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Archived threads in /qst/ - Quests - 43. page

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>>>/b/740260911
a quick civ quest on /b/
8 posts and 1 images submitted.
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who even goes on /b/ anymore
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>>1712877
Porn enthusiasts
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>>1712876
Orks or Gobos
Jungle
Lets get some chaotic tribal shit going!!

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Welcome to You Awake in Westeros Quest – Diddler Edition.

INTRODUCTION - You are Olev, a college student who has been inexplicably transplanted in the Song of Ice and Fire universe: Game of Thrones, around the time of the start of the novels.

One minute you were casually trawling across the web, consuming your various sources of media, the next you were falling through the netherworld regurgitating the hot pocket you had heated up and scarfed down earlier.

Darkness turns to whiteness as you fall, you notice-.... Not whiteness, speckled earth and white.. TREES! Coming up fucking FAST.

Roll a 1d20, see how much this hurts your NEET body.
167 posts and 7 images submitted.
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Rolled 6 (1d20)

>>1708519
Hot damn, this a reboot?
>>
Rolled 9 (1d20)

>>1708519

Here we go...
>>
One last roll and we are on.

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Another jojo’s bizarre adventure quest stat’s, rule, etc.
Dice roll RULES

ROLLING: another JoJo’s Bizarre quest uses a d100 rolling. The default table for significant actions the tiers of success requiring a roll is as follows:

1 CRITICAL MISS,
2-10: Definite Miss
11-89: Various Degrees of Success
90-99: Definite Success
100: OVERPOSE!

1s and 100s cannot be overturned unless the other is rolled to cancel it out. Otherwise, the highest tier of success achieved goes.


WHAT DO STATS DO?: The stats do two things. First, they extend the “Definite Success” range of a Stand’s actions, as follows:

E: No change (90-99)
D: 80-99
C: 75-99
B: 70-99
A: 65-99
BATTLE SYSTEM: There is no flat health value, nor is there any flat way to determine damage sustained due to an attack. Powers can tend to inflict conditions that the enemy has to deal with, and you don’t necessarily have to KO an enemy to take him or her out of the fight. A given power may inflict a condition that the player will have to contend against in some manner, similar to a FATE aspect. For example, if a Stand has the power to throw around gravity wells, and the user catches an enemy in the range of one of his wells, the target would, reasonably, be “weighed down” by the enhanced gravity due to the gravity well; it would be harder to move around and avoid any further attacks unless the well can be dispelled somehow. Treat the effects of a power similar to how you would treat any trait, except it is (usually) temporary in nature. Conditions are ranked from 1 (minor) to 5 (strong). Conditions also tend to stack upon each other, so it is best to try to get rid of conditions before they cripple your character. Even though a character may be heavily crippled by conditions, it doesn’t necessarily mean they are always out of the fight. It will be significantly harder to perform actions you want, but depending on the nature of the condition, you might still have an out if you can figure a way out of the condition yourself or can get backup from someone else. Just because you’re down doesn’t always mean you’re out.

Wardrobe.

Specific sets of clothes can grant specific advantages in situations. For instanceover the top designs are jojo oriented one’s have the ability to pose. Posing can grant any stat and move it up a rank for a few turns (longer depending on how well you roll). Clothes like suits and ties (normal ones)will give you a bonus in charm and additional dialog options. Standard, normal clothes can help you hide among civilian's if being hunted.
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With that being said we're off to the races. (Don't worry I archived the thread after this one so no worries

You feel rage accumulating in your gut like a hot fire as you fill your body with a mixture of [Ride the Lightning]s electricity and Hamon. You watch as Whamu looks like he is gathering up air in his arm's. Speedwagon warn's you by shouting out loud.

"By god, Josh and Whamu are gathering up wind and electricity before they do battle! What could they be planning!"

Soon you see whamu's fist close in on you however you block it with you own. What happen's next is impossible speeds clashing against each other like stormy waves upon a Harbor. Both you and Whamu exchange a barrage of punches, kicks, knees and elbows in an attempt to do as much damage as possible. However for every strike you throw up is either blocked, countered or dodged by whamu but he is not having any luck with you either as you do the same. Speedwagon narrates.

"I-IMPOSSIBLE! Both josh and Whamu are evenly matched in speed, strength and endurance! How!"

You and whamu keep exchanging blows that are either countered or simply dodged as Cesar and Joseph prepare themselves for the up coming fight. Esidisi and Kars watch on in amusement as you and Whamu fight. This fighting was getting so intense the entire cavern under the Roman colosseum started to shake and quiver. This all accumulates into both of you finally slipping past the other's guard and nailing each other in the face which the force alone causes you both to repel from the other however you both rush to meet each other again. This time slamming your head's against each other like ram's and exchange words.

"DO YOU REALLY THINK YOU CAN TAKE ON THE MIGHT OF WHAMU!"

You retort.

"THE KING OF OLYMPUS FEARS NO CHALLENGE!"

Speedwagon shouts among the chaos.

"Dear god! both Whamu and josh's battle is shaking the entire cavern apart! If they keep this up it will collapse atop of all of us!"

Kar's speaks.

"Calm down whamu, we have no time to delve with these pathetic mortal's."

Joseph also throw's his hat into the ring.

"Josh stop! Your fighting is shaking the entire Roman Colosseum apart! YOU WILL BRING IT DOWN ON TOP OF US!"

