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Archived threads in /tg/ - Traditional Games - 112. page

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The only artifact capable of saving the kingdom is in the hands of Scrooge McDuck, and your party has to steal it.

What do they do ? How do they fare ?


TRVE MODE : They have to best him in combat to get it.
58 posts and 18 images submitted.
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>>55235178
Party made up of a thief, a pygmy and an orangutan-mage. We will do fine.
>>
Contact him and explain that he's got an artifact on his hands that a lot of people's lives are depending on, and if he could give just that up that would be grand.
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>>55235178
I ask Scrooge nicely while explaining the situation. Then I offer him incentives and control of the Kingdom's finances, as well as a location he may operate tax free.

Also he can take anything from the villains once they are beaten.

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>My paladin doesn't worship a god, but ideals
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>>55235125
Makes sense taking into account:
1. Paladins followed ideals, not gods irl
2. Every edition of D&D paladins could worship ideals right in the core
3. Paladins are envoys of justice, not emissaries of gods
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>My paladin doesn't worship a god.
Yeah, he worships 2 gods at the moment because he believes in both of their ideologies equally as they both are natural parts of being alive so why be so devote to just 1 set of beliefs?

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So, i've been wanting to play something like Doomguy and the obvious choice would be berserker
But i was wondering, is there a name for this particular kind of magic user who do not cast spells per se, but are instead permeated by magic and empowered by it without much effort on their part?

Kinda like self buffing i guess?
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We need to know the system, man

What system are you playing in
>>
Depends on the game/setting. Speaking of D&D (because of course) Sorcerers and favored souls don't really train to become what they are, for example. Ardents in 4e receive no formal training (usually) and just believe in themselves so hard, so... ardent, that reality warps around them. This is sort of a theme for psionics in general, especially with things like Wilders.
>>
There was nothing magical about Doomguy. His berserking was just drug induced stimulation. He is supposed to be epitome of badass normal, so stop trying to make him magical.

Am I the only one who hates how every trope and cliche in fantasy has to be subverted and twisted nowadays?
284 posts and 24 images submitted.
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>>55233301
just be as the stone and wait 20 years, people will be doing the opposite of what they are doing now.
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>>55233301
Subversions that try to adjust something that doesn't make sense into something that makes sense are fine.

Subverting a cliché for the sake of subversion is cancer. It demonstrates a failure to understand what made the cliché so popular, and only makes everything worse for the sake of "originality". Shit like "xDDD the princess saves herself, lol!". Why even have a damsel in distress plot if it's going to resolve itself, faggot? You're neither funny nor even original.
>>
No, because I cannot go two hours browsing without one of you contrarians shitposting.

Protip- Doing generic things doesn't make you special, just as subverting things doesn't either. But posting to an echo chamber shows everyone you don't have an original bone in your body.

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for discussing Dredd on the tabletop and in print all with minimal lawbreaking
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>>55233190
a short episode to get the thread started
just another day in Meg-1
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>>55233212
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>>55233223

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So if you were called to do a romance lovecraftian anime/manga, how would you do it?

Do you think song of saya would be a cool CoC campaign?
313 posts and 63 images submitted.
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>>55232991
Think about it.

Dudes been acting strange, find out about his shoogoth waifu.

Are you a bad enough dude to separate a crazy dude from his shoogoth waifu?
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>>55232991
This
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>>55233412
*like this

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What are some settings with cool lore?
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>>55233637
there are no systems for this, right?
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>>55233641
Probably not.

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Bring my boy back edition

What are some cards you think have fallen from grace besides pic related lately?

