Today is my Birthday so why not have a Spaceship thread.
Just dropping by with the best designed space ships ever :^)
Star Citizen ships are great. I wish the game didn't seem like a scam though.
Wow, that looks a hell of a lot cooler there than it does in the show.
Of all the people to be in charge of making that kind of game Chris Roberts is the best suited. Dude is a total nerd who makes games for other nerds, except this there isn't a producer holding his company by the balls.
Maybe scam isn't the right word. Something about that large scale a game with $56 million in fan backing doesn't seem possible for such a small team led by someone who hasn't developed a game since 2001.
I feel like they're never going to finish, because they just keep laying down the ideas for more and more content, and not executing any of it. Meanwhile, they're raking it in through pledges and complex in-game purchases for a game that you can't play yet. It feels like if I don't buy-in now, I'll never be able to, so I need to trust in an impossible promise. I don't understand why the system had to be so complicated instead of a basic MMO model.
I do hope it works out, but the whole thing makes uncomfortable.
>Big fan of X-Games
>Looking forward to X Rebirth
>One beat up old experimental ship
>gate network crashed so a whole galaxy to rediscover
>Look forwards to exploring the galaxy
Unfortunately it tunred out to be an alpha of a failed console port. Even after 6 months of patches (while a major imprrovement) it still doesn't let me play space trucker.
I will never get to be a space trucker.
...i just realized I only have one Star Destroyer picture.
Eve is probably the best place to be a space trucker, you actually have an impact on the economy in ways that effects the game world and other people, rather than just a money counter going up in a singleplayer game.
I was actually posting SC ships to be ironic, because they're hideous as well as being non functional. Completely hollow. Makes the /m/an in me scream.
It's kind of fun, though.
Its alpha is objectively p2w, dude. And CR isn't some nerd Jesus like you think he is. He's basically the George Lucas of video games. I prefer Braben, because he just loves space. He seems like a real nerd.
How can you have a spaceship thread without Macross?
All those Homeworld pictures makes we want to play it again.
Come on gearbox make a HD remake already.
Is there an imperial battleship/cruiser version of this?
If so, can you get me a link to the build guide?
Also, happy B-Day anon, have more blue space lasers.
closest thing to a build guide I could find
Kinda looks like a Chivvay
Anyone care to post some small personal ships? Something for one or two people with a tiny living and eating space and a bath?
Also, anyone have HotIce Hilda's personal ship from Outlaw Star?
About Star Citizen,
I can understand this anon >>11578762
Even if Star Citizen is definitely made for geeks, by geeks, it feel like aiming way above what's really possible, or we will end up disappointed at the end, discovering that space battle are as basic as they were in Freelancer or that the economic model of that F2P end up being P2W.
In a "too good to be right" sort of way.
I hope so, but F2P & quickstarter are a relatively new business and can be easier to abuse than conventional style game.
They did claimed they would make impossible to Pay to Win many small feature to "finance the server", "short-circuit black-market of account" or just "economy balance trick" can turn a game into a scam.
I will not be won over by the "legendary" Christ Robert, especially because he is coming back from Hollywood (they now how to sell worthless content).
oh my bad, have a Skylon
Nothing about that project is impossible tho.
A lot of older games mixed vehicle combat and first person shooting. There's plenty of RPGs with expansive game mechanics built in.
I think people have just grown too accustomed to paying top dollar for triple A games that under deliver. When an old designer steps back into the ring, they think there's no way he can compete with console owned professionals.
ship anon on the star wars general on /tg/ has a ton of these, I think the link for them is in the thread OP
Oh, Hi Hiigarian Allies! Will you help us not get raped by the Beast?
I love this comic.
Gonna be honest, first time I saw Kharak Burning; I Cried, like a Bitch.
>Not leaving the frigates and by extension their crews intact
>Not salvaging every single one
>Not adding their firepower to the coming campaign of vengeance and glory
>Not torturing the crews slowly to death over the course of the entire campaign
I know that in X3 the economy is affected by your actions as well. An algorithm regularly analyzes which space stations earn the highest and lowest profits and what would be good locations for new ones. Then, it prunes the bad ones and creates some in better locations, and the ships follow.
Unfortunately, this typically leads to an economic collapse in the Terran sectors within three days if the player doesn't intervene.
