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What is Exalted?
An epic high-flying role-playing game about reborn god-heroes in a world that turned on them.
Start here: http://theonyxpath.com/category/worlds/exalted/

>That sounds cool, how can I get into it?
Read the 3e core book (link below). For mechanics of the old edition, play this tutorial: http://mengtzu.github.io/exalted/sakuya.html
. It’ll get you familiar with most of the mechanics.

>Gosh that was fun. How do I find a group?
Roll20 and the Game Finder General here on /tg/.

Resources for Third Edition
>3E Core and Splats
https://www.mediafire.com/folder/b54o6teut3fx6/Exalted_3e

>Arms of the Chosen Previews
https://www.dropbox.com/s/15xddoahzedtkwu/Arms%20of%20the%20Chosen%20Preview.docx?dl=0
https://drive.google.com/file/d/0B7FqViticwNuam9lbVJBWFhJM2s/view

>Dragonblooded Charm Previews:
http://theonyxpath.com/dragon-blooded-charms-preview-exalted/
http://theonyxpath.com/the-elemental-aura-dragon-blooded-pt-2-exalted/

>Other Ex3 Resources
https://pastebin.com/fG1mLMdu

>Resources for Older Editions
https://pastebin.com/GihMPwV8

New NPCs and a Behemoth rework
https://pastebin.com/d8erArwm
https://pastebin.com/fPSSNQZL
https://pastebin.com/2pPpjjv5
https://pastebin.com/fLRD51Hf
https://pastebin.com/VwCdMgCG
https://pastebin.com/RmUiuBKR
https://pastebin.com/MbTG7ZH6
https://pastebin.com/ccPnXHQz

Previous thread: >>55156393

let the shiposting continue
364 posts and 46 images submitted.
>>
First for no games.
>>
Why did this die?

It used to have notable following a dacade ago and now there’s an abortion of third edition for hardcore fans and even the hardcore fans play it using Apocalypse World.
>>
So, does anyone have the latests overpriced NPCs and/or writeups from the leaked core to an share?

Thank you for your generosity. You are the broest of bros Anon.

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How big should the 'blanks' be in Dungeon World? My group has decided that they want to play dungeon world next, and while I have never played it a few of them have. After reading through I notice that the game was designed with co-operative world building, at least slightly, in mind. While I don't mind I'm wondering how much I should define without being a dick.

Can I say there are only humans in the world, or does that go against the spirit of the game? If I depict a kingdom, should I know beforehand who's next in line for succession or should I leave that up to the players? I know I can do whatever the fuck I want, and it all depends on my group but what was intended?

Also, any general advice on running dungeon world specifically?
130 posts and 6 images submitted.
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>>55224697
Look at some of the dungeon starters they published.

My big recommendation is to use the third party classes over the published ones... at least for Wizard and Cleric.
>>
>How big should the 'blanks' be in Dungeon World?
If you're playing by the book, pretty big. This is the thing most DW GMs get very, very wrong.

By RAW, you're supposed to start Dungeon World with the only preplanned aspect of the map being the very first dungeon the players enter, then you fill the rest of the map and the world out by asking the players leading questions about their characters: why are you looking for the artifact in this dungeon? Who sent you? Thief, did you hear of anything else that might be in this dungeon? Cleric, what does your order say will happen if you don't find the artifact in this dungeon?

Eventually, the players will be put on the spot and will introduce aspects of the world: the cleric will mention his order's temple. Ask him how far he travelled from the temple to get here. Put it on them map. Ask the elf about his forest, and the creatures in it. Put it on the map.

Once the first session is over, you take the things the players talked about and use those to create the game's fronts. When you asked the Paladin why he needed the artifact, he might have said it's the only way to stem the tide of apaocalypse. Maybe the wizard said that he's competing with a rival to steal ancient knowledge. You ONLY start the game with a dungeon pre-planned, and even that has significant gaps for you to have the PLAYERS congextualize WHY they're in that dungeon and some of WHAT is in that dungeon. Everything else, INCLUDING the "plot" of the campaign, is generated based on the player responses to your leading questions during the first session.

You do NOT worldbuild before the first session of Dungeon World. You can guide the way the players create the first fronts with leading questions: e.g., if you ask the elf "What will happen to your people when the sap of the great tree runs dry" then there is clearly some crisis involving tree sap that needs to be resolved, but you start the game with nothing more than your dungeon and your questions.
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>>55224955
that seems like a pretty miserable way to run a campaign desu famalam

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Do you like them calm and rational, or howling and fanatical? Do you like them a tiny and obscure cult, or a widespread and powerful mainstream religion? Do you like them objectively correct, or obsessed over nothing? Tell me /tg/, how do you like your cults?
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>>55224154
I like my cultists forcibly dragging people into maintenance tunnels and sacrificing them for the glory of Nar'Sie
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>>55224186
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>>55224154
>how do you like your cults?
Hilariously incompetent.

