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Archived threads in /qst/ - Quests - 269. page

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Welcome to Mischief Managed: A Marauders Era Quest. This quest takes place in the Harry Potter universe in the year 1971 and follows our PC’s years through Hogwarts, Tom Riddle’s rise to power, and the First Wizarding War. Book canon will be followed for most things. Every other year will be skipped, for times sake, but only while you’re in Hogwarts. Rolls are best of 3 using a d100.


Last thread we found ourselves awaiting the Christmas Holidays, exams looming overhead. Cyril, along with his classmates sit in DADA, learning the sacred art of dueling.
89 posts and 4 images submitted.
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>>1005506
You and Remus both quickly begin writing down the spells you plan to learn. You decide on Baubillious and Flipendo, the Lighting Charm and the Knockback Jinx, being the spells you’ll use against Remus. You quickly read through and begin to work on the wand movements. Unsurprisingly, you pick up on them quickly and soon have the spells down. As you watch the other students struggle to even learn one, you can't help but grin. Looks like studying has paid off for at least DADA. You’re smug pleasure is quickly vanished when Professor Walten prods your back. “Already done Cyril? I expected that much from you. Now help Remus with his.” he tells you. You shift your focus to Remus, who tells you that he already knows his first spell, though he won't tell you what it is. Instead, you help with Fumos. You’re interested in how he’ll use it, but you know it's useless to ask; he’d he lose his edge in the fight.


Halfway through the class you and Remus wait patiently for your turn as the duels begin. Walten clears the desk with a wave of his wand, giving everyone room to maneuver during their fight. The first pair to go Is Severus and Lily. Sirius sticks his foot out as Sev passes, nearly tripping. Severus gives him a death glares at him as he goes to his side of the room, Sirius and James both snickering. Taking position opposite of each other, Walten explains the rules of dueling. Its simple, first you bow at one another, walk to your side, then fight. Sev and Lily quickly follow directions, bowing and then turning. Sev’s face is painted by conflicted, as if he's unsure what to do, while Lily's is of cold determination. Before he can even react, you hear Evans yell “Expelliarmus!” and Severus’ wand goes flying through the air, caught before it hits the ground by Lily.

The Gryffindor half of the room erupts in claps while the Slytherin side boos. Lily looks proud of herself, and while Sev does look annoyed, he changes quickly when he sees how happy Lily is. They both take a seat, talking to one another. Several pairs go after them, Sirius and James being one of them. Instead of actually dueling, the keep disarming one another, shooting off a spell as soon as they catch the others wand. Walten takes away five points for “tomfoolery” but he gives them both a small grin. In no time in at all it's your and Remus’ turn. You both got to the center of the room and suddenly everyone goes silent. The two best DADA students in your year facing off is a spectacle everyone wants to see. You hear Walten say “Begin” and you and Remus bow. As you take your steps to your side of the room, your fingers itch. Remus wouldn’t expect an attack right now; you’d have the upper hand.

>A. Spin around and fire off a spell(Specify which spell)
>B. Play fair and go to your side of the room
>C. Other
>>
>>1005512
>>A. Spin around and fire off a spell(Specify which spell)
Flipendo
>>
>>1005512
>B. Play fair and go to your side of the room
Cheating wouldn't be fair. I want to beat this guy at his best, which would be pretty great for our reputation as the best student in DADA.

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Your name is Haskell, son of Sven. A young Norse man of about seventeen, and heir to a family that has long since begun spiralling, and a farm that has been fallow for too long. A father who lost most of his hand raiding, a mother who took ill on a sickness brought back on the longships, and a brother who’s entire raiding party hasn’t been heard from in six months, presumed lost to the sea.

That’s turning around. A local priest explained the recurring dream you’d been having: prophetic in nature, a way for Odin to let you know you’d been chosen as a Paladin, a champion of his religion along with your three oldest friends. Unfortunately, neither him nor anyone else of his pantheon can contact you until you find the mythical Atlas of the Conqueror. It was last held by Charlemagne, as is rumored to be somewhere on mainland Europe. That doesn’t matter so much, though. They say you don’t find the Atlas; it finds you when it thinks you’re ready for the vast responsibility it places on your shoulders.

Important Links:
Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Norseman
Last thread: http://suptg.thisisnotatrueending.com/qstarchive/959593/
Thread 4.5 because Handler didn’t archive it: http://archived.moe/qst/thread/835865
Character sheet: http://pastebin.com/3YQyKhpV
Relationships: http://pastebin.com/iRfRY4kS
Hander’s Twitter: https://twitter.com/ContractorQM
223 posts and 3 images submitted.
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You nod to Goti and drop ten coins on the counter. You pull the empty shield boss from your pack and set it next to them.

“Pleasure doing business,” Goti says as he scoops up the goods. “Shield should be ready in a three or four days, I’m working on a big order that needs to get done first. I’ll get in touch with Olaf and your old man about your equipment, work all that out. See you around, Haskell,” he finishes as he turns back and heads back to the forges.

