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Archived threads in /m/ - Mecha - 20. page

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F-6402 , Iczer-2, Sivil, and Pel two all falling in love with you, how are you going to response theirs affection ? and how do you think the girls will do to get your attention
108 posts and 59 images submitted.
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>>15823471
I run away.

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The correct gundam recommendation chart.
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>>15822998
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>>15823179
After comparing this and OP's, I can confirm that this is the superior guide in nearly every conceivable way.

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I'm late to the party, but what did everyone think of this?
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You're not allowed to like things on /m/ these days, but I thought it was a real treat seeing the characters again.
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>>15816878
Yeah, I enjoyed it too. I kinda wish Star Burning had the opening mouth gimmick of Shining instead though. Would've increased hype levels to maximum.
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Once again Mao blew it but at least he didn't job off screen like Felini

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Mobile Suit Gundam Online General
>Basic Info
Mobile Suit Gundam Online is a F2P third person shooter set in the Universal Century of the Gundam franchise. The game features massive battles of over 100 players as well as small scale battles 6v6.

NOTE: A VPN is required to play the JP version
TW version requires "no" VPN to play

>Getting Started
https://sites.google.com/site/msgoenglish/start

>Guilds (Server 1)
Federation: Brightslap
Zeon: NEO-GOONSA, WhitePiggu

>TW Guilds
COLONYDROP

>Japanese Wiki (Use Google Translate)
http://gow.swiki.jp/
344 posts and 68 images submitted.
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Upcoming "Revision" update is less than three hours away.
Does anyone think this update can bring the game back from its slump?

_____________________________________________________________________________________________________________
08/09/2017 Updates
http://msgo.bandainamco-ol.jp/member/information/article.php?no=1910&utm_source=bno&utm_medium=twitter&utm_campaign=msgo

>Adjustment item concerning battle system: About down gauge]

▼ Introduction of down gauge level · Set the down gauge amount to 3 levels from level 1 to level 3 for each aircraft · Equalize the amount of down gauge [green] and [yellow] for each down gauge level

Current specification: 400/600
New specification Level 1: 500/500, Level 2: 550/550, Level 3: 600/600

· Eliminate the damage reduction effect on down gauge applied to tank type aircraft and set down gauge level 3

▼ Reduce boost consumption that occurred when "down gauge [green] is 0" and "down gauge [yellow] becomes 0" in the ungrounded state
----------------------------------------------------------------------------------------------------------------------------------------------------------------------
>[Adjustment items on weapons]

· Increase of DP of some weapons of shotgun strain, decrease of collecting rate, increase of interval of fire

· DP increase of some weapons of charge · beam · rifle system

· DP increase of some weapons of Beam · Cannon system

· Charge · Beam Sniper Rifle power system increase the power of some weapons

· DP increase of some weapons of machine gun system

· Increase of DP of some weapons of three-point machine gun system, decrease of collection rate

· Increase of DP of some weapons of a single machine gun system, expansion of the size of the body

· Reduction of effective range of W type of net gun and net munition weapons
1/2
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>[Adjustment item of each aircraft body: common to both arms]

▼ Increases the power of fighting weapons when using EXAM, Adjustment of attack motion · Target Aircraft: Blue Destiny No. 1 / Unit 3, Efriate Reform

>>>>>▼ · O
· Reduced damage by the awakening beam · sword to this base · Reduced boost consumption at the time of dash attack of beam · sword D II · added weapons
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>[Adjustment item of individual aircraft: Zion]

▼ Chubery · Change type from hover to ordinary assault type · Add a firing funnel system

▼ Bow (Gremy machine)
· Increased power of arms grenade · launcher (burst bullet) system · Change number of launch warheads of missile launcher (high speed bullet) to one shot

▼ Increase in bullet number of Doben · Wolf · mega particle gun system, relaxation of recoil · Increase range range of mega · launcher system · Increase range of Incom

▼ Quin · Mansa · Irradiation type funnel DP reduction · Chest mega particle gun (blasting bullet) Increase reload time · Maximum speed increase

▼ Aggie (TB)
· Adjustment of head 4 quaternary rocket · launcher (incendiary bullet) system └ Increase in size of ammunition, reduction in range, reduction in effect range · Attack motion of heat blade system Increase in playback speed, Increase travel distance during dash attack

* Other than the above, the upward adjustment is also being studied or preparing.

