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Archived threads in /tg/ - Traditional Games - 1167. page

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Ok, why the fuck don't we talk about this system more often? I mean, sure, it comes up in every "Alternative to D&D" thread, but nobody bothers to explain anything beyond that. Perhaps because it's just not as controversial, and thus prevents both its use in discussion and shitposting alike.
15 posts and 2 images submitted.
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They come up occasionally. More often they come up as Glorantha threads. Those used to appear maybe once a month or so and then last a few days. Haven't seen one in a while but I've also been away from /tg/ quite a bid.

I also notice you didn't explain the system. I am curious though, what did they change from RQ6 to Mythras? I have RQ6, but no group I've played with has been interested in it so it's been a long time since I read through it.

Anyone know what's going on with Chaosium's new Runequest game?
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>>53112034
Mythras' changes are mostly related to stripping off the Gloranthan IP.

Chaosium's RuneQuest is still in progress, quickstart will be available on Free RPG day.
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>>53112210
>stripping off the Gloranthan IP
I don't remember much Glorantha IP. Everything was not!Greece in the examples. Did they strip out runes? Call magic different names?

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I am creating a campaign/world for a new campaign that I am going to try this Summer (2017). My friends and I love the Fallout series more than you could imagine, and we are willing to try this system despite its flaws.

Does anyone have any suggestions, ideas, stories, or anything else they'd like to discuss?

Post it here!

The campaign: I am deciding against giving the players a big main quest--having GM'd for them for 2 campaigns prior and seeing how they work, I think this will work out better. Rather, I have created a world map Fallout2-style gridmap and I will let them explore it at their own pace. I have created plenty of towns and factions for them to interact with as they wish, and have created some important npc characters--some of which may join them as a GMPC, should they ask.

The world : I will follow mainly Fallout lore, but I will incorporate Exodus' lore just so they don't get lazy and get in the mode of "Oh, its Fallout, got it." However, I will rename many of the elements that Exodus clearly intended to be Fallout elements and have them work as the Fallout world would; I.E. Ghuls being ghouls... Trans-genetic mutants clearly being super mutants.

I intend on incorporating synths, but they won't be a major element--think about the super mutants in Fallout: New Vegas--they exist, but they are scarce and only congregated to a few spots on the map.

Grid-Map details: I have written up a list of random encounters (35% chance of encounter every 2 squares traveled on map). The map of the world is 11x17 squares and is marked with 17 locations (towns mainly). I want to keep the world simple, but still give them enough freedom to explore, and give them a realistic feel for the world--its a nuclear wasteland in a desert, it's going to be barren, but settlements still exist.
20 posts and 3 images submitted.
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>>53111754
>I intend on incorporating synths

Not to go full NMA, but they feel a little out of place in the scheme of retro futurism. If you're not going for that, it should be fine, but if you are, they may clash.
>>
>>53111754
>The fucking Fallout shills are real
Bethesda, fuck off, your game is gunna be shit, you're the reason RPGs have gotten an influx of fuck boi players trying to play it like skyrim.
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>>53111904
Synths existed in the Interplay lore, but it was handled completely differently, the institute was actually helping the commonwealth out. Synths were slaves/servants that provided them with everything that was needed, problem was that the commonwealth people started to sympathize and stop wiping the synth's personality as it was developing, causing them to become more and more independant until they started to rebel. The main conflict originally was going to be the East Coast brotherhood trying to research the synths for their own gains and to "protect" the commonwealth, the Institute trying to keep shit under control and keep out meddlers, and the enclave who provided the institute with the original materials to create the synth.
Literally 100x better than what bethesda shit out

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What would Warhammer Fantasy look like today if GW had declared Storm of Chaos canon?
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>>53111705
like 7th edition, but better
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>>53111705
Storm of Chaos is canon unless you're one of GW's bitches and think the End Times mesh with previous lore.
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It'd still be dead. It just might have had a good death

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I've heard arguments about female Space Marines, but are there such a thing as male Sisters of Battle?
92 posts and 18 images submitted.
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>>53111382
there are probably some girl (male) sisters of battle.
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>>53111382
You gotta go back to like 33k when the Ecclesiarchy had huge awesome armies and they weren't limited to women
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>>53111382
It is explicitly forbidden by imperial law.

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Grognards BTFO! edition.

Previous
>>53104044

>The Duncan can!
https://www.youtube.com/watch?v=WUWQFnC2zqU [Embed] [Embed] [Embed]

>Rules and such. Use Readium on pc/iphone, lithium/kobo on android.
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://mega.nz/#F!9NchGZyZ!-V1LhJALxDp9Tw97WzEQGA
https://mega.nz/#F!z4wmmJyR!jTfwLczhdFjV0q6nowtGag!qgZhmAhK

>40k rules reference in wiki format.
https://sites.google.com/site/wh40000rules/

>Latest GW teases
https://www.warhammer-community.com/warhammer-40000/

>Latest GW FAQs.
https://www.games-workshop.com/en-JP/Rules-Errata

>Age of the emperor FAQs:
https://warhammer40000.gw-hub.com/wp-content/uploads/sites/2/2017/04/New-Edition-of-40K-FAQ.pdf2
https://www.warhammer-community.com/2017/05/07/new-warhammer-40000-big-stuff-may7gw-homepage-post-4/
340 posts and 70 images submitted.
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my dudes > your dudes
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>>53110354
Fuck off WAAC fag.