It can easily be revived by the player at a later time (and is actually much easier when you complete Terran plotlines) but getting that algorithm (I believe is called god) to respawn some Terran specific missile stations can be a pain.
It is best to do a small M4 or M5 at anything you want to keep. God wont delete a station that has a player's ship docked.
>Eve Space Trucker.
>Getting randomly ganked by code which has enough numbers to pop the tankiest of ships.
>Non-stop hauling gank scams
>Light cyno on station with alt
>zero -> minimal risk
Wormhole trucking is quite fun, however. But it isn't done all that often and usually only by wormholers themselves.
If i could get this 3d printer i've got all fized up and calibrated, I swear i'd do nothing but print cool ships for days
also regardless of the quality of the game itself, TOR had some bitchin' ships. There can be no argument.
While the Halo Universe progresively got worse after Halo 1 (and any type or Orbital or ring are labeled "Halos" by fucking everyone), it certainly has some fantastic ship designs.
Halo ships are great, but usually underutilized as set-pieces at best in the games themselves.
I personally love KOTOR/TOR era ship designs the most out of the entire Star Wars EU.
In the book The Fall of Reach, the Spartan II's earliest mission takes place right before the Covenant make contact with Harvest and start the war. They sneak in a Insurrectionist base hidden in an asteroid to abduct a high ranking official in the movement. 2 books later in First Strike the survivors of the battle of Halo take refuge in the same asteroid city.
Lead the Covenant right to the city which had remained hidden throughout the war, after blackmailing them into repairs for protection a massive Covenant jumps in and realizing there's no way to beat them, jump and leave the city to be slaughtered.
this counts right? or does it need to be bigger?
May you be right...
I don't believe the project to be impossible, I fear "he" who is awaited like some sort of savior won't make something any different than those under-delivering AAA, just with a different way to make us pay top dollar (F2P are often "Free to stay Frustrated").
Especially since they are unlikely to try untested game mechanic when they can do something "original" just putting, say, Wing Commander & Mass Effect together without revolutionizing any of both in the process.
What we can hope for is to generate a new form of Emergent Gameplay.
Star citizen is a strange beast, as its slow development gradually creeps forward it looks less and less like it's going to be anything other than a generic, heavily instanced MMORPG with a gigantic pay to win store. If that happens to be your thing that's fine.
I'm an EVE player though, so I'm not interested in another space game unless it can compete with EVE in terms of complexity and facilitates player interactions that are actually meaningful.
Happy Birthday Anon. It is my birthday as well. Interested in ships, here's a gift.
look up this website called concept ships on google. First result should be the one you click.
Just a treasure trove of ship artwork and concept art. Starships, airships, you name it, they got it.
Fictional spaceships ruined themselves by not being designed with any respect for reality. You're not at fault.
Here is an EVE spaceships that looks like it might actually fly. However you don't see them too often because they are typically invisible.
You're talking about of your ass about star citizen.
For one thing, the development for the title is hardly slow.
We don't yet know how heavily instanced the game will be.
And all the ships that have been sold will be available in game, for in game money.
It's one thing to be skeptical about the high goals the game has set for itself, and another entirely to misrepresent the game as it is.
Firstly, it's totally impossible to support the kind of gameplay star citizen wants to have on the scale that you'd get in an uninstanced MMORPG, the latency would make it totally unplayable. Secondly their current choice of the Cry 3 engine is hugely limiting, it just wasn't designed to support triple digit numbers of players in the same instance, hell it wasn't even designed with persistence in mind.
So unless they intend to invest in server hardware in an unprecedented way (which they probably won't) the game is either going to have really small (compared to other MMOs) combat instances, or it's going to lag to high heaven.
Their choices in the development process don't support the end goals they said they're going for. I don't know if the final product will be good or not, but it sure as hell is not going to be the thing people thought it would be at the start.
Literally every statement you just made comes from a layman's understanding of the technology involved.
Cry3's suitability for multiplayer comes from it's netcode, not it's graphical tech. Which is
being re-written. So your point is moot.
Cloud based server architecture is in the perfect place for what RSI is trying to do. And they won't need a billion dollar data-center to do it.
And even if they end up limited to a mere 64 players per instance, that is a huge, dynamic battle. I've scarely seen ANY game where you can have that many players in one area without things going to shit.
