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Archived threads in /qst/ - Quests - 331. page

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You fire, the glorious machine in your hand kicking up dust from the ground as it sends a flying hunk of metal speeding towards the Combat Servitor's leg. You can almost see the impact in slow motion, the spraying of oil, dried up blood, and the metal in it, all being flung out of its proper place as the bullet does its work.

The hulking Combat Servitor tumbles down, the joint in its right leg mangled beyond imagination as the round you sent flying does its glorious work. It falls down to its other knee, and remains there, waiting for you to come into range of its weapons.

The other one notices this, and goes still for a moment as if redetermining its course of action. As you watch, metal plates move into place over its knees, protecting them from further damage, but also impeding the motion of the immense cyborg.

You have four shots left in your Hand Cannon, your left arm and shoulder are still extremely damaged, and there is a sizable gap between you and the still moving Combat Servitor.


>Shoot something. (Specify what.)

>Chop something. (Specify what.)

>Move. (Where?)

>Write-in


Links for Utility:

Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Tech-Priest%20Quest

Twitter: https://twitter.com/TheEmperor1234

Sorry for the absence, was busy with life, will try to maintain a schedule now.
13 posts and 2 images submitted.
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>>824256
>shoot the head of the last one.
Welcome back
>>
>>824292
I would like to remind you that you can only shoot your hand cannon one handed, and so accuracy will suffer.

Thank you, its good to be back
>>
Bump for visibility

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You awake and rejoice! The 167,000 year voyage from Laniakea to Perseus-Pisces is complete! The slow speed allowed you to slip the watch of the Great Enemy. No matter - you have arrived at a yet unnamed galaxy, the foothold of this new expansion effort. There are allies to be found, and enemies to be... brought around. The task of taking over a new Supercluster is no easy feat, but you are not intimidated - you are:
>[1] A Phoenix Knight of Humanity
>[2] The Artificial Intelligence of this great craft
17 posts and 3 images submitted.
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>>824685
>[3] A Super Aryan, sent here to acquire lebensraum to finally solve the jewish question.
>>
>>824685
>[2] The Artificial Intelligence of this great craft
>>
Shitposting will be reported.
This choice affects the style of the quest.

https://www.youtube.com/watch?v=034-lzmBtyw

I hope I didn't keep any of you waiting for too long! My internet went out on wednesday last week and I didn't get it back until late on friday. I've been busy all weekend, though.

http://suptg.thisisnotatrueending.com/qstarchive/782622/ <=Previous thread

https://discord.gg/M4eJm <=Discord, for shitposting and discussion outside of thread.

Anyway, last time on dragon quest monsters quest, we entered the gate of villager after doing a bunch of stuff in the great tree, like bypassing the G class and going straight into the F class, and getting a sub party of metal slime family monsters. When we last left off, we were in front of a princess inside a cave of some sort, and she had asked us to introduce ourselves.

https://www.youtube.com/watch?v=pqAhCoo9_OA

"Well? Are you going to introduce yourself?"
"Oh. I'm... Loto."
"Loto, huh? I'm really not sure who would name their child after the legendary hero that saved our world in this day and age, but I guess people still believe in sacrilege."
"Well, it was the only thing I remembered when I arrived at the Great Tree, so it's got to be my name. Where are we, anyway?"
"In a cave, somewhere that isn't my castle in Tantagel."

>You question to yourself what she could possibly mean by sacrilege for a few moments. Thinking back, you remember that Artorius did pause for a few moments after hearing your name. It was really the only thing that came back to you after you found yourself inside the great tree, after all.

You hear a very sudden and unexpected guttural growling noise from where the light from outside is leaking into the cave. You flinch as you slowly turn around.

>What will you do?
Fuck, was that a dragon? Prepare for a fight.
Write-in
9 posts and 2 images submitted.
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>>826388
>Be cool
It's just a dragon man.
Totally normal.
Introduce ourselves.
>>
>>826388

Ask the dragon if it is an intelligent being, after all not all monsters are capable of speech if I remember well. If it intelligent, try to negotiate with it, if it is a regular beast, beat it into submission and tame it if possible (although being a boss battle, I bet we can't get dem dragons)
>>
>>826402
>>826388
+1

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Welcome to Tankies Quest, if you'd like to catch up on last weeks' session you can find the archives here: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Tankies%20Quest
Or if you'd just like to contact me or keep abreast of when we're next running you can find my Twitter here: https://twitter.com/Danontg

