Old Thread >>356255
After a broken sleep through some horrid
fever dreams you awaken. The near dead lamp
flickering like the passing events of a life
left to apathetic thought. like a automation of mankinds design you reach for a bottle of Prolex to find nothing to reach for.
violent shaking and fear takes you and you begin to sweat profusely with only one
thing on your mind.
A) Start to sob uncontrollably
B) Try to take hold of your problem
B) Try to take hold of your problem
>>359149
get up and punch the wall
>>359149
>B) Try to take hold of your position
Last time on Time Journal Quest (formerly known as Reborn Quest):
Starman, a weak and pitiful high school student attending the elite private Crunnoose Academy, received a mysterious text message from his future self, telling him that he would kill himself in 3 years.
Following the instructions in the text, Starman found a journal buried in his backyard. The journal contained information about the Starman's own future and was seemingly sent back in time to help him prevent his own suicide.
After reading some of the journal and seeing what a pitiful creature he would become, what wonders would await him in the future (love and companionship and cowardice) and having confirmed the veracity of the journal, Starman
vowed to change himself and his future.
Starman put the book back on his desk and went to sleep. His thoughts drifted to what he had read, and he was disgusted. How could he be so selfish and cowardly? How could he turn a blind eye to someone who had suffered as he had suffered? And one who he would come to love so deeply? It made him angry, but also curious.
In the morning he made sure to carry extra change with him, for the solicitor on the bus. It would be the first real test of the journal. He moved through the work day in drawn out drops of time, not paying attention to what he did or those around him, but focused only on the journal and the broken change in his trouser’s left pocket. The day went without incident.
Then he boarded the bus and waited. And waited. And on cue, there he was, soiled and shit-smelling and blind. He stumbled from passenger to passenger and when he stopped at Starman, Starman dropped his change into his cup.
“G’blessyou. G’blessyou.” He turned away and then turned back, sharply arching his neck to make his eyes level with Starman’s. He stared. Starman stared back. The journal was right, it was as if the blind man could see Starman. And the bus stopped and the blind man smiled at Starman and got off. Strange. But, the journal had been right!
Starman felt the excitatory chemical reaction ignite his organs, his heart sped up, he began to sweat, his mouth went dry, he trembled. Here was a chance to change himself! Here was the opportunity of a billion lifetimes! Through the journal, he could tiptoe around his failures. He would not die. He would flourish!
He tried to remember the next event that was written in the journal. July 28th. Before that was July 5th, which was today. On July 28th he would begin reading the Iliad and consider getting a present for Turtle’s birthday instead of his laptop. The book seemed important, so he went over to the library instead of heading straight home and checked it out.
>He decided not to buy a present and save for the laptop instead
>He decided to still buy the present and bear the beating he would receive from Burly
>He decided to spend the remaining few weeks thinking up and executing a plan to hurt and embarrass Burly
>He decided to spend his savings on a weightlifting set and train his body for the rest of the summer
Previous thread: >>331959
>>355689
>>He decided not to buy a present and save for the laptop instead
No need to get crazy, lets just try to avoid the bad ends.
First thread: >>331204
The town library has some information about the enemies http://pastebin.com/RHnJQsJK, places http://pastebin.com/KmUw01gj, and spells http://pastebin.com/fYP61Tkn. The church has worked to remove certain information from the library, so you may encounter things not mentioned there.
Your party's current stats can be found here: http://pastebin.com/Rt5pWecJ
Your name is Michael. In the first thread, you explored most of The Island, and tamed several animals to help you on your journey. There's Jim the fox, Terry the mountain lion, and Phil the snake.
Currently, you are investigating the cursed forest.
You continue on through the cursed forest, attempting to go to the center of it. Eventually, you find a small clearing. You see a stone alter, covered in bloodstains. There is a giant pentagram drawn in the dirt surrounding the alter. Next to the alter, is a small hut. The door is closed and there are no windows. Behind the hut is a goat pen, with several goats in it. Just looking at the alter sends a chill down your spine. It seems that this is where darkness is seeping into your world and polluting the forest.
>Inspect the clearing more
>Knock on the door of the hut
>Go back to town
>>350957
>Inspect the clearing more
Sup OP
>>351332
You walk up to the alter to take a closer look at it. You see a sacrificial dagger nearby, also stained with blood. You also see bits of fur and flesh on the ground around the alter; the fur looks like it's from a goat. The bloodstains must be from sacfificing goats at this alter. The goats in the pen have ropes with one end tied around their neck and the other tied to a post on the hut. The goats don't move very much, they just stand there watching you. There are several vials of different sizes next to the pen, some of which are filled with what appears to be blood. As you walk behind the alter, you notice large footprints in the ground. They were clearly not made by a human, and you don't recognize them as belonging to any animal you know of. The footprints just go a few steps away from the alter before stopping.