You leave the smithy, and step out into a light rain that’s beginning to turn the dirt roads to mud. A brisk jog later, you’re at the door of the mead hall, shaking off the light rain from your clothes in the smoky air. It’s loud and chaotic, and you’re handed most of a mug of ale the moment you look up. You aren’t entirely sure who it’s from, but it smells fine, so you take a swig of it.

You spend a few moments wandering the crowded tables, looking for who’s around. You see Anders, Knut and Erik at a table in a corner, the impressively scarred Ivarr sitting with a few of the older raiders, and group of young men about your age that you don’t recognize loudly speaking at a table near the center of the room.

>Who would you like to sit with?
>Your friends
>Ivarr and the other raiders
>The boys you don’t recognize
>A random table with an empty seat
>Just leave
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>>1002986
>The boys you don’t recognize
Say hello to your friends and tell them you are going to talk with the other guys first though.
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>>1002973
>>The boys you don’t recognize

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You calmly–but urgently–stroll down the street.

It's been three days since your run-in with Tsubaki and that loli vampire Rachel. Since then, you've been staying at a lodging in Orient Town. You considered going to Ronin-Gai, but were discouraged by its residents' anti-NOL sentiment.

You haven't had any contact from Rachel.

Kokonoe, on the other hand, has had you running around in circles–and refused to explain any of the details of what you've been doing.

You've spent most of your time wandering the town, looking for Noel... and sightseeing.

You still haven't been able to find any sign of her.

There have, however, been more and more signs of violence all across the town.

A portal opens up in a nearby alleyway on the right-hand side of the road.

You take notice of the not-so-unusual, yet interesting sight.

You're greeted quite promptly by the only person you can expect.

Rachel.

She paces away from the road, evidently hoping you'll follow.

>Wave.
>"Good morning, Miss Alucard."
>Head down the alley so you can have a private discussion.
>"Have you found any new intel?"
>[write-in]
41 posts and 2 images submitted.
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>>1008481
>>Head down the alley so you can have a private discussion.
>>
>>1008481 Here's a link to all the other chapters.

http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Geistalt
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You wander down the road, trying to appear as collected and natural as you can to avoid arousing suspicion.

You keep your mouth shut, awaiting her instructions.

She taps her stuffed, living umbrella against the cold winter pavement and beats her other plush toy against the wall with it, commenting, "It's taken a lot of effort to keep you out of Terumi's reticle."

She looks at you with a pressing glance, as if trying to teach a pet how to perform a new trick (without injuring itself).

Despite her air of contempt (and her obnoxious English accent), her facial expression lets you know she's truly concerned about how everything might turn out for you.

"It's also been exceedingly difficult to negotiate with Kokonoe," she resumes. "But that's not the reason I opted to enlist your help this morning."

>"You sound worried."
>"What's been happening as of late?"
>Keep your mouth shut.
>"Glad to do something useful for a change."
>[write-in]

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Cleaning up stray interstellar probes isn't all it's hyped up to be. Three ships have been lost, one retreated, and others were havily damaged (some by flying into rocks). Will the ancient AI defeat the representatives of humanity?
41 posts and 5 images submitted.
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>>1004919
Previous thread: http://suptg.thisisnotatrueending.com/qstarchive/971538

Actions posted in the last thread:

Tempest:
>Turn 3
>Burn 1 at 3
>Aim D4
>Fire Lpl D4 (rolled 1, 8)
>Charge 1 LTL

Gently Recommends:
>Deploy barrage drones
>Charge Laser 1
>Charge Laser 2
>Charge Laser 3

Bellerophon:
>Recharge Shields (AP1)
>Recharge Shields (AP1)
>Foward Thrust 1 (AP3)
>Launch 6 Missiles (AP1) directed at D2 Prediction, Target is D2 (rolled 2, 8, 4, 9, 4, 4)
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>>1004937
Scanner reports on the opposition vessels:

Knock-off fighter drone (4 in squadron)
HP 1 | AP 2 | Thrust 4/1 | Size mod -2
Chaingun To hit 6/5 Dmg 1/1 Max hits 3, Direct fire

Ancient probe
HP 26/41 Shields ?/9
Mining laser To hit ? Dmg ? Max hits 9, Direct fire
????????????
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[worry]

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>OOC
>>1011360
>Character:David Lynch
>>1011367

I'd been wandering the forest path for days now. The sun beat down on my skin as cicadas screeched liked nails on a chalkboard.

>Raahh

I turned around and saw a Walker approaching. Swiftly, I flipped my butterfly knife open as they came closer.

I sent the knife into the walkers skull, which made a satisfying "scruch" sound. I swallowed and felt my thirst as my spit hit my throat like a rock. I needed to find water, fast
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>>1011530

I'd been camping out for a while now, since the gringo patrol got themselves eaten, when I heard noises. Figured it was more of those dead heads but it turned out to be some guy cuttin' them all up.

