You are Lieutenant Richter Von Tracht, tank commander of the Archduchy of Strossvald, serving under Lord Barnabas Von Blum. You are undertaking a mission to destroy a supernatural entity that has recently been plaguing the land. Not a typical first assignment as far as you were aware. Under your command for this mission was a lighter tank and an armored car, crewed by castaway comrades you had met when you first made your way up to the regional command, after having been forced to disembark early from the usual way of traveling into the Blumlands.
You were your way to a near completely secret facility that dealt with the matters of the supernatural, made back before the forbidden knowledge proved to not be worth the investment, or so you were told. However, you were interrupted by a chance encounter with unmarked armored vehicles with accompaniment, hastily hiding as if in ambush along the road to your destination. Not many surprise parties were thrown with tanks and anti-tank rifles, so you had chosen to try and approach the situation from another angle.
You give the order for the formation to reverse course and find better terrain to approach from. Despite the enemy’s seeming disorganization, you guessed that they were still waiting for you to come to them. You would; not from the angle they planned for, however.
The slopes to your flanks, exempting part of the hill to your right, appeared to be of insufficient elevation to be anything but a marginal barrier to your vehicles.
The hilly terrain around the mountains forced you to think about the elevation capacities of your m/32’s gun. Naukland was a country with irregular terrain, and their armor designs tended to support this, but your inspections had revealed that, in order to accommodate the 4.7cm cannon in place of the 3.7 it was designed for, the turret of the Von Blum model had received a few modifications, but even these modifications couldn’t flawlessly accommodate the size of the cannon, which inhibited its vertical range. A troubling development was that the main gun could only traverse half that which you were used to with the m/28.
>Seek the higher ground to attack the enemy
>Push to the lower ground to attempt to evade the enemy
>Other
The attached image shows your local terrain according to the map. A more direct view is at the end of the last thread.
>>859950
The 13mm machine gun is based off a Naukland model aircraft machine gun; while the size of the bullet is similar to anti-tank rifles you know of, the power is not comparable. While not developed for anti-armor capacity it is capably of piercing the armor of most armored cars as well as the weakest portions of the turrets and rear hulls of modern armor. Many of Strossvald’s Sosalian rivals still used very old models of armor, and more of it light than not, so there was never really a need for a stronger weapon; some variants of the m/28 even use twinned 13mm MGs.
This seemingly unimpressive model gained infamy when a smuggler warlord’s force of fifteen obsolete but still dangerous tanks, entering Strossvald’s region of Altöss from the lawless nation of Sosaldt to the south, was discovered and later ambushed by a patrol of Altössian tankers. A pair of these tanks with what most considered mediocre armament butchered the entire trespassing formation within a minute.
For whatever reason, the armored car, of the model PzA-12, had a 13mm machine gun as it would normally have, but of a different make than the one mounted in your hull.
>twitter is @scheissfunker
>previous thread is still up, but probably won’t be by the end of the session. The link is here: >>844080
>>868546
>Seek the higher ground to attack the enemy
Think I missed the end of last thread, do we know what the enemy are/their numbers?
>>868682
No, as far as you've seen there's two vehicles and an unknown number of dismounted; this could be all of them, or only a fraction.
>>Previous threads
http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=Dragonball+quest
>>Information
This quest, as the title suggests, takes place in the world of Dragon Ball. You're playing as a twenty-two year old man named Tofoo, and will adventure through the story of the Dragonball series alongside characters such as Goku, Yamcha, Bulma, Tien, and many others. Through your actions, you can make significant changes to the story, and perhaps even become the strongest fighter on Earth.
>Rules
At the end of each update you'll have ten minutes to vote on options. Write-ins are allowed, but I do reserve the right to veto them.
In the event of a draw, the option to receive the next vote wins
Rolls will be used on certain occasions, such as attempting a technique for the first time or attempting something extremely difficult. You will have three rolls, and if one succeeds, you succeed. There are no crits.
Rolls are made AFTER an option wins, not during the voting process
I hope everyone has fun.
>>Current Saga
Black Star Dragonballs.....ugh
>>https://www.youtube.com/watch?v=DJcuDgVYjgI
>>https://www.youtube.com/watch?v=m0xvYlZM49Q
Yes we're back!
