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Archived threads in /qst/ - Quests - 222. page

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Previous: http://suptg.thisisnotatrueending.com/qstarchive/1106542/
Char Sheet: http://pastebin.com/mYBvajGn
Other Character Sheets!: http://pastebin.com/K05wcqLy <Going to add emi as soon as I can>
-

Current situation. There's a bus where the front wall of the bank used to be. Structural damage....not yet severe enough to warrant evacuation. Ragtags Revenant, Monkey, Tubs and Chemi'cal are accompanied by an unknown creature. Its black as soot and masculine, like a monstrous version of my brother, mixed with some sort of fish and reptile by the shape of its features and limbs. Revenant is still in her altered stare and wants to kill me, so nothing out of the ordinary there.

I'm guessing she also threw the buss through the wall, as neither she, the two useless idiots, Chemi, or the unknown have suffered injuries akin to wrecking a buss through several feet of solid concrete and steel. This probably isn't good, not that I don't think I could at least come up with some plan to overcome these jokers again. I mean it would be much more difficult since I just have Emi with me, but still with the right planning and tactics, being out numbered means little to nothing. Especially when you have a plasma powered weapon and the ability to phase or create a disposable army.

But I am not worried about myself, I am a chimera, I may not like it, but we were designed for a purpose .Even if I refuse to follow it.

Yes, I am not worried for my own safety, even though I'm in quite a pickle and currently facing down two, potentially three dangerous Ultras. No I'm worried about them and everyone with in a few mile radius.

Revenant is a force of destruction, a force that grows much more devastating as her rage overrides her senses. and that is without even factoring in her functional immortality and inhuman resilience.

Chemi is mad, plain and simple. Violent and volatile. anything that happens to revenant can potentially send into her in a murderous rage. However she Doesn't look upset or mad at me for some reason, however her production and control of an acid that is far more potent than any sort I've seen is a threat I can't ignore easily, as she could bring this building down if she used it correctly.

The unknown variable, the black...creature with fish like fins and predatory teeth...I have no clue who or what that is, but I doubt The ragtags would bring anyone who wasn't at least somewhat strong...besides Monkey and tubs.

Then there are the factors on my "side"

Emi, has anger issues and can teleport. Might end up endangering herself or others in the coming confrontation. May have to reassimilate her for her own safety

Moriarty. From my experience, he is blunt and to the point,and has absolutely not reservations about using violence and or murder to get what he wants. He's also strapped with two more guns than I have inside of me. He might kill someone
cont
128 posts and 2 images submitted.
>>
>>1156494


And then there's the most dangerous and threatening force here, a factor that I think could cause enough widespread damages in the fight that a member of the golden guard might show up, and other ultras would definitely come to investigate or try to stop.

and that is Emily Smiles/ Wonderland, who is standing in front of me, her twin tails bobbing up and down on their own accord. No doubt because of her simply terrifying power.

Now I just met her, and I'm not sure what she's actually like. She's playful sure, but she's also able to simply remove things from reality which is really....really scary. Not to mention she appears to be able to simply change anything to anything else, which scares me on principle alone.

Now while she hasn't shown serious use of her god like power, If the ragtags force her hand or make her panic. And from what I've seen of her. That will....I don't want to think about it, just the thought scares me.

"Oh is she now?" Emily says, tilting her head as she tightens her metal mask back on, as Chemi's own gas mask spews out green fumes, while Emily's smokes with small trails of ultra.

"Yes, Revy is mine, stay away from him you cheap looking skank!" Chemi hisses, her voice gurgling as acid drips down her hands

Moriarty slowly pulls back the safety on his pistol and moves his finger to the trigger

Emi eyes narrow as the edges of her body begins to vanish and fade away.

What do I do?
[] Tell Chemi why she shouldn't pick a fight with Emily
[] Use myself as bait, and run past the ragtags, phasing when I need to 1d20+cont
[] Fire my plasma launcher so things don't escalate further 1d100
[] Shoot revenant with my laser rifle 1d100
[] Hold my hand up, and try to get everyone to calm down
[] Try and convince Moriarty to put his gun down 1d20+int
[] ask who the new guy is
[] Pretend the building is about to collapse, so they don't end up actually making it collapse
[] write in
>>
>>1156496
>[] Hold my hand up, and try to get everyone to calm down
>[] Pretend the building is about to collapse, so they don't end up actually making it collapse

Good day Headmaster
>>
>>1156496
>[] ask who the new guy is
cant we sense the new guys programs running?

