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Does /lit/ have a quintessential list?

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Does /lit/ have a quintessential list?
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If by quintessential you mean 'read these and you're halfway up to speed' than not really. This would be the closest thing.
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>>4950750
So if you graduate from High School, you're already halfway there?
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>>4950710
Yes, the highschool curriculum
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>>4950710
It's crazy how /v/ manages to be both the shittiest board and have a relatively good "core" for their medium. I can't think of any other places that extensively discuss Silent Hill 2, God Hand, Alpha Centauri, Shadow of the Colossus, the non-persona SMT series, the Mother Series, Deadly Premonition, Deus Ex, System Shock 2, Grim Fandango, and La-mulana.
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>>4950761
>It's crazy how /v/ manages to be both the shittiest board
That's because people who are super into video games are all resentful, childlike jackasses. Why is that? Because sitting around inside is unhealthy and makes you a resentful, childlike jackass
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>>4950710
>Roller Coaster Tycoon 2
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>>4950764
Is it at all possible for the medium to expand if the only hobbyists are the childish beasts you described?

Game's like "Bioshock Infinite" which have been claimed to "push the medium forward" have done nothing but push it back. It's a very childish game that's hailed as "mature."

Meanwhile, there's very few people who are able to criticize it properly because they are such terrible people, and nobody takes them seriously.
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>>4950756
Yes, look at the bloody title, its supposed to be entry tier.
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>>4950756
I never read any of those books in high school.
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>>4950786
Too bad for you, because it's mostly worthwhile literature
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>>4950788
I know, I've read a couple of them and as much shit as they get for being 'entry level' they're still great. I'm working hard to catch up.
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>>4950756
If you are an american, than yes. Noone else is reading that stuff in High School
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>>4950775
>Is it at all possible for the medium to expand if the only hobbyists are the childish beasts you described?
probably not, as video games are inherently inferior in their ability to tell stories
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>>4950710

>Blood instead of Doom

Why would you do that?
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>>4950805
Considering that's not the point of video games, that's understandable. People keep forgetting that a game's high level of interactivity makes it difficult to tell stories without compromising what sets the medium.apart in the first place.
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since all the /lit/ guides suck
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>>4950824
that's fine, if people admit that it's just for engaging the user and isn't really art, then it's fine
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>>4950827
half of this is shit, the other half are obviously bad editions/translations
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>>4950827
fucking lol

>fagles iliad/odyssey
>god delusion
>IJ
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>>4950828
Well anything can be considered art, or at the very least artisitic. Games like Okami, El Shaddai, and Shadow of the Colossus (I guess) have some very strong artistic qualities (both in terms of visual and how you manipulate the environment).

A game's art, I would say, comes in the form of how you interact with the game. What you do, how you do it, in what way you're given the ability or tools to do it all matters and determines that which which makes games unique. You don't need a game to tell Silent Hill 2's story display Okami's visuals, but you do need video games to allow you to become part of that world in a way that you otherwise couldn't. In a way, video games are the ballet, or interpretive dance, of the digital mediums.


(also, that list is putrid. It's missing far too many games for it to be considered "essential." The fact that not a single Mario game is not included tells me that this list was only made to impress people from other boards with a half baked attempt at convincing them that "games r art 2, guys! Can we hang with you!?" rather than making a list of games that best represent what's great and unique about the medium as a whole.)
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>>4950853
>giving a paragraph explaining the "art" in videogames

you realize everyone TL;DRs people who take video games seriously, right?
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theres a top 100 list somewhere
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>>4950775
https://en.wikipedia.org/wiki/Ice-Pick_Lodge

Seems to be the only game developers consistently creating multi-dimensional pieces in the medium.
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>>4950786
Those books were taught at my school. I always picked to the other options though.
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>>4951757
What did you choose to read instead?
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>>4951757
>Lolita
>american psycho

wut
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>>4950863
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>>4952177
>>4950827
>>4950750
these are all awful
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>>4950827
If you read these all, you die. Literally.
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>People have subjective tastes.
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>>4950761
>I can't think of any other places that extensively discuss Silent Hill 2, God Hand, Alpha Centauri, Shadow of the Colossus, the non-persona SMT series, the Mother Series, Deadly Premonition, Deus Ex, System Shock 2, Grim Fandango, and La-mulana.