40k isn't a game, if you don't care about your dudes then you're just a grognard.
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>>53110355
I need 8th Edition to come out in a month or less.
I don't want to play 7th anymore.

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Has anyone the feeling that the "modern" GW writers only know warhammer?
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>>53109974
Yes... maybe... don't know...

What do you mean?
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Yeah, I don't think any of them have ever played a non-GW game. Although that's bizarrely true of many of the people I see in GW threads.
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>>53109974
No, if you read Matt Ward's blog he mentions other stuff.

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Does anyone have any bodyhorror art? Looking for some inspiration, running a sci fi horror game soon
24 posts and 17 images submitted.
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>>53109946
Watch "The Thing" if you haven't seen it already
The Fly is also pretty good
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Hey /tg/ - a while ago we had 3-4 threads about running a Vehicle-homebase campaign set in a huge tundra-like world, where eerie stuff happens in the month-long nights, and the cozy safety of hot cocoa inside a big Tundra Crawler beckons you home.

Well, I am running it.
I saved a considerable amount of the old threads - I am running this in Only War, because my group had already settled on 40k at the time.

Story is that my players, through their various expertises, have been consulting and helping along a founding on an icy Deathworld, only to get stuck there when the local orbital elevator gets smashed by terrorists.

Now, they themselves on their way to assist the PDF of the planet with resource management and logistics, by manning a great Tundra Crawler, until such time as Imperial Transports can return to the planet.

Questions would be welcome, and suggestions as well. I will be dumping my Blueprints for the Crawler, as a homebase and playable dungeon.
It is heavily inspired by pic related, since Imperium of Man do not like to do things small.
28 posts and 13 images submitted.
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btw, all glory to Rob Watkins, who is the artist behind this.
I recommend looking up his stuff for inspiration for sci-fi settings. (Although I imagine my Imperial Crawler being considerably blockier and with less organic curves)

Here is a sketch of the thing from a few angles.
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As a dungeon / homebase, the crawler has 4 internal decks, as well as an external roof-section.
This is the lowest deck, partially wedged between the humongous wheels of the thing.
It mostly has the vehicle bay, the lower part of the engine bay, and some ballast tanks.

This was all done with pencils and the like, on A3 paper of acceptable thickness. I am very undigital.
Sorry for the quality, I am taking photos with my cellphone.
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The next deck up from the bottom is the "Main Deck"
It has a load of stuff, but main features are the Medical Bay, the Chapel (Imperium stuff is important, yo), the upper engine bay, and the cargo bay ground floor.

Unlike in the concept art, I have decided to make the cargo space enclosed, with an elevator set into the floor, that can take players to the ground.

The top of the Crawler rides about 15-16 meters off the ground, with the body having a total height of 11-12 meters, and around 4 meter clearance under the belly.

It is 22.5 meter wide (without the wheels) and around 35 with the wheels, at the widest point.
It is a little more than 50 meter in length.

How might look a fantasy setting based on Navajo mythology, folklore and/or history rather than European ("based" in this case doesn't necessarily mean it has to be historically accurate, but rather possess the same kind of relationship "European" fantasy settings tend to have to European history and folklore)
26 posts and 3 images submitted.
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>>53109615
Specifically Navajo or Native Americans in general?
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>>53109637
My thought was specifically Navajo, though I suppose if we gathered enough knowledgeable people making a mega setting based on the mythologies of North America at large might be very fun.
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>>53109615

Have you read any of Tony Hillerman's "Navajo Tribal Police" stories? He portrays Navajo beliefs and customs in all of them.

The Navajo have witches of both sexes and the usual skinwalkers. Ghosts are very feared. A dead person's "hogan" is shunned for a period and, IIRC, has part of it's roof removed so the ghost can leave.

Hogans are built in different shapes depending on the sex of the occupant. A married man lives with his wife's family. At birth you're part of two extensive clans or gens. Your mother's clan/gens is your "Born To" clan and your father's clan/gens is your "Born For" clan.

They live in a "holy land" of sorts bounded by four mountains which they should never leave. Four is a sacred number to them. Sand paintings (which also use various pollens) are important ceremonial practices. Most of their ceremonies have to do with healing or preventing diseases, both physical and spiritual. Some ceremonies can take over a week and involve dozens of singers and dancers.

