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Archived threads in /qst/ - Quests - 444. page

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You are Obon, son of Dudu Oson. He led a tribe of very wise people, they put mud on their heads to keep cool. Unfortunately Dudu Oson was murdered in cold blood.

>438127
Previously on Dudu Oson Quest Obon ventured into the jungle to find Dudu's killer and has finally come face to face with him.
14 posts and 3 images submitted.
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previous thread: >>438127

>>445549
>>445552
>>445838
To satisfy your unbearable hunger you go back to Mama Oson's house and go into the basement. She brings out a large of tendies and your tribe digs in.
All of a sudden Mama Oson cries out in panic. She exclaims she knows the killer is in her presence, she can smell him. You see Mama Oson has very bad eye sight but a great sense of smell to compensate, she was there when Dudu was murdered.

What do you do?
>>
>>447526
Finish tendies. Drink Mountain Dew for energy.
Then restrain and torture everyone present
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>>447822

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You are Trash, you are in love with Snacks, and your throat still burns after puking on the breakfast she woke you up with. It still rests on her long, purple skirt, over a black plate, as she stares into your eyes and blinks over and over.

The two of you work by the same restaurant, you smiling for tips, Snacks saving the leftovers for the staff. You've only known each other for a week, but it was enough for you to ask her on a date, molest her as she slept at the cinema, having an emotional meltdown after she woke up crying, then have her drag you out under the rain.

/Bravo/, you fucks.

Last time the MNCR (Minimun Nigger Cuota Required) wasn't met. If that's the case again, then Umo will suck it up and explain to Vaal the difference between a recepcionist and a Pokemon Trainer.
198 posts and 40 images submitted.
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>>446444
What? We need to know what to do? Where are we? Are we back with trash?
>>
Rolled 1 (1d12)

Rolling for Kazuma dick size
>>
>>446528
>What?
-NNNnNIGGERS!

>We need to know what to do?
Nope, just do whatever you feel like!

>Where are we?
The steely, bone-white ceiling circles towards the floor, ending a few feet from the bed you are currently leaning on. At a 45 degree angle from where you are, in the middle of the roof, spawns a big, very clean window; water is sliding off it, as it strikes from the clouds.

>Are we back with Trash?
If we manage the MNCR, yupo.

>>446548
Guess not, asshole. Wanna fuck around with the waifus anyway?

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You are Jona H. Moraan. Just another soul in the sleepless city of Kyerong.

You used to work in Qun-se industries as a genetic engineer but it got shot down when Cloning was abolished. You and thousands of men,women and Aionics lost their jobs in the process.

You had nothing but your job, No friends...no family...etc. Your idol has been scattered leaving you in disarray.Credits weren't the issue, you had plenty of those. You felt...empty, hallowed from inside.

Rich, fit with a good looking face and yet you haven't touched a man or a woman - or an Aionic for that matter. You haven't tinkered yourself with augs either not because you were against the idea, it was because you found no need for it. Your previous job demanded mental strength rather than a physical although your boss(es) always recommended one of those shiny PUs.

In the leisure of your house, you scurried through the latest news. One caught your attention:

A Liǎng-bǎ-yǐzi (or a two-chair club) has opened just a few hours ago. As tradition dictated, stating its name in the first couple of weeks is considered bad luck. so Liǎng-bǎ-yǐzi would do for now.

You felt a surge rushing through your body. This was it. A new opportunity to meet new and strange people. You would rot in your place no more.

Time to go.
19 posts and 8 images submitted.
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You configured your Pieo car to head to the Liǎng-bǎ-yǐzi. You sat back and relaxed as a hologram of Luna and some star for flavor orbited around you.

You had no idea why you like this now-destroyed rock with all of its craters disfiguring its surface but it always soothed your mind. Whenever you felt tired after work, you would just fire it up and relax.

Paying 30k per months of the Pharos path was a privilege you cherish. About 10% of the population owned a small portion of the street- perfect for avoiding the common folks that you were ironically about to mingle with.

You had a goal tonight. You were to leave the Liǎng-bǎ-yǐzi with someone then to your home.

Loud, Obnoxious and highly unhygienic were the first thoughts running through your mind. You quickly dispelled these thoughts, you were looking for the new you.

The name Liǎng-bǎ-yǐzi came from the vacant tables with two chairs away from the dancing floor. Usually, someone would idly wait there for another to come by, share some stories and a couple of interests and so on....