Reddit.
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Having charts for your board core is pretty retarded.

If you actually frequent the board, you know the board core. If you lurk here for a week or two, you know the most commonly mentioned works. Having these chart pictures only does the following things:
>makes individuals who like a specific book on there the most feel embraced since obviously the entire board loves that secific book
>makes the board more accessible (which can be both good and bad, that's up for debate) because newcomers instantly know the deal with everything (or think they do) by looking at the board core chart
>manifest this board core as rigit and unchangable, leading to stagnation and centralisation on only very few works being actually discussed on more than a superficial level- see /mu/ and their obsession with ITAOTS (which I love!) and Kanye West (whom I don't care about)
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>>4950824

The interactivity is always meaningless though.
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>>4952911
> ITAOTS (which I love!) and Kanye West (whom I don't care about)
>such interesting opinions
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>>4952177
1/10, that is an awful chart.
I seriously hope that rubbish is meant to be ironic.
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>>4952177
/lit/ lists are the worst kind of bad. Lists that people were serious when they created, which makes them even worse. At least /tv/ makes lists that are intentionally awful.
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>>4952177
this should have been cutoff at like 25, not enough votes
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>>4953918
>>4953921
May be the full list isn't so good -I don't really know since I haven't read most of the books listed- but at least there are some good books in it; I really loved Moby Dick, Journey to the end of the night, 1984, Dumas, etc. What would you change in the list? How would you make a proper list?
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>>4950830
What's wrong with Fagles? He's who we read in my Classics 101 class
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>>4950710

>tfw you left out UFO
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>>4953961
It's just /lit/ etiquette to shitpost every list. If you read that top 100 list, you will read many very good works of literature
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Can a ask a off topic question here, is there a good #bookz equivalent for Audio books or a good private tracker

I have what.cd but looking for another one.
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Start with the Egyptians and Sumerians then move on to the Greeks, Romans, Chinese, medieval/renaissance Europe, the Enlightenment, Romanticism, Realism, Modernism, Post-Modernism, and genre fiction.

>>4950775

If video games are art, then you have to rank Planescape: Torment and Civilization II next to each other as being equally important to the medium. And instead of bitching about Torment "ruining games" like the people you criticize, you should enjoy video games for everything they have to offer.

Also, art games have existed since the 1980s. I would recommend Deus Ex Machina, The Last Express, and Slouching Towards Bedlam. (only one of those is actually from the 80's)
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>>4950775

The biggest problem with video games is that they are games first and foremost. They have more in common with board and card games than they do with literature and film.

People like being told stories, so video games have grown to the point where they are expected to tell a story. The problem is that there are few, if any, great storytellers in the video game industry (as far as conventional highly-scripted games go). So most of these story-driven games are just run-of-the-mill Hollywood storylines that have been done a million times. They try to set themselves apart through interactivity, but as far as story goes, that just seems like a crutch.

Video game stories should be more like Miyamoto's games or Journey. Games where the interactivity is an important part of the story and the story is made through your choices. Not games where the interactivity just serves to make some mediocre story seem better than it is.

I like Red Dead Redemption and all, but the whole draw of that game was simply: "You can be in one of those western films that you like watching."
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>>4953978
nostalgia!

Have you played the new one? It's a pretty good remake, and with the big add-on, it's even better
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/lit/ can we please stop making lists before we turn into /mu/ where half of the threads on the front page are charts
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>>4952625
>muh controversial opinions
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>>4952177
Am I the only one who thinks this is actually a pretty good list? As far as the democratic processes usually go, this turned out pretty damn well. The Stranger is way too high up there because that's the one fucking book every high schooler loves, and I suspect Infinite Jest is a troll selection, but other than that you cannot go fucking wrong reading anything from this list.

Anyone who says any of these books aren't worth reading is being a contrarian faggot for attention
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>>4950710
>Shin Megami Tensei 2
Why?
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>>4950827
>God Delusion
into_the_trash.png
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>>4953206
Such an interesting comment on his opinions
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>>4954099

Seconded
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>>4950710
>BG
>SoC instead of CoP
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>>4954089
> playing AAA trash
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>>4950853
A lot (most?) of the games are obviously not meant to be presented as art. But I do think they were intentionally going for more obscure choices. It's also likely that the chart is not meant to be essential video games so much as video games that are essential to /v/ culture.
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