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Archived threads in /qst/ - Quests - 242. page

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I have decided to sire a spontaneous little venture as my current occupations lay momentarily dormant. Big thanks to the art of archiving in all its counterintuitive ass-backwards glory. That is all. Chart course from theatrics to fun.
71 posts and 39 images submitted.
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>>1087993
You begin as most everything does; mildly perturbed and in the dark. Your head and hands throb dully. How will you proceed?
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>>1087995
Call forth our big tiddy waifu
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>>1087998
In place of such wishes, a much more modest waifu appears in place, awakening from both literal and metaphorical daydreams alike. As it would turn out, she was merely asleep. As it would also turn out, you just so happen to be this young lady.

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Welcome To Life Quest

Please Enter A Command
62 posts and 11 images submitted.
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Explain the premise of the Life Quest.
>>
You play as a person named Nick. You explore your house which is strangely empty.
>>
>>1088144
Who's absent, my family?

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This is Boruto Quest, a quest set in the universe of Naruto. It is during the generation of Naruto's son after everyone has graduated from their Genin exam. I haven't kept up with the series beyond the end of the original one, so this one is intended to recapture the feel of that time of Naruto. I will not be incorporating the main show or the Boruto movie's plot into the quest, although some recognizable characters will be present. You play as a 12 year old Chunin named Takeshi. You have been assigned a Jounin squad leader named Hanto, and your two squadmates are Kichiro, a young delinquent, and Ai, a strange social outcast of a girl. You are of average skill in most aspects, although your sharp intelligence, and your jack of trades skill set have brought you far. You're a Chunin of notable talent for your age. At the moment, you've been caught off guard by your very own surprise party.

http://pastebin.com/quPegDLF
149 posts and 10 images submitted.
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Your brother Hideki waltzes over, a dumb grin on his face. "Hey, little bro! I hope you're not too tired to party. All this serious training, it must take a toll, right?" He holds his hand out in a welcoming gesture. You rapidly shake your head side to side. It's true that you have had a bit of a fog hanging over your mind recently. Though, that could be considered a bit of an understatement.

Looking around, you're amazed that almost all the people you know have shown up. Normally you'd never be able to imagine such a thing. Neither you or your brother spend very much time at home, so you've grown used to just letting it go. But apparently Hideki went through the trouble of making some space.

Takkun shuffles past you, going to put the cake in the refrigerator for now. You step over. "Hey, sorry about messing up your schedule. Today just sorta happened to be the day I came and saw you."

He shakes his head. "Well, we had fun. You can consider that Jutsu an extra birthday gift, eh?"

Suddenly, a big hand rests on top of your head and ruffles your hair. "I wish I could take more credit for how studious you are. Well, as long as you keep making me look good I suppose it's alright."

Takkun steps off, and goes over to Yasu and Naota. The squad is currently sitting over a bowl of chips and salsa.

Standing next to you is Hanto, who already looks to be a little bit loosened up. His hair is out of place in several spots, and he's got bags under his eyes. "I knew you kids were something different, but I didn't think you'd come this far in just a year. I'm very proud. Of course, this doesn't mean you get to slack off now that you've gained so much steam."

Considering how you've been feeling recently, this makes you laugh. "I wouldn't dream of it!"

You've got the night to enjoy the party. What do you want to do first?

>A. Go talk to Naruto, Sakura, and the Boruto Squad.
>B. Go talk to Mirai, Hinata, and the Himawari Squad.
>C. Go see Kichiro and Ai, by the video games.
>D. Go talk to Hanto and Yasu's squad, by the snacks.
>E. Go talk to Shikamaru, Temari, and the Ino-Shika-Cho squad.
>F. Go speak to Ten-Ten, Rock Lee, and the Mari Squad. Roku is currently absent however.
>>
>>1086340
>D. Go talk to Hanto and Yasu's squad, by the snacks.
Food is necessary to recover swiftly following heavy chakra expenditures.
>>
>>1086340
>>E. Go talk to Shikamaru, Temari, and the Ino-Shika-Cho squad.

