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Archived threads in /qst/ - Quests - 322. page

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(Previous thread: http://suptg.thisisnotatrueending.com/qstarchive/827163/)

---
Jessica gives you a glance-over before taking a bite of her salad. "Don't let Levi sucker you with his 'quaint little town' talk. Despite the name, Progress is the kind of town you get stuck in...most people born here are buried here, too."


Levi gives her a suspicious look. "Had another argument with your mom?" he asks.

Jessica sighs. "Is it that obvious?"

>"Why are you arguing with your mom?"
>"Why don't you like Progress?"
>Write-in
99 posts and 4 images submitted.
>>
>>844776
>>"Why don't you like Progress?"
>>
>>844776
>"Why don't you like Progress?"
>>
>>844776
>"Why don't you like Progress?"

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Hello, I’m OzQM and this is Sanguine Quest.

In this quest you are Rektus, a vampire who wakes up after a millenium-long slumber during which the world has changed and everything you held dear has disappeared. Don’t dispair though, you now have the opportunity to explore a world free of contraints though you’ll have to be wary of dangers such as vampire hunters.


In the last thread you: encountered and proceded to thorougly wipe out some unfortunate bandits that tried to ambush you, made a boring journey towards an abandoned, castle which proved to be not so abandoned after all so you retreated to a safe room...


Archive:
http://suptg.thisisnotatrueending.com/qstarchive.html?tags=OzQM
Twitter:
https://twitter.com/OzarkQM
Discord:
I use the /qst/ Discord which can be found on the /qtg/. I may one day get my own provided this quest manages to take off.


I will only count votes linking to the current post and which use the given prompts or are preceded by “>Something else [write-in]” for ease of vote-counting.
I also disapprove of using trips unless you have something to contribute so please refrain from using one.
15 posts and 1 images submitted.
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>>846235
One of the main advantages about being a necromancer is that as long as you’re on a battlefield you won’t lack cannon fodder to raise up.
Of course there’s normally a rather high price to pay for using skeletons since the magic upkeep for a servant can quickly become straining but you have enough time that you can afford to just enchant a few minions and have them explore and get slaughtered for you.

It also means you’ll stay safe behind them as you progress throughout the fortress; it will take time to make them so might as well start the process right now.

o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o

An indeterminate amount of time later, seven skeletons stand before you; their crane marked with a rune that identifies them as yours and allows you to control them without having to pay too much magic.
In essence, the rune is a catalyst for your will that takes upon the nearest mana stream for energy but it it still takes a bit from you when you give it orders; you just won’t need to pump magic just to keep them in shape.
You took the most human looking bones you could find but also had to make do, some of them look a bit mismatched and they all lack smaller bones that would be necessary for any living being like toes and fingers since your spell only uses the bare minimum of energy.

That said they should be more than enough for you to use as long as you handle the finer stuff like… opening doors? Thankfully nothing attacked you while you were preparing as you would have been hard pressed to retaliate while maintaining them without runes.
Now that you are rightfully prepared, it’s time to press on and discover more about the place!

o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o

Well this is disappointing. You must have spent at least one hour looking around using your skeletons to scout ahead and all you’ve found so far is dust, ruined bones and old traces of blood all over the place; it’s pretty spooky but you expected there’d be things to loot or at least monsters to fight.
Maybe you’ve been looking the wrong way, after all you haven’t tried using the mana sight in the place and that might be a fine way to find riches… or trouble, whichever you’re looking.

You try getting into it but something instantly tugs violently at your soul and you’re forced to reenter your corpse. What was that?!?
There’s not many kind of phenomena that can achieve such an effect but the most probable – and frightening perhaps – is that a creature powerful enough to bend and draw mana streams resides within this place; old dragons and other monsters of legend can do that but they are obviously way over your paygrade, if you had one that is.
Encountering the monster would wipe your entire party so the only option is to run away, obviously.

1/2
>>
>>846244

Or is it? From what you know the Nail has been deserted for about a century but the villagers have never reported anything serious coming out of it; nothing of that power would have been able to live there without drawing attention. So that means the creature was either there before the fortress was abandoned – which is unlikely since the Order of Theodoros was apparently home to a company of knights – or that the creature is dead or asleep.

You struggle to think of anything that could have such a power when asleep, not to speak of a corpse having that draw but all of that makes way for a very imperious need: you want to know what that thing is and luckily you know how to find it…


> There’s no way the creature is able to see you and think of all the knowledge you’ll be able to find!
> If it’s THAT powerful, there’s not telling what it’ll do to you and your friends.
>>
>>846247
Is there any sort of middle ground between hubris and running away?

