Part 3 – Session 1
You're not certain whether you are comforting a sword and consoling a friend, or consoling a sword and comforting a friend. Said friend is in quite a bit of pain; while the intense arcane lightning you unleashed did not affect her, being kneed in the groin left her aching and nauseated. Tzanzi and Siobhan had been possessed, apparently in tandem, by something claiming to be one of the ancient heroes of githyanki mythology, the creator of the silver swords herself
You have doubts.
Regardless of the veracity of her claim, whatever it was marked you, and in doing so imparted incredible, impossible abilities and knowledge upon you. While this typically is a cause for pride and celebration, these powers are both alien and overwhelmingly potent. Potent enough that you suspect that they will attract the attention of those who are more powerful than you are, despite these new-found strengths. Unfortunately you don't know how well they can be hidden yet.
The research that you have ahead of you promises to be interesting, but at the moment you're stroking the long, long hair of your scarred friend as she rests her head in your lap. Siobhan is leaned along your naked body, pressed along breast and shoulder. Siobhan is a soft melody of contentment in your mind finally, while Tzanzi has moved from shock and confusion at her possession to a slowly rising wave of anger and hatred that will undoubtedly find a direction sooner or later. Not towards you; in no way can Tzanzi be called 'indiscriminate'.
Time does pass, however, and you have spent much in the den of the Murderers and Skulkers. Playing with Tzanzi will have to wait for another time you suspect; the scars you have are decoration enough, and if she loses her temper you might acquire a few more. The mark along your cheek on the other hand, is going to be a problem. The rune of The Leash with the added notation of 'broken' sis flexible and warm, but it is definitely metal, and not silver.
You were actually looking forward to bearing Tzanzi's mark, to be honest.
“What was it?”
You look down at Tzanzi and trace the sensitive scars along her left temple with gentle care. Feeling the childer-soft skin and fine white hair that grows around the marks. “Hmn?”
“What was it that possessed me. Possessed us.” Her hand slides up and down your thigh slowly, reassuring you that you're safe from any reprisal she might have on her mind.
[] Wrack your brains for possibilities. Roll 1d20+23 for Knowledge Planes
[] Admit ignorance and promise to find out more.
[] You'll deal with it later, together, and she still owes you a mark.
[] Write in?
Previous Thread: http://suptg.thisisnotatrueending.com/qstarchive/851071/
Pastebin: http://pastebin.com/5H8tWFRe
Twitter: https://twitter.com/XsQuestmistress
>Akko, like all her kind, has a measure of psychic ability. She will simply use most of these powers without prompting, instinctively, when appropriate. Her spells are another matter.
>She is a high ranking Gish, and may give orders to low ranking Knights; mid-ranked Warriors; high ranking Spellcasters, Skulkers, and Murderers; and any Gish lower ranked than herself.
>Current Cadre:
Yzia, Adult Solar Dragon, lover and companion. She may carry Akko and four others.
Falna, Mid-ranked Warrior (potential antagonism); Class:Slayer, bound by Oath only.
Yashi: High Ranked Illusionist (drama queen and very, very, very old); Class:Illusionist Wizard, Bound by Oath only.
Tzanzi: High Ranked Murderer (damaged legend, old friend); Class:Slayer Archetype, Bound by Oath and Promise.
>Character Sheet In Progress: http://www.myth-weavers.com/sheet.html#id=1009380
Archives:
http://suptg.thisisnotatrueending.com/qstarchive/822486/
http://suptg.thisisnotatrueending.com/qstarchive/851071/
>>869633
>Write in?
not a player just passing by and i saw this this question mark
jesus fucking christ why is this a question mark? next to? the write in there like why?
why is it THERE?
why is it BE?
its giving me god damned
ANXIETY
fuck that question mark
FUCK IT UP THE ASS
god bless OP i'm sure you're a neat QM but fuck questionmarks used the way that be good night
Rolled 13 (1d20)
>>869633
>[x] Wrack your brains for possibilities. Roll 1d20+23 for Knowledge Planes
>Admit who it claimed to be, but...