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The Academy is an ancient institution. One of only two such establishments, it was old when the countries that now border it were yet young. The river that flows beside it is said to be a little calmer than most, the nearby forest the slightest bit quieter, the weather only just more temperate. There is some debate as to whether the hill that now joins its eastern battlement came first, or if it accumulated later, caused by windblown dust piling against that great palisade. Built on the bones of a once-decrepit fort that has long since lost its name to ravages of time, it accepts only the best and brightest. That is not to say that it does not serve others. More than a few prisoners walk its halls, serving their rehabilitating sentences alongside scions of ancient houses. Those that have been marked by demons are also housed here, where their souls may be carefully observed for further contamination. One of these souls- damned, exalted, or merely mistaken- will prove to be a hero, one who holds the fate of the world in their hand, bringing it back from the precipice of destruction.
You are not that soul.
Right now, you don't feel like much of anyone. Shuffling along the induction hall, you don't feel like much of anything that isn't sore. Your legs are sore from standing for so long, your eyes are sore from going so long from sleep, your shoulder is sore from holding the same bag in the same damn position for the last three hours. All around you, you see various people who look just as miserable as you. Except for the employees standing behind the desks, handing out uniforms and class schedules. They might be a little worse off.
Finally getting to the front of the line, you amend your statement; this man is definitely worse off. His eyes look every bit as grey as the cloak he wears, and his breath practically smells of death. Is necromancy sanctioned here? You can't recall, somehow, but you wouldn't be surprised.
"State your name, type of enrollment, and reason for enrollment," the maybe-corpse states, knocking you out of your reverie.

>Tiresias Deepstone; protective enrollment. Unsupervised contact with a demonic entity. Motto: To sleep, perchance to dream.

>Allura Kinsley; punitive enrollment. Illegal practicion of dark magic. Motto: Expedience precedes ethicality.

>Vulf Bromsson; charitable enrollment. Desire to attain a certificate of Artifice. Motto: For this is the law of the jungle.

>Morrigan Huxley; punitive enrollment. Illegal manufacture of a Class-III substance. Motto: Specialization is for insects.

>Augustine Thompson; voluntary enrollment. Required as per grandfather's will. Motto: A pleasure to burn.
228 posts and 7 images submitted.
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>>1086281
>Augustine Thompson; voluntary enrollment. Required as per grandfather's will. Motto: A pleasure to burn.
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>>1086281
>Gulf Bromsson
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>>1086281
>>Tiresias Deepstone; protective enrollment. Unsupervised contact with a demonic entity. Motto: To sleep, perchance to dream.

Lets go demons bois.

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This world is a world full of magic. Each living creature possess magic and many can harness its power to use in daily life. This has led to the world being full of strife and challenge. The strong rule the weak and the weak serve the strong. You are one with the potential to be strong, but will you be able to reach it and guide your nation to victory while you do so?

Welcome to Magical Civilization Quest. In this quest you shall do your best to lead your nation to victory in a world full of magic and fantastical creatures. Last time the settlement of America was formed and enemies were made. Here is a link to the archive.

http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Magical%20Civilization%20Quest
159 posts and 8 images submitted.
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Seeing the Capra tribe warriors charging you spurs you into action. You quickly weave the wind around you forming a cloak made of gale. You begin to rush away from the people and jump back.

On Tiberius’ side of the battle he is ripping through the battlefield. Nobody is able to stop his rampage as he just cuts through each person. Blood begins to flow rapidly across the battlefield as he falls deeper and deeper into his blood lust. As he strikes with his blade the blood rises from the bodies and strikes out at the living. Soon the whole camp is being painted red.

Suddenly your wind cloak dissipates and you begin to slow down. You look over and see that the Capra tribe leader is standing back with his hands outstretched towards you. Looking closer you notice that around his hands wind is swirling. The Capra tribe men begin to advance on with violence in their eyes

Capra leader- fine
Capra warriors- 20
You+ Tiberius fine
Troops- 56 men

Roll 2d100

Summon familiars
A. Yes
B. No

Magic
A. Gale armor
B. Gale step
C. Gale bolt
D. Gale cutter
E. Tornado
F. Gale wall
G. Curse: pain
H. Curse: slow
I. Curse: miss
J. Spell suggestion
>>
Rolled 90, 19 = 109 (2d100)

>>1085987
>A. Yes
>G. Curse: pain
>>
Rolled 18, 44 = 62 (2d100)

>>1085987

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You.
Are very tired.

You're far too tired to think about the bizarre circumstances presented before you during the day. You're also too tired to think about the implications of the day.
More importantly, you're too tired to come to the realization as to what all of this means to any possibility of living a peaceful life.

Where do you start?
Oh right.
You are Jack Albator. Handsome explorer! Daring adventurer! Irresistible stud! You got it all! You're king of the seas and commander the skies!

You're also in a strange land, and thoroughly exhausted.