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Rolled 13 (1d100)

Last time your still stuck inside the catacombs full of undead. You successfully managed to take down a vampire with some bandit 'allies' thereby earning the help of a witch whom you managed to convince to stick around for the time being.

You also attempted to hit on said witch but failed spectacularly at getting passed as it turned out to be an extremely thick woman and your own spaghetti spillage didn't help matters. On the plus side you were able to still get laid ironically thanks to said witch whom somehow missed it was actually her you were trying to bang.

After that you trained and went deeper in the catacombs with some bandits. Who are apparently negotiating with some of the smarter undead and your trying to figure out whether or not you wanna hideout until you pass or the test or find the ones who carry the key.

You are sincerely tempted to just wait it out problem is you...sorta really pissed off the one who is giving you this test. So there is no way she'll come anytime soon. So despite the risks your tempted to take the other option. You really should of thought twice before interrupting that lovemaking session...necromancers as you are beginning to realize really don't get out much. Not to mention it didn't help that said necromancer was your boss's girlfriend.

Yeah not one of your better decisions alright...
280 posts and 24 images submitted.
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Rolled 20 (1d100)

>>842725
After having perused some of the more interesting items that some of the bandits have you have seen the bandits have been joined by some...undead reinforcements. Most of which are leaving with the other bandits who appear to be going back the way you came.

The rest meanwhile including the unusual bandit Mister Neutral are heading deeper in with some undead escorts.

What do?
>Head deeper in with the bandits
>Leave with the other bandits
>Explore
>Train
>find a place to make camp
>Look for the Gatekeepers
>Other?
>>
Rolled 83 (1d100)

Last Thread
>>819785
>>
Rolled 46 (1d100)

>>842753
>Head deeper in with the bandits
Stick together but also while we are at it keep an eye out for anything wrote on the walls about the GateKeepers, any clues about them or maybe the bodies of any past applicants that were to fucked up to become undead. Maybe they will have gear or clues?

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The land of Entor has been deluged in anarchic warfare for centuries. In ancient times, the Ikani Empire ruled over the entire known world with an iron fist, and many believed that its reign would never end. Their belief was false, eventually Emperor Ceon died of old age, and left three feuding teenage heirs. As the continent was ripped apart in bloody civil war, many noblemen and military leaders took their forces and carved out their own kingdoms, rather than follow spoiled children in pointless battle.

Over time, the fragmented Empire collapsed under its own weight, and after two generations, ceased to exist entirely. Hundreds of petty kingdoms, duchies, and upstart empires have arisen to fill the void. They wage war among themselves in a bid for power, and Entor is a shadow of its former self. Bandit armies and Nomad hordes scourge the countryside. Mercenaries and Slavers make a killing doing business in a thriving market. Monsters thought to have been extinct prey upon mortal men, and dark things haunt the night.

The time is ripe for conquest, and power is within grasp for those with the ambition to take it. You are one such ambitious man, and to this end, you've raised an army and ready yourself for battle.

Before this quest commences, forge yourselves a champion /qst/

> What is your name, and by what title will the peasantry call you?

> What do you look like, and how old are you?

> What is your background?

> Bandit Chief
> Nomad Horse-lord
> Rebel Knight

> What attribute do you excel in? And what attribute could use some work?

> What are the three skills you are most known for?

> Finally, what is your ultimate goal for Entor?

((OOC: Note, this quest will involve a lot of looting and pillaging, and be oriented around medieval warfare, and to a lesser degree, politics. Depending on your choices, Edginess may also be present, though I'll promise not to go full-on Edge Lord.

The setting is in the Medieval Dark Ages centuries after a prosperous Romanesque Empire collapsed to civil war. Magic is very rare, highly feared, and extremely dangerous. Monsters are common, though overtly supernatural ones are rare. Ruins from the old Empire are scattered across the land as well, and might make for some good dungeoneering. Humans are the only major race, though other races do exist in a minor fashion.))
130 posts and 4 images submitted.
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Bumping for posterity. Also, pics.
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>>842771
>> What is your name, and by what title will the peasantry call you?
Durwin. I don't know what a good title would be, but everybody would just refer to him as sir.
>> What do you look like, and how old are you?
Tall, fair skin, black hair, gaunt face with a couple of nasty scars.
>> What is your background?
>> Bandit Chief
>> What attribute do you excel in? And what attribute could use some work?
His tough no nonsense demeanor can instill confidence and respect to soldiers under his command, but can be intimidating to others and hinders his diplomatic skills.
>> What are the three skills you are most known for?
Seigecraft, military tactics and animal training.
Is a big softy when it comes to animals, especially dogs and cats.
>> Finally, what is your ultimate goal for Entor?
To bring stability and crush those who oppose us.
>>
>>842858
+1

Hello and welcome back to Mortal Kombat Konquest! On today's episode, we follow Joshua Fireseed, the lone wolf of the team, as he struggles to overcome a foe unlike any other he has ever faced. Our story begins two threads ago, when he led Team Striker into the Netherrealm to face Noob Saibot's Army of Darkness, and in that terrible and bleak realm, he came face-to-face with something that would change his life... but for better, or for worse?

