This is a thread created for the discussion of Quest threads.
Pleasedo notshitpost, and please shit post at any shit posters attempting to derail discussion or cause strife, otherwise known as discussion. Any discussion at all is banned. Fuck you.
Questionably Useful links: http://pastebin.com/u5xPbk6w (embed)
This link contains numerous writing guides, general advice, and various quest tools and communities. You will also never read it, so who fucking cares, just ask whatever stupid question you have in the thread you faggot enabler.
https://twitter.com/Eisenstern/lists/quest-runner-directory/
https://twitter.com/tgquestlist/lists/quest-master-directory
These are two directories containing the tweets of many current QM's. While a twitter is by no means mandatory, it is a useful tool for both you and your players. To get added to the second list, tweet @tgQuestList. Spamming tweets unrelated to your quest may result in its removal, and grant you sweet release from being shackled to this mortal coil.
IRC Channels:
[The Cabal] #QMC @ Rizon.net (slightly related to quests; enjoys worldbuilding, mechanics, and politics. Dead)
[Hugbox] #ques/tg/enerals @ Rizon.net (barely related to quests; enjoys Larro quests and anime. Wishes it were dead.)
Discord server (Can provide feedback to new QM's, usually in advising that they stop being huge faggots, but autism is a bannable offense. Hence all QMs are banned.) https://discord.gg/ZgBR5gy
http://qst.wikia.com
This abomination of a wiki gives brief summations of quests and QMs as well as quest """""culture in general""""". Additions are encouraged. Not that you will ever contribute, as you well shouldn't.
Archive of quest reviews (if you find a review that is not on the list, please link it in the thread. Not that you will, nor will any reviews ever be posted. No, "It's Shit" isn't a review.):
http://pastebin.com/u/QuestReviewsArchive
>QM Question
How open are you to players completely throwing off your story with a write in?
>Player Question
Do you ever find yourself limiting your actions to try and fit with the QM's plans, or do you prefer to introduce more chaos?
>Faggot Question
Any QM loves fanart, but for any drawfags, are there any that are inspiring? Are there quests you like from a writing standpoint, but aren't inspired to draw for?
>Salty Cunt Question
What convention of quests do you despise the most?Points for if it's not an obvious one like haremshit
>Wreathed in Pink Flame Faggot Question
List off your favorite waifus from the quests you follow, and make sure to point out, if it's not the favorite or if they lost, why they deserved it more and why everybody who went for/is going for the most popular one has shit taste.
>>1811824
>>QM Question
>How open are you to players completely throwing off your story with a write in?
I like it, adds unexpected twists into the mix and can even set up interesting scenarios
>>Player Question
>Do you ever find yourself limiting your actions to try and fit with the QM's plans, or do you prefer to introduce more chaos?
Usually try and fir with the QMs plan however introducing a little chaos, like I said earlier, can set up interesting scenarios
>>Faggot Question
>Any QM loves fanart, but for any drawfags, are there any that are inspiring? Are there quests you like from a writing standpoint, but aren't inspired to draw for?
Not a drawfag so I can't really answer that.
>>Salty Cunt Question
>What convention of quests do you despise the most? Points for if it's not an obvious one like haremshit
Customizing the character. Nothing will be worse than seeing a bunch of anons fighting over if we should have a green or blue helmet that either doesn't help us in anyway or both of them doing the
exact same thing but a different color...
>>Wreathed in Pink Flame Faggot Question
>List off your favorite waifus from the quests you follow, and make sure to point out, if it's not the favorite or if they lost, why they deserved it more and why everybody who went for/is
going for the most popular one has shit taste.
I usually don't waifutism (Unless I am shitposting)
Running a session of Shipgirl Commander for 1-2.5 more hours before break.
>>1812163
Oops, forgot to link.
>>1811598
>QM Question
Since my quest is a fanfic quest, I just try to keep things grounded in-universe, like canon characters behavingsomewhatin character. Otherwise, fuck my shit up, brah. Majority rules.
>Player Question
I vote my heart and mind. Fuck the other players and fuck the qms plans. It's a game of choices, and I got opinions.
>Faggot Question
N/A Not drawfag
>Salty Cunt Question
My answers would all fit in the "Do not do" category. Extended character generation on tedious shit and starting a quest waaaay too early in the plot, ie before anything interesting is happeng.
>Wreathed in Pink Flame Faggot Question
Claire, the unsungand unspoken toenigmatic goddess of Nerv Bridge Simulator.
Although the best waifu of all time, as many can attest isEmperor Sheev Palpatine
>>1811824
>Salty Cunt Question
That with as many people playing a quest as their are its incredibly hard to keep anons voting for consistency or voting with the intention for long term character building. Hell or just getting them to vote for a different type of character that isn't pragmatic.
>Wreathed in Pink Flame Faggot Question
Clemmy from MSPQ, Haman from Shadows of Zeon, Fuuka from Persona 2129, and Ashra from MK: Thief's quest.
>>1811824
>>QM Question
>How open are you to players completely throwing off your story with a write in?
Very. It's already happened a couple of times, but for the most part I feel like most write-ins (as long as they're tonally consistent and aren't meme write-ins) are a nice challenge to figure my way around as a writer.Someone gave an example of one that happened in my quest in the last /qst/.
>>Player Question
>Do you ever find yourself limiting your actions to try and fit with the QM's plans, or do you prefer to introduce more chaos?
It's kinda funny- when playing, I actually generally go along with whatever the QM's trying to do unless I have a major moment of inspiration. Generally because I can see where the QM's going with their intended script. Of course, there ARE moments as well where the quest is just starting to be horrible, and I want to maybe try my hand at a mid-update interrupt if there's a multi-part post on the horizon.
>>Faggot Question
>Any QM loves fanart, but for any drawfags, are there any that are inspiring? Are there quests you like from a writing standpoint, but aren't inspired to draw for?
Can't do art myself, sorry.
>>Salty Cunt Question
>What convention of quests do you despise the most?Points for if it's not an obvious one like haremshit
Hmm...I'm not one to get salty too easily, but I guess...the worst is when players hold a grudge for something that an NPC does in the quest that is 100% justified both in-character and out of it, and basically cut their nose to spite their face just because questers can't let go of it. I get it, but it's still annoying.
>>Wreathed in Pink Flame Faggot Question
I don't think any quests I follow have waifus right now. Weird. I'm not opposed to them, but it's a funny coincidence.
>>1811824
>Salty Cunt
char gen. It is not objectively bad, but it will lead a thousand nuQMs down the path of incompatibility, blandness, glacial pacing, and meaningless votes.
>Wreathed in Pink Flame Faggot
Ayla, I guess? She doesn't win by much, just that her looking like Rikku tips the scales.
Pietr is that little boy that needs to git gud or become a trophy shota.
Crazy doctor lady, anyone who does the upgrades automatically gets 30 points from me. Let's not go for incest, at any rate.
Foxfire's cool, but it'd take a long time for any good relationship to start.
No, I don't really give a shit about waifus.
>>1811824
>>Player Question
Sometimes i vote in reaction to what I think are the QM's plans. This usually gets outvoted unless it's aterribleidea.
Beyond that, I'm mostly voting according to what the character should know.
>>1811824
>>QM Question
>How open are you to players completely throwing off your story with a write in?
