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Archived threads in /qst/ - Quests - 237. page

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You are Captain Kusajishi Riku, a particularly weird shinigami in charge of the Ninth Division of the Gotei 13. Morning comes uncomfortably early today given how late you got to bed, with an insistent pounding on the front door of your private home that rouses you from a deep, dreamless sleep.

“Rangiku!” you groan loudly. “Get the door, I'm not ready for morning yet.”

After a few moments you hear her reply from downstairs. “Messenger from the Central 46, says it's urgent!”

“It's always urgent with them!”

“He has a sealed letter!” Rangiku shouts back.

Grumbling all the while, you roll out of bed and throw on the closest bits of clothing on hand. Eclectic, but the fashion police won't be patrolling inside your house at half seven in the morning.

“What is it!?” you bark at the man, who visibly recoils at your sharp tone. “I've been trying to get some damn sleep!”

He hands you the paperwork, which you tear open... to find that it's an arrest warrant for Kuchiki Rukia in connection with an attack on Head Captain Kyōraku Shunsui late last night.

“This is a joke,” you frown, staring at the messenger.

“I'm afraid not, ma'am.”

You sigh, pinching your nose in thought. “Okay, so I clearly missed something. Can you tell me exactly what happened?”

“That would be commenting on an active investigation,” the messenger grumbles. “I can't do that.”

“But you can come to my home and demand the arrest of one of my top officers.”

“That's what I have authorization to do,” the man replies. “I'm just a messenger here, ma'am.”

“Then I'm afraid I can't accept these orders,” you insist with a shake of your head. “Without actual evidence that proves Kuchiki's guilt I can't act, because her posting is part of an agreement between the Shiba and Kuchiki families. If the Central 46 wants her arrested they'll have to prove it to me first and foremost.”

“I have my orders, ma'am,” the messenger repeats.

“And I have my own responsibilities,” you glare at him in response. “Go back to the Central 46 and tell them that.”

“It's a technicality,” Rangiku mutters as the messenger's back disappears from sight. “If they want Rukia arrested they'll find a way to force your hand.”

“That just means we have to figure out what's actually happening before they do,” you summarize. “And I know exactly where to start.”
>1/3
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>>1099002
“What's all the noise about?” Yoruichi grumbles as she shuffles into your office. Unlike you she's taken the time to get into her proper uniform, and aside from her expression she looks ready to go.

“Someone attacked Shunsui yesterday and the Central 46 has pinned Rukia as the guilty party,” you explain, and Yoruichi raises a skeptical eyebrow. “I'm trying to figure out what gave them that idea.”

You pick up the phone on your desk, dialing the number for Retsu's office while Yoruichi produces her own phone and begins typing out a message. Probably to Kisuke, you reckon. After listening to the dialtone for several seconds, someone picks up.

“Captain Kusajishi?” Retsu's voice greets you. “I've been expecting this call. How much have you been told?”

“Barely anything,” you tell her. “I need to know the details, and the Central 46 gagged their messenger. He couldn't tell me squat.”

“That's bizarre,” your fellow Captain muses. “I was sure they'd request a forensics team.”

“Who's handling the investigation?”

“Hang on, let me check the report I got... Eleventh? That can't be right.”

Your expression darkens, realizing the thought process that got the Central 46 to that point. “They don't want to rely on a Division that has ties either to their suspect, their suspect's Division, or the victim. Given how many Lieutenants were drawn from my Commandos at some point and how many Captains I'm close with, that left few options.”

“Wait, have they already declared someone to blame?” Retsu asks, clearly surprised. “All I could tell them was that the Head Captain was hit with an ice-type attack, but that much was painfully clear from the start!”

“They chose to go after Kuchiki,” you explain. “Halibel was with us all day and I don't doubt she's heavily monitored already, and Captain Hitsugaya is with the Royal Guard. The next highest-profile user of an ice-type zanpakuto is Kuchiki Rukia.”

“Anyone who knows Hyōga Seiran has an ice-type attack,” Retsu observes. “The only reason they'd go after Miss Kuchiki...”

“... is because she has no alibi,” you complete the thought. “They made a snap decision to have her arrested because too many Captains and Lieutenants spent the day elsewhere. Thanks for confirming that, Retsu.”

“Of course.”

“And is Shunsui doing okay?” you ask after a momentary pause. “There's something he needs to know about when he's able.”

“He's recovering,” Retsu tells you, “but his injuries were quite severe. It is my judgment that a Third-Seat probably could not have managed this.”
>2/3
>>
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>>1099015
After you're done with Captain Unohana, Yoruichi can report the results of her brief conversation with Kisuke.

“Kisuke hasn't been contacted about it,” she tells you. “Seems like you're right, they wanna keep us out of it.”