Rejection still existed but you didn't care at the moment.
>>
You had a couple of options available.

You could try your luck on the dance floor but you weren't fond of exposing your mad non existent skills to the world.

You could try to order something from the bartender, have a drink...that sort of thing.

Or you could have a seat in one of these vacant chairs.

Four individuals sat by themselves waiting for what could be yourself:
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A clone, a woman's clone. That you could tell via the bar code at her forehead. Coding was indeed obsolete by now since they are more advanced ways of identification (and tracking) but it was used nonetheless to brand these clone and to give them the impression that they are nothing but property.

She was GEN 2.1 or higher. Clones below GEN 2.1 had a glaring defect- No hair.


You were among Dr.Ferdrick Bulmark's team who managed to break this curse. that was for the customer's pleasure of course. The old coot basked in all the glory five years ago. Clones had various uses; fodder for the army, fresh livestock for organ harvest and both a work and a literal slaves for some. There was a high chance that you created this clone or at least your company sprouted her in this world.

As for the clone, she had a blazing red hair and a pair of mystic eyes. She would occasionally look at the dancefloor but none caught her eyes. She wore light and revealing clothes.


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See the OP for the last thread, it's way to soon for me to type a new one.

The last two threads: http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=Manage+a+Chapter+Thread+

Last we saw of the Icy Vales, they had made a Tactical retreat due to the superior numbers of the chaos base.

>Build more forces (Specify)
>Build fortifications (Specify)
>Attack
>Research (Warp Travel, Psychic Powers)
31 posts and 2 images submitted.
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>>446423
>Research (Warp Travel)
Also, I think someone said something about tactical marines.
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>>446483
+1 from last thread...

Roll 1d100 vs DC 75, 3 tries
>>
Rolled 6 (1d100)


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Let's kick this off. I'm neither a drawfag (ms paint is all I'll ever need) nor a novelfag but I GM oldschool D&D games. Don't worry about missing any "story", the setting is the story. You can inquire any time about the setting as you play.

>Background:
You are Daffo, a lionperson, a human-like creature with retractable claws (no paws though), a fuzzy tail and the head of a lion. Otherwise your features are the same as a woman's.
You currently live in Vaultshores, capital of the Treasure Realm, a human kingdom that borders your homeland, the Cyclopean Councils. Your parents sent you, their 4th daughter of the 3rd litter, to become a priestess of Elrath, dragon aspect of light.

Your position within the church of Elrath is a low one at the moment, you are allowed to serve in the cathedral in the capital though, which might have something to do with your parents. You are not yet initiated and must do your time as a servant.

At the moment you're on afternoon duty, replacing candles on the main floor. You still have a few chores to do, but tomorrow is your day off!

The cathedral is in upheaval for some reason. The high ranking men and women of the cloth, the elders, are speaking hushed words to eachother. Something about a delayed ceremony. Perhaps your colleagues around here have ideas?
60 posts and 3 images submitted.
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>How to play
Describe an action and test a skill or attribute if appropriate/applicable, you rollplayer (see below)

Test a skill: roll 1d6. You have a 1 in 6 chance of success. A roll is only necessary if
-there are (catastrophic) consequences to failure
-you are under time constraint (generally 10 minutes otherwise)
-appropriate equipment is not present

Test an attribute: roll 1d20. If you roll under your attribute score, you are successful.
Attributes are:
>Strength (wrestling, pushing)
>Dexterity (sleight of hand, making jumps you shouldn't)
>Constitution (holding your breath automatic: half a minute for every 3 Con)
>Wisdom (mental health)
>Intelligence (knowing facts, not opinions/intentions)
>Charisma (being likeable, even if you aren't)

Daffo, like most normal people, has 8 in every one.

Combat:
You're not even combat trained yet! Unarmed and unarmored you will generally die.
>>
Subtly eavesdrop on the high ranking church members while continuing to replace candles.
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>>448718
You hear that they were expecting someone from outside of town, but he has not shown up at the agreed time. A candidate (for something) named "Renal".
Two of them are debating wether to send out people to search for him.