You both reply with the exact same words

"I WILL NOT LET HIM LIVE. HE CANNOT. HE MUST NOT."

You both rear your fists to strike the other again. This time to see who's might is will prevail.
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>>1706689
Roll a 1d100
>>
Rolled 18 (1d100)

>>1706689
>

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Hey qst, I want to try and do a creation quest with my own flavor. In this quest, you will control an all powerful deity with whom you can create things. You need to spend prayer points to perform certain actions, or be idle and let your creations run on its own. Certain actions will require a dice roll. I am only going to run with one deity.

Here is a list of the main mechanics. I will go more in depth in certain areas when necessary. For now, we will focus on creating our realm and worshippers.
> Every turn you gain Prayer Points (PP)
> Every turn you can use your PP to perform miracles, create things, or idle and allow your creations to advance on their own
> Creation of realms will form spirits from different aspects used to shape your world
> PP is accrued through your follower’s worship of you or your spirits

Before we begin, our deity will have to have a realm to rule over and a chosen people. The realm cannot be entered by your full form, but can be inhabited by spirits from your essence. Thus, you can only interact with your world via spirits and avatars. You can create more realms later on, once you have accrued enough points.

Now, what sort of realm will we start with? Although a realm may have multiple biomes, your starter worshipping species will only inhabit one.
> Earthlike Planet
> Biome Dominant Planet (Volcanic, Desert, Snowy, etc.)
> Floating Islands
> Eternal Ocean
> Metallic Sphere/Cuboid
> Flatland (with or without end)
> Ringworld
> Eternal Darkness
> Write In
111 posts and 14 images submitted.
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>>1704746
>Write In
The collective unconscious shared by all other being in existence; the realm of dreams.
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>>1704760
I like the idea, but we should start with a physical realm. After all, how can we create a dream realm when we have not created anyone to dream?
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>>1704746
Lets get this rolling
>Biome Dominant Planet Snowy

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"Black Hearts. Cold Steel. Dark Deeds."

These are the words of the Black Company, the infamous band of mercenaries that has been on one side or the other of every major conflict on the continent since its founding.
The Company has seldom cared who they fight for or the cause so long as they are paid, and paid well, when the killing work is done. Though they may be considered by some to be little more than glorified brigands, it cannot be said that the Black Company is not good at what they do.

Recently the Company has taken up a contract with a new employer, one more powerful than any that have come before. An employer with endless ambition, as well as the means and lack of moral scruples needed to pursue it. An employer that pays well...

----------------------------------------------

Twitter: https://twitter.com/BlackCompany666
/qst/ Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Black%20Company%20Quest
Previous Thread: http://suptg.thisisnotatrueending.com/qstarchive/1602845/
Religion and Magik Pastebin: https://pastebin.com/5xVyU6G3
Factions and Annal Entries: https://pastebin.com/7bAmG5XZ
7th Kreigstrom: https://pastebin.com/91JRN5zD
Lieutenant 'Prince': https://pastebin.com/xsXQsstH
528 posts and 100 images submitted.
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DAY TWO: ELECTRIC BOOGALOO
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>>1702597

7th Kriegstrom Platoon
Comprised of the most well-armed and armoured troops, 7th Platoon offers the meanest, fiercest and, given the mortality rate, dumbest soldiers to be found in the Black Company. A more bizarre collection of fighting men and women has likely never been seen. Down-on-their-luck heroes with a magic swords and brooding pasts like Cairsun; escaped slaves with a penchant for magik like Nissar; disgruntled veterans of the Nuemunster Legions like Corporal ‘Jack’ Marcus; Scarred Wildborn ‘Smiles’ (because fighting is really all a Wildborn knows); aging Skald huscarls like Hirstun of Ligh that should have retired long ago. You even have a mute rotten undead warrior, ‘Mask’, which is one even you haven’t heard before. Nevermind the fekking Dragon.

They’re your men (and women). Mercenaries, that kill for money. Warriors, with the right degree of pride and stubbornness. Soldiers, that fight for the man next to them. You never wanted this position, deciding who dies where. Dark Father knows it’s only a matter of time before you get them all killed.

Recap
It all comes down to this. Every choice you’ve made, every success and every failure. It’s all led to you and the Company fighting to stave off the marshalled strength of the entire Free Alliance from the walls of some northern town while you wait for your dread employer, The Necromancer to relieve you with his fell host. Maybe you fekked up somewhere along the line, but for the life of you its impossible to figure out exactly where.

You lost men, brothers. Some you didn’t know too well, it’s the harsh reality of your position as an Officer. But others... Below’s Balls, why did it have to be Kid? This was only the first day, tomorrow it starts all over again.
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>>1702618

[1/2]

”Murdered by You, Herr Prince.” The Doc pokes a bloody finger into your chest, leaving a crimson streak down your blackthorn chestplate. ”He vas a child, vith no place on ze front lines. He vas smart, dedicated. He could haf been anysing, and you turned him into a soldier. You killed that boy, Herr Prince.”

”The boy died fighting, Doc. Kid was a soldier.” Your narrowed eyes regard the plain unarmed man before you, hard as flint. He’s not wrong, you can’t deny it. But calling you out in front of all the others...You don’t have time for this. ”We’re all soldiers here, Doc. Doesn’t matter if you’re a stretcher-bearer, supply runt or cook. If push comes to shove the Company needs those men to pick up a blade and defend their brothers. I’d make that call all over again, and so would Kid.”