Playing, Haitng etc

>RESOURCES:
>Current Modern Metagame
>http://mtgtop8.com/format?f=MO
>https://www.mtggoldfish.com/metagame/modern

>DATABASES:
>magiccards.info
>gatherer.wizards.com
335 posts and 41 images submitted.
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>>55232407
I honestly think bob is fine, even though traditional jund is out now, he's still seeing a lot of play in mono black and b/w builds.
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>>55232407
>Playing/Brewing
Pic related
>Hating
It's always Tron, baby
Still waiting for that Eldrazi Temple ban

Man, now that I think about it, Bob really has fallen from grace, hasn't he?
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>>55232407
Post song(s) related to your deck(s).

https://www.youtube.com/watch?v=bDtGfvc3WzY

Pic related is similar to mine minus the Myth Realized and a few other things. I also use Blood Scrivener over Dark Confidant because I'm afraid of bleeding too much.
I should probably try Myth Realized. My FLGS would probably give me a set for $5 at most, so not much of a cost if things end up being lame.

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The character you played has now been sent t the last piece of media you watched/read/played ect.

How does it play out?
120 posts and 29 images submitted.
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>>55231612
Depending on how literal we're being about media, my character is now either in RWBY or on the Nostalgia Critic. Either way I think her chance of survival is slim.
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>>55231612
>The character you played has now been sent to the last piece of media you played.

You need to think before posting, OP.
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>>55231649
I had video games in mind anon, not actual games

Maybe I should've been more specific but oh well

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Hey old farts of gaming (like me):

Compare how gaming generally is now, to the way it was when you first started. Do you like it better or worse?

I'm probably going to be in the minority here since nostalgia is a thing, but I like /traditional gaming/ now better than when I started as a teenager. Any games that have faded into obscurity over time I generally don't really miss.
188 posts and 42 images submitted.
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Whole lot faggier nowadays
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As I've grown and understood the folly of the hobby more, my tastes have refined and I no longer find joy in the failings I once enjoyed.

I can no longer murder hobo. I can no longer lolrandumb. I can no longer be railroaded. For each of these things show immaturity, and as a teenager I could simply be immature and enjoy it in my fellows, but now I leave the table once I realize I'm seated with toddlers.

The problem of course is that gamers are perpetually young. All my friends of 30 and over have jobs, children, and commitments. So either I recruit online to find children I disdain, or perpetually dream of games I'll never play alone.
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>>55230808
I started gaming in the late 80s. At least in a very rough and ready impression:

Systems are generally better. They are certainly more organized. Gone are the days when you got a line like

>Monster is immune to non-magic weapons or extraordinary attacks like a boulder thrown by a giant

Leaving referees and players to puzzle over whether or not something was extraordinary enough to bypass the protection, and what sorts of penalties, if any, should apply. Splitting up important rules across the breadth of a rulebook so you can have a merry hell of a time trying to find something is at least less common than it used to be.

That being said, the social aspect of the gaming world has also changed immensely, and I'm not sure it's for the better. Back in the day, you gamed with your friends, or maybe neighbors, my first game was one in college with a bunch of people on my dorm. But you generally knew someone first, and then you got into RPGs with them. Nowadays, because gaming has become more mainstream, it's become enormously casualized. At least for more popular games, I can walk into a town I've never been to before, look up a game store, put up an ad that I want to run a DnD game or something, and take applicants, people I've never met and who got together solely to play DnD.

That has altered the face of gaming immensely, and in some ways not for the better. But I'm nearing the post limit, I can go on if someone wants me to.

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old drawthread >>55150952

>>>RULES<<<
Requesters:
>Provide good, detailed references (pictures are better than verbal descriptions), so the artists know what you're looking for. When making new requests, quote the OP post. When migrating requests quote the OP post and link to your post in the previous thread.
>If you have a WIP or pending request quote the Anchor Post, and attach the WIP so your Drawfag can find you.
>Hold off on additional requests after receiving a delivery from an artist, be mindful of the other requests that might deserve attention.
>Bump your request only after 24 hours has passed, you may bump once every 24 hours after the first.
>If you're unsatisfied with your completed request, please wait a 2-3 threads or so to re-request it.
>Reminder that nobody is entitled to a delivery under any circumstances within these threads.
>Ignore the bait, you're better than this
>Stay on topic

