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Archived threads in /qst/ - Quests - 70. page

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GOOGLE DOC
https://docs.google.com/document/d/1ACsvfnMxbXimEnonZ7XjhAnH39wtPdshNxEUtojwKCA/edit
DISCORD
https://discord.gg/qswRcqd

Last time on SSNQuest:
You have survived the battle of AD-Leonis, repaired your ship, crippled one hostile corvette, and salvaged the remaining wrecks for all they are worth. You have rescued 600 crewpersons from various wrecks and cobbled together a makeshift outpost in the dead shell of a Heavy Carrier class ship.

After three days of waiting, you finally pick up several incoming drive plumes from the edge of the AD-Leonis system, your comms officer indicates that their transponders mark them as rescue and recovery ships, along with two escorting heavy cruisers. At almost the same time you receive a hail from one of the smaller ships whose Transponder code marks it as a ship belonging to the BIA or Bureau of Internal Affairs.

What do?
12 posts and 1 images submitted.
>>
>>1631062
>Hail the Ships and the BIA ship at the same time. Dont let the spooks board until we get near the other ships
>>
>Hail all of the ships at once.

You open a broadband channel and adjust the focus of your primary communications array to encompass the entire fleet, instead of tightbeaming your communication to the BIA ship, which appears to be the Flagship of this particular fleet despite it's tiny non-standard hull design. Eleven little signal boxes pop up on the comm board, indicating that the entire fleet has received your hail and are now listening.

What do you say to the incoming ships?
>Challenge them
>Report immediately on the condition of the fleet
>Call for immediate help
>Other/Write in
>>
>>1631203
>Report. Be a smartass.

"Took you long enough assholes"

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I made a mirror dungeon, when a pc went through a mirror, thier evil mirror twin came out the other end

If the mirror twin took damage or died, the pc who switched with the twin did as well

I love interesting puzzles for players to solve

Got any ideas?
2 posts and 1 images submitted.
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>>1630622
This belongs on /tg/, but that concept sounds interesting...

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>Welcome to Hyperion-131, currently under edict treaty 15432. Due to the Hyperion Sector being deemed a buffer zone between the Barhil Collective, the 5th Human Empire, and the Azkahanti Monarchy, the discovery of large amounts of naturally occurring Francium-223, a key component of Fusion Drives requires arbitration between the powers. During this interval, the Mercantile Council will develop extraction plants to be purchased according to whatever terms are negotiated between the three powers involved. During this period, the Mercantile Council are forbidden from extracting Francium-223, and the powers are forbidden from performing exploratory geological surveys or constructing extraction plants.
>Standard Diplomatic package for Hyperion-131
Right, so thats what we call a public face. All the powers are trying to take over the plants built by the Council, while the Council are trying to smuggle as much francium off-world as they can without being caught. And that's where you men come in.

>Who are you?
>A group of Volunteers of the Imperial Expeditionary Force, the most elite professional military in the galaxy, preferring laser weaponry, and good training?
>A squad of young Lords from the Azkahanti Monarchy Army, here to lead your lessers into battle and win glory and fame?
>Drones under the control of a Member of the Barhil Collective, whose lives are so sacred they barely ever leave their space ships, sending robotic armies to do their biding?
>Or a team assembled by the Mercantile Council, consisting of private employees and mercenaries, here to protect the Councils interests.
252 posts and 21 images submitted.
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>>1624643
This plays on a d20 roll under system. Once a decision has been made about faction, and we have at least 4 players, character gen and armoury links will be posted.
>>
>>1624643
>Drones under the control of a Member of the Barhil Collective, whose lives are so sacred they barely ever leave their space ships, sending robotic armies to do their biding?
>>
>>1624643
>>Drones under the control of a Member of the Barhil Collective, whose lives are so sacred they barely ever leave their space ships, sending robotic armies to do their biding?

