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A Song of Ash and Blood, A Clawmen GOT Quest - Character Creation

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The world weeps for Valyria. The great Freehold, so glorious in victory, has died a brutal death at the hands of the Doom. The shockwaves of Valyria's fall radiate out across the world. Fleeing refugees scatter across Essos, the last scions of the Dragonlords taking flight and escaping to whatever refuge they may yet find. Hundreds of thousands lie dead, and their dragons with them, entombed in the ash and waste. The sea seethes and boils, even on the southern coasts of Westeros, as the remnants of the Empire are cast into the waves. Even the open sky no longer gleams with the summer sun, as clouds of cinder blot out the sun for weeks at a time. The harvests are blighted in the fields, and hardship untold spreads like a disease, from Volantis to Oldtown.

The civilized world has been cast into disorder, the likes of which have not been seen centuries, and now the strong once again hold dominion. Only a few scattered threads are left to continue the line of the Freehold, perhaps a Dozen silver-haired houses, squatting on islands in the Narrow Sea, the disciples of Aenar the Exile on Dragonstone. The Dragonlord bears with him five great drakes, old and young, and for the first time, Dragons range out across Westerosi skies, devouring men and sheep alike from Claw Isle to Massey's Hook.

The world is changing, even in the hidden valleys, crannogs and ravines of Crackclaw Point, where the dominion of the Clawmen is under threat. Not protected by any great king, and fierce in their independence, the countless lords of the Clawmen now must fear for their survival, as the Celtigars come to rest upon Claw Isle, eager to seize the warring principalities of the Claw.

In this, the century of blood, a thousand houses will meet their end, and ten thousand more will see their birth, even in the ruin-dotted land of the Clawmen.

>Welcome folks, without further ado, let's begin generating our house. We have two options, in terms of realm, as we are beginning in rather a different time than is usual.
>Either Dragonstone, to reflect an origin as either a Valyrian house on Claw Isle, or some other unnamed island along the coast of Crackclaw Point. This house will receive certain bonuses and maluses in addition to the starting realm to reflect the fact that it is of High Valyrian descent.
>Or a modified realm, designed to reflect the unique challenges presented to a house on the Claw. (See next post)
>>
Realm: Crackclaw Point.
Defence +15 (The Claw is a land of rugged natural boundaries, of dense pine forests, marshes, and crags. The terrain is a logistical nightmare for an outside attacker, not to mention the violently independent people.)
Influence -5 (There are countless houses on the Claw, easily a hundred petty lords claiming dominion over some village or another, usually extending no further than the nearest valley or hillock. This does not lend itself to widespread acclaim) Lands 0
Law -10 (The Clawmen are fierce, rowdy, independent and quick to anger. They hold tightly to their traditions, and do not care even slightly about the laws of other folks.)
Population -5 (The land is not clear enough for much agriculture, and so the Clawmen are not as populous as many other peoples.
Power +15 (The Clawmen, for all of their flaws, have been at war with one another for millenia. Closer to wildlings or Ironborn in temperament than Andals, they are warriors from birth until death, with the axemen of the Claw being so feared as to dissuade even the reavers of house Hoare.)
Wealth +0 ( The land, while not usually well utilized, is not poor, and wealth can be eked out from the fine pine-wood, the flocks of sheep, and the skilled mercenaries the Claw often provides to other conflicts.)
>>
The first choice to three votes wins.
>>
> unnamed island
>>
>>1826399
Cracklaw house
>>
>>1826505
>Dragonstone
>>
>>1826528
Switching to a custom built island.
>>
>>1826401
Dragonstone
>>
>>1826399
DragonStone
>>
>>1826401
Dragon stone
>>
Ours is a line of Valyrian stock, a subject house of one of the few that fled with Aenar the Exile. Our hair silver, our eyes imperious purple, we are above other men.

Now, let's determine our stats. We'll need 7d6 rolls, linked to this post, which will be assigned to Defense, Influence, Lands, Law, Population, Power, Wealth, in that order.
>>
Rolled 5, 5, 4, 4, 4, 1, 2 = 25 (7d6)

>>1826567
Good rolls!
>>
Rolled 1, 1, 6, 2, 3, 3, 2 = 18 (7d6)

>>1826567
>>
Feel free to roll more than once folks.
>>
Rolled 1, 1, 6, 6, 5, 5, 2 = 26 (7d6)

>>1826567
>>
Rolled 3, 2, 5, 6, 5, 5, 4 = 30 (7d6)

>>1826567
>>
Rolled 5, 4, 2, 6, 4, 1, 1 = 23 (7d6)

>>1826567
lets move this along
>>
Rolled 4, 3, 6, 1, 6, 3, 1 = 24 (7d6)

>>1826567
>>
Rolled 1, 3, 2, 1, 5, 2, 4 = 18 (7d6)

>>1826567
>>
Rolled 6, 2, 6, 3, 3, 6, 4 = 30 (7d6)

>>1826567
Like the premise op, setting it in the century of blood is pretty interesting.
>>
>>1826399
Fug, I thought we were gunna play a mutant from Valyria given the OP image and subject name ;_;
>>
>>1826594
yeah our wealth would be the lowest roll...
>>
Defense is 45

Influence is 13 (Ouch)

Lands 21 (Eh, to be accepted)

Law 35 (Decent)

Population 17

Power 24

Wealth 13

Not doing so well as it is, but it could be much worse. Let's see how many events we're having, how long ago our house arrived. We have a roughly 200-year window since the Freehold settled Dragonstone.

Could someone please roll a d4

1 - Colonial House, among the first to cross from the Freehold. We know the Clawmen, and they may have come to respect us.

2 - Later Exile House, a late arrival, forced to choose from the remaining islands of the Narrow Sea. Likely forced from Valyria due to some crime, escaping a blighted reputation in the far west.

3 - Follower of Aenar the Exile. Your house followed Aenar Targaryen across the Narrow Sea, heeding the prophetic dreams of Daenys the Dreamer and escaping the Doom, perhaps a generation ago now.

4 - Refugee of the Doom. Your house is perhaps a year or two old, and you were there to see the cataclysm that befell your people. Your Lord may have even been a dragon-rider, whose mount was slain in the doom.
>>
Rolled 3 (1d4)

>>
Alright, our house followed Aenar before the doom, escaping the fate of our Brethren to live on and keep the half-crushed flame of Valyria alive. We are a vassal to Dragonstone, either directly or Indirectly, and our Lords know the Dragons. Our Lord himself may have ridden a Dragon if he is an old enough man, though the beast is certainly dead now, slain in the Doom at latest, or likely by another Dragon earlier than that.

We'll need a 1d6-1 to determine how busy we've been since our Exile.
>>
Rolled 5 + 1 (1d6 + 1)

>>1826637
COME ON DAD
>>
Rolled 4 - 1 (1d6 - 1)

rollin
>>
Rolled 3 + 1 (1d6 + 1)

>>1826637
>>
four, noice
busy little bees
>>
4 events in a lifetime, the lord before our own was certainly a busy bastard.