>Bring up that you did accept to be marked by her, and that it's a standing offer.
Youre an autistic faggot who took /d/ and /fit/ guide too seriously, and now youre stuck in a rape dungeon. How do you proceed. Roll 2d50 dice
Oh gee this seems interesting
>>874070
Try to bend the bars
>>874078
>Roll 2d50 dice
Rolled 41, 1 = 42 (2d50)
>>874078
XDDDDD REROLL DNDJFHDAJKFHADIFVJLGH
"Black Hearts. Cold Steel. Dark Deeds."
These are the words of the Black Company, the infamous band of mercenaries that has been on one side or the other of every major conflict on the continent since its founding.
The Company has seldom cared who they fight for or the cause so long as they are paid, and paid well, when the killing work is done. Though they may be considered by some to be little more than glorified brigands, it cannot be said that the Black Company is not good at what they do.
Recently the Company has taken up a contract with a new employer, one more powerful than any that have come before. An employer with endless ambition, as well as the means and lack of moral scruples needed to pursue it. An employer that pays well...
----------------------------------------------
Twitter: https://twitter.com/BlackCompany666
/qst/ Archive: http://suptg.thisisnotatrueending.com/archive.html?tags=Black%20Company%20Quest
/qst/ Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Black%20Company%20Quest
Previous Thread: http://suptg.thisisnotatrueending.com/qstarchive/840492/
Pastebin: http://pastebin.com/edSP44tR
>>871773
my body is ready
>>871773
nhnnnnnnnnnnnnnnnnnnnnnnnnggggghhhhh
my body is ready
Selected Skills
>Black Banner II
>My Blood for His II
>>871773
You are Lieutenant 'Prince'. A seasoned NCO of the Black Company that, through a cruel twist of fate, found yourself landed with an officer's commission. Now you find yourself in command of the 7th Kiregstrom Shocktroopers, a position with more responsibility and scrutiny than you ever wanted.
7th Kriegstrom Platoon
Comprised of the most well-armed and armoured troops, 7th Platoon offers the meanest, fiercest and, given the mortality rate, dumbest soldiers to be found in the Black Company. A more bizarre collection of fighting men and women has likely never been seen. Down-on-their-luck heroes with a magic swords and brooding pasts like Cairsun; escaped slaves with a penchant for magik like Nissar; disgruntled veterans of the Nuemunster Legions like Coporal ‘Jack’ Marcus; Scarred Wildborn ‘Smiles’ because fighting is really all a Wildborn knows; aging Skald huscarls like Hirstun of Ligh that should have retired long ago. You even have a mute rotten undead warrior, ‘Mask’, which is one even you haven’t heard before. Nevermind the fekking Dragon.
They’re your men. Mercenaries, that kill for money. Warriors, with the right degree of pride and stubbornness. Soldiers, that fight for the man next to them. You never wanted this position, deciding who dies where. Dark Father knows it’s only a matter of time before you get them all killed.
Recap
Following the fall of the Neumunster city of Sarsburg several weeks ago, your Employer has sent his unholy host spread throughout the entirety of the western and northern reaches of the Neumunster Nation. While the main part of the Company and the undead went west to Oxenfurt Bridge, you were tasked with the seizure of the northern town of Kresden.
Having taken Kresden mostly intact, at the cost of a few comrades to the ravenous Grenn, the rest of the province should follow in short order.
Continued from >>856808
The small adventures of No-Dick Niggerbastard
>>859695
You walk over to the tower. Upon inspection, the tower seems to be only three stories high. There is no door, but there is an open window on the top floor with a rope dangling down from it.
You also hear some voices coming from up ahead.
What now?
Inventory (3/10): AIR GUN(2), CHOCO CANDY, BUCKET
Roll a 2d50 die, and the person with the highest amount within thirty minutes of this post gets to decide
Rolled 6, 9 = 15 (2d50)
Place bucket on head and pretend to be a knight.
Always stay in character.
Never remove the bucket. Ever.
Rolled 17, 43 = 60 (2d50)
>>872430
fuck, forgot to turn off my name.
also, re-roll
Rolled 14, 4 = 18 (2d50)
>>872212
stand on bucket and jump to reach the rope.