#appulerights
Let's rock fuckers
https://twitter.com/ThunderheadQM
Archive:
http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Where%20Wolves%20Fear%20To%20Tread
--------------------------------------------------------------------
The sound of weapons being checked by their owners filled the small archives room that you and the rest of your unit were occupying.
It had been roughly half an hour since you had entered the Märchenland facility, the only place in the entire German Reich where the dreaded Panzerhund was produced. You had made the jump from your stricken transport around 2 hours before then, you had pushed your way through the countryside for a while as you searched for your unit.
When you found them, they were in possession of a very valuable asset, in their possession was Klara Strasse, Miss Strasse being directly related General Strasse made her an extremely valuable asset to the entire strike force. She could have been used to negotiate a way out for your battalion, a way to simply abandon this suicide mission.
Too bad that it was not meant to be, her presence with your unit right now was unplanned, but then again, you weren't about to leave her with the guys guarding the gate. Her going hysterical at the prospect of being separated from you.
You still have many questions about her, but you do understand why she was so attached to you. She was attached to you as you were one of the few people who didn't seem to want to execute her on the spot. Though you could probably chalk it up to other things too.
In any case, your current situation was fairly simple. You were inside the restricted area of the Märchenland facility, having crawled through the vents to get around an armoured door that was protected by a pair of machine guns.
You had only been in this section for a few minutes, but you already hated the damn place. And not just because the place was guarded by the most heavily armoured SS soldiers you had ever seen.
And no, it wasn't because of that one hallucination either.
It was just how the entire place felt, the entire place felt far too different to the rest of the base. The other areas of the base were essentially carved out of the mountain, with the bare rock of the mountain being visible everywhere from the floor to the ceiling. Meanwhile here the walls, the floor and the ceiling were smooth, clean and well kept. It felt too clean.
You were just too happy to cause destruction here,wrecking this place and everything in it would be slightly therapeutic.
>Examine the bodies of the dead SS soldiers.
>Look through the archives, maybe there will be something useful here.
>See if everyone is ready to go.
>Talk to someone (who)
>Other (write in)
>>867329
Examine the bodies of the dead SS soldiers
>Examine the bodies of the dead SS soldiers.
>Look through the archives, maybe there will be something useful here.
>See if everyone is ready to go.
split the group on archive digging and body searching, it should go faster.
>>867363
seconded
You are James fucking Henderson and you are feeling pretty damn good.
Well that may be due to current company, rather than anything involving you being a good person. Because like most people you have a secret.
No not a boring secret like the fact that you've slept with eighty six women in the past two years and none of those women were or were approved of by your wife.
No, not a boring secret like the fact in the past three months you've been inhaling almost Scarface quantities of quality cocaine.
No, your secret is that you use your quite frankly impressive directing chops to straight up murder people.
Not for jollies.
Not for some pervereted art, though you do take pride in your abilities as any director worth the drink in his hand should.
No you, James Henderson; save the fucking world. Once a year you sit down, make some sick ass snuff and stop an ancient unknowable evil from using humanity's existense as a condom in order to fuck reality like a Thai Ladyboy.
But this is not that day. This is 62 days before your next shift.
Yet you hear the most frightening noise imaginable.
Your work phone is ringing.
Your buzz is truly dead. You have broken into a cold sweat, which is then joined swiftly by a shaking hand as you see the name on the caller ID:
The Director
Your company looks at you in concer, asking if everything is alright.
Who are you with right now anyways?
> Susan, the albino Head of Security from last year. You guys are kind of a thing now.
> Hansen, he invited you to a poker night. Which totally breaks his business and pleasure rule. Haven't worked out why yet.
> Rachel, you two have skillfully conducted the greatest hatefuck and drugs binge imaginable
> Your wife, you've been really trying to better. Besides the charlie and a few trysts with Susan you've been good.
> Write-In
Welcome to cabin control quest.
Here we take on the role of the control room from cabin in the woods. The stable is full, the gods have their popcorn and we got snuff to make.
> You do not control the threat
Instead you will be trying to guide him to kill in order of the ritual. The rules are that [THE WHORE] must die first and [THE VIRGIN] must either be a lone survivor or die last.
The gods like some titties so bonus points if the whore fucks someone or strips before dying.
> What do we control
We have 4 departments: Intelligence, Demolition, Technology and Chem.
Tech: Control all the shutting and locking of doors, lights and even the survivors phones!