We will need 4 3d6 rolls if you please.
>>
Rolled 2, 5, 5 = 12 (3d6)

>>1826650
RNG GODS BLESS ME
>>
Rolled 6, 2, 5 = 13 (3d6)

>>1826650
>>
>>1826652
Ascent, that's a good start. Perhaps our predecessor was merely a sworn sword or steward of Aenar the Exile, granted our lands for our good service.
>>
>>1826659
Favour. Damn, the Targaryens must have adored us. With this alongside Acent, perhaps our sworn sword or steward married one of Aenar's daughters, nieces or cousins. Perhaps our line is marked by the same strange marks as the Targaryens.
>>
We'll need two more rolls, hopefully as good as these last two.
>>
Rolled 5, 2, 1 = 8 (3d6)

>>1826659
ROLLING ONCE AGAIN. BLESS ME ONCE MORE.
>>
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>>
Rolled 1, 3, 3 = 7 (3d6)

>>
>>1826679
fugg
>>
Well, we were fortunate, to begin with, but blighted by bad Scandal and War soon afterwards.

I can come up with something to match our events, or one of you can suggest something.
>>
>>1826650
Good start OP, I'd like to see a Fem MC for a got quest for once if possible. Also since we're a Valyrian house we get to do incest right?
>>
>>1826690
Perhaps a bastard child for scandal(because I have a soft spot for bastards.)

Maybe we botched the defense of an invasion into the Freehold?
>>
>>1826693
Sure, I guess.

Perhaps it'd be best to determine the severity of our eventual tragedies before writing up our story.

We'll go through things stat by stat.

So, for Defense, we have nothing, so no roll is needed.

For Influence we have +1d6 Overall, so could we have one d6 roll.
>>
>>1826690
Scandal, other vassals of the Targaryens are jealous of us and smeared our name, tarnishing our reputation.

War, a group of Tyroshi pirates managed to get in undetected to our island and plundered several villages.
>>
Rolled 6 (1d6)

>>1826701
ROLLING
>>
>>1826690
Our house aided one of the warring houses of Claw in a great expansion and was awarded for it.

They promptly fucked it up and lost most of the territory they had gained, because they were ganged up on by locals resistant to foreign invaders (including their old allies) because they couldn't play the social game well to enough for people to accept them.

Explains the hyper low influence, too.
>>
>>1826701
>>
>>1826704
the RNG gods bless me.
>>
Wonderful, that brings us to a slightly more respectable 19 Influence.

Overall we have +1d6 for our lands, so we'll need another roll.
>>
Honestly. it would be more fun to roll out the +2d6 and -1d6
makes the process more dynamic
>>
Rolled 4 (1d6)

>>1826717
PRAISE BE.
>>
Rolled 4, 6, 1 = 11 (3d6)

>>1826717
nah
>>
>>1826718
Agree with this anon
>>
>>1826723
come on
take this roll. It's a +9
>>
Rolled 5 (1d6)

Here's to hoping this quest doesn't die

>>1826693

Go back to Dorne you filthy snake

>>1826717

Take this
>>
>>1826718
I have just realised that the addig and subtracting of 1d6s is a really bad way to do things, and so we'll go by the proper method. I'll roll for influence in this post, and then this roll

>>1826723

Will apply for our lands.

After that, we'll need -2d6 +1d6 for Laws. I'll have to leave for a while, but I'll be back shortly.
>>
Rolled 6, 6 = 12 (2d6)

- first
>>
>>1826740
Rolling for law
>>
Rolled 6 (1d6)

>>1826740
+
>>1826744
ouch
>>
Rolled 1 (1d6)

>>1826744
oh fuck
shit
>>
Rolled 4 (1d6)

>>1826745
>>
>>1826748
YOU FUCKED US.
>>
>>1826753
Well, now we know it was definitely a rebellion.
>>1826747
thanks for being 3 seconds faster than me, anon
>>
>>1826737
All got quests have MC who are godly in combat. I'd like to see a diplo focused MC for a change.
>>
>>1826760
Karban was diplo

He was mediocre to good in the joust and worse at everything else iirc
>>
>>1826760

See here >>1826763
>>
>>1826760
we could do a female MC playing the great game.
>>
I propose a compromise, let's have two MCs for doing this quest. A brother and a sister alternating between fightin' and diplomancin'
>>
>>1826775
T W I N S
>>
>>1826763
Well Karban happened 5 years ago. Can't hurt to have another one.
>>
>>1826775
Or we just play one of them and the other is our spouse.
>>
>>1826775
T W I N C E S T
>>
>>1826776

You know it spooky Tankred

>>1826778

Do you have any sense of adventure? Why not have two for a got quest for once?
>>
How was slavery viewed in this era?
Mechanical benefits for slavery are pretty swank, and they'd never get used in a normal GOT quest
>>
>>1826786
Targs are okay with slavery until they converted to the seven. So if we have not been tainted by it we should be able to keep slaves
>>
>>1826786

Oh I do hope for dragons
>>
>>1826786
Historically the Valyrians were fine with slavery and since this is right after the doom and while their all still following the Valyrian religion its likely their is slaves.

>>1826783
Because why split the focus just play one mc.
>>
>>1826783
To be fair they could be siblings and married this is GoT after all Valyrians are known to do that.
>>
>>1826791

>Because why split the focus just play one mc.

It's not that bad

>>1826795

I'm hoping for more than just a single sister-wife
>>
>>1826813
You realize Aegon is the only one to have ever taken two sisters since they got to Dragonstone right? Every other Valyrian had one wife.
>>
>>1826820

I'm not implying that we become JUST like Aegon, because why stop there?
>>
We should drop the free bonus 1d6 into defence. Citadels are hellishly good, and there's a 33% chance to get one.
>>
>>1826791
Two MCs to cover all parts of the game. One to fight the other to scheme.
>>
>>1826828
Because its a serious break from cultural norms and the only reason he got away with it was because one he was in charge, two had a dragon, and three he was the greatest warrior of his time.
>>
I think OP might be dead.
>>
>>1826838
He warnedus that he had to be gone for a bit.
So chill, senpai.
>>
Alright. While we wait, my suggested starting build is coastal plain with road and a citadel (we use the +2d6 from two pc characters to get to fifty), hill with road, and a river plain for the last one. That rounds off to an even 30

Roads are good mechanically, because they synergize with markets and because they allow free movement. Next land gain should be used to build a road on the last plain.
Towns are not as useful as they would normally be, since citadels have unlimited holding slots.

The obvious holding to buy first would be three tolls, turning gains of both 1 law and 1 wealth into d6s.

However, making our ridiculously huge castle into a wretched hive of scum and villainy feels more right to me, since we're Valyrian degenerates. So, I prefer going for a gambling den with blood sports and some brothels
>>
>>1826922
>citadels have unlimited holding slots
What's this citadel thing you're talking about??
>>
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>>1826945
this thing
>>
>>1826945
It's called a superior castle, technically. That name is boring though. Citadel is just a word that means castle and sounds cooler, so I just used it because I couldn't remember the right name in the rulebook
>>
Rolled 4, 2 = 6 (2d6)

Alright, so overall -6 to Law (29), +9 to Lands (30) and whatever I roll this time for Influence (+1d6-1d6).

-1d6 for Population, if you please.
>>
>>1826958
So some random refugee from Valyria gets a castle on par with Casterly Rock or Highgarden while the Celtigars and Velaryons get lesser holdings? I don't really dig it.

I think our bonuses would be better spent elsewhere. Like Wealth, Power, or Influence. We'll need them all to succeed during the Century of Blood and a normal Castle is pretty formidable on its own.

Totally in favor of a female MC as well. A Lady Regnant sounds fun as hell.
>>
Rolled 3 (1d6)

>>1826976
PRAISE BE
>>
Rolled 1 (1d6)

>>1826976
>>
>>1826790
We shall see. There are only five yet living, all on Dragonstone.

