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Visual Novel translation status Amagami - 1st day patch Released

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Thread images: 15

Visual Novel translation status


Amagami - 1st day patch Released for PS2/PSP, "1504/2308 original edition scenario scripts translated (65.2%)"
Aokana - Common route + 3 character routes translation done
>AstralAir - prologue patch released, 40,835 / 64,880 (62.94%) lines translated
Ayakashi Gohan - 49% complete
Black Wolves Saga: All scripts translated and edited 59/65 through TLC
Bunny Black 2 - Translation half done
Clover Day's - Common + 1 route done, other routes + 348/711 KB, 92/764, 338/846 and 74/722 KB translated
HaraKano - Ayana Seno's route patch released
Haruka Na Sora - Sora 11.29% translated, Kozue 23.73% translated
>Harumade Kururu - 75.8% of the initial route translated
Hoka no Onna - 45.12% translated
Irotoridori no Sekai - 1747/50663 (3%) lines translated
Ken ga Kimi: 116/122 scripts translated, 108/122 scripts edited
>Kiminozo - Common route translation complete, Haruka route 1st pass complete
Koiken Otome - 97.90% translated, 88.90% edited, prologue patch released
Kurukuru Fanatic - 87.5% translated
Lovely Cation- 26% of lines completed
Majikoi A-1 - 64%
Mahou Tsukai no Yoru - Commie project actively in editing
Mahou Tsukai no Yoru - 2nd project with 2.2 scripts translated
Mahou Tsukai no Yoru - 3rd project released ch 1-5
Monster girl quest paradox - Being translated, new partial patch
Muv Luv Total Eclipse - 25% translated
>Noble Works - Released
Nursery Rhyme - 12032/32977 lines translated
Oreimo Tsuzuku - 266/268 scripts translated, 196/268 through TLC+Editing, 121/268 scripts finalized
PersonA - 44% translated
Rewrite Harvest Festa - 22583/30040 (75.18%) lines translated
SakuSaku - 100% translated, 31858/49257 (65%) lines finalized
Starry Sky In Summer - All scripts translated and edited, 137/177 scripts through TLC
>Sukimazakura to Uso no Machi - 6,440 / 30,513 Lines (21.1%) translated, partial patch released
Tasogaredoki no Kyoukaisen - 100% translated and edited, QC and technical work remains
White Album 2 - 17052/35275 (48.34%) lines of closing chapter translated
>Witch's Garden - 43548/67201 (64.80%) lines translated, 2221/67201 (3.31%) edited, prologue patch released
Yosuga no Sora - Translation status is Common route 100%, Sora route 100%, Nao 78.42%, Kazuha 100%, Akira 89.73%, Motoka 32.17%, Common and Kazuha fully edited
>>
Official work

MangaGamer
>Gahkthun - Released
Free Friends 2 - 100% translated and edited
Higurashi Hou -Watanagashi released
>Bokuten - 73% translated, 40.30% edited
Da Capo 3 - 70.3% translated, 57.6% edited
>OZMAFIA - 92% translated, 14.33% edited
House in Fata Morgana - 95% translated
Myth - 87% translated, 81% edited
My Boss Wife is My Ex - 100% translated and edited
Kuroinu - Being released as 3 seperate chapters, 18.13% TL 18.13% edited
Supipara - Ch 1 100% translated and edited
Yurirei - 100% translated and edited
Himawari - TL and editing finished, in scripting
Beat Blades Haruka - 100% Translated and edited
Umineko - Picked up
>Tokyo Babel - 100% translated, 35% edited
Negai no Kakera - Picked up
Princess Evangile W Happiness - Picked up


JAST
Sonicomi - Fully translated, building launcher
>Flowers - 100% translated, 23% edited
>Seinarukana- Waiting on LE prototypes
>Sweet Home - 34% translated
Sumaga- Fully translated, in editing
Trample on Schatten- Translation 83%
Django - Waiting on translation.
Sumeragi Ryoko - 100% translated, waiting on test build


Sekai/Denpa
Fault Milestone 2 - Side Above released, GE still to come
Grisaia trilogy - 2nd title in TL through end of Nov
Atom Grrrl - 100% translated
Narcissu 3rd - 88.54% translated
Narcissu 0 - 89.23% translated
WEE 3 - 8.26% translated
Nenokami - 37.79% translated
Root Double - Kickstarter preview up
Kokonoe Kokoro - picked up
Sacrament Sheep - In Beta
Memory's Dogma - Kickstarter reached goal
Chrono Clock - Picked up
Tenshin Ranman - Picked up
Witch Boy - Kickstarter failed
Darekoi - Picked up
Wagamama High Spec - 2016 release
Mayoi Hitsuji no Kajuen - Picked up


Other
Harmonia - Through Steam GL
Little Busters - Picked up
Tomoyo After - Picked up
Muv Luv Trilogy - Kickstarter succeeded
>SubaHibi - Official release planned
Lucky Dog - Possible iOS released based on the ongoing text only fanTL
Work being done on a fanTL of Shin Koihime with hopes of getting it licensed
Wish Tale of the Sixteenth Night - 2946/10293 (28.62%) lines translated
Kyuuketsu Hime no Libra - Kickstarter started
Magical Eyes - Winter release planned
Zero Time Dilemma - 2016 release
---
>Stuff like this has been either added or updated since the last thread
>>
PSA,
Noble Works is another Fuwanovel edited machine translation. Even Reddit immediately compiled a list of about 30 errors from a cursory look.
>>
>>14534898
That's gonna be the default for fan translations from now on.
>>
Some highlights for your viewing pleasure.

>そもそも朱里って携帯を持ってるのか?
>Should I have been holding Shuri's cell phone?
朱里って motherfucker. What does it mean to you?

>「ちなみにこれ以上嘘吐くなら、着替えを見られたことを学院側に訴えます」
>By the way, if you lie any more, I'll file a lawsuit on behalf of the academy that you saw me getting changed.
Complain to the academy. Nothing about a lawsuit. Definitely not on behalf of anything.

>もしかしたら、お嬢様がちょっと背伸びして、こんな下着をつけることだって……。
>Maybe, if this isn't stretching it, Ojou-sama could wear this kind of underwear...
What's stretching, motherfucker? What does が mean to you? How the fuck do you not know basic grammar?

>いや、そんな意味不明な理由でキレられても。
>Looks like she isn't trying to be ambiguous.
It's talking about losing one's temper. This isn't even close.

Unfortunately, the paste is corrupt here.
>でしたら、下着を見られて���も思われなかったというのも……年頃の女の方に向ける言葉としては、如何なものかと
>If so, I question the suitability of that you didn't see anything, having seen her underwear, as words for a woman of age.

But this whole sentence is obviously a disaster, on top of translating "an adult woman" as "a woman of age."

It's clear he was just running words through machine TL and guessing from there because half of this shit is completely grammatically fucked.
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>>14534898
like every other TL. The others are just a little better in hiding that
>>
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Another indiegala bundle, another month of difficult to track sales. It doesn't quite appear to have impacted the sales tracker yet, however, as only one of the bundle's titles have charted at the moment(likely because the initial rush took down mangagamer's site, hyuk hyuk hyuk). We can presently see that gahkthun's already dropped to number 3, ousted by eroge being in the flash sale. 希望がない

As always, this tracker is powered by anonymous like you, so post order numbers if you got em'
>>
Why everybody should buy subahibi when it comes out: Justified Shilling Edition

>You were never entitled to a free translation in the first place considering you would legally have to buy the game in japanese for a high price and the apply the patch.
Now, you will be able to probably purchase it for a lower western price legally.
If you pirate, you would have pirated it either way, so you guys don't count at all.

>KeroQ contacted TLwiki directly and are going to probably publish it themselves. Translation team is getting paid a flat amount. There is going to be no Kickstarter.
This means that the revenue that the developers makes from this investment is completely dependent on sales. If the cost to publish + pay translation team is greater than the revenue from sales, they will be losing money.
If they lose money from this localization or make meager profits, it is very unlikely they will have ANY INTEREST AT ALL in localizing SakuUta for the west.
On the flipside, if they make a good amount of sales, not only will they know the western market is viable, other developers will be able to see that directly contacting a translation team without going through MG/JAST/SP is viable.

