Welcome to Drow Quest. This quest will be updated once daily, with intermittent supervision on my part.
You will play the part of a cast of beings from the Underdark, a party of strange, otherworldly creatures from a mix of the Greyhawk and Forgotten Realms WotC settings.
In the exposition, the party will be built and the setting firmly established before the party moves on into further adventure.
The first choice, the regions of the Underdark from whence the adventurer's venture...
>Erelhei-Cinlu: A major Drow metropolis, Lolth the Spider Queen wishes for the sacrifice of foreign blood, and a mix of slave populations and foreign presences make this city as diverse as it gets in the Underdark. (1 Drow Priestess, 1 Hobgoblin guard, 1 Dwarven Slave, 1 Kuo-Toa Monitor)
>Gracklstug: This Duergar port city lies on the shores of the Darklake. This place has a strong elemental tie to the earth, and the Duergar and their enslaved miners take full advantage. The Deepking of the dark dwarves has his seat here.( 2 Duergar Elite, 1 Stone Giant)
>Sloopdilmonpolop: The holy city of the Kuo-Toa, it is filled with an organized hive of the fishmen priests (Whips) and their holy warriors(Monitors). The great pool doesn't draw many outsiders. (2 Kuo-Toa Whips, 2 Kuo-Toa Monitors)
>A ragtag group, you met in a tavern over a good cask of stolen Elven Wine. (Randomly creates 3 characters)
Tomorrow, when the votes are counted, the party will be fleshed out with stats, names, and equipment lists.
There will not be posters assigned to characters in this thread, posters will vote on party actions and which path they take on their adventures in the Underdark.
Rolled 62 (1d100)
the study and experimenting on the mutants went awry. In the form of them somehow all escaping...while the entrance remained seemingly untouched except for the dead guards.
One small group of soldiers is carefully scouting the ruins room by room paranoid they'll suffer yet another mutant ambush which they barely survived. The mutant they killed was dissected and revealed never before seen mutations. It's believed that its not alone in this particular instance.
Out of sheer desperation while other preperations are underway. A chemist volunteers to find a solution believing that looted alien technology may hold the key in understanding their biotech that resulted in the mutants.
Thus a chemist walks down a long hallway and past the particularly menacing guard on watch if he weren't busy doing paperwork and complaining about it under his breath. The chemist goes inside and initially has very little luck until he finds a strange package in the traitor loot.
X-TREME Human Amplifier Experimental Series #25AB000FDO Dosage as prescribed.
Effects may be permanent and can include loss of sanity. Bouts of irrationality. Hyper amplification that may prove permanent. Severe Internal Hemorrhaging. Heart Failure. Diarrhea. Stroke. Indigestion. Memory Loss. Organ Failure.
Please alert your nearest officer before take this experimental solution and have a medic on standby.
The chemist stares at the strange medicine before going 'ah fuck it' and drinking it down in one shot.
A short time later very strange noises and insane laughter started coming from the room. Only to be interrupted by shouts of 'I AM A GENIUS. NO NOT AN ORDINARY GENIUS BUT CLEARLY A SUPER GENIUS! BOW DOWN BEFORE MY AWESOME PROWESS'.
Leaving the long suffering guard outside yet another thing to grumble and sigh about as he fails and but continues trying to categorize anyway all the weird alien gizmos that nobody can decipher. Only pausing to look up when strange smells are emitted and explosions that cause the ruins to groan.
"...Maybe I should call someone," he mutters to himself.
Rolled 89 (1d100)
"Hm...NOW I NEED A GUINEA PIG...ER TEST SUBJECT TO RUN SOME TESTS, shouts the seemingly insane chemist. Hey you guard outside come on in real quick I need you to some...heavy lifting," he finishes by whispering.
"...Yeah okay now its time to call all right," says the guard as he lifts up the radio. "So...the chemist you sorta sent? May have gotten into something he shouldn't have and gone insane."
"What do you mean insane?"
"Like...think mad scientist tier insanity."