Thread Theme: https://www.youtube.com/watch?v=EAwWPadFsOA [Embed]
Past Threads: http://suptg.thisisnotatrueending.com/archive.html?tags=Mortal+Kombat+Konquest

Official Thread Document: https://docs.google.com/document/d/12-IT8pOV-Zql8AQeJwJuojjMDWRtzdPb60i-9qKCQeo/edit?usp=sharing

Rules of Kombat: http://pastebin.com/xtgE60XZ

Twitter: https://twitter.com/DamashiKonquest
Discord: https://discord.gg/8BHvxRH
Novelization: http://archiveofourown.org/works/6325183/chapters/14492272

Our story continues now!
278 posts and 77 images submitted.
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The Netherrealm. Once a place of fire, torment and fiery hatred has now become a desolate, lifeless and arid place. Wind that is neither warm nor chilling sweeps across the grey, dusty plains beneath a sky that is just as bleak and depressing. While not all regions of the Netherrealm have fallen prey to Noob Saibot and his Army of Darkness, the regions that have are left like this: a wasteland-like ghost of its former self, drained of all that once made it seem alive, much like the Wraith-King himself.

Fireseed moves across this grey and dark terrain with purpose. He does not like this place; it smells foul to him. Like a corpse, the fields and hills seem almost stricken with the kind of stillness that accompanies death, a realm afflicted by rigor mortis. The rocks themselves seem bleaker and the clouded skies do not help in painting a pretty picture. This is a place no mortal man should be, but it is where the mission has taken him and his squad.

Having left behind the city of Nekros, he leads Team Striker towards a great spire that stretches up to the clouds. That is the roost of Noob Saibot, and Shinnok before him. That is their target. They are to attack it to provide a distraction for Team Silent, who will infiltrate the tower and retrieve their objective: the Orb. Lives depend on them, and so he makes no pause in crossing the terrain. Behind him, Kung Jin, Sam, Jacqui, Forrest Fox and Tundra keep pace, not one of them complaining about the speed they're moving in. They all know the stakes at hand.

Near the black spire, Fireseed crouches and finally stops behind a mound of black dirt. The others do the same as he assesses the situation. Team Silent has made contact; they are in position near the base of the spire to infiltrate when they are ready. He looks again at the spire; there are no enemies to be seen, but the deceptive nature of these foes may mean that they are lying in wait. Either way, they are to draw them out.

Weapon in hand, he looks at the others. "Get ready," he instructs them in a cold, commanding voice.

>Fire explosives at the tower from a distance
>Approach the tower in the open and call a challenge
>Attempt to sneak to the main entrance of the tower
>Bait them into revealing themselves with some bait of your own
>Other
>>
>>842666

> Bait for Baitanon.
>>
>>842655
>Bait them

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Not quite sure how this forum works, but lets see.

You and four strangers awaken on a yacht. You find yourselves transformed into little bodies wearing strange clothes. What is the meaning of this?

I'll be back in about 3 hours to start this. Looking for plots and players. Story ideas, middles and ends.
11 posts and 2 images submitted.
>>
BTW, the barefoot redhead is "me"...if I'm supposed to have a character in this.
>>
>>843643

You're supposed to tell a story and offer choices that people discuss or vote on

I mean it depends on what you're trying to do because it varies and it isn't always like that, but desu I'm not going to stick around for your weird fetish thing

I'm out
>>
>>843627
is this bait
This art style reminds me of shitty fetish art.

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It is 1094 a year before the first crusade. Tensions have been brewing as Pope Urban II and the Vatican establishment has been quite up heaved by the Muslim occupation of Jerusalem. You are not native to your home in the Italian isles, born as a(n)
>Catholic
>Muslim
>Zoroastrian
>Jew
>Buddhist
>Other
25 posts and 1 images submitted.
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>>848951
>>Catholic
>>
>>848951
>>Catholic
>>
You have lived with the church for all your life. Your parents had left you in the churches hands for reasons unbeknownst to you. The church in their graciousness had accepted you as one of their own. As a child you always naturally gravitated towards
>Holy affairs
>Combat
>Scholar affairs and science
>Heretical magic

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"Why does it seem everything ends up getting destroyed wherever we go?"


[Intro: https://www.youtube.com/watch?v=jSyDSy6WNyU] [Remove]
You shout back to Shizune as you lay the last of the Gato Guards out with a sweeping haymaker. There's an upturned table partially blocking the hallway up front. You continue your long strides forward, dropping your shoulder into a tight acute angle.