You sigh, weighing the options in your mind. Storming into the Central 46 and shouting something about Hyōga Seiran would make your point, but if this is being done over opposition it's unlikely that those calling for immediate arrests are the reasonable sort who would simply back down. You could also go start your own investigation at the scene of the presumed crime, try and come up with more definitive evidence that Rukia was not involved. Or... you could always do what the Central 46 is asking for. Bring her in to face trial and defend her as best you can, then use whatever grace period between the trial and execution of the sentence you get to prove her innocence without the Central 46 breathing down your neck.

>The Central 46 has gone too far this time, you won't let Rukia go through this again.
>If investigation is left to the Eleventh Division Rukia's as good as exiled. Go help them.
>At least give the appearance of complying, buy yourself some time to act.
>Ask Yoruichi what she'd do in your place, draw on her experience as a Noble.
>Other?
>>
>>1099022
>>If investigation is left to the Eleventh Division Rukia's as good as exiled. Go help them.
>Ask Kiuske to write up a report on the possibility of Mayuri potentially stealing the mod soul technology from his ex subordinate. With that as an alternate explination C46 will hopefully fear looking like an idiot again

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There was a flash of light over Horizon's Drop and a battleship appears in orbit. Jor stood on the bridge, his new hand flexing the fingers of chitin and metal as he looked down at his home and not for the first time he was amazed as he saw how it's surface was changing. Iti'a'Ropku was visible from orbit as the dawns light illuminated it, a crawling stain of white and black towers and buildings spreading across mountains covered in snow, it's borders constantly being expanded by construction Reconstructed. A blot of green was dwarfed by the city at it's border, the Armatocere field growing by the day as they made themselves at home.

He saw the colony that had been his home, once a simple grouping of buildings and fields for their herds, now growing in size as the Reconstructed build and expand. The colony was now a home for the Osogo pilgrims, Red-Leaf-Strains herd living in large barn-like buildings to hide from the constant snowfall as more and more Osogo herds make their way on their pilgrimage.

In the brine sea he could see a shadow drifting lazily near the shoreline and he squinted at it in confusion until it lifted up and crashed back down on the water like a colossal breaching creature. The Fury of the Wormstar, formed from the corpse of the Beast of Rukor, kept itself amused in the shallows of the ocean, it's massive limbs pushing around large boulders and carving ravines in the sand like some enormous child.

Dotting the landscape he could see fortresses of bone and dark metal rising out of the ground or perched on mountains. Even at rest the Armada prepared itself for war, bunkers and anti-air weapons waiting to defend the seat of the Armada's power. The tell-tale signs of mines and biomass farms popped up like fungus mounds, high-speed trains of chitin crisscrossing the landscape ferrying the resources gained from the bounty of the planet. Streams of Coffins and Bloat Carriers rose and fell through the atmosphere, distributing and transporting resources from the surface across the system to be built into new ships or Reconstructed.

Horizon's Drop was growing and with it the power of the New Necrotic Armada increased. Picket fleets orbited the world, ever attentive to any threat that may appear. The moon loomed in the distance, bright and hazy with the multitude of ships that swarmed around it. It's surface covered in shipyards and defensive installations to protect the temples of the Armada.

Jor could remember the first time he'd seen Horizon's Drop, a lonely backwater world on the frontier of the sector lacking any kind of infrastructure or importance. Yet in a few short months he watched as it grew to represent the rebirth of the Necrotic Armada and truly became a home to him. He found himself smiling as he descended to the surface, returning to his city.
320 posts and 56 images submitted.
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>>1100852
I stopped mid jack off for this
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>>1100869
Starting early are we?
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>>1100852
Welcome back to Death Among the Stars Quest!

Pastebins: http://pastebin.com/u/ceronull
Make sure to follow my twitter where I announce the threads: https://twitter.com/CeroTheNull
Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=death+among+the+stars
Ask.fm: http://ask.fm/DeathAmongTheStarsQuest

Stockpile:
>11,775,000B
>35,670,000M

(Biomass stat + structures) * 500 * dev score + modifiers = Biomass income total
(Metal stat + structures) * 400 * dev score + modifiers = Metal income total

Income:
>4,600,000B
>11,740,000M

Horizon's Drop
>60B (60 + 35) * 500 * 30 = 1,425,000B Daily
>60M (60 + 40) * 400 * 30 = 1,200,000M Daily
>30% Developed
Structures:
>Biomass Farms give: 30B
>Solar Generator Farms give: 5B
>Mining Facilities give: 40M

The Bastion system

Rukor:
>80B (80 + 30) * 500 * 5 = 1,375,000B
>10M (No Mining Presence)
>5% Developed
Structures:
>Coral Farms: 30B

Bastion
>30B (30 + 30) * 500 * 10 = 300,000B
>90M (No mining presence) + 250,000M
>10% Developed by Armada
Structures:
>Volcanic Farms: 30B
Modifier:
>Obsidianborn Tributes: +250,000M

Protoplanet
>0B
>70M (70 + 40) * 400 * 70 + 450K = 3,530,000M
>70% Developed
Structures:
>Mining Facilities: 40M
Modifiers:
>Asteroid Belt: +450,000M