Not sure about the guy yet. Gonna stay hidden and wait a minute.
>>
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Ive been trying to get out of the city for a long time and just got out and found my way in the woods

I heard rusling and walk over to find out what it is with m1911 out and ready
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>>1011529
*Sigh* I think I have enough distance for at least a day. Damn, will they ever just say screw this and go back home? It' not like I'm the only doctor in the world. Hope my brothers are having a better time than me.

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This RP takes place in the Walking Dead Game and TV universe, in Georgia. Characters and events from the show/game will make cameos but will not be the main focus, our characters will be. It takes place in the year after the TV group flees from Hershels farm and goes on from there.

It's the Walking Dead, you need to eat, find shelter and most importantly people are going to DIE!

Rules are:
1.No taking control of other people's characters, saying stuff like, "The guards spot and kill Someone" is not allowed
2. Don't post once and leave, you're needed.
3. Stay in character, act like you stated what your character acts like, do what you'd think your character would do etc.
5. You can have multiple characters if you have shown you are a regular to the game. (7 or so)
6. When posting for the first time or with a new character in the main thread, take the post number your character's info is on this thread and link it in your first post along with your character's name so we all know who you are.
8. You cannot start with overpowered weapons like Machine Guns and Auto Shotguns, unless starting with a specific military background. And ammo for powerful weapons will be very limited.
-------------------------------------------------------------
This is the character template, use to it make your character
NAME:
RACE:
GENDER:
AGE:
WEAPON/SKILLS:
OCCUPATION:

HISTORY OF CHARACTER:

FAMILY:

PERSONALITY:

HAIR:
EYES:
FACE AND FACIAL HAIR:
SKIN:
BODY:
CLOTHING:

LIKES:
DISLIKES:
14 posts and 6 images submitted.
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NAME: David Lynch
RACE: Native/White
GENDER: Male
AGE: Late 20s
WEAPON/SKILLS: Butterfly knifes, knife fighting martial arts (eskrima and krav maga), repair and crafting
OCCUPATION: Mechanic

HISTORY OF CHARACTER: David had a history with gangs in his youth, he learned how to fight with knives from his uncle who served as a tracker in the army. He has an affinity for butterfly knives in particular, which has helped him in the apocalypse immensely. He grew up to be a mechanic and is a bit of a redneck.

When the outbreak started, his family died and he joined a group of bandits that killed and robbed to survive. He rose to become second in command in the group, but had many disputes with the leader. Eventually, he got tired of robbing to live and got into an argument with the boss that ended up with him killing the leader of the bandits. He's now abandoned them and is surviving on his own.

FAMILY: He was visiting the reservation where his family lived when his father got infected, who killed the rest of his family in the confusion.

PERSONALITY: Quiet and contemplative, yet strong and resilient. He isn't the headstrong type, he's the type to assess the situation and make rational choices.

HAIR: Straight black hair tied in a short ponytail with two bangs that frame his face
EYES: Dark brown
FACE AND FACIAL HAIR: strong nose and jaw with some fuzz
SKIN: Pale white
BODY: 6'1 and 195 pounds
CLOTHING: Brown Mechanic Suit


LIKES: Knives, cars, martial arts, hands on work
DISLIKES: Romantic situations, malls
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>>1011360
NAME: Lewis Finn
RACE: Caucasian
GENDER: Male
AGE: 32
WEAPON/SKILLS: SIG P226, machete, heal wounds, cooking
OCCUPATION: Doctor

HISTORY OF CHARACTER: As a suburb kid, Lewis loved when his father took him hunting. It was the only time when he could see oceans of trees. His choice of being a doctor was influenced by his mother, an RN at St. Paul Hospital. When the outbreak, he was in the middle of the chaos. He never saw people he pronounced dead hours ago raise up and try to eat him. Luckily, He made out alive and unbitten. He got what he thought he needed back home and headed to the cabin that he and his father used for hunting. Later, he joined a group of survivors called The Newmans. They were quite happy to find a doctor. Everything was looking to be perfect but not everything last. Lewis left when his group did nothing but raid and they weren't merciful. They weren't very happy with the idea of losing their doctor and tried to caged him. He escaped and has been on the run since then.

FAMILY: Parents died from heart attacks long before the outbreak happen. He has two twin brothers, Elijah and Isaiah, but he doesn't know their whereabouts.