Very. I believe a quest shouldn't be a set story, and instead a very fleshed out setting that the players can use as their playground, with the environment reacting perfectly to their actions. Basically a massive game of cause and effect.
>>Player Question
>Do you ever find yourself limiting your actions to try and fit with the QM's plans, or do you prefer to introduce more chaos?
I try not to make things too difficult for the QM, and try to envision how the character would truly react in the situation, even if the decision they make is maybe irrational, flawed, or emotional. I feel like a lot of MCs are played way too perfectly to be believable. People are passionate and irrational.
>>Salty Cunt Question
>What convention of quests do you despise the most?
Things never going wrong. Bad outcomes breed good character development and plot lines; Plus it's very unrealistic to never fall short of anything. If the MC struggles, when they are triumphant it's that much better and means a lot more.
>>1785570
>>1785570
Panzer Commander Quest is running again. On page 9 though, so will probably be kill on Monday.
It's time go go sightseeing in a new country! Or rather, anarchic shithole filled with rogue militias and criminal organizations.
>>1811824
>QM Question
So long as it isn't something obviously stupid done as a joke.
>Player Question
I try to fit how the character has been played up to that point.
>Salty Cunt Question
Widely different char gen. I personally have faith in it, but when your PC options are tone defining and super different it feels like you are just losing players from it.
>>1790279
[So, for those of you who follow A Hunters Quest im here to report that I wont be able to run till next sunday. Im really sorry. I hope I still see you guys next sunday and thank you for your patience. Happy hunting everyone!]
Yo Jedi Knight Quest is back
Digimon Father Quest is running, come vote on which Digimon the MC gets if you want
>>1813760
An update on the Paladin of Avalon is up!
https://fiction.live/stories/The-Paladin-of-Avalon/-JRvxJl3loGBg9Bo64XE/31-The-Time-of-Ravens/CsKkNLXgsR8c5iMY5
Children of the alves
>>1815915
Another Dragon Ball Quest is up.
>>1811824
>>QM Question
>How open are you to players completely throwing off your story with a write in?
I try to make sure that write-in input affects how the story proceeds, whether just in the way a character reacts to a a statement, or that it opens up a new location or option.
>>1815963
That statement seems horribly generic in retrospect, so let me clarify by saying:
Yeah, it could happen, you could go completely off the rails. In fact, there are a few inbuilt points indicated by spoilered options where if the player feels like breaking sequence, they can legitimately do so: Naming who Harpe and 'Lancelot' work for was one of them.
>>1804524
>>1804524
>>1804524
Also I was supposed to mention American Arcana was back up!
Test time! Thankfully, you studied.
>>1811824
Seeker Quest is live again. Drop by if you're in the mood for adventure...
>>1815985
>In fact, there are a few inbuilt points indicated by spoilered options
Don't do that. That's pretty much asking them to either never pick it or always pick it. Present it like every other option.
There are currently 2 Fallout quests running, would it be weird or uncouth to run another?
>>1816007
Run it and shamelessly advertise in the other Fallout quests. In the middle of a session.
>>1816007
No.
>>1816007
Look at the amount of super hero quest right now.
>>1816012
I'm not gonna do that and I don't really have anything concrete yet, was just thinking of setting up a one shot adventure somewhere on the east coast and seeing where that goes.
>>1816007
No, there are 3 star wars quests running.
>>1816060
I just asked the same thing about running a quest based on an IP that had two other quests currently running. The answer pretty much seems to be "go for it." There's always the idea that your rendition could be different from the others in a way that some people would find enjoyable, or if you schedule it to run at a different time, the same players could be involved in all the quests based on that IP.
>>1811824
>Player Question
I vote how I feel is good for the character and the story. QM's plans don't enter in it.
>Faggot Question
I want to draw some fanart for Heavenly Child so much. But I'm not good enough to do it justice.
>Salty Cunt Question
/u/-boating
>>1816867
Draw it anyway. I can guarantee you that he'll love it regardless.
>>1816867
Can confirm, I cherish every piece of art I receive. The fact someone cared enough to put any sort of effort into something related to the quest has, in the past, been enough to brighten up even a really terrible week.
>>1816867
I've received exactly one piece of fan art, ever. I've still got it saved and try to remember to post it at least semi-regularly. It's what I look at when I need to remind myself why I keep going.
You don't need to be gud to be appreciated. It's the love that makes it matter.
>>1816901
Seconding this.
Even a stickman MC gag brings joy to the QM.
So what do you do as a QM if an anon is having a massive tantrum?
>>1817161
Depends on what kind of tantrum and the specifics, such as how many anons are arguing with them or if the subject of argument is due to some misinterpretation you can clarify or if it's just one unsatisfied anon on a long winded rant, but generally the best thing to do is nothing.
So long as people are still voting and focusing on the quest itself, their autism is only an additive to the entertainment quality.
So let them entertain the other players.
If it's a complete distraction which becomes a mini shitstorm, just ask people in a non condescending way to focus on what matters. The players that care will listen.
For some specifics, if it's because of waifus don't bother doing anything. If the subject of argument is a mechanic or incorrect interpretation that the players should know about, clarify it. If it's something they shouldn't know about then let them argue about it, including failures with circumstances that they don't necessarily understand at the time. That's all good discussion.
It's hard to tell from just what you say or if you're asking a hypothetical, because a tantrum is different things to different people and you'd get better help by providing more information, but nothing is often the best and safest option. Whether the anon's problem is with you or with your quest, your time is spent more valuably focusing on the quest itself than arguing with one anon during the run.
It's not the QMs job to argue about their quest after all, that's what these things called players are for.
>>1816877
>>1816888
>only received fanart once before
>it was from someone who never even read the quest
Still happy.
>Soma shitposting about a new quest even though he still hasn't given us the Banished epilogue
REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
GIB THRED POTATONIGGERKIKE
>>1817550
Holy fuck I thought you were shitposting.
I'm so fucking mad that you're not a liar god damn it Soma you fuckboi shitheel cunt at least get us something to end it.
Also,Chryssa a shit.
>>1817550
He'd probably just drop it like he did:
>Banished Quest
>Life Quest
>Criminal Negligence Quest
>Life of a Bastard
>Life of a Magister
>The Life Miskatonic
>>1817685
>forgetting Slime Civ Quest
>leaving out his akun elf quest
>>1817693
>ID
But I'll take the bait.
It doesn't matter if a QM drops every quest they ran if every quest they ran wasfun.
The price of that is just a guaranteed dropping of their quest, so Soma's quests are like cheap sex or bargain bin twelve packs, so to speak. You have your fun and then it's gone.
If he starts a quest now he'll probably drop it a quarter way into the next year. But until then it will probably be fun.
They meet the only requirement worth caring about. But you already know this you fucknut.
Chapter Master Quest is running.
>>1817746
>>1817746
>>1817746
Help command a chapter of Adeptus Astartes in the original 40k realm of Sector Deus, in one of the oldest quests around.
Complete with a wiki full of information about the Ghosts of Retribution and their past deeds, in addition to the rest of the Sector: http://chapterquest.wikia.com/wiki/Chapter_Quest_Wiki
We also have a dedicated IRC, #RisingSons, which can be reached at this link: https://client00.chat.mibbit.com/?channel=%23RisingSons&server=irc.Rizon.net
For new players both the wiki and the people in the IRC can get you up to speed on the quest in only a brief amount of time.