Bastions sister moon
>0B
>90M (90 + 40) * 400 * 40 = 2,080,000
>40% Developed
Structures
>Mining Facitilites: 40M

Asteroid Belt: Gives 450K extra Metal to nearest planet (Protoplanet)


Urdir System:

Rocky Planet(s) x3 (A lot of the Armada's mining efforts have become focused here)
>0B
>50M (50 + 40) * 400 * 30 * 3 = 3,240,000
>30% Developed
Structures:
>Mining Facilities: 40M

Ice planet
>70B (70 + 30) * 500 * 30 = 1,500,000B
>0M
>30% Developed
Structures:
>Biomass Farms: 30B

Andai System:

Clour
>15B
>70M (70 + 20) * 400 * 40 = 1,440,000M
>40% Developed
Structures:
>Confederate Mining Facilities: 20M

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https://brorlandi.github.io/StarWarsIntroCreator/#!/AKbaXvNkMie-SOi_pnvj

THE GALAXY IS IN TURMOIL!

After the battle over the Forest Moon of Endor, chaos still reigns in a galaxy recovering from the chains of the GALACTIC EMPIRE!

Striking from MANDALORE, the warrior clans march in a new uprising, led by the legendary BOBA FETT!

The NEW REPUBLIC, formerly the REBEL ALLIANCE, struggles to rebuild their former territory!

In the shadows of the UNKNOWN REGIONS, the brilliant GRAND ADMIRAL THRAWN gathers the strength of the IMPERIAL REMNANT!

It is in these times that fortunes may be made, empires may be built, and fates may be spun.

You are ADMIRAL JANUS CAIN, commander of a respectable warfleet, currently over Anobis, about to begin an investigation into who might be sustaining the civil war...

You are wearing
>Your light armor
You have as weapons
>A green lightsaber, taken from Rahm Kota
>A heavy blaster pistol
>An EE-3 Carbine rifle
>You left arm, a military grade prosthetic equipped with a grapple
You are accompanied by
>Task Force Anobis-Alpha-One "Womp Rat Fuckers," consisting of your Darkeyes, you, the 243rd 'Pyre Boys', the 321st 'Ire's Eyes', and the 826th 'Bound Dogs.'
>1,050,000 liquid credits
>roughly 600,000 in disposable cargo (depending on how well you barter)
>355,000 Stormtroopers with your fleet
>85 AT-ATs, 140 AT-STs and assorted dropships with the fleet
>3 ISDs, 1 of those Mark 2, 30 Victories (1 and 2s,) 2 Acclamators, 12 Tartans, 10 Nebulon-Bs, 4 MCs
>160 TIE wings, 40 TIE bomber wings

+++++

Discord: https://discord.gg/WHhDYyb
Archives: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=SWWQ
Twitter: https://twitter.com/Telemac39455609
127 posts and 2 images submitted.
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The shuttle door opens, and you step out onto the Anobis Space Station. It's small, by Imperial standards - 10,000 Meters floorspace, in total. There's a warehouse section, a residential section, a merchant's section, and, of course, the hangar section, where you stand now.

The WRFs filter off of the shuttle after you. They're currently in civilians, but they carry their sidearms - light pistols - and have commlinks keeping them in touch.

The air here on the station is stale, and tastes of fuel. The recyclers seem to be deteriorating in quality - no money to keep them maintained, you suppose. The hangar is actually quite clean - this must be the one they use to keep up appearances for other officers. It's standard Imperial hangar layout. As you take it in, the station commander strides in the door.

"Admiral Cain! Good to have you onboard. Our station isn't much, as you can see," he says apologetically. "But I hope you'll find your time onboard comfortable. My... limited forces are on standby, ready to assist with whatever you need."

>Thanks for the offer, but I have my own forces.
>I'd be happy to have their help.
>Ignore him
>Other
>>
>>1099165
>>Thanks for the offer, but I have my own forces
>>
>>1099165
>Thank you, however I've recently had some issues with some folks elsewhere for the short while please keep your men solely on stand by, they'll be needed soon and fully rested... also nicely cleaned hanger. I approve

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Previous threads:
http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Cyberpunk+Demonslayer
Last time, our god-hero Alagos faced off against Baal, the demon lord. After getting knocked down a pit and receiving encouragement from a bunch of reference ghosts, he defeated Baal, had a foursome with his harem, and departed for his home, Syreth (without Krystal, sadly). Now he has been confronted by Baal again, reborn from the chaotic energies of the Void...
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You're currently dodging Baal as he somehow swings a shard of darkness at you, launching homing projectiles at him as you do so.