Around, you don't know, it's been several months now? Around that time, you were summoned from your home on the high seas to your new home in a giant castle located in the land of Biscotti. You were treated like a prince! At least, you would have been if you actually lived in the castle and not a shanty just outside of town. The living arrangements are still an improvement to living on the floor of a ship.

You've been taken on many adventures since that moment. You once killed a demon, saved a child from a terrible sickness, and even found the most wonderful woman in the world.

Now, you have become the official problem-solver of every kingdom in the land. First, Konditorei (better known as the personal nickname 'Bearland') had a hand in the kidnapping of the citizens of surrounding countries, and the attempted coup of at least two other kingdoms. Not to mention: they messed with you. As you understand it; Konditorei is in anarchy right now. It's leadership imprisoned and what few leaders they have are either patently insane or isolated.

That's a win in your book. You should go over someday and clean out their abandoned vault.

Recently, you had the issue of Gallete (another neighboring kingdom you will refer to as 'Catland') having almost identical problems with their command structure. Those problems aren't yet resolved, as resolution would involve tying up every blowhard in Gallete and throwing them into the sea. Unfortunately, that would leave the kingdom mighty empty.

You're going to leave that as a 'maybe' for now. Poor Louise might be the little girl tasked with resolving that sometime.

Right now, you're dealing with the problems of yet another dysfunctional kingdom. Bruschetta, A snowy kingdom to the south of your home of Biscotti, was the last holdout of some Bearland thugs. Thankfully, you resolved that problem and picked up a much bigger problem. A man by the name of 'Atlas' who claims, and can prove, that he is a legendary hero.

Even when you went to bed; he opted to spend the night not-sleeping and training out in the snowy wastes. What a madman.

KNOCK KNOCK.

Oh bloody hell, what now?

"'Ey Jack." It's Cody, another one of your partners-in-crime. "I can't find Atlas, should we go looking for him to make sure he's not getting into trouble?"

>Who cares.
>Go to sleep
>Yer awake now.
>Go get something to drink
>Then maybe go look for him
>Other?
107 posts and 21 images submitted.
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Pastebin:http://pastebin.com/jCGAA6J2
Archive:http://suptg.thisisnotatrueending.com/archive.html?tags=dog%20days%20quest
Twitter:https://twitter.com/Announcer_QM
>>
>>1086208
>Who cares.
>Maybe we should put a bell on him next time we see him.
>Go to sleep
>>
>Yer awake now.
>Go get something to drink
>Then maybe go look for him

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New players are always welcome!

This is the continuation of the experimental Mageknight Academy. >>1066867
This iteration's rules have been updated based on creator and player feedback.

In this quest you assume the role of an aspiring student who is about to enter the Mageknight Academy of Madrid. You must hone your skills, make some friends (and perhaps also some enemies) and fight battles in order to prove yourself worthy of graduating as a fully fledged Mageknight. Each year (every 100th turn) your character will be tested by the academy to see if your character is progressing well and meeting the Academy's high standards. After the 3rd year your character will head off into a their first mission for a final test.

How to Join:
1) New players must fill out their character sheets. The sheet must include the following information: Their character's full name, backstory, 1 basic spell and 2 other basic spells/skills/talents/traits/knowledge/etc. of your choosing.
Note: Characters created are assumed to be students of 18 to 24 years of age.
2) Spells are written as "Cast X" with "X" being the name or effect of the spell.
3) Skills and Knowledges are given prefixes depending on the tier. New players all have theirs set to "Basic" tier.
Note: Anyone can join at any time. Latecomers and laggers are given bonus action points to catch up with the other players.

How to Play:
1) Post 2 actions and roll a 2d100. Each roll corresponds to an action.
2) All players must wait for the "TURN GO" post before they submit their actions. After which they must reply to that post with their chosen actions on this post.
3) After all actions are processed and a new turn begins, update your character sheet and include it to your actions post.
2 posts and 1 images submitted.
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ignore this, I fucked up

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Pain.

Pain is the first thing you notice. Your head is splitting with it. It's agonizing—debilitating even. For a few moments that is all you can focus on. You clench your eyes shut against the light, trying to stem the pain it's abetting. Your arms and legs feel numb, and your stomach twists and turns with nausea.

Slowly, the pain begins to subside, and you find yourself able to feel that familiar sensation of needles in your arms and legs. You open your eyes and see what looks to be the right side of a Valkyrie drop ship riddled with holes and leaning over towards you. The side door is open just slightly, and a small stream of red liquid flows steadily down unto the bare soil beneath. The side of the craft is awash in a pale, orange/yellow glow. Your stomach still feels ready to empty itself.