>Sacrifice a goat at the alter
>Knock on the door of the hut
>Leave
>>351397
Sacrifice a goat
>We're going satan mode
Welcome to Fallout Civ.
Since the last time we tried out some Fallout Adventures OP seemed to pop out on us, we'll be having a good time here.
We'll be playing a tribe in The Fallout universe. Our setting is currently in the midst of an irradiated swamp.
First to three votes on the following options wins it out.
-Who are we?
>Vault Survivors
>Raiders
>Abandon BoS Recon Team
>Distant Legion Outpost
>Escaped NCR War Prisoners
>Super Mutants (Note, we don't have any FEV)
-Where are we living in?
>Trailer Park
>Pre-War Cabins
>A Church
>A Small Storm Shelter
>Just Tents
>>348473
>Escaped NCR War Prisoners
Not that I know what NCR is.
>A Small Storm Shelter
>>348473
Raiders in the Cabins
"Black Hearts. Cold Steel. Dark Deeds."
These are the words of the Black Company, the infamous band of mercenaries that has been on one side or the other of every major conflict on the continent since its founding.
The Company has seldom cared who they fight for or the cause so long as they are paid, and paid well, when the killing work is done. Though they may be considered by some to be little more than glorified brigands, it cannot be said that the Black Company is not good at what they do.
Recently the Company has taken up a contract with a new employer, one more powerful than any that have come before. An employer with endless ambition, as well as the means and lack of moral scruples needed to pursue it. An employer that pays well...
----------------------------------------------
Twitter: https://twitter.com/BlackCompany666
/tg/ Archive: http://suptg.thisisnotatrueending.com/archive.html?tags=Black%20Company%20Quest
/qst/ Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Black%20Company%20Quest
Previous Thread: http://suptg.thisisnotatrueending.com/qstarchive/301094/
Pastebin: http://pastebin.com/7RSh4Qbp
>>357937
>>357937
>“…has smashed through the Albani and Chevalisse opposition, sacking several towns and holy sites. They now march near-unopposed in the south of Chevalisse. Meanwhile the Skalds have declared for the Free Alliance, torching the encroaching Wild and slaying monsters worthy of song.” [Warlord waxes, Wild Kind wanes].
-----------------------------------------------------
The camp is abuzz with the news brought back by ASGORGA, of the Warlord’s progress to the South-West and the Skald Declaration. Your Employer wants to move fast, and even if the Company is ahead of the main body you’ll need every bit of a head start just to keep pace with the tireless dead. If the subjugation, to put it politely, is wrapped up by mid-autumn the Necromancer will have an advantage none of the others will in the coming winter. A conventional fighting force would need to garrison somewhere stocked well, or at least stay put and resupply there. Complex or speedy movements would be out of the question, at least for large forces, and even then they’ll suffer attrition regardless of the conditions. The only plus to this would be that, at least for a few months, the actual fighting would all but cease.
Of course, most of his soldiers already being dead makes the Necromancer’s forces by definition unconventional. He would be able to carry on a campaign as if the sun was shining and the birds singing, dependant on the road conditions. You’re not looking forward to that, the dead have little need to fear the cold and light snows but you know first hand that such mortal concerns will certainly still affect your lot.
In any case, it’s a good thing there’s so much commotion outside otherwise no doubt your entire platoon would be hearing the heated argument between you and Sergeant ‘Bad Hand’.
“It is not!”
“It bloody well is!”
“You don’t make any sense whatsoever, you idiot!”
“Oh, because you’re well known for your staggering intellectual capacity, aren’t you?”
“For the last time, Bad Hand…” You growl, your Sergeant staring defiantly straight back at you.
----------------------------------------------
> “Dodgeknife is NOT a sport, and you are forbidden from starting a team for it.” [Courage]
> “There is NOTHING wrong with the name ‘The Dead Don’t Lie (But I Do)’ for our band.” [Clever]
> “There is NO SUCH THING as a female Wildborn. Or male for that matter.” [Experience]
> “We are NOT calling the dragon Fluffles and that is final. You are not to even –think- it.” [Elite]
>>357948
> “There is NOTHING wrong with the name ‘The Dead Don’t Lie (But I Do)’ for our band.” [Clever]
>>357948
> “We are NOT calling the dragon Fluffles and that is final. You are not to even –think- it.” [Elite]
They're all hilarious, but I like this one best!