And EVE's solution, while clever, is hardly ideal for games built on actions rather than spreadshets.
tl;dr - It's not impossible, and you don't have any idea what you're talking about. Shush.
I really don't want to be totally condescending and explain how online games work, but I'm not talking bout graphics lag, I'm talking about actual latency.
Action games inherently place much larger loads on servers than conventional MMORPGs because they have to have things like good collision detection, hitboxes and complex 3D movement controls. Regular MMORPGs reduce lag by having crap like tab targeting, cooldowns on abilities, ultra-simple controls and whatnot, but if you're going to have an actual real time action game then you can't do that stuff.
The various things FPS games do to combat lag have their drawbacks too client side hit detection and action prediction result in some of the most bullshit types of lag, getting shot around corners, rubber banding and things suddenly changing direction/location. Plus the more stuff you put on the client the easier cheating is.
There will be instancing, that was always going to be the case, but the choice of the Cry 3 engine, which is designed with limited numbers of players in mind just cements that the thing is going to be as instanced as all hell.
I imagine it'll end up being big for your average action game, but very small for a MMO.
Wing Commander was cool, then it went straight into the toilet from 2 onwards. I really doubt it was a producer's fault. It's clear that simulating a TV drama was their goal from the get go. A really bad Sci-Fi original TV drama with amateur actors separately shot in front of a green screen and dubbed on top of each other. They only had practical hurdles holding them back in the first game. Star Citizen will almost certainly have way too much focus in all the wrong places and turn out a gigantic pile of shit.
The thing is 64 is great for an action game, but a 64 player limit means things for a MMO. I personally expect them to be able to get well beyond 64, but I doubt it'll get above 256, 128 seems likely.
It means that even if you have things like destructible player owned assets they can't ever lead to combat of truly epic proportions because fighting can't escalate beyond a fixed point. It also means you can be in space, in a spaceship doing things and be completely unreachable to people who want you to explode, which limits the possibility for emergent PVP by means of things like piracy, bounty hunting etc.
When SC was first announced there was a tendency of some people to go "Haha finally something that will be better than EVE" because EVE was at a particularly low point at that time and lots of the playerbase felt disenfranchised, however it has, at this point, become very apparent that SC won't be able to compete with EVE in the areas that actually make EVE worth playing. It'll probably play like an actual game though, vice whatever it is that EVE plays like, which is something like a cross between minesweeper and an access database.
>it has, at this point, become very apparent that SC won't be able to compete with EVE in the areas that actually make EVE worth playing
But there are no areas that make EVE worth playing. It's just a Google docs spreadsheet with public editing.
>Sisters of Eve Ship Hulls
The whole reason I resubbed.
This little bastard made me 3 billion isk.
A properly fit Astero (sub 2 second align) is almost completely uncatchable as long as you pay attention.
Given that the game has had a constantly growing playerbase over its entire lifespan it's obviously not the case that it isn't worth playing.
The thing that someone who has clearly never actually played it might not be aware of is that the reason people play EVE over other MMOs is because the things you do in it and the things you own in it have a level of value and substance to them that are not present in other MMOs, almost everything in the game that you can own was made by another player and can be lost, every act of imaginary violence you commit against another player affects them in a way other than causing them to respawn somewhere. The fact you're allowed to lie, cheat and steal whatever you want mean trust is a real thing and people really feel betrayed when you betray them.
The weight and freedom of the interactions with other players make the game worth it, the gameplay itself is not the important part. Which is good because the gameplay is often absolutely terrible, and god save you if you're into PVE or trading, good luck with your literal spreadsheets.
Also everyone in my alliance has a Brutix Serpentis edition. At some point we will use them for something, god knows what.
One really awesome example of horrible gameplay is how you can trash everything inside a POS at any time even if its reinforced.
Spend 2 days taking down a highsec POS tower that ends up being defended by a 35 man ishtar fleet because it contains like 40bn isk in shit only for there to be no drops and for the killmails to show nothing because everything was trashed.
There were literally two manned flashing red freighters sitting in the tower waiting to evac stuff up until they decided the defense was a lost cause and trashed everything. Dozens and dozens of man hours of work, actual fight occuring in highsec space and nothing at all to show for it except a lousy TMC article.
>Given that the game has had a constantly growing playerbase over its entire lifespan it's obviously not the case that it isn't worth playing.