Chem: Get people horny? Make people dumb? Make comfy survivors sleep? YA BOYS IN THE LAB GOTCHU!
Demo: Blow shit up? They arrive by boat? BOOM! Arrive by car, BLOW THE TUNNEL/BRIDGE! These guys aren't allowed to dirnk until the ritual is done for obvious reasons.
Intel: Gotta scout the survivors to know which order to kill them in. Plus know thy enemy.
> So what's the catch?
Every ritual has 1 disaster happen which we will roll for soon. Who knows what will happen?
Questions? Good hit me. I need to hammer out the fine details of this quest.
Also wagon.
Old Thread: >>828251
Starborn Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Starborn
Cabin Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Cabin
>>866635
I've been waiting for this. Did we fire Jerry?
Far above the land of mortals there is a golden palace. Inside this golden palace lives a celestial being, and she has just outgrown her favorite plaything. A doll with pale skin and even paler hair.
This doll was one of many, but it was her favorite. Oh the adventures they had, the stories they shared... But she is not a little girl anymore,
she is too old to be playing with dolls. She decides it is time to say goodbye to this doll, as she did the others. She leans over the balcony of the palace, gives her doll one last kiss before releasing her to the winds.
The doll, woken by the kiss stares, unmoving at the ground below, noting curiously that the ground seems to be larger than ever before, and growing as well. The doll realizes her misunderstanding and laughs at her own foolishness before hitting the ground with a loud thud and losing consciousness.
This doll is you.
You aren't just any old doll either, in the girl's stories you filled the role of the:
> Magician
Clever, logical, and always one step ahead of everyone, you showed the girl battles are not won with strength alone
> Soldier
Duty and Honor, these are your ideals. You fought against nightmarish lich-kings, greedy dragons, and black knights, winning the hearts of everyone with your bravery
> Trickster
Quick with joke, quick to make friends. Luck, pluck, and the right amount of smarts always got you your way. Always a welcome character to lighten the mood for the girl.
> Monarch
The noble leader, while the trickster displayed puckish charm, you ooze the confidence and charisma of royalty. Someone the girl could always look up to.
> Mentor
Old, wise and enlightened, the girl may put on her stories for fun, but she always loved how you found a way to make sure she learned something new with each tale.
> Joker
Every story, every adventure, you were always someone new, or maybe something new, always unpredictable and always exciting
> Wildcard
Write in, try to keep it a role generic enough to play a part in a multitude of stories, and entertaining enough to actually impact an audience (i.e. no "background character")
The quest proper will not be beginning for another 2 hours. In the meantime please feel free to ask questions and vote.
Rolled 93 (1d100)
>>866270
>Trickster
Quick with joke, quick to make friends. Luck, pluck, and the right amount of smarts always got you your way. Always a welcome character to lighten the mood for the girl.
>>866281
Guess i shoulda specified. The role was gonna be decided by majority. Which is part of the reason I decided to leave 2 hours before actually starting it. Nice roll though
>>866270
> Magician
Nice to see you back!
You step forward, eager to impress, Astrid the acrobat and Dhiwyannshu the animal handler both move up immediately after you. Astrid stands just short of five feet, the corded muscle covering her body helps her stand out, her head is topped with cropped brown hair and she has tanned skin. Dhiwyannshu stands much taller than most of the other performers, his muscled frame is covered with small scars, he has black hair and his skin is a deep chocolate. They definitely look the part of stalwart adventurers, and you look the part of a Wizard, average height and slim with long arms and fingers, striking green eyes and shoulder length brown hair. The Circus Master looks at the few that have stepped forward, picking out the three of you “Astrid, Dhiwyannshu, and...?
>What is your name?
previous thread:>>863297
Im Ace, im a magician.
>>865861
Trorhan
>>865861
....the last thread hasn't even hit the 3day autosage. why?
You are the charismatic leader of a cult, a person who holds sway over the weak willed and open minded alike. But for now you are alone, with only your ideals and your skills. The power of our cults faith from our followers, in either the gods or you, will eventually give you supernatural powers. It is modern day America, and you live in your crappy apartment in Iowa.
Rules: All your posts should describe what should happen next, along with the choices for the cult; much like the fantasy civ quests. The choices will be determined either by which ever choice becomes the majority, or if there is enough different voices I will roll for the final choice.
What kind of cult are we?