You put your hand to your chin, rubbing it while you and Liana both consider your options. Maybe go to the theater and let her relax? Nah, that seems a little impersonal. Maybe go to your place and just hang out? Nah, that seems a little far in the other direction. Going back to her apartment will mean fielding uncomfortable questions from her sister. There's gotta be something else you two can do... After a minute, something dawns on you. "I have a place we can go to," you say to Liana, who takes her eyes off the clouds to look at you. The idea is risky, but it'll be worth it to bolster her mood if you manage to not scare her in the process. "A friend showed me this really nice clearing near the center of the forest. It's far enough away that there's almost no chance of anyone finding it if they aren't out there to find that exact place, it seems that nobody comes out there for anything as it is, and while I was there I didn't hear any sounds from town. If you'd like, I can take you there and you can meet my friend, or you could use the place to clear your head if you need."
>roll 1d20
-------
Welcome back to Modern Necromancy Quest! Your name is Michael Remic and you are a track star and aspiring profaner of the dead!
In the last thread, you drove LIANA (the SEER you met at freshman orientation) to the OLD CEMETARY to look at JACOB'S GRAVE, were told by her that the cemetary's caretaker (the WITCH) does not like her or RACHEL (her older sister, and an ENCHANTRESS that you stole from), gave her a TRAUMATIC FLASHBACK, got into an argument with the WITCH and got told to not come back, scared LIANA into running into the WOODS by herself, yelled at SKUNKBRO, searched for and found LIANA, and apologized to her. You and LIANA are currently deciding what to do for two more hours, since RACHEL thinks you two are at the MOVIES.I apologize for the false start the other day. I'll do my best to make sure it doesn't happen again.
Previous thread: >>314858
Come join the MNQ discord and learn the finer points of defiling the sanctity of death! https://discord.gg/DvpXV
Rolled 7 (1d20)I never asked for this.
Rolled 20 (1d20)
>>357446
Rolling
A Song of Ice and Fire DnD/RPG/Quest/Whateverthefuck just stop bitching about what I call it already Thread: Beta 2.0 test
Created by JONSNO, Ornstein, and Ash, with special thanks to the other memes that occupy the GoB chat
This game is a text-based, player-driven RPG set in George R R Martin's A Song of Ice and Fire Universe. A story is set up by the OP, and is played through by any number of players, with the maximum decided upon by the OP.
>Getting Started
To claim a spot, link a post stating you're doing so to the OP or the latest update. Your next step is to make a character. Follow the following template:
- Name
- Age
- Birthplace/Hometown
- Job/Position
- Weapons and equipments (can be anything, but can only provide a total bonus of 5 points)
- House/Faction (You can belong to any house, but if you belong to a major noble house you will have to be either a bastard or just be working for that house as whatever it is you are. No story specific characters; ie. Lords, kings, or any factions OP denies for story purposes from the start)
- Goal/Quest (Leave it blank and I will assume the character is free to do just about anything that is still relevant to the character.)
- Prefered Starting location (This is entirely up to where OP places you to give you a chance to team up with other characters, but if you are more of a loner character, he will have a better idea where to place you if you have a prefered location.)
- Short Description of the characters looks
In addition, you must also roll for initial skill points. A roll of 2-3 gives 5 points, 4-5 gives 10 points, 6-7 gives 15 points, 8-9 gives 20 points, and a 0 gives 25 points. If you roll a 1, you can roll again. If you choose not to roll, you can take 10 points. You can distribute the skill points you rolled for among the stats available.
>>354889
Claim Aenar
>>354899
Name: Aenar Reyne
Age: 16
House: Reyne
Equipment: Steel plate armour, a steel longsword, a flanged mace, a knife and a wooden shield rimmed with steel.
Background: Aenar is an ambitious youth, the third of his father's children. As his father had no lands for him to inherit, he instead secured him a place in the household guard of Lord Lannister in Casterly Rock.
Appearance: Tall, slim with short golden hair and green eyes. He has a small scar on his chin.
>Lord Aenar Reyne, Lord of Storm's End
>Equpment: Steel plate armour, longsword, mace, knife and shield.
>900,000 Stags
>Strength: 3
>Agility: 4
>Constitution: 4
>Charisma: 10
>Awareness: 6
>Intelligence: 4
>Combat: 1
>Power: 1
>Endurance: 1
>Defence: 1
>Perception: 2
>Diplomacy: 2
>>354908
Thanks my dude.