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Alright /qst/, hope you're ready for a little spur of the moment adventure I've decided to run. Don't know how long this will go on, and possibly not the most optimal time given I have no skills to speak of in the arts and have never ran a quest or anything of the sort before in my life, but I figure I'll improve along the way. That's about as formal as this introduction is going to get, so feel free to report in or kick back and wait for things to get started in a bit. Oh, and don't get too excited during the likely hour long staggers I spend drawing and being nervous in between each post.
62 posts and 27 images submitted.
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>>447300
Input the konami code, access the cheat codes.
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>>447300
Load game and check if we have any previous game saves. If not, it's time to start anew.
>>447315
Check the cheat code screen to see if there's any hidden settings we can meddle with.
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>>447315
>>447326
Alright, suppose we're jumping right in. Questing formally begins below the break and any further out of character replies from me will be indicated by spoilers. Let's get started.

* * *

The program is far beyond any and all current understanding, one couldn't hope to dream of some way to meddle with the inner machinations at the moment. A save has long ago been compiled, any possibility of erasure likewise currently out of grasp, and the option to load is promptly chosen.

[1/2]

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Twitter: https://twitter.com/MolochQM
Questions: https://ask.fm/MolochQM
Character sheet: http://pastebin.com/TuHXz5Kp
Previous threads: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Northern%20Beasts%20Quest

“Don't think about right or wrong. Think about survival.” - Old Wolf Kolyat, passing his wisdom to the next generation of Hunters.

Telegraph poles streak past the windows of the train, breaking up the flat and lonesome landscape like rows of ancient monuments. Leaving behind That Dreyse, with its wide streets, tenement blocks of drab, uniform construction, and frequently placed whale oil lanterns, you feel as though you're venturing into a far older land, something far more primal and dangerous. Not dangerous in the same sense at the northern territories, with the oppression of open sky and fields of ice, but something else. Something different.

The darkest corners of the southern forests, it is said, have been sleeping for a great many years, undisturbed by human intrusion. A haven for beasts, a breeding ground for corruption, a land forgotten by civilisation.

That is, if you believe the stories.
454 posts and 13 images submitted.
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>>445396

As you watch the landscape flash past through the grimy train window, Lize hums softly to herself – humming some oddly familiar tune – and painstakingly cleans the disassembled pistol. With a look of intense concentration spread across her face, she looks between a crumpled diagram and the metal pieces, poking and prodding at them with a small brush. It keeps her happy, and mostly quiet, so you let her focus on the task. As she works, you slip out the old photograph of you and Kolyat, sinking into reminiscence as you look at it.

Growing up, you'd loathed the older man, resenting every chastising lecture and punitive beating he'd thrown at you. When you became a fully fledged Hunter, though, and he looked at you with more pride than you'd ever seen in his eyes... it became that much harder to put a name to your feelings. He had been hard on you, pushing you to the point of breaking, but only so that you could live up to your true potential. Now, after many years, you'll be meeting him again. You can't help but wonder if-

The screeching of the breaks, a deafening howl of metal, cuts that thought short.

-

Cursing, the sound of her words stolen away by the harsh squealing, Lize scrabbles to keep all of the pistol's component parts together as the train shudders to a halt. When the train is still, she lifts up the cage of her hands and peers inside, her lips moving softly as she counts the tiny springs. Only when she's apparently satisfied with what she finds there does she look up to you. “What the hell was that all about?” she asks peevishly.

Trouble, you mutter as you rise and draw your own pistol, you'll check it out. For a moment, it looks as though Lize is about to argue – then, looking down at the pieces of her handgun, she just nods. Before heading out, you reconsider your options and reach for the Maus rifle – better to be prepared for whatever might be out there.

Cold air, wet with billowing slush and snow, meets you as you step outside the carriage, trudging towards the head of the train. The gloom ahead is pierced by the white light of the train's front lantern, already illuminating a hulking mass blocking the rails ahead. At a distance, it could have been a boulder, something that risked derailment, but as you approach it becomes clear that the blockage is one of flesh and bone.

Surrounded by the train's crew – their dark blue garb merging with the darkness as much as their flashlights fight against it – the corpse looks like a fallen mountain. A bovine, it's obvious that the animal didn't die a natural death. At first, it seems like the crew is about to turn you away. When they realise you're a Hunter, though, familiar expressions appear. A mix of relief and fear, as though they might have swapped one problem for another.

You've seen those looks before.
>>
>>445398

“Shouldn't get cattle this far out,” the bravest of all the crew offers, “They keep them fenced in, see? This one must have broken loose, but...”