Oops.
Meant to do something. I'll do it once I get home. Looks like there has been an influx of quests recently but they all look ~20 posts each.
I'll check it out.
>>1818823
Also. I'm changing the format of how I'll do things. I'm going to be updating more often and a bit irregular because doing it on an only Friday schedule doesn't work well for me even if it is the best way to handle dead quests.
I'll still do it in bulk which should be around five or more quests per post. Hopefully I'll be able to fit more in each post but that might be optimistic at most.
>>1818823
>>1818866
I find this agreeable.
>>1818866
Sounds superb.
>>1818897
>no XS gurochan
>no Vox coffee lich
Fail.
Fail.
>>1818984
It's an old ass image my dude.
>>1818984
>>no Vox coffee lich
Put your trip on, Vox
Alright. ~an hour
Does anyone know if REQM is still alive/active?
>>1819033
ded
Afternoon everyone. My name is that of a servant to the dead. A caretaker for those who care little. I am a /qtg/ entity whose purpose is to deliver obituaries of the quests who have died this past week or more. These posts are for those who cannot tell why their quests have died as well to purpose as a lesson to those who have little experience in the practice of QMing. I am the Mortician and this is this weeks obituary.New Computer Edition
Preface; I am not the busiest person and certainly not the most well managed but I’m going to try to make my obituaries a regular item on the /qtg/ menu. As it becomes more regular I hope to provide more information with each post assessment as I’ll have more time for a singular quest. As stated beforehand I’ll still do the obituaries in bulk just more regularly.
Let’s dig in.
>>1792502
Quest(?). Interesting idea though the actual execution of it was sub par. It’s more of a discussion about changing a specific story. Timekiller found him and I’ll agree with him. This is more of a problem about the definition of quests more than anything. I’ll say that you should have a story which you know a rough idea of what you’ll like to have inside it; major plot points, events, ending, ect. Then you will need to write it as a story not a “everyone is the author”. In my experience quests who use the questing platform as a storytelling rather than a world generating game last longer and draws in several more players than the latter. Pronounced dead.
>>1796140
Quest. Simplistic and unengaging. Put effort in a quest before saying, “You R Gary Sue, Dragon God Killer Slayer, And is At Gary’s Hometown, Hamletville. Villagers look scarred and have been missing town meetings. Most presume they have wondered off but in youre gut you feel that there is something [red}Sinister[/red[ going on.” ([Spoiler]NOT AN ACTUAL REPRESENTATION OF THE QUEST) This will make the players feel like you don’t care about the quest so why should they care? Pronounced dead.
>>1790279
Quest. Ah yes, the almighty Chargen. Bow before your lord and quiver in his light. Don’t chargen, it kills quests. Also OP waited too many minutes Pronounced dead.
>>1796735
Quest. What do? What you should do is give options as well as a compelling story with nice formatting. Here’s for hoping. Pronounced dead.
>>1798517
Wow. Tank U kindu siru I love mineshit. Fuck off.
>>1797957
Quest. Looks familiar but the reason why it worked the first time was because the QM tried in his writing. Yes, short posts can help a qm crank out posts but this is a slow board and most players don’t care about how fast a QM can crank out a post unless it is quality gold. The writing itself is simplistic and uninteresting as it reads as a drawquest without the drawings. Pronounced dead.
>>1819171
>Continuation.
>\\\\\\\\\\\///////////<
>>1800698
Quest(?) Multi(?) Skirmish(?). Ah neat. Cool. Okay, now what? What is the story about? What are we doing? What is there to do? Why haven't you presented me with these things? Pronounced dead.
>>1798135
Skirmish. There was a mighty rock and it fell killing all of your friends. There an ending worth a million upboats. Structure with writing and the difference between a player and QM is something that is sacred here in /qst/. Free form sand boxes are fun but sandboxes have rules. That’s why it’s in a box. Keep your sand in the box and keep toys away from players. Pronounced dead.
>>1802496
That’s not a quest.
>>1803347
Quest. Simplistic. Neat idea. Too simplistic. Pronounced dead.
>>1803669
>Give it a backstory
I don’t want to. No one does. That’s your fucking job. Pronounced dead.
>>1803914
No.
>>1806153
Quest. Write your first post out BEFORE you make the thread. Pronounced dead.
>>1819171
>([Spoiler]NOT AN ACTUAL REPRESENTATION OF THE QUEST)
Aww.
>>1819171
Posting most important part of the obituaries on my phone since I don't have it on my pc.
>>1819171
>>1819173
Haha, I avoided the /qst/ guillotine... But I am afraid at the rate I am going I might end up next on the chopping block
>>1819110
DEAD ded? or just no one has heard from him?
Hey guys, weird question, but is there some sort of system for condensing a quest? Like, an app that hides all posts not by the QM?
I'm trying to catch up on a quest, and I just wanna plow through the story, so I figure trimming the amount I gotta scroll past would speed me up.
>>1819296
CTRL+F their name. Alternatively, pray there's an ebook.
>>1819297
Damn it, I knew I was missing an easy option. Well, I'm a fucking idiot.
Also, are Quest Ebooks a thing now? I've been...away. Like "not done shit since we got a whole board."
>>1819299
They were a thing for some quests back on /tg/, and maybe still are for some quests on /qst/? If a quest is long enough, there are sometimes some anons who decide to go through the ebooking process just to make binge reading it easier.
>>1819171
Thanks, Mortician. Any feedback and harsh lessons that result in better quests in the future (hopefully) is to be praised, no matter how grim.
>>1811824
>How open are you to players completely throwing off your story with a write in?
I'm upset they don't
Then again I don't plan anything so it's pretty difficult in the first place. Probably once in Spartan II Quest?
>Do you ever find yourself limiting your actions to try and fit with the QM's plans, or do you prefer to introduce more chaos?
I'd prefer if things didn't reach a point where if anything is introduced I automatically see how players are going to vote and what would happen ideally that's the appeal of a character that is defined but it's also the hallmark of Diplomancer, emotionless, pragmatic faggots
Fuck That shit so fucking much
>What convention of quests do you despise the most? Points for if it's not an obvious one like haremshit
Isekai
MInd Control
Monster Girl
Character Generation the quest
>List off your favorite waifus from the quests you follow, and make sure to point out, if it's not the favorite or if they lost, why they deserved it more and why everybody who went for/is going for the most popular one has shit taste.Chryssa
Every other player was gay
That's about it
She was literally the most devoted waifu we could get in the quest, had handlebars, was capable, abs, and strong as fuck
Then the players went "m-m-muh cultural n-n-n-norms and expectiations"
Same players were planning on pretending to be the avatar of a god or just last week nearly destroyed the world and barely cared or they also tried to jew a god, jewed a god, stole a small child, and the list goes on and on, but waifuing best girl is where you draw the line? What a bunch of booty bandits. I wouldn't care about the explanation if it wasn't so fucking flimsy when they gave like a fifth of a shit about what their culture expected from them and that was before they found out that the guy who largely raised them gave less than a quarter of a shit
>>1819728
Did you ever wind up running that oc?
Ladies and Gentleman, boys and girls! Set your clocks to 3:00pm for I am running a combat focused skullgirls quest!
>>1820144
Aspiring Duelist Quest; Thread 9; Episode 11
>We're back baby!