PERSONALITY: Cooperative, modest, soft, prude

HAIR: Short and black
EYES: Green
FACE AND FACIAL HAIR: Stubble
SKIN: Light Tan
BODY: 5' 11", 169lb
CLOTHING: Pic related but without the vest and eyepatch

LIKES: Books, hunting, helping people, The Cross
DISLIKES: People not saying what they want, spiders, drunks
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Name: Nakamura Jugemu
Race: Japanese
Gender: Emasculated Male
Age: 27
Weapon/Skills: Katana, Baseball Bat, Yellow Belt in Karate, Flattery
Occupation: Salaryman

History of Character: Jugemu was the most disappointing son of a powerful yakuza family, who taught him all they could in the art of killing, but Jugemu's scrawny body and milquetoast demeanor did not adapt well to their brutal training regimen. Eventually his family gave up on turning him into a yakuza and settled on getting him an office job with their connections. Shortly after, the Nakamura family was purged by another clan, leaving Jugemu as the only survivor after he pitifully groveled at his attackers' feet. Afterwards, Jugemu survived a series of hostile takeovers by using his talent for seeming absolutely pathetic, working as his bosses' yes man and taking the fall for things to curry favor with his superiors.
Jugemu was transferred to his company's branch in America and was having his first day there when the outbreak hit.

Family: None

Personality: An nice, kind (if awkward and pathetic) person. Has a tendency to grovel at the feet of the one most likely to get him out of a bad situation intact, but has a clearly defined sense of right and wrong and will do things he could never dream of for the ones he loves.

Hair: Short straight black hair
Eyes: Hazel
Face and Facial Hair: Unremarkable, clean shaven
Skin: Yellowish tan
Body: 5'6", 160 pounds
Clothing: Worn Suit

Likes: Karaoke, alcohol, genuine appreciation
Dislikes: Bullying, disappointing people, himself

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The clumps of permafrost dirt crunch under your horse's hooves as bitter cold winds cut through your cloak and straight to the bone.

"God I hate the cold." Says the man trailing behind you

"Then why are you this far North?" You ask

He raised his hands showing the iron shackles with a thick rope leading to your saddle.

"Oh yeah, forgot about that." You muse

You hear "fucking prick" under his breath behind you. You look ahead and see Shiverspire. One of the few cities that manage to survive this far north, they rely almost entirely on imports alone to keep them afloat.

As you admirr the beautiful sleek tower that resides at the center of the city you hear something that sets you on edge. A low grunt and the snap of a branch. You try to listen more intently when your 'guest' speaks up.

"Look, mate I'm sure we can work out a deal. What are you getting for this? 200 gold. I can pay you 500." He says

>Shut up
>You expect me to believe you have that kind of cash?
>Yank on the rope
>*Call out* Show yourself!
7 posts and 1 images submitted.
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>>1011266
>>*Call out* Show yourself!
>>
>>1011266
>>You expect me to believe you have that kind of cash?
>>
>>1011266
>>Shut up

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(If this has been done too recently, please tell me to fuck off, and if this is just a bad idea, please call me an aspie and don't waste too much of your time.) One day, not too long ago, a giant monster appeared. Not much is known about this monster, whether it rose from the sea, descended from space, or has been hidden on land all this time, but there is one thing that everybody knows about this monster. It hates humanity as a whole. You are this monster.
>Choose; Amphibious, purely land-based, or avian.
>Choose; Purely physical destruction, other (lasers and shit), or a combination of both.
>Choose; Small and agile, large and slow, or a nice middle ground.
>Give a brief description of the kaiju.
Whichever comment gets the most replied is the one that gets chosen. If nobody replies to any other comment, I'll randomly decide on one, some way or another.
42 posts and 3 images submitted.
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>>1010433
>Amphibious
>Lazerz
>Small and agile
>Pic Related
>>
>>1010433
>avian.
>combination of both. Claws, teeth and Cyrokinetic beams
>Small and agile
>baby Bird of blizzards.
>>
>>1010482
>>1010502
Alright, in about 10 minutes, I'll flip a coin to choose one of these.

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It is the year 2182. The Earth and all its inhabitants are entering an era of infinite wealth and beauty as advanced machines have learned to harness subatomic energy. DNA replication may be conducted at the atomic level. 99 percent of all humans are not born by natal means but are cloned. Artificial intelligence is the main method of conducting business here on earth and other planets. Extraterrestrial life has not been discovered but it is highly likely that mildly advanced alien life may exist on Alpha Centuari. Doctors in Sector 286-B have discovered a DNA specimen that is not of human origin. You are a team of geneticists who are working on this project and you happen to think of merging your own DNA with this foreign substance. Your secret plan is called Operation Obelisk and you plan on enslaving minor alien races on Alpha Centuari before launching an attack on Earth.

DNA -> Strength
Strand 1: Increased Intelligence
Strand 2: Increased Strength
Strand 3: Increased Susceptibility to Infrared Information
Strand 4: Increased Oxygen Conservation
Strand 5: Increased Speed
5 posts and 1 images submitted.
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do you just pick one Strand?
>>
>>1005597
>Strand 1: Increased Intelligence
>>
>>1005597
>Strand 1: Increased Intelligence

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"You might be a smart girl, but you aren't a lucky one"

You play as Delilah, an unfortunate young girl going through tough times.