Twitter: https://twitter.com/MolochQM
Questions: https://ask.fm/MolochQM
“No man who deals in flesh and blood may do so without the League's blessing. To do so is an abomination.” - The first law of the Dreyse Free States.
Ice cracked and splintered against the steel hull of the ship, pure white grinding against leaden grey. Ahead, dark against the distant horizon, open waters promised the freedom to roam, to explore the furthest reaches of the Northern Hunting Grounds. It's a false promise, you know that – men who stray too far north never return, and ever the most fearless sailors share terrible whispers of what lurks beyond the warm grasp of civilisation. Nevertheless, the open waters will come as a nice change after spending so long mired in ice, slowly breaking through and forging a path onwards.
A shame, then, that the path will have closed up once again when the time comes to return. Such is life in the Northern Hunting Grounds – although men use a different name up here, a darker name that curses these hostile waters.
They call this place the Northern Wasteland. A false name, of course – one that denies the valuable resources that can be found here. Oil, pulled from deep beneath the bottom of the ocean. Whales, and all that can be harvested from their bloated bodies. Metal ore of all kinds. The point is, there will always be reasons to draw men northwards, even if there will always be risks. Even without the material rewards, these lands – so distant from the Dreyse Free States – have a certain allure, a mystery that compels men to seek them out. For what purpose? Just to breathe in the cold air, and to take in the vast emptiness. To let the chill winds and dead horizon harden their hearts.
It has that effect on people, the north.
>>348052
Only the sudden silence – the absence of that grinding rumble – breaks you from your trance. You'd been staring up at the fat, glowing moon and thinking, although now it's hard, impossible even, to put a name to your thoughts. Not an usual experience, up here in the frozen north, especially among those who've started to grow used to it. The newcomers, they can't let their minds wander like that – they retain the uptight paranoia of cityfolk. You share the deck with one such newcomer, a portly man ill-suited to life in the north. He hurries to your side, fat jiggling as he runs.
“Mr Hanson,” he calls out, “Ah, Henryk?”
Ornstein, you reply as you recall the man's name, something he wanted?
“Well, I thought you might have seen my spare spectacles,” Ornstein pauses, “My other spares, I mean.”
Of course, you recall with a cold smile, his precious spectacles. His first pair had lasted precisely a single day before falling overboard. The second pair had lasted a few days longer before – somehow – succumbing to the same fate. In a rare moment of kindness, you had offered him your sympathies. A mistake, in retrospect – he seems to have mistaken you for a friend. Now, it seems, the final pair has been lost to the unforgiving waves, and he's come to tell you all about it.
It's little wonder that Ornstein has earned himself a nickname among the crew – Luckless Ornstein.
You've not seen them, you tell him bluntly as you return your gaze to the ocean. When the portly man lingers, you sigh and look around. Was there something else, you ask with more politeness than he deserves, something else he wanted?
“Oh, I just thought to talk,” Ornstein lets out a soft, pampered little laugh, “Say, that patch on your jacket... is that a League patch? I can't quite make it out – my eyes, you see...”
You glance down at the sleeve of your leather jacket, and the emblem you wear. It is indeed a patch for the Trident League, an animal rendered in stylistic form. The animal, of course, is...
>A wolf, the mark of the Hunters. Trained to fight beasts in the wilds beyond civilisation, you have skills in Firearms, Physical Combat, and Survival. However, your skills in Diplomacy have been neglected.
>A snake, the mark of the College. A scholar by trade, you are driven by the hunt for knowledge and possess skills in Academics, Medicine and Firearms. Yet, your skills in Physical Combat are below par.
>A bull, the mark of the Ministry. Devoted to upholding order, you have been trained in Firearms, Medicine and Diplomacy. Your skills in Thievery, however, are below average.
>A dragon, the mark of the nobility. Heir to an ancient bloodline, you have been taught the ways of Physical Combat, Academics and Diplomacy. However, you are poorly trained in Survival.
>I'll close this vote 15 minutes after the first response
>>348054
>>A wolf, the mark of the Hunters. Trained to fight beasts in the wilds beyond civilisation, you have skills in Firearms, Physical Combat, and Survival. However, your skills in Diplomacy have been neglected.
We Witcher now.
>>348054
>A wolf
We will have Magic. However will we have Monsters? (Orcs, Dragons, Elves)
>A. Yes
>B. No
Memes (/pol/ related largely):
>A. Lots
>B. Moderate amounts
>C. Small
>D. None
Gender roles (Subject to change):
>A. Patriarchy
>B. Matriarchy
>C. Egalitarianism
>D. Other
Government?