This potentially means that translators can work on the projects they desire, and then contact/be contacted by the developers for a release without having to go through all the MG/JAST/SP "sorry you can only choose from these titles to translate" process.

Note: Since the team is being paid a flat sum, whether you buy it or not won't benefit herkz's payment so you can be assured that you're not improving his quality of life by purachsing subahibi.

>Subahibi was promised to release in like june 2015! wtf! now i have to wait 2016?? im not buying this!!
No, the announcement said hopefully and did not accurately gauge the amount of work left. During the work, TLwiki was contacted and they had no reason to decline,. Even if that did not occur, Herkz still would have delayed it forever because of his alter SJW ego.
Now, that it is official, there will be a CONFIRMED release date and probably a deadline so you're not left wondering if the project is dead or not.


This is completely unlike the "buy gahkthun buy haruka!!! propaganda you've seen before. This is actually completely revolutionary and could potentially decide the fate of the VN scene in the west.

Fan translations are not dead, they've just been revolutionized and given a new lablel as well as payment. People work harder and faster and are unable to stall projects when they get paid.

If you want to make visual novels great again, buy subahibi.
>>
>>14534898
Damn, first few times before I was laughing at EOP friends, but at this point I feel bad for them.

You don't deserve this treatment, friends. Raise your voices against it.
>>
>>14534932
is this from a text hooker?
>>
>>14534992
It's funny how you're saying it's totally different, but not one of your reasons is "it's a good game." It's all just the same bullshit SP spews (and MG to a lesser extent) about how good fans who want to support visual novels should throw money at them.
>>
>>14534992
The ``VN scene in the west'' can die in a fire for all I care. You can open up a random VN on Steam and look at the comments/ratings. That's your scene right there. Absolutely disgusting, that's all I can say.

If I wanted to support the creators of a particular VN, I'd buy/play the original to begin with.
>>
>>14534992
>This is completely unlike the "buy gahkthun buy haruka!!! propaganda you've seen before.

You're right, instead of an official partnership that will bear fruit if it is shown to be profitable we have wishful thinking that a single project will magically result in new official localizations.

Thanks anon, the scales have fallen from my eyes.
>>
>>14535010
Everybody who hasn't read it is already under the assumption that its a good game, especially everybody on /jp/.
>>
>>14534992
Fan translations are illegal and should ideally not exist. It is essentially copying someone's story, rewriting it in English (or another language), hacking their game engine, and releasing it under your name as a translator without permission.

Unless you are an advocate of slavery and believe that certain people should be required work for free for another party's benefit, you should not be advocating translators, editors, etc to work for free on projects that take a lot of time and effort that only benefits another party who happens to be criminals in this case (pirates). When a translation team works on a fan project, they are literally losing money by wasting their potential to use that time on a legal and real job.

Do you find it repulsive for people to be paid for work?
Translators and fan projects owe the readers/fanbase absolutely nothing. They have every right to set a project at 99% and never release it. If you have the energy to complain for years about the pace of a project like a spoiled kid, you probably have the energy to learn japanese yourself. Maybe along the way, you'll grow up and stop being garbage.


>**Message to fan translators:**
Stop working for free. You are acting illegally and are essentially advocating piracy. Do you think saying, "hey u can buy dis game here legally for like 80 dollars" on your patch release will get anybody to actually buy it? If you really want to translate something, contact the japanese developers for an official release that would be viably priced for a western game. Stop feeling pressured and entitled by the shitty fanbase that visual novels have

If you insist on working for free (for no fucking reason) go give your translation to the original developers for free and let them release it. That way, there will be actual growth in the VN scene.
>>
>>14535025
Not to mention the developers striking out on their own shit is already being done by Key and Frontwing, so there's no difference there from the normal.

Which would fit in nicely with how everything else is completely like the usual propaganda.
>>
>>14535036
Thanks for the crosspost from Reddit, shitposter-kun.
>>
>>14535010
What kind of a five year old reason is that? It's for you to decide if the game looks interesting to you or not, or do you need other people to tell you what to think all the time?
>>
>>14535036
Nice, being quoted to myself on my reddit bait. It's nice to see people actually read through all the crap I said.
>>
>>14535036
I essentially agree with your message, but the way you're talking kind of makes me think you're with one of the established translation ``companies'' (I'm only using this word in a lose sense, since MG/Jast/SP don't feel much like real companies given how they're run), and now you're afraid that Japanese developers are going to cut you out of the loop.
>>
>>14534992
Literally everything here is true for that Michiru piece of shit fandisk too. Your entire premise is fucked.
>>
>>14535050

>Complete original VN thats highly regarded in visual novel community. Anybody can read this and enjoy.

>Short fandisk of a visual novel thats somewhat highly regarded. Require reading of source material to fully enjoy.


Comparing Subahibi and Michiru is like comparing a game and comparing DLC of a game.

Michiru is essentially DLC of Grisaia. Adds nothing to story. Fanservice. Not a lot of content.
>>
sorry for the pleed question,
but what site should i be using to download visual novels from D:
>>
>>14535070
Ask in /v/, I'm sure they'll be most helpful.
>>
>>14535070
http://www.mangagamer.com
>>
Fuck Moogy-dono.
>>
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mikandi better hope that the holidays were just a temporary impact on their pace, because now they need to start averaging 1.5k a day instead of 1k to make it. They're still just -ever-so-barely- charting on time due to kickstarters being elliptical and them being 48% funded at 42% of the way through, but that might change in a week if the pace doesn't pick up.
>>
>>14535181
dat negative day
>>
95 days left
>>
>Subahibi
>last high profile fan-tl
>kek
>>
>>14534975

Order Number - 108369
Order Date - 2015-12-25
>>
>>14535328
What other high-profile fan TLs are there?
>>
>>14535361

I think that's his point
>>
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Meanwhile, at the blog of a certain someone
http://sanahtlig.blogspot.pt/2015/12/shiny-days-restore-patch-released-installation-guide.html?showComment=1451023858325#c5724013093506413528
>>
Fuwanovel is dangerous. Each time I see their incompetent translations, it makes me feel competent at translating.

I can't even read a manga for kids. But I know all there is to know about dictionaries.
>>
>>14532544
>>
>>14535541

Literally months later and he's still salty. That's pretty impressive.
>>
>>14535658
If you stop getting mad about something after a few months you shouldn't have gotten mad about it in the first place.
>>
>>14534975
Order Number - 111398
Order Date - 2015-12-27
>>
Stop nitpicking at free fan translation. Few minor mistakes is fine.
>>
>>14535541
Fan logics. Being unable to write on a forum for 5 days is worse than having to wait 3 months on crash bug fixes and see your pre-order game be sold by 50% discount.

Sometimes I hope more people start fan translating again so that we can get all the sequels that official companies are holding off on because "it only sold in the hundreds".
>>
>>14535541
If any companies took his advice, it's the Japanese developers trying to enter the English market on their own and have no idea what they're doing.