Welcome to the second installment of Zatch bell quest. Originally I had planned to run earlier today but a family event popped up at the very last moment and screwed up my running time and am sorry to you all for not mentioning it, I had thought I would be back in time but was wrong.
Not ded quest, and promise that I will run Sunday to make up for it. I WILL run at around 3-5pm Saturday, and a similar time Sunday.
>>868978
Coolio, OP. Out of curiosity, how will fighting other Mamodos work? Can we as well as Dizzy punch the spell caster in the face? Would we be meeting Mamodos not seen in the manga/show? Will we be travelling along the same plot as the manga or show?
Thanks m8, hope I didn't overload you with questions.
Nah, its no prob.
I will probably do something along the lines of
What spell do you wish to use, to what target and to what desired effectOr just the spell and let me take a shot in the darkand then roll for efficency. I will likely also have a few suggestions based off of what your stats are
>Cool, and smart at the moment
Also, will likely add in what you as Michael would like to do.Quite a bit more than normal because buffsand have rolls for you and dizzy dodging and things like that against enemy attacks
Many of the same mamodos will be used, However as seen with reycom, they will not always have the same endingsReycom woulda been gone by now
You will be meeting new mamodos. Im just starting with a few oldies to get players the feel for what the demons look like and how the powers look
While I havent ironed out the details yet, some parts will overlap with the plot. But not many. As I do have different ideas in mind as far as story goes
Right lads, gonna try to hold another one as QM but if I dissapear then feel free to try and usurp control (if gone for longer than about 3 days, say).
The year is 1799, February 17th. After raising taxes and causing unrest in Ireland, english prime minister William Pitt the Younger is facing a fully fledged irish rebellion. For too long the gaelic pot has been left to stew, and now the patriots have risen up in arrogant rebellion.
You (one of you) are the commanders of a battalion of line infantry. The Munster Line Infantry. On paper you are supposed to muster 1200 men (not including NCOs, musicians etc.). However, your battalion is currently vastly undermanned and can only command a host of 750 able-bodied men.
Amongst you, you will have to decide roles. At max, you should have 10 captains and one colonel. The captains each in charge of companies, and the colonel in charge of the battalion. We'll start when we have atleast 2 cap's and a colonel.
You report directly to general Ryan O'Matha, commander of the irish republican armed forces. Your current task is to close what's known as the "Kildare pocket". With the English garrison wholy unprepared for an uprising you managed to surround and siege two whole battalions of english fighting men. Nonetheless, they are cornered, out of supplies, and with nowhere to go. How you close the pocket will be up to you. In the north of Ulster a further battalion of Scottish lowlanders has taken up the defense around the Belfast area, and further reinforcements are believed to be landing within a month in the south of Ireland, near eastern Munster.
So, firstly decide your roles and ask any important questions. We'll move on to general orders when we get there.
Map guide:
1: You, the Munster Line Infantry Battalion
2: Ulster light infantry regiment
3: Leinster Line Infantry Battalion
>>880011
do you plan to have some sort of strategic cooperative combat or are we only rolling dice to solve stuffs?
>>880036
Mixture of both. Small amounts of individual combat will be dice (mostly, not completely) but strategic cooperative will be the main factor. Gonna try not to resort to dice unless necessary.
>>880011
>not putting down Irish dogs
You sicken me.
Demons. Eldjötnar. Oni. Asura. Jinn. Monsters.
Whatever they are called, they now rule the world. On December 21st, 2012, the barrier separating Earth from what is now called the Eskathos ruptured, and these twisted creatures emerged from the Breach to gorge themselves upon the flesh and souls of humanity and sate their endless appetite for wrath, pride, envy, insincerity, falseness, boasting, and bellicosity.
Mad Wendigo spreads frozen wastelands and devours all those unlucky enough to cross its path. Radiant Lucifer spreads his devout cult of personality throughout the world. Jealous Andhaka abducts the wives of his despairing subjects. Two-faced Shezmu drowns northern Africa in orgies of wine and blood. Hidden Vucub-Caquix usurps day and night in South America. Arrogant Arachne weaves her monstrous fashion out of hair shaved from the heads of beautiful maidens. Evil-eyed Balor wages war and battle in Ireland and its neighbors to expand his kingdom.
