As a default, each guy in the party can carry up to 40 kilograms of stuff. Some races like dwarves can carry some more...
Weight of common items...
Dagger: 250 grams
Gladius: 1 kilogram
Greatsword: 2.5 Kilograms
Gold Coin: 30 grams
Cuirass: 5 kilograms
Food for a day: 1 kilogram
Water for a day (One Liter): 1 kilogram
>>53275311
but can they carry their feels?
>>53275311
>So you're each carrying about 10 days of rations, right?
As a guy that spent time with the military no you are fucking not carrying ten days of rations
>suffering is inherently bad
>as long as there are living beings in the galaxy, there will be suffering
>the absence of suffering is preferable to the absence of joy
>therefore if you eliminate all life, there can be no suffering
Is this a good philosophy for a major antagonist?Is it too edgy?
Antagonist origins/reasoning thread.
I mean it's logically consistent, but the logic itself is kinda fucked.
It's worse than edgy. It's bumfuck stupid.
>durr hurr if I kill a kitten it wont have to suffer when it reaches old age
>feeling bad is bad so I'll eliminate everyone
>nobody can feel bad now!
>>53274996
cliche as hell
Even if you think of a slave not as a human being but as, say, a working dog, or even a nice tool, these things are treated well. Most dog owners genuinely love their dogs and don't punish them more than what is strictly necessary. Most people naturally respect and grow attached to their "partners", whether there are humans, animals or even inanimate objects.
So why do slaves, who are are capable of empathy, speech, and everything that make us human get treated worse than a mechanic's favorite wrench?
Learn some history. The actual treatment of slaves varied massively from culture to culture, in some better, in some worse.
Although saying that, even the best treated slaves in history still weren't in a particularly enviable position.
>>53274623
>So why do slaves, who are are capable of empathy, speech, and everything that make us human get treated worse than a mechanic's favorite wrench?
Because slaves are disposable. Dogs, partners or nice tools are not.
There is no emotional attachment involved and one slave is indistinguishable from another from the owner's viewpoint.
>>53274623
Might be considered some kind of hidden morality thing. Like the people who owned slaves, even if they said otherwise, knew what they were doing was kind of fucked up.
At the very least I'd posit this: a dog could never overthrow you and take your place. Even historical groups who believed slaves were of lesser stock realized that they were extremely dangerous, and so likely took efforts to beat them down.
Which of course only made them more likely to rebel, but hey, that's humanity for you. Stupid and pointlessly cruel. When robots become sapient they'll probably not even go full terminator until some idiot decides to preemptive strike them.
S-stat me.
>Stat me
Ugh.
>>53273269
>Ugh.
BBEG.
>>53273269
>Existing
Ugh
In a space opera setting where FTL travel is widespread, what level of math proficiency should normal people possess?
>>53272720
No more than most today's people?
Basic operations and a few other stuff?
I mean, cars are widespread but not one one in ten people can tell you exactly how they work, with all the math and stuff.
>>53272720
Space Opera is all about not sweating the finer details of 'how' while playing around with the 'what's going on'. The normal people don't need a lot of math, since they've clearly got robots and computers to do that for them.
sinx-cosx+24x+C
We probably need a new pasta edition.
Warmasters Triumvirate is an attempt at creation yet another 40k AU. The Primarchs have changed, and instead of appointing a single Warmaster upon returning to Terra, the Emperor leaves the Great Crusade in the care of three of his sons. This eventually culminates in a civil war between Loyalists, Chaos Traitors and Seperatists...
Previous Thread: >>53238307
Legion catalogue:
>https://docs.google.com/spreadsheets/d/14hqd6RLLgvLdYCIoLCHhQkidgXIsKUzrugyWu6pthEM/edit?ts=5915bf14#gid=0
Wiki page:
None yet
To do list:
>Decide upon the exact number of legions we're aiming for
>Fill up the three factions as evenly as possible
>Continue fluffing out the legions we already have
>Decide on who the three Warmasters are
>Make sure the Chaos Gods are properly represented
Want to join? Start out with these basic questions:
>Name
>Primarch
>Legion/Primarch Personality
>Tactical Specialty
>Thematics
>Colors
And remember, be nice, be honest, have fun!
REPOSTING FROM LAST THREAD
Updated Raj's backstory with part 2. Lemme know what you guys think.
>>53269573 #
>>53269602 #
>>53269700 #
I gotta go now, unfortunately. I'll respond to your changes asap
First for SHAMEFUR DISPRAY
Just to remind any newcomers what we've got set up so far.
>20 Named Legions
> Tentative yes to a Separatist Forgeworld
>6 Loyalist Legions
>5 Traitor Legions
>5 Separatist Legions
>3 Undecided
>And 1 Legion still to be added
What sort of early childcare techniques have you developed, or can think of, for the adventuring woman on the go?
>>53271220
also post adventuring moms.
>>53271258
first you need an armored crib or Satchel.
then you need things like a sanctuary spell, and endure elements spell.
