Hey y'all. This is Abhuman Quest. In this quest you'll be playing as a young abhuman in what many call the greatest city in the world. Jewel City. In this world, somewhere between 10 to 25 percent of the worlds population possess unique abilities. These individuals are generally referred to as Abhumans. Ever since an event know as Red Friday, heroes and villains alike have become nearly commonplace across the globe and the world has survived many crises. Alien invasions, a viral plague of undead, a rogue A.I., even visitors from deep in the earth. In this land of opportunity, you will have the power to make things happen and maybe even change the world.
I will write up the life of our young MC and you will be given prompts to direct him. Whether you become a world class hero, revel in your infamy, or enjoy an anonymous life is all up to you.
Some things will require a dice roll to determine success or failure or something else entirely. Write In's are absolutely encouraged but I reserve the right to torpedo anything.
The voting period will last about 20 minutes after the prompts are given. I will then announce the voting closed and write up the chosen response.
We will be using 1d100 ninety percent of the time here. Best of three. We might use something else when applicable. I'll be running with a loose sort of degrees of success/failure thing here so no real DCs.
Here's where the info on mechanics are, along with a chart of your current stats, social links, and power progress.
Follow me here for updates on runtimes and whatnot.
Here's the collection of past threads. Give the ones you like a thumbs up, helps let me know I'm doing it right.
Let's have some fun.
This is more than you had expected.
The room you're standing in has low lighting, presumably to help the mood the entire establishment is trying to establish. That of a dark and moody sort of air associated with lounges from a bygone era. The obvious scent of cigarette smoke is particularly thick in here. And clings to the woman who you assume is the proprietor. Lilith. Richard's called her a friend. And compared to the men and women in expensive suits that practically line the wood paneled walls of this room, she is quite familiar with her. Calling her Lilly. But you know who she is.
Lilith, is the undisputed Queen of legal and illegal entertainment in Jewel City. Your directors have mentioned multiple times that her identity must have been scrubbed. Lilith is not her real name and she has never used an alias. She simply appeared about a decade and a half ago and slowly worked her way to the top of her own section of the criminal underworld. She is also regarded as one of the most elusive villains of Jewel City, despite her very public identity. Everything she does is masked in legality, it's known that she has hands in all kinds of things. But one thing should be noted. She holds a passionate hatred for anything even resembling human trafficking or slavery. And she has used her influence, wealth, and power to crush it underfoot many times in the past.
Quite a few normal civilians thank her for the virtually non-existent human trafficking in Jewel City. That does not sit well with the police. As such, many cases have been leveled against her. But not a single one has been successful. Not to mention that somehow, it is known that she is an abhuman, but her abilities are completely unknown. And the Corp you work- used to work for. Has quite the resources at their disposal. If even their own files do not contain her secret then it must be one of the most well kept secrets in the city.
Richards, or 'Angie' as she's been called by Lilith. Practically flops down into a pristine white chair in front of the villains large wooden desk. The woman herself looks at you with eyes that seem to shift between predatory and pure curiosity. She gracefully slides her waterfalls of raven hair off of her shoulders to her back and smiles again. "Please. Come in and have a seat. I treat my guests well. I can assure you."
As you take another step across the floor to get closer you are suddenly reminded of your quickening heartbeat. You can feel the eyes of each and every one of her employees as you walk the simple several feet from the door to the chair. But Lilith simply smiles and waits patiently. The music emanating from the main room echoes into this room and you can feel it go from the soles of your feet up to the top of your head. The squeak of your shoes against the floor makes your eye twitch. And you can feel cold sweat slowly roll down your smooth head.
"Zee? You ain't lookin so hot, you okay?" Richards reaches out but retracts her hand before she gets too close.
"I- I will be fine, Richards." She frowns, but doesn't say anything else.
You sit in the chair, as it seems Lilith will not commence her end of the conversation until you do so. The villainess seems pleased when you finally do so. "Hmm... I'm not quite sure where to begin. This is quite the fortunate meeting for me. Angie, perhaps we should start from the beginning, I trust you have a good reason for bringing your friend here so I'll get to the point. What can I do for you both?"