Demons were not the only ones to return, however. Soon after the Breach opened, the Relics awakened their power. Only these men and women, mortal embodiments of divine weapons and tools, hold the power to match the forces of the Eskathos.
Excalibur and its Sheath arose first, followed by the Thunderbolt, the Tower of Babel, the Brahmastra, Gungnir, the Was and the Smoking Mirror.
The Relics defend human civilization and gather their strength until the day comes when they can lay siege to the Breach and assail the Eskathos itself.
You are one of them.
https://www.youtube.com/watch?v=oRznDqTeHkU
Twitter: @BeleagueredQM
Rules and Character Sheet: http://pastebin.com/786fFQet
Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=relic+quest
>>876848
Enemy: Andhaka
Health: N/A
END: S
SPD: S
DIV: S
You stare up at a titanic Asura the size of a mountain. Smouldering flames burn beneath its cracked flesh and storm clouds gather around its head. It appears to be very fucking pissed off.
"This isn't a physical body," Eshan explains. "It's a manifestation of pure divine power."
"That doesn't matter," you assure him. "Gleipnir can still bind it."
"It matters in other areas," Eshan says. "For one, damage doesn't really add up, so we can't just beat it to death. Based on past experiences, the only way to defeat Andhaka is to destroy all six of its arms, but I was never able to take out more than three. My Brahmastra should be able to do it, but I need all of you to attack and create openings for me."
"That doesn't sound too complicated," Orianne says. "We attack and you destroy the arms. Simple, no?"
"The complication is that each arm has access to one random attack or defense," Eshan explains. "As we destroy Andhaka's arms, it will lose its powers and its divinity will wane; that's why I think it's possible to completely destroy."
"So the most effective path to success is to destroy the arms with the strongest defensive abilities or the most dangerous attacks," Natsumi says," but we have no way of knowing what each arm is capable of."
"That does sound like a complication," Selene says.
You can attack while Andhaka is still in the process of forming its main body.
- [DC14] Try to figure out what Andhaka's powers are.
- [DC17] Bind Andhaka, reducing its END to E.
- [DC17] Bind Andhaka, reducing its SPD to E.
- [DC16] Bind Andhaka, reducing its END and SPD to B.
- Have Selene prepare an arrow so you can try to take out two arms at once.
>>876849
>- [DC16] Bind Andhaka, reducing its END and SPD to B.
Rolled 7 (1d20)
>>876849
>- [DC14] Try to figure out what Andhaka's powers are.
You are in command over the Imperial Japanese Battleship Hyuga, starting at the very beginning of December 1941. Due to the will of players and that of the dice, history may go quite differently from what we know. For all intents and purposes, this is a wargame. It is incredibly important that you check the Pastebin link to familiarize yourself with the relatively simple dice mechanics, and to check it somewhat often as I may modify or add new mechanics as time goes on.
>Pastebin: http://pastebin.com/GFBJkDYz
>Twitter: https://twitter.com/boatkunqm
>Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Hyuga%20Quest
>Discord: https://discord.gg/WZRV94Z
Last time on Hyuga Quest, the Imperial Japanese Navy were victorious in the Battle of Guadalcanal.
November 14th, 1942. Your force moves towards Guadalcanal for the second night in a row, once again preparing to bombard the American controlled Henderson Field.
Last night your force sank several American cruisers, helping to secure some degree of naval superiority.
Just minutes ago, screening light cruisers and destroyers came upon a group of American ships, mostly destroyers, and promptly sank them.
The only Japanese loss was the destroyer Ayanami.
The other ships in the American force were two battleships, with a configuration similar to that of Yamato, with three turrets with three guns each.
However, Japan surely has the advantage, with spotlights pointed at one American battleship, and having Hiei, Kirishima, and your Hyuga all ready to open fire.