>>1826786
Slaves are fine. If you want Clawmen slave soldiers, I have no desire to stop you.

On the topic of sister wives, I'm not going to stop you. It will not be an issue when dealing with your fellow Valyrians, but the Clawmen will object, and Polygamy, while not strictly prohibited is certainly not a popular choice, and I'm not here to write page after page of harem intrigue.

>>1826833

Twins are something we can work with, but one will have to be the Lord, and the other will take up influence slots.

>>1826922
I do like the idea of a huge, Valyrian fortress, looking out over the vast forests of the Claw.
>>
>>1826979
Well, we already have a 45 in defense. Even a normal castle would be weird for the era and place, and if you gotta go big if you can.
>>
-3 to our population, bringing us to a total of 14

+2 Influence, bringing us to a total of 15


Power is +2d6 and -2d6, so we have the potential to dramatically improve or to dramatically lose out.
>>
Rolled 3, 3 = 6 (2d6)

+
>>
Rolled 4, 5 = 9 (2d6)

>>1827018
>>
Rolled 3, 6 = 9 (2d6)

>>1827018

+
>>
-3 to our power. That's an unfortunate one.

Wealth is -1d6 and +1d6
>>
Rolled 2 (1d6)

>>1827035
>>
Rolled 5 (1d6)

+
>>
Rolled 5 (1d6)

>>1827035
>>
>>1827039

Bretty gud
>>
Well, we aren't so cripplingly poor as we would have been otherwise.

Stats as they now stand:

Defense is 45

Influence is 15

Lands 30

Law 29

Population 14

Power 21

Wealth 16

We now need to make the choice of whether we're playing one character or two. Choose from;

>One Character (Male)

>One Character (Female)

>Two Characters (Twins, Male and Female)
>>
>>1827069

>>Two Characters (Twins, Male and Female)

I'm sticking by my proposal
>>
>>1827069
>Two Characters (Twins, Male and Female)
>>
>>1827069
>One Character (Male)
Married to our twin sister though.
>>
>>1827069
I WILL VOTE FOR TWINS.
>>
>>1827069
>>Two Characters (Twins, Male and Female)
Married twins that is
>>
>>1827069
>>Two Characters (Twins, Male and Female)
Married twins sounds fine to me.
>>
>>1827069
>Two Characters (Twins, Male and Female)
>>
Don't forget this, op
>>
>>1827069
>>Two Characters (Twins, Male and Female)

LETS GO INCEST MARRIAGE

WE FULL VALYRIA NOW BOYS
>>
We will not begin having married our twin.

So, we now have 2 d6s to assign to our stats. Where are we putting our dice? (We'll do suggestions first until we've decided, and then we'll roll)
>>
>>1827090
Defense and Wealth
>>
>>1827090
Both into wealth
>>
both to defense
Superior castle is just too nice a prize, and we need both on it to guarantee it.
(it takes like 10 years to build in game, too unlike wealth holdings)
>>
>>1827090
Power and wealth
>>
>>1827090
Defense, Wealth
>>
>>1827090

Either both into defense or defense and wealth
>>
>>1827090
Into wealth
>>
Defense and Wealth it is.

Roll a d6 for Defense, and then another for Wealth, in that order.
>>
Rolled 2 (1d6)

defence
>>
Rolled 6 (1d6)

>>1827126
Come on 5 or higher
>>
Rolled 4 (1d6)

>>1827126
>>
>>1827129
fuck.
no huge castle for me
>>
>>1827129
>>1827130

Well, we're rich. But we have a chainlink fence that says "Please don't jump the fence" as our defense.
>>
>>1827138
Other way around.
We are extremely close to having the castle of doom, but our coffers are below average
>>
>>1827129
>>1827130
Pls flip
>>
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Right, that puts us at the following stats:

Defense is 47

Influence is 15

Lands 30

Law 29

Population 14

Power 21

Wealth 22

Well, it could be worse. We're very well defended though not Dragonstone or Storms End style. We're not well known in the world at large, though our lands cover an entire small island at least. Our population is more lawful than most of Westeros in this time period, but still only average. Our population is sparse, with true Valyrian stock being rare in these times. Our power is average, as is our wealth.

So, first thing's first, we're going to need to determine our land holdings, with 29 points to allocate as needed.
>>
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>>1827178
I assume we're using the Dragonstone row on this?
>>
>>1827178
coastal plain with road 13
hill with road 12
plain 5
for a total of 30
>>
>>1827178
Hills with Island, Light Forest, and Hamlet
>>
>>1827191
One can only have one domain wealth holding for each land holding. Light forest is completely redundant with hill. It's impossible to build a holding that needs hill and another that needs forest
>>
>>1827178
Plains with Hamlet and road
Plains
>>
>>1827184
That we are.
>>
>>1827209
Switching to this >>1827190 since I realised we need a coast
>>
>>1827178
backing this >>1827190
>>
>>1827190
>>1827190
I'll back this guy too
>>
>>1827190
This sounds good
>>
>>1827190

Alright then. There is no major settlement on our island, outside of whatever structure we build for ourselves.

Now we need to decide on our defence holdings.
>>
>>1827304
Castle is the only thing that makes sense.
Are we playing with the house rule that by investing more points and adding the in-between time you can upgrade castles?
>>
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>>1827304
Small Castle on the Hill w/Road as the House's main seat. Recently finished and freshly moved in to.
Tower on Plain w/Coast & Road that doubles as a lighthouse and secondary seat. Was the primary seat when the Lord was given the land/island before he decided to build the more defensible hill castle.
>>
>>1827322
I like this, supporting
>>
>>1827304
Supporting >>1827322
>>
>>1827322
This is good, the Tower is our first line of defence and a place to receive guests.
>>
>>1827351
Do you receive guests in your shed? Why would we receive guests in the tower that's silly.
>>
>>1827362
*Guests we don't like
>>
>>1827308
Can you find me the text for the rule, in which case probably.

>>1827322
Alright, Tower and Small Castle it is.

So, in summary, we control an Island off the coast of Crackclaw Point, consisting of flat, grassy plains on the coastline, cleared of trees, which lead up into a central hillside. A road in the Valyrian style, of beautiful craftsmanship, leads from the family's ancestral tower to the newly constructed Castle, built in the years before the Doom.

Influence is simple enough. We will be beginning with a pair of unmarried young adult Valyrian twins. One will be the Lord of the Island, while the other will be their current heir. (5 Influence will be invested on one of our characters, leaving us with 10 Influence, and allowing us to invest in an heir later on.

From our Law and Population, we have -2 to house fortunes, so next, we have to invest our power, all 21 of it.
>>
>>1827387
It's just a house rule Bordain and I think one other quest used. It's not a real rule.
>>
1 green garrison
1 green engineer
1 elite personal guard
This gets us troops that can hold hold fortifications and another unit that can build them in the field.

Any real fighting will be handled by elite personal guard, who can easily defeat twice their points in trained infantry. Engineers also leave us open to getting siege engines later, which are really useful.
>>
>>1827387
Elite personal guard (13)
Green garrison (3)
Green Sailors (5)
We want to have a navy since we have an island and we can't afford warships yet.
>>
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>>1827387
x2 Green Garrison - 6, one for each defense holding
x1 Green Infantry
x1 Trained Warships - 10, need to support Lord Targaryen's naval in some way and we need to be able to ferry our forces to the Point
>>
>>1827420
We could go green warships+elite personal guard. If you support that, i'll vote for it too. Sailors are basically useless
>>
>>1827387
>Green Garrison 3
>Veteran Infantry 7
>Trained Warships 10
>>
And, while we're at it, we'd best establish our house history.