But, you ask him, but what?

“Nearest farm is a few hours away. Something must have chased this thing all the way out here,” he steps around the cow's ragged corpse and lifts up one ear to show the metal tag speared through it, “Here we are, Roseholm. I know the family, they got a ranch maybe... maybe two hours from here if you're walking.”

As he talks, you circle the fallen cow and examine it from different angles. One hoof is twisted, as if the iron rail had caught it and broken the ankle. If the animal had been chased, that fall would have been the end of any flight, allowing its pursuer to close the gap and descend upon it. The kill would have been quick, but far from clean – the cow has been carved open, its thick hide marred by gashes and claw wounds, and the entrails picked apart. It's hard to tell exactly how much has been eaten, but it can't be much – there's a lot of meat left clinging to the bones.

“Don't rightly know what to do,” the crewman shakes his head, “All we can do is try to move this aside and keep the locomotive running. We're behind schedule already, so...”

Leaving him to ramble, you focus on the ground – at the meagre remains of tracks. The falling snow has covered much of them up, but what remain give you a strange picture. Something chased the cow here, just as it first appeared, but after the kill, it turned back and went back the way it came. Back towards...

Hey, you call to the crewman, he said the Roseholm family was close by. What direction?

“Can't be too precise, but I'd say about...” he pauses, shaking out a paper map and pointing his flashlight at it, “About that way.” He points, more or less, in the same direction as the fading trail.

Going back for seconds?

“Listen, we can't stick around here much longer,” the crewman offers you an apologetic smile, “As soon as the track's cleared, we're rolling out – whether you're on board or not. I don't want to leave you behind, but...”

But they've got a schedule to keep, you finish for him, right? Scowling at the gloomy horizon, you consider your next move. This Roseholm family, you ask, how many?

“Eight folks, with a few hired hands,” the crewman pauses, “They're isolated, like. Nobody else around. If it comes to trouble...”

They'll be on their own, you mutter, unless you step in.

>Head to the Roseholm ranch alone – Lize can meet you in Canid
>Take Lize and head for the Roseholm ranch
>Return to the train and ride for Canid. Finding Kolyat is the priority right now
>Other
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>>445400
>>Take Lize and head for the Roseholm ranch
I don't like the idea of taking her into a potential hunt but I find the idea of leaving her in Candid, where everything is going to shit, alone an even worse idea.

DISCLAIMER: This will be slow quest. Quest end will be designated.


You were given name Pale Whelp. Not a name, more a designation. Real names are for females only in Drow society. First earmarked for mines, then, when minor sorcery powers were discovered in you, for warrior caste. You were starved, beaten, deprived of sleep, marched for days. You were explained you are scum.

Eventually you were put into Scouting party, consisting of you, three wariors and old, mean Party leader. You have traversed the caves and mines of Diveth Oussett, Nynim Elprabar and Durdaer Kront'tesz region for decades. You know the mines. You know death. You have killed dozens of enemy Drow warriors, hundreds of escaped slaves. And still, you are worthless. In despite your skill and some magical powers, you are but a peon.

Today, Party leader was killed by another Drow raid party. You and three other warriors have survived. You are in the southmost part of Durdaer Kront'tesz region, five days walk from family manor and fortress that is your home and prison.

What do you do?
5 posts and 2 images submitted.
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>>451129
Talk it over with our party members, see what they think we should do. (I'm a bit cautious as to just up and leaving, may cause problems.)
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Other warriors seem rather scared. With Party leader dead you are in command and they look up to you. Throught the years most of initiative has been eroded from them.
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>>451187
return home i guess. report our success to our superior against the raiding party.

Ruin has come to our family. You remember our venerable house, opulent and imperial. It is a festering abomination!
I beg you, return home, claim your birthright and deliver our family from the clutching darkness of these transcendent horrors!

Embark on this Darkest Quest.


[Welcome again to the Darkest Quest. This is baby's first quest so I will take it slow. See what I do right, what I do wrong. Critique is highly encouraged.]

Continuing from previous thread:
>>446791

Sheets:
Player: http://pastebin.com/DjfJmmxx
Retainers: http://pastebin.com/iL7AJzym
49 posts and 7 images submitted.
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[Posting update btw, just gotta finish dinner. It is good]
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Looking over you see many different provisions necessary to the success of a healthy expedition. Rope you have, same for bandages. You still grab one of everything else. Especially medical. "Put all this on interest and see it delivered to my room on a pack, Trussas." He cackles and writes up a tab, placing the paper on a rusty iron hook. "As is your wish."