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(A Multi-civ game)

In the year, [Turn 0], the Empire boasts its strengths in having a cooperative multi-racial nation. Through the unique skills presented by each different race, the Empire led in many aspects of advancements. Of course, this couldn't have been done without the leadership skills of Emperor Bello, the Reborn-er. Through his leadership, the Empire was happy, successful, and great.

Until, the Emperor died that is.

[Now you play as a noble, who has to lead in this time of need when the Empire is leaderless, a powder-keg of racial tension, and all the while other nobles get in your way in whatever your goal is.]

Hereditary, Noble Builder.

>Lord's Name:
>Fluff:
>Skill: (Keep blank)
>Bonus: (Keep blank)
>Kingdom's Name:
>Color: (Also write your location)
>Fluff: (Fantasy Races are allowed)
(Keep blank everything below)
>Military:
>Supply:
>Buildings:
>Technology:
>Storage:
>Magic:
>Bonus:

>New players:
Can take over/replace afk nations or become a supporter/hero/or solo person.


>Setting: Medieval Fantasy. All race is fine. Magic is severely limited.

>How to play?
Just think of a regular civ-game but each player controls one civ.
Each player has 2 actions.
Use these 2 actions to build your nation to whatever you wish.

>Location:
Give me the location you want to be placed.

>East, South, West Castle
Controlling one castle gives 1 bonus action.
-Requirements
Must control all the land around the castle or the players around the castle gives an unanimous vote to give you the castle.
Can not control another castle or the Capital.

>Capital
Controlling the Capital gives 2 bonus actions.
-Requirements
Must control the land around the castle.
Can not control a castle.
Players with 50% of the territory of the whole map must vote you in.
201 posts and 31 images submitted.
>>
Confirming not afk
>>
Baku is here too
>>
Snow peaks are here.

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Introduction:

I will GM you like you've never been GM'd on QST before. No, no, that's pure bluster. But we're going to try something.

Genre: Science Fiction Fantasy, Sci-Fan

Rules:

1. This is crazy but. The first four people to post here, get to make up the main characters. No joke.

Write a NAME, a DESC, and an inner MOTIVE.

Keep the character within the genre - I can choose to reject a character.

2. Once the main characters are chosen, pick one of those characters and change your username to that character's name. You, and anyone else who chooses that name, will be making all the decisions for that character for the entire game.

Try to stick to just one character.

3. After the characters have been chosen, I will make the first post and everything from there on will be in character. Try to stay in character for the entire game, and use the designation OOC: <text> for out of character comments or conversation.

And Have Fun!!
109 posts and 2 images submitted.
>>
>>1151132
>Name
John Wyatt
>Description
A man in his late twenties (27) with tanned skin. He has unkempt curly hair and a perpetually tired look.
>Motive
To Explore and Enjoy the world. As he is a wanderer at heart.
>>
>>1151146
John Wyatt now exists. And he's making a shipment of Sting to the planet Aurah. It's a pharmaceutical of some kind, but that's all he knows.

He's hovering just outside of the planets orbit, listening to the radio with his feet kicked back, sitting in the cockpit of his delivery ship when the Comm starts beeping. It's a call.

What does he do?

(Note, from here on anyone who wants to make decisions for John Wyatt, change your name to John Wyatt, and 'act' as him. I will choose whose answer I use with various methods, sometimes dice, sometimes majority, etc.)

There are still 3 more characters to be made.
>>
>>1151158
Answer the call.
Might as well.

>>Previous threads

http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=Dragonball+quest

>>Writeup Pastebin

http://pastebin.com/nzPARvE8

>>Information

This quest, as the title suggests, takes place in the world of Dragon Ball. You're playing as a twenty-two year old man named Tofoo, and will adventure through the story of the Dragonball series alongside characters such as Goku, Yamcha, Bulma, Tien, and many others. Through your actions, you can make significant changes to the story, and perhaps even become the strongest fighter on Earth.

>Rules

At the end of each update you'll have ten minutes to vote on options. Write-ins are allowed, but I do reserve the right to veto them.

In the event of a draw, the option to receive the next vote wins

Rolls will be used on certain occasions, such as attempting a technique for the first time or attempting something extremely difficult. You will have three rolls, and if one succeeds, you succeed. There are no crits.

Rolls are made AFTER an option wins, not during the voting process

I hope everyone has fun.