What's your plan of attack?
>[]Go for the big glowing eye.
>[]Chip away at him, then move in for the kill.
>[]Grab his weapon and stab him with it until he dies for real this time.
>[]Other.
>>
>>1098946
>[X]Chip away at him, then move in for the kill.
>>
>>1098999
You keep dodging the flames and shooting at Baal. You get in a little closer, deflect the shard of darkness with your sword, and stab the demon lord in the face, ripping your blade down through his abdomen.
Baal disappears, revealing Demon collapsed on the ground.
He grunts and melts into the darkness before you can do anything more.
The darkness melts away, and you resume your journey to Syreth...
"YAAAAAAAAH!"
You step out of the portal, immediately greeted by a man with a greatsword, trying to cleave you in half.
You yelp and kick him in the chest, sending him flying out a window.
You take a look around. The room you're in is pretty nice, with pillars and gold engravings. A cluster of people stand in the center of the room, laughing at the greatsword man's misfortune. You assume their pointed ears and... unique appearances make them your siblings, the other gods.
"That was pretty good." one of them remarks. "Not too many people have kicked Ruin through a window."
Aeneth pats you on the shoulder.
"Welcome home, son."
You decide to introduce yourself.
"Hi, everyone. My name's Alagos. I... brought some people over. This is Sasha, Pris, and Krystal--wait."
Krystal stood behind you with a duffle bag over her shoulder. She waved at you and the other gods.
"Hi."

>[]Wait, I thought you were staying behind.
>[]Aeneth, I think you need to work on your portal targeting...
>[]It's someone disguised as her! I know your tricks!
>[]Other.

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join me in this solemn oath. to join hands in solidarity. to unite as one and claim the right of our birth. forever and after.
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>>1108445
we have been searching for a long time.
>>
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>>1108445
Are we ever going to find it?
>>
>>1108495
We will but will it be what we envisioned it to be?

BGM: https://soundcloud.com/shitting-firewater/the-dark-power-is-overwhelming

"Have you fired a rifle before, boy?"

You are Timothy Burns, seventeen year old and an aspiring photographer, not a soldier. You are however the one currently in possession of the major's rifle.
You shake your head lightly and shout back, "No sir! I have only fired pistols!"

Major Higgins, or Tom as he insists that you call him, struggles to meet your eye- quite a feat considering that he's stuck in a crevasse with his back against you. "It's not much different, you can do it. If you can't, well, let's not think about that!" Nothing is better than to hear words of encouragement. No pressure, you tell yourself.
"Rest the butt against your shoulder and aim for the center of mass, then squeeze off the shot." he instructs. You can do this.

"Are you two all right Sir? Boy?" Aryan Singh calls out to you, without a hint of worry in his voice.
"In a bit of a pickle I'd say, but the boy will make up for it!" Tom calls back and return to his efforts to free himself. Singh has taken up position behind a great fallen tree and is aiming at the trail you left behind you.
"They will be here any second now. I take the right and you boy, shoot the one on the left." he says, effortlessly making the whole exchange sound like nothing more than an idle afternoon conversation.

The tense moment stretches on and as you begin to wonder if the beasts are going around your back, you hear them disturb the undergrowth. The black beasts barreling down the trail heading straight for you, their long limbs allowing them to sprint with the power of a locomotive. You will only get once chance.

>Roll 1d100 to take the shot
>Other?
52 posts and 5 images submitted.
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Rolled 41 (1d100)

>>1105476
>>
Rolled 34 (1d100)

I roll to shoot at the stampeding goats
>>
Rolled 64 (1d100)

>>1105476
Pew pew

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The possibly silly adventures of a wandering goat.
http://suptg.thisisnotatrueending.com/qstarchive.html?tags=GFQ
https://twitter.com/boxofmithril

Theme: https://www.youtube.com/watch?v=XC90TQxyKw0

The witch of crows walks off, and for some reason the old gray-leafed bush and the yellow-leafed bush spend a long time staring at you and making their echoing hooting sounds to each other.

It’s somewhere between weird and cute. Ashtia prods the yellow bush with her snout and is mostly ignored, at which the wolf decides to lie down next to you and rest.

The red-haired girl comes back eventually and you see one of her crows fly up to the branches above. Then a second black bird drops down and perches on the witch’s shoulder. You recognise her as Rue.

Your group is lead across and out of the village of bush things by the Witch Of Crows. The little yellow bush follows along as well, continuing to turn her brambled loop in twig-like hands as she goes.

The girl in black robes follows some invisible path through the marsh. She doesn’t seem bothered by the ankle-deep muddy water which should be soaking the hem of her robes.

Lulette carries a conversation in squawks with Rue from atop your head, but the witch is quiet.


>

[ ] Maybe she’ll tell you about what’s going on with the swamp.
[ ] She called you weird before. Veil-marked?
[ ] What’s a witch anyway?
[ ] Is she friends with bush things?
86 posts and 20 images submitted.
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YAY MORE GOAT
>>
>>1099727
>[ ] Maybe she’ll tell you about what’s going on with the swamp.
>>
Is she friends with bush things?
[ACTIVATE CUTE]
How about goat things?

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You bring the wine glass to your mouth, sipping. You put it down and give the punchline to the anecdote.