The mercenary beside you speaks first. "I know I usually call before I show up, but tonight is kinda sorta an emergency."
Lilith produces an electronic cigarette from her jacket pocket and presses down a button until a ring lights up around the device's opposite end and a slow wisp of smoke forms from the thin tube. "Please, tell me more."
Richards visibly cringes over the sight. "Lil, why do you gotta smoke that crap when you can afford tons of the good stuff!"
Lilith just sighs. "Because Angelica, your traditional product still causes some health issues, despite the companies promoting otherwise. Electronic tastes better, smells better, and won't give me cancer." Her smoke smells like cinnamon, and apples.
"They haven't done that for like two decades!"
She continues to just smile. "Regardless Angelica, you know I do not act without all of the reasonably acquirable information. And so I implore you. Tell me about your night."
"Oh right yeah. So..." Richards recounts events without any discrepancies from what she had told you. All the way up until the ride here. Lilith absorbs it all without saying a word. She rolls her cigarette between her fingers with a slightly distant look on her face.
She is no longer smiling. "And this corporation, are you aware of their name? Mister..."
"My designation is-"
Richards throws up her hands. "Just call 'im Zee for cryin out loud."
She looks to you. "Is this acceptable to you?"
You shrug. "I suppose. If my designation is so inconvenient to the conversation." You find yourself looking down at your suit. "They are known as Prometheus Biotech."
Richards nearly spits at the words while Lilith merely raises an eyebrow. "So, the largest biotech corporation in the world is training their own living weapons. But that raises another question." She points the cigarette in your direction. "Were you made, or were you born?"
"Taken." The word nearly flies out of your mouth. Surprising yourself, you take a moment before continuing. "I was taken, kidnapped when I was 10 years old. I- I was not born there."
Surprising you again, she smiles again, this time it's... warmer. "So you should have a name, not a designation. Do you remember your name?"
Do you remember your name? Do you? You haven't- you haven't thought about it in so long. Your brow furrows in concentration and Lilith just holds up a hand. "It is more than fine if you cannot or do not wish to remember. I know what sort of things you've been put through. Let us focus elsewhere, shall we?" She leans forward in her chair, her white suit becomes illuminated by the shaft of light flowing down onto her desk. "You are out of the hands of those who would control you. You may be overwhelmed, you may be full of ideas. So I ask you, could you tell me how I can help you?"
The question takes you off guard, you feel your eyes widen just a bit and Lilith just holds that same ever calm expression. Seconds pass, and you can't seem to find the words. How can she help you? What you wanted was quite simple not too long ago. But you're no longer there, now you are here. And they cannot take you back. So what do you want? No one is giving you an order, Carver is not here to threaten you, scientists are not here to cut and burn you.
What do you want?
>"Why are you helping me so readily?"
>"...how do you and Richards know each other?"
>"I want the life that was taken from me."
>"I only want to survive, and I never want to go back."
First time doing a quest so go easy please :^).
Choose of the following :
> A desert. In the distance is a tower and you hear the sounds of battle. 7 horses bound to a pole are near you.
> You feel the waves rock the boat and hear the yells or the captain. The cabin is lavishly decorated, with kraken on near everything you see.
> Cries of ecstacy fill your ears, and smells assault your senses from which you only get the wine, perfume and piss&shit from outside the window. You are in a bed with noone else in the room.
> An all encompassing cold seizes your skin, and every breath you take brings it into your body. You are however not bothering it. Snow is all you see.
> Music, screams of traders and the lapping of water against stone is all you hear. What you see, however, is a black and white door on a Huge stone building about 100meter from you.
Rolls will be 1d6 for non-combat and 1d100 for combat related things.
The setting, if you dont already know will be told early on 4 out of 5 times, which depends on your choice. Have at it!