JAST, Sekai, and MG all do their own thing, and all have their flaws about how they do it. They all listen to fan feedback, but he's just one person out of 100 or 1,000 giving their feedback.
>>
>>14535541
The guy's a fucking lunatic if that's his reaction at getting a five days ban for infringing the rules that should be common sense to begin with.
>>
>>14535714
>few
>minor
>>
>>14535541
Ha, this guy has an ego to rival moogy's.
>>
>>14535070
erogedownload
sukebei nyaa
>>
Im going to pirate the shit out of SubaHibi and nothing is going to stop me. The deal was made in June 2015 and yet they still were like :"No it's coming out in August / October," - They never had any intention of releasing it to begin with. Fuck them.
>>
>>14536136
But you never had any intention of buying it to begin with.
>>
>>14536136
If you were never going to buy you don't really matter, pirate away
>>
>>14536150
It will still piss them off no matter how hard they try to pretend otherwise.
>>
>>14536090
no spoonfeeding
>>
>>14534992
Does KeroQ even have other good games that will make me want to support them?
>>
>>14536268
Ikikoi
Wait, that's Makura.
>>
Is anyone else having an issue with Gahkthun when it goes fullscreen mode? I get a message that it changed my desktop resolution and when I close the game my desktop icons are moved around.
>>
Huh, I didn't notice before but it looks like mangagamer's involvement with winged cloud is pretty deep indeed. Sakura Santa is even published under them on steam instead of through winged cloud themselves.
>>
>>14536150
>>14536159
I would've bought it If they just came out from the beginning instead of lying the entire time.
>>
>>14536447
I'm surprised they still acted like they were going to release it as a fan TL given the reaction to Rance earlier this year.
>>
>>14536458

What do you expect them to do though? They couldn't exactly just quietly drop it or say that an offer was possibly on the table immediately.
>>
with subahibi getting an official release do you guys think we might see Sakura no Uta translated too?
>>
>>14536501
If Subahibi earns KeroQ some decent money, then of course.
>>
>>14534992
sounds justified to me. and its effing subahibi i would have paid 200 bucks for it.
>>
>>14536274
don't forget Sakura no Uta
>>
>>14536508
How are they going to earn decent money with no storefront and likely no way to promote it?
>>
>>14536547
Who knows. It seems like distributors are exactly the right choice for this. I don't understand how KeroQ is going to sell it themselves since they have no experience with taking money outside of Japan and having an English support staff. And who's going to build their site?

Perhaps they'll rely on moogy and co. to shill it and do their marketing for them.
>>
>>14536562
People are smart enough to import products, so they can sell it in their own stores. The tricky part is selling it in their own stores with mosaic removed.
>>
>>14536380

Yeah, fuck Winged Cloud. And MG can go fuck themselves for promoting them AND Tilley.
>>
>>14536626
Very few people are going to go through the hassle of importing. International business has always used distributors for a reason. Anyway, I was mostly referring to digital sales though.
>>
>>14536380

It's probably because the Winged Cloud publisher account is actually run by Sekai.
>>
Have JAST confirmed if they're releasing Muramasa yet?
>>
>>14537019

Yes. To be released next week.
>>
>>14537029

Thanks fám!!!!!
>>
>>14536317
I had an issue where it was 4:3 but it wasn't centered. For some reason, it was towards the left side.
>>
>>14536628
This. Also, the promoted WingedCloud's pateron. What the fuck was up with that shit? Good thing it looks like their pateron amount is getting lower.
>>
There is literally nothing wrong with MG supporting Winged Shit if it means MG gets more income
>>
Commie can't even release Precure episodes consistently, and that's a fucking kid's show. It's no surprise they'd be incompetent when it comes to high-tier visual novels like Subahibi.
>>
>>14537206
I still find it hilarious that MangaGamer basically cucked Sekai Project. Can't hate them for that.

Besides, the Sakura games aren't even horrible. You get what you pay for.
>>
>>14536268
Moekan and nijuuei
>>
>>14535541
>shiny-days-restore-patch-released
Fucking FINALLY!!
>>
>>14537359
Yeah, at that price point all you can really compare them to is the Hentai Industries games, and they're definitely better than those imo.
>>
>>14537359
>Besides, the Sakura games aren't even horrible.

Obvious post by someone involved. Sakura games are nothing but erotic art, they can't be called games nor can they be called novels. Most of them can't even be called sex games. Stupid comment. If NukigeGamer wants to endorse that shit, they deserve all the criticisms they get.
>>
>>14536136
They were contacted around october, after sakura no uta was released.

The deal hasn't even been finalized yet so I don't know what you're saying.
>>
>>14537457

Go home Sekai devs
>>
>>14537506
You forgot your trip.
>>
>>14537533
Sekai has some of the WC games up on denpasoft's site, so it could be them too.
>>
>>14536891

I did not know this
>>
>>14537579
Very true. Whoever they are, they should stop. It's embarrassing.
>>
>>14537399
Wow, finally. Guess I can finally pick up a copy.
>>
>>14536458
>>14536465
To be fair it's pretty different to the Rance situation.

The Rance situation was hyping everyone up to expect that there would be two Rance releases in Autumn-Winter 2015, including the big one in Rance VI.

And then go "I lied. Buy Haruka and you might possibly get it"*

*Arunaru didn't lie

It might no longer be a fan translation but at least Subahibi is the game they're releasing
>>
>>14537775
>*Arunaru didn't lie
Yes he did.

Someone posted exactly what was going on a week or two before the announcement, and he said that it wasn't true.
>>
>>14537533
decent for its price point. You are retarded if you are comparing 5$ game to 80$ game.
>>
>>14537800

First - Sakura games are 10 dollars. Sakura Santa is being sold for 10 dollars, so is Sakura Spirit.
Second - There are no $80 VNs sold in the West
Third - World End Economica - 13 dollars
Fault Milestone - 15 dollars
Higurashi - 6 dollars
Planetarian - 10 dollars
Eden - 20 dollars
Which leads to point number four - Fuck off, shill.
>>
>>14534932
> まったく意味が違う
> they're the same thing
> 確か……結婚のキッカケは、妊娠だと聞いております
> If I'm not mistaken... taking the opportunity of marriage, she became pregnant as well.
These two are best. It takes some extraordinary effort to produce such "translation".
>>
>>14537390
Moekan won't happen. Scaji seems to basically be embarrassed by it these days. Nijuuei won't happen either, unless the remake they were planning actually gets finished someday. In which case it won't actually be Nijuuei.

The only other KeroMakura games likely to get localized are Himanatsu and SakuUta. They might also try to buy the Ikikoi translation since it's already done.
>>
>>14538015
What happened to the ikikoi translator? reading the blog posts, sounds like at the end of his translating he gave up on life because of peoples' work ethics.
>>
>>14538094
Seems like they didn't get much attention from their Ayakashibito translation which took a lot of time since it's pretty long, so I guess the translator quit or something. The translator's twitter is inactive now.
>>
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Is he right?
>>
>>14538103
>>14538094
They said they were quitting before Ayakashibito was even released. If I remember correctly, it was released mostly unedited because they were just tired of doing that work.
>>
>>14538112
Both of them should kill themselves so they don't pollute humanity gene pool.
>>
>>14538094>>14538132
Its funny how meido was blaming editors for everything, while editors say her tl quality and english were so terrible that they had to basically retranslate stuff from scratch and it was beyond editor stuff they signed up for.
>>
>>14538132
>>14538138
I checked the blog and was only somewhat right. Ikkikoi was the one released almost completely unedited after he kept having editors flake off of Ayakashibito. Ayakashibito was translated for over a year and stuck in editing.

Funnily, there's a bunch of complaining about Doddler not doing shit on that blog too.
>Ikikoi

>Still half edited. Officially no one fucking cares anymore, not even inserting the damn images, not sure what’s going to happen to this. I’m just going to continue poking doddler again for months and pretend it doesn’t exist as long as he doesn’t do it. >asldkasjldaskldaksdaljsclsdnkanklscnasc
>>
>>14538138
>while editors say her tl quality and english were so terrible that they had to basically retranslate stuff from scratch

That's definitely possible.
>>
MG has new logo? Never seen this one before.

Also, lol @ "these Manga games".
>>
>>14538208
These bundles are working great to promote VNs. This bundle is being discussed in tons of places where people never played VNs before and are checking up on topic because of bundle.
Too bad they are going to associate "VN" with "Hypno-traning My Mother and Sister" from now on.
>>
>>14538208
>MG has new logo? Never seen this one before.

Ugh
>>
>>14538235
That isn't really a bad thing. Everyone likes porn.
>>
wtf nekopara 2 is delayed to feb next year bet fucking sekai forced them to censor the game is causing the delay
>>
>>14538253
>wtf nekopara 2 is delayed to feb next year

What a tragedy...
>>
>>14538236
Like oh my god.
>>
>>14537206
Except helping WC flood the newly formed Western VN market with garbage.
>>
>>14538153
Huh? I didn't know Ayakashibito translation had so much drama. Wasn't the the translation actually very good?
>>
>>14538426
The western market has been flooded with garbage for 20 years, nothing 'newly formed' about it.
>>
I guess it's going to be another December without angels ;_;
>>
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>>14538468
Watch your mouth, peasant.
>>
>>14536317
I think I've got some idea what's causing the problem, but have no idea if there's a better solution than what the game is doing.

