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Animation Thread

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Thread replies: 310
Thread images: 85

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previous >>2764639

If you're gonna post animation that isn't yours give source or state that it isn't yours.

Keep shitposting to a minimum. Don't feed the trolls.

>2D Animation Tutorial Youtubers
https://www.youtube.com/playlist?list=PLYOBCjdAoAjbKsk4NG7h_WJ9CX7F5zfUe
https://www.youtube.com/playlist?list=PLqSn708K1qU-nZ74_fvdfRwjLwkBERvsn
https://www.youtube.com/playlist?list=PL8-UylhAxkcdluQ75pvGkZYbqThFOA7hL
https://www.youtube.com/playlist?list=PLnwHSDbcd45J_4lXT0GgPHbm4mlXEtAJX

>Stuff you may find useful, books basic program tutorials etc
https://mega.co.nz/#F!3p8CwQZD!DR2mC-kw0TyQQ8Uw3T6JYg
https://mega.co.nz/#!TdclgBqS!QWLS9f3ogerhJDfxCYPv_yFKRR11tP_IC0eaA4sEwug

>Reference
http://www.referencereference.com/
https://vimeo.com/groups/aniref
https://www.youtube.com/channel/UCRvspTjApofA2Yg3i10gTdQ
http://www.rhinohouse.com/

https://virgam.files.wordpress.com/2010/12/anim-draw-48-ssa-ideas-anim-shorts.pdf

https://sakugabooru.com/post

Stoyboard & composition: http://www.floobynooby.com/comp1.html

>Play YT videos frame-by-frame
http://rowvid.com/
or just pause the video and use the , and . keys (This doesn't always work but worth a try)

>Kinovea's a cool program to use for frame-by-frame analysis too
https://www.kinovea.org/
>>
Thanks for making a better thread.
>>
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Anyone else idolize Henry Thurlow?

Also, what the fuck japan, i get theres stylized, but this is ridiculous.Source: some anime
>>
>>2806320
I don't even post in these but I saw that shitty other thread and it bugged me

have fun with your animation, friends
>>
>>2806324
I didn't know about this man until now. He's livin' the dream.
>>2806347
I really do appreciate it. I'll get to posting animation wips soon.
>>
>>2806324
Why the fuck would you idolize Henry? It seems like he's miserable. If anything you should idolize Bahi, gets to work from home in comfy Vienna while working at a Jap studio
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>>2806489
I dont think ill be the next bahi.... but I guess I could try. I am his age when he released his animation on youtube, maybe i could try that.
>>
>>2806489
Doesn't Bahi make less than the domestic minimum wage to do it though? He's just as miserable lol
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Nice Yoshinari cut OP
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>>2806601
+abandoned petals
>>
>>2806489
bahi is in japan.
>>
>>2806347
>getting upset about the quality (???) of generals

it's funny how people on this board will get their panties in a knot over every little thing
>>
>>2806557
very true but thats the way of the world if you wanna work in 2d animation nowadays. you're gonna suffer no matter what and even if you do create something good it's not going to be able to last, that was the theme of Miyazaki's last film.
>>2806649
he went there to visit but since when does he actually live there?

anyway no more talk about meme animators it'll just derail the thread again.
>>
>>2806690
If you were the one that made the other thread then fuck you, that's awful. Not funny.
>>
>>2806601
A pedantic request perhaps but it could use something to give the feeling of movement to the petal section. By that I mean that It doesn't seem like i've followed the path the petal has taken as theres no background to give it context, it could easily be a cloak or cloth flapping on the spot.
>>
>>2806981
you sound like a humongous idiot. the content was essentially the same as the previous general. work on the quality of your art not your own arbitrary perception of the quality of a general which is completely baseless and subjective
>>
Out of being a concept artist, comic artist, and animator, are we the ones that could get away lesser drawing skills and more animation skills? Im really starting to notice how simplified anime is compared to manga (not counting pic though) Dont get me wrong, I my current drawing skills are no where up to near up to par for a studio, but I guess its a thought of relief details in anatomy and proportion isn't your strong side.