>> Music, screams of traders and the lapping of water against stone is all you hear. What you see, however, is a black and white door on a Huge stone building about 100meter from you.
>> Music, screams of traders and the lapping of water against stone is all you hear. What you see, however, is a black and white door on a Huge stone building about 100meter from you.
Feels like you've been playing this damn card game forever. You know you haven't, but you get the feeling that that's intentional. Just another way that Nero is trying to disorient you. Especially considering you managed to hold out so long. Ziren's busted, having been taken out in his last all-in attempt with the last of his motes. He'd fallen to Rochwald's Full House, much to the laughter and Claudi is struggling as well. Rochwald's comfortable, obviously, and Nero is sitting fine as well, though his stack of motes also were dropping. It certainly didn't help your own pile that he seemed to be asking questions that were innocuous; but to you clearly fishing for some kind of information. You'd kept details fairly light so far, but they still seemed interested. You weren't sure if that was a good or bad thing.
Hello, players, and welcome back to Magical Girl For Hire Quest!
General Pastebin: http://pastebin.com/u/MGFHQHandler
Character Details: http://pastebin.com/9J70gqM2 - UPDATED
Miranda's Techniques: http://pastebin.com/eTu7U2PZ
You are Miranda Styles, a relatively unscrupulous magical girl currently working for Silver Eye Solutions, a umbrella corporation for magical girl mercenaries such as yourself, located in scenic The Intersection, a dimensional nowhere and everywhere where you rest, recuperate, live, and get details for your next job. You’ve been embroiled in a card game with some members of Interdiction, the top Outgoer outfit in the Intersection, and they’ve been hinting at something...
Ziren chugs a glass of wine- he had decided to have a bit of drink to drown his sorrows after he got knocked out, and the rest of the table had elected to have a bit as well. Nero was sipping on some strange green drink, while you had decided to stay sober for this one. Rochwald had also gamely resisted the sweet siren song of alcohol.
"Gah..." Nero scratches his head with the back of his hand. "All this has reminded me; Sis, did you talk to the guys upstairs about the big event?"
“Oh, riiiight…” She has the good grace to look embarrassed. "Forgot. I'll do it right after the game." She turns to you before you can even ask. "Don't tell anyone, but Interdiction's having this big recruitment exhibition in a few days. All the best of the best are going to be out there strutting their stuff in a special arena were we're allowed to really go whole hog. Doing demonstrations, talks, even a little friendly open challenges. It'll kinda be like a fair, and we're gonna hold it in the Festival District, even! Going to be offering sign-ups right then and there too for anyone interested!"
Well, now isn't that lovely.
>What are they doing that for? Aren't they already the biggest?
>Will you be doing anything for it?
>That's a little extravagant, isn't it?
As everyone stands out in the AC airfield, the thought of how abnormal this is really hits you.
The mothership is gone, but every pilots desire to go to space is still stopped by the now automated defence network the vannai left behind.
As you all wait around doing your last minute rituals, the command agent for the day walks u-oh it's tommy and Editi.
Tommy: "Hello everyone! Now you all may be thinking "Hey Tommy, isn't it a commander that is supposed to brief us?"
"Well you're right, but I offered to do it for him... You see there is that nasty defense network that you are being sent to blow up right?"
Editi nods and speaks. "Well Tommy learned a bit more about Vannai automated networks recently and made a bypass to control the network."
Tommy: "Right! If you can get close, you can keep all the people that would like a defence network happy!"
Editi then frowns and becomes serious. "The issue is you all need to get to the 4 sensor satellites that feed the targeting info for the two beam satellites."
Tommy: "Which means you would have to contest twice as much satellites while also avoiding being hit by the satellites you can just blow up."
Editi: "At least the smaller point defense satellites near each kind are less in number about the sensor satellites."
Tommy then smiles. "But that's all for you to pick to fight when you get up there! For now..." He rises up his forarm to bring up a wrist screen.
"I'll just give you all the bypass virus to put into the sensor satellites when you breach their armor. The virus will tell you what you need to do if you don't have hacking tools."