You mean just like CoD? The "popularity = quality" argument has always been a shitty one.
Have some REAL (looking) spaceship
Have to admit that right now we can only judge over the pricey mock-up with barely any gameplay. The gameplay is what I'm waiting the most to see myself. ex : if that game don't offer the possibility of shutting down engine, rotating 360° and shooting on your tail, it will be bad, very bad.
>>11595502 & >>11595784
> their current choice of the Cry 3 engine is hugely limiting, it just wasn't designed to support triple digit numbers of players in the same instance, hell it wasn't even designed with persistence in mind.
I share your analysis but in my opinion that's a pretty good thing. I've never understood the point of MMO if it was to feel a mediocre IRL working drone. Which is what most MMO have you be, with all respect for those who like this sort of game.
As said by >>11595895 just 64 player or even 32 is more than enough to have fun with a greater physics engine.
I think SC can't and shouldn't be compared with EO. What they aim is seemingly very different.
In my eyes EO stopped being a game, it's a business, frustrating by time (I stopped myself after loosing everything in a few seconds).
So I'm hoping SC to remember what a video-game is and be fun and relaxing. I'm worried because F2P can also lead to painstakingly frustrating grind and P2W.
>I've never understood the point of MMO if it was to feel a mediocre IRL working drone.
Most modern MMOs, like WoW, just hand you your reward with little effort. You only have to become a drone if you want some meaningless special title or achievement. It's why modern MMOs are so trash, there is no concept of risk vs reward anymore.
But if you chart is out, it is pretty much constant growth except for a few exceptions (monocle gate).
WoW has had multiple player base drops by a considerable percentage.
There are very few MMOs that are evens till alive from 2004, not to mention show consistant (albiet almost glacial at times) growth.
I expect single player portion (Squad 42 or whatever) to be absolutely fantastic.
Meanwhile, the multiplayer is gonna be a sharded instanced mess. The fact they plan on private servers alone dooms it to irrelevance.
It may be fun, but it wont be "Eve but with good gameplay" that everyone praised it as being during the kickstarter.
The problem to me lie in the nature of MMO anyway. In theory the subscription is to finance the servers and make the game better. In practice Dev have incentive to make those game addictive to keep their player base paying.
Then there the persistent part which require evolution & progress. If one could get the latest ship fast the devs would have to compensate with gameplay. However thousands player & physic based gameplay don't go together, so it have to be "spreadsheet" as some say, with buff, debuff, DPS, healing and all.
May you be right.
I don't really care about its (worldwide) relevance as long as they have enough player to break even cost.
Private server only wouldn't a problem either, as I said it might be the reverse.
I believe you can make less frustrating game if you only have to balance it for a few dozen/hundred of player rather than thousands at a time.
Another of my hope for SC is that even if there's good & bad ship, it become a question of role so that any ship stay useful regardless of how much you grind to get the next one. Since players are expected to have several spaceship it seem to tend toward that.
I would already be playing Frontier:Elite 2 if I could buy a new computer right now.
There isn't a single MMO worth playing. All are the result of clobbering good and venerable genres and watering down level/world design until they don't burst at the seams when given large player counts. Every single thing about Eve's player interactions is nothing new, they're as old as Ultima Online and MUDs and those shitty text-based online strategy games. They're present in every game with a large number of players in the same world. All that's required to facilitate these interactions is a chat window. The rest is just natural online social interactions. The difference with Eve is that the rest of the game -- the aesthetics, the exploration, the game mechanics, the setting and backstory -- is total shit. Other space games have much cooler designs. Much better level/scenario design and worlds that have much better (or at least non-zero) intrigue for exploration. Every other space game, including fucking Spacewar, has much more exciting and immersive ship mechanics. Eve Online is the worst video game ever made. If you've played it for more than five minutes and didn't feel a strong urge to play something else, or fold laundry, or watch an ice tray freeze over, then you're subhuman.
We /v/ now
p.s without the trash talking though
We ci/v/ilized now.
>Did two laser cannon musais exist in the one year war or they were just a product of lazy animation?
A little from column A and a little from column B.
Officially its because their Mobile Suit hangers were expanded.
Don't know why you quoted my two posts but unfortunately the IXS Enterprise is no more realist than your conventional spacecraft
IXS Enterprise is
nice things that we cannot have YET