(The one with the most votes wins)
>Pseudo Christian branch (Fire-and-brimstone and profaned miracles, appeals to the conservative)
>Devil worship (Evil magic and depravity, appeals to teens and edgefags)
>Hippy cult (Eco warriors blessed by Mother Earth, appeals to neo-pagans and Liberals)
>UFO cult (boons from the star people, appeals to conspiracy theorists and odd balls)
>Cult of personality (the-cult-of-you that comes with money and resources, appeals to the weak willed and gullible)
>Doomsday cult (Prepping for the end time gains you weapons and skilled followers, appeals to conservatives and conspiracy theorists)
>Lovecraftian cult (Madness and occultism, appeals to madmen and the dregs of academia)
>>865755
Interesting, very interesting... I'm going to say that we're a UFO cult!
>>865755
>UFO cult (boons from the star people, appeals to conspiracy theorists and odd balls)I would pick a fertility cult. Not for sex but to mix pagan and Lovecraftian together.
>>865755
>Hippy cult (Eco warriors blessed by Mother Earth, appeals to neo-pagans and Liberals)
That mother Earth bootie.
Last time on EDQ, we tumbled a minotaur, had our daughter get killed since we have severe autism and got sidetracked, and are trying to be more mature. Oh, and we're invading Korea.
It's been nearly a day since the "present" came, and you've been hunting zealously to find the Elven Dominion and bring them to justice for killing your daughter... You answer a phone-call earlier from Viktor, who asked you if you've seen where she was... You've decided to hide your daughter's death from the family so when you make her a new body or find her old one, it won't be weird...
So of course, during the few hours of sleep you now afford yourself, you find yourself in your human form, with Elizabeth holding you on her gold pile, and Frankizka after you've convinced her that it's fine. You don't think you'll tell her about your daughter's death, simply so she doesn't want to stop the ball...
"Hey... Ren?"
"What, Elizabeth?"
"...Did we ever actually get a wedding ring?"
"A... Wedding ring?"
"Yeah..."
"Did you want one?"
"Well... Slightly. Mostly because it's all the rage in England... Also because I think I'd be shiny."
"Oh."
Her tail is wrapped around your leg as you turn around to face her.
"...Hey... Ren?"
"Yeah?"
"...You've seemed a little dour. Is everything alright?"
"Yeah, yeah..."
You grab Frankizka and Elizabeth, and hug them as you try and get some sleep.
"Renexizious?"
"Yeah?"
"...How much gold do you think it would take to wrap around my finger in dragon form?"
"...A lot."
"Wow, thanks... Oh, Ren?"
"What, Liz?"
"...Why did you make me draconic in the first place? It's just a question I have."
Frankizka groans.
"...Why am I here... I don't even sleep at night."
Actions
>...Pet Frankizka on the head!
>...Hug your scaly reptilian wife!
>Do you not like it? I'm just curious.
>...I promise you that eventually you'll have the biggest ring I can make.
>I'd rather not say.
>...Because your even more stunning and beautiful in your half-dragon form.
>...Because I don't know why anyone would be a filthy, stinking mammal. No offense, Frankizka.
>...Hey... Liz? I kind of noticed you were using your half-dragon form a LOT more... The only times I see you in your human form is when we're outside...
>Liz... Fuck it. I have something important to tell you.
>...You know, I never did officially marry you, Frankizka. Or Chrysoula.
>...Did we even consumate the marriage? You know, maybe we should get around to that...
>...I'm trying to get some sleep. It's been a hard day, Liz.
>...How would you react if I told you your daughter was dead?
>I kind of regret it at times...
>Let's continue talking about rings, dear...
>Write-In
Also, anons... I kind of noticed Ren went from saying "mammals" and "lower species" to basically just being cool with it.
If anons want to, they can be a little more "dragony" and say shit like that a lot more.
>>865605
>...Hey... Liz? I kind of noticed you were using your half-dragon form a LOT more... The only times I see you in your human form is when we're outside...
>Do you not like it? I'm just curious.
How did Maria even get kidnapped in the first place? Wasn't she married to the king of Serbia or something?
I'm going to do this in the morning anons, or until three more anons post.