Skullgirls quest #1, a Gigan on a mission, is running right now.
>>1820473
>>1820473
>>1820473
Digimon Father Quest is running
>>1820656
Give in to your hate. Give in to your anger. It makes you strong, gives you focus. Only then can you reclaim the galaxy for the Empire.
>>1821051
>>1821051
>>1821051
Dark Empire continues.
>>1821075
Shitty waifu fag quest
>>1821107
But why
>>1819728
>it's also the hallmark of Diplomancer, emotionless, pragmatic faggots
Hah! What did you expect when you don't define the PC as someone who takes joy in violence?
>>1819728
>>1823613
The Virgin MC:
>Jack-of-all-trades build focusing on stealth, perception, diplomacy, and mental fortitude means he is unable to win any type of direct confrontation without NPCs' help.
>Refuses to take harem routes but can't commit to any one girl.
>Avoids contact with other quests, looks away immediately if accidental contact.
>Too polite, doesn't write in options even if they don't like any available vote choices.
>Votes too fast.
>Long posts.
>Rambling speeches that don't get to the point.
>Text is always neutral colored.
The Chad Rival:
>Puts more points into attack power and endurance than the system allows for, instantly brutalizes any foe into submission.
>Has already claimed all characters of all genders in this quest, past and future, for his private harem.
>Crosses over with every other quest simultaneously.
>Write-in options are posted immediately and voted for every time.
>Tiny posts that immediately strike to the heart and change everyone's opinion.
>Writes in visually bright neon text.
>>1823495
To my knowledge it's because I embarrassed him like 3 qtg threads back when he went on a weird tangent about how I didn't run a quest and only complained about bitter /tg/ nostalgiafags.
Of course, that could be another anon, hard to tell them apart. Otherwise, I have no idea.
>trying to run a quest with an important mystery
>want to reveal more, but could spoil the story too early
>don't want to reveal too little so it doesn't come out of nowhere
Haha fuck.
>>1823917
true mysteries are real hard to do in quests
If you're too subtle, anons will definitely miss it. Hell, even if you're not subtle they may miss it.
>>1823954
>tfw QM tells you "you already have enough information to realize something important"
>tfw you don't realize
>tfw it repeats time and again
>>1823988
>TFW the QM is you
Sorry. It's so much easier to see the connections when you know the solution.
>>1823988
Really a QM should have the character think about what they know if they're supposed to realize something, unless it's really fucking obvious.
There can be long spaces of time between sessions and not everybody's going to remember every autistic detail from a block of text written one to six months ago.
>>1823999
I believe it's also a matter of perception. Since the QM writes everything themselves then what they view as a nice small clue but be seen as an autistic detail by their players. You're right that time between sessions can be long, so that can also play a role in players missing something that the QM sees as obvious.
And having the MC think about all the clues they have or think about everything they know about the mystery can help but I imagine one might be reluctant to do so since it might make the whole thing obvious.
I dunno. I'm no good at mysteries myself.
>>1824015
You underestimate players' ability to miss things
Once I had pieced from multiple clues a stunning revelation, then some time later reread the archives and found out we were practically told this openly. And no one noticed.
>>1824018
fuck
I've been told before that a startling amount of players just speedread to the options and just pick whichever they like the best. Or plenty of them don't even read and just go with the flow of majority. Which really goes against the spirit of quests when you just vote what other people are voting.
>>1824015
Well, no, just outright telling the players is no fun. You have to make them think about it, because they normally will not think about it.
You can slowly draw them into thinking about things they wouldn't normally think about once you've been going long enough to establish the setting and themes and created enough backdrop to start putting shadow puppet plays on, but until then when you have a mystery you have to:
A- Make sure to say, Barney style, that there is a mystery and it's mysterious
and
B- Lay out what the character knows about it
Then if the players don't figure it out then they'll keep it in mind for later because they know that there's a mystery in the first place.
For example, instead of:
A foul odor permeated the forlorn cottage. Numerous flies crawled around the floorboards, and your foot bent the wood ever so slightly more when you stepped forward towards the center.
Let's phrase that like the character is actively searching for something, so that the reader's mind looks at details as clues rather than tits on the wall.
You were accosted by the stench of rotten flesh when you opened the flimsy wooden door. It wasn't a smell you expected from such an old looking place; it had to have been abandoned for years. The smell was strongest near the floor in the center of the little place, and flies swarmed in between the cracks. When you stepped forward to investigate, the floor sagged under your heels more than it had before; there must have been an empty space beneath.
There's differences here that make it clear that something is being looked for by the character, instead of it just being a quirk of the scene.
Now, of course, this could be set up in narrative before, but I'd still advise really getting into senses and what the character is thinking to make sure the players are in the same frame of mind.
Once they're in the frame of mind, they might even start asking questions to details you hadn't thought of elaborating on.This probably seems like nonsense because I need more coffee and I'm only half awake so this is stream of consciousness bullshit
>>1824042
Good advice
>>1824042
Thanks, honestly. I'm thinking of adding points where the character actively ponders what's going on and gets flashbacks of previous scenes relevant to the mystery. Maybe just pull a Detective Grimoire and have a bunch of sentences of known information the players could literally piece together into a coherent revelation.
Like:
>Alice doesn't normally have the key to this room
>Bob is in charge of janitor work
>Charles has motive to commit the murder
>The murder weapon was found in Alice's apartment
>Charles and Alice are enemies, but Bob and Charles are friends
>Bob was accounted for and did not commit the crime
>>1824042
Naw, it's not nonsense. It's actually good, usable advice. So good on you. Writing in such a manner that it implies the character themselves in the mind set of looking for something or trying to solve something is pretty good.
So what's the verdict on running more than one quest at the same time?
I know there are a couple of stand out examples that do that. Ravenking is running three quests at the moment and Headmaster is always running like 13 at any given time. If there are any QMs out there have done this or are currently doing this, what's it like? Do you find it difficult? Are you running out of ideas? Are you awaiting the sweet release of death? I'm considering it since my schedule has calmed down and I have more free time than I thought and it's either do this or run my already existing Quest twice a week.
>>1824146
I did it briefly and it was a disaster for me. I found myself unable to enjoy either because I was rushing between the two. If you have time, go for it. But my advice would be to test yourself doing a throwaway quest you don't care about too much in case you have to stop it.
It really is an issue of time, I just like my quality was suffering and I didn't want that.
>>1824146
Running two quests was pretty comfy. They were similar enough that I could apply lessons learned from one to the other, but different that I had some creative variety, working on 80s crime stories one week and futuristic superheroes the next.
Raising that number from two to three was probably a mistake, and the fit of madness where I started a skirmish game as my fourth definitely was.
As Timekiller said, the problem is time and quality: letting one quest drop in execution or suffer long delays because you're busy with another.
>>1824246
>>1824380
>the problem is time and quality: letting one quest drop in execution or suffer long delays because you're busy with another.
I'd never go beyond two at once. I'm still just a little new to QM'ing(But I'm pretty used to it by now.)so it took me a bit to find my center. But now that I've got my one quest figured out, I wanna use these other ideas I'm sitting on and I just don't feel like waiting until I'm done with the first one y'know?
Thanks for the input. I'll probably just iron out everything in my other idea and ask my players about it before I commit.
>>1824444
>I'll probably just iron out everything in my other idea and ask my players about it before I commit.