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Twitter: @BeleagueredQM
Pastebin: http://pastebin.com/FEc6v8FP

Previous threads: http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=beleaguered+prince+quest

You are Prince Meirion auk Gwyrren, the only sane man in a royal family with dubious concepts of strategy, justice, taxation, and governance in general. You have made it your goal in life to keep your family on the throne and your head firmly attached to your body.

===============

King Connaught enters Reagan's castle without bothering with guards; after all, the castle is still on the grounds of his palace.

"Welcome, father." Reagan greets King Connaught with a curtsey and invites him into her castle. "Thank you for joining us to dinner."

"It's no burden," King Connaught assures her. "It's been too long since we spent time together, and I'd like to know why my new son-in-law didn't end up like all your other suitors."

"I have no idea what you're talking about, father," Reagan says innocently.

"Of course you don't." King Connaught snorts. "You just caused the messes. I'm the one who had to clean them up for you."

"I would expect nothing less of such a dutiful father," Reagan says. "Speaking of, I would like to introduce you to my husband's consorts and concubines, Lady Olwen auk Vaughan, Lady Seren auk Caunys, Eleri Lloyd, Esyllt Coleran and Delyth. And this is Prince Meirion's advisor, Myrddin."

"It's my pleasure to make your acquaintance," King Connaught says. He can hardly complain about how many women you entertain when Reagan is the one introducing them so directly.

Nimue came out of somewhere to look after the children for the evening, so you can focus on your business with the King over dinner. The dining room is in complete silence while the servants bring the meat and pour the wine, but as soon as they leave…

"I would like your opinion on a matter, Prince Meirion," King Connaught says. "Do you think I should abdicate and leave the crown to Reagan?"

>[Dilettante/1d8] "I believe that decision is yours and yours alone, your majesty."
>[Sovereign/1d6] "It would make things easier if you did, your majesty."
>"No, I don't believe so."

>You have an active crit on Dilettante.
62 posts and 13 images submitted.
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>>1627444
>[Dilettante/1d8] "I believe that decision is yours and yours alone, your majesty."

We got time, and Lord knows we got an uphill battle taking over this kingdom even with the King friendly to us. No need to piss him off.
>>
>>1627444
>[Dilettante/1d8] "I believe that decision is yours and yours alone, your majesty."
>>
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>>1627444
"I believe that decision is yours and yours alone, your majesty."

King Connaught stares with a judging eye. You recognize the look; he's trying to decide if this is an honest answer or if you're being ambiguous just so your answer will be interpreted as the one he wants to hear.

>Roll 1d8, best of three.

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Sorry about being dead for a while anons, I had shit I had to do and could only really focus on one quest.

Anyways...

Last Thread:
http://suptg.thisisnotatrueending.com/qstarchive/1478013/

Summary: In this quest, we're basically playing as a slowly mutating soviet named Stojan and an American spy called Douglas Bison. Who is a half-man, half kick-ass minotaur.

Character Sheet.
Attributes affect how fast you learn skills anons.

Stojan
Werewolf

Above Average Strength.
Above Average Agility.
Moderate Intelligence.
Moderate Wisdom.
Below Average Charisma.

Skills Each plus or minus is the modifier given.

+++Stealth
++Firearms.
+Saboteur
-Fistfighting

Weapons

Karabiner 98k
High Damage
5 Ammo (1 shot fired, has 3 reloads)
High Accuracy
High Range
Slow Reload (3 turns to reload)

Currency
50 Reichmarks. (+50 from Resistance per day)
40 Zloty

Douglas
Werebull

Great Strength
Below Average Agility.
Low Intelligence
Low Wisdom
Above Average Charisma

Skills

+++Stealth
++Firearms
+Saboteur
-Sense Motive

Weapons

Thompson Submachine Gun
Moderate Damage
6 ammo (4 shots fired. Has 2 reloads.)
Low Accuracy.
Low Range
Fast Reload (0 turn to reload)

Remington 12 Gauge Shotgun
Very High Damage
7 Shots (20 remaining Buckshot)
Low Accuracy
Moderate Range
Moderate Reload (2 shot reloaded for every turn invested.)