>>2806601
Nice job cleaning up the lines, but there is still more work to be done on it. Like on her coat, you can't really show off that you can draw clothing folds, because theres just too many lines, its hard to tell if something is a fold, or just paint lines. Also, this is a pet peeve of mine, but I personally hate flickering lines every frame. Im not sure if this is what lawyers want, but to me, flickering lines is like saying "I cant draw a perfect object that people will look at for a whole 5 secs, so im going to redraw it again every frame, so people dont think I cant draw legs". Her pose would work for something more casual. But Its not dynamic enough to impress, though the pedal cut is nice. The timing is good. But, how the fuck did she even move her legs, it looks she sort of jumped to the right cut the pedal.
>>
>>2807391
animation in the west is almost never hand drawn anymore. it's either 2d rigs or 3d so yes in a sense you can get away with not being able to draw like a disney animator

but understanding how to animate classically will only ever help you with other mediums. regarding 2d rigs, if that's what you want to go into, you need to have basic puppet making knowledge and know how to animate 2d rigs and making a nice looking rig will require some drawing skills.

but i don't see why you'd even ever ask that because i highly doubt that you're a working animator or are planning on becoming one. what do you even mean "get away" ? if you have some fantasy of working as an animator in japan then i have some bad news for you. animation is simply more than just drawing. yes the designs are generally simpler but that's because they have to be so that they're animatable and the knowledge it takes to be an animator far surpasses what manga illustrators do. moreover the simplification of designs for animation are done so in a way that the characters won't look distorted when moved in 3d space. going from one panel to another in a manga there are probably going to be a lot more inconsistencies in the character than in an animation.

so no i wouldn't say it's easier to be a comic artist.
>>
>>2807448
oh god, of course i try to do things classically and realistic. Rigging and western art are fucking awful. But I can't draw anything peter paul rubens tier in realism... yet. I only thought of this after studying anime. I know you have to keep things simpliefied, but even then, there are times im like, (okay this, is just too off). Im actually avoiding any rigging for now because 1) Im using outdated software and try to draw out frames for practice 2) I feel less accomplished through rigging

debatable what you said though. There is probably more errors in proportion in manga. But animation... of course the proportion is more correct, because you are always working from one frame before it. And even then, I know, especially in older anime, the animators fuck up the proportion of characters once in a while.

>so no i wouldn't say it's easier to be a comic artist.
uh, i was saying its easier to get away with anatomy errors as an animator.
>>
>>2807485
>And even then, I know, especially in older anime, the animators fuck up the proportion of characters once in a while.

well of course there's going to be inconsistencies when you compare all of anime with all of manga because there's going to be stuff that's great from both and stuff that's shit from both. your question was far too open ended and yes i accidentally said comic artists as opposed to animator.


also generally older animes generally have richer animation compared to a lot of the talking head animes that are prevalent currently so idk what you're talking about

>anatomy

isn't very important with either. doing something in the style of peter paul rubens has a different skill set than doing something an animator would do.
>>
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First animation hand drawn, it's hard
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>>2807500
maybe try bouncing a ball mate
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>>2807326
No it was not. Every previous animation thread had an example of ANIMATION in it. Really good animation, at that. The thread you made did not star an animation, moreso it contained the cancer that's steven universe. One of the least appealing-looking shows with an infamous fanbase known most notably for bullying an artist into suicide. Please contain your cancer to the /co/ generals or /trash/ where you belong rather than trying to gain acceptance by shoving your crap into people's faces where it doesn't belong and next time let someone else make the next thread.
>>
>>2807501
Yeah true I should, to learn the basics but it doesn't motivate me much
>>
>>2807500
Be more ambitious. Try the bouncing ball exercise like anon said. Animation's hard but fun and the results are cool.