You head out and back to the inn. The walk takes less than a few minutes. The townsfolk are already up and about their business, but people look demure. Lethargic. You presume the tragedies of these past days must have taken its toll.

Inside you are a greeted by the smell of cheap booze and incense. Your natural habitat. On the only occupied table you see the trio of travelers who just arrived this morning. A plague doctor, her disfigured knight bodyguard and her peculiar assistant, Claude. They look to be in the middle of breaking fast.

You could hire these people to do the expedition for you. That thought had crossed your mind before. Alternatively you could hire them in a more permanent fashion, seeing as they are here for the very same reason many dare-doers end up here; to brave the lands. You have no need to decide it soon, you could merely broach the subject on a later date. Of course, the expedition should be a simple retrieval mission. One key, heavy and rusted. Ancient. Invaluable. Dismas has proven himself competent. Masterful, even. And loyal. But you know nothing of these three.

Any way you approach this it is a all or nothing deal, since the three seem to work together.

>Hire them permanently as your personal retainers.
>Pay them as mercenaries for this expedition alone.
>No need. You and Dismas are competent enough.

>Ask Dismas opinion?
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>>447194
>>Pay them as mercenaries for this expedition alone.
But we can sign them on if the expedition proves profitable enough. They're free to pursue other work this way.

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In this forest there are two player characters: a man holding the camera and something bigger...

Specify which character you're giving an action too, but one person can't control both characters in a single turn, and both characters have to do something each turn.
48 posts and 14 images submitted.
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Interesting. The man should walk forward
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>>445211
Cool, just need another person to post for the other character.
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>>445224
Can we take any liberties with the identity and abilities of the monster, or have you already got that planned out? It stands to reason the the monster itself should know its own limitations.

Also, are we limited to only controlling one or the other over the course of the game, or can we switch sides when we wish?

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Two great warriors are facing off in a legendary showdown! Unfortunately, the two are evenly matched. Help the warrior of your choice defeat his foe by giving him equipment and abilities!

Roll 30 or higher on 1d50 for your suggestion to be drawn (poorly, but drawn nonetheless)
27 posts and 7 images submitted.
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Rolled 22 (1d50)

for sicc ninja flip or something
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Rolled 19 (1d50)

In an attempt to get the ball rolling (and to give me something to do) I roll to imbue the Ninja's sword with fire, and to imbue the Samurai's Naginata with water.
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Rolled 40 (1d50)

>>444873
Orbital Bombardment

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Demons. Eldjötnar. Oni. Asura. Jinn. Monsters.

Whatever they are called, they now rule the world. On December 21st, 2012, the barrier separating Earth from what is now called the Eskathos ruptured, and these twisted creatures emerged from the Breach to gorge themselves upon the flesh and souls of humanity and sate their endless appetite for wrath, pride, envy, insincerity, falseness, boasting, and bellicosity.

Mad Wendigo spreads frozen wastelands and devours all those unlucky enough to cross its path. Radiant Lucifer spreads his devout cult of personality throughout the world. Jealous Andhaka abducts the wives of his despairing subjects. Two-faced Shezmu drowns northern Africa in orgies of wine and blood. Hidden Vucub-Caquix usurps day and night in South America. Arrogant Arachne weaves her monstrous fashion out of hair shaved from the heads of beautiful maidens. Evil-eyed Balor wages war and battle in Ireland and its neighbors to expand his kingdom.

Demons were not the only ones to return, however. Soon after the Breach opened, the Relics awakened their power. Only these men and women, mortal embodiments of divine weapons and tools, hold the power to match the forces of the Eskathos.

Excalibur and its Sheath arose first, followed by the Thunderbolt, the Tower of Babel, the Brahmastra, Gungnir, the Was and the Smoking Mirror.

The Relics defend human civilization and gather their strength until the day comes when they can lay siege to the Breach and assail the Eskathos itself.

You are one of them.

https://www.youtube.com/watch?v=oRznDqTeHkU

Twitter: @BeleagueredQM
Rules and Character Sheet: http://pastebin.com/786fFQet
Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=relic+quest
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>>452334
Enemy: Ghoul
Health: 4/4
END: B
SPD: B
DIV: D

Eamon O'Byrne
Health: 3/3

The Ghoul doesn't seem to mind that you're attacking it. Its cackling rings in your ear and it spreads its arms out, welcoming your assault.