"MAD SCIENTIST," says the chemist poking his out from around the door. "I LIKE THAT! Now quick breath in his glowing dust I made. Which may or may not be permanently render you aglow and lethality is still unknown. Don't you worry all of this is in the name of SCIENCE! Your sacrifice shall be remembered!"
"NNOOO-AHHHHHHH," screams the guard as he accidentally drops the radio and fails to evade the glow dust floating in the air.
"MUWAHAHAAHAHAH," crackles the radio over the screams of the guard on the other side where an operator stares down at it.
"Well looks like we just lost another one. This time to...science instead of mutants. So who wants to tell the guys in charge how this little idea panned out,"he asks before looking over.
"...Who says the experiment isn't helpful or that its a failure," asks a rookie dumbly.
"WHY THANK YOU," suddenly crackles the radio in that already familiar insane voice. "See someone who isn't like the rest of those dullards and understands the necessary process and sacrifices. I got some great news! I have just figured out a ingenious solution to our escaped mutant problem...but I am gonna need some more test subjects just to make sure. Don't worry about the current one Jerry I think is his name he isn't glowing or anything! Just sorta weeping in a corner...and babbling. Not sure if that is due to the scare or the side effects yet."
"...Uh what solution did you devise," carefully asks the radio operator.
"Why a way to ruin those stealthy mutants day of course! Had to use some alien gizmos and still has yet to be identified compounds, but initial tests are...very promising."
"How promising exactly?"
"Tell how well do you think a mutant that glows can hide?"
"...We're listening," he says before moving the radio away from his mouth as he calls over a rookie before whispering instructions in his ear.
"Good. I thought you would! Now initial tests are very promising using poor Jerry over there and some mutant rats, but I need some more...test subjects. More humans and human based mutants preferably."
"Is it ready to be used?"
"Easy. Can make into paint balls or an aerosol version for gas grenades. You would be amazed at how much glowy juice I squeeze out of some of those alien gizmos and how far a little juice goes."
"Wait...Glowy juice," says the researcher who just rushed in. "Don't tell me he cracked open their containment vessels."
"Oh how did you know? Don't worry its not like its radioactive."
Rolled 81 (1d100)
"Radioactive? Those aliens EXPLICITLY stored in it specialized containment vessels. WHY WOULD YOU CRACK THEM OPEN WHEN WE LITERALLY HAVE NO IDEA WHAT IT EVEN IS?"
"...Well for science obviously. Besides I needed something that glowed in order to ruin the the stealth mutants."
"You're at least in a hazmat suit right?"
"Nope. Like you said it wasn't like its radioactive."
"...you are FUCKING INSANE," shouts the trembling researcher into the radio.
"What's that?insanely brilliant! Why thank you how kind."
>Use the crazy chemists invention to uncover the mutants
>Began a major search using all manpower in the ruins your based at to find them
>Try the mutant lovers solution
>Wait and see what the mutants do
continued from: http://suptg.thisisnotatrueending.com/qstarchive/1830282/
Char sheet: https://pastebin.com/zh3cZW7G
Other char sheets: https://pastebin.com/HG1rwg7e
Alright, I'm in a little bit of pickle here, properly stuck between a rock and a hard place in fact. I'm currently untransformed, but at least my locket is in my hand and the chaos monsters in front of me, the horde of blood borne cats called the "Bloody Nyanhorde", is all focused on me instead of the innocent natural monsters around me. But there's probably more of them if they're actually a horde of cats made up of blood. According to the locket, they're all a bunch of runts and are weak to fire, not sure if that includes nuclear fire but I can hope can't I? But that isn't exactly a good thing since I'm in the middle of the forest and a lot of people and other things could die if it spread.I pout, biting my lip in the moment it takes for me to wrap my fingers even tighter around my now steaming locket, singeing them as more panicked thoughts push themselves forward in my head.