Right now, we are currently playing as Lawrence!
=Links and Information=
Archives:

http://suptg.thisisnotatrueending.com/qstarchive.html?tags=aCowboyNamedSue

Thanks to an anon, here is the pastebin of just the text. With threads purposely being misarchived, this should be available and accessible instead:
Melancholic Quest Collection 1 (1-4): http://pastebin.com/hTK0fQmd
Melancholic Quest Collection 2: http://pastebin.com/cX4HC6Q9
Melancholic Quest Collection 3: http://pastebin.com/sTuR8xJv
Melancholic Quest Collection 4: http://pastebin.com/RPwa7nEt
Melancholic Quest Collection 5: http://pastebin.com/DJ71TtFc
Melancholic Quest Collection 6: http://pastebin.com/xxCdZfx6
Melancholic Quest Collection 7: http://pastebin.com/7skcyeX0

Quick Glance (SPOILERS) The quick Who is Who and what Delilah has. Mostly accurate.:

https://docs.google.com/document/d/1wXNWJdAKuqw-btrHDbvSkN5Gj3QhdY28XNKRUXMLHu0/edit#heading=h.8xfgre7nxqty

Twitter; @Cowboy_Sue
Discord; https://discord.gg/8CCdcQ3 <--updated to be working
Chat room with me and other players. I answer questions, post sketches, and act cheeky.
43 posts and 1 images submitted.
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"Too..." You stop, knowing that it's not going to be a good enough answer. She waits hopeful anyways, not daring to move.

"...complicated." Somehow you've managed to let your mother know that everything has been rough without actually telling her anything.


"Ah." She's disappointed, you could tell before she even opened her mouth. Your mother has turned back to the sink, rinsing her hands off. "It's fine, you don't have to stay up you know. Head to bed, I don't think I could carry you up those stairs anymore." Walking over, her hands drape over your shoulders and overlap as she hugs from behind.

When she speaks now its more of a whisper, "Even if you don't feel comfortable talking to me, I'm just so glad you're here." You're scared to look back, incase you end up seeing her trying to hold back tears. It's not like the sight of your mother crying was a rare one, but it would break your heart every time.
"Head up to bed, I love you." Her hands retract back, resting lightly now as she waits for a response.


"I-..." You hold your tongue, rising up from the seat instead. From behind your mother takes a step back, giving you room to leave as you refuse to look her direction.
"Y-Yeah." It's a terrible response, but it's all you can manage at the moment. Without waiting another moment you head back to the stairs, leaving your mother in the kitchen. Even if everything looks mostly the same it isn't, and you'll never come back to the home you had left behind.


Arriving back to the bedroom, you half expect Delilah to be waiting in your bed. You stand alone at the door though, and from here you can still see her door is the same as you left it. It's for the best if she stays put, but you can't help but feel a bit lonely here. Forcing yourself to keep awake, you manage to to find the old clothes waiting for you in the closet. Clean and folded, they rest now in boxes. It doesn't take long before you pull on something new, immediately smelling the scent of detergent. Aside from a much needed shower this is the cleanest you've felt in a long time, confirmed further when you collapse back down on the bed.

...

[1/2]
>>
You might not have remembered falling asleep, but you find yourself jolting up. The clock in the room reads early in the morning still, but a few short hours have manages to pass. You sit there in bed, trying to figure out exactly why you've woken up and why your heart is beating as painful as it is.

"Nooo...!" A short sob from down the hall and you jump up, racing out to Delilah's room. Inside you don't find a thief or ruthless thug, but just your father standing there confused as Delilah cowers away. You try to figure out why he would have even came in here till you spot the pole in his hand, the tool he uses to open and shut the vents.


"Hey, I didn't mean to scare you like that I was just-" Dad notices you at the door and gestures at the pole. "I just came in here cause it didn't feel like I opened the vent all the way, it always blow harder downstairs when this one is closed. Didn't want to wake her up for this but I guess I ended up scaring her..." You try to look at Delilah but her face stays hidden away in her sleeves, breathing coming out harsh and shallow. She's freaking out, but you hope that she really was just startled and won't stay like this too long.

"What's going on? Did you get it open?" Your mother appears down the hallway, tired and confused. She notices Delilah right away, looking between you and your father for an answer.

"I got it I just-, here. One of you handle this, I don't think she appreciates me being in here much." Your father moves out, heading down the stairs. Ready to go calm Delilah down, your mother pulls you back.


"Do you want me to take care of this? You still look tired sweetie," she tries to offer you a reassuring smile now, "Besides, its not the first time I've had to stay up for something like this."
This, in your mother's case, probably means something like a nightmare or a small scare. She looks ready to help, but you're not sure if it's the right thing to do right now.

