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Archived threads in /tg/ - Traditional Games - 1168. page

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*leaps in the air behind you*
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>>53107883
ZOG YOU!
>>
>>53107883
Well, I guess the Blood Ravens are going to be getting some of Rowboat Girlyman's nuMarines, then...
>>
>>53107883
[screams in death of a franchise]

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Previous thread: >>53102324
Archives and other resources: http://pastebin.com/vrqYhnpu

The "I made obscure cyoas edition thread but nobody really posted so I'm kinda vaguely disappointed but I didn't really post any myself either so I guess I didn't live up to the expectations either" edition. All is moist.

>>53105084
>Spirit Tribe
>Danger Close
>Game of Life
im rpg now.
463 posts and 99 images submitted.
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how do you do
>>
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Mini cyoa. Choose wisely!
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>>53107642
>A: Heresy
>B: Heresy
>C: Heresy
>D: Heresy
>E: Pure
>F: see attached image

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>Google Drive
http://drive.google.com/drive/folders/0B1qb0_OLhDrDSmZpRWdZaGZRcWs?tid=0B20r6rsFLOg_Zk5RdVdya3hJNnc&authuser=0

>Jumpchain IRC Chat
http://client00.chat.mibbit.com/?server=rizon.mibbit.org&channel=%23JumpchainCYOA
http://kiwiirc.com/client/irc.rizon.net/?#JumpchainCYOA

>Rules
http://pastebin.com/Gqj3iKyn

>How to Jumpchain
http://drive.google.com/file/d/0B1qb0_OLhDrDNjZmRG02SDFaRVk/view

>Last Thread
>>53099117
473 posts and 94 images submitted.
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>>53107077
Responsive is spelled with an s.
>>
Rolled 453 (1d816)

>Highly Responcive Edition
Uh, sure. It'll do.
Rolling for jump topic, if I don't screw it up.
>>
>>53107077
>Highly Responcive Edition
>Responcive
Did you intentionally misspell that?

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If a nation has gained an ability to mass-produce items enchanted with low level magic, what kind of magic would they use for military purposes and what would be the standard shape of the enchanted item?

>inb4 depends on the setting
Assume it's a D&D setting with lvl. 1 and 2 magic, though anything of comparable strength from other systems is cool too.
15 posts and 1 images submitted.
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Depends on the edition of D&D.
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Depends on the DM
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>>53107109
3.5
>>53107189
How?

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Stat her /tg/
11 posts and 1 images submitted.
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>>53106245
That's a really nice spire there in the background.
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>>53106245
large magical beast
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>>53106245
Little Witch Hands.

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How do you handle this sort of thing? If a character fails at their detect traps check (assuming that doesn't itself trigger a trap), or at some kind of knowledge check, or at searching, or opening a lock, or whatever else: when do you let them try again, if ever? How do you decide that a failure means they just can't figure it out ever, and/or how do you let them try again?

On a related note, how would you justify someone trying a skill check again once without having to allow them to just keep trying until they succeed?

This is all assuming skill checks that have no particular consequence for failure other than not getting what they wanted; i.e., no monsters attack, no traps go off, no external time limit to figure things out, etc.
105 posts and 6 images submitted.
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>>53106100
What game are you playing, specifically? Many list specific conditions for each skill under which players can reroll skill checks.

The rules of thumbs are that rolls to notice or know something cannot be redone for at least a set period of time. Physical actions can generally be retried as long as failing them did not render further attempts impossible (failed to activate magic item, blew up magic item)
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>>53106100
Use common sense.
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>>53106100
If the character is good enough at what they do, just give them a routine check. If they have to reroll, have it at a price. Give them an opportunity to do something, but don't give it to them for free. Let them suffer the price of failing, but give them a chance to try again once suffering the price.

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D&D Fifth Edition General Discussion - Sphinx Edition

>Download Unearthed Arcana: Revised subclasses
http://media.wizards.com/2017/dnd/downloads/UA-RevisedSubclasses.pdf

>Official Survey on Unearthed Arcana: Feats for Races:
http://sgiz.mobi/s3/7e74b19937c1

>5etools:
https://astranauta.github.io/5etools.html

>/5eg/ Mega Trove:
https://mega.nz/#F!oHwklCYb!dg1-Wu9941X8XuBVJ_JgIQ!pXhhFYqS

>Pastebin with resources and so on:
http://pastebin.com/X1TFNxck

Previously on /5eg/...
>>53099294
362 posts and 17 images submitted.
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Have a thread question:
What particular multiclasses do you / does your DM disallow?
Alternatively, how about races?
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>>53106027
From the thumbnail I thought that was Kojima.
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>>53106027
>Sphinx

Anyone had a group fucked over by a Sphinx? Between messing with age and literally dumping the PCs in the past/future, Sphinxes seem mighty strong.