Anyways right now anons, I kind of want a personal opinion...

Who should the quest focus around?

>Douglas.
>Stojan.
>Both!
70 posts and 1 images submitted.
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FUCK YOU OP
>>
>>1623187
>Stojan.
>>
>Stojan.

Chaos McSirman, if your in this thread at any point, are you keeping the remains of your Worm Quest notes? I'm not satisfied leaving that dead.

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You are James Baker, a wild card according to the strange man known as Igor. Over the past few days you have moved to the town of Birchland with your Great Uncle Carson and started school. You've started to learn more about the town and made a small number of friends. School quickly got weird as you learned of a crack leading to another world that you believe is tied to your own.

More worrying was during an assembly was the green smoke flowing from The Rift and the strange, impervious wooden door within. Students and teachers at your school have begun acting stereotypical and forming cliques when from what you know it was a normal school before. Whatever these shadows creatures are doing to people you have to stop.

Most recently you had a fairly normal weekend with book reading, having sandwiches, and going to church. In The Rift you and the others found another camp and are fighting a group of strong Shadows.

Announcements: https://twitter.com/TheCrabQM

Persona Pastebins: https://pastebin.com/5H95E8gL

Previous Threads: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Crab%2C+Persona

Discord: https://discord.gg/CkH8dwp
220 posts and 34 images submitted.
>>
https://www.youtube.com/watch?v=CNpdA16z1yU

This Flaming Shadow is on it's last legs, you can feel it. The Shadow let's out a cry, forming small flames in each of it's eight hands. "All of you just die!"

Flames launch out in all directions at the three of you. Ms.Brown is unable to dodge any, but they seem to not bother her too much. Martin is less fortunate, getting struck by two of the flames flying at him. Three more flames fly at you and you keep up what you did earlier in this fight. With a quick bend of the legs you spring yourself out of the way at the last second, dodging the attack.

As Martin nearly doubles over, he holds out his glowing hand. "High John, again!" he cries, having the robed spirit fire another bolt of lightning at the enemy.

But it still stands. Thinking fast you pull the book to your hand, "Valkyrie, to me!"

The woman riding along her horse looks down at you as she is summoned. "Allow me to vanquish this foe for you."

In a swift motion Valkyrie crosses her swords as the horse charges. Before the Shadow can react, his head flies off. Valkyrie fades back to wherever your Personas go as the head and body melt away.

Ms.Brown stands up straight slowly, looking over the battlefield, "Well, that was more difficult than expected."

>Party Level-Up!
James: HP: 38% SP: 71%
Martin: HP: 48% SP: 56%
Brown: HP: 36% SP: 78%


>You are ready to go back now
>Maybe you all should relax there
>We did it though, go us!
>Just go sit down in the second camp and relax
>Write-In
>>
>>1621307
>>We did it though, go us!
>Just go sit down in the second camp and relax
>>
>>1621317
Second

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What do you do?

>if I think something is too much, even for this, it's not going to happen
>If I Simply don't want something to happen, Its not going to happen.

Other than that, it's up to (You).
52 posts and 12 images submitted.
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>>1620889
Start singing about being in a boat
>>
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>>1620893
Sorry for the late reply, but here you go.
>>
>>1620907
Check our inventory.

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You're in a massive glass tube along a wall in a pristine, white room. You realize immediately that you're having your first thoughts.

>Choose only one

>Who am I

>What am I

>Where am I
16 posts and 3 images submitted.
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>>1627945
>and roll 1 d20
>>
Rolled 13 (1d20)

>>1627945
>Who am I
>>
>Who am I
>13/20

Thoughts come rushing into your head faster than you know how to comprehend them. Thinking abstractly for a moment, you wonder;

>"Do I have a head??"

Your hands scramble up, groping along your firm, hairless cranium.
What a relief.