As you feel it just make contact, you push ever harder.
Every step is an explosion from the ground.
The table audibly cracks.
You burst up from your hips, snapping the furniture like a match.

You continue your sprint indifferently down the hallway.

Shizune stands back all the hallway entrence, still staring in disbelief at the wreckage tossed aside like a broken linkin' log.

"Yeah...yeah, I wonder why."

>You are now playing as Tai
>You rejected your past life of sin and conflict, taking a new name as a monk in your quest for self-purification
>Lifestyles can change so much, so quickly. People can become different in mere days, let alone years if you aren't watching.
>You take the vows of a monk for the people closest to you. Your life is a redemption by fire for your own self-perceived mistakes.
>...but it seems that old habits will always die hard. This current labor may be the hardest yet.

Character pastebin:
http://pastebin.com/3vzHnmkj

Archive: http://suptg.thisisnotatrueending.com/archive.html?tags=Ninja%20Monk
Thread 7: http://suptg.thisisnotatrueending.com/qstarchive/748165/
QM Twitter: @TheRedL4dy
****************************************************
358 posts and 105 images submitted.
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You casually flick the door aside with your forearm. It flies open and crack against the wall- they really don't build these things strong these days. You feel something dribbling down your arm and face. Probably blood or something, you don't give that much notice to it these days.

What matters is you finally found that happy-go-lucky Yoru. You exasperatedly call the businessman as he jumps up startled, holding a bright coral-colored cup.

"Come on! I thought you may be here, we don't have much time be-"

...why do you smell smoke? A voice screams out far back from the poker tables.

"FIRE, OH GOD FIRE! EVACUATE THE BUILDING NOW!"

Fires now too? You look back to an alarmed Shizune slightly down the hall.
"There is debris, paper, and broken wood everywhere! This place will go down in flames if someone started a fire! We need to find the others!"

This is getting more dangerous by the second. You need to get in contact with the others, but you also...

>Haven't found Rin yet! You need to get her out of here, Yoru looks okay enough on his own.
>Need to Evacute Yoru first. He's here and looks badly beaten, not the kind of person you should leave to fend on their own.
>Will let Yoru manage alone with what he's at. Shizune is here to and can get him out, but only you can navigate this place quick enough to get to the others in it.
>Write in(?)
>Ask someone something
>>
>>844305
>Haven't found Rin yet! You need to get her out of here, Yoru looks okay enough on his own.
We should ask where everyone is with our hear no evil seal
>>
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>>844305
>>Will let Yoru manage alone with what he's at. Shizune is here to and can get him out, but only you can navigate this place quick enough to get to the others in it

>Didn't fix the to typo
If only I you couldn't take my crits away...

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You are Carya Marseilles-O'Hara, an ace newtype mobile suit pilot and Captain in the Colonial Transit Fleet. And as hard as it is for even you to believe the robot you're staring at is your sister, Catrina: or at least it's being piloted by her ghost, who's temporarily taken up residence in the AI storage matrix in its head.

“What are you doing!?” you hiss in disbelief. “Do you even know how that thing works!?”

In response your sister tilts “her” head in a mimicry of stretching her neck, then flexes “her” fingers. “Yeah, it works great!”

“That's not what I mean and you know it!”

“Look,” the machine sighs, “I've actually been thinking about it, but if a machine's designed to be sensitive to newtype brainwaves and has storage space for an AI's programming, why shouldn't a human mind fit just as well? When it comes right down to it all any of us are is a bunch of brainwaves anyway.”

“All I'm doing is borrowing your brainwaves to insert my pattern into a robot body that was designed in a way that lets me control it.”

“And what happens if the machine gets shot in the head?” you counter. “What happens to you?”

“I can jump back and forth in an instant,” Catrina reassures you, momentarily demonstrating by jumping back into your brain then into the gundam's storage matrix. “See? And what if our machine gets hit in the cockpit, hm?”

“Then we both die, but that'd happen anyway. What if the headset fails?”

“Then we get a new one. What if your reactor starts to melt down?”

“Reroute power or eject. What if someone finds a way to jam newtype brain waves?”

“You'll blow them up and I'll come back, or you won't and we both die. A lot of these scenarios end with us sharing the same fate anyway, sis.”

“Just... stop,” Saran, the Anaheim official tasked with selling you this newly designed gundam, sighs. He pinches the bridge of his nose, mind trying desperately to piece together what just happened with his product. “This isn't possible. That AI matrix was designed for an AI, not for a person, so how did a person get inside it? And where did she come from?”

“That's my sister,” you frown, “and how she got here is a long story. But we're one of the main reasons that any newtype research is so... “sensitive”, as you put it.”