> 13th June, 1944
> Normandy, Le Mesnil, South-West of Villers-Bocage
> 12:20

The German force continues to move across open ground, using the hedges, woodland and a small rise to hide from where they assumed you to be, but oblivious to your new position. They are moving in a column three vehicles abreast, with the Tigers in the lead and the half-tracks and armoured cars following, while infantry trot through the fields beside them in skirmish lines. You lower your binoculars and sigh, they're still out of range, but another 10 or so minutes should do it. Your stomach grumbles again, and you consider momentarily the possibility of eating some of your rations cold, before realising that your tastebuds would never forgive you. Looks like you'll have to break out some of the stuff grateful Frenchies lumped on you when you first rolled into Normandy. Turning around, you fish some bread out of the stowage on the back of the turret, tearing off a few pieces and throwing one in you mouth before tapping Dickie on the shoulder and passing him the rest. He accepts it wordlessly and takes his own piece before leaning forward to pass the rest to the hull crew. Grabbing another piece for Lieutenant Cooper, you clear you throat to catch his attention.

"Why are they leading with the Tigers?" Lieutenant Cooper asks, lowering his own binoculars and turning to you, before spotting the proffered food. "Oh, thank you Major." He takes it and begins chewing away.

"Say what you like, the Frenchies know their bread." You say, swallowing your own piece. "As for why Hans is leading with his heavies, he probably figures in terrain like the woodlands ahead of them nobody's going to spot each other until point blank, and then it'll likely be mutual. Probably wants to put his best foot forwards as it were and just smash through us. Course, it isn't going to play out the way he planned."

"I'd dare say not." Says Lieutenant Oliver, speaking from her own tank 'Elodie', parked just a short distance from yours.

(1/2)
55 posts and 10 images submitted.
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>>820115
(2/2)

"They're just passing 1000 yards Major and Captain O'Leery's requesting instructions for the artillery support you requested." Her proper language clashes almost farcically with the cockney accent which colours it, but you manage to stifle a grin and just nod austerely instead.

"Understood Lieutenant, alright lads, get everything stowed for combat, button down hatches now, lively like." You readjust your headset so it sits more comfortably before raising the handset to transmit. You can hear O'Leery talking to your HQ Troop's Cromwell CS's now, talking them onto rough target and telling them how they can time their shots to effectively support the 25-pounder barrage, you've got a few seconds before he finishes to consider how you'll approach the opening salvos of the ambush.

> Don't focus overly on any one element, spread your fire amongst them all.
> Focus on the Tigers first, use the artillery to cut off their escape to the East, while the Cromwells suppress or immobilise them with HE and the Fireflies disable them.
> Focus on the infantry, drop the artillery in the fields to either side of the enemy column while the Fireflies keep the Tigers suppressed or unable to return fire and the Cromwells saturate the area with HE.
> Focus on the light vehicles and towed AT-gun, using artillery to isolate their retreat and then targeting them with the tanks.
>>
>>820118
>> Focus on the light vehicles and towed AT-gun, using artillery to isolate their retreat and then targeting them with the tanks.
>>
>>820118
Forgot the
> Other
again.

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Motzy is standing in her room, totally not waiting for a plot important event to happen.
What should she do?
59 posts and 18 images submitted.
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>>818956

Ordering some lewd lingeries.
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>>818956
Investigate the power fist on the wall.
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>>819008
Supporting.

Something pink and lacy...

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You left the city for a quiet life in the country. You have all the money in the world now so you can move away from the all noise and you could use a break from the pollution. It's been 15 years since you moved away from the small town you were raised and it feels like time to move back. And maybe start that garden.

It takes less than a month to find the right place and luckily your current lease is almost up. This new place is more on the edge of your home town and on the side you care for.
After moving and settling in you finally have time to sit down on your front porch and appreciate for the first time how far you've actually come since you last lived here.

Six months later, on a cold foggy morning you are out working on your garden. You look up and see the devil. He says nothing.

What do you do?
9 posts and 1 images submitted.
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>Morning, is there anything I can help you with?
>>
>Hi Sam. What brings you to my doorstep?
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>>825859
The devil stands quietly for a few more seconds then looks amused. "Why aren't you fearful? I could drag you to hell."

"Well this is just a dream." you say "A dream I've had so many times." You look down and continue your work.