The Doc’s angry expression doesn’t waver for a few moments, and a few orderlies shuffle nervously though whether it is with the intention to restrain him or calm you down you don’t know. Doctor Arnulf K. Kurerfitz breaks your stare and looks at the sad little white sheet at the end of the line of corpses. He deflates, his shoulders sagging and suddenly the doctor looks twice his age, haunted and grey. He goes to wipe a stain off of his glasses but his bloody hands only make it much worse.

”Sit here, Herr Prince.” The man says with a resigned sigh. ”Let’s have a look at that laceration on your arm here.”

+3 HP [18/25]
Prince and Doc are not on friendly terms, and likely never will be. But he will not let his personal dislike of a cold killer prevent him from carrying out his healer’s oaths.

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This was never supposed to happen to you.

You slip back into conscious thought, eyes fixated on the fire before you. You look around, gagging at the rancid air twirling around the smoke of the flame. Scarred, broken men form a ring around the fire, many holding weapons, some missing a hand or an eye, and all of them wearing twisted expressions of pleasure and vice.

You are Falen Hok, a merchant from the small logging town of Urig. You have a wife, a young son, and about a thousand golds' worth of treasures and assets back home. You were on your way to Penseal, the jewel of the Trader's League, when you were ambushed during the night. They took your horse, your wagon, all your valuables, and even most of your clothes.

Then, they gave you an ultimatum - join the bandit tribe of the Woodrats, or be sold as a slave in Penseal.

Being the coward that you are, in a panic, you quickly chose to cast your life behind, strong-armed into joining the small bandit legion that are the Woodrats. It seems to be a force of about twenty-odd men, but who knows how many more there are scattered about?

Now, you've got nothing but the pants around your waist. This isn't right. You deserve better than this. You're not a criminal. This wasn't supposed to happen to you.

You lift your head some more, looking at your surroundings with glazed eyes.

>A. Warn the gathered bandits that the Urig militia will be after him once they discover you're missing
>B. Ask about the Woodrats, about their leader, try and learn something you can use
>C. Go up to the biggest guy you can find and punch him in the gut
>D. Keep staring into the fire
>E. Something else
26 posts and 1 images submitted.
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>>1702373
>>B. Ask about the Woodrats, about their leader, try and learn something you can use

>bandit quest
>we're a cowardly merchant that's been shanghaied

questionable origin
>>
>>1702578
Supporting
>>
>>1702373
>B. Ask about the Woodrats, about their leader, try and learn something you can use

Additionally:
>E. Something else
See if we cant swipe a knife or something while nobody is looking. We need to have something should shit go south.

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This is a thread created for the discussion of Quest threads.

Please do not shitpost, and please report any shit posters attempting to derail discussion or cause strife.

Useful links: http://pastebin.com/u5xPbk6w
This link contains numerous writing guides, general advice, and various quest tools and communities. You will also never read it, so who fucking cares, just ask whatever stupid question you have in the thread.

https://twitter.com/Eisenstern/lists/quest-runner-directory/
https://twitter.com/tgquestlist/lists/quest-master-directory
These are two directories containing the tweets of many current QM's. While a twitter is by no means mandatory, it is a useful tool for both you and your players. To get added to the second list, tweet @tgQuestList. Spamming tweets unrelated to your quest may result in its removal.

IRC Channels:
[The Cabal] #QMC @ Rizon.net (slightly related to quests; enjoys worldbuilding, mechanics, and politics.)
[Hugbox] #ques/tg/enerals @ Rizon.net (barely related to quests; enjoys Larro quests and anime)

Discord server (Can provide feedback to new QM's, usually in advising that they stop being huge faggots, but shitposting is a bannable offense) https://discord.gg/pXfcXZJ

http://qst.wikia.com
This abomination of a wiki gives brief summations of quests and QMs as well as quest culture in general. Additions are encouraged. Not that you will ever contribute, as you well shouldn't.

Archive of quest reviews (if you find a review that is not on the list, please link it in the thread. Not that you will, nor will any reviews ever be posted.):
http://pastebin.com/u/QuestReviewsArchive


>QM Question
What is your favorite moment in the last quest you ran, or are currently running?

>Player Question
How many characters is too many to keep track of?
252 posts and 52 images submitted.
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>>1702319
>What is your favorite moment in the last quest you ran, or are currently running?
I'm not sure, would have to be a tie between the Great Ape vs !Notzilla fight, the MC's first transformation into the False Super Saiyan, finally doing gif-related to Dr. Nefarious, and anons saying they wanted at least 60 more episodes.
>How many characters is too many to keep track of?
4-6 characters are ideal for me, depending on the type of quest and the characters. Any more and I'll start to lose track of who's who, especially with no character art to associate a face to a name.
>>
>>1689306
>>1689306

Panzer Commander Quest will be running through next weekend until thread death. A quest where between bouts of murdering people in hails of steel and fire, you sneak up behind women and act so stupid that they'd rather jump off cliffs than stay around you.

Ideally I'd be starting at 1PM EST every day, but after Tuesday I'll be on a trip so that won't be a reliable time to follow, and much more likely, updates will come whenever they do at that point.


>QM Question
>What is your favorite moment in the last quest you ran, or are currently running?