We have a generation to work with, meaning that all of our 4 events fall in the lifetime of the previous lord.

First, we have Favour. I like the idea of our house having emerged from the stewards of Aenar Targaryen's household, who, after performing a fine service to the house, perhaps managing to properly census, tax and manage the population across all the domains of Dragonstone for the first time since the arrival of the Valyrians in Westeros. After this service, our grandfather (A High Valyrian, born in the Freehold) was raised to the nobility, and granted the Lordship of the half-barren, half abandoned island (I'm suggesting the name either Steward's Isle, Drakepoint or Keenwatch, though other suggestions are appreciated), on the southern coast of the Claw, upon which we now sit.

Thus raised to nobility, our Father caught the eye of a niece of Aenar the Exile, a trueborn daughter of Targaryen blood (Rhaelle sounds good for a name) and due in part to our Father's handsomeness, his cunning wit and his elegance, he managed to convince Aenar to allow the two to wed, and thus to grant him the resources needed to provide a proper home for a daughter of the Targaryen line, leading the ambitious young Lord to dedicate his life to the construction of our family Castle, a project which would be waylaid by his misfortunes.

Our father (Baelor, perhaps) was at first happy in his marriage, but his wife grew distant, her mind clouded by Dragon Dreams, like her cousin Daenys, and he grew restless. He was unfaithful, and his tryst resulted in a bastard, a boy by the name of Maegor, a young boy, and an insult to the son of Aenar, Gaemon Targaryen. Gaemon, outraged by this insult to his cousin, punished your father, allowing his dragons to fly freely over your lands, and refusing to prevent the predations of Clawfolk raiders.

The Raiders, scenting blood, invaded the island proper under a petty lord by the name of Godfrey Bragor, who lead a host to burn the small village that had grown on the island, before looting much of the family's wealth. Bragor would go unpunished by Gaemon, and would only be defeated by your father a few years before his death, allowing him to finally complete his construction, and to seat the family in a true castle, before dying from an infected wound.

>How does that sound?
>>
>>1827435
Elites are redundant, you'll hardly ever fail checks with Veteran
>>
Powerful Warships could represent the use of Valyrian designs for more sophisticated ships, while an Elite Guard could consist of men trained in the old Valyrian style, like the legions of the Freehold.

What are we thinking in terms of our house name? I'm thinking something to do with our role as stewards to the Targaryens.
>>
>>1827437
Good for me.
Gonna suggest the names of our property
>Island name: Drakepoint
>Tower name: Steward's Watch
>Castle name: Claw's End
>>
>>1827437
I like it, Keenwatch sounds good for the island's name.

>>1827453
Reddrake after the Dragon our grandfather rode. Is he still alive by the way?
>>
>>1827439
Checks are not the point. XP is the important part.
High xp troops, especially personal guard, are basically invincible. They can also attack multiple units a turn, doing more damage with each attack than cheap troops.
Furthermore, orders are a very limited and valuable resource, and having large armies spread your orders very thing.
Another benefit to concentrating on a single unit of personal guard is that you can attach to them without losing the ability to give orders, giving them the extra kick needed to make them unstoppable

Last, but not least, Glory is handed out based on how outnumbered you are. Small elite units give greater rewards while also being more effective in combat
>>
>>1827457
Our Grandfather (Jahaerys) may be alive but rendered infirm by old age, and by the death of his Dragon. Our mother (Rhaelle), the niece of Aenar, remains alive, her mind clouded by her Dragon Dreams, leaving our only family members as those two infirm, possibly mad ancestors, and a reviled baseborn bastard, Maegor.

For the record, we likely follow the Valyrian faith, and we will be using the additional Out of Strife, Prosperity rules for wealth holdings, along with the Blackett home-rule that all ships come with equally trained sailors for free, just to be sensible.
>>
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>>1827439
>>
Alright switching to Elite Personal Guards and Green Warship.
>>
>>1827493
Yeah sure I'll agree to it so we don't get bogged down here.
>>
>>1827493
Then, I, too choose Elite Personal guards and a green warship
>>
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Wonderful.

Legionaries trained in the Valyrian fashion act as our personal guard, consisting of the population of pureblood Valyrians dwelling in the family's holdings. If anyone has a name for them or wants to make up some lore behind their organisation, that'd be cool, considering their skill level.

As an island bound banner house to Dragonstone, the house also equips a small squadron of well-built warships, built in a fusion of Andal and Valyrian styles, acting to ferry our forces from Keenwatch to the Claw or to carry our representatives to Dragonstone.

Now, we have what will likely be the most contentious part of house creation; Wealth Holdings. Remember that the OOSP rules take precedence.
>>
Since I won't be here later I'll just post my idea for our twins now

Jaekar (Last Name) is a hotheaded man who wants to spend his time fighting and having fun instead of sitting in some old castle or building some stupid town. He is incredibly protective of his sister and has been since he was a young boy who used to beat up other boys he tried messing/flirting with her. Inheriting has been the worst thing for him since it ties him down and keeps him from just going out and doing what he wants. He was always closest to his grandpa growing up and loved listening to all his stories about the freehold and dragons. He has a secret passion though he's only ever told his sister about and she torments him endlessly over it in front of others when he's not fighting he loves spending time with his pet cat. After one particularly bad incident breaking his half brother's arm for insulting their sister he got the nickname of the Red Dog.

Jaehaera (last name) is a sweet loving girl who is always their to keep her dear brother's temper in check. Though when people aren't around her real talents as a master manipulator come out. She views her brother as her hero and always acts childish around him while trying to make him pay attention to her. She's also the reason that no one has been able to try to steal her precious brother away from her since they always seem to have some misfortune happen to them.
>>
>>1827510
Valuable Quarry for 15 on the hill domain, maybe we found a vein of black marble that the Targaryens and other Valyrians like to use in decorative architecture. Our new castle has a lot of it built into its design.

Food Agriculture for 5, on the just plains domain. So we have some food to feed our armies.

or

Chapel for 1 Defense and 4 Wealth, dedicated to the gods of Valyria.
>>
>>1827510

Alright, what to get with our semi-limited wealth?
>>
If anyone has any ideas about the house, toss them out there. How do we feel about the Clawmen? about Gaemon Targaryen? How do we feel about how our father betrayed our mother, about our Mother's possible Dragon Dreams?

Perhaps one of our characters has lost faith in the old gods of Valyria, and seeks meaning in the Seven gods of the Andals?
>>
>>1827524
I've nothing specific to advise, I'll leave that up to you fine folks, but I would suggest at least considering trying to get hold of a Maester, a healer, or something along those lines, though industry and house fortune improvements are vital.
>>
>>1827510
Chapel, 1 def 4 wealth
Fishery 5 wealth
Slave Market 10
Should be an interesting build
>>
>>1827534
Slave Market needs the Market holdings, which needs the Small Town lands holding.