And of course the devil is gone when you look back up. The day drags on. And as you lay down to sleep, your last thought is that in fact it isn't a dream, the devil was really there in you garden. And you know he will be there the next morning too.

Sure enough, he is. And sure enough it is on another cold, foggy day. He stands in front of you and as you start to look up says. "Morning, is there anything I can help YOU with?"

What do you do?

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>The inquisitor sat in his corner of the station, waiting for people the call he put out.
>"I require a team for a series of objectives. I require a single Hospitalier, a single Guardsman, and a single Cleric. Anyone else besides that is welcome to join, but know those are the basics. This will pay very well.

And so he waited.


Alright, this'll be simple. Just give me three OCs (can be simple descripitions if you want me to fill in the blanks, but you can do it yourself)
10 posts and 1 images submitted.
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>>813998
>Sergeant Clayton McClintock, sole survivor of a wiped out Imperial Guard regiment, thrice. Cleared of charges of Chaos taint and cowardice by [REDACTED]. Indefinitely attached to the Inquisition
>>
>>813998

What exactly are you planning to do with these characters?
>>
>>813998
>Kai Wo, field medic previously attached to the 22nd Imperial Regiment, recently received honors for bravery and selflessness, and was chosen by the Inquisitor to assist him with his mission.

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------------------------------------------------------------------------------------
You're running, running from HIM, you can't stop he's going to catch you. Dead end. You turn around to face him only find a mirror image of yourself.
-------------------------------------------------------------------------------------
You awaken to find yourself on the shores of some strange continent, you grimace and spit out a glob of sand. You aren't exactly sure how you got here but you believe you were a...
>A. Warrior, one of the few in your village, you can say that were one of the strongest there but it wouldn't mean much.
>B. Wizard, You come from a long line of powerful mages, you weren't as gifted in the arts as the rest of your family which led to much teasing.
>C. Thief, you aren't exactly proud of what you've done but you had to survive somehow.
22 posts and 4 images submitted.
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>>824042
>only find
Great start to a quest.
This is also the first quest i've ever started, so please point out the dumb shit I do.
>>
>>824042
>B. Wizard, You come from a long line of powerful mages, you weren't as gifted in the arts as the rest of your family which led to much teasing.
>>
>>824042
>>C. Thief, you aren't exactly proud of what you've done but you had to survive somehow.

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Demons. Eldjötnar. Oni. Asura. Jinn. Monsters.

Whatever they are called, they now rule the world. On December 21st, 2012, the barrier separating Earth from what is now called the Eskathos ruptured, and these twisted creatures emerged from the Breach to gorge themselves upon the flesh and souls of humanity and sate their endless appetite for wrath, pride, envy, insincerity, falseness, boasting, and bellicosity.

Mad Wendigo spreads frozen wastelands and devours all those unlucky enough to cross its path. Radiant Lucifer spreads his devout cult of personality throughout the world. Jealous Andhaka abducts the wives of his despairing subjects. Two-faced Shezmu drowns northern Africa in orgies of wine and blood. Hidden Vucub-Caquix usurps day and night in South America. Arrogant Arachne weaves her monstrous fashion out of hair shaved from the heads of beautiful maidens. Evil-eyed Balor wages war and battle in Ireland and its neighbors to expand his kingdom.

Demons were not the only ones to return, however. Soon after the Breach opened, the Relics awakened their power. Only these men and women, mortal embodiments of divine weapons and tools, hold the power to match the forces of the Eskathos.

Excalibur and its Sheath arose first, followed by the Thunderbolt, the Tower of Babel, the Brahmastra, Gungnir, the Was and the Smoking Mirror.

The Relics defend human civilization and gather their strength until the day comes when they can lay siege to the Breach and assail the Eskathos itself.

You are one of them.

https://www.youtube.com/watch?v=oRznDqTeHkU

Twitter: @BeleagueredQM
Rules and Character Sheet: http://pastebin.com/786fFQet
Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=relic+quest
47 posts and 12 images submitted.
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No one's dead and you're now in charge. Sort of. Presumably, Commander Blumstein has some sort of idea as to how you should defeat Balor, but if it's anything like your precious fight, you'll have to improvise blow by blow.

Unfortunately, improvisation won't get you around Siobhan, who's standing right next to the closest exit. Sure, you could look for another exit, but that would be like giving up. Instead, you do the mature thing. You buy a sports drink from a vending machine and slowly drink it to buy yourself some time.

"I talked to Neil."

"Of course you did."