So they have the advantage over me not only in numbers, but also the fact I can't just burn them all up without risking the lives I am supposed to be protecting. I'm not even transformed yet, and if the previous times tell me anything than they'll be swarming over me by time its done unless my bloodthirsty necklace decides to pick up the pace. But the troubles don't end there, oh no all that would be a bit of toil sure, but its nothing compared to what else I know!
These things are born of a stronger monster's blood, which means its at least close by otherwise these things would've wandered off to birth havoc and fear like the previous chaos monsters I've fought. But unlike the rest these ones don't seem smart enough to follow a plan like the others did. Might be able to use that to my advantage, but I don't think I'd be able to herd them like sheep....not sure if they like fish and milk as much as a normal cats either, but I doubt their "owner" would sit by and watch me trick his bloody pets towards their doom, so even if I come up with something I'll still have to fight whoever that is.
So I'm not transformed
Neither is juniper, and even if she was she'd still be wrestling with Yew, since he's raring to fight but doesn't realize these things would rip him apart like a pack of wolves on a lamb....feel guilty just thinking about that metaphor.
And Lyra is in the city, she's probably rushing here already with Holiday in tow, but how fast can she.
I sigh, lowering my head as black smoke, bronze steam and green flames wash over and lick the back of my knuckles. Why am I panicking? worrying is what they want me to do, I should just act and hope nothing goes wrong.
Ah well, even if I fall its not like everyone is doomed anyways
"ATOMIC LEGIONNAIRE!" I shout as green fire flows over me, expanding with an explosive and ear popping bang, Scorching the ground with hot air as it blooms around me.
In a second, my clothes are stripped away and replaced with my armor and weapons. Lifting my head back up under the weight of my helmet, I face the horde of bloody cats as they surge towards me like a river in a storm.
What do I do?
 CHARGE 1d100
 HALF LIFE CENTURION! *Slam my shield into the ground, and hold!* 1d20+ str
 FISSION SLASH 1d100
 WALKING WASTELAND 1d20+power
 NUCLEAR RUSH! 1d20+power
 EXPLOSIVE SLAM! 1d100
 MELTDOWN 1d20+power
 ATOMIC LANCE 1d100
 Let them come close, and stab one with my hidden blade 1d100
 decaying wind 1d20+power
 Fusing twirl! 1d100
 A BOMB KICK AAAAAAAAND EXPLOSIVE SLAM! DUNK 1d100
 write in
Sorry again about the previous short thread
War, war never changes.
You are the Courier. Today is a joyous day! A massive stride in your military and economic power has come with the completion of your Corps of Engineers and the bloodless acquisition of an Old World American outpost! The promises of future scientific potential have only just begun, as the base, with its Advanced Cold Fusion reactors and intensive defenses leaves a lot to be research, but tells you of an even greater, much larger military bases from which yet more technologies could be obtained! The great Phoenix Enclave burns hotter and brighter with each passing moment, even as darkness and rivals surround you.
>Automated Mines built
>Corps of Engineering HQ built!
ALERT! We are at 99% energy capacity. We cannot run the Vehicular Assembly Line or the Automated Mines without more power.
>Incomplete projects include the new Underground Farms and the Universal Disintegrator
>Your Legendary Large Tunnel Boring machine is working on building a tunnel north from the divide into the NCR's lines
The new military base will need to be thoroughly explored and any new repairs and power lines built to add it to your nation. This could be extensive, and your scientists request several actions toward this.
Military pride has improved following the construction of the Engineering Corps
Moral has improved now that peoples rations can be converted into meat!
You tell Dandan that you've been considering going out and infiltrating the NCR to get a lay of the land and its people and discover any important military secrets. Dandan is hesitant on the idea. It would pull her away from training the recruits. Despite there being other Crimson Dragoons, she is still their best agent and she already has to make up for lost time following her last pregnancy.
Normally Crimson Dragoons were not supposed to get pregnant, but the Elders overturned this stating the "need to repopulate China." In saying this subtly insinuates you intend to fill her belly again, and it wouldn't be surprising considering you've had three dates in the past months and now have three new and expectant mothers.