>>Current Saga

24th World Martial Arts Tournament

>>https://www.youtube.com/watch?v=nhScFOYNEoM
608 posts and 80 images submitted.
>>
Hope you're doing well Som, I'm ready for the daily dose
>>
http://www.strawpoll.me/12311983
>>
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>>1149280

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Welcome back to Alien World, anons! When last we left off, a thriving coastal ecosystem was created. The thread is still up if you want to continue it: >>1136626
But things are changing in this young world; a new creature, the Emina (pictured) has evolved- though their larval form is water-bound, in maturity they take flight, feasting on microscopic airborne bacteria. Under the waves, the beds of Irakoweed, Seafruit, and Whip Irako spread far and wide; some eventually find themselves climbing up and up...until they eventually reach the land. Many die, but after thousands of years, some manage to take root on the beaches of Alien World.

Want to get evolving, but haven't before? It's easy!
Simply pick a creature you want to evolve, and modify its picture slightly, giving a brief explanation of what and why- While the 'rule of cool' still exists, evolving simply to evolve is not really in the spirit of the game. Post the new image as a .PNG!!!
>But Wheelie, I can't draw!
Neither can I, join the club :^)

Charts of existing organisms will follow shortly, as they still need a bit of work.
129 posts and 56 images submitted.
>>
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>>1149085
First chart up, the Dheng line- primarily still scavengers and bottom-feeders.
>>
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>>1149148
Next is the Idrai- insect-like grazers, some poisonous, some not.
>>
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>>1149151
Next are the Irako, the plants. Some are venus flytraps gone wrong.

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You wake up as an attractive (relatively) black man with lots of money. You are an enforcer in the inner-city drug trade.

You receive a text from Eboni (pic related) asking you to come over, but you see some rival gangsters in your street looking menacingly

Posessions:
>Glock 17, 38. Magnum, Range Rover, large amounts of cocaine and marijuana stocked away, and a rowhome.

Doubles or one decides what happens next
203 posts and 20 images submitted.
>>
>>1148993
38. Magnum

the fuck is that shit?
>>
>>1149008
.38, my bad. Also no dubs because of the inactivity of this board. Just the first poster
>>
>>1148993
Shoot some nigs with the glock, then take a hit.

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The Raiders – Part 10

A Colloquy serves many purposes for a cadre, and this one is no exception. A slow look around refreshes the feeling of pride that you always feel when you have collected a group of warriors to do battle in the Her Majesty's Unspoke Name, regardless of how you may feel about her or her plans for you personally.

And this particular group is as diverse and interesting as they come.

Welcome back.

We resume The Raiders Quest with a party, where Akko has collected her Cadre in all it's glory, along with a few unusual guests: Rana Najla, an ifrit wishcrafter that Akko's dragon has taken a shine to; the wounded skulker Jiyua, who has promised to craft a magical rune for Akko to protect her secrets; and Yustuoc, Akko's half-orc slave, currently bound in discomfort and awaiting punishment for her temerity (and for Akko's amusement).

While Auena, Tzanzi, Schechei, and Falna have not yet arrived, they will do so in due time. However, the party will take a great deal of time and be the source of many interactions, so a vote was conducted to chose certain highlights to focus upon. Each will be dealt with, and many other tings will happen at the party, but these are the things Akko will find most memorable (and hopefully, the players will find most enjoyable).

So we begin with a choice concerning which of these pleasures Akko and her Cadre indulge in first. Tags are given as suggestions and may or may not include other things as the players decide. Numbers of participants will vary in each, so duo, threesome, foursome, moresome aren't immediately apparent (but easily increased or decreased).

[] Akko's New Spell. Dragon on female, dragon on dragon, fireplay, magic.
[] Rana's Spanking. Spanking, pain, petting .
[] Fixing Cyrillian. Magic, mind-control, petting, pain.
[] Akko's Research. petting, playful, biting, possible seduction and netorare (but not of Akko, Tzanzi, Siobhan, or Yzia).
[] Bide a moment and watch your Cadre at play.
>Tanzi's Arrival will occur, and includes biting, fear-play, scars, and Akko being marked.
99 posts and 17 images submitted.
>>
Twitter: https://twitter.com/XsQuestmistress
Pastebin: http://pastebin.com/edit/5H8tWFRe