The part where the players did nothing but get repeatedly smacked by howitzer shells and knocked on their asses for three consecutive battles.

I'm sorry but misfortune is delicious.

>Player Question
>How many characters is too many to keep track of?

I'd be curious of this exactly too, since I feel that character bloat is really affecting me right now, simply by necessity of how many people are under the PC's command, and not necessarily that there's not enough time for the important ones.
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>>1702319
> How many characters is too many to keep track of?
If the QM is willing to keep a (somewhat) up-to-date character list on a pastebin or something, potentially dozens.

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Welcome to Wake Up Naked In A Field With A Rock, or WUN, a sandbox loosely based upon Rust. A world of trials and tribulations awaits those brave enough to wake up. Is this your first time waking up? If so...

PLAYERS
>Currently accepting 4 players
>All players are human. Initially.
>Use character name as tripcode
>Choose your occupation
Occupations give a small bonus to 3 skills related to your occupation. Ex: Mechanics: +1 to Repair, Pilot, and Barter.
>Choose your rock
Is it flint? Iron ore? A crack rock?
>10 HP @ lv 1, +5 / lvl
>Keep a character sheet. I will not track your items or bonuses. Include applicable bonuses or penalties, and item stats, in the comment field when used.

>Mechanics Primer
Death And You
People die. A lot. However, death is not necessarily the end. When your HP is reduced to zero, you fall unconscious. If you do with no one to aide you, you die. The following game day, you wake up again in the field, without your items, aware of events that transpired previously. Tired of waking up in fields? Find or craft a bedroll and lay it down, and, upon death, you instead wake up the following game day, naked and unequipped, in your bed. Keeping a stash is encouraged. Made any enemies? Destroy their bedroll and loot their stashes! Sometimes, it might even be prudent to kill oneself. It could be better to die and wait a day before tackling the dungeon boss rather than show up vomiting from giardia.

>So I can't really die?
There are ways to actually kill, disfigure, or disable players, and even ways to undo lasting damage that passes from wake up cycle to wake up cycle. However, at this time, these remain to be discovered.

>Flat Checks and Opposing Checks
Flat Checks are easy - roll a given number or higher to accomplish the task. Sometimes, the difference between target numbers and rolls will determine the degree of success or failure.

Opposing checks are made when a skill is used against a character with personal agency. An example...
>P1 tries to seduce P2. P1 rolls 10. P2 rolls 12. P2 is not seduced.
The difference between rolls determines the degree of success or failure.

Remember to apply your bonuses!

>GM rolls
I have my dice out to expedite rolls. I will post the numbers when rolled next to the action they apply to.

>Anything else?
If you leave the game session and you arent dead, your character falls unconscious. If you aren't present for a session, you are assumed to be sleeping. People can do things to you while you are asleep. Be careful...

>Contact Info
Get a hold of your GM at [email protected].

>Waiting for Player1
560 posts and 7 images submitted.
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>>1701376
Man, this sounds interesting but the thing is, Us anons don't like to think, i would be down but there's no one else :/
If you had us take control of someone WUNIAFWAR that would get some players. At least that's how i see it.
>>
>>1701376
What sort of post rate are you hoping for? This should help people decide if they can commit as players.

What sort of tone can we as players expect? From the ruleset, it looks fairly lighthearted, though it's best to confirm straight off that we aren't actually stepping into Planescape: Torment.
>>
>>1702100
> Post rate
As far as I'm concerned, at the players leisure, preferably somewhat slow. I have a lot of work to do, since I'm busting ass straightening up a friends property, so I won't be able to reply all the time, but I will check the thread semi regularly. Expect it to pick up a bit in the middle of the day, coz that is when I have free time.

>Tone

Honestly, it varies. Some sessions are light hearted (as much so as you can be in a seemingly post apocalypse society) and some can get rather dark. Most sessions tend to be a bit darker, dealing with post catastrophic elements like cannibalism, raiders, general distrust of
others, betrayal... but It canoscillate widely, and the tone for each player is largely dependent upon how they align themselves in the scheme of things. I mean, FFS, you wake up naked every time. A little silliness goes a long way to keeping it from being overbearing, and is acceptable.

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Previous:http://suptg.thisisnotatrueending.com/qstarchive/1572795/
Char Sheet: http://pastebin.com/gccDj2ef
Other chars: http://pastebin.com/0igFQkgf
-
This was not a good day to hunt. It was an unlucky day, not that was an understatement. Today was a sinister day, a day marked by hell itself. The old man walked on in silence, through the hole in the town's wall that only he knew, his thoughts on the pure evil he had witnessed not long ago. One of the devil's own seducers sought him out, tried to tempt him towards the very path he has been trying to burn and trample to ash his entire life. He should be praying now, he should be blessing everything that demonic whore touched but...but what man of god would leave an innocent soul to be devoured and defiled by the devil's own hounds that stalk this land, his choice of a "retirement"? Yes, he should be praying, making sure he banishes that hellish thing from this town, from his soul. But he cannot just sit idly while one of the lost souls of this world beg him for his help. The girl walking behind him, she's untrained in the art of clearing out the scum in this world, she'd die trying to save her blood, and that would weight most heavily on his heart. Age might have long since caught up with him, but he still had a duty to the lord's lost herd. Even if most of the world has forgotten, even if he was one of the few faithful left, He could not turn his back on doing what was right.