Editi shows a grim smile. "Think of it as the old world game methods of a 'quick time event.'"
As she chuckles, Tommy goes on with his smile. "Any questions?"
>Game will start in 70 min!
>Mission requires EC 2+3. No exceptions.
>This requirement is partly why the wait time is an hour.
>There are two objectives where there is a mission complete with one completion:
1. Hack or destroy the 4 sensor satellites.
2. Hack or destroy the 2 laser beam satellites .
>While it is impossible to fully escape the sensor network; however it is possible via the small jamming equipment you where given to escape detection after you position yourselves to ride out an orbit to the next satellite.
It's time for you daring denizens to defend the Digiverse from danger and disaster.
Three meddlers, two siblings, or a lone "hero" - take control of the story of your choosing and fight to protect two worlds. What evil has befallen these realms? Who could be responsible? How can you hope to stand up to the odds? Find out in DIGIMANZ: the QUEST!
As opposed to giving you a wall of text to scroll through before the story, I threw this together: https://vocaroo.com/i/s1OGEqZJag0d
The main points are:
- There are three stories to tell, each with it's own setup
- The quest will be chapter-by-chapter, not post-by-post
- Updates will hopefully be weekly, but may end up bi-weekly to start
- There's some stuff we want your input on at the end of this thread
PS lemme test something here:
There will be no chargen in this quest, but you DO need to pick what story you want to start with:
I love botching things.
Team Awesome is the story of three jerks that get stuck in the digital world and have to do adventuring that they'd rather not be bothered with. Think Tamers when it comes to this world - the Digimon franchise exists, but our heroes know little to nothing about it, which results in poor choices and terrible mistakes. However, the forces of evil won't be putting on the kid gloves any time soon. Can they manage not to get killed long enough to save two worlds?
LIVE FAST AND DIE REPEATEDLY IN DIGIMANZ: TEAM AWESOME.
Twin siblings come across an amazing and magical circus that seems to have appeared overnight just outside their hometown without a single mention of it's coming; nobody else even seems to notice that it's there. A mystery too good to resist, the pair set out to investigate, only to get caught up in an adventure full of wild animals, clowns, acrobats, and all that you could imagine. However, things aren't all fun and games; something in the shadows hints that there's more to this show than what it seems. Can the twins make it through, or will this be their final bow?
LI-ION TIGERS AND BEARS, OH MY, IN DIGIMANZ: DIGITAL WONDERLAND
If you were to describe the USS Thornback in one word, comfortable wouldn't even come close to that word.
The cramped submarine of the Tench class was not built for comfort anyways, the 84 souls residing inside this metal coffin spent most of their time shirtless or in vests and shorts, as the dark innards of the submarine remained somehow hotter than the sun-drenched deck. There were not enough bunks for everybody, so the crew "hot bunked", where-in multiple men would share a bed and would take turns sleeping in the bed according to their work scheduled.
Thankfully, as a passenger on this journey you didn't have to abide by this rule.
The journey had begun as soon as you had grabbed your weaponry from Camp Hancock's armoury. You had grabbed your equipment and some ammunition and left in a hurry. Yourself and your unit quickly arriving at the main gate and boarding a deuce and a half bound for Congree Army Airfield. You and your unit sat at the back, close to the cab, with the rest of the truck filled up with empty crates. Both to keep you covered from any prying eyes and to keep up the outward appearance that Camp Hancock was simply a boring supply base, not the home of the OSS's most dangerous units. Your truck stopped 3 times, 2 to fill up on gas and the final stop on the base's flight line. Where your skytrain waited for you. The former civilian airliner having been taken into service as a transport plane, with all of it's airline trappings remaining, barring the paint job and the hostesses of course. The trip cross country took nearly a day, and only a few hours after landing, you were back in the air again in for the flight to Hawaii. Finally, around 2 days after you were given the mission, the submarine cast off.