Previous Thread: http://suptg.thisisnotatrueending.com/qstarchive/1047880/

>Akko, like all her kind, has a measure of psychic ability. She will simply use most of these powers without prompting, instinctively, when appropriate. Her spells are another matter.
>She is a high ranking Gish, and may give orders to low ranking Knights; mid-ranked Warriors; high ranking Spellcasters, Skulkers, and Murderers; and any Gish lower ranked than herself.
>Current Cadre:
Yzia: Adult Solar Dragon, lover and companion. She may carry Akko and four others.
Falna: Mid-ranked Warrior (potential antagonism); Class:Slayer, bound by Oath only.
Yashi: High-ranked Illusionist (drama queen and very, very, very old); Class:Illusionist Wizard, Bound by Oath only.
Tzanzi: High-ranked Murderer (damaged legend, old friend); Class:Pureblade Slayer, Bound by Oath and Promise.
Aeuna: Mid-ranked Gish (Yzia's new quarry); Class:Psychic Warrior, bound by Oath, and added a Vow to make her as skilled a gish as you are.
Schechei: Mid-ranked Gish (mated to Falna); Class:Magus, bound by Oath, and due to receive her Silver Sword soon.
Kteine: Mid-ranked Gish (once an ifrit, now your student); Class: Psychic Warrior, and bound to be a problem in one way or another.
>Akko's Current Supreme Leader
Dunzamn, a Lord Knight with a True Silver Sword, heading the Raid of The Aristocracies.

Character Sheet always In Progress: http://www.myth-weavers.com/sheet.html#id=1009380
Spell Book: http://pastebin.com/WjH8UfyY
>>
>>1158822
>[] Akko's New Spell. Dragon on female, dragon on dragon, fireplay, magic.

Hi XS
>>
>>1158822
>[] Rana's Spanking. Spanking, pain, petting .
Really glad to see this back!

How are you liking your new job so far now that you don't have to do double-duty with your old one?

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For many years you lived like others do, so foolhardy and self-centered, blind in your ignorance, but then you discovered the Truth and became enlightened! You took on the mantle of the Truth, and vowed to spread it to all peoples of the world, to the ends of your days, to the final breath you draw.

> What exactly was the Truth you discovered?

> FIRE AND BRIMSTONE AWAIT ALL UNCLEAN! [Puritanical Cult]
> THE BURNING PIT BECKONS! [Demonic Cult]
> DOOMSDAY IS UPON US! [Doomsday Cult]
> THE STAR GODS LOOK DOWN ON US! [Alien Worshiping Cult]
> THE OLD GODS DEMAND THEIR SUCCOR! [Pagan Cult]
> THERE IS NO MEANING, ALL IS NOTHING BEFORE THE ETERNAL VOID! [Eldritch Cult]
> MY DIVINITY IS TRULY ABOVE ALL ELSE! [Personality Cult]

> What Era is the World?

> The World is going through the Dark Ages
> The World is going through the Renaissance
> The World is going through the Modern Age
> The World is going through the Future Age

> What is your name?

> Are you male, or are you female?

> What do you look like, and what do you generally wear?

> What are you best at?

> Fighting [+1 to 1d10 Combat Rolls]
> Talking [+1 to 1d10 Charisma Rolls]
> Understanding [+1 to 1d10 Knowledge Rolls]
22 posts and 1 images submitted.
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>>1153535
>> MY DIVINITY IS TRULY ABOVE ALL ELSE! [Personality Cult]
>> The World is going through the Future Age
>>
>>1153535
That's a lot of chargen for one post, but sure, I'll bite.

>Personality
>Future
>Brian Hubbard
>Male
>Understanding
>>
>>1153535
> MY DIVINITY IS TRULY ABOVE ALL ELSE! [Personality Cult]
> The World is going through the Future Age
> Understanding [+1 to 1d10 Knowledge Rolls]

And we wear clean suits. Very fancy. A very dashing man.
>>1153565
This stuff works.

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https://twitter.com/ThunderheadQM

Archive (First thread isn't there as it's on a different page. Find it by clicking "Pilot Quest" and scrolling down to July 2016. It's the first entry):
http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Pilot%20Quest%201989,
--------------------------------------------------------------------

"Shirotori 1-2, what's your situation?" You asked as you looked over your shoulder, glancing back towards the falling corpse of the Statsi aircraft. You found it just in time to see the canopy launch away from the cockpit, and the pilot eject. The small silhouette of the pilot only just visible in the midnight sky, your only hint to his location being the flame of fire cast out of the rocket-boosters that propelled his seat away form the jet.