It's a 1080p 15.6" screen at 150% dpi, because text is too small for me otherwise. The problem is that some programs, vns included, don't scale well, and become blurry and don't fit the screen. I had to disable scaling at high dpi settings to make the vns stop being blurry. Since Gahkthun is unable to scale the program, it scales my desktop resolution while the game is active instead. Interestingly, the Ren'py engine doesn't cause this, and I can fullscreen Ren'py games no problem.
>>
>>14536317
>>14538534
Gahkthun's game engine is old as fuck. Games that switched desktop resolution to go fullscreen should have been dead years ago, but the engine doesn't use any modern graphics API (like... directx anything), so has no other options.
>>
>>14534898
>Noble Works
>edited machine TL

post samples or gtfo
>>
>>14538776
Must be tough being so retarded
>>
>>14538112
I'm assuming she said だが断る. which is a meme and a pretty autistic thing to say in real life. So I would expect a translation to use an equally autistic meme to get the idea across.
>>
>>14538776
Literally 2 posts below that one, >>14534932>>14538000
>>
>>14538734
It's in Unity though.
>>
>>14538971
I don't think it is though...
>>
>>14538971
It wasn't ported.
>>
>>14537474
just saying theres a chance
>>
>>14534992
It's dishonest to bait people presenting something as "made by fans for fans" only to switch at the last moment. Nothing you can say or do will change that.
>>
>>14539237
> "made by fans for fans"
Please provide link for vvav or herkz ever saying this.
>>
>>14539237
Uhhh. It's still made by fans for fans. Its just now that the fans who worked on it are getting paid??
are you saying that vvvavvv is no longer a fan of subahibi because hes going to get paid now?

Most translators who work on VNs are visual novel fans.
It's different from someone being paid to translate an instruction manual.
>>
>>14539240
Wait are you seriously arguing against that for the longest time there was no doubt this was supposed to be free?
>>
>>14539243
Then just say right so from the start. "We are working on this, the expected release date is xx, the price will be around xx".
>>
>>14539244
VNs are never "supposed to be free". You was supposed to import copy from Japan for 8000 yen + proxy + mail, and apply patch to it. Now you are getting it for less than 4000 yen.
>>
>>14539246
How exactly were they going to do that when they weren't even sure it was really going to happen until just a few days ago?
>>
>>14539254
By not running their mouths off for years, obviously.
>>
>>14539252
Please, can we stop being disingenuous here?
>>
>>14539246
Its seems like you are getting overly righteous just for sake of being angry.
Also, seeing how japanese companies tend to operate, its quite likely, that they were asked not to disclose any info intil the whole deal is set.
>>
>>14539256
Running their mouths about what? It being a fan translation? At the time, it was. Then things changed, but they couldn't say anything about it until it was a done deal. I don't really see any other way they could have handled the situation. Aside from vvav simply finishing the translation earlier, maybe.
>>
>>14539269
It doesn't look like moogy had permission to disclose stuff even now. vvav was angry at him on /vng/.
>>
>>14539246
But they weren't planning from the start. It was originally going to be fanproject. And like most fan projects, there are no deadlines or planned release dates.

At around 98% through completion (~October 2015), they were contacted and had no reason to refuse.

The only possible wrongdoing was waiting until Christmas Eve to announce it and the lack of information in the announcement.

If moogy explained everything on like a post on the tlwiki instead of a couple of tweets and some chat in IRC, people wouldn't be so angry and confused.

Just be happy that we've received an update on the project and now know that its not dropped/stalled forever and will release soon.
>>
As annoying as it is when a fan translation gets that extra delay because of official release, I really do enjoy the butthurt entitled babies coming out to bawwww about it.
>>
>>14539277
>The only possible wrongdoing was waiting until Christmas Eve to announce it and the lack of information in the announcement.
Moogy waited until Christmas Eve because that just happened to be the earliest point at which he felt sure the deal was done. Even then, he thinks he probably revealed more than he should have.
>>
>>14539289
yeah because clearly the release of a decade-old niche game in english is a state secret.
>>
>>14539316
If they weren't greedy assholes they would've accepted that C&D and buried everything they've done forever like true fan translators.
>>
>>14539345
If they weren't drama whores they'd have say nothing and just released the translation one day.
>>
>Django - Waiting on translation.

Lol, what?
>>
>>14538734
>Games that switched desktop resolution to go fullscreen should have been dead years ago

Between this and vns like Eve: Burst Error not having features like skip, the early days of vns sound really dark.
>>
>>14540030
It truly was horrible. I mean, they tried to pad out the gameplay by making you click through menus to even talk. That was fine the first couple of times but then you had to keep doing it to even finish the conversation.
>>
>>14538208
Thank god this bundle pushed all the EVNs off the rankings.
>>
>>14538208
Are any of these nukige good? I forgot they even existed
>>
>>14540190
All old adventure games were like that. Click on the walk button and on the screen. Type in the text you want to say to the person. Click on the hand to pick up the item. Click on use and click on the item and click on the other item.
>>
>>14540785
They're fucking horrible.
>>
>>14540785
It's not as good as Euphoria but good enough to fap to
>>
Aroduc released a beta of BB2 for anyone interested in playing it:
http://tenka.seiha.org/2015/12/an-attempt-to-not-repeat-past-mistakes/
>>
>>14542137
Go away.
>>
wonder if I should wait for them to fix the noble works translation go ahead and just play it now
>>
>>14542286
Who? Who is going to 'fix' the Noble Works machine translation? And how?
>>
>>14542296
Fuwanovel issued statement that all these blatant mistranslations are there because lead TL "rushed it a bit", and they are in no way are representative of general quality and will be fixed in next patch.
FuwaBusiness as usual.
>>
>>14542324
Of course. People just happened to randomly pick the one part of the game that was full of errors and all the rest is fine.
>>
>>14542330
>>14542324
Their excuse doesn't even make sense. That shit was from the start and done months ago, not from what they only just recently finished and supposedly rushed out.
>>
>>14542296
>"Keisuke actually had misgivings about releasing it as early as I had wanted to (for which I underwent an unpleasant translation marathon), but as the nonpareil advocate for Christmas, the defender of all things jolly, Santa's little crusader, I insisted upon giving myself the gift of being done with this shizzle with the onset of Christmas, which is why I insisted upon both a December 24th release and upon said release being the final release.


>But after a moment of recent discussion, Keisuke has said that he wants to release a "maintenance patch, kind of like a courtesy" in the future, but not the very near future. And after seeing another person point out that I had accidentally changed a hyphen to an equals sign at the last moment in a certain scene, I was compelled to oblige. So it seems that we'll be factoring in various errors into a final touched-up patch."

basically the guy running it doesn't give a shit about TL checking so they'll release what they should have released 'some day'.
>>
>>14542137
>Is this will be another sekrit project? or an official project?

>Nothing official.

>I’d be more than happy to not ever do any more official work with the current landscape.

>There’s always the chance that decision is taken out of my hands before I finish though.

Sounds like Seinarukana's going great.
>>
>>14542560
The problem with that VN is technical. Why they won't tell (or let) doddler to fix that shit is puzzling since he's willing to do so.
>>
>>14542639
The problems with Seinarukana aren't technical.
>>
>>14542645
JAST is actually planning to destroy the visual novel scene in the west.

They are buying all these licenses and deliberately not releasing projects.

First Seinarukana. Now Flowers. Next: Subahibi.