http://www.animatorisland.com/51-great-animation-exercises-to-master/
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>>2807508
>the picture isn't animated! wah!
>i don't like steven universe! wah!
>these conditions are inadequate for me to shitpost about animation and never actually contribute. even if i did it would probably be some shitty animu wannabe shit that's poorly done anyways

this is you rn
>>
>>2807516
Be considerate towards others. I contribute to the threads, and you're the one shitposting right now.
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>>2807522
you are too bb don't act so high and mighty.
>>
>>2807498
>richer animation
Im gonna request sauce from where you are getting this. I think 2000s anime is definitely better than 80s and 90s. Ive watched the miyazaki films, fist of the north star scenes, dragon ball, gunbuster, slayers and shitty ovas, and generally, the oncurring limitation is that the figures look more stiff, and especially for minor things like hair flowing and head movement. Just look at (pic) the 90s chin looks awkward like its instead while the 2000s seems more relax and nature. I do think 90s anime had more details drawn out though, But thats just what ive noticed. Feel free to point out what im missing in them though.
>>2807500
Wont try to sound harsh since the mistakes are painfully obvious, but okay start. Just keep learning.
>>
>>2807391
>>2807391
>cleaning up the lines
These are the initial roughs, I still have to do clean up and colouring after adding the head/face. Also, I know I can’t draw and the final version will probably look like ass, but I still don’t see the point in trying to make things perfect on the first pass, isn’t that the whole point of roughs?

>you can't really show off that you can draw clothing folds
Yeah no I really can't draw clothing at all but it's a commission so I gotta try. The client actually just wanted like a 2 second motion of her sheathing (for a twitch sub alert), I've stupidly added all this extra shit so now I'm doing way more work than I've been paid (or have time) for.

>how the fuck did she even move her legs
She didn't, it's supposed to be going from a close up of the petal zooming out to bring her into frame, I wanted to have more of a transition but he said it was already a bit much.
>>
>>2807529
>Wont try to sound harsh since the mistakes are painfully obvious, but okay start. Just keep learning.

You said absolutely nothing of value. You come off as very high and mighty. Why don't you post your work anon
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>>2807560
honestly, its a goal for me to have clean roughs in edition to final versions, and I cringe out how so many people draw out construction and chicken scratch on all their animation roughs. I partly blame digital for this. I think chicken scratch should be reserved for non animation side sketches to get your feet on the ground.

Maybe looking at some genga will inspire you? Look. Clean, one-stroke lines.

But anyway, holy fuk, you already have a comissions. Hurry up and make some money.
>>
>>2807572
Cmon dude post your work
>>
>>2807572
Probably not a first pass, even Iso can be messy
https://sakugabooru.com/post/show/13
https://sakugabooru.com/post/show/17072
>>
does anyone have a torrent for toonboom harmony For windows? a version newer than 10.0?
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>>2807641
heh thanks for the fine dude. It makes feel better that even the masters take sketches, but still, the lines may be kind of sloppy, but theres no noticeable chicken scratch.
>>
>>2807661
>>>>>still doesn't post his work
>>>>thinks he has any right to complain about other people's approaches to animation

no one way is any more right than the other. if someone wants to work loosely that's perfectly acceptable. glen keane is a fantastic animator and he worked incredibly loosely. keep your ill informed biases to yourself because people are stupid and will actually believe things people say on 4chan
>>
>>2807529
is it dumb to think i enjoy the 00 look more since i grew up with it
>>
>>2807641
Iso's roughs are still clean af though
>>
>>2807750
yeah dude youre a fucking idiot
>>
>>2807509
bouncing tits moe-chan
>>
>>2807529
are you an animator or drawing yourself? what are you saying yourself when you draw to motivate yourself?