>So he says, "The hell can I do with prada?"

The table erupts into laughter. In their distracted state, you look down to your wrist, and then to your ankle.

PDA and pistol are both functional and ready.


>Give me a name, age, and organization. Backstory optional.
18 posts and 1 images submitted.
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>>1106690
>Name
Joanna Jean Blackburn
>Age
28
>Organization
I.R.I.S.
>>
>>1107006
One of the men seated at the table gets up. He is old and portly, with fading and balding blond hair.

>Excuse me, gentlemen, I will return momentarily.

He leaves, heading for the bathroom. A line of text pops up on your wrist PDA.

>"He's leaving, now's your chance."

>Excuse yourself and follow him
>Wait for now, there'll be a better chance...
>>
>>1107097
>Excuse yourself and follow him

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Aight fuckers, lets go on an adventure. So we gonna run around with a donger or a sweet pair of tiddies?
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>>1097035
donger
>>
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>>1097046
Are a Manlet, Hunk, or Hulk-Syndrome?
>>
>>1097078
>Hunk

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In the year 1986, crime in the United States is at an all-time high. Criminals, drugs, and guns flow in and out of the country from everywhere in the world, and the gateway to it all is the coastal paradise, Heat City. On the neon-soaked streets of this beating heart of scum and villany, you can get whatever you want -- if you can pay the price.

You are Johnny the thug, and ever since you agreed to take one little job for the Bratva, your life has gone sideways. One thing led to another as you made enemies of one half of the city's underworld, and then the other half. With the help of some new friends -- Alex the enforcer, Nick the thief, and the Yamada family -- you went all-in and led a daring heist on the Triad's skyscraper fortress, Dragon's Nest. It went great until you got shot and fell off the roof, twenty-five stories down.

You woke up in a drug testing lab run by the Triads, but you escaped thanks to the aid of a fellow prisoner, Roxie, and Alex coming to rescue you. Now you're holed up in Ken's house with a variety of new scars and broken bones, trying to figure out what to do next.

Updates: http://twitter.com/ravenkingquests

Previous Threads: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Thug%20Quest
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It's another morning of blazing sun in Heat City, one that finds you in your usual morning routine these days: sitting on Ken's couch with your broken leg propped up on a footstool, drinking coffee mixed with whiskey and watching cartoons on the old television. Sunlight filters in through the window shutters, dust dancing in the beams.

"We need Zaltron!" pleads a multi-eyed alien on a video screen. "The Evil Sorcerer's forces are attacking!'

"But our leader is injured!" cries the pink ranger. "We can't form Zaltron without him!"

"What should we do?" wails the green ranger.

The black ranger points into the air dramatically. "We'll have to do our best without him!"

"That's right!" announces the blue ranger, taking an action stance. "Even though we can't combine to form Zaltron, we still have our own robots. Now let's get out there and help those people!"

"Okay!" "Let's do it!" The group poses together. "GOOOOO ZALTRON!"

You take a sip of your coffee and whiskey. You're not sure why you watch this show. Maybe it's because your only other options for morning TV are game shows, soap operas, and talk shows.
>>
The heist crew has given you a few days to recover from your ordeal, but it's about time you got back into the swing of things. It'll be in a few weeks before you're in any kind of shape to fight someone, but you've got to take stock of your finances and start planning your next moves.

You can't shake your drive to know what's behind this. All this stuff you've got caught up in. The Bratva's betrayal. The attacks by Black Spear. The Triads' lockdown on the Z trade. The Yakuza severing their ties with Catherine. It's all connected. They're all pieces in someone's game. You want to know who the players are.

Your Ambition: Discovery gives you +1 to rolls on perception or investigation, and will unlock certain choices. However, it may also result in complications arising from your heedless pursuit of your goal.
>>
The first thing, you figure, is to decide who else you're going to get involved in this. If anyone.

>Call a "team meeting" and ask for the crew's help.
>Talk to Alex. You're not sure about the others, but you can rely on her.
>Talk to Catherine. She has resources you might need.
>Say nothing to them. Walk the path alone, for now.

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Rolled 96 (1d100)

>Other?
Look on the inside of the shaft for the maintenance signs to tell us what is where...Also jam that door open or remove it if needs be. Then we'll know exactly what is around us and where. Check our air supplies also...drowning is not nice.

Unfortunately the signs were heavily degraded making it very difficult to decipher what some of them meant. You were able to identify the following Management, Ore Processing, Loading Docks, Waste Disposal, and Records.

Your air supplies are meanwhile still good and your undead jammed the door open. Which wasn't hard only difficult part was getting in the first place.

As for the elavator while some of the lights turned on. It failed to move however and instead groaned omniously. After that you headed towards the floor where management is supposedly located. Problem is the door is stuck.

What do?
>Try to force it open
>See if you can go around
>Go back
>Head towards somewhere else
>Other?