Stop Peter Peign before its too late.
>>
>>14542674
I wonder if anyone has even touched Django in all these years.
>>
>>14542696
Peter touched his wiener to Django.
>>
>>14542696
They'll just pretend they never claimed to have it
>>
>>14534975

109031
2015-12-26
>>
>>14542674
Subahibi? I thought moogy said keroQ wants to sell it directly?
>>
Besides Sengoku Rance, what are some other good english translated strategy visual novels?
>>
>>14544353
Clannad
>>
>>14544353
Your mileage may vary.
-Princess Waltz
-Lightning Warrior Raidy series
-Aselia the Eternal
-Yumina the Ethereal

Whatever Seiha's been working on.
https://vndb.org/p361

-Koihime Musou
-Demon Master Chris
-Boob Wars
-Beat Blades Haruka will release in 2016.
>>
>>14544397
Literally none of those are strategy or similar to rance

Try Big Bang age or Daiteikoku (Mostly translated)
>>
>>14544405
>or similar to rance
They didn't say anything about being similar to Rance.
>>
>>14544424
Not explicity no
Also none of them are strategy
>>
>>14544432
To some people strategy=gameplay.
>>
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>>14542219
>not wanting BB2

Was BB1 too hard for you silly anon?
>>
>>14544472
I'd heard rumours but I didn't know /jp/ was this autistic
>>
>>14544405
>Daiteikoku (Mostly translated)
Machine translated, less than 33%, random lines in the middle of random scenes, and a fucking horrible game.
>>
>>14544488

Oh, it gets MUCH better. The stupidity's been pretty mild the last couple of weeks.
>>
>>14544531
I played it, main storyline was done and it was definitely playable
Aslong as you don't expect every single secondary character's lines to be finnished it's fine
It's about as good a game as you can expect from a vn can you name any better ones?
>>
>>14544763
>It's about as good a game as you can expect from a vn can you name any better ones?
You could pick a VN at random and odds are excellent that you'd get a better game than Daiteikoku.
>>
>>14540785
depends on your definition of good
I enjoyed The Greatest Inventions of the Sexy Era. Had some nice scenes related to fetishes of mine, heroine was cute too. A nice short read and fap if you're bored
>>
>>14544964
So, if it's that easy name some
>>
>>14545134

Bible Black
Secret Santa
High School Possession
>>
>>14545134
Sengoku Rance, Kamidori, Galaxy Angel, Utawarerumono, Daibanchou, Gadget Trial, Tears to Tiara, Aselia, Yumina, Bunny Black, Little Busters.

And that's just a subset of the ones with gameplay that are better than that piece of complete shit.
>>
>>14545147
None contain strategy or gameplay
(Well beyond the usual vn pick a choice)
>>
>no name strategy vpn gets translated
i cry errytime
I just want to enjoy reading and possibly jerking off, not play a fucking RPG, if I wanted to I'd just well, play a fucking rpg
>>
>>14545167>>14544964
Always amusing to see right-wing amurrica nazi berating Daiteikoku just because it exposed amurrica crimes and told true story about WW2 perpetrators.

It has very good story and best gameplay out of that whole series. And cute loli-hitler and loli-stalin.
>>
>>14545352
>>14545191
Dingus, is that you?
>>
We're one week away from the start of the Root Double kickstarter.
>>
Nekopara Volume 2 will hit Steam on February 20th.
>>
>>14545403
>>14545415
Stop, Dovac.
>>
>>14545403
I hope miracle happens and it fails.
>>
>>14545425
Based on some of the feedback I've read, unless new tiers with better value get added, some people are planning on skipping the KS and will just purchase the game when it comes out.
>>
>>14545419
>I'll continue to ruin vns just for you.
>>
>>14545451
The kickstarter starts in January, runs to February, and the game apparently comes out in March. That would be impossible unless the game was already mostly translated, they plan to miss the deadline by a mile, or both.
>>
>>14545451
I hope this is the one that gets them canned by KS for all the work being done ahead of time and the 'project' being planned to release almost instantly after the KS ends.

Unfortunately, I have very little faith that KS actually enforcing their terms of service for something as low profile as a VN.
>>
>>14544488

Aselia has strategic elements.
>>
>>14545468

Lol. Fucking retarded.
>>
>>14545491

But not a strategy game. And the others are mostly RPGs.
>>
why is it that like 90%+ of translated android VNs are fujoshit? I just want a good dose of moe for my daily commute
>>
>>14545574
You're not called phonefaggots for nothing
>>
>>14542674
no one's stopping you from making a kickstarter so you can buy up licenses, hire translators and actually release them
>>
>>14545574

I think it's because porn isn't a big selling point for otome games
>>
>>14545587
Actually, the Japanese companies being not willing to give up their licenses is stopping that.
>>
>>14545585
not all of us can live as neets and hikkis
and im not a manchild so I wont bring a 3ds/vita/psp/etc to work
>>
>>14545625
>and im not a manchild
I've got bad news for you.
>>
>>14545631
that /jp/ is infested with them these days?
Likely seeing as how much /a/, /v/ and posters from god knows where else have been shitting all over this board nowadays.
>>
>>14545655
>that /jp/ is infested with them these days?
/jp/ has been composed of manchildren for about as long as been around.
>>
>>14545655
>phonefaggot complaining about other people shitting the place up

oh the ironing
>>
Is there a way to buy stuff on mangagamer without giving them my credit card info? I really don't want to have to explain what I bought if anyone sees my credit card bill. Ideally something with paypal or something I can buy with cash
>>
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>>14546951
>>
>>14546951
Yes, contact their support via email, claim CC doesn't work and ask for paypal. They are accepting paypal in such cases.
>>
>>14545574
I'll be committing a sin by linking this, but Fuwanovel has a good guide on making various PC VNs run on Android: http://forums.fuwanovel.org/index.php?/topic/1323-android-visual-novel-lets-play-visual-novel-on-the-go/ . I've been using VNDS to read Inganock on my way to work lately (I walk to work, so there's not many options other than using my smartphone) and I quite like how it works.

If you're commuting by train, I really recommend a laptop instead. You can't beat the PC experience.

What's wrong with bringing a handheld console to work? It's not like you have to show everyone you're bringing one to work every day if you're that ashamed of it. And if you genuinely think 'doing that is for manchildren', reconsider that irrational viewpoint. Why wouldn't you bring a handheld entertainment device on a train/bus ride? They're made for that.
>>
>>14546967
thanks, will try that
>>
>>14547020
I would be too self conscious about anyone possibly seeing my screen to VN in public
>>
>>14534992
I'll buy the fuck out of Subahibi when it came out in English

First visual novel in which I really appreciated the writing itself and not simply the scenarios, or crazy twists.
>>
>>14547196
It seems that you're implying that you'll appreciate the quality the writing in a translation. I don't think you've grasped the meaning of ``translation'' (as understood by VN translators) yet.
>>
>>14546951

You do know that the charge doesn't show up on your statement as PORN GAMES FROM MANGAGAMER, right? It just looks like a generic charge from their card processor.
>>
>>14546951
It shows up as EC-Gate on the bill. There's no mention of what you purchased from MG.

Some CC companies don't want to approve EC-Gate transactions though, because it's an international charge for most. If you're sure you typed in you CC info correctly and it shows an error message, then you should call your CC company just in case, because they may have locked your card due to fraud concerns. If you run into this issue, then paypal would be the better solution.
>>
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anyone care about サナララ and if so what was interesting about it specifically?

TL for it was dropped a while ago.
>>
>>14547928
How long are you going to keep avatarfagging that across multiple boards? It's been like two weeks now right?
>>
>>14547661

It shows up as ILLEGAL PORN GAMES FROM MANGAGAMER, and a copy of your statement is then sent to the authorities.
>>
lol jew project jacked up the base goal for their next kickstarter
>>
>>14549425
Their next kickstarter for a project that's already complete?

Sasuga dovac
>>
>>14549425
These days kickstarters are closing in on 50% spent on rewards for donating.
>>
>>14549237

No, no, no, that's only for Canadians.
>>
>>14549425
Someone has to pay for all these pictures of spaceships.
>>
>>14550741
What has Canada ever done for us?
>>
>>14550753

Gave us Doddler?
>>
>>14550778
You're counting that as a win?