Natsumi and Orianne have it flanked in melee range, you're standing at mid-range, ready to command Gleipnir to attack, and Selene is standing farther back with her Silver Bow at the ready. You have a tactical advantage, but Ghouls are pretty tough opponents, and you're under orders to go fight the Wendigo after this. You can't afford a single mistake.

You need to kill this Ghoul quickly.

- [DC11] Command Gleipnir to constrict the Ghoul's muscles, reducing its END to E.
- [DC11] Command Gleipnir to bind the Ghoul's movements, reducing its SPD to E.
- [DC10] Reduce the Ghoul's END and SPD to C.
>>
Rolled 9 (1d20)

>>452335
>- [DC10] Reduce the Ghoul's END and SPD to C.
>>
Rolled 15 (1d20)

>>452335
>[DC11] Command Gleipnir to constrict the Ghoul's muscles, reducing its END to E.

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Josie chuckles nervously as she pulls her fist out of the wall. Is that going to be docked from her pay? You prop a pillow against the wall, which covers the damage caused by Josie’s outburst easily. You doubt that Josie would be able to avoid punishment with such a flimsy attempt at concealment, but you’re getting transferred to a different command. How’d Patton manage that anyways? The Bureau is really, really hesitant to let go of even one of their magical girls, let alone four of them. This new assignment must be really important to warrant a whole team of magical girls. Josie hops down from your bed, landing quietly and gracefully.

“Well, we don’t want to keep the Major General waiting. Should give ‘em a good first impression, y’know?” You nod, and follow her lead. The night air is freezing, and not a soul shifts in the base, save for the sentries and a few soldiers. Their armor plates reflects the meager moonlight, which catches your attention. Most soldiers lack plating like that, save for a few elite units in the German and Soviet armies. Are these some prototypes? You follow them to the tent, and find the legendary general himself standing behind a desk with a strategic map on it. The lamps illuminating the tent lets you examine those soldiers’ armor. Many of them have X marks on carved onto them, one of them has “THIS SIDE TOWARDS ENEMY” painted on his chestplate. What’s universal among them is the acronym AASOCOM printed on their shoulder guards. Allied Army Special Operations Command. Huh, you’ve heard plenty of stories about them, how they hold positions against hordes of German troops while civilians were evacuated from Dunkirk. How a squad of six managed to terrify a platoon of Imperial Japanese Army soldiers into surrender through guerrilla tactics in the jungles of Burma. You always figured that they were just propaganda, meant to instill hope in the Allied populations, but seeing them up close, perhaps some stories were true.

The crowd of commandos surround the table, as Patton outlines his objectives for you. You bounce on your feet as he speaks. The General’s words each carried their own weight, enough that each one was enough to tell anyone of

“1st Platoon will be airdropped into Iraq through the Dead Sea’s air corridor, and will sabotage or destroy the supply dumps in the Baghdad area. Secondary targets include the motor pool, as well as the convoys moving through the area, but these are purely targets of opportunity. Dismissed. Good luck.” With a chorus of ‘yes sirs’ a portion of the commandos vanish into the night. He turns to you, a grim look on his face, the shadowing caused by the lamp does nothing to improve this.
84 posts and 12 images submitted.
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>>447009
“2nd Platoon will be deployed via minimal noise ground transport, and should arrive around these “Ruins” as 1st Platoon begins their operations. Your objective is simple, disrupt enemy operations, and destroy enemy assets.” He smiles tightly at your team before proceeding.

“Which should be easy, thanks to these girls.” Thirty six pairs of eyes fall onto you, and you feel the urge to shrink away from these soldier’s gaze’s.

“Dismissed.” With a crisp stomp, and even crisper salutes, these commandos march out of the tents. The general sits, and his face somehow becomes even grimmer

“While those boys are busy, the real meat of this operation falls onto your shoulders, girls. I could have shortened this briefing by telling them that they’re glorified decoys, but I doubt that would improve moral. You are to eliminate or capture any of these Hexenkraft agents, and to seize their assets, or to prevent their usage during the main thrust of Sargon. You will be cut off from air support, the Army Air boys don’t plan on flying into a field of flak 88s” He stares at the map. He rises from his seat and stands a hair’s breadth away from you

“Let it be known that the success of Sargon hinges on your success. You have your work cut out for you, Miss Dawkins.”