>A. Monarchy
>B. Tribalism
>C. Democracy
>D. Dictatorship
>E. Other
Where shall we start?
>A. The tundra
>B. The Mountains
>C. Plains
>D. Forests
>E. Coast
>F. Island
>G. Desert
>>348691
A
Between B and C
A
A
A
>>348691
>B. No
>C. Small
>C. Egalitarianism
>C. Democracy
>E. Coast
>>348691
A
C
A
A
A
Name
Start City
Color
>>352861
i'll take Oslo, Norwegian Confederation, Orange
>>352861
>green
>iraq
>durkastan
test
long forgotten
NEED A KEY
>>347702
Whats going on here?
Twitter: @BeleagueredQM
Pastebin: http://pastebin.com/FEc6v8FP
Previous threads: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Beleaguered%20Prince%20Quest
You are Prince Meirion auk Gwyrren, the only sane man in a royal family with dubious concepts of strategy, justice, taxation, and governance in general. You have made it your goal in life to keep your family on the throne and your head firmly attached to your body.
===============
Your little date - and you're not sure if either of those words apply to this situation - has come to an end, although your mother is still playing hostess as you leave the theatre. Knowing her, she wants to stay on top of things until everyone's gone home and she doesn't have to maintain appearances anymore. It's what she's used to and, on the plus side, it keeps her from giving you suggestions on how to pick up women or asking you how things went.
"This was quite a pleasant outing," Queen Margrete says. "Thank you very much for helping me catch. I'm afraid I've been away from the continent for far too long."
"It was very fun, your highness," Isla says. "You can come by the Alchemists' Guild any time you want to talk."
You weren't able to talk with everyone, but you did get a better idea of what Esyllt, Delyth, Eleri, Reagan and Aleksandra are interested in, so it wasn't a complete waste of time.
"That was very productive," Myrddin says. "You know you'll have to do it again, right?"
"The thought had crossed my mind," you say. "Unfortunately."
There's still your second consort to consider, after all.
"If it makes you feel better, your uncle returned while we were in there," Myrddin says. "I imagine he'll have some inane plan for us to deal with."
"Oh, wonderful," you say. "My uncle's shenanigans are much easier to deal with than all this. Wait, who told you about that? You were in the loge with us the whole time."
"I have my ways," Myrddin says.
Olwen latches onto your arm and grins. "Admit it, your highness, you're enjoying this at least a little bit," she says. "Having so many women around you most stoke your pride a little. Am I wrong?"
>"I built my pride on war and victory."
>"I admit, it is a little thrilling."
>[Intrigue/1d12] You would like to know how interested those girls are in you.
>>357666
>[Intrigue/1d12] You would like to know how interested those girls are in you.
>>357666
Hey QM! Here's the first draft of the map I promised.
>[Intrigue/1d12] You would like to know how interested those girls are in you.
>>357685
Very nicely done, MapAnon.I'm going to need to find an appropriate reward for your work.
Hello~ everyone! And welcome back to another episode! How was everyones week?
Link to the last thread >>327574
I've also created a map so that as time goes by, and more places are discovered, you can read up about them https://www.google.com/maps/d/edit?hl=en-CA&mid=1xCVGJpaIGHLwQ5bQ3KzKx11LmE0
And because so many of you have been asking for it, I created a Twitter account so that you can find out when our next thread is happening https://mobile.twitter.com/LostTravellerQM
So without further ado. Let's continue on!
Last time, on Fallout: Tales from New Atlanta.
Our hero(?), Mordecai Jones. Had finally managed to obtain some equipment for his soon to come showdown with the Gore Chuggers! And quite soon after, decided to pull a naughty prank on his new companion Madilyn Crawford. Afterwards, our valiant duo decided to head back to the town of Cratersville, in an attempt to hire on additional help, or to find some better and better guns. And now back to the show!
By the time you've managed to make your way back to the market place, many of the local stall owners have just finished packing up for the night, though some stalls yet remain open, Their owners not quite ready to close shop just yet.
You cast a quick glance towards Madilyn, Who, (while she refuses to meet your gaze entirely) seems to be ready to fall asleep at a moment's notice .
>Check some of the remaining stalls/shops, for additional equipment and supplies (list what kind you're looking for)
>Make your way back to the "Crater-Debater saloon/casino for the night.
>Write-in
How much dosh do we have?
