fa/tg/uy here. I've been tasked with making some illustrations for a fighting robot-themed card game some friends and I have been working on.
In trying to nail down what aesthetic we wanted to go for with the game, we realized we weren't terribly familiar with that many varieties of big robots.
So I thought I'd come to /m/ to try and get a bit of a feel for the various types of mecha that are out there.
I'm not looking for an exhaustive list of all things /m/, I just want to get a feel for the differing aesthetics that are out there.
So where's your best looking stuff /m/? the cleanest, the grungiest, the most detailed, the simplest, and so on. I want to see the range of what /m/ is interested in.
Hmm.
I feel like this concept set form Armored Core 4 has some good variation of details and silhouette shapes.
>>12517327
I'll throw in some more.
>>12517329
>>12517334
Have some Zone of the Enders too.
>>12517346
>>12517350
>>12517354
Didn't think I'd get so much response, thanks anons, keep it coming! It's much appreciated.
>>12517395
>>12517397
>>12517316
>I've been tasked with making some illustrations for a fighting robot-themed card game some friends and I have been working on
Perhaps if you told what kinda vibe the mecha in this card game have?
Are they super heroic, unique, flashy monster-killers? Are they mass-produced, cheap, ubiquitous equipment? Are they corporate prototypes? What's the deal?
>>12517470
Well the card game has kind of different 'factions' set up that cover a range.
One group is more along the lines of highly-efficient, highly polished, robotics for robotics' sake, laser precision and all that.
The second is set up where all of their cards are about building up and making combos of your pieces to overwhelm the opponent. So it's something akin to the flavor of voltron
The last group is very much a mass-produced "let's scrap this part and strap it on the other end so it hurts more" kind of philosophy.