Artists and Artists-to-Be:
>Feel free to drop your tumblrs/websites/commission/etc information, but:
>If you're dropping your commission info, consider filling a request beforehand instead of just advertising

Books and Tutorials:
>https://mega.co.nz/#F!2RARFaLA!VTiQb6eRXfV4V6mYQ6FJTA
>https://www.dropbox.com/s/kno4yv719g88pol/Tutorials.zip?dl=0

Figure Drawing:
>http://www.quickposes.com/pages/random

Beginners Guide to Drawing:
>https://archive.is/GNIq1

The w/ic/i art Guide:
>https://sites.google.com/site/ourwici/
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Anal anchor edition
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>>55229516
>>55202111
Migrating: Requesting my new fighter for a Curse of Strahd game. Forgot to mention in the ref, but he looks a bit older than he actually is, with a tired expression. He's an experienced veteran who doesn't get much sleep anymore.
Thanks!
>>
I would like to request an Ork Chefboy. He's a big Nob wearing a tattered, filthy, formerly white chef's outfit which is badly stretched over armor plating. His chef's toque, however, is immaculate.
His chopper is a large, well-used cleaver (he kills what he cooks).
When addressed, he demands to be called by his full title of Chefboy 'Ardee.

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http://slyflourish.com/facebook_surveys.html
An overview of a recent survey polling Gamemastering styles from the D&D Facebook group. Some of the most interesting results:

>70% of GMs say they adjust enemy hit points on the fly during combat
>59% of GMs claim NPC interaction is their favorite part of running a game, while only 14% favor running combat
>70% of GMs hide their rolls
>94% enjoy preparing for session
>Only 20% of GMs claim to have had to deal with "disruptive players" at the table
This paints an interesting picture of the newer generation of hobbyists, if we consider Facebook pages a sample size more likely to attract younger gamers than grognards. It looks like most of these people running games enjoy running them, but are much more biased towards narratives than the mechanical ends of things. What can we learn from this?
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>Only 20% of GMs claim to have had to deal with "disruptive players" at the table
>What can we learn from this?
Apparently there's a whole world of people out there legitimately enjoying games free of obnoxious players that I've been missing out on for years
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>>55228082
Disruptive players were a lot more common in my games when I was a teenager.
As an adult they are a lot harder to come by and the times that I have it is normally because the person has some kind of disability that makes them intolerable.
>>
>70% of GMs say they adjust enemy hit points on the fly during combat
>70% of GMs hide their rolls
disgusting desu, makes me feel physically ill and fear for the future of my hobby

So how do your parents feel about your love of tabletop?

They think it's dumb nerd bullshit? They don't care? They actively try to participate in it?
277 posts and 28 images submitted.
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>>55227984
Let me go grab my Ouija board. That counts as tabletop, right?
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>>55227984
My mom tried to play once. She gave up halfway through character creation.
Dad doesn't care, but appreciates that it's a social thing too.
>>
They don't care. In general.

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When you're creating a system, especially a system that is an adaption of an existing thing, is it more important to try and create mechanics that are unique and reflect the thing you're copying or is it better to just go for a simple system and handle most of the unique aspects descriptively?

For example, if I were to adapt bloodborne into a table top game, would it be better to create some sort of mechanic around trick weapons and transforming them mid combat, incorporate healing via attacking, and have something to simulate stamina usage? Or should I go for a generic combat system and simply try to emulate the feeling of the game via how I describe actions and areas?

I would say I always go for mechanics that emulate the source material but it can be difficult when such things don't translate well into turn based, slower actions. For instance, the "Dodge" mechanic that is so vital in soulsborne games is very difficult to pull off similarly to the games. This is why I'm wondering if it might just be better to eschew attempts to emulate gameplay that you'll never quite replicate.
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>>55227828

Okay, I actually have a specific set of experience with this topic, so I'll give you my take on it.

I think its more satisfying to create a system that is uniquely tailored for the setting you want to portray. This may not always means keeping the numbers the same, so much as the impact those numbers had.