With a start, you realize a mirror has risen from the floor in front of your tube, with a cartoonish cutout of what you reckon to be a regular sized person jutting out next to it.

You're a great specimen of a human, completely colorless, and with a robust and pristine symmetrical face and body. You could be a model or a professional athlete, you imagine.

Suddenly, the fluid begins to drain from your container, and the glass encasing you lowers with it. Stepping out, the human cutout begins sliding on a rail out of the room.

Following it through a labyrinth of corrugated tunnels and and arches, you arrive in a final room where the door does not open on its own. You hear a lock snap shut behind you. The cutout waves at you, then remains still.

With a heave, you pull open the final door, exposing the outside world.

>Roll 1d20 for the world beyond.

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Good Morning, Evening and Afternoon to all 10 people that are on /qst/!

You are Xavier Lewis, Doctor, Friend, Leader, and Badass. You are originally from Chicago where you worked at a small clinic, until the apocalypse thrusted you into a Brave New World full of danger and lawlessness. You looted your way through the Windy city with your two friends and made your way to the small town of Stronghurst, Illinois.

There, you met many strange but interesting characters, and successfully enacted a coup to instill a General with probable illusions of grandeur. From there, you have risked your life on multiple occasions for the good of your town, gaining you both injuries and fame.

Now, you’ve met some computer genius who has government secrets about a triumvirate, a German doctor who seems like she never has been outside of a lab, and you’re on your way to meet a man who is supposed to be "well" versed in education.


Here are the compiled threads so far
http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=From+Ashes+to+Gold

Here is my Twitter
https://twitter.com/FATGQM
76 posts and 16 images submitted.
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>>1620746
You walk out of the General’s house and into the street. You see many people walking from place to place, carrying bundles of whatever is useful in a post apocalyptic town, some carrying adhoc weapons and guns, probably on patrol duty. You try to take a closer look at their melee weapons and find them laughable. Most of them are basically either just plain kitchen knives or knives wrapped to poles. If you were to be attacked by any serious horde, or a band of raiders, there wouldn’t be much to stop them.

While the General did direct you towards someone called Tobias, who is supposed to be at the Middle School, you could certainly get away with spending a few hours talking to others.

>Lets just mingle with the general populace, get our name out there.
>Why don’t we see what Peyton is doing
>Miller might be doing something interesting
>That German doctor might be worth getting to know better
>It would be nice to actually get to sit down to talk to Andrew
>It’s not good to push back this work. Let’s go find this Tobias guy
>Other
>>
>>1620749
>why don't we see what Peyton is doing
It'd be good to check on the infirmary and we haven't chatted with our childhood friend in awhile, make sure he's not going crazy or anything
>>
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Rolled 6, 13, 34, 30, 54, 7, 86, 28, 87, 87 = 432 (10d100)

>>1620746
THE Quest have come
So have I

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Twitter: https://twitter.com/MercCommand

/tg/ Archive: http://suptg.thisisnotatrueending.com/archive.html?tags=Kantai%20Collection%20Pacific%20Strike
/qst/ Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Kantai%20Collection%20Pacific%20Strike

Other Quests: https://pastebin.com/TrNWfAke

You are the former United States Navy warship USS HOEL, now returned as a shipgirl and ready to kick Abyssal ass!

After what turned out to be a rather wild night of dress up with Yamato, Yahagi, Anna, Paz, and Sam, you had gotten quite fatigued due to having recently come off of a harrowing mission and things had gotten quite fuzzy after that.

You groan as your eyes blearily open, and it takes your groggy mind a few seconds to realize that you were warmly snuggled with...

>Anna
>Paz
>Yamato
>Yahagi
205 posts and 35 images submitted.
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>>1628088
>Submarines
>>
>>1628088
>Yamato
>>
>>1628088
>>Anna

Botetiem

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Previous Thread: >>1597485

. New players are always welcome!