I bet you think Sekai Project's awesome too.
>>
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It's been a good year
>>
>>14550802
Yes, all these doujin shit and "retranslations".
>>
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>>14550817
Certainly is far from being the best year ever, with the crappy filler releases and all.
In retrospect, though, this is as good as we can get.
>>
>>14550911
2011 was best.
>>
>>14550911
I really like this chart for missing things, having openly machine translated things, and having the wrong title for things.
>>
>>14550802
Looking at the years side by side really drives home how quickly machine translations increased in popularity.
>>
>>14551009
Blame vndb for that, is whre I get the info for the charts
>>
>>14551176
Even the ones that VNDB has and has the correct titles for?
>>
>>14551193
Yes. I just applied filters (full releases, japanese original language, from year X to year Y) and went for aliases when the name was too long (only exception is Yumina).
Also that chart is 2 years old, dunno if some releases has been added since then.
>>
>>14551243
And then mistyped them.
>>
>>14551266
Maybe, it happens and I don´t care enough to fix it.
>>
>>14551310
But do care enough to blame someone else for your mistakes when pointed out.
>>
>>14551328
No, I don't really. But I also don't mind to reply where I got the missing/MTL/wrong titles from, since I'm kind of doing nothing at the moment.
If there are typos though, yeah, totally my mistake. Sorry about that.
>>
>>14549425
Their prefundia has alot of updates. Looks like they're including digital keys with all physical copies now. The fallout from the Clannad campaign and the frequent complaints must've made them budge on the issue.

http://prefundia.com/projects/view/root-double-before-crime-after-days-xtend-edition-heading-west/7236/
>>
>>14551552
Or they're using that as the excuse to charge more for an already finished product.
>>
>>14551560
Whoever made the initial calculations didn't even have the shipping costs for rewards factored in. When people brought that up to them, they added that into the breakdown.
>>
>>14551570
Yeah, bullshit.
>>
Will a save file from a cracked version of Demon Master Chris work with the new DRM free version MG released? I really don't want to do that much grinding again if I don't have to just to reunlock the gallery.
>>
>>14551636
You have a cracked version, but want the official version that does the same thing as the cracked version, and thought that the best place to ask about this would be a thread having nothing to do with the game?
>>
>>14550802
and how many of those are fuwanovel garbage? weren't all the mub rub ones at least confirmed to be cudder-tier?
>>
>>14552236
Let's be fair, Cudder-tier is below even Fuwanovel.

But yes, Alternative Project's translators keep being caught copying out of Google Translate and not knowing basic Japanese.
>>
>>14551636
Lol DMC wasn't released with DRM and is still without DRM.
>>
>>14552286
When DMC was released basically everything had DRM, so it's not surprising that people just assumed it had it too.
>>
>>14552600

Almost none of the 3rd party games ever had DRM afaik.

Though speaking of DRM, there are only ~15 games left on the DRM list now:

Eroge, euphoria, KnS2, Valkyrie Svia, Armored Warrior Iris, Space Pirate Sarah, eden*, both ef titles, Princess Evangile, ImoPara, Cho Dengeki Stryker, d2b vs DEARDROPS (and the bundle), and NTY.

Most of those have DRM-free hardcopy options too.
>>
http://www.ibtimes.com/amazon-nearly-20-years-business-it-still-doesnt-make-money-investors-dont-seem-care-1513368
Twenty years at a loss every year.
This is not enough information to be indicative of anything.
Unless Sekai Project is incompetent, then it is possible, and in fact likely, they are being put "in the red" to start more and more and more projects every year because the prior year's was so successful and they are spending more than their profits on licensing new projects. Do you get this?
A better indicator for their health would be the # of projects they are working on with a release schedule for the projects for this year, next year, and the prior year.
>>
>>14553353
Go away, Dovac.
>>
>>14553365

We are doing more kickstarts then previously year please support us.

It's just a shame then MLA has already one. We can't milk that game.

But we are doing a kickstarter for Maji de Watashi ni Koishinasai! and Symphonic rain soon.

Expect more good news and false promises from us in 2016.
>>
looks like sekai is trying to ruin more games besides visual novels or maybe they're exiting the market (i hope) https://youtu.be/ElWOuxkBFPU
>>
>>14553849
Sekai started with doujin game ties and only really got into mainstream titles due to those ties. Still, they seem to have always had their hearts set on translating japanese indie games.
>>
>>14552696
>Cho Dengeki Stryker, d2b vs DEARDROPS (and the bundle)

I though overdrive titles were going drm free?
>>
>>14553920

The rest have. I'm not sure what the status is with those two. It's possible that admin-side just hasn't gotten around to removing it yet or there could be some stipulation about those two specifically, I don't really know.
>>
>>14553969
Haro, how does MG justify their predatory practices?
>>
>>14554005
You're gonna have to be a bit more specific here.
>>
>>14554036
I know how Sekai Project does it; arrogance and narcissism. I want to know what lies MG tells themselves.
>>
>>14554061
I was more asking about the predatory practices part of the question though.
>>
>>14553969
I thought it was because those were Overdrive's newer releases.
>>
>>14554200

That could have something to do with it too, but I don't really know the answer.
>>
>>14554301
Did you play this http://www.dlsite.com/maniax/work/=/product_id/RJ080542?
It's a horror eroge rpg based on Sweet Home, it was really well received and it is both a BL/Het game with it having male and female heroines.
>>
Noticed something interesting lately. Sekai has pretty much stopped announcing new VN titles. It's all been platformers, you think they got blacklisted from JP VN companies?
>>
>>14555140
They ran out of money to bribe devs with, and "but we will get you lots of money via KS" now gets "we can run KS ourselves and not share any money with you, no need for you, fuck off".
>>
>>14555118

Not yet, but I've been meaning to.
>>
>>14555140
We'll find out for sure come next con season.
>>
>>14555140

More like they've run out of barrel to scrape for finding translators.
>>
>>14555140

All their big partners dumped them and the pool of famous games with existing fan-TLs is pretty minuscule now.
>>
>>14555462
That's not keeping them from trying to snatch up the ones that exist.
>>
>>14555448
>translators

There's no shortage of 'translators' at Fuwanovel, and they've already shown that they're more than happy to accept Fuwaquality.
>>
With the current 'translators' I really wonder why there isn't a rewrite scene. It is practically what they do, except they are too dumb to label it right.
>>
>>14555579
There is. They just call it translation. Just like the rewriters of the early doujin/manga scene did. People still even call Duwang a translator despite obviously knowing neither langauge.
>>
>>14555579
It's already happening with Japanese games. Didn't you read that Kotaku article where the "translators" were patting themselves on the back for rewriting games?

Here's how Westerners "translate" games:

Japanese game → Remove everything Japanese about it


Here's how Japanese translate games:

Western game → 99 % of everything is kept
>>
>>14556199
Westerners =/= americans
Usually americans rewrite everything due to it not selling if they don't
>>
>>14556214
Yeah, AMERICA is the only one to change and censor things. That never happens in Europe at all.
>>
>>14556292
Studied Linguistics and translations for my masters.
American translators tend to add many more cultural aspects when translating usually due to fear that it wont sell becaus the characters wont be likeable enough or relateable to

Europe (as a whole pick a country for more info)
Is much more accepting of culutral differences in this respect

Even look at Harry Potter you translated Philosophers stone to sorcerer's stone which is even worse because it was written in English
>>
>>14556325
You're full of shit and armed with nothing but an anecdote or two.
>>
>>14556348
Critic Philip Nel thinks all this changing of words is a bad idea. He writes, "during its transformation to Harry Potter and the Sorcerer's Stone, Harry Potter and the Philosopher's Stone loses the most in translation. The almost total disappearance of the word 'Mum' is a case in point, illustrating how acts of translation efface cultural specificity" (269). (Source: Philip Nel, "You say 'Jelly,' I say 'Jell-O'? Harry Potter and the Transfiguration of Language," in The Ivory Tower and Harry Potter: Perspectives on a Literary Phenomenon [ed. Lana A. Whited], Columbia, MO: University of Missouri Press, 2002: 261-284.)
>>
>>14556348
http://www.hp-lexicon.org/about/books/ps/differences-ps.html
>>
>>14556391
>>14556394

It took you that long to search Google Scholar and that's all you could come up with?
>>
>>14556391
That's pretty funny since Brits change "mom" to "mum" all the damn time.
>>
>>14556391
It's also worth noting that Canada kept Philosophers Stone aswell as other vocab
>>
>>14556402
Give an example
>>
>>14556402
And how they keep censoring blood and violence because things need to meet Germany's puritan standards.