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>I want to play as a grey jedi!
325 posts and 23 images submitted.
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>>55224095
>Star Wars
Found your problem
>>
>okay sorry Johnny, I misheard, you can be a gay jedi.
>>
>>55224095
Sure. You want to be a Duros, Pau'an or maybe a rattataki jedi?

Starfinder General /sfg/

What adventures have you gotten to play in Starfinder so far?

/sfg/ unified link repository: https://pastebin.com/BBVzM7tm
Cheatsheet: http://paizo.com/paizo/blog/v5748dyo5lk2n?Starfinder-Cheat-Sheet
FAQ: http://paizo.com/starfinder/faq

Old Thread: >>55194962
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>>55223217
>You will never hear the Serval girl Pilot declare her love for you over the comm.
>>
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>>55223248

Don't be a Negative Nelly, anon.
>>
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>>55223248
>mfw she activated the death flag mid-combat

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AT LAST, SIR TERRY, WE MUST WALK TOGETHER.
124 posts and 40 images submitted.
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https://www.youtube.com/watch?v=iT-ZAAi4UQQ
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>>55223123
You know, I was just thinking about posting a Discworld thread. About Death and wizards.
In the early books, we find out that wizards gleefully kill each other in order to get promotions. The tradition dies down when Ridicully shows up and proves to be unkillable, but before it, wizards kill each other in droves.
The problem is, wizards also know exact time of their deaths. Isn't it a little inconsistent? Like, if you know that your rival is not going to kill you, why even bother to prepare to fight back (like we see in Light Fantastic, or how Ridicully handles things)? You know it's not your time, he's not gonna do shit.
You don't just die in Discworld, your lifespan must end first.

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Tell me an example of a brilliant game mechanic.
Your favorite games have to at least have one, right?
93 posts and 9 images submitted.
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>>55221058
World in Flames has organizational limits to action that must be rationed and planned around, and trying to decide what to build is often enormously impacted by what you're actually capable of efficiently commanding.
>>
>>55221058
Track swapping from Legend. This is how you do multiclassing, not stupid level by level bullshit.
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>>55221058
The Star Wars thread got me thinking about it, but let me add a second game.

Pic related was an attempt to cash in off of the original trilogy star wars craze. You don't have it set in the Star Wars universe, but the idea of a bunch of plucky rebels trying to overthrow an evil Galactic Empire should be patently familiar. But the mechanics are just neat overall.
You have a divide between "characters" and military units. Characters are the "heroes" of the galactic saga, and they're the ones who go adventuring around and doing cool shit. You use them to incite planets to rebellion (or shore them up against it if you're the Empire), spy on each other, try to raise money, sabotage facilities, etc. The Rebels start with 12 characters to the Empire's 10, and can recruit up to 20 to the Empire's 12. In addition, the Rebel characters are generally better, although the Imperials have a number of very good generals. This means that in the long game, the Rebels almost always win.... eventually, and the game centers around how quickly can they do so.

But characters, for all their abilities, can't physically take and hold planets. To do that you need troops. The Empire can raise them by levying taxes and spending that money to build more units, but the rebels have to incite planets into rebellion to get military units, and at one point in the game will come out of their secret base with a big push of troops.

But the mechanic I was really thinking of when I started this post was the one called the "Domino effect". If the Rebels go along with a big gang of characters, and put one world into rebellion, leave it, move on to the next, etc., the Imperials will be following them with their massive fleet and crush all these forces one by one.

1/2

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Is it at all possible for Imperial Guard/Storm troopers to field power armor? Like a single squad or something?
127 posts and 33 images submitted.
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>>55218546
nope, that's strictly for space marines, sisters of battle, tech priests , Inquisition, custodes, etc.

Basically everyone but Imperial Guard and Storm Troopers really.
>>
>>55218563
Wait teck priests have power armor?
>>
>>55218583
Yes.

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I'll start by posting the paragon of Hard SF lunatics.
192 posts and 22 images submitted.
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>>55218314
Here, have some fresh OC cringe.
>>
>>55218314
>>55218342
Cringeception.
>>
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Let's not add the following elements:
> Aliens (Alien tech is okay, don't overuse it)
> Magic (Psionics are better suited for sci-fi)
> /pol/ memes
> Apocalypse in any shape or form.

Year 1910
The French start experimenting with automated mechanisams, the first automated railway system is made. It is powered by strong diesel engines, whoms gasses cuse hedaches if offtenly exposed to them.
96 posts and 19 images submitted.
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>>55217824

i rather play Scythe
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>>55217824
>>
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>>55217824
>dieselpunk

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>A Sister of Battle tests your purity
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Oh how I've failed! Please please turn my wicked soul to the emperors light!
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>>55214231
No way fag
>>
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>>55214231
Do not worry. I have been practising wholesome relationships with all my family for the purpose of ensuring my pure, loyal genes flow through all of them & to ensure we shall have numerous loyal subjects.