I don't have any moms so im posting lady adventurers that could have been moms
A good husband in a large, well protected city to take care of the kids whenever you're out bashing dragons heads.
A large city since small rural towns are just begging to have a horde of some sort roll through.
Are there any spells/powers/particular RPG tropes that you consider to be inherently evil?
>>53269610
Necromancy. I will never allow any sort of good necromancers at my table.
>>53269610
Yes. A lot. Far too many to list. Pick an IP and once you've narrowed it down I'll get back to you.
Sacrificing virgins.
https://www.warhammer-community.com/2017/05/16/new-warhammer-40000-the-dark-imperium-may16gw-homepage-post-4/
So no new news. A wasted article.
>>53269169
Wow so GW is literally cutting off the old story and pushing it into the Cubard as the dark imperium.
>>53269260
>hey guys we know you enjoy 30k
>so we made 40k 30k
Stat me.
>>53268990
Sexist relic of the past/10
>Conan Lv. 11 Thief (9HD, 57hp) , Great Sword +1
>17 Str, 11 Int, 12 Wis, 14 Dex, 18 Con, 16 Cha
Conan
Type: Veteran & Monster
Powers: Berserker & Invincible
Qualities: Attractive & Muscular
Athletics 7
Affection 3
Cunning 7
Skill 3
Luck 2
Will 12
Root: Ambition
/tg/ I'm trying to work on a post human setting with competing branches of human evolution, be they natural or artificial. Tell me what are your ideal visions for human evolution and what do you think are likely paths we will take
Pic sort of related, looking for more ideas then just all tomorrow's
>>53268298
No organics!
Well one obvious route is transhumanism. The flesh is weak so stick your brain, or at least a copy of your brain's data, into a robotic body.
>>53268356
Thats... not evolution
>playing DnD
>enemy wizard makes an offer: if one of us beat him at a magic duel he will give us the item
>our wizard offers to take him down
>DM grabs two MTGs decks and put on the table
Any times where DM suddenly mixed a completely different game in the middle of a session?
I mix various kinds of poker into deadlands. Five card stud for deciding initiative,Texas hold-em for duels and bargaining with devils for more power, blackjack for certain dire situations.
>>53268283
I think that's cool.
In my group we had a warlock who joked about how a mutual friend irl is her 'dark one'. So I texted that friend and made her give game advice to our warlock.
>>53268283
That's cool. Unexpected, but cool.
What are the most unusual, weird, obscure and interesting weapons you've seen in games or books or IRL?
Also your ideas of new and strange weapon types are welcome.
(i mostly mean fantasy, but sci-fi stuff like yondu's arrow is fine too)
I was considering starting such a thread for my upcoming Conan game
>>53268351
>>53268364
they're really leftover thunder warriors arent they
>>53265624
Would be cool if they actually were partially based on thunder warriors.
>>53265624
Nah, they look a lot better.
>>53265624
No they're not. Oh my god when will you autists learn?
wbg/ discord:
https://discord.gg/ArcSegv
On designing cultures:
http://www.frathwiki.com/Dr._Zahir%27s_Ethnographical_Questionnaire
Mapmaking tutorials:
http://www.cartographersguild.com/forumdisplay.php?f=48
www.inkarnate.com
Random Magic Resources/Possible Inspiration:
http://www.darkshire.net/jhkim/rpg/magic/antiscience.html
http://www.buddhas-online.com/mudras.html
http://sacred-texts.com/index.htm
https://mega.nz/#F!AE5yjIqB!y7Vdxdb5pbNsi2O3zyq9KQ
Conlanging:
http://www.zompist.com/resources/
Sci-fi related links:
http://futurewarstories.blogspot.ca/
http://www.projectrho.com/public_html/rocket/
http://military-sf.com/
Fantasy world tools:
http://fantasynamegenerators.com/
http://donjon.bin.sh/
Historical diaries:
http://www.eyewitnesstohistory.com/index.html
A collection of worldbuilding resources:
http://kennethjorgensen.com/worldbuilding/resources
List of books for historians:
https://www.reddit.com/r/AskHistorians/wiki/books/
Compilation of medieval bestiaries:
http://bestiary.ca/
Middle ages worldbuilding tools:
http://www222.pair.com/sjohn/blueroom/demog.htm
http://qzil.com/kingdom/
http://www.lucidphoenix.com/dnd/demo/kingdom.asp
http://www.mathemagician.net/Town.html
Which peculiar transportation methods does your setting have? Which are the most used?
The least conventional?
How does magic work in your setting?
Where does it come from?
Are there any drawbacks to its use?
Why is the general so dead these days?
>>53265372
What exactly are you implying
>>53265372
It's always been slow, last one was pretty fast without going OT though so I don't know why you would say that.
What do you guys listen to while creating stuff, if anything?
I tend to listen to Age of Wonders OST and other videogame OSTs or ambient.
It really helps sometimes if I don't know how to continue something to listen to some music thematically similar to what I'm writing about.