>>2808131
kek
you do the same for everything?
>>
>>2808190
>are you an animator or drawing yourself?
no that guy just criticizes from his high horse. he refuses to post his work
>>
>>2808190
Aiming to be a nihonjin animator. As of now, ive taken a two day break from drawing because i bombed my midterm and dont want to be kicked out of college and now im just looking at genga and studying anime frames to get inspired. Its hard encouraging myself to draw while depressed about failing school desu, so now i have a lot more time to shitpost on ic.
>>
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Haven't posted in one of these in minute. Storyboards
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>>2809358
cooooool. got a blog?
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crits please
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>>2809358
These are pretty rad
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Attempting to get back into the groove of animation because it's been about a year and a half now and I feel like I've completely forgotten how to do the thumbnail + flipping frames process. So I'm using refs to help me get back into that way of thinking.
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>>2809619
>>
>>2809606
jjfrenchie is that you.
>>
>>2809680
Just some bitter anon pretending to be joel again just so he can go batshit when someone hands out critique because in his mind no one on /ic/ should be allowed to critique a pro like him, and if someone does it would automatically invalidate every critique he's ever gotten from /ic/ on his own work because logic.

Newsflash, faggot. No one's above critique.
>>
>>2809606
bad
>>
>>2809519
>>2809612
Thanks boys
>>
Could someone give me resources about storyboarding? I'd especially like something like a commented storyboard where the guy explain why he does that like this (instead of like that). I globally understand the theory and abstract explanation but when coming to application I'm not sure if every shot should be practical or if it's a thing to create shots for more abstract/artsy things like contemplation, rhythm, and things.

Overall I don't know if my storyboard should be boring or if I should have fun with it, putting what I'd like to see in an anime.

But I'd mostly like material talking about storyboarding, thanks.
>>
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Are the sketchy outlines in for example Robin Hood to be seen as sloppy and low-quality?
I kinda like how organic they look but it would seem most people and the industry in general wouldn't agree.
>>
>>2809950
https://youtu.be/VEz3JwCMZcQ?t=37m38s
http://bookzz.org/dl/934671/b10c65
also
http://bookzz.org/s/?q=storyboard&yearFrom=&yearTo=&language=&extension=&t=0
>>
>>2809968
Thanks
>>
>>2809957
If you're a beginner then it will look like an accident, but if everything else is solid, it will look like a design choice. I've seen it done well, and I'm sure it would just take a bit of practise to do.
>>
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i'm new to animation, i'm basically copying (not tracing) a reference
>>
>>2806601
There's definitely some REALLY good animation here, but I just think you need to work on your anatomy a little bit. The very beginning part of just the petal looks great
>>
>>2811096
i really really like this
>>
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I was once really interested in animation but I was too lazy to learn drawing and that interest died.

Maybe I'll go back one day.
>>
What can we learn from our lord and savior?
>>
>>2811424
this never gets old
>>
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Hey this is the first original piece that I've done. It's meant to be an idle pose or something along those lines. I really don't like it and I could really use some pointers on any of it really.
>>
>Hair waves too much for the amount of motion
>No idea what's going on with those sleeves
>Weight distribution doesn't seem natural for the pose

Also this isn't as important but it's better to use a program and not a website. If you need to use a website just for animation try ezgif.
>>
>>2811431
you should try something a bit simpler. an idle pose seems like it's not that much, but you have a lot of different movements going on. Try some basic exercised and then move on to more complex stuff
>>
>>2811612
meant for>>2811431
>>
>>2811431
He looks pretty off-balance. Like, I can feel the pain in my calves form imagining trying to stand like that.
>>
>>2811431
This has to be a JoJo reference
>>
Thanks everyone for the feedback it really does help
>>2811612 Yeah you're right about the hair movement, and I was trying to make it look like his whole sweatshirt was bouncing with him but it didn't work at all. You're also right about weight distribution now that I look at it thanks. I'll also look into a program.

>>2811621
I've done a few basic run walk and jump cycles but none of them had as many moving parts. I agree I should've done something easier stuff and look how movement interacts with things like hair and clothes.

>>2811658
Fuck you're right now that you point that out, like holy shit all his weight is on his toes and his torso just stays in place. Thanks.