>>1827532
>Maester
I don't think that'd be an option you know? The Citadel doesn't have much of a relationship with the Valyrians pre-Conquest as far as I know.
>>
>>1827510
Fishery for 5
Valuable quarry for 15
>>
>>1827541
That is true, but an individual approximating a Maester may be utilised. Even if the castle isn't yet provided with a Maester, the improvement could still be purchased to represent the presence of a learned man trained in the arts taught to Maesters.
>>
>>1827527
I'll be tossing some ideas

We hate the Clawmen as we see them as uncivilised, lawless savages who raided our island some time ago.
Although we are no admirer of Gaemon, we see him as the last Valyrian dragonlord and our only true liege. No one else can compare to their dragons.
The twins intensely dislike the bastard Baelor who represents the family's shame and dishonor. Baelor has exiled himself to Tyrosh to serve as a mercenary and there are rumours of his desire to claim the island for himself.
Mother has gone insane and she has not been seen in court for years.
As for religion, the twins aren't religious, but the male twin seems interested in the chivalric ideals of the Seven
>>
>>1827543
Changing to this then. Support
>>
>>1827510
Supporting >>1827543
>>
I'm going to have to depart for the evening. Keep brainstorming, and we'll pick up tomorrow.
>>
>>1827527

I'll toss out mine.

We see the Clawmen as nothing more than savages, vermin, the sooner they're destroyed the better for the house.

Gaemon in our eyes isn't someone who would be dragonlord. But it's best to wait until our house is rewarded by him, be stronger than it is now. Either that or find a way to betray him, which ever it comes down to

The twins aren't sure to either have sympathy for their bastard sibling or have hate Alylyra.

Mother has gone mad, but there at be truths hidden in her ravings.

As for religion, it's a split. The old gods hold a place in their hearts but their home was destroyed by them, but the seven are something interesting but some of the rules set by it are ones the twins don't want to follow
>>
>>1827548
> interests in the seven.

you make me puke with your shit taste.

the brother has grown up with dreams of the barely out of reach dreams of old valyria dancing in his head. left to his own devices he would spend the houses gold on healers, shamans, and men of magic. A pursuit his entirely level headed sister quashes at every turn.

He believes strongly in their mothers dragon dreams, while she places no faith in them.

both twins are driven and ambitious, but they're additions run in opposite directions.

he trains with a childs glee with the valyrian steel blade that is the houses only claim to bygone magics. All the while imagining slaying monsters and such.

she envisions a New Valyria brought forth in westeros and strives to assure the families place within it.
>>
>>1827616

I don't mind this at all, because fuck the seven honestly. Why would we suffer through the bullshittery of a lie known as "Chivalry"?
>>
>>1827616
Fine anon. I'll fix it.
>The twins view Westeros and their customs in disgust. Their meek religion and weak kings cannot compare to the superior Valyrian ways.
>>
>>1827616
this here makes me happy i really want there to a a possibility of uncovering the secret to make new valyrian steel.
>>
poor lifestyle +5
I just like this holding, and which it would get used more. Mechanically it lets us get a wealth holding of equivalent value, but without spending time to build it, while increasing lifestyle is instant.

Wealth is stronger than defence. This is especially true since we are aiming for a slave market, which gives us bonus law everytime we gain wealth

Therefore, I suggest an
valuable (iron) mine -15
and two
Tolls
This gives us a +4 to wealth (which is the same as+1d6) and +2 to law (+1d3) and finally +2 to house fortune while taking up none of our limited slots
This synergies extremely well with the completely unique and extremely powerful Penal Slaves improvement. Admittedly, that 40 wealth or 25 wealth, 20 land away, but a man can dream
>>
>>1827616
to continue.

Jacaerys: happy, seeks magic, sees a world full of wonder, laments the families burnt library and wants to restore it one day, decent with a sword, better with his words, often got his sister into trouble growing up.

thinks clawmen need the strong guidance of proper valyria.
believes their father should have heeded his wifes dreams.

Haelena: Serious, practical, studious, attractive. Feels that the old ways are dying, but humors them out of love for her brother. constantly exasperated.

the clawmen are a danger best stamped out lest they grow like weeds.

father would have been better served by throwing himself off the tower than sowing a bastard. he could have thought of his children if not his insane wife.
>>
>>1827616
I'll back it if mine doesn't get picked
>>
>>1827645
This one no though
>>
>>1827516
I like this one a lot.
>>
>>1827616
>>1827645
These please
>>
Elaena (Family name):
>21, long silver-gold hair, beautiful features with a classic Valyrian look.
>Methodical, solemn and somewhat shy. >Great diplomat and very intelligent.
>Owns a dragon egg as a gift from Balon on her 16th Name day.
Since she's the first born, she's the lady of the house, although she let's her brother take responsibility in military matters. Believes in more subtle methods to acquire power. Also a fan of poisons.

>Lucerys (Family name)
>21, silver hair, purple eyes, and a martial look
>Passionate and hot headed, but gentle with his sister.
>Wields a Valyrian Steel sword, Reaper, trained from birth to use her.
Unlike his sister, Lucerys believes in raw strength and power. He is ambitious and determined to increase the family's prestige.
>>
>>1827871
I can get behind this
>>
>>1827871
>family has a valyrian steel sword AND a dragon egg
how very "nothin personnel" of you
>>
>>1827893
Hatching an egg is extremely dangerous, it's not something that'll guarantee a dragon and may actually burn the whole island down.
>>
>>1827893
A Valyrian have a Vlyrian steel sword say it isn't so!
>>
>>1827900
>>1827893
id prefer for us to have to earn a dragon egg in quest
>>
>>1827946
>Velaryon and Sunglass have no Valyrian steel, even rich old Celtigar only has one Valyrian steel axe
>some no-name house who got pillaged by Clawmen managed to keep their Valyrian blade
>and also has a dragon egg
Pick one if you want to strain plausibility, but both?
>>1827900
Is there a crunch or homebrew rule to deal with egg hatching?
>>
>>1827972
you have your timelines wrong. this is much farther back in time.

our family fled the doom of valyria itself. in living memory. it isnt unreasonable for them to have a valyrian steel blade.
>>
>>1827987
No unreasonable to have more than one all things considered
>>
>>1827972
This quest isn't something that happened after Bobby's rebellion.
Our grandfather is still alive and he was born in Valyria. Dragons are still alive and our family has not lost it's sword *yet*.
>>
>>1827987
>>1828005
Fair enough then
>>
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>>1828005
A lowly steward wouldn't be able to get a dragon egg however. A valyrian steel sword/axe/spear is a damn good boon, let's not push it and become some edgy kid's OC
>>
So it seems like we're gravatating to a hot headed boy with a fascination for Valyrian and magic along with sword fighting, and a cool collected girl who spends her time diplomancing and running shit. With both hating the Clawmen and potentially their half brother.
>>
>>1828341
Agreed with this sentiment. Both is just unnecessarily over the top. Magic is dying or close to death in the world at this time, so should our family's connections to it.

However, I do believe it should either be one or the other.

Either the egg was part of the dowry that belonged to our mother.
Or the sword was an heirloom from Valyria brought over by the last scion of the family our grandfather.

Would also not be opposed to it having been stolen by Bragor when he invaded Keenwatch and:
> who lead a host to burn the small village that had grown on the island, before looting much of the family's wealth
Sure our father defeated him later but mayhaps his son spirited it away to spite our family. Use it as a MacGuffin and further reason for the House to want to deal with the Clawmen.
>>
>>1828341
Alright
>>1827871
Delete the dragon egg part. We'll find our own damn dragon egg.
>>
>>1828341
>>1828428

Keep the sword drop the egg.
>>
>>1828428
I also support having to work for rare items unless they can be gained by spending resources during house creation.