And killing those who had given up their humanity, their very soul for depravity and sin. To hunt and devour their fellow man. It was the duty he, and his long and honored line had been born to preform, even if the ones who gave them this task have long since turned to dust and scattered to the wind.

If it cost him his life, he would gladly give it to save this stranger's sister, if only to ignite the holy fire within their hearts as well. But....the grey skies and the feeling in his bones and teeth that felt like a slowly seeping poison or radiation, told him that he should be praying. That demon...it's still around, waiting to take his soul, he knows it. and he is far away from the protection of the lord.

Gripping the crucifix around his neck he glanced back, the young lady nearly walking into him as he surveyed the dark forest path he was in now, smelling nothing but dirt, and the rot of this world.

"Sir?" the girl asked, her voice breaking with fear "why have we stopped?"

His eyes fell on her, and he frowned. There was such innocence in her eyes, it was wrong to let her follow and to leave her. Bringing her into danger that was the beasts that were once men, or leaving her alone when a demon is stalking the world of man.

There was no real option for him, but to perhaps hope she might be his successor, even if not by blood.

"Nothing" He said, hiding his emotions with a gruff voice "just making sure we aren't being hunted ourselves"

cont
173 posts and 13 images submitted.
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>>1709041

"That's a scary thought" the girl said weakly, her hat hanging heavy over her eyes "but with how much experience you have, nothing should be able to even track us? right?"

"if you listen and follow my steps exactly" He whispered, wincing as he struggled to stay on his feet.... that unholy bitch might've given him a concussion or something worse. He wasn't ....he wasn't prepared for this. This could be his last duty, his last good deed in this life.

He smiled. The last hunt of Maxwell Maxwell. had a nice ring to it. He wondered how many of his ancestors with the same name had gone out the same way? he knew for sure that his great grandfather wasn't among them but still...if he was to die today, then he had no regrets. After all, no life is worth more or less than another, besides those of sinners and other devils.
-
Well?
[] Play Malizeral *floating above, unseen by the old man*
[] Play iris *Disguised as a simple human peasant, following the man*
[] Play MM *Not realizing he's being used and lied to*
>>
>>1709042
>[] Play Malizeral *floating above, unseen by the old man*

Good evening Headmaster!
>>
>>1709042
>[] Play iris *Disguised as a simple human peasant, following the man*
Afternoon HM

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>Story

Ser Gereth the Oathslayer

The son of a nameless former sellsword, Gereth grew up in equally nameless 'village' located somewhere between Winterfell and Highpoint. Winter was harsh during Gereths youth, only the truly strong survived outside of Castle walls with desperate men abounds. 'Taught' the basics on how to fight for one's life (not a traditional training: lots of neglect and ill-prepared for beatings) from his rightfully forgotten father, Gereth took to heart the desire to seek out justice in whatever way he could.

Growing to be a semi-honorable (As honorable as a peasant boy forced to engage in questionable acts can be) wannabe squire (no knight or house cared to take in a ragged stray) Gereth realized he would need to either become very VERY skilled in order to stand out to the Knights he sought to impress, or he would need to do some very dangerous and impressive things.

The latter seemed faster and frankly; easier.

Upon witnessing Lord Rickard execute an Oathbreaker one day, Gereth decided that capturing and/or killing such filth would surely earn him respect. Injured dozens of times, forced to flee on more than one occasion, Gereth nonetheless succeeded in hunting down over a dozen Oathbreakers from the wall before any noble house could do so and for this he was eventually awarded with a title seemingly bestowed in jest by Lord Whitehill - but legitimate nonetheless.

A few years have passed, many tourneys competed in.. and some to his favor, but plenty in defeat - our Hedge Knight is on the road once more, upon an unnamed horse, looking for a cause to pledge his sword to, or a coin purse to warm himself out of.

Year: 279 AC

>Info
Name: Ser Gereth The OathSlayer
Level: 24
Experience: 0/1500
Age: 28
Sex: Male
Wife: Single
Build: Average-Muscular
132 posts and 8 images submitted.
>>
>>1708293

Inventory:
28 Gold Dragons
3x Wolf furs
9x Wolf meat (Cooked)
5 liters of Wine
2 liters of Water
Steel War lance (Great) 1d10
Steel Dagger (Good) 3d2

Equip: (Equipped items give Defence and Attack bonuses, along with flat Attribute bonuses in some cases)
Steel short-sword 2d7 (Mastercraft) +1 Agility +1 Strength
Steel studded Ironwood buckler (Great) + 1 Endurance
Steel plate cuirass (Average)
Steel chainmail leggings (Good)
Steel chainmail undershirt (Average)
Steel plate shoulders (Great)
Steel plate gauntlets (Great)
Steel plate full helmet (Good)
Black and Grey cloak (Average)

Total: 34+3 Attack Bonus, 26 Defence Bonus, +1 Agility, Strength, Endurance.

Legend:
Valyrian: +20 Attack and Defence Bonus
Mastercraft: +10 Attack and Defence Bonus
Great: +5 Attack and +3 Defence Bonus
Good: +3 Attack and +2 Defence Bonus
Average: +1 Attack and +1 Defence Bonus
Poor: +0 Attack and -1 Defence Bonus

Attributes - (Every Level you gain 3 Attribute points, hidden perks are active.)