>Roll 3d100
Rolled 3, 99, 11 = 113 (3d100)
>>876440
For the Emperor!
Rolled 83, 94, 92 = 269 (3d100)
Banzai!
>>876480
Nice rolls
> Tuesday, August 3rd, 2015
SITUATION: http://pastebin.com/ziMsX6th
MECHANICS: http://pastebin.com/49M2eE8Z
THE RULES: http://pastebin.com/BEsprkBZ
THE TANK: http://pastebin.com/sJsgig6B
THE DIVISIONS: http://pastebin.com/xCQZAdqU
THE SHOP: http://pastebin.com/v6xeDRXj
DANON’S THE TEAM: http://pastebin.com/bUU2v0z8
“What the heck is this?”
You and your crew stand outside the tank hangar to see the Polish students setting up a stand with almost an entire kitchen. Serafina smiles. “Me and my girls are busy raising money for the Tankery team!” She plants a hand on her chest, grinning. “We're going to be cooking breakfasts, lunches, and dinners for most of the day before practice.”
“How much are you charging?” asks Ingrid.
“50 dollars a meal!”
…
“What?” Serafina blinks.
“That's kind of expensive, don't you think?” you say.
“It is, but we have to raise money quickly no? If 100 people were to eat meals here that'd be... 5,000 dollars easily!” she says. Right, right. Her logic is sound. Her wisdom is not.
“I don't think people are going to pay 50 dollars for a single meal,” you explain. “Maybe you should change the price, Serafina.” You look at the sign. “And also write the signs and stuff in English so people can understand.”
“Aw.” Serafina mopes a bit. “But we worked so hard.”
Josephina smiles. “Cheer up, Serafina. You're trying.”
“Trying is second to winning!” Serafina shouts. “Now get out of here! Spadaj! Spadaj! Go! I gotta prepare this stuff!” With that, you step back inside the Tank Hangar with your crew. The other teams were hard at working trying to figure out various ways to raise funds and in the meantime, Oliver was in the shop being converted up into a Cromwell VII LT.
“Man, I've never seen the Tankery team be so...” Ingrid folds her arms. “Industrious.”
“They know what's at stake,” you say. You nudge Ingrid, then point to the Motorcycle Club especially. “Griselda told them earlier this morning, if they couldn't pay for repairs, they'd have to scrap Cub and sell him off for spare parts.” The Motorcycle Club were busy at work consulting their laptops, no longer with their characteristic bikes either. “It's harsh but it got them moving for sure.”
“What are you going to do today then?” asks Stack.
> “Help out.” (TAKE VACATION DAY: 6)
> “Work.”
> Other
>>875854
>> “Help out.” (TAKE VACATION DAY: 6)
>>875854
> “Work.”
Things are under control, we need to return to our tasks so that we may stay an officer
>>875854
> “Help out.” (TAKE VACATION DAY: 6)
The world is at war! A year ago the Holy Pantheonic Empire and its allies invaded the Kingdom of Ezirin. Things spiralled out of control with most of the continent's nations entering war. The last thing we did was ask Father-Mountain, the mighty Earth Titan, for aid - to make the earth itself defeat the Zhongi invaders. That, indeed, he has accomplished - but at a heavy price. As the earth swallowed a hundred thousand Zhongi soldiers, the very continent shook apart - volcanos erupted, landslides destroyed cities and mountain passes alike.
Our army stands, shaken. (Wait until the next post for options)
>>Population:9012k
>>Food production:4/10
>>Food stockpiles:4/10
>>Resources:1/10
>>Trade:4/10
>>Finances:2/10
>>Morale:4/10
>>Buildings: stone roads,highways,harbours, barracks monuments,classical,arched, domed temples, Academies,schools, sewers,watermills,hospitals, baths;
>>Economy:stanartised manoral agriculture,stable currency
>>Culture: basic schools,good festivals and folk culture, Codex books, dragonslaying, quality arts, warrior cult, Timor's Eve, pilgrimages
>>Technology:heavy plough,horse collar,water mill,concrete,sewers,stirrups,advancing steel,improving medicine,improving natural science,medium mechanics,medium crafts,improving textiles,compass
>>Government:advancing bureaucracy, Town Watch,Legisature, trial of ordeal, elective monarchy, Council, Holy Pantheonic Empire;improving medicine
>>Magic: medium golemancy, medium alchemy,advancing enchantments, improving spellweaving
>>Military:1 advance, 1 mobile, 1 skirmish legions, various local miltias and faction troops
>>Navy:15 quadremes,3 hexareme, 25 longships
>>Religion: old gods shamanism, Pantheon worship
>>875698
The Hawthorne Family's assets.