Damn it, you responded. Now you have to talk to her.

"You're right, Eamon," Siobhan says. "I didn't care who won the fight. We all knew we had to settle things and from what I remember, you're the one who came up with the idea."

"I might have been a little high on painkillers at the time," you say. "That was right around the same time I got stabbed in the leg, right?"

"And yet you doubled-down when the painkillers wore of." Siobhan smirks. "I didn't care who won the fight, but that doesn't mean I didn't care at all."

"I'll get over it, Siobhan," you say. "Once this whole thing's over, I'll have other things to worry about."

"You have been doing well so far," she says. "Got a plan for Balor?"

"Just that the fight has to end quickly."

Two of Balor's lieutenants remain. It will take them some time for them to pry his eye open, but once they do, the results will be extremely lethal. You'll have to end this quickly.

"I'll talk to you later, Siobhan. I've got to check on something."

- Go see the Commander.
- Go see your squad.
- Go see who else will be joining this fight.
>>
>>824949
>- Go see who else will be joining this fight.
>>
>>824949
- Go see who else will be joining this fight.

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You are in command over the Imperial Japanese Battleship Hyuga, starting at the very beginning of December 1941. Due to the will of players and that of the dice, history may go quite differently from what we know. For all intents and purposes, this is a wargame. It is incredibly important that you check the Pastebin link to familiarize yourself with the relatively simple dice mechanics, and to check it somewhat often as I may change important details of it as time goes on.

>Pastebin: http://pastebin.com/GFBJkDYz

>Twitter: https://twitter.com/boatkunqm

>Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Hyuga%20Quest

>Discord: https://discord.gg/WZRV94Z

Last time on Hyuga Quest, the Battle of Midway came to a close, ending in a draw.

You are ordered to to assist in the defense of Guadalcanal, in the Solomon Island chain.

You meet with Abe's force by November 12th, and by early morning on November 13th, the force is in the sound between Savo Island and Guadalcanal, preparing to bombard the American controlled Henderson Field.

An American force is spotted, with unknown composition, and incredibly close.

As you receive orders to open fire, the force flagship, Hiei, and the destroyer Akatsuki turn on their spotlights, highlighting an American light cruiser, Atlanta class. The silhouettes of other light or heavy cruisers and destroyers could be seen in the background nearby.

>Target Atlanta (Range Short)
>Target one of the unidentified cruisers (Range Medium)
>Target one of the unidentified destroyers (Range Medium)

(Since now is as good a time as ever, and with all these enemy ships at such close range, I will include the secondary guns when we roll, assuming a ship is at close or medium range)
49 posts and 7 images submitted.
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>>824663
>Target one of the unidentified cruisers (Range Medium)
>>
>>824663
>Target Atlanta (Range Short)
>>
>Target one of the unidentified cruisers (Range Medium)

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Hey there. I've got five or six hours, so, three votes for our race and suggestions for our place.
19 posts and 2 images submitted.
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>>823455
Elves
Ruins
>>
>>823455
Elves
Ruins
>>
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The City was glorious, once. Great streets of gleaming marble, filled with the sounds and bustle of people. Great aqueducts, now cut, carried water as much as any could drink, and great baths now burned filled the lives of the multitude. Grain and bread filled the poor, while virtue and glorious martial honour filled the rich. The temples were filled with idols of gold, now lost to raiders, and all of the great libraries with them. The glory of Porphyrae, the Purple City, has been cast into the sewers and pits of the world. The great empire of the Porphyrian Elves has been shattered, and the hordes of beastial creatures who have taken it's place squabble endlessly. The great city has been dead for centuries now, with it's only denizens the shell-shocked heirs of slaughtered nobility.

The survivors were once masters of the world, but now must huddle around camp fires in ruined villas, burning art and the last of their old books to keep warm. The oldest of them lie weeping in the temples, waiting for merciful death.

Your name is Castian Marcellus Jovianin, and your family once held estates on the shores of every sea known to man. Your faces were on coins. You have survived the last few days by eating rotten grain and grass, under the heat of the beating sun, your immaculate skin turned tan, and your flowing, golden hair bleached deathly white. Around you are perhaps sixty others, who follow you through the city, most of them slowly falling into madness, seeing the city as once it was, not as it now is.

Your eyes see clearly, even if there is nothing else, and in the shattered porticoes of the city, you can perhaps find some solace before all of you are claimed by death.

>Your people wander the ruins, scavenging for food and slowly devolving into madness.