The trip had been fraught with danger, from the Japanese base at Midway to their roaming patrols around the numerous pacific islands. Thankfully, you weren't detected so your arrival was to be unexpected by all aside from a pair of OSS teams in the area that you would be landing. One of the teams was the one that you were to meet up with for a briefing on the area, while the other would take your place on the submarine and leave the area.
As the submarine began to surface, you stood with your team by the forward hatch, ready to get on deck and disembark as soon as the hatch opened.
"You two doing allright?" Logan asked as he held onto one of the handrails with his left hand, his other keeping the bag of ordanance that he had packed steady as the boat surfaced.
>"I'm doing well, all things considered."
>"I'll be better once we're outside, and out of this slow cooker."
>"I'm a bit worried, but we should be fine."
>Other (write in)
"Black Hearts. Cold Steel. Dark Deeds."
These are the words of the Black Company, the infamous band of mercenaries that has been on one side or the other of every major conflict on the continent since its founding.
The Company has seldom cared who they fight for or the cause so long as they are paid, and paid well, when the killing work is done. Though they may be considered by some to be little more than glorified brigands, it cannot be said that the Black Company is not good at what they do.
Recently the Company has taken up a contract with a new employer, one more powerful than any that have come before. An employer with endless ambition, as well as the means and lack of moral scruples needed to pursue it. An employer that pays well...
/qst/ Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Black%20Company%20Quest
Previous Thread: http://suptg.thisisnotatrueending.com/qstarchive/1702597/
Religion and Magik Pastebin: https://pastebin.com/5xVyU6G3
Factions and Annal Entries: https://pastebin.com/7bAmG5XZ
7th Kreigstrom: https://pastebin.com/91JRN5zD
Lieutenant 'Prince': https://pastebin.com/xsXQsstH
7th Kriegstrom Platoon
Comprised of the most well-armed and armoured troops, 7th Platoon offers the meanest, fiercest and, given the mortality rate, dumbest soldiers to be found in the Black Company. A more bizarre collection of fighting men and women has likely never been seen. Down-on-their-luck heroes with a magic swords and brooding pasts like Cairsun; escaped slaves with a penchant for magik like Nissar; disgruntled veterans of the Nuemunster Legions like Corporal ‘Jack’ Marcus; Scarred Wildborn ‘Smiles’ (because fighting is really all a Wildborn knows); aging Skald huscarls like Hirstun of Ligh that should have retired long ago. You even have a mute rotten undead warrior, ‘Mask’, which is one even you haven’t heard before. Nevermind the fekking Dragon.
They’re your men (and women). Mercenaries, that kill for money. Warriors, with the right degree of pride and stubbornness. Soldiers, that fight for the man next to them. You never wanted this position, deciding who dies where. Dark Father knows it’s only a matter of time before you get them all killed.
It all comes down to this. Or several days of 'this'. Every choice you’ve made, every success and every failure. It’s all led to you and the Company fighting to stave off the marshalled strength of the entire Free Alliance from the walls of some northern town while you wait for your dread employer, The Necromancer to relieve you with his fell host. Maybe you fekked up somewhere along the line, but for the life of you its impossible to figure out exactly where.
You lost men, brothers. Some you didn’t know too well, it’s the harsh reality of your position as an Officer. A battle is one thing, hours of movement and running around followed by minutes of terror and screaming. One way or another, it's all over soon enough most of the time. Humans weren't meant for sieges, days and days on end of the same pants-shitting terror knowing it will happen all over again tomorrow, if they live that long.
You thrive in this hell, you and people like Bad Hand. You feel better now than you did before the siege started. But your lads... they're only human, you wonder how many will survive this. If any of them will. The butcher's bill grows steeper every day and you still don't know your esteemed employer will bother to keep you among the living.