Towns:
- Northern Seas, Island of Mukava (Hot Springs, Astronomy research)
- Part of Revna (Golemancy research)
- Northern Seas, Island of Kerguelen (Tin)
- Northern Seas, Island of Eigersil (Iron)
Misc:
- Various bits and bobs.
- Manafuel (only producer so I make a lot of money)
- Galentine left arm and right leg of Finn Hawthorne the 1st, along with his leather mask.
- shit ton of shekels, oy vey
- Golem making factory in Madrid
- herd of War Goats on Mukava, genetically viable population
- Large amount of silver from trade deal with Inky.
- Base on Mukava, called Oceanhugger.
Important Personnel:
- Barnaby F. Hawthorne the 2nd, a demon and abdicated King, 'son' of Kogal, and the leader of the Hawthornes
- Balor
- Scathach, child of Balor "of the Evil Eye" Hawthorne
- Kaketh, former dark elf - current succubus, trained in dark + illusion magic
- William Lectre
- Clarice Lectre
- Manfred
- Lothran
- Norak, a demon acquaintance of Kogal's trained in Dark and Fire magic
- 4K highly trained mercenaries
- Subset of mercenaries known as the Crimson Order/Volcanic Order, the best fire mages who's goal is to enlighten the peasantry and learn more about the history of our world as well as train their fire magic skills.
Trade done through Chive + Soucy:
Zhong - Iron, sulphur, tin, manafuel, golems, icefish
Yuleyas - Iron, sulphur, tin, icefish
(ALL SUBJECT TO CHANGE ATM DUE TO THE FUCKING FATHER MOUNTAIN ROLL)
>>875698
House of Vasentius
>Assets
Count Octavius Vasentius
Asella and Nuzzo Vasentius (half elves)
Priests Alfio Romero, Michael Renault and Carlo Ferraro
The county of Vaesgyolis
Great Temple of Gyolas
Fishing
Farmlands
Experienced horsemen
Some legionnaries
Some Gyolas priests
>Fluff
The Vasentii are descended from the Paitrans who originally occupied the lands before the Horde Wars and the Norse occupation of the lands. They swore loyalty to the Roggarian crown once the Norse warlord of Vaesdeman was deposed.
Recently, some lowborn Vaesgyolan priests created a series of reforms in the Pantheonic church, wich went on largely ignored by everyone else.
The Vasentius have a history with the 9th legion, but it turned out that the one war they decided to not be in charge of it EVERYONE DIED
>>875698
Dragon Guard (Guttsu)
Towns:
Hell's Crusade
Dragonstone
Hellsflame
Venice
Firsthold
Fort Mor
Assets:
The Dragon Guard (Veterans).
Order of Guttsu (Veterans, Fanatical)
The Lordship of Nayte
Powerful Family Blood and Tradition
Magic Labrotories
Private Magical Workshops
Loki's Magical Academy for Warlocks and Warriors
Magical Research
Galentine Stockpiles
Mines
Order of Baldr (Veterans, Combat Medics)
Band of the Demon (Mercenary Company)
Nayte's Rimor Legio (Adventurures Guild)
Rouge Traders (Trading Guild)
Merchant Marine (Coast Guard)
Wolves of Juras (Knights of Juras, Raider Chapter)
Multiple Sea Elf Families
Some Gnomes
Vassalship of County of Nomannic
Best Guard Force in Roggar
The Shroud of Shadows
Trollslayer (A heap of raw metals)
Prestige:
Guttsu, the Demonslayer and Hell's Crusader
Survivor of multiple Demon incursions
Some of the best trained and battle-tested forces in Roggar
Dragonking Griff, the Dragonslayer, ruled over one of Roggars most prosperous eras
Royal Admiral Lee, temporary replacement for Madmiral Barnaby
Lady Astrid, Dragonslayer twice over and Champion of the North
Guard Commander Loki, a Patriot and a Good Father
Boasts of a Powerful Family line of Warriors and Warlocks
Episode 4 Starts in 12 hours
>>875269
Hey, OP, two questions, did we win anything from that fight with Bob, and two, have you considered a trip?