>Tell your mother you will handle it, Delilah trusts you
>Let your mother handle it, try to warn her about what's going on
>Let your mother handle it, trust her to take care of this
>Write-In
>>
>>1002137
>Let your mother handle it, trust her to take care of this

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A message goes out through the endless expanse of the multiverse, it is heard everywhere in the ethereal plane of the gods, although not many will answer it's call. The wave of power energises everything it touches with a feeling of hope and gives directions to a small universe on the edges of the multiverse.
You will take on the role of a deity arriving in a new universe. Using the reality altering power of acts, you will shape the world to your whim. Creating fantastical planets, magnificent beasts, and helping to shape civilizations. But you will not be alone in this task. Other players holding the same incredible power as you will be attempting to shape the world to fit their own purposes, even as you do.
The conflict that arises between gods with differing ideologies is a major theme of the game. Will you be able to settle these differences peacefully? Or will your attempts to one up your rival cause calamity on the mortal plane? Half the fun of the game is finding out.

A core component of this game is the management of your one and only resource. Acts, a representation of your godly power, are used to do nearly everything in this game. You gain more acts every turned based on how many people worship you. As well as how many things in the universe are within your “Spheres of influence.” These spheres do not represent how much territory you own, but rather what concepts fall most closely in line with your god. For instance. A god with the sphere of war will gain power from major conflicts in the universe. While a god of art will benefit from societies that patronizes the arts.

If you’re interested in playing, fill out the application below.

Name: Mortals for eons to come will pray to this name in reverence. To whom will they beg for blessings or mercy?
Appearance: How do you usually present yourself to other gods and mortals alike?
Spheres: You have three spheres of influence from which to gain power. What concepts do you hold divine dominion over? (Include a brief elaboration of your spheres where appropriate.)
Bio: Who are you? What are you? Do you enjoy long walks on the nebula?
159 posts and 21 images submitted.
>>
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>>1001615
Name: Celdar
Appearance/bio: A gigantic black cell, inside it a vast ecosystem filled with all kinds of life forms and in its center lies the neural network that creates/is the mind of Celdar
Spheres:
Life, Celdar is a god of life and can spread, create and alter organisms.
Change, balance is death life only exists by the chance of the environment around it. If nothing ever changes there can never be life.
Energy, life needs energy and can only exists if it is able to efficiently convert it.
>>
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>>1001615
Name: Brilo
Appearance: Pic related
Spheres: Agriculture, to grow is to live
Drinks, enjoy what you grow
Rot, give back what you lived and enjoyed
Bio: Just someone who wants people to live, have fun and return to their to first home.
>>
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>>1001615
Name: Daltos
Appearance: Black Dragon (european) with gold etched scales in the patterns of runes
Belly of embeded gems, crystals, ores and valuble materials that occasionally sheds.
Sphreres: Fire, Patron God of Blacksmiths, Material wealth
(presumably we cant go for reality base concepts so)
Bio:
Cosmic hatchling left on a new universe to grow up in. Young and naive.

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Happy New Year!

Welcome to Fantasy Civ quest - anybody can join in at any time, so let's have fun.

Here's our discord where we handle direct communications/secrets.
https://discord.gg/fNwhBwd
Rules and lore for the Quest can be found in these two pastebins:
http://pastebin.com/etm1V11S
http://pastebin.com/JeLgCpu6
Archive:
http://pastebin.com/sJUQB60g

All factions please give an update on your current assets.

>>Population:18,46m
>>Food production:7/10
>>Food stockpiles:7/10
>>Resources:7/10
>>Trade:7/10
>>Finances:7/10
>>Morale:7/10

>>Buildings: House of Lords,Grand Temple, barracks, monuments,classical,arched, domed temples, sewers,watermills,hospitals, baths;
>>Economy:three-crop rotation,stanartised manoral agriculture,unstable Imperial currency,
>>Culture:Code of Roggar,good festivals and folk culture, Codex books, dragonslaying, medium arts, calendar,noble manners
>>Technology:heavy plough,horse collar,wind mill,sewers,stirrups,improving metallurgy,advancing medicine,improving natural science,improving mechanics,medium crafts,improving textiles,advancing fishing,compass
>>Government:Feudal Contract, improving bureaucracy, Town Watch,Legisature, trial of ordeal, elective monarchy, Council, Holy Pantheonic Empire;improving medicine
>>Magic: MAGA,medium golemancy,improving alchemy,advancing enchantments, improving spellweaving
>>Military:4 advance,3 defence, 3 skirmish, 3 mobile legions; various local miltias and faction troops
>>Navy:75 dromons, 35 longships
>>Religion: old gods shamanism, Pantheon worship, Virism


>A.Food production & growth
>B.Culture & religion
>C.Construction
>D.Military
>E.Government & laws
>F.Exploration & colonization
>G.Research & development(Cooldown)
>H.Navy
>I.Diplomacy & war
>J.Magical matters
>K.Other
544 posts and 50 images submitted.
>>
>>1001659
A. More food.
Assets
Outpost of Koganusan (Population of 420)
Level 4 Material Magic
20 dwarven warriors
Vodmus Cragdigger of clan Andarak, King of Roggar and Lord of Andalan
>>
>>1001659
Assets:
Orodost
1x Tin-gem mine

>A
>>
>>1001659
B

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This is a thread created for the discussion of Quest threads, as well as sharing of advice and guidance for aspiring or current QM's. Posters looking for advice on tabletop games should look elsewhere.

