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>tfw no robot to gamedev with

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Thread replies: 29
Thread images: 8

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and don't tell me to go to /agdg/ that place is a shithole with the worst memes every. I gaurantee some fuck is going to be like "what engine do you use?". Then you say whatever engine, and they reply "oh okay I'm not interested, thanks but good luck on your project!".

That's the meme. That's it.

I use Unreal Engine 4. I'll teach people. I don't even care. I have tons of assets. I can program. I have experience with source control and so on.
>>
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Whats your game, are we gonna be making money or will I be wasting countless hours of my time for nothing
>>
I have no skills yet. One day I'll make a game with you.
>>
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>>when being a gamedev is dream job
>>can't code for shit
why do I even live
>>
I know a fembot making a little game atm so good luck.
>>
>>36436991
I've made tons of prototypes but never really stuck with something long term because of no artist or someone to work with. I'm not great at 1ma. I'm better when I do other peoples ideas too (I freelance a bunch)

>>36437008
That's what blueprints are for m8
>>
>>36436991
>>36437020
That said I can do mobile, vr, PC, steam multiplayer.

I lean towards space or fantasy/medieval rpg type games but i'm open to lots of stuff

ideally something somewhat simple and realistic to finish
>>
>>36437020
blueprints?
>>
>>36437029

oh okay I'm not interested, thanks but good luck on your project!
>>
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I'm trying to make a game as well but I'm not interested in 3d games.
I'm making a game inspired by undertale with transgender characters and a multicultural cast set in toronto canada.
Pic related is one of the sprites I'm working on.
and comments and/or criticism?
>>
>>36437020
How much does freelance gamedev pay per project? (on mobile ofc)
>>
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>>36437041

of course its in canada LMAO
>>
>>36437041
it's gorgeous anon. The art style ,use of colours, all simply amazing.
>>
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/agdg/ found me
>>
>>36437039
Blueprints are like lego for coding

Instead of having to type stuff, you connect the coloured lego. Want ot make a character move somewhere? use the MoveTo node. Want to apply damage when a bullet colides? Event Hit, Apply damage.

etc.

Really easy to be a hack fraud who passes as a programmer
>>
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>>36437063
Oh I'm not from canada I'm actually from melbourne australia but I love canada and want to live there so the story i've been writing is set there.
>>36437066
I didn't use any colours though? Here's another one that you might like.
>>
>>36437095
it's sarcasm you goober.
>>36437086
so you mean like how game maker works? But you can only go so far with that and even then it's not like you learn anything from it.
>>
>>36436952

I do 3D animation but no programming anymore, even though I know 3 different languages.
>>
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>>36437111
>so you mean like how game maker works? But you can only go so far with that and even then it's not like you learn anything from it.

Kind of but no, you're wrong. You can make AAA games with blueprints. Studios are using it to make games right now. Granted it's usually combined with C++ (that's how I work) but blueprints are still powerful enough to make an entire game, especially a simple indie one.

It's pretty much the same as code.
>>
>>36436952
use polycount or an actual 3d forum or site. doubt people want to share info with all these beta dick redditors looking to dox
>>
>>36437150
I see. I didn't know these existed. Thanks anon!
>>
>>36436952
>>36436991
>>36437149
>>36437041

Ok so we got OP the coder, me as model dev, an animator, and a transexual australian snowflake as our writer

who else gonna help
>>
>>36437180

You'll need to tell me what direction we're going in first, make sure all the models have a good amount of bones and have 'em IK rigged.

I'd be able to do something then goy.
>>
>>36437180
you guys need a sound director.
>>
btw the game will be an mmo, compatible for mobile and VR
>>
>>36437208
an mmo? what about servers?
>>
>>36437222
It's all just memes
>>
>>36437208

If it's compatible for both it would need two different builds.

Do you have a VR headset to do the play testing?

Also, you're aware the graphics quality wont be the same on both builds since one will be handheld and the other VR PC?
>>
>>36436952
>implying you are even capable of understanding my grandiose ideas
Nah but I use to make maps in games and people liked them. Made couple of models.

And have about 728 pages filled with ideas from basic mechanics to UI.

I don't and won't have access to pc at least for couple of months tho. Good luck oh to the pay
Thread posts: 29
Thread images: 8


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