“So you're not just gonna get in the gundam then?” Catrina asks you, the hand of this new mobile suit still extended as if to welcome you into the open cockpit. “That's not like you.”
>1/2
92 posts and 8 images submitted.
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>>851560
“We've been through a lot together,” you remind your sister, “and we've always been stronger for it. Now I've just gotten you back, and you're already talking about such a rash decision? I mean if you got a body again even just temporarily I'd be happy for you, but it's a huge risk!”

“Everything we do is a risk,” Catrina counters through the gundam's external speakers. “We've been in uncharted territory since the accident, and every day that goes by we get even further out there. Sure we're probably gonna find the limits of our own weirdness some day, we'll run into a situation we can't salvage and it's gonna suck. But don't let that distract you from the fact that this is a huge opportunity too, a man-machine interface that's never even been though of before because nobody else could possibly make it work. We could do a lot with this and you know it.”

“I know you probably don't care about my advice,” Matsubara shrugs, having finally decided to weigh in, “but the ghost-girl has a point. You're vets from the war, right? You've been risking it all for more than a decade without agonizing over it this much.”

“It's easier to risk it all when the alternative is losing it anyway,” you observe.

>Okay, I'll get in the gundam. But if anything goes wrong you pull out immediately: no chances.
>Saran, you mentioned a more invasive option. Would that reduce the chance of an accident?
>Is it possible to cram this psycho-controller headset into a sphere... say, the size of an eyeball?
>Other?
>>
>>851563
>Okay, I'll get in the gundam. But if anything goes wrong you pull out immediately: no chances.
>>
As always I'll allow a little extra time for the first vote. Also, a reminder that the portrait supplied is fairly accurate and the eyepatch isn't just for show.

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It's hard to pinpoint exactly when things began, but if historians really gave a shit they would probably nail it down to somewhere around two centuries. Maybe more. That's when the seeds were sown, when business and politics began to intermingle. Big-name corporations began sponsoring national leaders. Millionaires with no true political experience were given powerful seats. Countries themselves became companies and the idea of making it out with profit became the number-one concern, not overtly as it had been in the past, but blatantly. The military privatised itself, seeing to the rise of the "New Mercenary Wave." It all culminated when the now-infamous Hazelborough Inc. saw it fit to declare independence from the United States, constructing a large artificial island on international waters and moving all of their profits where nobody but they themselves could reach them.

'Course, the competitors in charge of the US weren't just going to let all that cash out of their system just like that and with the right amount of money in the right places, Hazelborough could be charged with "treason" and "national theft" for just up and leaving like that, which justified bringing their goods back with military means. The supercorps effectively in charge of the US hired some mercs, Hazelborough and what allies they managed to court hired some mercs and all hell promptly broke loose. Once the allies of Hazel's began punching at the US, enemies of Hazel's allies saw the opportunity to get their chare of the gains to be found in war and joined in. It escalated and before we knew it, any illusion of a noncorporate government was swept away with the nastiest world war out of the three thus far.

Hazelborough's island was eventually invaded by the contractors hired by the three biggest companies that ran the US at the time, the Lunar Group, Mjolnir Arms and Renfield Cybernetics - and their allies. Hazelborough Incorporated itself was terminated, its assets liquidated and spread across the victors. Much of it was used to pay the military contractors the winning supercorps had used to fight the war in the first place. This was 87 years ago.

Now, the year is 2218. You are a "Full-Body Augment," a human that had their brain transplanted into a fully robotic body which, with a plethora of other functions, keeps that one organ that matters healthier and in better working order than that old meat sack of yours ever could. This in contrast to mere "Augments," who have parts of their bodies improved by mechanical implants, all of this being innovations spearheaded by Renfield Cybernetics. In this world ruled by blades, bullets and bank, you are part of one of the many street-level enterprises, or "gangs," that rule the global market world on the more local scale that the supercorps don't quite see. It's a violent living, but it pays in dollar and respect both and fuck if it isn't one hell of a ride.
45 posts and 5 images submitted.
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Welcome to Neon Streets Quest, an action-packed hack 'n' slash cyberpunk romp in the setting of the Global Market World. This is intended to be a part-episodic, a part-continuity story inspired heavily by the likes of Metal Gear (primarily Rising) and Shadowrun. In this world devoid of nations, run by corporate neo-feudalistic dictatorship, you play as a soldier serving one of the lower-end companies far away from the supercorps at the top of the ladder, though you are still guaranteed to belong to one of them if you dig far enough into who buys who. You will fight for your life, carve out a respected local powerhouse with your mates and probably cut down at least a thousand enemy cyborgs before you're done. All the while trying to have a life outside of that senseless violence and not bringing your friends and family into your feuds.