Kresden Town, Northern Wall Section, Early-Evening Day 3
Two days the Free Alliance has come at the walls and two days you have beaten them back. With the damage Asgorga wreaked in their ranks, they’ve lost the taste for any more action today. The winter winds promise a chilly night as you order your men to set the would-be hero Chevalisse Paladins up on spikes. To further spite them you have the corpses of the Chevalisse peasant maintained intact while their noble leigelords are treated far less carefully. The Northern Wall was a macabre display before this evening, the Vampires display their kills with pride, but the salt in the wound will be that some of the finest warriors on the continent shared a similar fate. Wreathed in blessed, embroidered cloth or wool that smells of pigshit, the Dark Father looked at every corpse much the same.
>[Additional +5DC to Northern Wall Section, the Torkrum Addict debuff will be randomly reallocated each day]
You and your Sergeant look out across the wall to the setting sun, beautiful streaks of orange and purple across the growing clouds as the scattered snowflakes continue to fall. The sight is somewhat marred by the giant fekking Free Alliance encampment located a mite bit closer than the distant sunset. It’s SGT ‘Bad Hand’ that breaks the silence, puffing out his cheeks. ”Your pet project has been a little… ‘off’ lately. She alright? In the brainpan that is.”
Feel free everyone to make your own civ and character and just kick back and enjoy the threads.And we shall soon have a new map so everyone will have more space so please don't worry about that.
To those unfamiliar with what this is, this isn't your standard quest, since we were booted out of /tg/. This is a lighthearted role-playing thread, were anyone can play the role within the galactic federation. Please visit the discord in order to read up on the races and to get info about the Galactic Federation Setting as a whole. And Map is not to scale we still need to update it.
Feel free to make up an alien species and join on in everyone is free to join. And we have our own combat system as well to settle interstellar debates.
And we have a Discord if you just want to hang out and be cool:
Green and red spoltches represent population density
Blue dots are ringworlds
Gold lines are major trade routes.
Massive red border-Federation memeber and asscociate states.
Light Blue-Noo Liberty Union
Orange in federation-Mankind Dominion
White next to federation-Border Regions
Black with red cross-Terminus Vaie
Orange outside the Federation-The horde
Teal splotches-Perfected Megallanic Clouds
1)Beacon of Liberty
OOC I wanna die just post you fucking lunatics. And it is a map,a map for ants.
The Hunter Association is an organisation of the best and brightest humanity has to offer, the members are tasked with the protection the people, knowledge, culture and the natural world.
To become a hunter, one must pass a test known as the Hunter Exam. The Hunter Exam is a test that happens once every year, it is known to have an extremely low pass rate and a high mortality rate, The Exam is a set of physical, mental and even spiritual tests that pushes everyone who takes it to their limits and even further beyond, those who pass the test are shown to be the best of the best and are given a hunter license, which allows them access to 90% of the entire world, 75%access to restricted places in the world, free use of all public utilities, almost 0 legal consequences for murder and most importantly, A lifetime of wealth and fortune.
Now without further ado, Let's go on an adventure!
Last time on hunter x hunter quest
Derrick and Rea track down and Defeat the killer in a head on confrontation, they then learn that entire mystery was an optional test created by the Hunter Exam to test the passenger's mystery-solving abilities and combat prowess, having passing the test, the duo are handed maps of the Kukan'yu kingdom and told to go the Moonlight Forest which is the only way to reach the Hunter Exam site.
The duo promises the examiners that they would reach the Hunter Exam even if it killed them. The next morning they learn the quickest way to the Moonlight forest is through the dangerous Barry's street but our heroes will press on regardless of the danger to prove they won't back down in the face of danger and death.
And so our story continues.....!
You rush out of the Dining hall with Rea as you prepare for your plan in one hour, you have just taken on an insane risk by choosing to go through Barry's street despite it's dangerous reputation as a "lawless" no-go zone that even the local police won't explore out of fear of death. You Remember the words of Jesper, the examiner of the optional test, "The further you walk down this path, the scarier and deadlier the monsters you'll face, will you continue to move forward even if it means seeing hell?". Your answer still hasn't changed, you would rather walk through hell itself with metal nails beaten into your feet then head home a failure!
As you re-affirm your promise one more time, Rea begins to speak, "We have one hour before landing, this plan will need extensive preparation if we don't want to die painful deaths."