>>350393
And it says I need to ask for permission to look at the map. Is that right?
>>350406
Fuck... I'll figure that out. Give me just a sec
>>350393
Also here is your entire inventory
>One(1) .357 pistol, alongside a box containing a speed loader, and 38 rounds of ammunition.
>three (3) Stim-Paks
>One(1) bag of Rad-Away. Everyones favourite rad flushing chemical compound.
>A sack, that you estimate contains around one-hundred and fifty-eight (158) caps.
>Two(2) two-way radios
>One(1)Single use stealth-boy
>One (1) medium sized back-pack to carry it all in.
>One(1) seemingly accurate but unmarked map of the Georgia Wasteland, as well as a compass.
Your outfit is currently a Traders outfit (+5%barter)
You are Gren.
Every move you make leaves a blue square known as "revealed."
There are 13 random encounters, 15 traps, 3 treasures, a gate, and a man who protects the key with his life.
Kill this man and you loot the key.
Carry the key to the gate to win.
THESE ARE THE RULES: http://pastebin.com/jrzACLPV
They were too long to post here.
Gren (is Green, of course):
Has 10 HP.
Damage by d6.
After battle health is always reset to 10; this includes trap damage.
Attack is always prioritized.
Can only move up, down, left, or right one tile at a time.
Only posts ending in 3 or 9 can move.
-Posts ending in 3 or 9 that don't state a movement, provided that it is not OOC, will still move Gren.
--This will be determined by the first vowel of the reply. (To keep this moving)
---A is UP
---E is DOWN
---I, U is LEFT
---O, Y IS RIGHT
On death, Game Reset.
Random Encounters (Red Circle):
Have 5 HP.
Damage by d6 (5/36 chance to die on any encounter; assumed dead if R.E. doesn't kill Gren in 2 turns).
There is no fleeing from random encounters.
Positions are not revealed except by treasure.
Traps (Orange 3-Point Star):
Deal 2 damage; forced into next R.E. with accumulated trap damage
Do not disappear.
Treasures (Yellow 5-Point Star):
One of the treasures reveals part of the map, radius based on d6 roll; position is pre-determined by MM.
One of the treasures reveals the gate
One of the treasures reveals half of the un-revealed traps, determined by the MM
HINT: The treasures are guarded by at least one trap.
Keyholder (Pink Hexagon):
Has 10 HP.
Damage by d4 (7/32 chance to die in 3 turns; 5/36 chance to kill in 2 turns).
When killed, Random Encounters are reset and rotated.
Key-Words (Commands; NOT immune to 3 or 9 rolls):
"Look around" - Provides atmosphere; MM is FORCED to give explanation of the environment; MAY divulge information
MM will roll the dice to make this simpler, unless the reply that moves Gren onto a R.E. contains the appropriate dice roll
Light blue gear is where the treasure will reveal in radius; for sake of screenshots.
Also forgot to add to Map Rotations: Revealed (blue) squares will stay the same color, but all entities on these tiles are hidden.
tl;dr
Go North
>>353720
TL;DR
Posts ending in 3 or 9 move the green square, "Gren".
Blue squares are places that Gren has already gone.
Find the pink hexagon, kill him, take the loot (key) to the gate.
There are red circles randomly across the map, fight them if you find them.
If you die, game resets.
>implying this is a quest
My alarm rings, alerting me that once again it is time for school. As I get dressed I once again wish I had a better power than "slightly stronger than somebody else of the same physical build." Sure, I can curl 40 pounds where someone else might curl 30 or 35, but that's not such a great thing. My sisters are much better off. Sure, Carol will never be a hero, but at least she can do something that a little hard work can't. Mary might one day be considered a real hero, the lucky little shit. I guess I Was the least lucky of the family. As I eat breakfast in silence and head off to school, I continue to ponder my dilemma. I know I can turn a seemingly useless power into a useful tool. Dad's telling me all the time "Just because you are different doesn't mean you are less." I know he's trying to keep my spirit up, but I feel no better than a regular guy with super parents.An alchemist mother and a builder father, how did I even get "a little extra" strength? I can definitely understand Mary's power, and maybe even Carol's, but I just feel like a normal person. I go through the day at school with these thoughts in my head. As I'm heading to my car I see Carol with a few people around her. That's unusual, as she is so shy, and became even more shy since her entrance to high school.
>Wat do?
>>347045
Go talk to them.
>>347045
obviously our power hasn't been fully awakened
time to become a sick cunt brah
>>347045
Take a quick look and then head to the gym.