Neon Streets uses a customized system that while fairly intricate still emphasizes speed in a thread-based environment, designed to emulate the flashy and stylish combat often seen in the likes of Devil May Cry and Platinum Games products. Interested? Jump right in! Let's rock!

-------------------------------------------------------

It's raining. Of course it is. It's not like the world could opt to cooperate for once, right? You're resting against your bike, which thankfully offers some protection against the elements. At the cost of some of its battery life, your trusty Kazeko Thunderbolt is projecting a protective field for you. A pale blue bubble, sparking with energy and casting a faint light across the slick, wet streets. The raindrops bouncing against the hard light causes low cracks and fizzles as the field immediately evaporates the falling water upon contact. Almost rhythmical, in a way. Or at the very least, that's what you thought fifteen goddamn minutes ago, when you began listening to it.

Fucking hell, the guys were supposed to be here now, unless they ran into some trouble on the way here. You certainly hope that's not the case but shit, if they can't deal with a run-of-the-mill ambush, you're not sure how they would handle what else the night has in store.Either way, the wait was pissing you off. The field your Thunderbolt was producing made sure you weren't soaked by the time they actually got here, but that didn't stop it from being fuck off cold around. Making an exasperated sigh, you open the message Cyrus sent you for the third time tonight. Sure as shit, there it is. This was the spot, this was the time - fifteen past it, actually - and you knew damn well that it was serious, if only because your boss has found the need to actually call you by name.

A name that, for the record, was...

>[Male] Aaron / Brandon / Ray / Simon
>[Female] Alex / Grace / Sam / Trish
>(Write in)
>>
>>847513
>Alex
>>
With a moment of focus, Cyrus' message flickers into display in front of you. Or well, rather, the red letters are projected onto your new eyes, but to you, they are simply hovering in the air a few feet in front of your face. Simple enough to read.

"Alex. Meet up with the muscle here at 20. Bring weapons."

Yep, that's certainly the same as the last time you read it. You still keep opening it though, as if expecting the message to change somehow. Maybe you misread it the first two times, or misunderstood Cyrus' stupid-ass vagueness. Anything. But no, instead the clock that you also will into being confirms that it is indeed 20:16. Just to double-check, you also bring up the satellite map and yeah, this is the spot the map data attached to the message points out for you. So where the fuck is the rest of the crew? With a grumble, you close the three goddamned screens you had opened to confirm that no, you were not in the wrong here. You were in fact freezing your ass off because someone, somewhere didn't get the meaning of punctuality.

Just as you considered sending a piece of your mind right back to those "pals" of yours, you notice a familiar car approaching. Beat-up piece of shit, an old oversized Mjolnir. You only knew one guy who'd even consider driving that thing with even some amount of pride, and that was...

...Tyler, who sure enough made himself seen not long thereafter. Leaving the hulking piece of scrap that he somehow considered a vehicle, his new arms on open display. Another thing that he somehow managed to be proud of. He was the one out of your little "squad" that couldn't afford full-body chassis and instead tried to compensate with simple arm augmentations. Bulking things in shimmering silver chrome carrying the "Stardust" logo on the shoulders. Some tacky B-brand. His blond hair, sleeveless muscle shirt, baggy jeans and cocky grin was on point however, blending together into that perfect mix of insufferable, just like you expected.

"Hey, babydoll!" Yep, his voice wasn't much better. "You been waiting for long? Shit, you know how it is, I had to pick up these other losers without a ride and traffic's what it is-"

"Oh, now you care about traffic?" You shoot right back, your annoyance clear in your voice. "After crashing that pile of junk you call a car through a fucking display window in another of our hits? Calling bullshit, Ty."

"Okay, okay." Tyler snickers a bit as he keeps approaching you. Now, he's close enough for you to smell the real excuse before he even says it. "I also popped for a smoke for like five minutes, but that's no biggie, you know, in the grand scale of things."

Okay, you know what...

>Give this shithead a piece of your mind.
>This idiot's not worth it
>Write in

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Welcome to Elder Scrolls quest. This quest will see you assume the role of one character, and explore Tamriel's geopolitical, social, mystical and metaphysical assets during the reign of the Ayleid culture.

The world of Tamriel is open to you, but there is a constant, evolving narrative to consider, and you will eventually be forced into action as your choices and the plot unfold and develop consequences.

1d100 dice rolls will be utilised when rolls are required - players will choose one (or more) options out of a presented few (A, B, C, D - et cetera) in order to take action. The first three rolls will determined the outcome. A ten minute voting period between post and writing will be used.
153 posts and 19 images submitted.
>>
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>>850521
[Forgot trip]

Salt, electricity and thunderous applause. Frantic energies run throughout the currents of the air, and all that can be smelled is searing flesh, borne of starlight turned against its masters.
Illustrious walls of white purity are scorched; frantically, denizens make their way above and below, praying to Meridia that neither the moonlight nor the subterranean depths yield more death.