>25 Points to Spend
Agility - +1b Agility rolls
7 / 50
Endurance - +1b Endurance rolls
8 / 50
Charisma - -1b Charisma rolls
3 / 50
Fighting - +2b Fighting rolls +2 Attack Bonus
10 / 50
Influence - +/- 0 Influence Rolls
4 / 50
Intelligence - +/- 0 Intelligence Rolls
5 / 50
Ranged - -1b Ranged rolls
3 / 50
Strength - +2b Physical rolls
9 / 50
Tactics - +1b Tactical rolls
8 / 50

Stats -
Health (Endurance and Strength x 4)
+ 13 (Defence Bonus x 0.5) = 81 HP

Attack (Attack bonus x 0.25)
= +9 Bonus to Attack hit chance rolls. (1d100)

Mind (Intelligence and Tactics x 0.5)
= +7 to Willpower and Intelligence rolls (1d100)


>Gameplay

All game decisions are decided by a roll of a 1d100 (unless otherwise specified) by at least 3 separate players, first 3 rolls ONLY are canon. EXCEPT Crits apply outside of the first 3 rolls.

10-ish minutes between voting periods and whatnot. The tone of this quest is serious, but with a lighthearted side to it.
Write-Ins are encouraged!

>Start
Start by spending your attribute points.
>>
>>1708296
Agility - +1b Agility rolls
7 / 50
Endurance - +1b Endurance rolls
>8 / 50 +4
Charisma - -1b Charisma rolls
>3 / 50 +7
Fighting - +2b Fighting rolls +2 Attack Bonus
10 / 50 +3
Influence - +/- 0 Influence Rolls
>4 / 50 +4
Intelligence - +/- 0 Intelligence Rolls
5 / 50
Ranged - -1b Ranged rolls
3 / 50
Strength - +2b Physical rolls
>9 / 50 +3
Tactics - +1b Tactical rolls
>8 / 50 +4
>>
>>1708327

Leaving:

Agility: 7
Endurance: 12 +2b Endurance rolls, +2 Defence bonus
Charisma: 10 +1b Charisma rolls, Influence +1
Fighting: 14 +3b Fighting rolls +2 Attack Bonus
Influence: 9 +1b Influence rolls
Intelligence: 6
Ranged: 3
Strength: 12 +2b Physical rolls, +1 Fighting
Tactics: 12 +2b Tactical rolls, + Intelligence +1

If we were to go with your outline.

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Fantasy quest. The usual adventuring, monsters, etc. This is my first time authoring a Quest, so let's see how this goes. I'll let you know when to roll (it'll always be 1d100.) Stats won't really exist, I'll just set a number to beat based on difficulty of the task at hand.
Let's do this.

You wake up in your house. Today marks the start of your twentieth year. As is tradition for all children in your village, to mark your transition into adulthood, today is also the day that you must set out and adventure for the next five years. Your people have trained you well in basic survival skills. You were even given your choice of specialized training, or a class. You are ready to set out and prove that you are an adult. After five years, you are free to come back, continue adventuring, or settle down somewhere.

You get out of bed and wash yourself with water from the nearby bathing basin. It's not everyday you get to bathe, so you take the time to examine your reflection in the water. It's impressive how much you've changed since the last time you saw yourself.

>>Time for character creation. First post for each trait sets it. One trait per post only. Please label your post with what trait you're claiming.
Race: Basic fantasy classes preferred, but most anything non-monstrous is allowed.
Sex: I'm not getting into any modern-day gender shenanigans here - biological sex is all I care about right now.
Class: Doesn't have to be just Fighter, Mage, Rouge. Feel free to describe our fighting style and things we'd be good at out of combat.
One interesting body characteristic: tattoo, birthmark, scar, etc.
21 posts and 5 images submitted.
>>
>>1707102
Sex: Male.
Manly man does manly things.
>>
>>1707102
Hal-Orc
Male
Hero: A bit of a Don Quixote. Delusional, but he has the skills to back it up. Day's spent training wuth his trusty zweihander and pulling cats out of trees will do that,
>>
>>1707151
Half-Orc*, and with his*. For fucks sake.

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Hey guys! Lets get into it!
186 posts and 6 images submitted.
>>
>>1701649
Damn it shmeh, you're suppose to be dead!
>>
Is it time for adventure already?
>>
>>1701649
The voyage to Johan's is relatively uneventful, you are even able to get a good night's sleep in without the distractions that come with governing a burgeoning world in the Imperium...

As you approach his space station, you can see from the outside that he has upgraded it and expanded it, a large lance battery, visibly seen tracking your cruisers approach to the station.....

You are hailed over the vox, as Johan greets you and tells you hes happy to see you since its been a few year since you last spent time together.....

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Previous Thread: http://suptg.thisisnotatrueending.com/qstarchive/1626586/
Character Sheet: https://pastebin.com/as7jUTfk

You are Ryoma Shizuhara, a young man living with his grandfather in the small town of Hashigata while your mother goes under chemotherapy, and you've gotten tangled up with a mysterious world that exists behind mirrors and pulls in people who don't conform to the roles other people try to force them into, turning them into compliant puppets.

You recently rescued Momoko Ayabe from the Reflected World and currently waiting for her to recover from her time there.

>Thursday, 4/21, Before Class

You over hear some chatter while you walk to school.