>Statistics: https://docs.google.com/spreadsheets/d/1p2K_evlFKjbblbSTf3ZSf-0xECyNHEeiQEgyiFdADcw/edit?usp=sharing
>Character: https://docs.google.com/document/d/1F43-0W17qNQ3Q_FwOOQPYw8Rf4HmSCFrEcAv-uOPQD0/edit?usp=sharing
>Tasks: https://docs.google.com/document/d/1agFmzgoNb0jeqd2G9H2voZ5Zm4N6fxPTQXQyt_GY9ec/edit?usp=sharing
>Rolling Rules: https://docs.google.com/document/d/1D6xlxpzfqF_rC2iemL-OGhFkNK4uiy8PZdvjkkdVBPU/edit?usp=sharing
>Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=shipgirl+commander
>Twitter: https://twitter.com/DiceToTableTop
The pain is excruciating.
If someone told you a year ago that you would be doing handstands for minutes on end with a considerably smaller belly with an admittedly attractive female companion, you would have shaken your head and tell them that while it was a fantasy to aspire to it would probably never happen. Perhaps you would even let out a small chuckle and send them to an asylum to get the help they needed, the poor souls.
Yet, here you were, your feet reaching for the ceiling while the full weight on both your arms as the sweat drips onto the floor. Akashi, your attendant, approaches you and gives your calf a light push – almost toppling you, in fact – another one of her tests on your person. You’d been at it for hours… with breaks between these little exercises few and far between, a part of you begs for some sort of intervention for her to cease with the activities; your palms felt like sharp spikes were sent up through them… mostly your right and your knees felt as though they were being bent.
Seemingly satisfied with the torture and your expression of agony, she signals at you to drop… which you do, unceremoniously and with a tide of relief sweeping over you. You don’t even bother to chastise her for her giggling at the expense of your fatigue.
‘Not bad.’ Akashi says cheerfully, crossing her legs and sitting down right next to your downed form. She holds out a small bottle of pills, which you reluctantly take… and down; as quick as you are, there was no escaping the taste.
‘God, these are bitter.’ You whine, coughing into your palm. Akashi moves behind you, giving you a few helpful smacks on the back. ‘This what the hospital passes for treatment nowadays?’
‘You can either suck it up or you can start crying.’ She replies dully. ‘Either way… your thirty seconds are up.’ You almost groan – before you can, though, she already has her hands on your ankles, placing you into position. ‘Sit-ups again, come on.’
With great reluctance, you begin – for the ninth time in the afternoon – another grueling session. The Trainer would’ve been proud.
‘This has been the worst 72 hours of my life.’ You bring yourself up. One. ‘Puking blood.’ Two. ‘Puking fata aqueous… not to mention that embarrassing episode the night before last…’
TBC
‘With the injuries you’ve gone through,’ Akashi begins crisply, nodding every time your knees almost met your – considerably smaller – gut. ‘I’m surprised that you didn’t bet on yourself turning out to be a vegetable when you hit the hospital.’
‘First few days were insane.’ You almost shiver at the memory. ‘I thought I was going to die.’
‘I thought you were going to go insane.’
That, too, would have been a distinct possibility, given how they’d practically pumped you full of Fairy’s Tears.
‘You need to know that you’re more than lucky to be functioning as well as you are.’ Akashi gestures for you to get up. ‘What you went through – whatever you went through – for anyone that didn’t have access to the tech and magic that the fairies and the Admiralty do… and as your medical officer, I have to emphasize with emphasis that you don’t take it for granted. You may look spic-and-span now, but your body – and the Fata Aqueous concentrate – is still fixing you up the best it can, but it’ll only help you if you help yourself.’ She bites her lip as you cross your legs – she gestures for you to bring your arm closer to her. ‘This kind of rapid conversion of your body’s available resources is insane as is. You may be a Commander, but your body – and your mind – is under insane stress. You may not feel it, but…’
‘You calling me a special case?’
Akashi presses against the rough Kantai Steel of your new prosthetic. You don’t why she’d bother to – you could move it just fine as it was, even if it did seem a little… heavier than the one Musashi had ripped away from your person. It was a little smoother in design, but as far as aesthetics went this one was more streamlined than the last one.
‘No problems with the link… and no, I’m not calling you a special case. As a Commander, your compatibility and attunement to KanMusu healing techniques is decent enough that whatever we can’t fully heal… we can make up.’ She answers knowledgably. ‘Still, I wouldn’t stretch the boundaries more than you already have.’
It’s only for a moment, but you do catch a glimpse of Akashi’s worried gaze.