I don't follow your quest but thanks for being the reasonable type.
>>1824444
>But now that I've got my one quest figured out, I wanna use these other ideas I'm sitting on and I just don't feel like waiting until I'm done with the first one y'know?
You described my exact situation. I think it could definitely be done with the right time. It's tough to keep good ideas under wraps, but remember you don't want to kill your player base by coming across as a flake.
>>1823996
You're not the QM, anon, I am! Though as for >>1823917 , I do have like three posts worth of advice! Feel free to use or disregard at your leisure.
1. You're playing on Easy Mode!
Mysteries are rough to handle in an interactive setting. Like >>1824015 says, being the QM makes it easier for you to misjudge how obvious a mystery is. This can be fatal, and if you fall into the trap of just assuming its obvious because you think it's obvious, then it's liable to spawn disappointment all around. Keep notes on what you've told them - Boil down the notes to single sentence bullet points if it helps - And make sure that you are always aware of what your players have learned.
This seems obvious, but a large pitfall in writing with the intent of having your players solve something is that you can very easily mix up information you know, and information the players haven't been told or stumbled on yet. You can never tell what tidbit of information will just set off your player's thoughts and domino them through like 20 threads worth of clues to a sudden epiphany, and that ONE piece of information you accidentally omitted because you mistakenly thought they had it might be the one that does it.
2. You have to accept that, sometimes, your players just won't realize it!
It may pass by forever, and with it, all of its implications. You need to accept this, and make peace with it, because if you eventually just let them have the answer, then you've failed them. You've disregarded the effort they put into figuring it out, you've disregarded all the work you put into setting it up, you've disregarded everything. It's going to hurt sometimes, but it's better for the players to hurt the QM than vice-versa. They're always doing their best, so you should believe in them!
Depending on the context of the mystery, this may also mean something bad happens. Maybe a lot of bad things happen. Understand that the opportunity for your players to have prevented this, or even wrangled something beneficial out of it, was in solving the mystery - Failure to do so means they lost that chance. It's no different from rolling a 1d100 Bo3 and getting all <10. It wasn't RNG that led to this result, but their own actions and failures. So long as you have given the players ample information and chance to put things together, their success and failures are earned entirely on their own merit.
3. Mysteries are meant to be solved!
This seems obvious and may not even apply to you, but it's important! If a player stumbles across the answer to your mystery early on, reward them! Sometimes QMs (and DMs) get really tied up in the suspense of their mystery, and they forget that Mysteries Are Meant To Be Solved. The suspense and mystique are a result of the fact that players CAN solve it on their own, and if that's dangled in front of them and then moved when they get closer, it's demotivating, and devalues their efforts to piece things together.
>>1824689
4. Understand your hints!
The answer probably seems really obvious to you, but give your players a clue or hint! Think about the type of clue you give them, or how you're giving it to them. Let's use >>1824069 's example: In the order presented you learn things sequentially, so one hint logically feeds into the next. Connections are easier to make because of this. Call it the Breadcrumb Method!
Instead let's introduce the points in order of:
>Charles and Alice are enemies, but Bob and Charles are friends
>The murder weapon was found in Alice's apartment
>Charles has motive to commit the murder
>Bob was accounted for and did not commit the crime
>Alice doesn't normally have the key to this room
>Bob is in charge of janitor work
Charles still committed murder and framed Alice. The outcome remains the same, but the hints are presented in a different order, so instead of them sequentially painting a picture, your readers are given a jigsaw and tasked to solve it.
The way you orchestrate your hints is important, because it defines how your mystery is apt to be solved, and helps set an outline for when it will be solved. The Breadcrumb Method will often deliberately keep players in the dark, and incapable of logically solving the mystery until close to the end, because the nature of its presentation is to withhold key pieces of information until the end, thus allowing the entire picture to be realized at once.
The Jigsaw Method places key points of the mystery in groups, which means players can fully realize sections of your mystery well ahead of time, but it will be more difficult for them to piece together the whole picture. The relationship triangle between Charles, Bob and Alice is the most crucial piece of information when presented sequentially, because it connects all of the previous pieces! As a Jigsaw, you can tell them this same piece of crucial information immediately, and it doesn't reveal everything. The order doesn't line up, so players have to unscramble the information they've learned to put the pieces together.
If your players are following a trail of breadcrumbs, then they have plenty of questions, but are don't know the answer. If your players a putting together a jigsaw puzzle, then they have plenty of answers, but don't know the question.
Understand how both of these common methods can be applied, and what they imply about the purpose of your mystery.
You can present several smaller jigsaw-type mysteries to your players and allow them to solve each of them individually, then use the information they learned from solving them as the breadcrumbs to an overarching mystery. Or you can present have the players follow a trail of breadcrumbs and come to a conclusion, then later use that conclusion as a piece of your jigsaw. There's lots of potential, but you need to stay aware of how you're handling it and do so consistently.
That said, never forget that...
>>1824692
5. Mysteries aren't stories!
The value of your story isn't the plot twist to your mystery! A story can be made to revolve completely around a mystery, but don't fall into the mistake of believing your mystery's answer being discovered early will end the story. Mysteries are tools and vehicles to get your players/readers thinking, and usher them along; They're an enhancing element. Even if your players realize something early, the important thing is seeing what they do with the information they've learned! I can't understate this enough, because...
6. Sequence breaking feels amazing!
Think back to when you were a kid and you accidentally stumbled into the post-game dungeon of a game during the middle bits. Maybe you got really lucky and even got loot out of it, and it was a powerful sword, or neat accessory. You treasure that thing, and you feel proud going through the next bits of the story abusing it. Treat your mystery like the loot! If your players realize it early, let them use it! Let them affect it! Knowledge is power and they EARNED this! Go along with them and throw out attachments to what you had planned, because nothing feels more satisfying than letting the players pretend to play into a trap, or manipulation, only so they can reverse the game and turn the tables on someone else.
Think of how unprepared your players may have been in that situation if they hadn't figured it out. How blindsided and offbalance they would have felt. Keep those feelings in mind, and apply them to your antagonist when they use it against them! It's genuine, and it feels potent, because it isn't just a surprise they were given, and the reactions of the antagonists aren't just scripted events that the players bullshitted their way into.
7. Stick to your expiration date!
With some exceptions, the weight of a mystery is in the impetus to solve it. Maybe the killer will skip town, maybe if you don't figure it out an innocent man will take the blame, maybe you have to figure out your enemy's weakness before your next encounter. Whatever the reason, give your mystery a reasonable expiration date and stick to it. If your players solve it before then, see point #6! If they don't, see point #2!
American Arcana is back online with a vengeance!
>>1824784
>>1824784
>>1824784
...and two cinnamon rolls.
>>1824692
Why does Alice not have the key to her own apartment?
>>1824695
...Riz?
>>1825149
Hiya, anon! Whatcha need?
if this is about the write-ups, I ended up starting a complete update and reorganization of the Memoirs instead of just adding in a section on demihumans. It's taking longer than expected.I'm thinking of exporting it completely to googledocs using a throw-away email, just because the outline feature and text formatting there is so nice. It has some other neat features to it that anons might be able to take advantage of like commenting and collaborating suggestion records, but I don't think these things actually see much use anyway so maybe it'd be a lot of trouble for nothing. I'm not sure yet.
>>1824689
>it's better for the players to hurt the QM than vice-versa.