>Stand up and look around some more.
>Lay still and wait for the nausea and what's left of the pain to diminish.
>What are you doing here?
>Something else...

(Note my updates might be a bit slower than the other QM's. I'm really critical of my own writing so I might take my time to revise and work it until I'm satisfied.)
74 posts and 5 images submitted.
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>>1090703
>Lay still and wait for the nausea and what's left of the pain to diminish.
>>
>>1090703
>>Lay still and wait for the nausea and what's left of the pain to diminish.
>>
>>1090703
>Lay still and wait for the nausea and what's left of the pain to diminish

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News:
Double Cash Event - January 27th to February 3rd - Celebrate with the chance to earn loads of solid cash!

Updates:
The Weapon Update - January 22nd, 2017
+26 new pistols.
+68 new assault weapons.
+30 new attachments for all weapons.
+10 new types of grenades.
+15 new LMGs.
+14 new melee weapons.
+33 new rifles.
+5 new rocket launchers.
+11 new shotguns.
+18 new SMGs.
+Armor is buffed.
+68 new sets of clothing. Yes, I'm serious.
+11 new pieces of eyewear, decorative and useful combined.
+74 new hats.
+10 new vests, rare drops with random items inside of them.

New Players:
Choose a name.
Choose a gender.
Get a spare Notepad or .txt file for your stats.
Join the discord at https://discord.gg/34YQ5eU
-The discord is where you can see all the perks, keep track of your stats more efficiently, and also talk with other players!

Old Players:
All hail the almighty force of bullshit and magic.

Vote for the thread on sup/tg/.
90 posts and 2 images submitted.
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Quuuuick errors before we get ROIGHT INTO THE NEWS:
>There were actually 5 Stone Spears and 5 Flak Jackets. My bad~!
>Aleera and Azkeroth's perk was missing, but I gave it to them in #discussion already.
>Jack got a nat 100 for saltiness, so ta-da, he's going to be meeting his rival early.

Now, where were we...

>>1082842
Azkeroth digs around for the Alchemist's Cookbook, but it seems like it isn't in the Dome. Come to think of it, the safest place to keep it would be right...with...the leader...oh.

>>1082849
Jack swings again!
The first horn hits! (170/200)
The second horn crits! (150/200)

>>1082858
Blacker Baron decides to look for some fights in the School...
-2 Armed Bullies (Easy)
-3 Armed Thugs (Medium)
-2 Armed Thugs, 1 Armed Bully (Hard)

>>1082862
Aleera finds her remaining notebooks empty, except for her notes in the Red Notebook, but her Black Notebook with the Necronomicon notes was taken by Mr. Brown. Safety and all that.

-Red Light District (Area I)-
Gang Leader B finally manages to eliminate Jack with nat 20 aim. To be honest, it's a miracle Jack lived that long.
>Jack has lost $31, and now has $274.
Jack spawns outside of his House, with his wings fluffed up. Surprisingly, Frank/Nous is right next to him.
"Good fight. Maybe try bringing some buddies along next time; otherwise, you CAN fly, as long as you have enough luck for it."
>>
Rolled 19 + 1 (1d20 + 1)

>>1086344
Damnit.
Find a place in the dome to hide.
After putting the spears in my inventory.
And also putting 4 of the jackets in.
Put one on tho.
>>
>>1086344
Loot whatever is lootable

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Old Thread: >>1067416

Twatter: @StarbornQ
Discord: https://discord.gg/xM2aCYq

You are James Fucking Henderson and there is an Oni staring down three teenagers on your main screen.

You are ecstatic at this development were it not for the fact that there is a 1 in 3 chance the next person to feel his eastern wrath will be Mary, [THE VIRGIN] and honestly the one person in the world you want away from that motherfucker this isntant.

Oh also there's ominous banging from the vents. On a day when something escaped from the stables. And you're in lockdown. With comms mysteriously down. So you can't call your albino cumbunny to come pull your ass out of the fire.

Shit.


You have one action before the vent denizen comes to see you

> Chem; I want 3 berserk teenagers

> Demo; Detonate the exits

> Henson; Lights off Doors Locked

> Write-In
108 posts and 12 images submitted.
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>>1085557
>> Chem; I want 3 berserk teenagers
>>
>>1085557
> Chem; I want 3 berserk teenagers
You know what to do
https://www.youtube.com/watch?v=C0mNgk9tLcs
>>
>>1085557

> Henson, kill the lights, also see if you can't get some distant, ominous chanting emanate from the Oni's general direction (https://www.youtube.com/watch?v=ErKg6U_aEiY)

> Demo, Detonate the exits

Hopefully the survivors follow their natural instincts and leave the shadow-shroaded, Oni-infested cabin for the relative safety of the light outside...