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What is the worst/stupidest character you've ever personally come up with and/or played?
38 posts and 7 images submitted.
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A demolitions expert, I got 2 of my party members blown to pieces in a sewer, another one drowned to death in a tsunami of shit water caused by said explosion, and the one sane party member who stayed above ground got murdered by the city guard for "causing damages to the city" and "resisting arrest."
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A transgender mastermind rogue for 5e DnD, inspired by the transgender ninja Mio from L5R. I thought it would be cool and dramatic to play a character who started out as a spy for one faction, but slowly became obsessed with the new life they were pretending to lead. Everyone else at the table called me a fag.
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An cannibal, evil, and coward, sorcerer that looked like Mewtwo for absolutely no reason. What can I was? I was young and obsessed with Mewtwo.

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Sup /tg/. One of the players in my 5E campaign is lobbying for a Blink Dog as their companion for a Beast Conclave Ranger. It falls pretty much within all the standards laid out in the Unearthed Arcana revised Ranger (https://media.wizards.com/2016/dnd/downloads/UA_RevisedRanger.pdf), but I can't help but feel like that blink ability is going to be broken at the table. Any thoughts/advice?
30 posts and 7 images submitted.
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>>53105671
PS, stats-wise, the only thing that doesn't fit with the class guidelines is that it's listed at 22 HP, but given that a few of the companion options written in the PDF break their own rules, I'm not sure how big a deal this is.
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>>53105671
Blink Dogs have 10 int
Bro has to persuade the damn thing to do anything
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>>53105749
How do you mean?

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Guys I've been playing in this campaign for a few months and we all just hit level 4, but I've only just now realized something: I'm playing a monk in 5th ed. Oh and my wisdom is 13.

Have I goofed? What should I do to rectify this.
13 posts and 3 images submitted.
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>>53105660
Become a grapple-lord.
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>>53105677
but my DM has already thrown a yellow slime and a stone golem at us
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>>53105728
Then become crossbow guy. Crossbow guy is reliable source of damage. Crossbow guy not stand out for DM bullying. Crossbow guy dutifully deal low damage each round. Is great.

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I end my turn.
39 posts and 28 images submitted.
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Trap card: Diarrhea Vortex?
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>>53105500
I play Book of Taiyou. Flipping your face-down monster into face-up Attack position! Reveal your monster Anon!
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>>53105500
I use UCT's effect to send this card to the graveyard and inflict 1000 LP damage.

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I was just pondering this, /tg/.

>Tzeentch is the god of planning and change.
>Nurgle is the god death and disease.
>Khorne is the god of fighting and blood.
>Slaanesh is the god of excess and sensation.

If Tzeentch's plans ever worked out then he'd win, and there'd be nothing more to plan for, nothing more to change.
If Nurgle got his way and everything died of sickness, there would be nothing more to infect and nothing more to die.
If Khorne had his way and every battle was fought, all blood finally spilled, there would be nothing left to kill.

But what of Slaanesh? After every sensation has been experienced, when every bit of excess has been had, there is still more, even if it has been done before.

In schemes, there is pleasure from success.
In disease, there is pleasure from pain.
In battle, there is pleasure from killing.

If every god had their way, Slaanesh would win.
16 posts and 5 images submitted.
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Also Slaanesh thread I guess.

Post things pleasing to Slaanesh!
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>>53105482

Arioch
>>
GeeDubs would find a way because of their massive boner for Chaos and their deadset mentality on having Chaos win no matter what.

If every Chaos God even came close to having no purpose, they'd just change it so Chaos wins anyway and they live on, because they're a bunch of insufferable faggots who hate their own world and fans.

My anger at GW and their smegma-tier writing aside, Slaanesh would still probably lose anyway, because he alone is the weakest of the Chaos Gods and couldn't do much by himself. Initially he was tough in 40k lore because he consumed a bunch of Eldar Gods who gave up because they hated the Eldar so much for being colossal fuckups, except Khaine, and even with all the power of the Eldar pantheon Slaanesh almost got his anal cavity torn inside out because of Khaine's pure anger and rage.