You wake, your brow dampened by sweat and your body heaving. A temporal blindness surprises your optic senses, until your eyes adjust to the dim light emanating from the Valar Stone positioned above your chamber's entrance.
The room you inhabit looks as dull and as typical as always. Morose, carved stone walls face you on all sides - what was once a magnificent display of architecture, has been rendered cold and lifeless by a hundred years of
lower-class inhabitants, too careless to preserve the relics of your civilisation. If you were not lower-born yourself, you would consider purging them from Miscarcand once and for all.

"Niyalata" - the echo of a calling voice echoes throughout the halls. Recognising it as your cousin, Melebor, you can safely imagine that he's looking for you.

>A. Get up out of bed and greet your cousin at the door
>B. Try to go back to sleep
>C. Call out that no one is home
>>
test
>>
Rolled 75 (1d100)

>>850570

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old thread: >>828717

I have no idea what's going on but there's a foot attacking me and I just killed it and a fist came and hit me. Something is trying to kill me. The only options I can think of are to climb up the fist and attack or try to run away.

So far I have level 527 "Light absorption" skill and "Self awareness" skill. I might have more too.
71 posts and 31 images submitted.
>>
>>841699
>Rush up that faggot's arm like that really spooky spider gif
>>
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>>841731
Ok. I ignore the foot for now and start running up the arm.

(cont.)
>>
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>>841802
I spiral up the arm and it looks like I made the right choice. A new arm came in to hit me, but hit where I was. I'm doing well!

(cont.)

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this is a simple-ish war of divide and control. the mechanics are simple. you send troops to an area you more or less control it until some one elses attacks you, and depending on the amount of defences or just the sheer numbers of you troops you'll either loose it or keep it

there are 6 types of troops

-foot soldiers (simple low damage melee units with a weak cross bow for mid range supressoin)
-rangers (a skilled long range attacker armed with a long bow and throwing knives. unable to fight in close range)
-scouts (scouts are fast and agile, able to traverse any terrain easilly. they are armed with throwing knives and nothing but. unable to fight at close range)
-brutes (high health, high damaging close combat bruisers. armed with an axe and incredible size. very slow however)
-Turtles (armed with massive sheilds and a spear turtles are a perfect counter to ranged foes. sucepteble to incredible blunt force)
-Beserker (barely armoured high damaging units armed with war hammers and throwing knives. very fast but don't last long)

different areas have different advantages

-dark green=forest
its harder to see in the forest, and as a result many units are susceptible to a sneak attack. scouts and archers have an increased movement speed

advantaged units
scouts, rangers
disadvantaged
foot soldiers, turtles

-blue=water
no one can attack while traversing this. this is more or less a way of stopping people from just charging every where. you can collect water at these which will allow you to midigate the wounds of your soldiers

-dark blue=deep water
don't go hear. going hear is a bad idea

-lime green=open feild
this is a plain open feild with no features but kneehigh grass. hiding is very difficult.

advantaged units
beserker

brighter lime green=hill
claiming a hill give you the high ground, giving you an advantage against anything standing on the plains or the lower segment of the hill but turtles.

advantaged units
turtles, archers, foot soldiers

disadvantaged units
brutes, scouts, beserkers

grey lines=ruins
these give you cover from ranged attacks and a break in line of sight. good hiding place, but be careful for ambush when entering one

every ones starts with 200 points to spend on troops.

foot soldeirs: 2
rangers: 2
scouts: 2
brutes: 20
turtles: 5
beserkers: 5

you start in a random locatoin. who ever has the last remaining toops wins.
15 posts and 6 images submitted.
>>
>>851193
10 turtles 50 points
25 footmen 50 points
50 rangers 100 points.
>>
>>851193
25 rangers: 50 points
15 turtles: 75 points
5 brutes: 60 points
5 foot soldiers: 10 points
1 berserker: 5 points
>>
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>>851224
sorry for abscence. real lifes a bitch

your troops stand in the open feild. a light breeze rustles at there garbs. 100 foot men, 10 turtles and 50 archers stand bows drawn and sheilds ready.

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https://twitter.com/ThunderheadQM

Archive:
http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Where%20Wolves%20Fear%20To%20Tread
--------------------------------------------------------------------

As soon as you detonated the demolition charges, all hell broke loose.

The combined blasts of all 3 demolition charges created a loud, thundering explosion, the shock wave of which would have knocked you off your feet had you not been lying on your belly. Each explosion kicked up huge mounds of dirt, obscuring your view of the treeline where your allies lay in wait.