"I've got a pair of Floggers on me, they're trying for guns!" Janice called out as her position was pinged on your helmet. She had managed to break out of the furball, having hit the deck as quickly as she could. Your radar picked up the pair of floggers at barely a kilometre behind her -the dead zone where many older missiles wouldn't have the space to properly track, but but too far away to effectively use their guns- the pair of Floggers attempting to keep pace with her as she kept an erratic flight profile to spoil their shots.

"Freelancer 2-2, where the hell are you?" You asked as you looked down at your armament list. Your gun was down to 300 rounds, and your were running out of countermeasures. You would have to head back to base soon enough.

"In the furball, I've got a fullback on me." Weiss replied angrily, before grunting and speaking again. "He's a slippery little fucker."

"Weiss, I am disappointed." You sighed as you spotted her racing through the furball.

"What do you want me to do?" The princess asked as you considered your own actions. You quickly glanced over and found that she was still carrying a missile. An AIM-7 from the looks of it. One of the F-4s that had engaged the other red flanker had formed up just above and behind her.

"The other Soviet has ran away, we damaged him enough to make him run away." The F-4 driver reported, his tone of voice telling you all that you needed to know about the fate of his wingmate.

>Have Sakamoto aid your sister with the F-4 driver providing her top-cover, you'll help Weiss.
>Provide top-cover for Sakamoto while she helps your sister. The F-4 pilot can help Weiss.
>Bounce the fuckers who are after your sister, have the F-4 pilot give you cover while Sakamoto helps Weiss.
>Other (write in)
98 posts and 11 images submitted.
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>>1149248
>>Have Sakamoto aid your sister with the F-4 driver providing her top-cover, you'll help Weiss.
You doing better, Thunder?
>>
>>1149248
>Bounce the fuckers who are after your sister, have the F-4 pilot give you cover while Sakamoto helps Weiss.
Yo buddy, still alive?
>>
>>1149265
>>1149272

I'm doing better, thanks for asking. The doctors knew their stuff.

Anyways, I need a tiebreaker.

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Previous threads: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=A%20Realm%20in%20Ruins
QM's Twitter: @ContraImperator
--------------------------------------------------------------
Born as a commoner, fate had much in store for the young Jean Capet, as his Lord, Jandant de Labendai took him in as his squire.
Years later, Lord de Labendai died without heirs, raising Jean to the rank of a Lord with his last breath.
However, the realm had fallen on hard times after two years of sickness that had befallen Lord Jandant de Labendai.
Still, there was hope. Jean took up the name and title of Lord Jean de Labendai, first of his name. In only a few months, he has proven a prodigy at ruling his lands, restoring what was left of them to peace and order, making many friends, but also a few opponents along the way.

At the moment, you are Alphonse de l'Etoile, knight to house Labendai and also Lord Jean's teacher of swordsmanship. While your Lord is spending the winter on his education, you are left to spend the time however you see fit. After making some contacts with the knights of house Sang-Valois, learning about their ways of riding combat, mastering a new way of sword-fighting and learning about managing troops, you've now gone on a hunt with Lord Sang-Valois' daughter Ariadne.
>Alright men, pack up the camp, we're returning home!
Ariadne said this morning. It was the only thing she said in a while. But you decide not to dwell on it. Might be the smartest thing to do.
>Alright, men! A song, two, three, four!
you call out to your hunting entourage, who don't hesitate for a second.
The whole way back to castle La-Roche, you're singing various marching songs. Of course, you're on horseback, but those songs tend to be the best things to sing during travel.
The cart, carrying the smoked deer meat can't go quite as fast as a rider, so you are slowed down by a bit. Still, you arrive at the castle before sunset.
Ariadne is back to her old, demanding self by now, immediately commanding servants to unload the cart.
After leading your horse to the stables, it's dinner time, which is just as exquisite as every day. Lord Sang-Valois has an impressive taste in food.
[cont.]
69 posts and 2 images submitted.
>>
Going out on a hunt was exciting, but took quite something out of you. You're happy about sleeping in a regular bed again.
In the morning, you are met with a last week before returning back to the Labendai lands. How would you like to spend it?
>Let's begin with mastering a weapon. The first steps might be more efficient if guided by a master. (What kind of weapon?)
>The knights and their horseback fighting was something special. Maybe we can go beyond basic understanding in this week?
>Maybe we can help with training the soldiers. We would surely need practical experience in dealing with something like this.
>Let's try to socialise with other knights. We will need great connections.
>Something else? (Write in)
>>
>>1149115
>Let's try to socialize with other knights...
>>
>>1149115
>Let's try to socialise with other knights. We will need great connections.