‘I think I got the message.’ You nod. ‘Five buckets of vomit, bleeding gums and going deaf for 6 hours is enough for me.’
Akashi giggles.
‘Still… I think that the fact that we’re just down to aching muscles is a good thing. Your health should be back in your hands in a few days.’ She leans back. ‘Till then, though, I suggest the same thing any self-respecting medic would.’
‘That would be…?’
‘Eat your fruits and vegetables, soldier.’
You snort. As if they would give you anything else in this building.
>‘I’m good to go, then?’
>‘How’s everyone back at base?’
>‘The Admiralty's been awfully quiet.’
>‘Where’s Musashi?’
>‘Do you mind if I… have some alone time?’
>Write-In
>>865066
>‘Where’s Musashi?’
>>865066
>‘How’s everyone back at base?’
Twitter: https://twitter.com/MercCommand
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Other Quests: http://pastebin.com/sYpqmWZg
You are Captain SAMANTHA WELLINGS, a newly minted captain of the Centauri Accord!
Currently, you were headed for an uncharted gas giant codenamed the Blood Jewel. According to the data you had pulled, the gas giant seemed to have a number of anomalous floating continents. Hopefully there was some form of clue leading to Carly's treasure.
"Amy, do we have a heading?" You ask.
"Locked on to the largest landmass." Amy replies. "Sensors show it's really fucking huge, too."
"Roughly the size of Hawaii." Lida adds.
"Be careful of atmospheric conditions." Bradford warns. "The weather patterns can be unpredictable."
"Yeah, yeah. I took my final exam on Jupiter, remember?" Amy laughs.
"Let's hope we're the only ones in this system." Elizabeth sighs as she gazes at the massive gas giant, as blood red as its name.
"Actually...' Lida speaks up. "I'm picking up some faint sensor readings. Might just be some debris, but... it might also be a scout ship. A small one."
"Well either way, we can blast it!" Carly chortles over the comm.
>Investigate the contact with both ships.
>Send Carly to investigate while you head for the planet.
>Investigate the contact while Carly heads for the planet.
>Other
>>873246
>>Investigate the contact with both ships.
First post! Finally!
>>873246
>Investigate the contact with both ships.
>Hawaii
>huge
Was there some sort of volcanic eruption that made it quadruple in size or something?
>>873246
>>Send Carly to investigate while you head for the planet.
Carly's a former pirate, she should have a general idea what that ship might be up to.
test
>>901761
holyfuck how long can a name be now? wtf hiroshima
100chars test
>>901783
fsdafadsfasdfasdfasdfasdfasfasdfasdfasdfasdfasdfasd fsdafadsfasdfasdfasdfasdfasfasdfasdfasdfasdfasd
You wake up one day and see you had a level, and a title! Oh boy, the moment you have always been waiting for! Your life is finally a vidya game!a shitty one..
(1/2)
>>875461
You've seem to have forgotten your name when you gained the ability to treat life as a game. What's your name?
You also hear a knock at your door, but more importantly, what's your name?
Little Timmy.
Also, open the goddam door, its bound to be a quest!
>>875520
You're name is Little Timmy, of course!
You open the door and an aggressive person in a slime outfit confronts you. Their level is 3 and your current level is 1.
What should you do?
>Check skills?
>Run?
>Be a little bitch?
>etc.