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Hi! This is Sinanju-chan! She's the pride of the neo neo zeon forces! Say something nice about her!
316 posts and 151 images submitted.
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Nice tits
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Nice thighs
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Nice belly

>How to get into KR and where to start?
>https://kamenriderguide.weebly.com
>List of subbed series
>http://tokusubs.wikia.com/wiki/Tokusubs_Wiki
>Direct Download Links
>https://pastebin.com/WY53idme

>Bob the Builder Episode 2 Preview
https://www.youtube.com/watch?v=qlnujEiOdTw

>>15851099
426 posts and 98 images submitted.
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Ghost sucks
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>Ex-Aid sucks
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>>15854258
/thread

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Here's a nice Drive one for starters
7 posts and 6 images submitted.
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>>15853977
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>>15853977
i need Brain on the beach pics. webm or gif also appreciated

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What do /m/ think of
The Reconstructive Experiment Empire Mess ?
10 posts and 3 images submitted.
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>>15853633
They look cool
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>>15853633
Man, I don't remember Cheetara at all.
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>>15853633
What is their endgame?

I know im late, but i just finished Muvluv Alternative a few days ago...
Man i was not ready for that at all, i don't know if i will ever experience something like that ever again in my life. The highs were so amazing and the lows were so soul breakingly sad. It felt like that whole trilogy just accelerates faster and faster and that final 35 hour stretch is like nothing ive ever seen, played, heard or read before. Not only was this the most emotionally shaking thing ive seen since i was like 12 a decade ago, but i cried tears for two days straight.
Muvluv is legitimately an artistic odyssey.
16 posts and 9 images submitted.
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>>15853601
also to cut to the chase ahead of time this is the best waifu
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>>15853601
I know that feel /m/an. I played the translation patch a while ago and wanted to re-play it on steam, but I wasn't expecting to be even more emotionally affected the second time around. When Takeru returned to his world for the second time I almost broke down entirely. And fucking Code 991 scared the hell out of me even though I knew what was coming...
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>>15853601
Welcome to the PTSD club

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What the fuck was her problem?
21 posts and 2 images submitted.
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shit writing
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>>15853414
Kawamori has never written good villains.
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She wants to become the queen of humanity and use the Vajra core hive to do it

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Can we just talk about how awesome this sequence is?
https://youtu.be/TpBADDqMUs0
22 posts and 6 images submitted.
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The /m/ spirit within me lives and dies for this level of mechanical detail. No matter how impractical it is
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I don't think Ive taken enough drugs to fully get this show
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It's a pretty sexy car too

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Has there been a flood of Zeta and Double Zeta threads since it went up on Gundam Info's youtube channel?
22 posts and 5 images submitted.
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There's been constan Zeta/ZZ threads for years now.
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>>15852669
>>There's been constant Gundam Threads since the dawn of 4chan
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Seriously though, why did Four get so upset about taking hostages when she had just torn through Hong Kong City in the Psycho Gundam destroying buildings indiscriminately?

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>breaks up a possible one true pairing (otp)
What the fuck was his problem?
10 posts and 1 images submitted.
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quick shot
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Manlet
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>>15852052
Knew he could never match up to Amuro "Chad" Ray so grabbed his sloppy seconds

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/tg/ here.

I'm running a campaign in a setting where the second leading faction (Type III Kardashev) not only regularly fights (as a matter of state policy) against planet-eating and occasionally even system-eating cosmic abominations but just as often decisively defeats them, because of their fleet - "The Fleet is our Plasteel Wall". By the end of the campaign, there will be a galaxy/local cluster -size abomination to deal with and which their complacency will hurt them.[/spoilers]

I just need a bit of help visualizing their space navy and the type of flavor text I want to use to describe them - I want /m/'s help to form a bigger picture of the "Plasteel Wall". With that said, I've got a vague idea of what they do - the smaller mosaic pieces of the picture I want to form with /m/.