>Would also not be opposed to it having been stolen by Bragor when he invaded Keenwatch
Or the bastard Maegor took it with him.
>>
While both Dragon Eggs and Valyrian Steel weapons are vastly more common now than in later periods, they are still far too rare for our house to have both, and even one is a stretch. Your Grandfather Baelor, as a Dragonrider, owned a Valyrian steel sword, and passed it on to his son, only for the blade to be stolen by the bastard Maegor before he fled the island to the Free Cities. He has ambitions to one day return and claim the island as his birthright.

There are five dragons currently alive, all on Dragonstone, all owned by the Targaryens, including Balerion the Black Dread, though for now, he is juvenile. The other four belong to Gaemon Targaryen and his family members, and their eggs are distributed to children of pure Targaryen blood (Children or siblings of the Lords of Dragonstone) as a gift on their birth. Our connection to the Targaryens through our mother is too tenuous for them to consider us worthy of an Egg, and our Mother's own egg was destroyed when she attempted to hatch it, early in her youth.

In terms of our characters, we seem to be coming to the conclusion that our male character (Lucerys, Vaeka, Jaekar or something else) pines for the glory of lost Valyria, and is impractically devoted to recovering the lost knowledge of the Freehold. He would be an intellectual if he had the intelligence for it, but to most, he is simply a naive enthusiast, far more skilled in the arts of war than of logic.

Our female character, by contrast, is the practical one of the pair, with more understanding of the management of the household lands. She inherited the steward's mindset from your father, and she spends much of her time attempting to prevent her brother from wasting resources on so-called Valyrian magic, often peddled by charlatans. She is fiercely protective of her brother, as he is of her, as they are the only fully conscious and sane members of the house proper left. They confide in one another deeply, and our male character has gotten himself into trouble for how willing to break bones to protect his sister's honour.

Does that sound good to all of you folks?
>>
>>1829103
I'm down
>>
>>1829109
We also need to concretely determine names

Our Island: Keenwatch
Our Tower: Steward's Watch
Our House name: Reddrake?
Our Castle Name: Claw's End (I'm not sure about this one)

Our male PC: Vaekar Reddrake
Our Female PC: Rhaenrya Reddrake
Our Father: Baelon Reddrake
Our Grandfather: Baelor Reddrake
Our Mother: Rhaelle Reddrake nee Targaryen

Any other ideas/objections?
>>
>>1829120
I feel like the house name is a little.. lackluster for being a house of Old Valyria. We need something a bit more exotic. Targaryen, Celtigar, Velaryon. Something that evokes the same shit as that.
>>
>>1829124
Something like

Aernareon

Naeltaris

Raelinarys ?
>>
>>1829127
Maybe.

Rhaenarys, Veltigar, Tilaeryon, something that's exotic.
>>
>>1829137
>>1829127
I like

Tilaeryon and Naeltaris
>>
>>1829103

Not a fan of the bastard taking the sword, I could also add a few redeeming qualities to our male protagonist while making our female protagonist greedy or niggardly to balance each other out.
>>
>>1829137
Tilaeryon
>>
>>1829141
Our male protagonist is not stupid, he is simply far too devoted to the ideals of Valyria. He is bound by what he considers to be his duty to his house and to his line and holds tight to the ideals of his people.

His sister is a cynic, by temperament, and while she is beautiful, she has far less appreciation for the beauty of art or of nature than her brother, taking her pleasure in efficiency and order where her brother takes it in artistry, craftsmanship and poetry.

And the bastard Maegor taking the sword can make for a fun subplot where you attempt to retrieve it.

>>1829127
Of the two, Tilaeryon and Naeltaris, I think Naeltaris sounds the most interesting since Tilaeryon sounds a little too close to Velaryon.
>>
>>1829103
This is good
>>1829148
Naeltarys, for the Valyrian spelling. I like that
>>
>>1829148
>>1829153
House Naeltarys, I like it.
>>
>>1829148

Good enough, did we settle down on the wealth holdings?
>>
>>1829120
For our Castle name.. Hmm.

Here's some ideas -

- Clawstone

- Firedeep

- Clawdeep

- Clawhold

- Other dragon puns.
>>
>>1829171
Drakekeep
>>
>>1829178
Drake's Hold?
>>
>>1829180
Yeah that sounds better
>>
>>1829178
Draken Keep
>>
>>1829171
Dragon's Rest.
>>
>>1829196

No dragrons here.

Let's go with >>1829180
>>
>>1829171
Golddrake
>>
>>1829156
Pronounced "Nail-tears"? House Nailtears of the Claw?
>>
>>1829588
House Words - "I've got an itch to scratch."
>>
Can our house be surfer douchebags?
>>
>>1829171
Baelerion's Gaze
>>
>>1829180
I'd rather it be Drakeshold but that's fine for me.

Wondering what we should have as our sigil. Most of the Valyrian arms are pretty simple two color affairs and the other two island Houses use sea creatures so maybe it would make sense to keep up with that?
>>
>>1829889
maybe a hydra would be better?
>>
>>1829941
Targs got a hydra technically
>>
>>1829103
>Your Grandfather Baelor, as a Dragonrider
So his dragon died some time ago? Was the castle built already?
>>
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>>1829941
Claw marks, yo!
>>
>>1830114
Supporting
>>
>>1830114
Shits dope backing this yo
>>
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>>1830114
Aww and i was so hoping to use this.
>>
>>1830172
I like that coloring, but it may be too derivative of our liege lord's.
>>
>>1830172
Wait a tick, if we make our colors Dark Blue with bloody pink and red gashes, we could be the Targaryen's token weirdo house!
>>
>>1830114
Edgy as fuck.

We aren't Clawmen, we're proud Valyrians come on
>>
>>1830228
Dragons have claws.
>>
>>1830228
I figured the claws clawmen are about were crab claws
>>
>>1829180
Supporting this.
>>
All known Valyrian coat of arms have Animals on them (Targaryen dragon, Velaryon seahorse, Celtigar crab). Ours should be no different. Am thinking of an owl or some watchful animal to complement the name of our island.
>>
>>1826399

OP could make a twitter to signal when you will be running again?
>>
>>1830857
There is an animal in the clawmark one, it's got little itty bitty claws belonging to some form of animal.
>>
>>1830021
No, his Dragon died when he was young, in a dance with another dragon.

I have to say, I'm not a fan of the claw marks as our house sigil. it doesn't really fit the house. A dragon's claw on its own could be quite cool, while a snake or owl could be quite interesting too.

Perhaps we could have an Owl, watching over the sea, with a black-red snake held in its talons?
>>
>>1830452
You'd be correct, hence house Crabb, and the Celtigar Sigil.

>>1827639
This one seems the most sensible if there are no objections?
>>
>>1829171
What about Dragon's Den?
>>
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>>1832298
Potench this..?
>>
>>1832344
Think the one with most votes is valuable mine and Fishery though.
>>1832298
Yes to the owl
>>
I like Naeltarys as our familial name, Keenwatch as the name of our Island, and I enjoy the idea of using Drake in the name of our Castle, as both our mother and grandfather could be considered to be Dragons (Targaryen Mother, Dragonrider Grandfather), though both failed their Dragons, diminishing them, which fits the use of the word Drake. Drake's Hold could work for our castle, as the home of two lessened dragons, Baelor and Rhaelle.