But sure, they changed mum to mom. That's cultural imperialism.
>>
>>14556408
A commonwealth country keeping the original spelling? You don't say.
>>
>>14556413
see
>>14556394
>>
>>14556413
it's a fair point really, it's literally one letter of difference and americans had to change it
>>
>>14556425
Except for how your argument is that the US does it more than anybody else. Nobody's arguing that it doesn't happen, but to claim that the US is more culturally xenophobic in their localization practices than countries that have outright banned and massively censored shitload of games is on its face retarded.

Which I'm assuming is why you keep ignore that when it's brought up and are singlemindedly sticking to your
>BUT MY HURY PUTTY
bullshit.
>>
>>14556412
I've noticed that alot in the news. For instance, if they are quoting someone.

http://www.bbc.com/sport/0/football/32099713

Also, even if the official name of a place is "Center" they will change it to "Centre".
>>
>>14556442
Do you speak any other languages?
>>
>>14556443
What do you want me to look at here?
Could'nt find the words center or centre
>>
>>14556470
Couldn't follow the thread, eh?

http://news.bbc.co.uk/2/hi/technology/8139479.stm

You can see an example of the "Centre" thing here.
>>
>>14556483
haha apparently not
Found Mum but it's different to hear quotes and write them than
>>
>>14556452
Where are you trying to move the goalposts now?
>>
>>14556483
>http://news.bbc.co.uk/2/hi/technology/8139479.stm

Fair point but it could have been word etc

Also these people could just be unaware of american spelling
>>
>>14556495
It is difference in spelling as well as pronunciation. And culturally, almost nobody is going to say "mum". I've also seen quotes from books written to be more British but I can't find it right now.
>>
>>14556497
If you don't speak any other languages how am I going to give you two different translations into thats unbiased by my own understanding?

But you seem just overly butthurt
>>
>>14556510
Yep. That's what I thought.

Your English to English bullshit proven to be bullshit, now you're trying a different brand of bullshit.
>>
>>14556502
Nobody is doing to be unaware since they are writing while they're there. Can you really misread the huge sign in front? This isn't the only occurrence (from multiple articles, from multiple people) so it seems they made a stylistic choice.
>>
>>14556515
by word I mean spellcheck
>>
I wish all British people spoke like electricalbeast.
>>
>>14556518
Maybe the first few times, they could use that excuse. Not constantly.
>>
>>14556515
Even then the examples you've given don't seem intentional they could have been caused by spellcheck, thinking they know how to spell the word and don't , ignorance or bias on part of the writer

They're also very small and usally written and checked by one person

I haven't seen very many large scale Ameng to Breng
But there are many Br eng to Am eng
>>
>>14556528
It's okay man. When "mum" changes to "mom" here, I can blame spellcheck too.
>>
>>14556528
>I haven't seen
Then it must be rare because you're the center of the universe.
>>
>>14556583
So enlighten me show me some
>>
>>14556442
suprised noones posted this
https://en.wikipedia.org/wiki/Americanization_%28foreign_culture_and_media%29
>>
>>14556442
https://en.wikipedia.org/wiki/Editing_of_anime_in_American_distribution

> editing content to conform to American cultural norms
>>
>>14556442
https://en.wikipedia.org/wiki/Editing_of_anime_in_American_distribution


>This process may also include editing references that might confuse viewers who are unfamiliar with Japanese culture. Edits of this type commonly include the substitution of place names, food, and/or cultural elements not found in the United States

the removing of issues such as marriages between cousins, non-pornographic depictions of homosexuality, and/or references to Japan's view of events (such as in the case with World War II).
>>
What a bizarre thread derail
>>
>>14556928
I'd prefer if people argued about localization than talk about herkz all the time, baka desu sempai
>>
It looks like haro's trying (and failing) to give away some copies of nty over on /vg/ if any of you enterprising literal-fags wants to go try to pass for a local.
>>
>>14557454
Let it burn.
>>
>>14534975

Order Number - 139090
Order Date - 2016-01-01 17:36:06
>>
Thanks to bundles, this year MangaGamer sold about 120K copies.
>>
>>14558169

Even in you exclude bundles, mangagamer's sold more this year than in the entire time since their site overhaul. And likely in their entire history.

I'm kind of surprised they aren't doing a yearly recap to point that out. Unless it's due to embarrassment over the numbers prior to this year or something.
>>
>>14558285
Steam won't let them reveal sales numbers, and it might go against their contracts to sale exact sales numbers. Usually they just give a ballpark range, like Doddler saying that the Libra campaign had already made more than KnS2's sales.
>>
>>14558361

I was excluding steam as well
>>
>>14558285

I think it's because of 3 reasons:

1. The Japanese business 'veil of secrecy' that they seem to follow.
They seem to hate giving out numbers even if they are good.

2. They are no longer the top VN Publisher in the West, Sekai Project is now in that position.
MangaGamer had 120K sales in 2015 but Sekai Project's games have about 750K sales on Steam and most of them were released in 2015.
Note that the 750K number includes the sales for Sakura Games (315K sales) because for most of the year Sekai was their publisher. It also includes kickstarter backers, but those are only a few thousand.
Even if you take out the Sakura franchise from those numbers Sekai Project is now clearly #1 in terms of sales.
For example, NekoPara has already sold more on Steam than MangaGamer's entire catalog in the last 2 years.

3. If you look at amount of sales that Sekai Project's games have on Steam it becomes clear how foolish it is for MangaGamer to translate text heavy games like KnS2 and Gahkthun and not release them on Steam.
The games just wouldn't have bombed so hard if they were on Steam.
Looking at similar recent VNs on Steam they would have sold at least an additional 2.5K copies which would have probably been enough to make them profitable.
>>
>>14558641
Wow, that's pretty damn sad... for SP for being such cheap fucks and getting away with it, for MG for getting the short stick, and for us, since we'll all suffer from this development.
>>
>>14558641
>They seem to hate giving out numbers even if they are good.

Neither Sekai nor JAST give out hard numbers either. You'd be hard-pressed to find many publishers in just about any field willing to give out numbers like that. Also there are things called NDAs that don't make it so simple for companies to just volunteer information like that even if they don't "hate" the idea.
>>
>>14558689

I doubt giving us more statistics about how their entire catalog as a whole is doing would run afoul of any NDAs with their partners.
They don't do it because like most businesses (especially Japanese) they don't want their numbers to be compared with their competitors.
>>
>>14558716

Ah, yes, because JAST, Sekai, Aksys and NISA routinely publish such information. You do realize that Steamspy is not the same thing as a company revealing actual sales data?
>>
>>14558285
And to think Cartagra and KnS2 would've been considered a best seller two years ago.
>>
>>14558641
>The games just wouldn't have bombed so hard if they were on Steam.
Do we have any confirmation Gahkthun actually bombed? Last I checked, we have no information on how well it did, only the speculation (existing before release) that it would bomb.
>>
>>14558925
We know its sales numbers are awful. What more do you want?
>>
>>14558984
How do we know? Just guessing based on the highly unreliable weekly rankings?
>>
>>14558999
We know that the total sales of everything during the initial release period where games always have their greatest sales were poor. Furthermore, we also know it wasn't even the top seller during that period. Mangagamer would also be bragging about its sales if they had anything to brag about.

Yes, it's fuzzy data, but it paints a pretty clear picture. No amount of weird math or fucked up situations with the statistics is going to result in it having sold well, and certainly not better than the garbage that was selling ahead of it in that same span.
>>
>>14559014
Koihime Musou didn't even reach the 1000 sales required for its voices for a very long time after release, yet as of early 2015 it was their best-selling game ever (https://ask.fm/MangaGamerStaff/answers/119151901170), selling well over 2k copies. Initial sales are not a definitive measure of success, let alone guesstimates of said sales.
>>
>>14559082
Surprised Cho wasn't in there.
>>
>>14559082
Which means that we can never EVER say whether or not a game has sold well in the past because in the future, it might sell more.