They have the usual coyote/trickster myths and myths about other animals too. Like many other cultures, they have a cyclic view of time. This is the 4th World. Their version of Adam & Eve passed through 3 prior worlds before making a home here.

There's a lot I'm forgetting and probably some I'm getting wrong, but the whole topic is a fascinating one. I borrowed a lot of Navajo beliefs & practices for an alien species in a sci-fi game of mine.

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Because of all the varients of ants, would they be perfect to base a wargame on?
19 posts and 2 images submitted.
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>>53109207
Personally, I think an Empire of the Ants style wargame would be awesome, but in terms of modeling it'd be pretty similar.

Maybe either instead basing more human/nonhuman factions off of the different ant species, or having ants as the "humans" in a setting with other bugs as the rarer, more exotic species.
>Wasps as elves.
>Termites as dwarves.
>Beetles as giant mounts or drakes.
>>
>little black ant is their technical name

Cute
>>
>>53109207
empire building game where you play as amazon ants

>raid nearby ant colonies of a similair species
>they can't detect us because so similar
>few are killed, but if we have to our jaws are designed to drill into their brains and dispatch them
>we raid their colony, steal their young and bring them back to our own colony
>raise the young as our own - they can't tell the diference
>get them to work for us, and feed us
>our jaws are specifically made for anti-ant, so we can't actually feed ourselves - rely on the slave ants to grind food and feed us

Amazon ants are fucking hardcore

https://www.youtube.com/watch?v=8N1fl0DyMc4

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How many enemies I need to kill before I create a reputation?

Here are my deeds:

> eliminated several kobold, goblin, hobgoblin, gnoll and orc encampments
> killed goblin shamans, gnoll matriarchs, orc warlords
> destroyed orc forts
> attacked a necromancer and slayed him in his tower
> razed an orc city and a goblin underground one
> attacked and actually won against an orc military stronghold

It's pretty clear me and the other PCs are like an entire army. And yet when I shout my name at enemies they literally go 'who?' Is this poor DMing? Shouldn't they like get angry, call reinforcements, run scared, give me some kind of reaction?

DM says that they don't know what my group did, but how in the hell do you miss an entire city being torched?
21 posts and 2 images submitted.
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>>53108807
It's not about how many you slay, it's about how many you save.
The people will never forget what you've done for them, if you've saved them directly and claimed credit for that.
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>>53108807
Depends. How many witnesses saw you do these things, how important were your actions, did you show off trophies, did you work with other armies, etc.

You build reputation when others think you did incredible stuff. Depending how relevant it is to other places, it'll spread.
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>>53108807
None. You just need a really good bard with you.

As I was in da lab, inducing expression of certain recombinant protein a thought struck me:

>squad based tabletop wargame with about 10 minis per side
>minis are atractive galls and guys wearing very little
>simulates scifi paintball like spectator sport
>except it is played with orgazmorators (like from that old Orgazmo movie), not painball guns

Would it get cash on Kickstarter?

Considering the success of openly fetishistic games like Kingdom death and to lesser degree Infinity and stuff by Soda Pop it should do great...
12 posts and 4 images submitted.
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It would be niche, but I can see where you're coming from.

Just be sure to hire soft core porn actresses to be your booth babes, and to branch out into TCGs as side-products, and you should be about as profitable as the Cool Mini or Not people.
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>>53108224
>about as profitable as the Cool Mini or Not people.

Is that Living Income or Not?
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>>53108172
...and so you post the idea on an anonymous message board.

good luck getting this genius idea off the ground before someone steals it.

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Hey anon I heard you like lore about gods
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>>53108102
You heard wrong, it's almost always shit.
>>
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Have any of you ever paid for art of the characters you've made? If so, feel free to share here.
36 posts and 12 images submitted.
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This is tiefling paladin I made for my first 5e campaign, had this drawn by artoflec on tumblr
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>>53108081
> Have any of you ever paid for art of the characters you've made? If so, feel free to share here.
>Have any of you paid for [stuff]? If so, feel free to share here.
Fuck, this made me laugh harder than it should have.
I never commissioned art, though, so can't help ya, OP.
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>>53109006
To be fair, if I could clone any of my posessions and give away a copy at no cost to me, I'd do it. Don't see why art would be any different.

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Hey /tg/, I'm bored. Let's make a plane.
Does anyone remember the Planeforger threads from a few years back? I'm going to be doing something pretty similar. We're going to be rolling to determine the makeup of a plane, via a hexgrid, and then let's go ahead and make it into something interesting.

Roll 1d6 for land type (with 6 being colorless) and 1d20 for the number of hexes we get!
12 posts and 4 images submitted.
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Rolled 6 + 1 (1d6 + 1)

>>53108067
here we go
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>>53108077
Looks like we're starting with colorless, but I need that 1d20 roll.
>>
Rolled 11 (1d20)

>>53108140
Well, screw it, guess I'll do it.

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