>They're always doing their best, so you should believe in them!
Oh God I feel so bad for missing all those Forgettings..
Summer isn't over yet!
My Father's Country returns Labor Day evening. See what anons are saying about /qst/'s hottest new adventure:
>Stop Writing in Greentext you pigfucker- anonymous
>OP starts off a quest as an analogueous allusion to current political events and climates, and it becomes a Pastiche red pill dispenser - Anonymous
>Fuck The Chinese- Anonymous
For strategy, vengeance and colorful characters, tune in this monday evening for the return of My Father's Country, exclusively on /qst/ and its partner stations
Alright, I'm this guy >>1816007 and I think I've got enough to get this adventure started.
Fallout 2200: The Legend of the Vault Dweller, a one-shot adventure in the Fallout universe, is in character creation, and will begin in... 3 hours and 45 minutes from this post!
>>1823988
Have "review information on hand" option?
>>1827591
>one-shot
Already to a bad start.
The Empire needs you. Shape the face of the galaxy and restore glory.
>>1827644
>>1827644
>>1827644
Dark Empire is live
>>1827606
What's wrong with a one-shot?
>>1827689
What's so great about them bozo one-shots anyways?
>>1827734
Come find out in 2 hours!I hope
American Arcana returns.
>>1827816
>>1827816
>>1827816
Time to do some considering.
>>1827648
Shitty waifufag quest
>>1828785
deep down, isn't every quest a shitty waifufag quest?
>>1828802
Shitty waifufag poster
>>1828802
shitty waifufag
The Fleets of God are in flight!
>>1829662
Skullgirls quest is up and running for anyone interested
>>1830000
>>1830000
>>1830000
>>1817599
Your opinion is wrong and you'd better serve the world dead
>>1820036
Nah still on the drawing board might rub a one shot to iron shit out
The next thread of Where Wolves Fear To Tread is up!
>>1830833
>>1830833
>>1830833
>>1830681
>>1830681
>>1830681
>>1830681
BCQ is up and ready to roll.
I hate not being able to run this regularly.
Would anyone want to play another Star Wars quest?
>>1830988
>would anyone
Yes.
>would you
No.
>>1830988
That depends on if you are severely autistic like the other Clone Trooper QMs?
I swear Whiskey and Observer were special brands of retard.
>>1831022
No, but I've read most of both and I agree. Weird pacing and tone issues. Also neither were that great of writers but I assure you I'll have homages to both.
>>1831022
>>1831043
Other things I'm taking into consideration:
Other quests (including whiskeys and observers.)
The games (RC)
The canon
SOME of the expanded universe. (The different legions, planets, and some plot)
Story will revolve around a regular trooper and depending on the choices taken will or will not survive the war and the state the trooper is in at the end.
Honestly I was just going to start one day but with my shit schedule I was worried I wouldn't catch the audience I wanted even though I'll have a few people guaranteed.
>>1831088
>Story will revolve around a regular trooper and depending on the choices taken will or will not survive the war and the state the trooper is in at the end.
Why are you telling me this?! If I was genuinely interested this is the exact opposite of what I wanted to know!
>>1831219
Obviously so he caninstill the illusion of choice in a story about a brainwashed mass produced meat sculpture bred to die
I just asked a mod on 4chan's IRC channel if they would expand the range of allowed symbols on /qst/ and he said "I'll bring it up", so here's hoping
>>1831219
What story did you expect? It's a story of a clone. I'm saying there is a chance of death given that you are playing a clone in the clone wars following the canon timeline with some liberaties.
What did you expect exactly?
Are quests with a fighting game aesthetic/theme dead? I've got a hankering to try and run a short one in an OC world that pokes fun at the absurdity of the genre, but haven't seen anything close to what I had in mind running on /qst/ lately.
>>1831433
Then it's a perfect time to run.
>>1831400
I'd rather know nothing, that's all. There are always given and assumable things whenever a QM explains what their doing, but uncertainty can be more fun. Even on a level of boring pragmatists some players like taking unreasonable risks with the assumption they'll be saved, for instance.
At the very least it sounds better than garbage, which gives me hope, and hope is terrible disease which must be purged from humanity. So that about covers it.
>>1831473
You can't know nothing about a Clone Trooper quest anon or any fanfic if you know the material.
Everything he said should be implied already. And also all he said was
>Your character will make decisions throughout the quest and things will happen to him because of those.
Which you know, should be implied because it's a damn quest.
>>1831452
Sounds good. I'll draft up some ideas and work out a schedule because I can't run right away. As for a cast or an MC...
>Fat fuck that's trying to slim down and get /fit/ through taking Tae Kwan Do classes at a McDojo
>Old Grappler guy that gets the itch to come back and "Teach these Spot-Monkeys how it's done"
>Boxer who encapsulates everything wrong with the sport today and wins either by time outs orpaying off the referees
>QT 3.14 that's totally naive about fighting and wants to win so she can springboard into acting/modelling/singing etc. etc.
>Normal dude who has no physical powers outside of punching & kicking the shit out of people REALLY FUCKING HARD
>Ambiguous Trap that hides their gender in order to fight so they can get the money for a Sex-Change
>Sponsored pretty-boy fighter that encapsulates everything wrong with eSports, "The /fgc/" and modern-day Capcom
>Fap-Bait Waifu that's actually Hard-As-Nails and takes no shit outside of the ring
>>1831509
That it should.
>>1831088
I'd rather die a hero knowing Empire fags would ruin the quest halfway through
>>1831886
>Halfway through
I feel like a good Clone Trooper quest would end with the Clone Wars. Sure you can make the jump to Storm Troopers but I feel like that's like a TV show adding unneeded seasons. End it while it's good.
>>1831886
>Empire fags
Traitor spotted
>>1832428
>Timekiller
Shitty waifufag spotted
>>1831886
Same
>>1831400
Posting once I get home. (5:00pm central)
>>1832494Oh shit my ID stayed the same usually doesn't. (phoneposter)
I almost broke my laptop this morning somehow so I really hope it isn't fucked. Only problem I saw right away was my USB port I was using for my mouse was bent a bit. Fuck I'm kinda mad right now. Also probably had to do with me getting like an hour of sleep.
>>1831555
Oh mate, you probably shouldn't do theTrapunless you want a full-on fetish quest about just trying to fuck it. Also don't have it as an option to be one either. Really fucks your quest unless you want to have a somewhat unserious slightlyOverlysexual with really weird tone issues if done wrong. Probably the best time to do a fighting quest with the McGregor/Mayweather fight just happening. (Although that was a shit fight)
>>1832508
Agree on all points.
Game doesn't sound like my cup of tea, but this is sound advice nonetheless. Especially about the McGregor/Mayweather fight timing. Free hype is best hype.
>>1831555
Look up Street Fighting Quest on suptg. It ran back in the day on /tg/ and was pretty popular. I even posted in in a couple of times.
>>1832508
Should probably post my trip so people know my quest and since I have a changing ID too.
>>1832539
>I even posted in it a couple of times.
Wow, that's quite a seal of quality
Any shoutouts to quality new quests? I'm really liking Artificer Quest so far, and I think SleepyQM did a good job with Metahuman Quest despite discontinuing it, and hopefully Abhuman Quest will be just as good if not better.
>>1832779
I wonder if SleepyQM and Sleepy Drawfag are the same person.