Hopefully someone remembered to archive the last thread...
381 posts and 3 images submitted.
>>
Rolled 17 (1d100)

>>1096599
>Other?
Try to make a small hole in the wall to peak inside the room. then depending on what we find i'll suggest

>There are more undead in the room
-First attempt to mentally dominate them if we manage get them to aid in forcing the door open
-If mental domination fails, drop an explosive through the hole in the wall and swim the fuck away, let the over pressure do the rest (and maybe loosen the door)
Use our Molten nail gun to cut a hole if we must

>No undead in the room
Try to open that door or find a part of degraded wall to enter through, this is management so building regs could be looser (read: not solid metal walls)

>While we and some undead do that, someone go secure the elevator so it can't just drop on us, while your there rig a charge so we can blow the elevators cables ourselves if we wish for a trap, put a code activation on it as remote detonation is not an option.

>If we can't do the hole in the wall
>See if you can go around
Maybe theres a window?
>Ensue AMY keeps our map updated.
>>
Rolled 84 (1d100)

>>1096656
Supporting good ol rust
>>
Rolled 43 (1d100)

>>1096656
vote

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You are Lieutenant Richter von Tracht of the Army of Strossvald, officer of panzers in theory and general problem solver in practice. You are in the midst of unraveling a vast conspiracy in the Blumlands territory of Strossvald, a realm on the border of the vast and powerful Grossreich; quite possibly the most dangerous area possible for a conspiracy such as you discovered to occur.

You had managed to find a secret tunnel in the base of the organization who were the primary suspects in this conspiracy; a pro-imperial militia who call themselves the Dawnseekers, and made an unannounced meeting with the head of a battalion of soldiers who had been captured by the Dawnseekers, Lieutenant Colonel Weil.

You had discovered, to your chagrin, that Weil as well as many others were now in on this gambit, and would be sacrificing many of their fellow soldiers in a plot by the Dawnseekers to pretend to have been eliminated by a strike force the lord of the land sent to destroy their organization.

Weil had offered for you to take the same deal he took; an offer you refused shortly before attempting to arrest him. You failed to apprehend the rogue officer, however, and he escaped down the very tunnel you used to reach him.

You had sent two of your companions, Malachi, who would normally be your tank driver, and Signy, the de facto leader of an opposition group to the Dawnseekers called the Shields of Liberty (albeit her only being the leader of possibly a dozen people instead of the thousand it seemed the Dawnseekers could call upon) to intercept Weil at the other end of the secret passage he had gone down.

Malachi alone would have been enough, considering his great physical prowess, but Signy had gone along with him due to her knowledge of the base; it had belonged to her group before the Dawnseekers had taken it.

It had been a few minutes, and you had heard disconcerting noises echoing from the tunnel. You took this to be a sign of a conflict between your comrades and Weil.

“Von Metzeler,” you say in a low voice, “Do you need anybody else around for this?” You and Von Metzeler, a fellow tank officer you had rescued from the Dawnseekers a day ago, had stayed back in Weil’s office in case he came back around; Metzeler was using the time to search the place for evidence to send to the Intelligence Office.

Metzeler looks back at you from his aggressive looting of the room. “The entire purpose of this was to trap Weil in between to superior enemies, yes? If you want to cast away that plan, then so be it.”

“I hear fighting.” You explain.

“Then I am going with you.” He stuffed a final few things into his bulging pockets, “Letting you go on your own would be irresponsible.”

You hurried as quickly as you could down the cramped, drafty underground passage. Your own footsteps echoed around the walls, but the other sounds coming down from the other end made you think there wasn’t anybody listening anyways.
80 posts and 4 images submitted.
>>
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The sounds of your own feet quickly faded away. Was there a part of the tunnel where there was soil instead of stone? It was possible; it wasn’t nearly light enough to see for certain; the ground didn’t feel any softer, though.

At the edge of your hearing, you started hearing strange whispering. It sounded like one person at first, and you were about to turn and ask Von Metzeler what he wanted to say when the whispering gave way to many voices; dozens.

You didn’t have time to go insane at the moment, so you did your best to ignore them. They never left; such would be too convenient for your concentration, but they were eventually drowned out by the sounds of the real world just in time for you to scramble out of the other end of the secret passage.

At first, you saw nothing but things to be pleased about. Weil was facedown, slumped awkwardly forward against the bed; one end of the secret passage went to what had once been Signy’s room in this base. In the same part of the room, you saw another incapacitated form; one you recognized as that of Luca the Cutter, a creepy Reich veteran who had been guarding Weil’s room from the outside; what he was doing here, you couldn’t fathom, but there couldn’t have been an alarm raised since nobody else had come.

Above them stood Malachi, who was flicking away a lit cigarette while roughly pulling up his mask. It seemed the masked man didn’t want to let you see his face quite yet. He gave Luca a savage kick to the ribs as the stick of tobacco hit the floor.

Across the room in the other corner was Signy, who was a terrible sight.