In this quest you assume the role of an aspiring student who is about to enter the Mageknight Academy. You must hone your skills, make some friends (and perhaps also some enemies) and fight battles in order to prove yourself worthy of graduating as a fully fledged Mageknight! Each year (every 100th turn) your character will be tested by the academy to see if your character is progressing well and meeting the Academy's high standards. After the 3rd year your character will head off into a their first mission for a final test.

How to Join:
New players must fill out their character sheets. The sheet must include the following information:
>Anyone can join at any time. Latecomers and laggers are given bonus action points to catch up with the other players.
1) Your character's full name
2) Your character's backstory, appearance and any other useful information.
3) You are given 3 Skill Points. Choose 1 starting spell and 2 other skills or spells.

How to Play:
1) Each turn you will be given 2 [Action Points]. Post your character sheet and your chosen actions along with a 2d100 roll.
>Normally your roll must pass the [Difficulty Challenge] of 25 in order to succeed.
>Getting a 10 and below is a [Critical Failure] while 91 and above is a [Critical Success]
2) All players must wait for the "TURN GO" post before submitting any actions posts. After which you must post your actions only to that post.
3) After all actions are processed and a new turn begins, update your character sheet.

Acquiring and Improving Spells & Skills:
1) Study, research, explore, train or take classes to discover and learn new spells.
2) Training an already learned spell or skill will raise it further to the next tier once enough [Progress Points] are accumulated.
4) The progress threshold is based on the Fibonacci sequence (1,2,3,5,8,...)
>Usually Spell and Skill tiers are named as Basic => Intermediate => Advanced => Expert => Master
>Alternatively you can label the tiers as T1, T2, T3 and so on.
>Passing the 1st year exams unlock Tier 6 to 10; 2nd year exams unlock Tier 11 to 15
>Progress threshold needed for the 6th tier and above becomes a stable 10 points.
89 posts and 23 images submitted.
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Spellcrafting:
Spellcrafting involves fusing spells with various skills, knowledge and even other spells that your character has learned together creating a new spell or skill.
>The name of the resulting new spell will be determined by the QM. By default it will be "Cast A B C..."
>Your dice roll will affect the result of the spellcrafting. Lower rolls will result in weaker or negative version of the intended spell and vice versa.

Social Interactions:
1) Role playing with other players is a free action. Role playing with NPCs, however, will cost an action point to do so.
2) Collaborative Player-to-Player actions like trading, tutoring and PvP, will cost an action point to do so.

Combat:
1) The battle starts with an initiative roll by each player. This tells the order of the actions of each player in the round. The initiative roll also resets every round and a new initiative roll will be needed every turn
2)The next phase is the attack, where the player with the highest initiative roll gets the chance to take an attack action. The player he attacks can also take a reaction and attempt to block, dodge or even counter attack with a spell or skill.
3)To land an attack, the attack roll must be higher than the defense roll. After landing a hit, The damage is calculated with relevant skills and traits using a 1d(1+ modifiers) roll.
4)This continues as everyone gets a chance to attack, resetting the round and this will be done until a player gets downed.
>>
Links of Importance:
Website: https://sites.google.com/view/mkam/home
List of Previous Threads: http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=Mageknight
Basic Rules: https://docs.google.com/document/d/1bsZQwXen2cxxNOns3dqWRC86FdliXxKi-brEXTBQtWE
In-depth Rules Explanation: https://docs.google.com/document/d/13unrqxqUiX3G0rau6CpEu7Pd5FxEsXz54pfVS9PfGEs/edit?usp=sharing
NPC Database for Madrid: https://docs.google.com/document/d/14Rf_RGpYIs0cdy1eUYYs-hr8_hqVaLrkSSvbzACtoFI/edit?usp=sharing
Discord Server: https://discord.gg/pEEkNkr
>>
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[===Madrid News===]
Brave Raccoons
Brave Raccoons have saved the day. Earlier today a masked man attempted to kidnap children from the local elementary school. Before the evil individual could lure any children into his black tinted van, These Heroic Raccoons have been hunting this very villian day and night, spurred into action for reasons unknown. After a pitch fight. The masked man ran away from the scene of the crime. The children are safe and sound.