Please do not shitpost, and please report any shit posters attempting to derail discussion or cause strife. This means avoiding tripfag drama or discussion about subjects such as getting rid of /qst/.

Useful links: http://pastebin.com/u5xPbk6w (embed)
This link contains numerous writing guides, general advice, and various quest tools and communities.

https://twitter.com/Eisenstern/lists/quest-runner-directory/
https://twitter.com/tgquestlist/lists/quest-master-directory (UPDATED LIST)
These are two directories containing the tweets of many current QM's. While a twitter is by no means mandatory, it is a useful tool for both you and your players. To get added to the second list, tweet @tgQuestList. Spamming tweets unrelated to your quest may result in its removal.

IRC Channels:
[The Cabal] #QMC @ Rizon.net (slightly related to quests; enjoys worldbuilding, mechanics, and politics)
[Hugbox] #ques/tg/enerals @ Rizon.net (barely related to quests; enjoys Larro quests and anime)

Discord server (Can provide feedback to new QM's, but shitposting is a bannable offense):
https://discord.gg/pXfcXZJ ; https://discord.gg/aBSbbjT

http://qst.wikia.com
This is a wiki that gives brief summations of quests and QMs as well as quest culture in general.

Archive of quest reviews (if you find a review that is not on the list, please link it in the thread):
http://pastebin.com/u/QuestReviewsArchive

>QM Questions:
What would you say are your weak points? Both as a QM and a writer.

>Player Question:
Why is your favourite quest shit?
681 posts and 89 images submitted.
>>
Hey, can I be removed from the Twitter directory? The new one at least since it's the one I'm in. It's not like I'll be doing another quest anytime soon. If I would run another one, I'll just ask again.

>>1001344
>What would you say are your weak points? Both as a QM and a writer.
Complete naivety and inexperience, so many things I'm doing for the first time.
>>
>>979396
>>979396
>>979396

Mistborn quest finished. You can still vote for the next PC until it archives though.
>>
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>>1001344

Still trying to make the wiki a thing, huh? Good luck with that.

>What would you say are your weak points? Both as a QM and a writer.

Moving faster than a glacier is pretty hard. Can't really seem to do it. Maybe it's just the universe that moves too quickly? I wonder if something could be done about that.

Putting aside the obvious, I feel that the part I have most trouble with is establishing/describing scenes adequately. It's just really difficult for me to either not wind up being far too vague and leaving out important details or to wind up with a very mechanical description so aesthetically displeasing it makes me want to cry. I know it can be done, I've seen it so many times, so why is it I can't just do it like they do?

It's of course far from my only flaw, but it's definitely the one I'm most conscious about.

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Multi-track drifting edition
LAST TIME, ON OUR BIZARRE ADVENTURE
i forgot to archive it, so have a recap
After activating our newly-found ability to escape death by front-flipping into a Nazi border post, we insulted said Nazis and escaped to a town in the other side of Germany- because you kinda got lost while driving, and the map was in German. After a well deserved rest, your group decided to travel to Berlín, to try and relay the information that the Russians are using Vampires in their war efforts- Something the people at the outpost seemed not to believe.
Then, against any manner of common sense, we decided to try and pull a death-defying stunt and drive on top of the train- And so, we are now heading at high speeds towards a tunnel, while driving a jeep on top of a train.

AND NOW, THE ADVENTURE CONTINUES
LAST TIME, ON OUR BIZARRE ADVENTURE
i forgot to archive it, so have a recap
After activating our newly-found ability to escape death by front-flipping into a Nazi border post, we insulted said Nazis and escaped to a town in the other side of Germany- because you kinda got lost while driving, and the map was in German. After a well deserved rest, your group decided to travel to Berlín, to try and relay the information that the Russians are using Vampires in their war efforts- Something the people at the outpost seemed not to believe.
Then, against any manner of common sense, we decided to try and pull a death-defying stunt and drive on top of the train- And so, we are now heading at high speeds towards a tunnel, while driving a jeep on top of a train.

AND NOW, THE ADVENTURE CONTINUES

You´ve probably made a huge mistake. You should have probably just drove alongside the train, maybe try and drift on the tracks or something- But you don´t really have time to think about that, if you don´t do something, you´ll just crash and become distinctly bidimensional, and probably dead.

You...
>Jump out of the jeep, call off Eurobeat and try to get a hold of the train- you´re sure you´ll be able to enter into it through one of the windows!
>Fuck it, you´ll drive on the side of the train (1d100)
>Accept your fate for being fucking stupid
>Write-In
105 posts and 9 images submitted.
>>
Rolled 15 (1d100)

>>1001500

> Fuck Gravity
>>
>you posted the intro twice.

FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
>>
Rolled 16 (1d100)

>>1001500
>Fuck it, you´ll drive on the side of the train
Help me c-moon

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"A lack of experience would leave a Fake's personality plain and predictable. Simple; far
too straight. Without those tiny nooks and crannies humans have, those little traumas
and gestures, those tiny defects, the little details that are there but hardly ever come to
play, a Fake would be seen as simple, and therefore weak. It's like the uncanny valley of a
face you can't see."

Your stare has been fixed in the same place for eight hours, twenty-three minutes, and
eight seconds by now. Figures in black robes occasionally walking in and out of your line of sight. Their voice and words pass you through like a nimble breeze. Nothing stays.

One has been there for a while. Walking from left to right with wide, military steps, it's almost right in front of you when you get to see it.

"So, new ass" you hear, as it brakes, "what do we do with that?"

The other figure shrugs, almost in anger. "Motherfucker what the fuck. I'm still trying to swallow that there's are like twenty clones of me fuckin around."

"Eh, well. We can't update the main's dude base memory, so we make do with this little ritual. Bear with me. What do we do, then?"

It shrugs violently, raising open palms at both sides. "What? What do we do?"

"Come on. How would you emulate a Fake's lack of a past? Of experience?"

"Are you asking me?" It points at itself. "Are you really asking me? I'm you! The whole dickin' point of Clowp was-"

"With a song."

The most eager figure stops at the melodic voice. It stays there for a while. "A song."

"A song." It bows, as if praying.

(Cont!)
24 posts and 5 images submitted.
>>
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For the new anons (and those wondering):
http://pastebin.com/Q8ALVndU

Twitters:
@haremhorn
@roombachan

Archive:
http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Himehorn911

Cat:
http://wpmedia.news.nationalpost.com/2016/05/benhaggar_cougar-1.jpg?quality=65&strip=all&w=620
>>
"Our mechanism takes the little details in sound and rhythm and turns them into preferences,
which in turn turns them into reactions. Simply, the personality is like the song, if you can call
that simple."

The other one stays still, then lets its head fall behind its neck. You hear a long, peaceful sigh.

"If that work," it says, finally, in a calm voice, "if that really works, my dick ain't going down.
Ever. Allow me to eat this one up, what's gonna be her song then?"

It turns to you. The face is white, the eyes wide and sharp but gentle, the hair a spiky black
mess It touches your head; you don't blink, you don't flinch... A song, then, fills the void in the
air. It's calm, slow, and very intense.

"It's 'Waiting for Love' by Sergio Mendes." The figure turns from you. Everything seems blurry.
"Brazil 77, I think. The accords, the pauses, the lyrics; her interpretation of it will fill the gaps in
her persona."

"What's ours?"

"A 20hr loop of a guy tripping on a bull terrier."

"And why fuckin Sergio Mendes, wasn't she gonna be grumpy and cold and all that?"

"That is exactly why."

"What?!"

"Also Roomba's was "Put a little love away" from the same author, so they'll get along."

"No, fuck this," It rumbles, "I'm not eating this. Too good. Too fucking good, oh god, I had to-"

"HEY, ain't about time for the show!" It's a third voice, coming from nowhere.

And suddenly, the room is flooding with dark figures.

(Cont!)
>>
All voices mesh in one, shapeless voice you can't make sense out of.

"HEY WAIT," yet one rises above the rest, "IS THE GOOD GIRL'S SEGMENT INSIDE
ALREADY?"

"WAIT, DID WE PUT IT?"

Soon, from the far corner of your line of vision, you see a dark figure with a long iron plier.
They all turn towards it; the plier carries a small, slim device, white and black as void. It
keeps it far from him, grimacing. The figures all share a warm, brutal laugh.

"Oh god you retard, just grab it."

"FUCK YOU, IT'S CURSED. I SWEAR IT HAS EYES SOMEWHERE."

"What won, in the end? Aikido? Muay Thay?"

"Fuck if I know."

It walks up to you, slowly, it's ace getting bigger by the second.You notice some of them are in
crutches, bandaged, or sitting on wheelchairs, until his grimacing face briefly clouds your sight
and you hear a "clank!" at the right side of your head.

"Is the hidden protocol for delivery ready?" you hear, as it steps back.

"Yeah" Two speak at once, then one points at the other. "Can't we, like, call em in like usual?
To take her with them?"

"Well of course, my man, but would that be impressive? Would that be SANSUISTIC?
No?"

"No."

"Exactly, my flamingo amigo, so suck my wrench. ALRIGHT GUYS, ALL SET?"

They all step from your line of sight as if a dense black curtain was lifted to the sides. In
front of you there's light, and that light hides the outside.

"ALL RIGHT GUYS, ANOTHER JOB WELL DONE. ALL SAY GOODBYE TO NIELLY!"

"BYE BYE NIELLY!"

"BYE BYE!!" One salutes you with its crutch, then slips.

You take a step, then another step, then they all start clapping and screaming and beating
each other up. All being swallowed by the sides of your sight at every step you take.

And you walk. And you walk, towards the dazzling light.

(Cont!)

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