Come and enter the World full of technology and magic, follow along as you the player interact throughout this Galaxy and be amazed by many things.
Enter
>>57443
Welcome, new person, I am G.U.I.D.E, which that means Guidance Utility Intelligence Droid throughout this environment, I'll be helping you today, but first, I will need your name, if you don't mind.
>Type your name
Dog, my name is dog.
https://www.youtube.com/watch?v=XpJEg6MTPzc
You wake up.
You're lying on soft, short grass next to a thin strip of beach. The land seems to curve around as if you're in a small bay.
The water is as still as glass and the sun seems to be rising.
Your mind is foggy and you can't seem to remember anything. You can't remember how you could have possibly got here. You can't even remember who you are.
What's the first thing you do?
>>40693
Check crotch and anything else on our person to determine identity or gender.
>>40693
Wonder why the world looks like a Central Asian flag.
Seriously, look around the beach for any boat wreckage.
rotate the world to the left 90 degrees
You are wandering around some place.
What should happen?
>>39814
is that a cliff?
Jump off the cliff
>>39814
You need to jump off the cliff.
>>39814
An event too odd and radical to comprehend
Earlier today, Bruce Wayne announced his plans to rebuild Gotham's slums and help hundreds of poor, displaced citizens get their lives back in the process. It's an admirable idea, sure, but fat cats like Wayne don't know how it works in Gotham. You don't try to revive what's dead- you just cut it away.
My name is Danny O'Neil. I used to work for the Falcones before the Bat took 'em down, and now I'm a bit of a freelancer. Right now I've been based out of the slums, working on a little project of mine. It took the better part of a year, but I managed to put together a convincing Batsuit, kevlar lining and everything. Problem is, when Wayne's workers come to rebuild this place, the cops will find out I've been squatting, so I'm making my move tonight.
Wayne is throwing a fancy gala in his tower tonight to raise funds. I'm gonna get in there, dressed up as the Bat-freak, take Wayne and collect a sweet ransom. I'll skip town and escape scot-free, with Bats taking the fall.
Just gotta make sure I don't run into the big pointy-eared guy himself.
>>29428
Does anybody else know about the plan?
Alright, it's go time. The tower's up ahead, and the party starts in half an hour.
Before I make a move, I get a call from Rhiannon. "Hey, Dan. Where the hell have you been?"
>>29442
I've been keeping it a secret, but my ex-girlfriend Rhi's been noticing my absences. Asking to stay at her place that many times may not've been wise.
"What did I miss?"
>>30000
This!
The dim light going trough the holes of the stony roof of the caves is not enough for you to discern the face of Leader as she runs alongside you.
As the tunnel drifts you notice it splits into another path.
Leader keeps drifting and everyone follows, but you manage to notice a haremhorn stood behind alone at the entry of the pathway.
No one else noticed; not even the hornmothers or haremhorns right in front of her.
The last you see of her is her flowing black hair vanish in the branching path, and soon templars follow.
For a split second you glace at the enemy; black crosses for eyes in a gray box and metal all over their body, holding black steel in an odd manner; horns nowhere to be seen.
You keep running, your horns heavier and your back stinging; the sound of two brief explosions making you forget that.
It seems she won you a little time.
>>44415
You are an old himehorn, a very tall hornmother; a former Leader that abdicated due to mental illness.
Sometimes you get paralyzed and start dreaming instantly, warping your perception of reality; sometimes it’s very hard to notice.
Time flows on as you sleep, but you are ready; the contraption attached to your left hand will wake you up should you press the tiny central wire.
It hurts a lot.
(At any time during the quest choices you can use the
>Pathfinder
in order to wake up. Beware; each use makes it less effective, and it may take more than one stab to bring you back. You can use the Pathfinder alongside other choices as well; but the pain is numbing and may make things harder.)
It seems that ever since Leader rushed into the tunnels you’ve been heading straight to the nursery.
Besides being where most of the smallhorns are, except for the ones the haremhorns usually bring to the library (most of which are in your group, screaming and crying) there’s a mandatory secret exit pathway there.
You arrive at the hornmother’s lounge, and it takes not long to notice two lone hornmothers staring at you, surrounded by painted walls of bulky musclehorns and cute looking round tables filled with food and wine, one holding a card over her head, mouth wide open while you bend on your knees gasping for air,
Leader not much happier than you at your right.
Then you take a deep breath and rise carefully not to get dizzy, and turn to her.
>What path will you take?
Although you were worried about Ana, you were also worried about Eri. You saw how poorly she deals with confrontation earlier and you won't let her walk home alone like that. "Let's go Eri, I'll walk you home."
"O-Oh." She looks to you with surprise as she blushes. "You want to walk me home?"
"Yeah, I can't let a girl walk home alone at this hour!"