>>1832779
Wow. Wasn't expecting to get mentioned here.
Thank you.
>>1832789
Naw, I only run Abhuman Quest. I've also heard some people ask if I'm the same person as someone that used to go by SleepyAnon. But this is the first time I've used the Sleepy name.
And to any of my players that happen to see this. In case you haven't checked twitter. I'm running tomorrow, rather than today. At the same time too so at 12pm PST.
New Jedi Knight Quest thread.
We got our fucking lightsaber and are about to fuck shit up fr
>>1833047
>>1833047
>>1833047
want to make ww2 quest but with us isekai'd there. Any advice?
I am fine with us goin nazi. and was insiperd by hearts of iron
>>1833191
Stop before you ruin your name.
>>1833191
>Any advice?
Don't do isekai and play it straight.
>>1833191
Fuck isekai
Fuck going nazi
Both of these things are cancer
>>1833306
Don't listen to the rabble. Follow your dreams wherever they lead you, even if it's right into a garbage compactor. The only thing you can lose is time, right? Go for it.
>>1813581
>>1833368
>>1833368
Panzer Commander Quest is running for the week, again.
Do the people in the setting speak poorly structured Google Translate German?...Probably.
>>1833403
Pretty much this. The Mob will vote with their votes. If you get no players, no one wanted to play, but even the most cancerous quest can get 1 or 2 fans.
>>1833623
>>1833623
>>1833623
Hopefully this thing will work: https://brorlandi.github.io/StarWarsIntroCreator/#!/AKsBDoa6-FRJ-Jh8Flyb
Welcome! Come join the first post of Star Wars: Sons of Kamino where you take control of a clone, 9904, named Monk by his brothers.
>>1833661
Did it work? The link is supposed to send you to a title scroll not unlike that of the movies.
>>1833807
>>1833807
Do Your Best Quest continues! Join the mess if you want.
Teen Titans Quest is dead.
>>1833982
which one?
>>1833991
Teen Titans Quest.
>>1833982
Good riddance, shitty waifu quest.
>>1833993
oh shit... you mean Adam the gravity guy?
fuck, after morgan then adam. Hope battery is still alive
>>1834014
Yup. QM is dead as dicks.
>>1834020
ill believe in ManThor like i believe mini will be back
>>1833955
Shitty waifufag quest
>>1830841
>The next thread of Where Wolves Fear To Tread is up!
>>1830833
>>1830833
>>1830833
Thinking of starting a quest tonight where you command a german division during the invasion of the soviet union.
Any ideas for features? Interest? Would be cool to know if anyone's interested before I begin.
>>1835981
I would have two suggestions.
1: have a dice system in mind that works
And
2: have a clear end goal.
1836577
1836577
1836577
1836577
Abhuman Quest is now live!
Skullgirls quest is love right now!
>>1836907
>>1836907
>>1835981
How much do you know about the time period, and the overall history and planning of Operation Barbarossa? If you don't know a lot, and have several pieces of reference media telling you as much as possible, then whenever you fuck up you're going to be ripped apart by autists.
You don't have to be 100% accurate obviously but you're going to have to know the big things, and at least put across the idea that you're considering the little things too.
There's also no getting around the fact that your PC would be fighting alongside Nazis. So don't pussy out and make that not a factor. If the players don't want to be nazis or at least pay them lip service in a fictionalized history then they'd be playing the wrong quest.
Realistically, from a divisional perspective, you wouldn't be able to change the way Barbarossa went, and prevent it from failing. Because of this, it'd be more important to keep characters and dealing with unavoidable drama to be the focus, rather than trying to change the outcome of history; you can change history, sure, but if the player is just a divisional commander then the best they can do is do very well in a battle.
Now while I said you should know a lot about the setting and shouldn't deviate too far from history...
You do have the alternative of not doing that.
See, history autists can't help but look at things from a perspective of knowing everything. You will inevitably have people trying to game history from the perspective of 2017 instead of 1941. You can shut this down if you use the knowledge you have on reality to make an alternate Barbarossa, where any player knowledge will be significantly less useful.
Coincidentally you can say things will be different, and then you won't have to know as much about the real operation.
The next thread of Where Wolves Fear To Tread is up!
>>1830833
>>1830833
>>1830833
>>1838125
You face Raligos: Sovereign of Winds, and Deviant Soul of Mankind's Will.
Is Scribe anon alive?
I hope so, nothing will ever match the comfort of trawler quest on a rainy night.
So hey, if I have started a quest like years ago, but you never continued after thread 3. Then I should
>A Start again from the beginning
>B Continue where I left off with thread 4
>C Start from where I left off with a quick summary of what transpired so far
>D Pretend it's another quest
>E Write-in
>>1839981
Start over. At 3 threads the concept may have attracted some fans, but you didn't do enough to warrant any serious investments. Just take your concept, explain what it was, and get a fresh start to see how it runs.
>>1839981
What was the quest about?
>>1839984
Napoleonic-American Civil War tier magitech setting with some liberties of the tech.
MC is an officer of an expanding Empire that is controlled by a very elite collaboration of sorta-religious cults. (Think of Commissars from 40k) However there are some divide in the ranks as some members are disagreeing over how things should be handled. Plus there is the war of the expansion.
>>1839983
The question if I should start on very base, or in-medias-rex with the battle. Since during the first walktrough the players promptly murdered a primary antagonist on their very first vote. It developed interestingly, and totally off the rails.
It was one of my early QM lessons; don't give them options you think they wouldn't take, and don't throw an NPC at them you are not prepared to lose.
>>1840002
How high or tech are we talking? Mechs?
>>1840006
40k-esque.
cannons, revolvers, and occasional tanks
but for the rule of cool, you can go with bayonets and sabers and be valid.
Hey /qtg/, we just finished Chapter One of Legend of the Vault Dweller last night, and I'd appreciate any feedback from QMs or questers about anything in it - parts that fell flat, encounters/mechanics that could have been done better, the system of dice rolls, characters, pacing, presentation of information, anything. Or feel free to just get caught up for chapter two!
>>1828207 →
Also, Chapter Two will begin 8PM or 20:00 EST tonight in a new thread.
>>1840055
Do you draw porn? You should draw porn.
>>1840055
Pretty good start. Using real people as references for characters is a bit of a break from tradition but not really that weird I suppose. You could be a bit more descriptive in your writing, especially where dialogue is concerned, but what you've got going right now works. My main complaint is that it's difficult to tell who's saying what when there's more than two people talking.
Skullgirls quest is now live! With big trouble in little innsmouth.
>>1840380
>>1840380
>>1840380
Chapter Master Quest is running.
>>1817746 →
>>1817746 →
>>1817746 →
Help command a chapter of Adeptus Astartes in the original 40k realm of Sector Deus, in one of the oldest quests around.
Complete with a wiki full of information about the Ghosts of Retribution and their past deeds, in addition to the rest of the Sector: http://chapterquest.wikia.com/wiki/Chapter_Quest_Wiki
We also have a dedicated IRC, #RisingSons, which can be reached at this link: https://client00.chat.mibbit.com/?channel=%23RisingSons&server=irc.Rizon.net
For new players both the wiki and the people in the IRC can get you up to speed on the quest in only a brief amount of time.