Why is he the only good GM online consistently giving good advice?
321 posts and 22 images submitted.
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Who is this cunt?
>>
>>55213151
Pleb detected
>>
Mark Hammill? Chewie? Michael J. Fox werewolf?

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Things you can say to your girlfriend but not The Emperor
111 posts and 17 images submitted.
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>>55211887
"I think we should spend some time apart"
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>>55211887
>No, that's a bad idea.
>>
>>55211887
I think you would make great parent one day.

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"Revivalists" edition

Faction Stat Card Almanac:
https://mega.nz/#F!a8QBgCaD!mMN8jvLMuNKHA5G3nJ0FSg

>Books
Malifaux: https://mega.nz/#F!cg00BCoD!mDHocpgWP_hkkM3CpCBwrQ

Through the Breach: https://mega.nz/#F!Z9sVSYTS!U2J243KhVsUuOqAnsqTj4A

Book 1 - Basic Rules and first wave of updated (from 1st edition of malifaux) models
Book 2 - Second wave of updated models
Book 3 - Campaign system and new M2E models
Book 4 - New models
Book 5 - New models & Master upgrades

Through the Breach 2E - Core Rulebook

Discord voice chat for malifaux chat and memery: https://discord.gg/xWkuFRz

>What is Malifaux?
Malifaux is a 32mm Skirmish Tabletop game, with a focus on completing several different objectives, while denying your opponent their objectives

Gaining Grounds Tournament Rules: http://themostexcellentandawesomeforumever-wyrd.com/topic/123837-gaining-grounds-2017/

Previous thread: >>55144175
328 posts and 45 images submitted.
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>>55211560
the subject field is the other box
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Has anyone played Mcmourning with his new upgrade to see if Academic or Beast Mcmourning is better?
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>>55212041
You don't have to choose, its and/or

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Previous Thread: >>55175682
Post about FFG, d6, Saga/d20, X-wing, Lego, Armada and anything else Star Wars Related

Legion announcement
>https://www.fantasyflightgames.com/en/news/2017/8/18/star-wars-legion/

Fantasy Flight Games’ X-Wing and Star Wars: Armada Miniatures Games
>http://pastebin.com/Wca6HvBB

Fantasy Flight Games’ Star Wars RPG System (EotE/AoR/FaD)
>http://pastebin.com/wCRBdus6
>mega:#F!blI01Jga!6uL6fLHF2rJFKDN57E14WQ!69Z3HZzT

Shipfag's Starship Combat Fixes for EotE/AoR/FaD
>http://www.mediafire.com/file/y9w713etmckbs98/Shipfag.JPG
Other Fantasy Flight Games Star Wars Tabletop (Imperial Assault, Star Wars: Destiny and the Star Wars LCG)
>http://pastebin.com/ZE4gn0yN
Fantasy Flight Games Dice App (Works with X-Wing, Armada, the Star Wars RPG system and Imperial Assault)
>http://www.mediafire.com/download/64xy3uy6vepll8v/com.fantasyflightgames.swdice.ver.1.1.4.build.9.apk

Older Star Wars Tabletop (d6, d20/Saga, etc.)
>http://pastebin.com/wXP0LdyJ

Reference Materials & Misc. Resources
>http://pastebin.com/AGFFkSin

All Canon Novels and Comics (via /co/)
>https://mega.co.nz/#F!2R5kDTqQ!WfrDla-jvDIn05U57T9hhQ

Just What IS Canon Anyways?
>http://starwars.wikia.com/wiki/Canon#2014_reboot
>http://starwars.wikia.com/wiki/Timeline_of_canon_media

The Clone Wars Viewing Guide
>http://img.4plebs.org/boards/tg/image/1442/36/1442364889994.png
Writefaggotry
>https://pastebin.com/63ieUn7g
Shipfag's hangar
>https://drive.google.com/folderview?id=0ByhAdnTlOKOeQnA4SFByUC1aQWM&usp=sharing

Heroes of the Aturi Cluster, co-op X-Wing campaign
>http://dockingbay416.com/campaign
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https://www.youtube.com/watch?v=XZj9Hxf4o5Y
New Legion demo vid from Gencon.
FFG is taunting us with this terrain...
>>
>>55206111
>1-star:
Quadjumper
>2-star:
N-1
>3-star:
YV-330
>4-star:
Recusant-class
>5-star:
/Katana/
>>
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Hey imperial assault players, are there any high quality scans of the cardboard tokens the game comes with? Any scans of the ones in the expansions?

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