Tactfully dodging the question, you remid her that she did wish to learn about the cultures and how to blend in with other people and surely this will add to the Chinese spy program by learning how to infiltrate the NCR. After she almost refuses, you manage to convince her.
>This will count as your hero action for this turn
>>>>>>Materials: Scrap Metal (Low) Fissile (Average)
Hexcrete Bags (Above Average)
4 Action Cap.
Available Actions: Civilian, Construction, Military, Research, ZAX, Hero
+Robotic Research does not count toward cap.
+Biological Research does not count toward cap
You have gained a SECOND CONSTRUCTION ACTION!
Although it does not count over cap, your effective ability to build things has doubled!
4 Action Cap.
Available Actions: (1)Civilian, (2)Construction, (1)Military, (1)Research, (1)Hero
+Robotic Research does not count toward cap.
+Biological Research does not count toward cap
+ZAX Action does not count toward cap
- Expand our school system. Better tools, curriculum, etc
- Receive applications for clubs and community activities with a companion or two taking this all down. Have them organize a civic participation drive to get everyone involved and debating which clubs to join, start, etc.
(1) New solar plant (medium)
(2) Cold Fusion Reactor
- More engineering squads.
- Clear the military base?
- Cold Fusion Reactors! How to make em, how they work.
- How to cure FEV (until we get sample of SHI plant)
- Greater modularity between robots beyond chassis
- Help research Cold Fusion Reactors
“Alright, little one,” Iris coos sweetly, a laden spoon in one hand and a sharp-toothed smile on her face. “Say ‘Ahhh!’”
“Nnnnn,” comes the sonorous response.
“Ah, ah, ah!” the beholder corrects, opening her mouth wide to show the small girl how. “Say: ‘Ahhh!”
“Nnnnn!” the green-haired child repeats, clearly missing the main point as her lips stay tightly sealed.
“Come here, runt,” Rosie grunts, propping the child up on her thigh before using one hand to gently coax her jaw downward.
The other grabs the spoon from Iris’ hand, and patiently places the payload of grits inside, waiting for the child to understand.
“Mmm!” she hums appreciatively a moment later as the taste hits her tongue, suckling on the silverware appreciatively.
“Whadda ye know. Guess she was hungry,” Rosie sighs, carefully retrieving the spoon from the protesting child and getting another scoop from a nearby bowl before returning it to her.
“Maybe she didn’t have enough for dinner,” Cici suggests helpfully, brushing her own serpentine hair away from her porridge as they impatiently wait for her to stop watching the spectacle and eat.
“More likely this is just her very first meal,” Iris corrects.
“Wha-!? You mean she hasn’t eaten before?” Cici questions. “Like, at all?”
“Well, probably not in the way you think of it,” Iris explains. “Say what you will of my little friends, but they’re hardly excellent cooks.”
Such had been one of this morning’s many strange revelations, that the unknown child who Rosie had found sitting by the fire was not as foreign as she seemed, having been conceived in all likelihood less than a mile away in the house Iris had been staying in. Now she was here, working her way through her fifth spoonful of grits.
“So, basically, anything they didn’t know how to do themselves got left out?” Rosie questions with a sigh.
“That would be likely, yes.”
“Helluva way to start out life…”
“Nnnn…” the little one mumbles indifferently, small hands far more focused on grasping the next spoonful of breakfast than contemplating the intricacies or shortcomings of her lot in life.
> She probably needs a name…
For any new players:
Welcome to Gorgon Child Quest! Where-in you take up the role of a magical talking artifact being wielded by a young gorgon girl named Cici. Living out of the remains of a once great dungeon, the game will focus on exploration, character interaction, and learning as the voices of the players within the amulet help guide her along.
For news about quest updates, my twitter can be found here:
And the archive can presently be found here:
“The voices say we should call her Oleander,” Cici reiterates. “Cuz it’s a type of plant.”
“Oleander?” Mama asks. “You mean Nerium tea?”
“Anders tend to be names for guys,” Rosie points out.