Legend of the Vault Dweller Chapter Two has begun, thread:
>>1840925
An update on the Paladin of Avalon is up!
https://fiction.live/stories/The-Paladin-of-Avalon/-JRvxJl3loGBg9Bo64XE/31-The-Time-of-Ravens/CsKkNLXgsR8c5iMY5
So what do we have here, gentlemen?
Is Anime Delinquent quest dead?
Dark Empire will continue in ~7 hours.
Come by and deal with logistics and supply difficulties inherent in running a massive, galaxy-spanning navy.
>>1841809
shitty waifufag quest
>>1842433
>>1842433
>>1842433
Dark Empire is live
>>1842434
shitty waifufag quest
So are we doing anything for the cup this year? I mean all anyone complains about is the board being dead.
>>1843362
What board culture do we have? Every QM is their own thing and there are multiple communities within /qst/ with no central one.
>>1843376
I wish we had at least some board culture but honestly its like every quest is its own island. We just need some idea to bring everyone together so a culture can start forming.
>>1843381
We have /qst/-tan. Umm.. maybe that we all hate the mods?
>>1843381
If only there was a general or something where everybody discussed quests so they could form bridges between one another and build a sort of binding identity.
>>1843387
Plenty of anons don't give a shit about /qtg/ we need something to draw everyone in. Maybe an award show for the year?
>>1843396
People would call it biased. Also only 1 meta thread allowed before mods delete it.
>>1843412
It's so strange that discussion of quests isn't freely allowed on the quest board.
>>1843396
>>1843412
Awards sound nice, but how on earth could it be decided? Perhaps we could run a link to one in a qtg thread, then announce it later after the thread is dead. One thread for general topics, the other for discussion on those specific quests and their worthiness.
As for Mods, do they even exist in this desolate realm?
>>1843854
>As for Mods, do they even exist in this desolate realm?
Yes, but they mostly seem to only respond to reports after a good while.
>>1843854
>but how on earth could it be decided?
Strawpool?
>>1843854
The judges for the awards would have to be qm's who are known for good writing that aren't up for that award.
>>1843854
We should do, like, a podcast or something for the show.
Actually there's an Akun podcast Discord (pretty dead now) that we could use for this.
https://discord.gg/5PsqPA Hit me up @ SPUDS OF THE APOCALYPSE#3493
>>1843858
>good writing
That's not exactly objective. Who measures which Qms are good writers?
>>1843968
https://fiction.live/stories/Dogs-Of-War/qJgoT9v9vreEap4LG/home
This quest is pretty well written, imho.
Tfw you might not be able to return to your quest until next year.
>>1843396
>Plenty of anons don't give a shit about /qtg/
From what I've seen, lots of established (and new, for that matter) QMs don't really bother coming here. Personally, I like hanging out in qtg, but I think for a lot of QMs it has dubious value. Obviously a lot of people advertise in qtg, and I lurk for quests I might be interested in, but it's not clear how many players you pick up, if any, from advertising here. Not to mention you apparently run the risk of catching autistic herpes here like my quest has.
>>1844265
It used to be better (not necessarily good, but better), but months of autistic shitposting around the end of last year seemed to chase off a lot of the activity and few QMs that were actually positive influences in here, and it never really recovered. At least that's the impression I've gotten, but I barely pay attention to here anymore.
>>1843996
Why the fuck would we do quest not even on /qst/ for /qst/ awards?
>>1843996
I don't think you can objectively measure your own quest Spuds.
>>1845205
Forgot pic
>>1845205
Great waifufag free quest.
Shitty Waifufag QuestAmerican Arcana Quest returns.
>>1845736
>>1845736
>>1845736
>>1843854
>>1843396
Awards probably wouldn't work, but we could have like community events and things on the board. Like a bunch of well-known QMs could get together and do a collaborative one-shot and hype it up for a bit before.
They could even make it like a game where each QM has to change the genre each post or something like that.
This is just off the top of my head so it's probably a little shitty, but it could work.
>>1846784
Also, we should make it a drinking game.
>>1846784
>Like a bunch of well-known QMs could get together and do a collaborative one-shot
When has collaborations ever gone well?
>>1846904
I don't think it's impossible, but it would rely on a number of factors coming together:
1: Everyone being able to adapt to everyone else's QMing style. (How they use dice, general update speed and tone, etc.)
1b: If everyone can't adapt to everyone else's style, come up with a neutral style that everyone can try to hit.
2: Everyone having a consistent schedule to run. It doesn't have to be all at the same time, but that can be preferable.
3: Knowing what to expect depending on if dice are a thing or not: see point 1.
4: Knowing the general story that HOPEFULLY the players would follow. Or otherwise coming up with a plot that is very narrow yet allows for multiple individuals to maneuver, say, a number of characters after the same old object or the like.
It would take communication, planning and discussion in advance, but all jokes aside, I think it could be done. Just needs prep time.
I can see collaborative work being well between two QMs who are familiar with one another, but I highly doubt this would work in any larger crowd.
The vast majority of QMs are such flakes, and I'm including myself in that category.
>>1843624
nah /qtg/ is for PLAYING GAMES
whereas /tg/ is for DISCUSSING GAMES only
however discussing quests on /tg/ is still banned
cus you know, "Fuck you and your badwrongfun" - Mod
>>1847524
>"Fuck you and your badwrongfun" - Mod
If that was actually the case we wouldn't have gotten this board to begin with
Corellia. A world exchanged between the Rebellion and the Empire. A world alternately occupied and liberated, depending on who is asked. Lovely place for a party, don't you think?
>>1821051
>>1821051
>>1821051
Dark Empire. Come play the quest people are raving about!Shitty waifufag quest
>>1845761
American Arcana is still a thing.
>>1848020
>>1848020
>>1848020
>>1846904
That's why it should be a one-shot. This isn't workable on any kind of regular schedule, it'd be like a yearly thing if it manages to not suck the first time.
Kov suggested having like a qm challenge type thing on discord. Like give both QMs the same prompt and they make a one-shot quest out of it and at the end, players vote in a strawpoll which was the better quest. We could even make it a tournament if we got enough people, although I don't think we have that ability right now.
>>1848463
Can confirm. This is the original text. Basically acting as a tournament. The QMs write a story based off of a topic and we vote in a strawpoll. then the top (1/2X) of the QMs move onto the next topic until there is one QM left. This can be during Summer or Winter since that is the most active time on /qst/.
Topics can range from anything really meaning from the general topic of "Fantasy" or "Dragon" to having to not use a certain thing QMing usually does like "Silence, No Dialogue" or "All descriptions is told to you by another character" other tourneys could include creating systems or ideas themselves.
Awards and other incentives could include steam games or other things like money, admiration, unlimited waifus, art, other things...Not connected to the current topic, but yes, I'll continue tomorrow. I fell asleep when I got home from class and then got up and went to work.
>>1847804
shitty waifufag quest
Would one of y'all please go pick up Trick from Anonkun? He's worn out his welcome.
>>1848676
No.
You deserve worse so keep that mouth open for some more frothy, briny, beer-hued piss and be thankful it's not a bootyhole you're gawking at.
>>1848684
put your trip back on Trick
>>1848723
O shit how did u know it was me
>>1848684
I dunno, I keep reading this over and I feel like there's a motto for /qst/ in there. . .
>>1848676
Suck my dick faggot. This site is dead and so are you.
Omae wa mo shinderu