ok guys, I love videogames, they're cool shit you can program your computer to do and I don't mean your average /v/ garbage.
I think games are cool software.
Anyway, I came here asking if you guys know about cool CS and math topics or just science topics that would make interesting videogames.
I want to know at least how to make my own cellular automata, what book should I read?
I'm self taugh and barely knows more advanced math than high school algebra, but I'm willing to learn.
Maybe making a game about how political ideologies propagate themselves into a society would be cool.
or some game about minerals and rocks.
>>7637809
Do you know of any good game of life multiplayer game? The ones I checked weren't that good. I wish there was some kind of RTS multiplayer game of life.
>>7637809
An extremely complex, text based with some visual graphics, diplomacy/political climate simulator. You start off as one country, could be our world, could also be a randomly generated one to keep things interesting, but that increases the overall complexity by huge margins, so stay on Earth for now. I guess your goal is to become the richest and most powerful country or something.
>>7637925
I've made one (for 2 players)
in fact, I changed the rules of the game of life because I though it creates to few alive cells and too many dead ones.
give me a moment, I have to search where I've written the rules and translate them in english...
>>7637809
beug in 4chan: I can check "I am not a robot" without doing the test
>>7637809
Are you looking for help programming or more info about CA?
>Maybe making a game about how political ideologies propagate themselves into a society would be cool.
Do it up. I wish there were good games about cultural diffusion.
>I want to know at least how to make my own cellular automata, what book should I read?
The first few paragraphs of the wikipedia page "cellular automaton" should be enough.
>>7638081
That's the point. Checking the box is the test. Your mouse movement when you approach the box isn't the same as that of a bot
>>7638142
ugh this test is worse if the automatic test fails then you gotta pick from these tiny ass images of stuff barely related.
I hate it
>>7638142
ok, but what if someone creates a bot imitating his own mouse moove... is that possible? (for example seeing how he checked the box the previous time)
>>7638157
i have no idea i was saying that out of my ass.
>>7637925
>>7638079 here
rules:
two players,
a player's turn=
->the player create 4 alives cells of his color in dead cells (only 2 in the first turn)
->modification:
alive HC and touch only alive NMWC cells => dead
alive HC and touch at most one alive NMWC cell => dead
dead and touch exactly one NMWC=HC => alive HC
to win=have at least 25 alive cells at the end of your turn
NMWC(color does not matter)
HC(his color)
>>7638358
forgot to say: diagonals doesn't matter
>>7638684
I can try to do that, but it will take more time
can work with you if you want
>>7637809
>N-Body Simulations
Basically a simple 2D representation of gravitational interactions between bodies.
>>7637809
>>I want to know at least how to make my own cellular automata, what book should I read?
Play around with this, look up what you are playing around with, most of this shit is online
http://www.mirekw.com/ca/mjcell/mjcell.html
You can program them easily in netlogo.
http://ccl.northwestern.edu/netlogo/index.shtml
Cellular automata are really easy to understand though. You are a cell, look at the states of your neighbor, change your state depending on the states of your neighbor, next timestep, rinse, repeat
MPM-ICE would be cool to put in a game.
>>7637925
yes, but they suck.