“Ooh! If we’re going with shades of green, we could call her Jade!” Iris submits.
“The voices also said she’s something called an android… or maybe a golem or cyborg…”
“Well, Cyan is blue,” Iris points out. “I’m kind of stuck on colors here. Maybe Gol-y… Err, Anne?”
“Anne wouldn’t be a bad name,” Cassandra concedes.
“Or Flora, cuz she’s a plant,” Cici adds, “but one of Brienne’s sisters is named Flora…”
The nameless child seems less interested in the conversation than the movements of the other people’s lips as they discuss it.
> Decisions, decisions…
>  Nerium
>  Jade
>  Anne
>  Other
[Yggdra's Roots] embarks on their first adventure as Dunndirk's champions and protectors, rooting out the advancing hordes of Moblins and Rootfallen creatures that have begun to gather at the exposed knot.
Here, they engage the sahaquin on the running waters of their sewer, and the endless mobs that have grown in number at the news of Odin's fall.
Indeed the hard times were beginning, just as it was written in this book...
> [World Tree] is a party based skirmish where each player takes control of a single adventurer. As a successor to the Floors name, it uses a retouched system that will solve the problems its predecessor had. Players must work to explore the roots of the World Tree. New players may [Wander in] anytime however will be placed randomly.
> As player populations begin to grow, we approach the cap of 30 players in a field, there maybe those that require botting or those that can simply be dismissed. Take note.
Act Phase continues as [Dragon] Party beats back the hordes single handedly - however to attain victory , assistance will soon be needed !
Hero and Delver continue their support and defense of Dunndirk in their watch.
Our two warriors brave the highwall - for the once.. with only one to return from it.
The conflict ended years ago, but the war was still alive and well. Your alien neighbors, a people your kind have shared the solar system with since you first discovered one another, sits ready to end everything your people have strived for since the dawn of civilization. It hadn’t always been like this, your races once had such great hope for one another. You were both born of your system’s star, and had both looked longingly to the other’s world, hoping for an answer on whether or not you were alone. When you discovered each other, there had been happiness, and a mad dash to discover and learn everything about each other. It was a golden age that accelerated both your people’s beyond the bounds of your worlds gravity well.
That had been so long ago, and no one knows just what one thing lead to the current state of things. Some believe it was many small things, differences that could never be reconciled between your peoples/ Other say there had been one great factor that had tipped things past the breaking point. Whatever it was, it has lead to this long war.
A shaky ceasefire has come, the fear of mutual annihilation steadying ships and calming minds. In the first time in a hundred years, your fleets stood still, glaring at each other and waiting for the war to begin again.
The Age of Expansion begins, while an Age of War decides whether to finally end or to continue once more with greater fury.
And during all this, at the edge of your sensors, The warden stands guard, blocking any hopes of escaping your system. Whatever comes of the future, you will be forced to face it, as there is nowhere to run to.
You will be playing a space faring civilization, one that shares their system with another species who you have been at war with for most of your modern history. A cold war has begun, and both sides try to expand their control and heal from the conflict.
Despite possessing FTL technology, both you and your rivals are trapped in your system by The Warden, an alien space station that prevents all attempts at escaping your star’s light.
You will have three resrouces to balance: HR (Human resources or population), Materials (Ore, gases, anything used in the construction of anything else), and research (Your civilization’s scientific power). Hr is used for your actions, as they represent the workforce you can dedicate to certain tasks, while materials are spent to produce ships, improve the infrastructure of your planet, basically to fund your actions. Research is used to fuel your advancement in technology, weather that be for military or domestic purposes.
All resources cannot be stored, and each turn whatever isn’t used is not carried over to the next turn.
More things will come into play as the game progresses, but for now we must create your species.
>Go through species creation?
>Choose 1 of three Premade Species?
Feel free to ask any questions you may have.
Glory to Alainn!
You are Cathal Rathais, one of the chosen elite, the 13th Legion, scouting a world 4231 years after your country won the Grand War and placed itself in cryostasis to allow the planet to recover.