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Everyone else can handle the firefight, you on the other hand have the best shot at taking down Hampton. Leaping over the unconscious guards you rush to tackle the man.
He's pretty quick on the draw and fast on the trigger and manages to squeeze out three shots. Sadly for him the aim is quite off, and he only manages to get a hit on your shoulder.
It's a very minor wound, Doc will take care of it. Meanwhile his entire being might hurt for a while, as you bash his body against the gold plated floor with your entire weight over him.
Hampton shouts out in pain which muffles the sound of a rib breaking, still quite recognizable to your ears. The rest of the team starts blazing through the security, disabling guards,
shooting security cameras, hacking into their systems. Once you've handcuffed and gagged Hampton you've essentially assumed control over the building. Sure, CEC might not like it,
but it's not like you can't just false flag it again. "Good work everyone, Black can you take him into the truck?" the ever attentive-to-orders corporal nods and begins moving the prisoner.
Sarge and Sarah go escort him to make sure nothing goes on while they transport a bound executive. "Hey, Carla, Hiran, what've you got for me?" the two technicians turn from their work,
facing you. "Well, we've already deleted the camera footage, I also downloaded all their files just in case you want it or something. Anything else you need or should we just get going?"
"I think we should..."
>Try to make indications of a Unitologist attack [how?] d20
>Get Firehead to burn the place, make sure no one should understand what happened [d20]
>Just get going, nobody knows who we are anyway and there's no footage
>Write-in
131 posts and 4 images submitted.
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>>1084879
>Just get going, nobody knows who we are anyway and there's no footage
>>
Rolled 19 (1d20)

>>1084879
>>Get Firehead to burn the place, make sure no one should understand what happened [d20]
>>
>>1084979
>>1084969
Giving it another 10 then breaking the tie.

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Running a thread today on Thursday to avoid a late start on Friday, so let's get things started!

Also, the quest pastebin has been updated with the link to Titanfall Quest, so go check it out!

Twitter: https://twitter.com/MercCommand

/tg/ Archive: http://suptg.thisisnotatrueending.com/archive.html?tags=Kantai%20Collection%20Pacific%20Strike
/qst/ Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Kantai%20Collection%20Pacific%20Strike

Other Quests: http://pastebin.com/N5ByhcUw

You are the former United States Navy warship USS HOEL, now returned as a shipgirl and ready to kick Abyssal ass!

Currently, you, Portland, San Fran, Dorsetshire, Graf Spee, Yamato, White Plains, and Kidd were venturing into the flooded subway tunnels snaking underneath Singapore, in an effort to get at the ominous Abyssal Spire erected in the center of the city.

However, a combination of water damage and lack of power meant none of the lights were working, so the interior was completely pitch black. Thankfully, STRIKE-1 had provided you all with thermal goggles to provide some sort of visual guidance, and you all had your own search radars to rely on in low visibility anyways.

Unfortunately, even with the fancy high tech goggles, your vision was reduced to a grainy black and white image that barely extended a few feet in front of you. Obviously, you and Kidd were taking point, while the larger shipgirls were directly behind with STRIKE-1 and a Marine force taking up the rear.

"Scheisse, it's so dark down here and these goggles do nothing!" Graf Spee mutters. "Perhaps we should switch to radar."

"I'm not sure." Dorsetshire mutters. "The Abyssals have to know about these tunnels. There's a very real possibility of booby traps."

"All the better to smoke them out then, yes?" Spee counters.

"Nyahaha! The greatest pirates of the sea aren't afraid of a little dark!" Kidd boasts as she swings her cutlass around haphazardly. You can almost swear you see Pepe shaking its head.

"Hey! What's the holdup up there!" Red shouts from the back. "You think it's bad now, but wait till you see a platoon of bored leathernecks!"

"You're on point, it's your call." Portland sighs. "We'll back you up whatever you choose."

>Continue on visual only.
>Survey the tunnels with radar.
>Other
160 posts and 35 images submitted.
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>>1093411
>>Survey the tunnels with radar.
>>
>>1093411
>>Survey the tunnels with radar.
>>
>>1093411
>>Survey the tunnels with radar.