Less than a second after the charges went off, more parts of the hill were blasted away as the M22 Locust tanks and the anti-tank guns that your allies possessed thundered into life. and while many of the shots missed, some found their marks in the firing-slits of some of the remaining bunkers. The high-explosive shells detonated the ammunition inside the bunkers and set them off like fire-crackers.

Almost immediately after that, the tell-tail crackle of gunfire erupted as machine guns on both sides began to open fire. You watched as the Locust tanks at the base of the hill began to push up the hill with infantry behind them. MG-42 rounds bouncing off the reinforced frontal armour of the tanks.

As the tanks reached halfway up the hill, the SS began to get their act in order, and they released a pack of 5 panzerhunds to engage the tanks. The great metal beasts charged out of the Märchenland's front entrance. Only to run into a barrage of fire from the anti-tank guns and heavy machine guns that the assault force had brought with them.

The first panzerhund fell to a 37mm shell to the body, blowing the metal beat to scrap. The second and third ones were ripped to shreds by concentrated .50 calibre machine gun fire. The fourth stopped for a second to dodge around the corpse of it's pack-mate, only take a rocket to the front-leg. This rocket blew the leg away and stopped the great beast long enough for an anti-tank gun to blow it to pieces.

The final panzerhund reached the first locust tank and dodged a shot from the tank's cannon. The beast barrelled into the tank, crushing the tank's forward armour and the driver before then backing up and pouncing onto the turret.

You watched in horror as the panzerhund grabbed the tank commander with it's razor-sharp teeth and pulled him out of the tank's turret. It stopped for a second to shake the poor man around like a chew toy before finally biting him in half as the infantry behind the tank peppered the beast with rifle-fire.

The beast made ready to pounce, but was stopped in it's tracks by an anti-tank shell to it's chest. The beast seemed to stop in rigor-mortis for a few seconds, before a second shell punched through it's head, the force of the shot blowing the head clean off the beast and toppling it in front of the stricken tank.

>CONT
108 posts and 17 images submitted.
>>
>>847585

This shell passed through the panzerhund's head, and impacted the hill barely 10 meters in front of you, kicking up a spray of soil as it landed. The impact of the shell caused one of the soldiers behind you to squeal involuntarily.

You would have chuckled, had you not noticed a squad of SS soldiers poke their heads out of the destroyed bunker in front of you. The squad began to fire pot-shots down at your advancing comrades from their position, completely unaware that you were barely 15 meters up hill to them.

>Get up and take out that squad, a grenade or two should do it.
>Wait until they leave the bunker and then shoot them.
>Shoot at them from your current position.
>Other (write in)
>>
>>847589
>>Get up and take out that squad, a grenade or two should do it.
>>
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>>847589
>Get up and take out that squad, a grenade or two should do it.

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You stand in your room, on the morning of a new day. A very important day, as it is in fact the day of your very first CLIMBING. On this day you are to begin the ascent into adulthood, both literally and figuratively.

An ordinary young boy would ordinarily have a variety of interests, however you are not ordinary. Instead, all you like is to CLIMB. All your childhood heroes and objects of desire have always been related to climbing, in one way or another. Your favourite toys were your father's old climbing gear, your favourite telebroadcast was of course POWER CLIMBERS, your preferred reading material has always been the small variety of ROCK CLIMBING PUBLICATIONS, and of course your biggest idol has always been your father: a legendary free-climbing expert back in his prime.

You've anticipated this day for all your life, and all of your father's teachings have proved themselves to be relevant to this journey in one way or another.
You can imagine where he is now. He's probably waiting for you at the top of the cliff not far from your house, ready to congratulate his son on doing what it takes to become a man.
"Oh son, I'm so proud of you!" he'll say once you've clawed your way to the top. He'll marvel at how you didn't even break a sweat, and brag to all your neighbours about how he has such a great son.
Not that he doesn't do that last part already.

However, "Don't start reaching for a new handhold before you've got solid footing!" as he would say. You shouldn't be thinking too far ahead, you've got a cliff to climb first, and you're still spacing out in your bedroom like some kinda freakin' mental patient. It's time to take action.

What will your first step toward adulthood be?

(Rules are simple: majority vote, but roll 1d100 anyway. In the case majority vote results in a tie the highest roll on the original vote decides.)
(twitter is https://twitter.com/WilbaQM)
122 posts and 63 images submitted.
>>
Rolled 50 (1d100)

>>842744
Check inventory.
>>
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>>842816
>Check inventory.
There's nothing in your inventory but a couple of loose coins.

WEALTH TOTAL: $1.15
>>
>>842884
>No climbing gear.
Nice preparations for our very important day.

Go outside.

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