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> Sunday, August 17th, 2015

SITUATION: http://pastebin.com/ziMsX6th
MECHANICS: http://pastebin.com/49M2eE8Z
THE RULES: http://pastebin.com/BEsprkBZ
THE TANK: http://pastebin.com/sJsgig6B
THE DIVISIONS: http://pastebin.com/xCQZAdqU
THE SHOP: http://pastebin.com/v6xeDRXj
DANON’S THE TEAM: http://pastebin.com/bUU2v0z8

You, Griselda, and Iris sit back on chairs at a TV, watching the replays. “See, there is when the ARVs drop the mines. Simple remote control,” says Griselda. The crews as a whole were busy washing and cleaning the tanks, gotta keep appearances up even in this sweltering heat. “But, here's the issue right now. Today is the flag match. This will probably be the hardest match for us to win today.”

“Why's that?” you ask.

“For one thing, Hadley's tank will be our flag tank today.” Oh. Great. Griselda continues on. “Second, J. Walter Christie will have access to that Karl Gerat mortar. Thirdly, they'll be starting in the hills this time and us behind that town. They'll have the advantage this time.”

“Unless they leave their cover and try to attack us?” asks Iris.

“Which is most likely,” says Griselda. She stands up, then places her hands on her hips. “But, we did win yesterday, let's state that again. If we lose today, it'll still hurt Christie in the long run. Both of us get a point but at least they stay in the Wild Card.” Yeah. You were for sure thankful that you won yesterday. Not much stress now about it. “But... I will say. I am nervous.”

Iris says, “We should be fine. Win or lose, we'll still be at the top of the division.”

> Boast
> Neutral
> Polite
161 posts and 22 images submitted.
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>>1156060
>Boast
>>
> Polite
The best thing we can do is to try. Expect a 1 point weekend, but gun for the 3.
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>>1156060
> Polite
We'll be fine.

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Twitter: https://twitter.com/MercCommand

/tg/ Archive:
http://suptg.thisisnotatrueending.com/archive.html?tags=Cyberpunk%20Idol%20Management%20Quest
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Other Quests: http://pastebin.com/N5ByhcUw

You are MORGAN, an idol for Clover Entertainment!

Currently, you were hanging out with your best friend Rochelle, in one of your favorite Siberian dives.

"Are you sure about this?" Rochelle asked. She wasn't exactly nervous, but she was certainly concerned. "I mean, don't you still have a bit of family drama going on?"

"I think I made it clear that they can come at me at their own risk." You shrug as you sip some of that nice vodka-laced coffee. "Besides, I doubt they'd come all the way out here."

"This place certainly is rather... rustic." Rochelle says diplomatically

Well, she wasn't exactly wrong. You're pretty sure the Hunter's Eye bar hadn't been built in this century. Most of the construction was still wood and straw. The scant few electric appliances were powered by a gas generator in the back and most of the lighting was done by oil or gas lamps. And the rest of the little village this bar was located in wasn't much different. Certainly a far cry from the bustling megacities like Moscow and Delta City.

But it had its charms. You small as you grasp the warm wooden mug in your hands. It brought back some nice memories, back before you were ever aware of adult worries.

"Still, you didn't do any favors for the Producer." Rochelle sighs. "I'm pretty sure he's still fretting about what's going on."

"Well, I did warn him satellite reception wasn't very good out here." You nod with sly amusement.

"But if you wanted to scratch that hunting itch, why here? There's plenty of places to do it in the States." Rochelle points out.

"Does America have bears the size of battle tanks?" You raise an eyebrow.

"...no." Rochelle admits.

"That is why we are here."

The both of you are briefly interrupted by the sounds of running and cheering. Some kind of event?

>Just stay in and hang out with Rochelle.
>Go see what's going on.
>Maybe it's time to get going.
>Other
178 posts and 28 images submitted.
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>>1153606
>>Go see what's going on.
>>
>>1153606
>Other
Lurk around the base giving headpats whenever a girl lets her guard down.
>>
>>1153606
>>Maybe it's time to get going.