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Congratulations, you're starting a new empire of your own! You have four galaxies to go to, while you have your own army of a planet-turned into a battle station, a hundred thousand warships, and a million soldiers.

Your choices for conquering are:

A. The Hidden System, found by your soldiers on a trip back to the station

B. High King's Galaxy, a place with dozens of the little planets in it, with a huge one in the center

C. The Outer Limits, the dark parts where the sun doesn't shine, and everything is really hard to get through

D. The First Army's station, a galaxy turned into an entire home base for your rival
8 posts and 2 images submitted.
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>>1089483
>A. The Hidden System, found by your soldiers on a trip back to the station
>>
>>1089483
A. The Hidden System, found by your soldiers on a trip back to the station

Is this all in one galaxy? Or will we travel in between them.
>>
>>1089483
>A. The Hidden System

Also research OP lasers and shit. Always wanted to be like a DBZ style Space Warlord.

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Stage 147: Riding the Tiger.

You have a problem.

This isn't one of those problems that others create for you, or that happens sometimes in life as it goes along. No, you have this problem because you have a bad habit. And this peculiar habit is 'not leaving well enough alone'. So, here you are, creating problems for yourself.

You understanding, logically that Rie's state isn't your fault. She chose to take on the responsibility for assisting the abomination that was Melinda Blitzenberg on her own, and you really didn't have much choice but to let her do it. The fact that she was used by the demons Hui Daji and Fyusumi to assault Rie and somehow curse her into losing her youkai nature was unexpected, and you would have thought impossible.

The thing is, you're not one to just idly sit around and let bad things happen to people – or, technically, things – who go out of their way to help you, especially at risk and cost to themselves. So if there is an inkling, a chance, a way to return her to her...uh, unnatural state, then by the Kami, you'll do it.

Rie is currently holding you gently, warm and soft. Her tails wave slowly back and forth, and she hums softly, sighing as she carefully lets go of you. Not even a purr anymore. You smile at her and make the tears that stain your cheeks vanish, studying the albino girl with cat's ears and twin tails. Not the hairstyle either.

The cat youkai she placed into your possession long ago shift and move in your aura, reacting to her as though she were merely another human, far more interested in your sorceress Er Yin, dressed in pure white ropes, tabi and even gloves to maintain her purity. Unsurprising, cats have a long tradition of wanting to play with things they shouldn't have. Case in point: Ryiekatsumoun, once a God's Eye Nekomata, now barely a spirit-child.
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>>1088177
Kiki-hime smiles and moves over to speak with Rie, while you turn your attention to the person whose bed Rie is sitting on, Inau-kun. She stirs slowly, sleeping very fitfully. Caught in an explosion of supernatural power when a demon shattered a divine weapon on your arm (and nearly your arm, which is healing slowly and hurts like the Hell of Knives is stuck on your left shoulder) she has been tended as best as could be managed by your healers and your priestess. You do have a trick up your sleeve....one granted by Rie herself. You've only used it once before, and that was on an injury you caused.

But it might work, and that is good enough for you.

Er Yin looks straight ahead, her eyes unseeing....but they shine, pupils glimmering silver fire as she looks past the physical world and uses her Void eyes to see the much more real world of magic and power.

[] Tend to Inau-kun first, though it might hurt a bit.
[] Ask Er Yin if there is any way to change Rie back or undo the curse.
[] Have Er Yin tend to your wound so you don't suffer when you tend to the others.
[] Just watch Rie and Kiki-hime for a moment – there was something strange between them before.
[] Ask Er Yin to contact the oni-child Emi, and see if she will be willing to help you.
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Twitter: @XsQuestmistress

Previous Thread: http://suptg.thisisnotatrueending.com/qstarchive/1038588/

Interlude: http://suptg.thisisnotatrueending.com/archive/37879167/

Threads in Chronological Order, including writeups by XS : http://pastebin.com/Z53TyK0N
or search for tag: Ryukuza on Suptg