I worked on a game for an Evangelion roleplaying system, and one of the big features of the setting is the fact that the titular robots are plugged in, and if that cord gets cut they default to a 5 minute battery life before they power down. In the show, this provided tension.

With the way combat played out in the game, 5 rounds did not provide tension. That was pretty much the whole fight anyway. And even then, 1 round = 1 minute narrative time never really made sense. In order to keep the cords relevant, we had to shorten the battery time to 3 rounds. It wasn't number accurate, but it made losing your external power actually matter, and force the player to gauge whether this was a fight they could win immediately or they had to fall back and plug in again.

So take that as an example where you might have to go against the provided material in order to best simulate it. I mention this because, as a videogame with a timing based real time combat system, you will never be able to actually replicate Bloodborne style combat. What you will have to do instead is identify what the video game mechanics behind Bloodborne made you FEEL as a player, and see what tabletop mechanics allow you to create a similar illusion. Just recognize what problem it is you are trying to solve, because the 'obvious' problem (make Bloodborne itself into a tabletop game) is in fact the wrong way to approach things.
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>>55228278

Likewise, if you want what you make to be a *good* RPG, you will have to do something that may come as a surprise and feel weird: you are going to have to include stuff that isn't actually in the source material.

Why? Well, do you want your system to be able to tell more than one story, or is it literally just the exact plot of Bloodborne but with friends this time?

You are already going to have to make allowances in the mechanics for the transition to tabletop from a mechanical standpoint, but you also need to make allowances for campaigns.

For a game like Bloodborne, this means building out the lore enough that the world is someplace that the players can actually live in and interact with. Whats Yarnham like when its not a night of the hunt gone all screwy? What does the healing church look like if its not fucking deserted, and actually have vicars to do Blood Healing for you? What if the players go left when the games plot went right? What other locals around Yanham, both close are far, exist?

Like, if you go one direction out of town and into the forbidden woods, you find Brygenwerth by the lake. Fine. Got that. That if you go North instead? Or the opposite direction entirely? Play in the setting long enough, and you are going to have to answer those questions.

As the game designer, you don't have to get too nitty gritty with the map, and its probably for the best that you don't because GMs will want to tailor their game to their needs anyway. But new areas mean new people, new factions, new abilities and new items. This allows you to include things that you feel fit the overall tone of the game without being canonically part of it, and in doing so provide material for GMs to look at and go "That looks neat, Im'a use that" or even better "this faction looks cool, I'm not actually going to use them but they give me an IDEA for..."
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>>55227828
Making the mechanics emulate the SETTING isn't nearly as important as making the mechanics emulate the TONE. Changing the setting of a system isn't particularly work intensive, but changing the TONE that the mechanics of a system informs is so hard that it'd be easier to just build a new system from the ground up. You have to ask yourself questions like
>To what degree should the PC's feel like the protagonists of their story, or just participants in a living world?
>How much comparative time should be spent on combat relative to everything else?
>To what degree should player-to-player AND player-to-threat power discrepancies be permitted in the name of realism?
>To what degree should realism take a back seat to genre?

Questions like these are MUCH more important than
>How can I stat that one guy from that one episode/chapter?

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Pathfinder General /pfg/

What game was the most disappointing bamboozle for you? Maybe the game picked players and you got in but it was a bamboozle anyway?

/pfg/ Link Repository: https://pastebin.com/JLu5xXML
Current Playtests: https://pastebin.com/quSzkadj

Old Thread: >>55208968
325 posts and 65 images submitted.
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To those what were wondering,

https://app.roll20.net/lfg/listing/88190/the-dukes-coin

is voice and text, not just voice only. I saw some people asking about it in the last thread.
>>
>>55226366
None!

All the games I liked were real, and I got into all of them to boot.
>>
>>55226463
There just isn't a voice and text option.

Feel free to apply anyway and I'll put it to a majority vote on if we go text or voice.

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