She looked quite happy when you said that. However, she refuses. "Ah, actually, this is where I'll be staying tonight, so you don't have to walk me home."
"Here?"
She nods her head. "Yeah... My mom still haven't texted me back that I can come home so I'll be staying here. Thanks for the thought though, I really appreciate it! It made me quite happy."
[ ] "I see, okay then."
[ ] "Then... Then I'll stay with you until you get home."
[ ] Custom
Previous: http://suptg.thisisnotatrueending.com/qstarchive.html
>>31596
[X] "I see, okay then."didn't we already vote on this
>>31596
>invite her to spend the night at your aunt's
Previous thread: >>2903
I have work days for the next three days, so update are likely to be sparse for the duration of this thread. Even so, I decided to start a new one based on my own flippant whims. If this quest should vanish from the board, keep an eye on my twitter, brianraddatz, for future updates.
Check out http://darksquid.org/titmouse/ to see the adventure so far. The site isn't anything fancy yet, but it'll do the job for now.
>>29401
Go explore the rest of the village
Rolled 7 (1d10)
>>29401
Put on the Sun Wizards hat and draw on a douchey moustache and goatee combo.
Pretend to be chad and go with Gnat to infiltrate the wizard school and steal reagents.
Janey didn’t realize when she was invited to audition to be a wild n out girl that she would have to fight someone to the death for her spot. She figured “oh it’s just another MTV background girl job”. She was reluctant as they forced her through a fitting, dressing her in typical trap queen ghetto fashion. It wasn’t long before her name was called, finally stepping into the Wild N Out battle floor, the light was blinding as she raised her hand, stepping into the arena she looks forward.
>who is her opponent?
Goku ss2
>>55558
"Wha..what the fuck? you're a real person?!" Janey was shocked, her eyes wide as she looked at the huge hulking blonde man with spikes for hair, looking utterly ridiculous with over exaggerated muscles. She pauses as she stops at the entrance, looking around. "There must be some kind of mistake! I'm supposed to fight some other girl auditioning!!!"
>suggestions on what happens next
>>55601
Fight
You, GREGG CASEY, wake up in what appears to be a cell of some sort. What do you do?
>Slip through bars because i'm a 2d drawing
>>52343
If it were only so easy. Despite your TWO-DIMENSIONAL BEING, you seem to exist in a TWO-DIMENSIONAL EXPRESSION OF A THREE-DIMENSIONAL UNIVERSE, meaning that you have some sense of depth, but cannot take advantage of it. Boring!
Remove that darn band aid
Onii-chan I'm cold, could you warm me up by utilizing the effectiveness of social media sites to help our kindly fair-skinned elven friends spread their anti-dark elf propaganda by mining the internet for all the topographical data you can find relating to their homeland, from which you'll create a set of immersive data visualization tools where through a chain of well disguised logical fallacies and misrepresented data you'll come to the conclusion that dark-elves are a man-stealing, matango-sympathizing, mud-skinned breed whose sole purpose is to bring civil, economic, and ecological disruption to the woodlands, in order to rekindle the fire in the elves' crusade all so I won't have to turn in my paper on the analysis of major events in diplomatic history of the last century to my boring dark-elf history teacher next week?
<blue>As the good brother you are you decide to aid your sickly imouto in her quest. To do this you start by:</blue>
>Heading towards the woodlands and investigating the practices of elvenkind
>Going on twitter and starting drama
>Taking a ride to your sister's school to talk to her teacher
>Write in
Current amount of dissent: 5%
>Taking a ride to your sister's school to talk to her teacher
I fundamentally take issue with the fact that this isn't spelled Zombimouto
>brush her teeth
>yes like in the anime
Someone had to be the first to post this, so screw it- we do it live!
Will a loxo game ever survive to maturity?
Will mindflayer quest return?
Why have both vampire quest OPs gone mysteriously missing?
(animal)-folk chart when?
All this and more!
Also, will I be elected modship of this new board?
>>29397
Eh, I'm thinking of running a Civ quest later today.
EPISODE 3
PREVIOUSLY, ON SKELETAL OUTCAST QUEST
>You, who you decide to name Steve Rattles McBones M.D, aka Skeletor, wakes up
>Weeb catgirl (Who you later know to be named Absolut) calls your her master, you bullshit your way to not get killed
>You obtain an odd relic called a Controller, which allows you to influece other people
>You discover that you have a magical inventory in your eyesocket, and you can mana-charge shit by shooting them out of your fucking eye sockets
>You go to a Keep, owned by a weeb clan of adventurers called The Millennial Fold Clan
>You meet the tailor, an artist named Cointreau, you later decide to confess your profound love for her on the streets for some reason
>Catgirl massacres the Shogun's guards, and ties the Shogun up, where you use the Controller on her
>You now own the Clan, which you now call Clan GreySkull, and are on the first step to world domination
>That's it, that's literally all you need to know
>>4821
http://suptg.thisisnotatrueending.com/qstarchive/4821/
Your name is Steve Rattles McBones M.D, also known as Skeletor. You are the Lord of Clan Greyskull, and have a force of 3000 individual adventurers to your name.