"I heard that a new student transferred to Mitsugi High."

"Really? Why'd anyone wanna transfer here?

"Doesn't sound like he wanted to do it. Rumor has it is that he's the son of the Chief Financial Officer for Junes."

"Damn, sounds like he's rich. So why'd he come here? Someone with that kind of money could go literally anywhere else."

"Beats me."


(Continued)
76 posts and 3 images submitted.
>>
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>>1701511
>Morning

You discover that the new kid you heard about is in your homeroom. He's got blonde hair that seems obviously dyed and a look in his eyes that tells you he's not happy to be here. He's also seated at the desk right next to yours.

>Greet him.
>Don't say anything
>Write in
>>
>>1701513
>Greet him.
Yo
>>
>>1701513
>Greet him.
What's up you meme loving fuck?

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https://youtu.be/YQFFRoGOqDw

A courier comes along to give you a letter. In it a single line: “It's time.”

As you take the autocar to the dropoff you're briefed on the situation. Whatever the engineer was working on must have been completed early. Eldson sent a team to transport it early and are keeping the engineer there. Scouts warn that the team guarding the engineer are armed and organized.

William whispers: Oi crew. We’ll want te be easy on te approach. We’ll go’n two teams. One side’ll take the trail and the other take this clearin up top. Intel told of’e ridge we can use te get te drop on em. Trail team, I want ye sitting back until Ridge’s got overwatch. Ye fook this up we might all be seein mercy Mer fasta than’we should.

Catrina: Hmm, then we better take our time. I can go with team Trail.

William nearly exclaims before going back to a shart hiss

William: Eh!? Seven hells what ye even doin’ere? Catarina this isn’t a place fer kids?

Catrina annoyed retorts: It’s Catrina and I want to get back at Eldson more than the rest of you. Jenmah can still barely walk after what Alexander did to him. Oh uh, Alex? We understand what happened. We don’t hate you.

William: Fine, take te high ground. They’ll be expecting us. Main thing is to take out that lab. We also can’t let te Engineer escape.

>Workers. [Clock-in] please.
163 posts and 35 images submitted.
>>
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NEW PLAYERS WELCOME

Welcome to Gyrocite.

You play as an all-around "handy man" for an upstart company whose invention could change the world along with its partners. Your current job is sabotaging an Engineer's development and screwing over a business rival. He's a douche so it's totally cool. You're just happy it's not a cave this time.

Don't worry about catching up or trying to understand it all. Just play along

Previous thread: http://suptg.thisisnotatrueending.com/qstarchive/1680184/

A quick start guide is there to explain general concepts. Please find the rest of the manual here:

https://docs.google.com/document/d/1hRb7fQuzeSfjKbbYNOWa6V1xWs3-CM9lKBBDkJFcQ8I/edit?usp=sharing

Don't worry about all the math. A character calculator is provided to make things easier here:

https://docs.google.com/spreadsheets/d/1fnAZgltRByC8EJflcxyiUpb8UCy_nGM3qx3Owt9t8eg/edit?usp=sharing

In over your head? Feel free to ask questions here:
https://kiwiirc.com/client/irc.rizon.net/

Channel name is #skirmish
>>
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Don't want to read 10 plus pages of god damn rules? Try out these premade loadouts. Pick Fencers for decent tanking or Gunslinger/Brawler for DPS. If you try to make your own character, and I invite you to, there's a basic template to follow below

Also, you can get more updates on my twitter:

https://twitter.com/GearCommand

Loadouts: https://docs.google.com/document/d/1uRMvILWgQcC_R96y6GH7uUTRKu4DOMtjkt9DrbOL7nA/edit

NAME:

DR:# LI:# RE:# RES:#/#(#/#) EN:#/#

Mer # RES #
Mar # AP #
Ven # MOV #
Jup # MOD #

CC ##/##
Equipment:
GFE
WEAPON
ARMOR
ETC

PRT/PQR:
[Example] [@Example] {Example}
>>
>>1701113
>[Clock in] for trail team
"Worry not handyman, I'll go with her."


Julien Delacroix de la Fleur

DR:3 LI:8 RES:12 EN:24/24 RE:7

Att CC 16/16
Mer 3 RES 12
Mar 4 AP 14
Ven 4 MOV 4
Jup 3 MOD 11

Equipment:
[E]Sabre 2d6 (Hit: 8<)
4AP (6EN if attack lands) Fnc/Slsh
Mar-aid
[E]Lement
2d4 (cm) 4AP 4EN 4R AM 3/3 (Gumdrops only) 2EQ(loaded, gumdrops)

3xgumdrop reloads(bandolier)
Armor:Chain

Gyre:GFE Mk.2 “Prometheus"

PRT/PQR:
{Fencer}
*[Riposte]
{Noble}
*[Flaunt]
-[Heirloom]
The Broken Lion
???DR 4EQ
[*Family Crest] People may recognize who your house is
[Duelist blood] +2 bonus on parries
[???]
[???]