>What do you do? Roll 1d20 for an action.

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Longer than 4 hours edition
Note: Internet's on the fritz, so we'll see how it goes.
>Wednesday 1st September, 2016

BEEPBEEPBEEPBEE-
You slam your palm down on your alarm, and sit up with a groan. Ugh, mornings. You glance at the clock: 7:30. Right, you decided to get into the habit of waking up early before the school year to get into the habit. Welp, no reason in standing around!
It takes a few minutes to search through your luggage for your running gear (and a few more to tidy up the mess your crew left last night before they went home, thanks for staying around to clear up guys), but soon enough you're pounding along the pavement in shirt and shorts at a comfortable pace. It's nice to be up for everyone else in the refreshing, cool morning air, to be able to think for once. Last night happened so fast. Huh, looks like the Cromwell is already at sea. Must've launched during the night.
As calming as your morning jog is, your thoughts quickly turn to the matter at hand: The tankery team. What are you going need to get it back up and running? Well, tanks, obviously. Crews to operate those tanks, maybe you can talk to the principal about that. And of course, money. The ITL probably confiscated the team's funds as well. Eh, you'll solve that when you get to it.

>New Quests Unlocked!
>For King and Country
>Revive the tankery team

>Rolling out
>Acquire 10 competition-worthy tanks

>When the drafters come a-marching
>Acquire 10 crews (including yourself)

>Just need a few quid
>Raise 25000 Pounds

You're so deep in thought it comes as a shock when you look up from the pavement and realise you're jogging past the tankery HQ. You check your watch: 7:55. That long? You should get home and get dressed, you're going to need to head back in here a bit to check on the training tanks and see what condition they're in. You're about to turn around when you spot something weird: the lights are on in the second floor of the tankery HQ, where all the offices are... and the gate's open too.
Weird.

>Head inside and take a look. You are the captain now, after all.
>It's probably nothing, and either way it'll keep until you come back in a bit with your crew.
38 posts and 3 images submitted.
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>>823153
>Head inside and take a look. You are the captain now, after all.
I smell a plot hook.
>>
>>823153
>>Head inside and take a look. You are the captain now, after all.
>>
>>823153
>Investigate

It's probably nothing, but even so... you should probably have a look anyway. Somebody probably just left a light on, it's not like there's anything to burgle.
...You need to stop jinxing yourself like this. You shake your head, and step into lobby of the HQ. Empty, nothing weird. You take a quick glance down the corridor to the tank hanger and the briefing room - the HQ was only completed last year and everything still looks brand new! Anyway, head in the game. You creep up the stairs, and down the hallway towards where you can hear the rustling of paper and what sounds like stuff being put in a box in a hurry. No time to think, you need to act!
You shove open the door just as somebody was about to do the same from the other side, and hear somebody shriek in alarm as paper flies everywhere. You poke your head round the door and immediately recognise who's behind it. "...Oh, hey Captain."

It would appear that the 'burgler' is none other than your erstwhile captain, Alison Metcalfe. You stick around to help her gather up all the papers she was carrying as well as the box full of stuff from her desk.
"I'm really sorry, captain." You tell her for the sixth time as you finish up.
"Really, it's fine. And I'm not your captain anymore, Alfie." She smiles, but it doesn't reach her eyes. "The headmistress called me up and told me you were restarting the team, though. Good on you!" She straightens up with her stuff, a good two heads taller than you. Those legs, and with that ches- anyway. "In any case, I was just popping in to grab what's left of my personal stuff. I'm not strictly meant to be here, so don't tell anyone, okay? If you end up going into this year's nationals, I'll be rooting for you." She winks, and moves to head out the door.

>"Wait, are the rumours all true?"
>Stay silent, let her leave. She looks stressed enough as it is.

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Your name is Keiichi Hirayama. You are seventeen years old, have a license to carry firearms and live in a world where magic has integrated itself within modern society. In this world, magus academies exist—educational institutions specifically for children with the gift of magic. You and your sister Airi are both students of one such academy and the two of you have caused no small amount of chaos over last year. So much so, that you both have somehow interrupted Japan’s premier magus academy battle tournament thrice in a row!

The Ministry of Education has decided enough is enough. They have forced you and your sister to complete ten tasks that will in some way assist the organization of the tournament this year. Will you and Airi be able to complete all tasks before the time of limit of three months is up? Or will you both be blacklisted from every educational institution in the entire country? The fate of your future career is in your hands, so don’t screw it up!