You have assumed the false name "Ace Locke" for your hunter identity. So far, only two people have seen through it, one of which can read minds.
You are currently in the Other World, Earth, trapped in a hellish wasteland Vee called 'California.'
Current Party Members:
You, Cathal Rathais.
>Elite soldier of Alainn.
>Elite soldier of Alainn, your best friend. Lover.
Lady Pisteia Var
>Mercenary Princess of Salarcul.
>Former Terminal 48 of Kantrel, Ollamic Database.
Clark Howard Thule
>Demigod, conduit of forgotten gods, enforcer of forbidden magic.
>Bard Conjuror, son of Garvelton
>Hazard soldier of FEATHER
>Scavenger, Fae forest remover. 'The Incinerator'
>Greater Fae. Powerful Fae magic user.
Looking for her mistress.
Vee Two Trost
>Military android daughter of Jeremy Trost, very durable.
>Go to Earth and recover Jeremy Trost's materials.
>Locate Vivianne's mistress. (The heir to the throne or the queen)
Current factional standing displayed
Your current score:
Land Claimed: Koro Duchy Manor.
Vehicles obtained: 5 (+1 extra)
Airships: (Unnamed) - Archivum cargo airship
Permanent party members obtained: 10 (2 unavailable)
Allied factions: FEATHER
Harvest Festival Partner: Almeda Irnan
>Memento: Vor'Ma's Tankards. - an item you and Almeda have one each of from the same set. It is an omen of a strong bond between the owners if both tankards are from the same set.
>Special Weapon: Anti-Fae Gun - An item that will outright kill lesser Faerie in combat.
>Special Weapon: Matter Reformatter - A basic Transmogrification weapon with a 50% chance of hitting the user.
>Special Weapon: Audio Disruptor - A weapon that uses sound to liquefy the innards of a target.
>Special Weapon: Life Siphon - drains the vitality of other and gives it to you and your party.
so far you have:
>Updated your bunker database
>registered to the Hunter's guild (and flirted with the receptionist)
>Recruited Pisteia, the Mercenary Princess (Knight)
>Completed Nissa Estalise's quest
>Eliminated a raider stronghold
>Taken control of Outpost Charlie and looted it.
>Repaired a Raider buggy
>Repaired the lift to the outpost garage
>Secured an Otharthurian Outrider
>Secured a Patrol tank
>Met with the Archivum
>Got a lot of money
>Went to Lethbridge
>Discovered and recruited fellow 13th legion soldier Almeda Irnan (Adriana Hammer)
>Acquired quest from Captain Hendrick to obtain his ship.
>Entered the Ruined Ollamic City of Kantrel
>Secured an Ollamic luxury floatcar
>Looted the underground city of Kantrel
>Secured Terminal 48 and renamed her Artoria.
>Obtained a large cargo ship
>Repaired the tank, moved vehicles to ship.
>Recruited a mercenary dragon hunter temporarily
>You slew a blood dragon
>you obtained a plot of land and are building a rather large palace and homes atop it.
>You traveled to Inisvale in Inis Duchy
>You recruited Clark Howard Thule, conduit of forgotten gods.
>You observed the current base of FEATHER forces
>You recruited Uriel 'Rumor,' the bard of phantasms.
>gained party member ???? the ????????????
>Did battle with a faerie
>Recruited Dr. Alleria Trost, Shapeshifting Scientist and FEATHER director.
>Recruited Lily Tekel Trost, Eldritch shapeshifter.
>Brokered an alliance between FEATHER and Alainn
>Killed Duchess Inis
>destroyed Garvelton's operations in a major battle
>Gave Inis duchy to FEATHER.
>Turned in items for reward from the Archivum.
>Traveled to Dise duchy.
>took part in harvest festival of Vor'Ma preparations.
>Spent harvest festival with Almeda
>Went to Titan's Arm mountains.