[Deulist]
[Parry]
[Reflect]
[Extra pockets]
[Bandolier]
[Absence of blade]
[Deflect]
[Tact]
[Extra padding]
[Gallant]

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The Raiders – Part 25

You and your dragon leave the fascinated and ridiculously pleased illusionist to her own devices – well, device, really. Yashi holds Fehr Vaed up, sitting upon silk cushions thoughtfully provided by Siobhan, and communes with the mysterious blade with its haunting melodies and delicate nature. The blade seems perfectly happy to listen to the psychic babble of the exhausted and exhilarated githyanki, singing sweetly to the githyanki. The Silver sword's voice fades in your own mind with distance until it is a soft noise at the back of your mind, one which you could easily tune in on and increase to normal conversational levels. An echo of it exists in Siobhan's mind as well, a deep and undetectable connection that belongs to the Silver Sword you forged and her sister blade.

The implications are both exciting and terrifying.

You pick up your armor as well as Yashi's which earns you a nod of thanks from the overjoyed illusionist, and make your way to the tent. Siobhan adds a long silken shift with wide sleeves to the illusionist's wardrobe as protection from the chill of the caverns, and you find yourself graced with a just long enough tunic of shimmering black silk and wide legged pants of the same as you walk to the tent.

The tent that Falna has conjured is clearly of complex and opulent design, large in every dimension, almost touching the roof of the gallery you have suborned and protected for your Cadre's use. Your Arcane Sight tells a different story: the walls are as strong as stone, the window flaps no less so; the simple screens that the side flaps open up to are steel and can be sealed against intrusion with Arcane Locks. The opening to the tent is equally defensible and you hold it open for your golden haired, alabaster skinned beauty of a dragon.
72 posts and 14 images submitted.
>>
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A low table sits in the center, polished teak with food and drink – more mundane than not – set out for those surrounding it. Thick, heavy cushions provide seating and lounging areas, while a fire burns in a suspended brazier of decorously perforated brass which hangs from a chain over the table. There are smaller cells separated by partitions, eight of them, each cushioned and pillowed sumptuously. In one Schechei and Falna sit, the elder being fed dried fruits by the younger, as they talk softly. Auena, Kteine and Tzanzi (wearing the glassine mask you made for her) sit at the table, partaking of the meal set out.

Kteine is listening to Tzanzi explain to Auena what services her own slaves can and will provide for the Cadre as she picks at her food. Auena is attentive and interested, polite and nonjudgmental for her own lack of interest in slaves. There is plenty of room at the table, and seats available next to or across from the others. Kteine is sitting fairly close to Auena, but otherwise there is plenty of room for you and Yzia to sit anywhere you like. With an arch smile, Yzia silently asks you if you do not mind, she would like to continue from where she left off with Auena before your unfortunate incident at the Dead Gods.

[] Indulging your dragon can only lead to good things, you'll sit with Tzanzi.
[] Kteine could probably use a pleasant distraction from her situation....
[] You don't mind, but you would like to tease Yzia a bit more yourself.
[] There's an entire open side, where you can place your back to Schechei and Falna.
[] There is no head of table tradition, but it would put you in a place to distract Tzanzi while not excluding Kteine.
[] Write in?
Siobhan would enjoy nothing more than to entice and steal Kteine away from Falna, your lack of interest aside.
>>
Twitter: https://twitter.com/XsQuestmistress

Pastebin: http://pastebin.com/5H8tWFRe

Previous Thread: http://suptg.thisisnotatrueending.com/qstarchive/1700230/

>Akko, like all her kind, has a measure of psychic ability. She will simply use most of these powers without prompting, instinctively, when appropriate. Her spells are another matter.
>She is a high ranking Gish, and may give orders to low ranking Knights; mid-ranked Warriors; high ranking Spellcasters, Skulkers, and Murderers; and any Gish lower ranked than herself.
>True Silver Sword: Siobhan
Siobhan offers her opinions and advice on matters when a vote is called for, drawing on Akko's potent intellect and voicing subconscious thoughts for her to consider.
>Current Spell Selection
Slaver Set Enhanced (Marauder) – heavy subdual and mass combat, moderate utility, moderate defense/buffs + a few really destructive spells.

>Current Cadre:
Yzia: Adult Mythic Solar Dragon, lover and companion. She may carry Akko and five others.
Falna: Mid-ranked Warrior (Unstable position); Class:Slayer, bound by Oath.
>Silver Sword: Malnae
Yashi: High-ranked Illusionist (Your Spellcaster); Class: Illusionist Wizard, Bound by Oath only; you have a Not-Silver Sword for her.
Tzanzi: High-ranked Murderer (First in Command); Class: Pureblade Slayer, Bound by Oath and Friendship.
Auena: Mid-ranked Gish (Yzia's new quarry); Class: Psychic Warrior, bound by Oath.
Schechei: Mid-ranked Gish (mated to Falna); Class: Magus, bound by Oath
>Silver Sword: Tiagothe
Kteine: Mid-ranked Gish (your adoptive daughter and acolyte); Class: Psychic Warrior, bound by Oath
>Silver Sword: Achris

>Akko's Current Supreme Leader
Dunzamn, a Lord Knight with a True Silver Sword (Voorsi), leader of the Raid upon the Elven and Human Kingdoms of Iridaiya and Boggsteading, respectively.
>His dragon companion Jacinth, whose true name is an unknown, and is an ancient creature.

Character Sheet always In Progress: https://www.myth-weavers.com/sheet.html#id=1009380

Spell Book: http://pastebin.com/WjH8UfyY
>>
>>1703814
>[X] There is no head of table tradition, but it would put you in a place to distract Tzanzi while not excluding Kteine.

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I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


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