Welcome to Tankies Quest, if you'd like to catch up on last weeks' session you can find the archives here: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Tankies%20Quest
Or if you'd just like to contact me or keep abreast of when we're next running you can find my Twitter here: https://twitter.com/Danontg
> 13th June, 1944
> Normandy, Route 213, East of Villers-Bocage
> 2:30
Shells and bullets rip back and forth across the open field between you and the German forces you are now crushing against Route 213. One of the Mark IVs manages to turn around and fire off a round, which rips into the forest, smashing trees as it passes through but failing to find its mark. A moment later, a cacophonous boom and bright flash in the woods to your right heralds your Squadron's response, Three Troop's Firefly placing a shot through the Panzer's inside drive wheel, causing smoke to pour from the hatches and a trio of its crew to bail out and run for cover. Of the dozen German tanks pulled up along Route 213 when the ambush began, all of them around destroyed or abandoned, their hulks pouring thick oily smoke into the air, the Halftracks too are shredded or blown out, one in particular looking almost comically shot up after being given the sole attention of one of your Crusader AA tanks. Firing dies down as targets diminish, what few German infantry are left hunkering down in their foxholes. You should probably get a move on, before Jerry figures out what's going on. But the question is, where to? You could pull ba-
"Watch your right! Watch your right! More Panzers coming through the gap in the hedges to our 2 o'clock!" The urgent radio message cuts through your mind, instantly bringing you back to the here and now. You swivel the cupola trying to spot them through the smoke and dust that has begun settling over the area, scanning fruitlessly for a few moments before a flash and the bang of gun report reveals the newcomers' positions. The shell careens into the trees to you left, but you are too concerned with the firer to follow its shell's path too closely. The Panther, flanked by two more of its kind, halts in the middle of the open at the North-West end of the field, its sleek bulk obvious now, as if brazenly daring your tanks to fire on it. A number of pops and bangs from around you announce your troops' intentions to do just that and you feel a pit in your stomach as 75mm shells ricochet off the Panthers' front armour, skipping into trees or the ground without so much as denting the things. You need to get the Fireflies onto them.
(1/2)
>>871455
(2/2)
"Able 2-3, Able 3-3, why aren't you engaging those Panthers?" You yell into the mic, trying not to let the urgency in your voice turn to panic.
"This is able 3-3, I can't see them sir, the smoke." The Panthers return fire, their high velocity shells zipping into the trees, though you can't tell if any find their mark.
"Able this is Able 2-3, trees are blocking our line of fire, we'll have to move to get a better angle." Shit that'll make them an obvious target.
> Pull back all of A Squadron, you can draw the Panthers into a crossfire maybe by retreating across the field.
> Get Captain O'Leery to call in gunfire on them, this should have taken enough of the pressure of Dyasforce to free up a battery.
> Push forwards to get better shots, drawing fire with flanking Cromwells while the Fireflies get into firing positions.
> Other
>>871498
>> Get Captain O'Leery to call in gunfire on them, this should have taken enough of the pressure of Dyasforce to free up a battery.
>>871498
>> Get Captain O'Leery to call in gunfire on them, this should have taken enough of the pressure of Dyasforce to free up a battery.
You are, at the moment, drumming your fingers idly across your arm.
For most people, it would be something innocuous and quiet, the barely present sound of fingertips tapping on soft flesh.
In your case, being a creature somewhere between a giant spider and half an elf, both your hands and your arms are coated in rather durable chitin.
Which of course means that your habit is less invisible idling, and more 'children throwing toys down the stairs'.
You stop yourself by interlacing your fingers, pursing your lips as you try and think things through without a physical outlet.
You're fairly certain you weren't like this before.
The impatience and fidgeting bit.
You're absolutely certain you weren't a spider before.
Still, that's not really anything to be concerned about at the moment.
More importantly, you're trying to decide on the kind of enchantment to put on your new spear.
"So it is just the two, yes?"
"They're the only two the tower can do, certainly. I won't go and make some sort of final statement- Who knows what someone could find at the bottom of a ruined city. Or a dungeon."
"I... see?"
"Mhm."
So, aside from any mythicak enchantment that may or may not be uncovered at some indeterminate point in the future, your current options are a pair of strengthening enchantments.
Both go on the spear, of course, they just target different things.
You and the spear, respectfully.
>You'll evolve, right? Better to get something for the spear itself.
>If it affects you, it'll be useful no matter how much you grow, right?
>Maybe you can get more specifics?
>Other (?)
>>870980
Announcements: twitter.com/REQMX
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>>870980
>>You'll evolve, right? Better to get something for the spear itself.
>>870980
WOOO! Time for Spiders!
>There are 3 creatures to evolve, garben's, lalot's, and hemni.
>Anyone can take one of the pictures and add a change. You can label this as a mutation for the whole species or as a point at which a new species is born.
>List a reason for the mutation you created, it should be logical in some way.
Everyone loves a good evo game right?
The creatures evolve better graphics and better descriptions.
This is Hemni. It's a monocellular animal with a tough outer shell. It is not yet determined how big it is or what it eats.
This is Garben. It is (probably) a monocellular plant, because it is green. It is not yet determined how big it is or what it eats (if it eats at all).
This is Lalot. It's a monocellular animal that uses a flagellum for movement. It is not yet determined how big it is or what it eats.