Barrier Combat Guide: http://pastebin.com/rZLwzvGx

Ryuu Ryukusa is tall at 5' 8"; 6' in her true form. She is fully grown. Lesbian top.
Matagama Kiku is 4' 1” for ever and ever. Lesbian submissive.
Ryuu Akari is 5' 3" and has another few inches to grow. Sexuality is weird, switch, cosplayer.
Ryuu Yui is 5' 8" and will only grow due to circumstances beyond her control. Dyke, switch.
Ryuu Kiki is 5' 6" and is at full growth. Bisexual bottom.
Er Yin Long is the tallest at 5' 10" and is fully grown. Lesbian dominant.
Ryuu Jinyuu is 5' 7" but persistently hovers an extra three inches. Straight.
Hinata-hakase is 6' 3". Sexuality is terrifying.
Hidesato is 5' 5". Straight.
Kushinada is 5' 8". Straighter.
Taisho Ryoga is 5' 9". Who knows.
Hyun Chisato is 5' 4” and is fully grown. Lolicon with plausible deniability.
Rie, or Ryiekatsumoun, is 8” tall or 5' 5” and is fully cat. Her sexuality is cat.
Hagyu Genso is 12' 5” standing upright. He is by and large gay.
Mizumi Shoko is 7' 2” is fully grown. Bisexual top.
Yuuhi is 4'11” and is fully grown. Yuuhi a cute.
Tokei Isusangi, Inau-kun is 5' 3” and still confused.
Reiha is 5' 5 1/2” and is milfy.
Peta is 3' 2” Peta is \>.</ aka Her Most Imperial Highness Patanjali Piri Yokuhime Kuronogitsune Pa
Detective-san aka Mugon Chujo is fully grown at 5'11” and straight.
Kenji Soomi is 5' 4” and gothic lolita.
Musumi Kanako is 5' 6.5” and is pretty straight.
Hebiki Naoto is 5' 9” and belligerently omnivorous, sexually. You hope only sexually.
Kodachi Umetsume is 5' 4” and fully grown. Practicing asexual.
Melinda Blitzenberg is scattered to the winds and blessed in death.
Toshida Ginka is 5” 3” and fully grown. Turtles have a reputation.
Ryuu Wakaba is a head shorter and also deceased.
Margaret Steinhausen is gratefully dead.
Ryuu Sakumo is dead and spread far and wide.
Ryuu Nabiki is 5' 3” and fully transformed. Embarrassingly straight.
Ryuu Shinju is 4' 11” and fully grown. She is coy, maybe a dodomeki-child.
Ryuu Himeyuri is 5' 5” and is supposedly straight.
Ryuu Fuuta is 5' 6” and slightly less soft.
Kaga Kei is 5' 4” and fully grown. Might be experimental.
Kyubi-san is 6' 3” and fully grown. Hard to say.
>>
>>1088181
>[] Ask Er Yin if there is any way to change Rie back or undo the curse.
>[] Have Er Yin tend to your wound so you don't suffer when you tend to the others.
>[] Just watch Rie and Kiki-hime for a moment – there was something strange between them before.

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The night continues to run long as Wendy talks on to Maggie, with both of you being out of leads after the hotel you decide to see if any contact in your information network could shed some light on this subject. In exchange however she wanted to know just exactly what went on there from both you and Wendy’s point of views.

“And that’s my half of the story of what happened at Grand Mariner earlier this day.” Wendy says as the park bench she sits on creaks below her, you can just barely make out a faint outline of her leaning back.

“Huh... Interesting... I had my suspicions of Raph being a demon cultist but I never thought I’d get actual proof.” Maggie says tapping her pen on the side of her cheek as she looks down at her notepad.

Wendy then sits up and looks Maggie right in the eyes. “You suspected he was a demon cultist? How do you know this? I worked on the police force for years and never even suspected as such.”

“Hm... Call it a speciality of mine as I did some reporting on paranormal activity back in the day, ghosts and such. Despite how much people like to close their ears and pretend everything is fine, things like demons and ghosts do exist and they do indeed give people power in exchange for loyalty and service to them. After a while you begin to learn what sort of types are usually stupid enough to bargain with a demon, and rich people under the threat of death or loss of power are usually the very first in line to start dabbling in the occult.” Maggie explains. “It's just until recently that Raphie probably didn’t like the price any big and scary demon was giving him, but after what’s been going on he probably signed a blank cheque.”

“Rich and the powerful huh?” you say aloud with a small sigh, gazing over the park lake in front of you. The power is currently out right now, so a mirror quality image of the night sky can be seen reflected in the lake below.

The smirk on Maggie’s face grows like a fox who has just spotted a wounded rabbit. “I don’t need to see your face to know that you got some questions about this as well.”

- “If you know this much about a crime boss like Raphael, how much do you know about my sister? Or even my family in general?”

- “Can Raphael turn into a demon? Do we need to worry about something like him turning into a Demon Lord or something?”

- “Nothing I wouldn’t be able to find myself.” (Advance scene)
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>What is this quest?
Alchemical Blade Prequel Quest, a quest set in the Modern version of Creation from the Exalted setting, focusing on how the robotic Alchemical Exalted came to be within the setting. If you love hints of Cyberpunk and high action quests, then you may enjoy this quest.