What do you do?
>>28984
Make a speech to introduce the clan to their new leader
Forgot to add this in the OP:
>We will only be using a single, d10 (dice+1d10 in the Option field)
>>I'm giving it a 20 minute stall time, minimum 2 players, any longer while waiting for a post or a second player, and the thread will be abandoned
>Also there will be no special formatting in this thread, since appchanx can't even display them anyways
>>29003
Heroic speech needed to inspire new troops.
And gain favor with tailor.
"Um, I kinda feel like I missed something"
http://suptg.thisisnotatrueending.com/qstarchive/44395/
Maybe this!
The floor of the kitchen is leveled in wood planks so the haremhorns can reach the higher things in the shelves without worrying about slipping from the ladders or the tiny chairs they use for a lot of things, since there's not enough space sometimes and going from room to room is tiresome and slow.
You don't want to lift your gaze from the floor; you just want another second, just another second again.
You don't feel ready to face reality, but a powerful blow on the door the musclehorn and the haremhorns are blocking with everything they reminds you mercilessly that you are here, now; and that there's no running away from reality, not for long, not now.
You clench your knife with strenght.
You are an old himehorn, a very tall hornmother; a former Leader that abdicated due to mental illness.
Sometimes you get paralyzed and start dreaming instantly, warping your perception of reality; sometimes it’s very hard to notice.
Time flows on as you sleep, but you are ready; the contraption attached to your left hand will wake you up should you press the tiny central wire.
It hurts a lot.
(At any time during the quest choices you can use the
>Pathfinder
in order to wake up. Beware; each use makes it less effective, and it may take more than one stab to bring you back. You can use the Pathfinder alongside other choices as well; but the pain is numbing and may make things harder.)
It seems the Templars have gained on you; they could come from the food warehouse below at any time, and as the explosions resume behind the door (you briefly praise your hindsight in making them hard and sturdy, much to your hornmothers anger (it was still was funny watching them team up to open them)) you realize you don't have the luxury of time anymore.
Battle still rages on elsewhere in the caves. You bite your lip with a newfound rage, and decide you neither have nor deserve the luxury to mourn; there will be a time for that later. You'd rather mourn as less than now... it still takes a lot of strenght.
You walk up to the panicked hornmother crouching in a corner, her head hidden on her knees, sobbing slowly coming from underneath, smallhorns shaking on her arms.
Right now, your group can either head straight to the nursery or go trough the bathroom first, just in case anybody else survived. You could go to the deposit to the west, but as of now it would be a brutal, pointless waste of time, were not for the food and resources.
After all, you rushed from the kitchen to save as many smallhorns as you can; to save the future of your herd. Leader stared at you; your lip is bleeding. The hornmother rises her eyes at you, smallhorns shaking on her arms, as the door behind you speaks loudly.
>"We made it this far. Let's go! The nursery is right after this tunnel!"
>"Leader, we should head for the bathroom. We would not be wasting too much time; there could be others."
>"We should head to the deposit. We won't last much anywhere else without food."
Twitter: https://twitter.com/bookerman32
Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Dark%20Gate%20Academy
Quest Theme: https://www.youtube.com/watch?v=_2Nj8OxYLTw
Far off, nestled in an otherwise small Japanese town lies the Dark Gate Academy. An institution of tremendous size, the Academy holds a long kept secret. Unknown to the outside world, this unseemly town is home to a tear in our reality. A gate between our world and a bizarre dimension known as the Darkworld. The inhabitants of this hellish world breach this gate and attempt to flood into our reality and spread throughout the world on a regular basis. However, the Dark Gate Academy is home to students of truly extraordinary abilities. The ability to sense the presence of these evil Darkword creatures, and defeat them in combat, sending them back through the gate.
They cannot close the rift between our world and the Darkworld, but the students and staff of Dark Gate Academy have dedicated their lives to using their amazing powers to hold back the darkness that plagues our world, even if it costs them their lives. They have risen up to the challenge and in secret have become great heroic defenders of the world as we know it.
You... are not one of them. You are a transfer student. There was a bit of a mix-up.
>Previously on Dark Gate Academy...
You arrive at Dark Gate Academy, and with a history of delinquency you have issues making friends. On your first day, you receive more than a few lectures from the school counsellor, get beaten up by a girl for rummaging around in abandoned lockers... oh, and you get transported to a hellish dimension where you see a member of your class get crushed to death by a 30ft tall monster. Probably should have mentioned that first.