>>875269
Also, we need a new outfit.
something that looks cool to kids but extremely gay to adults
>>876055
Why not one that looks cool AND extremely gay to everyone?
> Previous Threads
> Thread One: >>842771
> Thread Two:
>>859045
You awaken in the former mayor of Tavet's bed, and stand, stretching your body. You walk over to the doorway, reach down, and slide on your briefs, and trousers. Grabbing your shirt, you look back at the bed. Euean, your newest concubine, lies naked, drooling on the pillows. You crack open the door, and she looks up at you, half-asleep, and groggy from last night's liquor and entertainment. You wink, and nod, before leaving the room.
You walk outside, and take a moment to enjoy the sunrise, before sliding onto your warhorse. Stroking its nose in affection, you ride around Tavet, inspecting your newest acquisition. The village is surrounded by wheat fields, and several chickens run wild. The houses are sturdy, and might make for good building material. Your men are scattered around haphazardly, laughing, boasting, or nursing a killer headache, and in several cases, all three. Sigh, a new day's ahead of you.
> What are your orders?
(cont.)
> Sir Durwin
> Traits: Intimidating, Low Empathy
> Skills: Military Tactics, Siege-craft, Animal Training
> Equ: Crossbow, Steel Arming Sword, Steel Shield
> Arm: Steel Helm, Steel Half-Plate, Steel Mail, Clothes,
> Durwin's Holdings
> Protection racket with Urdl and its surrounding homesteads
> The ruins of Tavet
> Durwin's Harem:(1)
> Durwin's Loot
> 9,004 crowns
> Morale: Elated
> 146 Day's Rations
> 3 Barrels of Mead
> 400 crown's worth of Tools
> 400 crown's worth of Fine Jewelry
> 300 crown's worth of Textiles
> 4 Plains Oxen
> 2 Poor Quality Wagons
> 1 High Quality Wagon
> 6 Spiked Siege Ladders
> Durwin's Captives:
> 7 Adult Males
> 11 Adult Women
> 4 Elderly
> 11 Children
> Durwin's Warband, (78 men, (8 Noncombatants)), (258 crown weekly wages)
> Bandits, (8)
> Exp: 2
> Pay: 2 p/w
> Equ: Swords:(8), Horses:(8), Shields:(1), Bucklers:(7) Crossbows:(8)
> Arm: Mail:(8)
> Bandits, (12)
> Exp: 2
> Pay: 2 p/w
> Equ: Spears: (4), Swords:(8), Horses:(6), Bucklers:(7), Crossbows:(11)
> Arm: Mail:(5) Clothes:(7)
> Bandits, (20)
> Exp: 1
> Pay: 2 p/w
> Equ: Spears: (5), Clubs:(15)
> Arm: Clothes:(20)
> Bandits, (11)
> Wounded, (2)
> Exp: 0
> Pay: 2 p/w
> Equ: Sharpened Farm Tools:(11)
> Arm: Clothes:(11)
> Black Vipers, (12)
> Exp: 7
> Pay: 10 p/w
> Equ: Swords:(12), Shields:(12)
> Arm: Half-Plate:(12), Mail(12)
> Deserters, (4)
> Exp: 5
> Pay: 5 p/w
> Equ: Swords:(4), Crossbows:(4) Horse:(4)
> Arm: Mail:(4)
> Peasants, (3)
> Exp: 2
> Pay: 2 p/w
> Equ: Clubs:(3)
> Arm: Clothes:(3)
> Ex-Guard, (1)
> Exp: 5
> Pay: 5 p/w
> Equ: Sword:(1), Crossbows:(1) Horse:(1)
> Arm: Mail:(1)
> Camp Servant, (1)
> Noncombatant unit
> Pay: 1 p/w
> Helps keep up morale
> Enslaved Camp Servants, (7)
> Noncombatant units
> Pay: N/A
> Helps keep up morale
Hooray it's back, time to interrogate the villagers.