>>2811720
Lmao I wish I could make shit as exaggerated as jojo and make it work. But no reference here.

Sorry for raping the thread with this lmao. Anyone know good resources to animating things that have lots of movement? After I get this stuff down I want to try moving perspective.
>>
>>2807572

Come on anon, that's just being nitpicky.

https://sakugabooru.com/post/show/79
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>>2811308
thats cute anon i like it
>>
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I'm currently looking at LED stencil boards. Do you guys think I should get something nicer like a Yescom board with a clip? Or would Pic related suffice?
>>
>>2811814
iirc crayola has an led light board
>>
>>2806601
somethings weird about this. its almost as if the person with the sword is being dragged into the scene while cutting the petal. It would make more sense if you see the cut of the pedal, and then it cuts to them with the sword outstretched at their waste and they're in a pose as if having just swung the sword, and then the two halves of the petal float downward into the cut and then they do the sheathing action. Just my thoughts m8. Cause right now it looks too jarring.
>>
>>2807641
true true even yoshinari is like than during first pass. Well most animators I've seen genga of.
>>
>>2809957
it is sloppy and low quality, but it ended up looking decent. milt kahl was a very messy worker, and back on Robin Hood and 101 Dalmations they xeroxed a lot of the frames instead of taking them to full clean up because of budget limitations. walt hated it, but it's charming nowadays.
>>
>>2811833
I agree, that's is what I had originally but the client thought the opposite.
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>>2806717
He's been living there since 2014 or 2015.
>>
>>2808376
>wants to work in anime in glorious nippon
>only studies genga but doesn't post

you cant at least draw right? If not get off your high horse if you can't do the thing you're trying so hard to crit (and failing at it) especially when it comes to people's first passes.
(ie, image attached. Bahi works relatively loose when starting)

Learn the basics before you talk. I see this too often on this board and it makes me cringe.
>>
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>>2811096
>>2811163
Thanks! Here is the finished version

Any advice for the smoothing or the pace?
>>
Hello, I'm new to animation. What kind of software does pro animator use ? something like this https://video.twimg.com/tweet_video/C1za4qJVIAA8ebb.mp4
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>>2806601
Goddamn, I've been following for a while and really love your stuff. However, I think you could really benefit from sitting down and seriously studying basic anatomy, and more importantly proportion. You're too good to be held back by these things, as I know from experience they are a hell of a lot easier to learn than animation.
>>
>>2806601
This is really amazing. How much times you spent on this ?
>>
>>2812126

I'm pretty sure he knows, it's just a rough pass so that he can get the timing right.
>>
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I created another retarded animation
still WIP

>https://vimeo.com/197965573
>>
>>2812138
desu >>2812126 is right, I definitely feel myself being held back by that stuff as well as my inability to stylize or draw faces and some other fundie stuff too, like I can trick the average person into thinking I know perspective in an animation but I don't know my Robertson for shit so there's a lot of stuff I can't construct.

(that being said, I wouldn't recommend anyone "put off" animation indefinitely until they get gud at drawing because then you'll never start, you should be doing studies in parallel, which is what I haven't been doing cause I'm stupid)
>>
>>2806213
I remember medabots

good times
>>
>>2812119
Pen and paper.
>>
>>2812395
you are easily my favorite animator, and I really needed to hear this from you, because I myself have been putting off animation to study anatomy and all that jazz. I've also been trying to study your work lately to figure out whats going on in ur head while u animate, because god damn, I aspire to be you one day.
>>
>>2812119
toonboom harmony, TV paint, Adobe flash/animate(i guess).
but it doesnt really matter all that much, as long as it can draw and has a timeline.
>>
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making some walk cycles!
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>>2812209
shit
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>>2813486
Accidentally started a thread instead of posting in here please critique, I also asked a question about building up stamina pls take a look at it heres another little thing I did pls also crit
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>>2812209
Its good
>>
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theres some real juicy animation in this anime
source: gurren lagann
>>
>>2813344
>>2813549
Thanks for your opinion
have a nice day
>>
>>2813614
Nice to see a shot with a bit more perspective in there. Your color design has gotten better, and you continue to produce complete shorts. Keep it up. You are ahead of more than 90% of the people in the thread.
>>
>>2806213
How do you create camera shake in TB?
>>
>>2812959
You should have higher standards.
>>
>>2815306
succ
>>
>>2815306
>draw a box
>map out the face
>add facial features
>(probably a good idea to look over the animation again and fix it up)
>color
>done
>>
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I was a smart enough cookie to realize that it's best to get the motions down before detailing the drawings themselves.