Because you're a flaming retarded sack of piss swallowing shit.
>>
>>14559082
>how do we know its sales numbers are awful
>because they're low
>but they might get higher later!

Does the concept of time need to be explained to you?
>>
>>14559131
Wow, rude...
>>
>>14558361
Steam doesn't prevent anyone from releasing the sales numbers of their own published games. Hell, Valve let's Steamspy exist to make all of that stuff public knowledge.
>>
>>14558285
>I'm kind of surprised they aren't doing a yearly recap to point that out.
Last year MG post about 2014 was in late January.
http://blog.mangagamer.org/2015/01/26/look-back-at-2014/

They'll most likely make a similar blog entry this year too.

Also, happy new year fags.
>>
Mangagamer forum still down. Have they decided to do away with their forum for good?
>>
>>14560091
Hopefully.
>>
>>14560091
Considering how it was infested by sanahs, chaosravens and fujis, it would be better to never revive it. Such "userbase" is nothing but embarassment.
>>
I'm quite sure the low sales is direct result of shovelware era. Everyone is flooded with a backlog of games. The only time we buy a new full price game, is if the game is top priority.

After all, if I have 50 VNs in my backlog, why do I need this latest release to be nr 51 in my backlog now? I can just as well buy it at a discount later or finish my backlog first. (sadly discounts come faster than I clear backlogs)
>>
>>14560538
I doubt its the case. People tend to play latest new shiny thing instead backlogs.
I literally don't know any single person who wouldn't prefer new releases he's interested in over his backlog, and instead see everywhere how people pause their older currently playing games in favor of release of month.
>>
>>14558641
>Sekai Project's games have about 750K sales on Steam and most of them were released in 2015.
Which seems weird given that most of them are doujin/indie games. Does that number include free games like Narcissu, Sunrider: Mask of Arcadius, and Rising Angels: Reborn?
>>
>>14560598
Of course, but this is about those games you don't have that much interest in, but are planning to play sometime.
>>
>>14558641
I wouldn't mind an all-ages Gahkthun, since the NTR was annoying and kept being brought up afterward, even in the final scene. Besides for that, the game was very enjoyable.

How would they handle the chapter 6 and 7 scenes though? Just remove the CG?
>>
>>14559082
Koihime Musou had to sell 2,000 copies to get voices. It didn't make any profit until after that number was reached. It reached that number a year after its release, and alot of it was due to getting a hard copy run.
>>
>>14559321
Those aren't actual sales numbers, just estimates that have been known to be off quite a bit, particularly for games that sell <10k copies.
>>
>>14560643

That number does not include free games because those don't bring any revenue to Sekai Project.

Sekai Project Sales (ignoring the free games):
http://steamspy.com/dev/Sekai+Project
Estimated sales: 468405

Also add the sales of first 2 Sakura games that they published:
http://steamspy.com/search.php?s=sakura
Estiamted sales 315391


>>14559824
I hope they do that

>>14560678
I haven't read the game, so I have no idea what type of sexual content it has.
I personally believe that just removing the CGs and VA for those scenes should be enough for the game to be allowed on Steam, but that is something they would have to work out with Valve.

>>14560738
Even if you were to remove those games there is still a huge gulf in sales when comparing the 2 companies.
>>
>>14560738
I know. But Valve has no policy preventing publishers from releasing whatever numbers they want. Steam isn't the barrier here.
>>
>>14560822
The games that have high sales numbers cost around $5 and most of which have been on sale or in bundles.

2015 games have also seemed to perform worse in general than the 2014 releases did.
>>
>>14560948

Yeah the bundle thing is hard to account for with just steamspy data. It's easy to forget which titles were in bundles after a few months.
>>
>>14560971
And then you have Nekopara Volume 0 that's only 1.50 and has ~86,584 owners. Excluding it and the Sakura titles, Sekai only sold 134,919 games that were released in 2015. Out of 20 titles, that's averages out to only 6,745 copies each.
>>
>>14560678
There's no NTR in Gahkhun. Tesla is only interested in Neon. You can't get NTR'd if your not interested in the other girls. Also, it's essentially a kinetic novel, so it's not like you can change his mind. The choices given only lead to extra story scenes. They have no bearing on the characters actually do.

>>14560822
The sex scenes are steam appropriate, since there's no genitals depicted in the scenes and could be rated the same as the Witcher games. for example. Quite frankly, I'm puzzled as to why it didn't get a steam release.
>>
>>14561024
>Out of 20 titles, that's averages out to only 6,745 copies each.
You know that MangaGamer would kill for sales numbers like that, right?
>>
>>14561073
>Quite frankly, I'm puzzled as to why it didn't get a steam release.
Tentacle rape in chapter 6.

In chapter 7 the girl keeps basically saying "Take that my inner child. No matter how much you scream and cry I won't stop having violent sex with our first love".

Chapter 10 will piss off SJWs, since it had coercive powers used to manipulate Tesla into having sex with Jo.
>>
>>14561086

I don't think you're accounting for pricing differences or steam's cut.
>>
>>14561086
Their Steam sales numbers are usually that or better.

http://steamspy.com/dev/MangaGamer
>>
>>14560948

>The games that have high sales numbers cost around $5 and most of which have been on sale or in bundles.
That's precisely how Steam works!
That sentence is true for every single publisher on Steam including mangagamer/Valve/Activision/etc.

>2015 games have also seemed to perform worse in general than the 2014 releases did.
That's true and 2016 will be even worse for Sekai Project because now Winged Cloud is publishing their old games and mangagamer seems to be publishing the new ones?

>>14560971
Sekai Project has only bundled 3 of their games:
Asphyxia
WORLD END ECONOMiCA episode.01
WORLD END ECONOMiCA episode.02

mangagamer has also only bundled 3 of their games:
eden*
Go! Go! Nippon! ~My First Trip to Japan~
Higurashi When They Cry Hou - Ch.1 Onikakushi

>>14561118
>>14561103
A LOT (majority?) of mangagamer's sales on Steam are from bundles, their best selling title has been bundled 5 times!
Also, a LOT of mangagamer's sales on their site this year are from the Indiegala bundles, so I don't think Sekai project's ASP (average sale price) is THAT much lower than mangagamer's.
mangagamer's best selling titles in 2015 on their site seem to have been the bundled games + Huniepop (which is $10)


The point I made with my post >>14558285 is that in 2015 Sekai project has surpassed mangagamer in sales numbers and probably in revenue too.
If you add the kickstarter money then it's an even bigger difference.
That's why I thought they wouldn't reveal numbers this year, but according to >>14559824 we'll have to wait for the end of the month to see what they tell us.
>>
>>14561243
>we'll have to wait for the end of the month to see what they tell us.

>We sold more than ever this year, but we're still in the red. Please support our kickstarters, the Western VN market depends on them. It's the new professional.
>>
>>14561272
MG is not in red for several years and they never made any kickstarters.
>>
On another note, there are only 45 copies left of Princess Evangile Wallscroll & Hardcopy Bundle.
The hard-copy release was a great succeess.
>>
>>14560948
It's not really about $5 games. Grisaia and Clannad's success at higher price points are actually pretty impressive.
>>
>>14561358
Depends how many were printed. 45 left out of 50 printed is not success.
>>
>>14561362
Grisaia was 50% off last I checked.
>>
>>14561290
Yeah, I skimmed the end of the post and read "kickstarter" and assumed they were referring to Sekai.
>>
>>14561386
Even if all the sales were at $20, selling ~15k is still quite good. Clannad selling 11k in a month at $42 is also really good.
>>
>>14561381
>Depends how many were printed. 45 left out of 50 printed is not success.
The problem with your comparison is that your numbers aren't even close to the number of copies MG (or any other VN localization company for that matter) had to print. The hard-copy & wallscroll bundle clearly sold pretty well to have so few copies left. It's not that much of a surprise given PE popularity but it's nice to know.
>>
>>14561096
>Tentacle rape in chapter 6.
Tentacle rape on the left butt cheek
>>
>>14561435
And into her intestines, where it shot its fluid.
>>
>>14561397
Kamige selling well shouldn't be surprising. I'm a little surprised at how poorly the Michiru fandisc has sold though.
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