>>873680
((What questions do you ask, exactly?))
Defuse the bomb before this thread dies or I get bored or else game over
Ok first otta take care of the snake.
Take off shirt and throw it on top of the snake
>>873436
You have neither shirt or pant to through because the artist is a lazy bastard and didn't want to put that much detail in this quest in the first place.
>>873422
Walk around the snake and see if it is actively guarding the bomb
There once was man named Gold Roger, who was the King of the Pirates. He had fame, power and wealth beyond your wildest dreams. Before they hung him from the gallows, these were the last words he said. "My tresure's up for the taking, but you'll have to find it first. I left everything I own in One Piece." Ever since, pirates from around the world set out in search of One Piece, the tresure that will make their dreams come true.
You step foot on terra firma, which has taken the form of Big Bean Island, the closest landmass to Loguetown in the South Blue. Named so for it's general "bean" shape, the island is a tropical paradise. Or at least, it used to be. While one side is "civilized" and is controlled by the World Government, the other side is shantytown run by pirates. Due to the shear amount of conflict between both sides, the middle of the island has become a blasted no-mans-land. But enough about the island, who are you, and why are you here?
>Prosper Braddock, Male, 19: A young human man who looks up to the freedom pirates have, your dream is to become infamous enough to draw the attention of your estranged father, "Black Eyed" Blaine, but by your own strength. In order to do so, you wear an eyepatch to cover up the completely black left eye that you inherited from him. (Starts on pirate side)
>Nemo Sina, Female, 23: A female lionfishperson who escaped from an underground slavery auction, you seek to reform the corruption of the World Government from within by joining the Marines. The nearest recruiting station was here. (starts on civilized side)
>Raine Wave, Male, 28: A male human who has recently taken up bounty hunting in order to support your 4 sisters: Cloud, Tide, Drop, Dish, and your mother, Day. Although you're here to claim the bounty on one "Shackled" Yuto, you are perfectly fine with something else if it turns out more profitable. (starts on whichever side you think is better)
>>871901
>>871901
Rules:
Choices will be made via majority rule. Write-ins are ALWAYS allowed, however I reserve the right to veto them. Rolling will be made after an option is locked in, and I will take the highest number given. A 1 is a crit fail, and will be used unless 20 is rolled. If a 20 is rolled, you have the option of having an crit success, or a normal success but the ability to reroll a future failure. Try to keep things in the spirit of One Piece, and have fun!
>>871901
>Prosper Braddock, Male, 19
DADDY ISSUES, HOOOO!!
>Nemo Sina, Female, 23: A female lionfishperson who escaped from an underground slavery auction, you seek to reform the corruption of the World Government from within by joining the Marines. The nearest recruiting station was here. (starts on civilized side)
I'm a slime that gained abilities when I kill creatures. I don't know why. I'm currently in a team with a snake-man mage and a human archer. I'm seeing out of my pet demondog's eyes and we are about to enter a undead dungeon.
I need a plan of attack for fighting these three skeletons. I know that targeting the weak point in the spine will kill them. My team is expecting me to fight on the front lines and will attack if I get too close. They don't trust me and my demondog doesn't like humans.
I might have skills I don't know about, but here's the ones I do know about and what I know about them if anything:
http://pastebin.com/zen0f5BS
P.S. Hows my dungeon drawing? I hope it came out well.
Old tread:
>>857893
>>871849
Nice Drawing QM. What is our scenario now that we've tested out some of our new skills?
>>872020
We are full on mana, but out of dark mana. We are not hurt anymore and I know where to aim to kill skeletons. We have a mage and archer that will back us up and a demondog and 5 babies that will do whatever we say.