To make matters worse, you soon learn that while the rest of the school possess powers that allow them to fight back against the Darkworld creatures, you're completely ineffective. Which means your survival hinges upon you somehow getting the rest of the class to like you enough that they would risk their lives for yours. No easy task.
As morning comes, you stare at yourself hard in the dormroom mirror. You inspect the heavy bags under your eyes, noting how little sleep you got. How could you sleep soundly after all the insane crap that happened last night?
You keep repeating your situation to yourself out loud over and over, but no matter how many times you say it, it doesn't sound real. Almost every night of the week, you'll be tossed into this Darkworld... a terrifying place where your survival rests entirely on the members of Class 2 saving your hide. One of your classmates has already bit the dust trying to protect you... and he was top in class! The rest aren't going to sacrifice themselves just because your lack of powers is an interesting research topic for the school nurse. Not unless you give them reason to like you. A lot easier said than done...
You've never been a very likeable guy. You never had a problem moving away from schools because you were never leaving any friends behind. Even here, you already have a girl in the class who hates your guts... and unfortunately, can kick your ass with ease. Maybe the rest of the class are more easy-going than Saki Kobashi... but you don't want to get your hopes up.
You wipe your eyes and break away from your reflection, taking a deep breath. "Okay..." you mumble to yourself. "Just got to stay positive. Stay friendly. Big smiles, right? Oh god, how do you smile again?"
On second thought, maybe it's better to cut out the smiles. There will be a memorial service for Daisuke in the morning, and it's probably not a good idea to walk in there with a huge grin on your face. Especially considering that most of the class are holding you responsible for his death.
The blankets stir in the dorm's top bunk. You bunkmate rises from his slumber. Ken Tajiri, you believe his name is. Haven't spoken to the kid yet, as he went to bed right after the Darkworld was banished last night.
"Hey," he says, giving you a small wave. "You're the new kid, right?"
"Yeah, I'm your new bunkmate-"
"The one who can't fight Darkworlders and got beat up by Saki, right?"
Good to know you've already built a reputation for yourself. What a drag.
"That's me," you sigh.
"Then that means you saw what happened to Daisuke..." he mutters. "What was it like?"
>Horrible. I'm trying hard not to think about it.
>Eh, I come from a big city. Not the first time I've seen someone kick the bucket.
>Why do you need me to tell you? I'm sure you've seen other classmates get killed before.
>>51055
I read the first one last night
Looks pretty neat
>Eh, I come from a big city. Not the first time I've seen someone kick the bucket.
Egads, we need to leggit to a bus station and gtfo of dodge.
You're in Manhattan, the Lower East Side, 1926. You’re a six year old boy huddled under a table with your hands over your ears as your mom and dad have another screaming match. He’s screaming about how hard the job market is, she’s shooting back that it would be easier if he’d just look. He says the foreman hates Irish, she says he’s always blaming everyone else - just like his father.
Smack.
She hits the floor and he shouts about what she’s trying to do to him - what she’s trying to make him look like in front of his son. Comparing him to that laggard. She stands up slowly as he rants about how much has been on him, how her job at the garment factory isn’t worth the pennies it brings in. She suggests he go look for jobs with clear eyes.
Smack.
She doesn’t hit the floor that time, but her nose bleeds and his rough hands leave scratches on the new lump on her face. He tells her to watch what she’s suggesting. With her nose blocked and face swollen, she tells him he should get up in the morning and go look for jobs sober. He pulls back again to hit her a third time, then pauses. His face sinks, his voice falters. “I should…I…”
He takes his coat from the rack and storms out the door, closing the door with eery quiet. You burst into tears finally, fleeing from the table and into your mother’s arms. “It’s alright, dear.” she says.
“Wh-why didn’t you j-just stay down, momma?” you ask.
“Because, and you listen close, Steve…” she pauses and takes a breath. “You always stand up.”
———
You’re in Manhattan, way above it, 2014. You’re a ninety-four-year-old twenty-one-year-old man with a shattered hand who has thirty seconds to stop an eco-terrorist named “Green Skull” (a name that hurts you almost as bad as the hand) from crashing a plane loaded with a chemical agent that will kill the entire city by turning them into body-horror plant zombies in order to save nature from mankind or whatever this maniac wants to do. You are specifically hanging from the outside of it, the shield impaled into the roof your only grip on the thing as it falls at a flat vertical trajectory. If you put just enough effort into it, you can probably reach the window and smash it in - although the side door could be promising if you get the angle right. Generally it doesn’t look good right now, but hopefully thirty seconds is enough time to take out Green Skull and his cronies in the plane, then pull the plane up before it’s game over.
You are Captain Steve Rogers. Your name is almost as famous as your heroic identity, the legendary Captain America.
What do you do?
Ironman is better
Rolled 6 (1d20)
>>54398
smash the window
(Evidently tonight is not a good night. I'm gonna let this thread auto-delete and try again later. Sorry gang.)