How do I make this feel springier? I know I could have a retraction towards the corner at the start to do so, but there's no way to show that without already having her in the shot, which ruins the spontaneity of what I was going for.
>>
>>2815620
add recoil.
Maybe anticipation.
at this point i would study the 12 principles of animation. I dont particularly agree with all of them, but anticipation and recoil are important, 'specially if u wanna make it springier.
>>
>>2815620
Add squash and stretch

listen to >>2815624 and study the 12 principles
>>
>>2815676
>>2815620
i would say just do squash and stretch with the hair. not really with the body. Unless u *really* wanna
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>>2815624
>>2815676
Yeah, didn't have much experience with the 12 principles. I'd briefly studied McLaren's theories, and I'm noticing a little overlap between the two.

Maybe you could see I tried to do a little compression with the position of the shoulders, but because that one started with just seeing the character enter the frame, the effect is pretty weak for the sake name of the spontaneity. I'm currently experimenting with some other options for the same effect, like having the character come closer to the screen as she jumps.

In the meantime, have this one I accidentally got by fucking up trying to adjust the mid-air acceleration. I don't know how a figure would move like this, but the pre-jump motion is oddly satisfying to me even though it's a mistake.
>>
>>2815624
what don't you agree about/what do you think could be left out? i'm curious as a really novice animator
>>
>>2815746
Straight Ahead Action and Pose to Pose and Appeal to an extent.

Appeal isnt really required for animation, just for drawing imo. If you wanna make the DRAWINGS look good, then appeal is cool.

But Straight Ahead Action and Pose to Pose is a big one for me. People seem to think it's either one or the other. But it's not. it's not black and white. You can use it however you like. You could do straight ahead with some aspects of pose to pose, or you could do pose to pose with dabbles of straight ahead. There's not correct way to go about doing it, and frankly,it's useless.

Those 2 should not really be PRINCIPLES of animation, they should just be things to perhaps consider. there should really only be 10.

Also staging shouldnt be a principle, but something more to heavily consider. It wont make or break an animation, but it sure helps.
>>
>>2815749
cont.
so i guess there should just be 9 lol
>>
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God what a nightmare, fingers crossed the next one turns out better.
>>
>>2815826
Learn how heads/faces work, it's the most jank part of the whole thing
>>
Anyone here experienced with Spine/Dragon Bones?
>>
>>2815826
hehe xd
>>
>>2809619
what program do you use?

A random fragment from my animation instructor that this makes me think of; exaggerate the poses. It's very easy to move too little but difficult to go too far. Thus it's best to start far and reign it in than to inch, by inch your way into a desired sequence.

The guy doesn't need to move, just the girls hips imo
>>
>>2807572
>>
>>2815826
Now we know why you usually only do scribbles...
>>
>>2807572
True and not true, the thing im starting to realize that a lot of animators in particular get bogged down in early is construction lines, which although are good for consistency mean almost nothing if the action and posing becomes limited by the early guide lines and the clean up is then forced to adhere to the underwork without regard for actual appeal. Its worth almost doing a detailed but rough thru version of key poses to visualize more clearly how the whole action will be. Adding features to a body can drastically change the feel of an animation from its early shape stages and starting with featureless shapes the whole way thru pushes the problem of animating detail into the cleanup stage instead of planning.
The tldr:
You have to picture your final vision when constructing, especially for key posing and not just mechanically build shapes. Its worth bare bones detailing in early passes just for the sake of reference.
>>
>>2815749
>You can use it however you like. You could do straight ahead with some aspects of pose to pose, or you could do pose to pose with dabbles of straight ahead. There's not correct way to go about doing it, and frankly,it's useless.
>There's not correct way to go about doing it, and frankly,it's useless.
You're mostly right.
They're used for different things, but there's absolutely no way you're going to be able to do a complex 3 minute animation by just using a straight-ahead technique.
You can't just use whichever you want.
They have their purposes and uses, but people usually use a mix of the two based on what they're animating.