* They use a mixture of directed energy weapons and solid projectiles.

* They're designing a generation of capital ships with engines powered by mobile dyson spheres with Sun-sized stars.

* They've got special vessels that allow them to destroy stars by making them go supernova - they have a whole flotilla of them and they're analogous to the Cold War's nuclear stockpiles, meant as WMDs rather than standard fare.

*They regularly destroy planet-sized abominations and occasionally system-sized abominations, deploying independent cruisers and flotillas respectively. Their losses are generally minimal.

* Their battleships can lay ruins to an Earth-like planet in a manner of seconds.

* Officers can directly control the ship by connecting through a direct neural interface.

*They're researching a superweapon which is their supernova generators taken to the logical extreme - it first destroys a star, but manages to control the resulting supernova in such a way that it sends FTL energy to neighboring stars turning them supernova, which in turn repeat the process until the last programmed cycle or ad infinitum.
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>>15851242
What's the general feeling of look you are aiming for? Since these ships are fuckhuge they can pretty much lose most detail and simply be geometrical shapes unless the faction is feeling fancy in dressing their ships with gas giant sized hood ornaments. The look of the ships can tell a lot about the faction.

But yeah, the general feeling. Standard blocky, blocky with greeble (star wars), blocky with fancy greeble (40k), smooth and sleek, sleek with fancy greeble?
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>>15851320
I'm envisioning them as blocky with slight but not opulent neoclassical greeble and soothing colors like blue and white - they're a liberal-democratic republic in space. Not only can they fight the enemy, but they can also afford to have aesthetically yet functionally pleasing features. They're tools of hard power but they're also statements of cultural power.

Additionally, they're more than simple short-term combat platforms - they're meant to be able to stock enough provisions for regular intergalactic journeys.

The Liberty-class' aesthetics from Infinite Space and the Hyperion's functionality from LOGH is the compromise I'm envisioning.
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>>15851242
I think the design slant/preferences of the faction has little to do with their capabilities and more of how you want them to be portrayed. And even if they're adorned with spikes and colored in jet-black with red highlights, it can be as simple as going along with the main physical appearances they have as a species, and nothing more. Even for a faction that, eg. uses ships mainly shaped with various curved surfaces, you can choose to keep it as it is or break it up with exposed portions that show very haphazard detailing/extra segments on the surface, like Zentradi battleships, for example.

>>15851353
If you have a general direction of design in mind, then it may be easier to work on it by incorporating the features a ship is supposed to have, with the general shape it's supposed to be. Sometimes functional aesthetic might not be easily represented by just the external of the ship; it may be well-fitted for off-duty relaxation but such features wouldn't be immediately visible, unless, say for example, the ship carries observation towers that are usually empty or folded down during combat operations, but which are left up when its cruising around.

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Was having an argument and came to a disagreement about this, so I thought I'd ask /m/:

Do you feel that overall in Japanese mecha, there is more integrated weaponry or equipment? I'll count integrated weaponry as anything that is actually part of the robot and does not separate from it unless broken, and equipment as something that can be swapped out whether mounted or not.

I feel like equipment in general that is swapped and mounted is more prevalent and they think it's more common for it to be integrated. I wouldn't be surprised if overall it's fairly even.
11 posts and 4 images submitted.
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Integrated weapons are more of a Super Robot thing since you can just, say, pull a sword of mighty energy out of your chest or shoot missile drills out of your elbow. The other is more of a Real Robot thing.
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>>15851236
IMO these are nebulous terms at best.
I mean look at The Z'Gok, Gogg, or most other Zeek aquatic MS; integrated weapons everywhere. On the other hand, perhaps this is more of an exception than anything.
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It's about even, honestly. Even in series with one, the other tends to show up too. Mazinger Z has all of it's original weapons inbuilt, then it gets the optional Jet Scrander later on. ATs in VOTOMS use swap-out rifles as standard, but custom rigged units will have integrated cannons or missile launches strapped to the sides. Gundams have separate rifles, but also have vulcans built into their heads or chests.
The list really does go on.

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