>Obtained an airship
>Went to Sky Fortress Lothos
>Entered Professor Trost's Lab
>Activated modified golem
>Met the madman and Vee
>Was cured of fae influence
>Helped Professor Trost take control of the Skyfortress
>Agreed to visit Earth
>Freed Artoria from her programming
>Entered the Anomaly
>destroyed three bioweapons in accessing Lab 3
>Teamed up with Dr. Vira Krasis and was betrayed by her.
>United with FEATHER Hazard Team
>Looted a Laboratory Armory
>Killed an escaped test subject.
>Recruited Samantha White, FEATHER Hazard Soldier.
>Obtained FEATHER ground vehicle.
>Recruited Rhea Ranger, Scavenger Mercenary
>Recruited Vivianne, Renegade Faerie
Multiple choice, crowd input for extra options (outside of the settings/races) very welcome. I reward creativity and critical thinking. I will test you, I will maim you and kill you if you fail. This world is vast, luscious, and dangerous. Pay attention to the details! Are you ready to live the story we're going to create? Are you ready for the greatest CIV thread of your life? Most of all, are you ready to have a lot of fun?
Pick a race first. Setting options will be listed after.
First to 3 wins
Previous Thread: >>1827560
/qst/ Archive: http://suptg.thisisnotatrueending.com/qstarchive/1827560/
Quick Recap of Chapter One:
>You are Benjamin Ford, 19, a dweller of Vault 41. You grew up independent of parents, learned the value of things working as a storekeep and spent class time daydreaming about high-tech weapons and military equipment.
>History 2C began a very unorthodox program of extracurricular activities over the next few months.
>You beat your rival and the class Chad, Chad Thurman, in a wrestling bout turned boxing match, impressing everyone.
>Mark Miller taught you a technique he uses to recharge spent microfusion cells, and an amateur design of his called the Zap Gun, a device that arcs electricity into targets.
>You couldn't get your teacher Mr. Jones to reveal the big secret, but had a good tumble between the sheets with Valerie Lin anyway, angering Kelly Rivas.
>You received a special assignment to leave the vault with your class to recover components, chemicals and supplies necessary to keep the vault running. The only re-entry code to the vault was uploaded to Chad's pip-boy.
>You were assigned second in command to assist in leading the mission, and left the vault into a deep network of tunnels and large caves.
>During a battle with a large radscorpion, Scott Wylde and Kelly were badly wounded.
>Chad died a hero while protecting your fallen teammates from the radscorpion, and was dragged deep under the earth. The group lost some weapons and much of the extra gear and rations.
>Mary Berg fled the battle in panic and encountered a mutant bear, but wasn't attacked.
>Mark and Valerie performed some basic first aid procedures on Scott and Kelly, stabilizing them for the time being.
>Eight remaining vault dwellers of your team of nine left the caves at last and looked upon the sky for the first time. It is the first time anyone has left Vault 41 in over 100 years.
>Play Holotape: https://www.youtube.com/watch?v=Aj4mYvz5wQM
There is no lake in front of you, pic not an actual representation
You emerge from the tunnel, kicking up ancient dust with every step as you continue running through a barren, poured concrete pre-war checkpoint. Mold grows on ancient piles of paper scattered into the corners. Sweat runs down your forehead and through your Vault suit; you turn a sharp corner through a three way intersection, following your comrades' voices. "There!" Zeke gasps, running up ahead. You spend the last of your energy running to a strongly fenced checkpoint with a narrow entry, the gate long since removed. Through the rusty chain-link "windows" of the checkpoint you can see the mouth of the cave, and your feet notice the transition from poured concrete to sheer rock. The air feels cool and refreshing. You emerge from the caves at last, and see the sky for the first time.
You've seen pictures, of course, memorized and dumped the statistics, but nothing could have prepared you for just how... BIG it is; for the visual depth of it. The night sky, dark blue and bright with stars, stretches endlessly above you, and the unfamiliar scent of pine is overwhelming. Before you, a forest of great and gnarly trees, their stretching limbs and foliage blocking your view down the slope you're standing on. Behind you is the rocky surface of the cave, which you now realize is part of a hill, or maybe even a mountain. The air out here is so fresh that you catch yourself sucking it in greedily, as if your lungs want to make up for lost time. The night breeze is cool and bracing to the face and hands, but your helmet and vault suit keep the rest of you comfortably warm.