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You are Reginald Huxdedoborough, Prince of Mars. Or so you like to think. During your youth, you did a little fencing and track and field at the prestigious Mars University. You were abducted while on your way to union negotiations for your father, a rich shipping tycoon. So far you've:

Joined the alien crew that was going to sell you into slavery
Became an engineer for said crew
Made friends with your former security chief (Vasquez) and a fellow engineer (Adams) after you saved his life
Survived your first mission, which was a trap
Gotten Vasquez into a position of command
Got 400 credits
Learn about your captors, a race called Sarqs
You bought a PDA
Took a hit for a Dakiti, a race known for espionage
Bought some armor
Started your second mission
Looted an old military base
Finished the Second mission
Bought a shield
Got hired by a system-state's military
Participated in a battle
Hijacked a captured ship


Possessions:
Full body polymer armor (55% integrity)
Grade III shields (100% charge)
Ionized projectile weapon (Pistol)
Sleek laser rifle (+1 in CQB)
x5 Grenades
x2 Sresh tribal idols, presumably of hunting and transport
PDA
250 Credits

Previous Thread: >>1139967
Discord for questions/notifications: https://discord.gg/ZxTf2C3
Archive: http://suptg.thisisnotatrueending.com/archive.html?searchall=super+space+quest
Hand Dandy Space Quest Guide: http://pastebin.com/HchYgd7V
62 posts and 2 images submitted.
>>
As you leave your quarters, you’re struck with a longing for exploration. The compartments on this ship are more extensive than your last ship. It’s got a larger mess hall and larger brig. The cargo deck is huge, capable of keeping your ship supplied for months.

A trip to the brig confirms what you heard last night. It’s filled to the brim with prisoners. You turn to one of the guards, “Have they been questioned yet?” He looks at you, “Of course. The smart ones come forward when they get captured. Saves them from unpleasant experiences. Read the reports.”

Keying up the report on your PDA, you start reading. It’s mostly questions about the ship, along the lines of equipment, protocols, “special surprises,” etc. You see one of them mentions a hangar and parasite craft. That’s definitely something you want to see.

It’s near the bow of the ship, about 60 meters back or a quarter of the ship. The deck more of a place on the hull that’s designed to be docked at. There’s four ships clamped to the airlocks. From the look of it, three of them are for ship combat and one for troop transport.

You tour one of the combat ships. It’s designed like a fighter, sleek, aerodynamic, and the size of an Old-Earth train engine. Probably as heavy too. There’s a small crew compartment for six and internal access to the engines for the two engineers. The cockpit has room for four, two pilots and two weapons experts. There’s a shield generator, a bit weak but there nonetheless. Supply lockers would probably give it four or five days of operation life.

The dropship however is three or four times larger and mostly cargo space. There’s room for at least 60 troops. Maybe more if they were crammed in. The cockpit in this is surprisingly smaller, only three spaces for a pilot, crew chief, and engineer. For armor, it looks like it could take a hit or two but not much more.

With the new ship, there’s bound to be job reassignments. You could apply. Or you could stay. It’s a passing thought and you realize you’ve still got most of the day.

>Keep wondering
>Go to the mess hall
>Look through file (What?)
>Talk to someone (Who?)
>Get a reassignment (For what position?)
>Other?
>>
>>1149069
>>Talk to someone (Who?)
Adam, what can he tells us about this ship's drive.
>>
>>1149069
>Wonder and investigate the new ship (Anything specific?)

Interro- I mean, Interview the prisoners, if we have any. Get a better picture of this part of space, and see if we can piece together the bigger picture of things.

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Twitter: https://twitter.com/MolochQM
Questions: https://ask.fm/MolochQM
Character sheet: http://pastebin.com/TuHXz5Kp
Previous threads: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Northern%20Beasts%20Quest

“The soil cries out for blood.” – Traditional northern oath of vengeance.

You joked about getting Hartmann a cat, but the old man was one step ahead of you. A sleek thing, black with vivid yellow eyes, was waiting for you when you entered the man's home. It's been following you ever since.

Hartmann manor, as grand as any you've seen in Thar Dreyse, reminds you in many ways of a freshly opened tomb. The walls are lined with wooden carvings and artworks, either cunning replicas of southern totems or genuine artefacts, but a thick layer of dust clings to everything you pass. Some of the rooms you pass could host dozens of people without seeming crowded, yet you've only seen one single person so far.