>Who are we?
The quest is mainly going to be played out in flashbacks, in which during the flashbacks we take control of the Moonsilver caste Alchemical Exalted Junpaku Hibiki, while in the current time you play as “Anonymous”. The game will take place within the city of Versino within the central continent of Creation Meruvia. Labelled as a dangerous and murderous science experiment gone rogue, you need to evade forces of the mightiest army within Creation sprinkled with the powerful Elemental supersoldiers known as the Dragonblooded, trying to find out who is responsible for what you’ve become and how to escape their clutches once and for all.

>Alchemical? Moonsilver? I don’t know anything about Exalted, much less Modern Exalted...

I’ve made this quest to be as friendly to newbies as possible, and I also see it as an introductory guide to the World of Modern Exalted. You can google “1d4chan Exalted” for information on the general vanilla setting, but what I’ll be using is the Modern Version of Exalted as shown in “Shards of the Exalted Dream” book, in where its Alchemicals are quite different than those of Vanilla Exalted. Feel free to ask any question about Exalted in the thread and I will do my best to answer it.

>Archive?

http://suptg.thisisnotatrueending.com/archive.html?tags=Alchemical+Blade+Quest

>System?

Dicepool system. When performing an action, everyone rolls a number of d10’s based on what the action is (I will list the pools for most actions, but if you want to have a roll for an action, ask and I’ll make the dicepool for it). The first roll is the one that’ll be used, but if someone makes another roll for a different action and more people vote for that, I’ll be using that one instead.

>This seems hella complicated, is there any way you can boil things down for me?

http://pastebin.com/NexXpPC1

>XP?

Favored Attributes cost 4 XP per dot to increase (Underlined on stat sheet when released) while non-favored ones cost 5 XP. Abilities themselves cost 3 XP per dot to increase naturally. All charms cost 6 XP per purchase with Dedicated slots costing 4 XP each and General ones costing 6 XP each. At the end of every “mission” (In game objectives set by either me or some goal the audience desires) you will be presented with a possible acquisition list of charms. Experience can also be gained by developing the character, learning about the world, or just in general things people find interesting.

>Twitter?

@Sandact6

>Where can I yell at you and your players?

https://discord.gg/wuGZxyN

Also different is that I changed Optical Shroud a bit. More or less works the same but cleaned up the language a bit.
>>
>>1086514
>- “If you know this much about a crime boss like Raphael, how much do you know about my sister? Or even my family in general?”
>>
[1/3]

“If you know this much about a crime boss like Raphael, how much do you know about my sister? Or even my family in general?” you ask Maggie.

“I told what I knew most about you after our first encounter, but after doing a bit of digging I found some interesting things.” Maggie replies.

“Continue.” you prompt to Maggie, watching the shimmering moon in the lake.

“I believe it was close to a year before your car accident. Your sister Shouko had been contacted by several large Meruivan companies, such as LeBlanc Pharmaceuticals, Mogon Electronics, Tachi Heavy Industries, these companies ring a bell for you?” Maggie asks.

“According to the status screen, Mogon Electronics are the people responsible for the design of my Essence core.” you reply to Maggie.

“It’s not just that. My coat and Marina’s armour were developed by Tachi Heavy Industries. LeBlanc Pharmaceuticals also had a hand in Alchemical development, thought you were not down in Subbasement Eight long enough to actually see them.” Wendy replies.

“That’s right! Daughter of the massive multibillion dollar J&P International Bank sets off to meet with the mysterious axis of evil corporations!” Maggie says using her hands to part the air. “I see the headlines in the newspaper now!”

“What? How is that possible? While it's indeed true Shouko and I are millionaires our money is still largely controlled by our mother. Even if Shouko were backing these companies, then it wouldn’t be any real support as even her entire private bank account and still not be enough for them.” you reply.

Maggie has a large smile creep across her face, wagging her finger back and forth. “To people that big and ambitious, money is only a means to an end.”

“I see how this is playing out.” Wendy says sitting up. “They agreed to help Shouko in exchange for Shouko giving them certain favors once she was put in charge of J&P Bank.”

“A very astute assumption, one that I certainly wouldn’t disagree with! In fact did you know that both LeBlanc Pharmaceuticals and Tachi Heavy Industries were actually joint companies or co-owner at some point, before each of their partners had mysterious accidents!” Maggie claims.

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