"Come on cowgirl, this the prime chance to live up to your namesake! Desperado Rea takes down infamous Blackwood gang. Great headline right?"
"Please take this seriously Derrick" you stop at your room and turn to Rea as you open the door, "I am taking this seriously, It's better to go in joking and confidant that you'll come out alive then go then it is to go in thinking your going to lose and end up dead, that way the fear won't screw up your concentration and kill you."
"I just don't want you to make any mistakes and then you end up dying, preparation is key in any operation, this isn't like the serial killer incident, we won't win with fist alone."
"The only mistake here is you thinking I came here un-prepared. I made sure to bring some "Special equipment" to this exam." you walk into the room and reach under the bed where you grab a duffle-bag.
you pull out the duffle-bag and drop it on the floor, you then unzip it and present it's interior to Rea who gives a small look of surprise, "Are those supplies?"
"Yep, Most of these are food and drink that i bought for this trip, but if you look a little deeper underneath then you'll find the real treasure." you dig under the energy bars and mineral water to reveal to Rea the reason behind much of your confidence, her eyes open wide from seeing the "Special Equipment" you've been hiding, You smile at her reaction and continue, "These are my weapons, I trained with them all my life so i made sure to take them with me, I wasn't expecting that fight with the serial killer but with these i'll be even stronger then I was there. these are what will take me through the hunter Exam and maybe even my life as a hunter."
As she stares into the bag with amazement, she sees.....
>You will get a choice of two weapons, one close range and one long range. No matter what you pick, you will receive a +5 bonus to close and long range combat rolls, However enemies may be resistant to specific weapons and every weapon has it's own distinctive weakness which an enemy can and will exploit, so choose wisely. You only get one of each
>Retractable Spear: Long reach and excellent picering power but Weak defense and un-reliable in small spaces
>Steel knuckled Gloves and boots: Very Quick with Great striking power but weak against weapons with long reach and relies on the user's agility to defend.
> Metal Baseball bat: Easy to parry with and possess brutal blunt force but cannot pierce armor and weak to piercing weapons
>Throwing knives: Highly adaptable and can used in close quarters combat but has little to no piercing power and do low damage (Unless striking a fatal wound)
>Ranger Bow: Extreme piercing power and high accuracy but High recoil and takes time to be notched.
>Sniper rifle: Can cause the enemy to stagger and can be used from extreme long-range but makes you lose the element of surprise and you cannot move while you use it
Let me know when you are here, guys.
Lyann helpos Zoe dress up and brush her hair. There's something heat-warming about seeing her act like a older sister, holding a hair pin in her mouth as she gently brushes Zoe's snow-white hair-
"Ah, brother, can I stay for a bit longer?"
"I promised mom I'd take you back for breakfast."
"Oh that's right. Mako, I need to take Zoe back, can I meet with you afterwards."
"Alright. Then, please go to the hall of law when you come back."
We kiss Mako softly, and take Zoe back to mom. Lyann got her a change of clothes, so she's carrying her previous day's clothes in her [Item box]
By the way, alquian Zoe is cute. The clothes are mostly white cotton cloth and silk, so it goes really well with her skin tone and hair. It gives up a pure white bride-like feeling.
We emerge on a tree at the manor's garden, and go in to find that grandfather left early, and uncle Wolfric is having breakfast together with the family.
"Eldric, Zoe, good morning." - he greets us - "Did you have breakfast yet?"
"Good morning uncle. No, not yet."
"then have a seat."
Mom greets us and Zoe, then remarks on how cute Zoe looks.
Breakfast is quite nice, with mostly local products, since uncle wanted our siblings to try local things while they had the chance. They seem to have fallen in love with the local pastry types, in fact.
Well, we don't have cream-filler pastry in Albion since it needs cream and we don't have a regular source of milk in any of the dungeons.
>Let's volunteer our pets' milk for the family breakfast
>Somehow... our pets milk would be sort of wrong?