The holy order is official asking for any information of suspicious masked individuals to be report. The local cosplay store owner has been brought in for questioning. Jason Vermins, the owner in question, had this to say “I don’t do that. I play a villain sometimes, but I’m not actually a bad guy. Whoever attacked those kids has got to be a creepy [sick] mind.”


>Missing 17 y.o. Prodigy Student
Several Police Officers of the Madrid Police Department have conducted a search operation on the immediacies of the Mageknight Academy of Madrid amid an ongoing investigation into a 17 years old student disappearance. Authorities used the help of tracking hounds to try to locate the missing student Kassandra Silvestri.

Kassandra’s Roommate reported her missing a few days ago after she noticed that she didn’t came back to her room after a long session of studying in the Academy Library. Her roommate stated that she was working on the research of a new alchemical formula so she has been pretty busy studying. Athena, the librarian golem, reports that she saw Kassandra leaving at the closing time of the library.
Kassandra Silvestri is a prodigy student, by the age of 16 she won the National Alchemy Contest and got the Coughlan Scholarship to attend the Mage knight Academy of Madrid. There will be a search party tomorrow at 10:00 p.m.

>>1581818
[Dania Nanato]
>6
>Train more Unarmed Combat, spar with members of the club!
You walk into the club meeting dojo. It’s dark, you hear a swiping sounds. You’re in a fight for your life. Wild swings one after another in this battle. You’re scared. You climb onto a storage crate as the enemy continues to clink and clack his metal about. Your foot meets with a heavy fire that casts no light. You scream. The lights come up. Your leg is a blood stump as the student before you is horrified at this mistake.
>Gain [Blood Stump]: DC of all actions that require functioning legs is now 40 until you fix this. Via tech or magic
Have you ever tried to walk without a leg?
-20 is pretty large
^ i changed it to a dc. The thing about -20 is that chances of a crt fail is large. You can give a dc +20 which would be better because getting a crit fail is a bitch. This was the problem with crit fail Hayley before. She ended up getting crit fail after crit fail because of the stacking negative modifiers. Soon ended up quitting

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You are a new teach in a rural school.
You are being employed as the major of your dept.
This is a quest of a bright new faced teacher with radial ideas and soft heart for the future citizens he will teach.

The beginning of the school year will see you teaching 30 students with various problems and issues. The school has an older principle with an iron hand for discipline, a nurse with a soft heart, and roughly 6 full time teachers. They are supported by two on call subs, a grounds keeper, and a janitor.

What is your Dept?
Social Studies / Math / English / Science
41 posts and 3 images submitted.
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>>1622381
Social studies, big fans of KHAN!
>>
>>1622387
Ah Social Studies good choice

World History
Government
Arts (cultural and free form)

During your dept meeting, in the room you now have the help of Grizzled War Vet, and Hippy Chick Teachers.

The Grizzled Vet demands to take world history and focus on all the wars, from Rome to WW2. While Hippy chick has volunteered to take arts and government

>Assign Teachers. You, Vet, Hippy Chick
>>
>>1622442
Make the hippie chick take the arts courses, the veteran can take History because muh romans, and we can teach politics

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You are one of the First Men, the descendants of Nomads who had wandered to this new continent. However conflict was rife between your people and the original inhabitants of these lands. In the Red Mountains of the South your people had allied themselves with the Giants in a ruthless fight against the children of the Forest. The Slaughter was brought to an end when the children had summoned an enormous storm and severed the First men from their old homes. The Alliance between them and the Giants crumbling a new conflict was brewing.

In the Riverlands to the North, the First men were enslaved under a growing Giant Population. The Farming techniques the humans had brought with them had led to growth amongst the clans of giants living in the Mountains of the Moon, as well as those that dotted the Westerlands. The growth had led to conflict amongst the clans, and now the riverlands and their inhabitants were embroiled in a war.