It's an elaborate metaphor, but our father seems the sort to waste his time coming up with such a thing.
>>
>>1827543
>>1832356
Right, I didn't catch that. The other Anon did bring up the Poor Lifestyle holding that gives extra wealth for holdings, so if we choose to life in relative squalor, we can afford another holding.
>>
For house words, I'm thinking of something to reflect our proud Valyrian origins. Sadly I have no idea what it should say.
>>
>>1832371
Perhaps "The Drake's Eye Watches", or "Our eyes are sharp" or "Our watch yet shines"
>>
>>1832373
>Our eyes are sharp
>Our watch yet shines
Both sounds good to me
>>
>>1832354
Not bad

>>1832376
>Our eyes are sharp
That's pretty good too
>>
>>1832354
That works. I'm not sure if ash is right, since we were founded before the doom, and I like the idea of having the background as red waves on a black sky, though I don't know if that's possible on that banner maker.
>>
>>1832449
Could just be the guys own personal banner that he now uses as the family's. He has a fondness for knowledge and what better to showcase that then an owl ?
>>
Voting for Owl with house words "Our Eyes are Sharp
>>
We should reconsider having a house sigil or at least the words since both are wholly westerosy traditions absent in Valyrian.
>>
So is there anything else that we need to do? Kind of wondering where this is going
>>
>>1832373
How about "Ever Vigilant"?
>>
>>1832615
House gen is pretty much complete, think we're just waiting for OP to continue to story.
>>
>>1832614
The other Valyrian Houses adapted, I think it's one of those things where you kind of have to play ball with the locals. Not that it has to be a point of pride, can just as easily be a convenience and nothing more. Would also make the simple and clean approach to the Valyrian houses make sense from a fluff standpoint
>>
Right, so we have our character ideas set out, we have our house history, our names, and all of house gen. Now we need to deal with actually producing our characters, which may take me a short while.
>>
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>>1832742
What wealth holdings did you end up using?
>>
Jaekar Naeltarys, Lord of Keenwatch

Young Adult, 17. 150 EXP

Baelon Naeltarys committed his scandalous infidelity a full twelve years before Jaekar was born, with the bastard Maegor growing to a lad of twelve, and fleeing to serve as a page in the freehold, before Jaekar.

Jaekar barely knew his father and grew up under the tutelage of his sister, and of the castle servants. Jahaera was often busy managing the affairs of the land as his regent, especially early in his minority, and the boy spent much of his time in the small library of the newly completed tower, hearing the stories of his grandfather, Baelor, who told him of his own Dragon, of the Freehold as it was, gradually going more and more senile in the depths of the castle, his mind slipping further away into the mists with each year, until he could only remember Jaekar's face and the Freehold of his youth. Jaekar loved Baelor deeply, and through him he loved Rhaelle, even though the mad Targaryen spent almost all of her days after her husband's infidelity sequestered in Steward's Watch, weeping and pining for her lost youth, abandoned by the pragmatic Jahaera. Jaekar's youth was taken up by these tales of ancient times, and of the lands across the sea, and until he began to blossom into a man his sole pursuits consisted of reading, learning and preparing himself to be the best lord, and best Valyrian, he could be, though functionally this manifests in an intense belief in duty, and a fascination with ancient, lost things.

In his twelfth year, Jahaera, long suffering as lady of the island, allowed him to aid her in the stewardship of the land, to which he took with enthusiasm. His dedication to the daily work of lordship allowed him to serve as a wonderfully persistent, and often wonderfully naive Lord. He took to legal disputes easily, settling them, if not tactfully, justly. As soon as he reached the proper age, he began his martial education, learning from the captain of the household guard, Aemond Break-Claw, the man who had protected the island from the Clawmen during Jaekar's minority. He learned quickly, as he did in all things but intrigue, and he grew to be a skilled swordsman, as well as a talented officer, though not yet anything to match the heroes to which he aspired. In his fifteenth year, he served in his first battle, fighting off a raiding party, and handling himself more than adequately, personally slaying three Clawmen. Their deaths affected him deeply, and in the last two years, he has become more conscious of his naivete, and of the realities of a harsh world. News of the Doom hit him hard, and he spent days in the library, transcribing the babbling tales of Baelor and his mother's muddled dreams into page after page of text, determined to preserve the legacy of the broken freehold. Now seventeen, he is certainly old enough to oust Jaehaera, but he has no interest in such a thing, preferring to allow the more competent administrator keep her position. Cont.
>>
>>1832788
We said they were twins though.
>>
>>1832798
I'm really stupid lads, forget that whole little backstory.
>>
>>1832761
Supporting this.
>>
>>1832761
This is really cool. I really like the silver eagle, and the purple eyes. It's a wonderful house sigil, now I just need to get off my ass and create some characters. I've never been the best at character creation, so if there's anyone more acquainted with the system who wants to throw out a stat-based profile for Jaekar and Jahaera, that'd be appreciated.
>>
>>1832807
Valyrians are all swordfags, right? What about bows?
>>
Rolled 3, 1, 2, 5, 6, 4, 5, 5, 5, 1 = 37 (10d6)

Let's see what the dice suggest
>>
>>1832804
I believe we also decided on hating Clawmen so killing them wouldn't really impact the character.
>>
>>1832816
No, not them in particular, he hates Clawmen, just the act of killing, and leading in war for the first time impacted him, you know, with him experiencing death first hand, dealt by his own hands.
>>
>>1832813
>event: battle
>Goal: Power
>Motivation: Stability
>Virtue: Merciful
>Vice:Cruel
Stability from power makes sense, he wants to be strong in order to have the house survive in a sea of enemies. With his situation, that would be personal/military strength being his goal.

The virtue/vice is less straight forward-
not really sure how to read that
>>
>>1832820
I mean do you feel conflicted when you kill roaches?
>>
>>1832828
He is willing to spare and forgive but when he wants someone dead he really wants them dead.
>>
>>1832828
It really doesn't make sense, better just vote on it when we decide what our character is like.
>>
>>1832828
>Vice:cruel

Finally a asoiaf character that can rape pillage and torture
>>
>>1832898
Well, it might be that our fascination with Valyrian culture extends to magic, and we have no qualms as a result sacrificing human life or causing pain in pursuit of some mystic power that may or may not exist.
>>
>>1832898
Makes sense since he loves Valyria which is a cruel slave owning Empire
>>
>>1832828
Although the Virtue doesn't make sense. I suggest devoted as his Virtue to represent his devotion to his sister and Valyrian ideals.
>>
>>1832981
Sound good. Give him cruel and devotion
>>
>>1832788
Good for me OP. Please continue
>>
Vosh
>>
>>1832807
I might be able to when I get home later.

Really interested in the premise here. Hope this takes off Crab. Out of curiosity what's the year?
>>
>>1833163
It's been a year since the doom, so its 113 years before the conquest.

>>1832828
I don't really like rolling for a character, we can do better than that. We have the vague idea of one twin, Jaekar, who remembers Valyria and wants to maintain the memory of the Freehold. Scholar and Warrior without a head for intrigue, and another twin, Jaehaera, who has the keen mind required for courtly intrigue, to play the great games of lords.