Long cuts mutilated her face, and she stared vacantly with one eye at equally eviscerated hands. A few of her fingers were bent in unnatural directions, and a bruise was beginning to form around her neck. A couple of other stab wounds indicated more serious if less disfiguring damage.

>Immediately go to aid Signy
>Ask Signy if she’s alright
>She’s had worse. Get to Weil and Luca first and help Malachi finish up with them.
>Other Action

past thread links: http://pastebin.com/UagT0hnh
>>
>>1096536
>Immediately go to aid Signy
holy crap, she's gonna die from blood loss
>>
Signy looked like she had just come out of the bad end of a butcher’s shop; you had to do something. Malachi could handle things with Metzeler’s help.

When you drew close, Signy noticed you and tried to smile at you. It was a macabre expression with half her face soaked in blood. “Hey Tracht,” she said in a tone that was a bit too cheery for the state she was in, “I messed up.”

“Shush,” you look around for anything to use as bandaging. Signy’s clothes drawer sprung out to you; as did her bedsheets. They were equidistant from you.

“I’m so weak,” Signy lamented, “But I could help a little even then. If they both went for mask guy, he woulda been screwed, but that Luca creep couldn’t help himself, he he.”

The particularly deep cut across Signy’s face was flooding her visage with blood, which would drip into her mouth and prompt her to spit messy clods of red bubbling slip to the floor every few seconds. “Ptchoo. You look so serious, Tracht, why? Is it that bad? How do I look?” She points to her left eye; now that you’re closer, you could see that it had been stabbed, and fluids dripped from under her tightly shut eyelid, itself alarmingly sagging.

>You’ll be fine if you let me handle those wounds.
>Don’t worry about it. We can get it fixed later anyways.
>You look like somebody didn’t like your face so they tried to sculpt a new one out of it. I can’t say it’s an improvement on the original.
>Other

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>>>System boot up sequence Initiated....

Kernel boot up...................Complete.
OS boot up.......................Complete.
Main Core.........................OFFLINE
Secondary Core.................OFFLINE
Backup Core.....................ONLINE

Energy Systems:
Battery bank Alpha......................[Depleted]
Battery bank Beta........................[Depleted]
Emergency Battery......................[20%]
Reactor.......................................OFFLINE

System Diagnostics............................SKIP
Electrical Diagnostics..........................SKIP
Physical Diagnostics..........................SKIP

>Initiating Heuristic programs:

>: Awaiting Input
114 posts and 5 images submitted.
>>
>>1106078
Input
>I like giant tiddies.
>>
>>1106078
> release the replicants now
>>
>>1106086

>: Unknown Command

Heuristics_001.exe TERMINATED

>Re-initiating Heuristic programs:

>: Awaiting Input

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New players are always welcome!

This is the continuation of the experimental Mageknight Academy. >>1066867
This iteration's rules have been updated based on creator and player feedback.

In this quest you assume the role of an aspiring student who is about to enter the Mageknight Academy of Madrid. You must hone your skills, make some friends (and perhaps also some enemies) and fight battles in order to prove yourself worthy of graduating as a fully fledged Mageknight. Each year (every 100th turn) your character will be tested by the academy to see if your character is progressing well and meeting the Academy's high standards. After the 3rd year your character will head off into a their first mission for a final test.

How to Join:
1) New players must fill out their character sheets. The sheet must include the following information: Their character's full name, backstory, 1 basic spell and 2 other basic spells/skills/talents/traits/knowledge/etc. of your choosing.
Note: Characters created are assumed to be students of 18 to 24 years of age.
2) Spells are written as "Cast X" with "X" being the name or effect of the spell.
3) Skills and Knowledges are given prefixes depending on the tier. New players all have theirs set to "Basic" tier.
Note: Anyone can join at any time. Latecomers and laggers are given bonus action points to catch up with the other players.

How to Play:
1) Post 2 actions and roll a 2d100. Each roll corresponds to an action.
2) All players must wait for the "TURN GO" post before they submit their actions. After which they must reply to that post with their chosen actions on this post.
3) After all actions are processed and a new turn begins, update your character sheet and include it to your actions post.
505 posts and 103 images submitted.
>>
Spellcrafting:
1) Spellcrafting involves fusing spells with various skills, knowledge and even other spells that your character has learned together creating a new spell.
2) There is no limit to how many things you can use in a single spellcrafting action.
3) The name of the spell will be determined by the QM. By default it'll be "Cast A B C..."
4) Your dice roll will also affect the result of the spellcrafting. Lower rolls will result in weak version of the spell and vice versa.

Interactions:
1) Role play is a free action. Feel free to talk to other players in-character.
2) Collaborative actions however, like trading and PvP, are not and require an action to be taken.
3) The same applies to interacting with NPCs albeit role play also cost an action point.

Combat:
1) Once combat is initiated you must roll 2 actions to either attack/defend/etc.
2) Your character can not do anything else non-combat related while in combat.
3) PvP requires both fighters to roll.
4) The goal is to hit your opponent while not getting hit yourself.
5) If both manages to block/evade or hit each other then the result is a draw.