After that Slaanesh deteriorated a lot and became more of a sycophantic god who tried to suck up to the others, and all except Nurgle pretty much couldn't stand him (Khorne) or only viewed him as a useful idiot (Tzzentch).

With the other three gone, Slaanesh would be left to his own devices, and would probably be easily destroyed by pretty much any level of solid resistance or opposition.

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What kinds of traditional games will time travellers visiting our present from the distant future play?
17 posts and 7 images submitted.
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>>53105201
Why would they need to travel back in time to play a game? They will just play it in the future with their friends. The other freaks like them that avoid holddeck games.
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Fa/tg/uy: The Shitposting
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>Butterfly Murder
>2 Players, using nothing more than pens, paper, and postage, try to cause ripple effects to ultimately erase the other player from existence

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What kinds of games can I use for a modern fantasy game? I don't really like WoD's lore or the heavy demarcation between splats, and Shadowrun can't really be divorced from the near future. Is there a good setting and system for modern fantasy I can use?
12 posts and 1 images submitted.
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Depending on how weird you like your stuff, Unknown Armies is pretty good.
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Use WoD but don't use the lore you don't like. Seriously its not like you have to follow what the book says. If this still proves difficult you're clearly looking at oWoD, so move to nWoD or CoD as its called these days.
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Nightbane or ninja and super spies.
Both can do magic/psi/tech combo with out going to far foward or too far back in time

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What's the worst campaign you've ever played in /tg/?

>be me
>forever GM
>move out of parent's house, get new apartment
>make friends with guy who plays Magic in my building
>become good friends
>one day tells me that he's going to be running a ttrpg
>asks if I want to join
>oh fuck yes
>"cool, we're using pathfinder. It's a homebrew setting with some custom race and classes that I designed. Also, it's an evil campaign, so no good aligned characters are allowed."
>is really excited to DM for the first time
>sweet jesus
>decide to play anyway, how bad can it be
>jump into character creation
>everyone else has made murderhobos, so decide to make a noncombat face character to cover up or talk the authorities down if needed
>begin the arduous trial of making a character
(Cont.)
15 posts and 7 images submitted.
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>>53104536
Sidenote: I've been playing RPGs since I was 15. I regularly GM for GURPS (my favorite system). I have never endured a more insufferable, confusing process than making a character in Pathfinder. It's the most obnoxious bullshit I've ever seen in my life. I digress.

>start making my character
>genuinely amazed at the sheer number of options available for a character
>"wow, the character creation process is so versatile!"
>only other version of D&D I've ever played is 5e
>impressed by the granularity of the skills list
>recognize that DCs are much higher here
>+15 seems to be the minimum to be somewhat effective
>intelligence boosts skill ranks available
>pick vigilante as class and boost INT as high as possible
>want to be kind of a medeival superspy type, a little like pic related
>choose half elf to get INT to 20
>11 ranks at 1st level
>feel pretty awesome
>have to dump all my other stats to get that, but my social skills are great
>find out later that the fucking GM explained skill ranks wrong to me, but whatever (told me that each rank in a favored skill gives 3, when it's only the 1st rank)
>finish my character
>not great at combat, but killer social skills
>GM also gives each player one wish
>not sure what I really want
>STR 7
>wish for bag of infinite holding that also lets me grab random useful items from other dimensions
>>
>>53104536
>"cool, we're using pathfinder. It's a homebrew setting with some custom race and classes that I designed. Also, it's an evil campaign, so no good aligned characters are allowed."


Red flag right there. Ya should've known better.
>>
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>>53104575
>miss first session, but hear about it later
>one player apparently intimidated a pair of guards so badly that they shat themselves and ran into the woods
>bunch of other retarded shit
>everyone seemed to really like it
>feeling in the pit of my stomach, but already here so fuck it
>GM introduces my character
>other players are:
>human rogue. His wish was for a rock that teleports. >basically works as a once a session instakill by teleporting it into their skull
>probably does other stuff, is apparently sentient
>fire nymph wizard, a homebrewed race with its own broken shit
>not sure what this guy's wish was
>has a power where he can expend 'Evil' to make his spells even MORE powerful
>gets a custom spell list as part of his race
>final player is a druid
>is also a custom race
>"unicornkin"
>gets healing and a bunch of other shit
>apparently integral to the story
>whatever

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