Previous Threads: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Academy%20Tournament%20Organization%20Quest
Ask fm: http://ask.fm/TwilightThorn441
Twitter: https://twitter.com/TwilightThorn
Character Details: http://pastebin.com/qD4m8YCb
122 posts and 30 images submitted.
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Roppongi, the six trees. A district in Tokyo, beloved for its night life scene. There is history in the area, of war and crime, and it is superimposed beneath the customs of the new era, mixing together to form faith and fuel for all kinds of urban magic arts. It is a place where men in business suits can drink themselves to the darkness, where hostesses apply their makeup and prepare themselves to face the hot lights and where dark, urban magic swirls around in back alleys and the corners of storm drains.

It is not, however, a place where boys are allowed to openly carry automatic rifles, even if they are fledgling magi. You are suddenly aware of this, as every pedestrian in the vicinity it staring at the hunk of black metal in your hands. Your sister tugs on your clothes. Heat flaring to your cheeks, you swear and quickly dispense your Howa back in the hyperspace. To the pedestrians, it would look like your rifle disappeared in thin air.

Then you remember what you’re here for and chase after the fucker in the top hat. Your sister and the heiress, whom you have a tenuous relationship with at best, follow.

“Get back here, you asshole!”

“Wait for us, onii-chan!”

“My my, that is a smug grin. I’ll look forward to testing it.”

The fucker, or Abe as he calls himself, is running towards the side of the street, where a traffic light awaits. He’s shoving men and women aside, alike. What will you do?

>>Keiichi: Use your Ultimate Skill.

This might not be the best idea. Can you think of something else?

>Yell something.
>Take out your pistol and shoot at him.
>Have Airi summon and throw her chain.
>Let Florence freeze his feet.
>Have Airi throw Shesmur at him.
>Just run after him like a normal(?) person.
>Custom option.
>>
>>819540
>Let Florence freeze his feet.
>>
>Let Florence freeze his feet.

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Archive:

http://suptg.thisisnotatrueending.com/archive.html?tags=Tuffle%20Quest

>You are Maple Son-Mahogany, one of two young Tuffle twins thrown at Earth starting in early Dragon Ball by your "father," Dr. Raichi

>"Canon" had already taken a sharp turn from the "norm" when you began, and through your actions, choices, and dialogue, took even further turns from the "norm," and will probably continue to do so

>Stats and dice mechanics are used, and can be explained again as needed

>Let's all try to have some fun, ok?

And a pastebin: http://pastebin.com/i3LTW6kD

Last time, on Dragon Ball Tuffle Quest Z! You worked with Raditz’s group to try and uncover the secret behind the villains causing havoc on Brench, fusing with Chiaotzu and managing to catch one of them in a jar with the Mafuba! But Gero’s mechanical warriors, #13, #14, and #15, have shown up to try and stop you. A fierce battle took place, and with Goku and Acer joining your side, things seemed to be going well, until...
203 posts and 41 images submitted.
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>>814705
https://www.youtube.com/watch?v=JoFequNAzNQ

“GATTAI!”

14‘s body moves strangely, almost as if there’s something inside it trying to get out. 15‘s head sparks more, moving in a similar way to the remains of 14. For a brief moment... you get a flash of insight. And it’s not a good one.

13 is... going to somehow fuse with those machines and get even stronger! And... he might not be battling you alone. Looks like your brother has it too. “M-Maple, this is going to be close. We’ve gotta stop them!”

>A. I’ll locate the extra party and try to hold them off, you focus on stopping 13!
>B. Knock 13‘s block off, Power Slicer!
>C. Try to telekinetically hold 14‘s body in place!
>D. Raio-ken! Move to 15‘s head and knock it halfway across the planet!
>E. Something else?
>>
>>814708
>D
then
>B

How are you Kato?
>>
>>814708
>D. Raio-ken! Move to 15‘s head and knock it halfway across the planet!

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You are a immortal being with god like powers making you one of the most powerful beings in the multiverse. This makes life boring, you look up into the sky you want to break the boredom what do you do?
10 posts and 1 images submitted.
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>>823110
Check my grammar, after all I am AN immortal.
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>>823110
Read the pastebins in the QTG to learn how to run a quest. Or what quests are at all.

Also "you look up into the sky you want to break the boredom what do you do?" this is a lot of you...
>>
I'm surprised people actually responded to this

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