I don't think either of them are slouches socially, but Jaekar is only saved by being an attractive, intelligent lad who cleans up very well, silver hair, purple eyes and gleaming (Or black) plate always go well together, while Jaehaera has the ruthless character required to go toe to toe with schemers and assassins. If we weren't going for twins, I'd have Jaehaera as the older child, ruling in the naive Jaekar's stead until he reached manhood as some kind of Lady Regnant.

On the topic of Jaekar being cruel, we can certainly do that. We know valyrian blood magic is being practised in Gogossos at this time, and I quite like the idea of a malicious, blood and fire type, eager to see the forests of the claw burn. We'd have to commit to it unless you guys would be up for a conflict between cruelty and the goodness in him, as he comes to choose whether he prefers to cause pain for the glory and joy it brings him, or to do right in order to be the better man. If Jaekar is a cruel mad bastard, what is Jaehaera? Is she stern, but not cruel like her brother, trying to reign in his worst impulses?

>>1833163
I'd appreciate it.
>>
>>1833267
Well Jaehaera can always be the minute older child and ruling in her own right thanks to her maturity and Jaekar's unwillingness to rule which he considers boring and uninspiring.
If Jaekar is cruel then Jaehaera can be arrogant and uncaring to folks she consider lower (Clawmen, Westerosi)
>>
>>1833267
Jaeheara should keep an emotionally detached, professional outlook. She sees greater benefit to kindness than cruelty, but has real attachment to either. It's all about what you can achieve with what you do.
>>
>>1833267
She's incredibly in love with Jaekar and views him as her knight in shinning armor no matter what she does unlike how she can see through anyone else easily. And even if she knew it wouldn't really bother her since he's the most important thing to her. Preferably she'd be the "younger" of the two.
>>
>>1833662
>She is the one who is obsessed with keeping the bloodline pure while he is only relucentant.
>>
>>1833671
Nah more weird twin shit where they see each other as two halves of one whole or some shit. Like a much more competent Jaime and Cersei where the love is mutual.
>>
I currently have no comment regarding weird twin shit, other than that if that's what you want to do, I will enjoy writing it.
>>
>>1833780
sounds great
>>
Rolled 1, 3, 6, 1, 2, 5, 6, 6, 3, 4 = 37 (10d6)

>>1832828
What would be the character bloc for Jaehaera?
>>
>>1827459
Not if you're using siege weapons or spark to powder expansion.
>>
https://docs.google.com/spreadsheets/d/1HkWkjDlHfkjh9xgk9p3NXqsYot9WRdYg2otyxezq6N4/edit?usp=drivesdk

So I put together a rather simple young adult Fighter build for Jaekar. I did this completely by the book, including purchasing Status, money to purchase weapons, armour, and other stuff, and the benefits.

I sort of guessed on these benefits. Blood of Valyria was obvious. People have talked about the twins being attractive so there's that, and I gave him Heir rather than Head of House since it seems the sister is closer to that and is the eldest(?).

Sort of took the idea and ran with Jaekar. Gave him a greatsword for maximum damage dealing. And a boar spear with some Hunting dice because it kinda felt like it was part of his personality. Fighting, hunting, and warring.

People want to change things feel free, this is just my suggestion for him. I'll do his sister some other time.
>>
>>1835234
>I'll do his sister some other time

That's what she said, and hopefully sooner.
>>
>>1835234
No we are the head, Valyrians don't have females inherit before males.
>>
>>1835319
I think it's more to do with the fact that Jahaera runs the Household and is the active head, wherein she does all of the heavy lifting regarding the financial well being of the House, stewarding, etc. rather than being the inheritor of the House itself.

Besides, I'm not sure if we know that for sure. There isn't concrete evidence of old valyria inheritance laws, and for all we know the Valyrian Houses could have just adopted the law of the land. The Great Council of 101AC revolves around just that. And iirc a Targaryen King named his daughter as his heir, perhaps he wished to hold to old standards rather than the law of the conquered Seven Kingdoms.

Either way, I think it's more fluff than story beholden. Jaekar would be the "Lord of the House", whereas Jaehaera is the Head of the House behind the scenes.
>>
>>1835427
It doesn't matter who does the work the house legally goes to Jaekar.
>>
>>1835427
Considering the fact the fact that the Head of House benefit directly adds bonuses to status rolls, which stems from the in-universe prestige of being the House Head, I think that Jaekar should have the benefit unless literally everyone thinks that he's unworthy of his title and would rather listen to Jahaera.
>>
>>1835639
That's somewhat how the characters have been built. The wonderlorn, young drake who seeks to experience the lands he never knew, and the practical serpent looking to guard the nest while he aways.
>>
>>1834696 It is true that elite based armies fall to scorpions and such. Higher health pools means it's less severe than it could be, but it is what it is.

>spark to powder
gimme. this is one of those unfindable pdfs. If you have it, post it.
>>
File: 1504372002931.png (145KB, 2482x3508px) Image search: [Google]
1504372002931.png
145KB, 2482x3508px
>>1832449
>I like the idea of having the background as red waves on a black sky
Recolored the other anons waves to red. Use whichever you prefer.
>>
>>1835707
That doesn't seem to be the way they were built at all. Nothing has been said of any wanderlust, merely a desire to emulate the fallen Freehold. Furthermore, even if he was that adventurous, it would likely take a massive scandal for an attractive, intelligent young lord to be considered less fit than a woman by literally EVERONE in Westeros.
>>
>>1835819
We don't know how Valyrian inheritance law works and it's very plausible that the eldest child gets the title no matter the gender. Besides, it's to simulate how Jaekar is disinterested in administrative matters and lets his sister takes care of it.
>>
>>1835790
Supporting this - very nice!
>>
>>1835845
We have a vague idea. Visenya was older than Aegon, and she didn't inherit Dragonstone. It is also notable that in every generation between Aenar and Aegon, before Aegon adopted Westerosi traditions, only the sons of the lords of Dragonstone ever inherited the lordship.
>>
So where is this going..? OP isn't giving a lot of direction, don't even know what wealth holdings we picked
>>
>>1836086
We are taking a Fishery and a Valuable Quarry. I apologise for the lack of overall direction, but I'm having a busy time of it.

We have determined the characteristics of our house, and the base characters of our two PCs, Jaekar and Jaehaera. I will create two character sheets (Or use the sheet for Jaekar produced by a player) and will run another thread sometime next weekend.
>>
>>1836410
That anon made a good sheet, would use it. Get a twitter so folks know when you're running.
>>
>>1835790
I originally made it that way too but it just seemed to have edgy connotations of a sea of blood or something so I just changed it to blue to make it obvious it's just water. Also not to have similar colors to Targaryens.
>>
File: 1503986347190.png (57KB, 240x200px) Image search: [Google]
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>Valyrian Quest
Yay
>Literally everything else
>>
File: Spark to Powder.pdf (3MB, 1x1px) Image search: [Google]
Spark to Powder.pdf
3MB, 1x1px
>>1835744
I got you famalam.
>>
>>1841088
Million and one thanks, fampai
>>
So. Any news update ?
>>
Game of /b/ros Discord invite: https://discord.gg/jmjB3tJ
>>
Qm confirmed dead.
>>
>>1851222
the dedest of ded
>>
>>1851222
QM is kill. This thread is begging someone to hijack it.
>>
It's a shame this died.

Ultimately I think the QM just didn't know what he was getting in to and the set up wasn't he wanted to write.

Really would have liked to see a female MC, the whole twins thing was sort of eh for me.
Thread posts: 331
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