Also, on appeal, keep in mind appeal can also be applied to how the character is animated, not just how they're designed. Every frame should be appealing, not just your reference sheet.

>Also staging shouldnt be a principle, but something more to heavily consider.
Staging is very important, and even extends into film, where they have the same rules as what animators label "staging" except it's called "composition".
I could see it not mattering in short sketches, but in a narrative animation, or even just one longer than a sketch, it's definitely very important.

>It wont make or break an animation, but it sure helps.
The same could be said for something like exaggeration or squash-and-stretch.
You don't HAVE to exaggerate a character's movements, but most of the time it will look nicer if you do.
>>
>>2815826
garbage..
>>
>>2816114
quality input
>>
>>2816115
The quality of that comment is a reflection of the quality of that animation.
>>
>>2816114
I wish people like you would leave already. You aren't giving advice and you don't give any critique. You are simply insulting him providing him with nothing. He knows it's not good, but you apparently think he needs to know exactly what your unimportant ass subjectively thinks about it.
>>
>>2815826
Jesus christ anon, that head is fucking disturbing.
>>
>>2816239
I'm well aware >>2815306

>>2815832
Yeah I'm going to take a couple weeks off animating to do some face studies and probably cloth/fold studies too then try something similar, not sure what's the best way to improve at cleanup besides doing it more, maybe trying to go straight into clean lines with no roughs (with a simpler character first).

>>2815860
>>2815931
>>2816114
dunno what you guys want to hear твн, "sorry for being a beginner"?
>>
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>>2816114

post ur work
>>
>>2816240
That was quick, well good to know you're working on it. Seems like you've got a pretty good grasp on your motions, just work on your portions and anatomy more I guess.
Maybe this guys stuff might give you an idea on what you could try do.
http://soty6.tumblr.com/
>>
>>2816250
>http://soty6.tumblr.com/
fuck me I'm like 5 years away from being this level. Can't tell if I'm inspired or crushed.
>>
how do you dudes deal with eyestrain

I sat and animated for like 8 hours one day because i hate myself, and my eyes felt like what I can only describe as when you pull a muscle after working out or whatever. Very tense feeling.
It was very painful, and I couldn't use my pc for a few days because of it.
>>
>>2816379
take a break
>>
>>2816379
get flu.x

it's a cool program that has really helped with eyestrain
>>
>>2809957
I actually really love the graininess of the lower-budget Disney films. That isn't to say I don't also love the more high quality ones as well, but there's just something appealing about being able to see the texture of the pencil strokes, even in a "polished" animation.
>>
>>2807572
Nigga, you are setting yourself up to be super stiff.
I used to be like you. don't do it and just draw to the best of your ability and never limit your options.
>>
>>2815826
yikies, now all you need is a storyboard
>>
What programs do you use to animate?