In the north the Giants lived reclusive solitary lives among the snow, herding mammoths and peacefully trading with the small population of children that called the fine forests home. The First men here had begun to convert to the Forest faith over the old Pantheon that they followed back on Essos. The religious tension however was becoming too much and small tribal wars littered the frost covered grass as the latest winter came to an end.

In this age of Conflict you are the Heroes who will be remember, be it for your foolish actions or Heroic deeds only time can tell.


Character Sheet:

Name:
Age: 14 - 34
Sex: M/F
Background:

Stats:
You start with one in each and add the d5s to increase your starting stats

Physical - 7d5
Constitution: (6 health per)
Fitness: (+1 per)
Stamina: (rounds you can fight without penalty, -2/-3/-5/-7/-10)
Appearance: (+2 starting Reputation)

Mental - 4d5 (+1d5 for age 24+, +2d5 if your 34)
Intelligence: (+1 to complex actions per)
Wisdom: (+1 to simple actions per)
Fortitude: ( Morale / counteract wounds 2/4/6/8)
Charisma: (+1 to inter-actions per)

Your starting location, inventory, abilities and followers will be based on the background.
77 posts and 6 images submitted.
>>
Rolled 4, 4, 2, 2, 5, 5, 5, 4, 4, 4, 1 = 40 (11d5)

stats
>>
File: GOT 3.png (8MB, 8282x6906px) Image search: [Google]
GOT 3.png
8MB, 8282x6906px
>>1624519
I forgot the discord :P
https://discord.gg/W82cW7n
>>
Rolled 2, 4, 3, 3, 3, 1, 1, 4, 2, 1, 5 = 29 (11d5)


File: Mask.jpg (22KB, 630x630px) Image search: [Google]
Mask.jpg
22KB, 630x630px
''The First Steps are always the Strangest''

It is with a start that you awake, the whining of your alarm clock blaring in your ear. Normally it would be this that wakes you up but instead it is the last few threads of whatever dream you found yourself in the night before. By now many of these dreams would be little more than fading sensations but this?

You can still hear the chanting and feel the prickling feeling of ''Something'' crawling over your skin…

Shaking the thought away you slap off your alarm before going through a mental checklist to clear the last dredges of fog and sleep from your head. Tensing your arms and legs you still have all of those in place, lanky and pale as ever you no-doubt assume. Bringing your hands up to your eyes you wipe the crusts from them before looking up at the familiar, unadorned ceiling of your room.

For a brief moment you remember your nightmarish dream and the distant abandoned warehouse ceiling, rusted iron struts echoing with the sound of…

No! No more of that. Back to your checklist.

>Your name? What’s your name?

>A.) Millard Lobb
>B.) Peter Reilly
>C.) Alexander ‘Alex’ White
>D.) Other
528 posts and 69 images submitted.
>>
>>1621991
>>C.) Alexander ‘Alex’ White
>>
>>1621991
>C.) Alexander ‘Alex’ White
>>
>>1621991
>Alexander ‘Alex’ White

File: 1498621983352.jpg (242KB, 1400x987px) Image search: [Google]
1498621983352.jpg
242KB, 1400x987px
Whats up you guys! CursedQm here with another installment of Undead Quest. This has gathered a lot more interest than I thought it would so im here to torture-entertain you once again!

Last thread
>>1610256

Last time we began our journey as a newly risen vampiric undead. We terrorized bandits, nearly got gibbed by a low level mage and fought a group of bandits in one on four combat. Our supply of minions grows to include a Ghoul, a Risen and a rather skilled Revenant.

What shall we do/kill tonight?
481 posts and 16 images submitted.
>>
Steve
>>
>>1620769
Or could amass a legion of undead and subsequently take the empires on with it
>>
>>1620769

Let's add more to our lair, spot for hiding corpses and a secret and convenient entrance to use

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