That one person – Greta, Hartmann's stern housekeeper – leads you through the manor corridors in silence. A tall and formidable woman, with hair and eyes the colour of steel, Greta doesn't strike you as a typical servant. Rather, her sharp gaze reminds you of Camilla. Ministry then, you decide as she guides you, Loch did imply that he'd be watching the returning Scholars after all.

Heedless of your suspicions, Greta knocks sharply on a door and steps back, bowing as it opens. Hartmann, as bright and gregarious as you remember, waves for you to enter. You start for a plush armchair, but then the cat slips ahead of you and leaps up onto it first.

You settle for a firmer, less comfortable seat instead.
320 posts and 17 images submitted.
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>>1148468

“Orin!” Hartmann scolds, “Forgive me, my boy, animals will do as they please. I fear that I spoil her rotten, give the little rascal anything she asks for – allow an old man his foolishness!”

“She's adorable,” Alyssia says, leaning across to stroke the cat, only to draw sharply back when it hisses at her, “Well, uh, anyway. You have a very nice home!” Judging by the thin and frail tone of her voice, this compliment was simply the first one to come to mind. Hartmann, however, doesn't seem to notice – if he does, he doesn't take any visible offence.

“It's been too long since this old place entertained guests,” he muses, “After all, I'm only just getting settled back in myself! Now, before we get settled in to our discussion... Greta, could you bring us some tea? Once you're finished with that, could you see to the, ah, unpacking? Some of the more fragile goods are still boxed up, but I trust you'll give them the care they deserve.”

“Yes sir, very good,” Greta bows slightly, her voice flat and hard, “I'll see to it right away.”

“I don't know what I'd do without her,” Hartmann admits, once his housekeeper has withdrawn, “She handles the practical matters around here, so I can focus on my, ah, research. With that in mind, how about we get started? Lay the groundwork, so to speak.” The old Scholar nods to you first, beaming at you like a teacher praising their favourite student. “I know you, my boy, but you simply must introduce me to your colleague,” here, his eyes flick across to Alyssia, “Might I ask, are you two..?”

A pause, and then Alyssia lets out a faint gasp of surprise. “Oh, no, it's nothing like that,” she hastens to explain, “It's, um, purely a professional relationship. I mean, we're friends, but that's all! Right, yes, my name. That's a good start. It's Hemwick, Alyssia Hemwick. It's a pleasure to meet you.” That, at least, sounds sincere.

Conversation pauses again as Greta returns, bearing a tray burdened down with cups and a pot of tea. Good tea, judging by the smell and the way that Alyssia rubs her hands together in anticipation. Once the housekeeper has left again, bowing softly as she leaves, you take your revised report – more a set of notes than anything else, just the salient points – from your pack and set it down on Hartmann's desk.

“My dear boy!” Hartmann blusters, “I cannot overstate how glad I am to see these notes! Would you do me the kindness of answering any questions I might have, once I've had the chance to read these? My home is open to you, you're free to explore as you wish. Unless... you wished to ask me some questions as well?”

>We'll give you some time to read
>I heard there was a blacksmith in Weiss, one who specialises in swords...
>Your housekeeper, is she... discrete?
>Other
>>
>>1148470
>>I heard there was a blacksmith in Weiss, one who specialises in swords...
>>
>>1148470
>Your housekeeper, is she... discrete?
Regardless anything we discuss pertaining to witchcraft/sprits should be in private.

>We'll give you some time to read
>I heard there was a blacksmith in Weiss, one who specialises in swords...

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Okay, I once ran a quest a long time ago, about a royal physician/archer/spy but had to stop due to time constraints. I decided to restart it instead of continuing it.

The quest will take place sometime before the events of canon, before the invasion of Earth kingdom by Iroh.

In this thread we will decide on the various things about our character. The character will be male just because I don't think I can do a female character justice.

>Name
>Age
>Nation
302 posts and 19 images submitted.
>>
>>1148559
>Name
Masayoshi
>Age
19
>Nation
Fire Nation
>>
>>1148559
Is that the one where we were Azula's Onii-Chan? Because I want that back.
>>
>>1148574
Looks good to me... a 19 year old, with a (hopefully) meaningful name (Masayoshi translates to "govern righteously" or "shining goodness") though personally I find the Earth Kingdom to be preferable, and a name with a similar meaning for the more Chinese flair of that would be Deming. ("virtue bright")

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Read more on this topic here - https://archived.moe/talk/thread/1694/


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