Acquiring new Spells & Skills:
1) Study, train or take classes.
2) Learning new skills or spells requires only 1 turn
3) Training an already learned skill will raise it further to the next tier once enough progress points are accumulated.
4) The progress threshold is based on the Fibonacci sequence (1,2,3,5,8)

A more in-depth look of the rules (and some work-in-progress concepts) can be found here: http://pastebin.com/qfUzgJjd
A database of NPCs in the quest can be found here: https://docs.google.com/document/d/14Rf_RGpYIs0cdy1eUYYs-hr8_hqVaLrkSSvbzACtoFI/edit?usp=sharing
We also have a Discord chatroom for discussing the quest here: https://discord.gg/9QyXH

(Credits to Agatha/Stoneworth for this writeup)
>>
Rolled 35, 80 = 115 (2d100)

>>1095363

I didn't see a "Turn Go", but i figured that responding to the OP was fine.

Jake Hammond
An older student from an unknown family who seeks to use the resources of the Academy and Military to research and revive ancient life.

Skills:
Basic Paleontology
Basic Necromancy Theory
Cast Animate Skeleton (small)

Actions:
1) Study Necromancy
2) Study Healing Magic

Jake's small birdlike skeleton "Velo" assists him during his studies by fetching books, snacks, and other trivialities for him while he is reading.
>>
Rolled 44, 96 = 140 (2d100)

>>1095363
Name: Devin Hines
A quiet boy with a desire to learn and collect artifacts about the past. Loves to cook his own meals when he gets the chance. Spicy foods are his particular favorite.

-Cast:Ice Shards, Ice Grenade, Ice Barrier, Detect Artifact, Detect Curse, Repel Water
-Ice Theory
-Summoning Theory
-Cooking
--Paella
-Intermediate Cooking
-History
-Artifact Theory
-Artifact Repair
-Ancient Linguistics


Acquaintances/Contacts:
-Lucia (Respect)
-Tenia
-Shady Dealer
-Ada
-Cassandra (Good Friend)

>Do: See about joining the cooking/gardening club
>Do: Make a lunch big enough to share amongst my friends (should they be inclined to eat).

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Previous Thread:

http://suptg.thisisnotatrueending.com/qstarchive/979075/

Archive:

http://suptg.thisisnotatrueending.com/archive.html?tags=Joker%20Quest

Equipment FAQ:

http://pastebin.com/PPFF2dSt

Oblivion's Husk:

http://pastebin.com/4CiBB8Xj

Player List:

http://pastebin.com/rRSM6LgW

Episode Guide (All credit to Watashiwa & an unknown Anon):

http://pastebin.com/xuZNynTM

Yui IF scene (Adult content):

http://pastebin.com/8CSEVSXB

Twitter: https://twitter.com/JokerQuestOP

Recap: You are ANON, the RED JOKER, and you are in Hell.

But you are not alone.
204 posts and 8 images submitted.
>>
>>1098283

(Gentlemen, the wireframe schematic has been updated, in order to better reflect your current condition.)
>>
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>>1098284

THE FIRST DAY

The fires follow you, across the desert of black sand - Flickering, bobbing specks against the wasteland, like grounded stars. Overhead, tempests of flame whirl against the smoke and cinders of the sky: sullen lightning flashing across the clouds, illuminating this vast, barren landscape.

There is no sun, not here. A wan, sickening glow issues from beyond the horizon - a glow that does nothing to the darkness except make it dirty.

A low wind rises in the east, shivering across the dunes. It picks up the dust as it goes, brushing the gritty black powder into eddying cones. The dust seethes, flicking like foam off rock outcrops or churning in lines across the flats. Like snakes, perhaps - Like waves breaking on a rocky shore.

You walk the path, between the ocean of black sand and the endless sea of acid - the low murmur and hiss of breakers a constant surrusation, your wavering shadow cast long and dark before you.

There is a howl in the voice of the wind.

Are you dreaming, Joker?

Perhaps all of your life was an illusion, a waking vision between your descent and the long, long mourning that followed. The moaning wind plucks at the tatters of your Assault Shroud, the ragged fabric billowing in your wake like a cloak - It drapes the ruin of your left flank, mechanisms shielded from the abrading sands that rasp and grind and erode.

There is an art to this, in the perpetual twilight. Head down, vision narrowed to a slit - One foot in front of the other.

Inching towards daylight, one step at a time.

The Joker's Memory beats time to the slow grind of your footfalls. Never alone, it whispers, shedding a faint crimson warmth - an ember, shielded against the winds, pulsing with a rhythm of its own.

Onward. Forward, and ever on.

(Continued)
>>
>>1098285
>Beksinski
Good taste.

>>1098284
Jesus, we're fucked up.

I never thought we'd end up here again, but here we are.

How've you been, JQOP?

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