On the rock before you lie Kelly and Scott - badly wounded, but being further bandaged and tended to by Mark and Valerie. Zeke paces around them, occasionally hopping, asking what he can do to help. Mary leans by the edge of the cave's mouth, arms crossed and unable to stop her trembling as she stares at the bloodstained group on the floor. Regan sits further out in the night, staring at the full moon from the rock's edge.
Benjamin Ford, Level 2 Human
S6, P6, E7, C8, I8, A5, L2
Tagged skills: Energy Weapons, Barter
Party and Equipment:
Benjamin Ford (Cha/Int, Energy Weapons/Barter) - 2x 10mm pistol, baton, polycarbonate shield, personal bag, security armor and helmet, vault suit
Kelly Rivas (Cha/Luck, Speech/Sneak) - 10mm pistol, security baton, personal bag, vault suit, WOUNDED, POISONED
Valerie Lin (Int/Per, Medicine/Science) - 10mm SMG, 10mm pistol, security baton, personal bag, security armor and helmet, vault suit
Mary Berg (End/Agi, Sneak/Survival) - 10mm SMG, security baton, personal bag, security armor and helmet, vault suit
Regan Harper (Cha/Agi, Speech/Guns) - 10mm SMG, security baton, personal bag, security armor and helmet, vault suit
Mark Miller (Int/Per, Repair/Science) - 10mm pistol, security baton, personal bag, security armor and helmet, vault suit
Zeke Baker (Str/End, Melee Weapons/Unarmed) - 10mm pistol, security baton, polycarbonate shield, personal bag, security armor and helmet, large ammo bag (10mm), vault suit
Scott Wylde (Str/Agi, Melee Weapons/Guns) - Security baton, personal bag, vault suit, WOUNDED, CRIPPLED
Every personal bag was packed with 7 days' food and water, a bedroll, medical supplies, survival holotapes, and basic tools like dinnerware and fire starting kits. The ammo bag contains many boxes of 10mm rounds to reload your magazines with. Some of your water and medical supplies were used. Almost all of your party members' personal magazines are empty and will need reloading.
Level 2 perk options:
>Strong Back (less affected by encumbrance)
>Awareness (intuitively analyze a target, identifying weak points and resistances)
>Inspiring Presence (bonus to leadership/morale checks for party members)
>Ambidextrous (no penalty for akimbo shooting or dual wielding)
>Intense Training (choose one primary stat to increase by 1, occurs gradually)
You take in the scene before you, all of it. Chad is dead, and you wonder if any of your group will ever return to the vault, or meet as horrible a fate as his. After things going so wrong you wonder what the mission really is at this point. No matter what though, you have to decide, as the mission leader.
Mark reports that Scott has bled heavily out of an enormous wound, he needs a transfusion ASAP to stabilize and his wound must be cleaned and changed every 4 hours.
Kelly has suffered moderate bleeding out of a gash in her leg, and has a radscorpion sting that's swollen and blackening underneath the bandages. She may soon be experiencing hallucinations, vomiting, excruciating pain, dehydration, or inability to regulate body temperature. A tourniquet has been applied above the sting, the leg is almost sure to die but it might slow the poison. Valerie recommends amputation of the leg, as soon as possible, but this would require a fire.
Decide what the group needs to be doing, this is a plan of your making but here are some options:
>Send (someone) to search for a suitable camp site.
>Send (someone) to find a better vantage point to find out where you are.
>Send (someone) to try to find help, surely humanity survived the war?
>Make camp right here outside the checkpoint and start attending to the wounded, reloading magazines, talking, sleeping.
>There's nothing we can do for the wounded, we leave/euthanize them.
>Get everyone up and moving, up/downhill.
>Consult/give orders to team.