[x] “Understood, sir.” Leave, ready yourselves
[x] “I have questions, sir.”
[x] Write in
>>
>>447012
>[x] “Understood, sir.” Leave, ready yourselves
>>
>>447012
>[x] “Understood, sir.” Leave, ready yourselves

File: House Porgiva 2.png (143KB, 250x364px) Image search: [Google]
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OP is back after a few days. Last time we were here, we were born as a sickly child to a home named Rose Rock, taught by our Uncle Cicero on how to kill a man, and decided to get married at the old age of fourteen.

Post about getting married coming up.
15 posts and 1 images submitted.
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>>438235
You decide to marry Oudess.
You arrive at Rivermount with a sense of determination about you to claim your new position as wedded to The Varrenocks, but what you see calms that internal flame a bit after. You fine Oudess first at Verrenock Manor, but it simply appears as if she's gardening a mound of pink roses that are growing around the east most wall. Seeing this, you go to help her for a while, and she's ever elated that you've returned. You hope that she's happy of the fact that you returning means you've decided to wed her. You're not the first to ask this though as you've become far too busy making that good impression with all the gardening work that Master Outton soon comes out of his manor to greet you as you're in the midst of planting a new rose. He asks if you're here to take Oudess's hand, to which you valiantly answer yes. Your fiance blushes furiously and feigns surprise, but it's apparent she was wholly expecting it. She seems happy for your choice.

Your Royal Observer Oudello congratulates you on the decision as you return to Rose Rock and the two of you spend quite a lengthy amount of time talking about your new in-laws. It becomes apparent that Oudello is fiercely proud of his house, and is drastically intent on making the wedding as perfect as he can manage. You bond with him over the experience, and seem to become good friends with the time spent out selecting locations and gifts for guests. Maybe having him as your observer wont be so bad now that you're wedding his sister.

Your wedding day takes place on the bank of White Snake River, the watery body that divides your lands from that of The Varrenock's. This is the first time in ages that Porgiva and Varrenock have been wed and both sides of The River have been made one. An old priest that's ministered the union of three generations of Varrenocks is the one that sanctions your union. At the age of seventy, The Old Priest by the name of Doggard is most suitable for it's told that weddings are lucky when ordained by elders.

As you stand with your new wife, you are asked the one question that many a young man must answer by the slow speaking elder before you.

What god will bless your union, Little Baron?:
>Leoric The King Maker
>Garder The Dwarf
>Ceria The Mother
>The Fertile Mare
>The Violent Dog
>The Snake
>None
>Write in
>>
So, i have not seen your other post, and i don't see many replies on this, so... Im going to say Ceria The mother, cause she seems like a nice humble god.
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>>450050
The fertile mare
Gotta pump some kids

File: Cruz the Skeleton.jpg (56KB, 680x513px) Image search: [Google]
Cruz the Skeleton.jpg
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This is Cruz, Cruz the skeleton. He died in a tragic cheese related accident. However, 3 months later, he was mysteriously revived due to a burning passion.
>I must become president of the United States
It's currently August, and Trump is thankfully, still an untrusted nominee.
What will he do?
>Figure out where he is
>Shout to the sky "DOOOOONAAAAALLLLDDD!!!!
>Leave the graveyard
>Write In.
23 posts and 6 images submitted.
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For the record, first post will choose what we do, once the balls rolling, i'll make it 2, 3, and so on and so forth.
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>>446806
Summon your army of skelegates
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File: download (3).jpg (12KB, 284x177px) Image search: [Google]
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>>446816
Cruz begins performing Texan Conservative Cheese Necromancy in the graveyard, which, conveniently happens to be the Congressional Cemetery in Washington D.C.
Caskets shake, and mausoleums creak open as an army of Skeleton Delegates, Skelegates if you will, awaken. They are all clad in business suits, and due to their gratefulness towards you, they agree for you to lead them.
>Current Skelegate Total: 50
>Location: Washington D.c.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
What should Cruz do?
>Leave the graveyard
>Shout into the sky with your Skelegates
"DOOOOOOONAAAALLLLDDDD!!!!!!"
>Write In

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I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


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