How much did it cost you?
>>
>>2816990
I do cell by cell work, not flash, and im looking for something a little more sophisticated than just movie maker :/
>>
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i tried my hand at animating a super aggressive dab. i forgot how fucking fun animating is
>>
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>>2817027
It is very fun even if you're not very skilled.
Just read into stuff like ease-in ease-out, squash and stretch and everyone can be an expressive animator.
>>
>>2815901
>clean fags btfo
>>
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I've been working on improving at flash animations, here's a cartoon I just finished the other day. Any tips on better animation, artwork, overall?

https://www.youtube.com/watch?v=C0uUrVvWJIs
>>
Anyone have a link of the cracked Lazybrush for tvpaint?

https://forum.cgpersia.com/f14/lazybrush-1-0-tvpaint-x32-only-84492/
>>
>>2816274
you should probably just kill yourself now
>>
>>2817473
:^)
>>
>>2812052
this is lovely!
>>
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hey, i'm very new to animation! could i get some tips to help with pacing and... pretty much everything? thanks!
>>
What do you guys think about motion graphics?
>>
>>2817601
Read the animation books that are always recommended.
>>
>>2817430
i wouldn't listen to that guy bitching about "chicken scratch" at all. he's far too cocky and has admitted to being incredibly novice. not to mention he's never posed his work, if he has any. just ignore him.
>>
>>2815826
Yep, I can safely say it's time to get started on them fundie training, to get you pushing for the next level. Some people say you should draw first then animated, but for you, you let your passion lead you through the darkness and it's showing, you basically have animation down to a science. Right now you NEED to learn fundamentals so you won't let your lack of anatomy knowledge hold you back. But don't stop animating while training, just dial it back to a few days apart so you don't get too rusty with it.

You're one of the only few anons here I can say: "I better to see you in a studio one day anon", you're a one I can tell is on the path to making it. Good luck with your studies.
>>
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Very rough start. Actually drew these in a sketchbook. Going to start cleaning these up and tweening them.
>>
>>2817718
is that pen or pencil?
>>
>>2817719

Both. I'm going to clean it up and in-between it digitally.
>>
>>2817619
In relation to what? I'm a big fan of After Effects. I love the things it can do, I've worked with it professionally, and I'm trying integrate into my animation workflow, to give me greater creative freedom.
>>
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I would love some pointers on these drawings. Although I'm trying to think of the basic volumes I'm still very unsure of the stucture.
>>
>>2817732
The more cartoon-ish animations, or movie kinda animations, which most of the animations here try to be or are
>>
hey I'm kinda new here, and I would like to know which programs to use when animating, because the one I'm using right now is absolutely jack shit.
>>
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Hey guys I was commissioned to storyboard an entire pilot for a cartoon pitch. My layout for each board looks similar to this. So I have 328 boards in all, with two panels on each board, so I'vedrawn 656 panels total. Anyway, what is the best way to send my client these boards?
I was going to save each board as a jpg, compile them into one folder and compress it and send via dropbox.

is this ok or there a better way to do this?
>>
>>2817434
The things I'd change/improve would be the car scene; The car stopping seemed pretty over exaggerated given the speed it looked like it was going, it might be worth remembering that generally faster movements get less frames and slower movements get more frames. As for the movement of the characters, it seemed pretty fitting for the stoic guy to not move as much, but the jester thing looks like it needs much more varied movements when he speaks other than the simple head nods. The ending looked bretty good, quite psychedelic. But hey, I barely know anything about animation, this was just my simpleton input.


hecka nelly work though
>>
>>2817863
Might wanna make a PDF version as well, if you can.

What are your feelings on making an animatic?
>>
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>>2817601
i think i made it a little better. i still need to work on making the hair sit still a little more
>>
>>2817960
Really good advice, thanks a lot.
>hecka nelly work though
;)
>>
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>>2817733
You're structure and volumes are pretty okay, but the next step is paying a bit more attention to line of action and curves, especially in relation to adventure time characters. I'd also pay a bit more attention to proportion as well.

When you start to actively "structure" your work a bit more solidly, it's easy for it to get a little stiff since you're working mostly with lines. Don't be afraid of curves and don't be afraid to push your poses, either. It's a little obvious you might be a bit uncomfortable with them since the body/torso is well constructed, but the head and the neck are wildly inconsistent and off-model.

There are a few clarity issues with the drawing with a lot of unnecessary lines here and there, like cloth folds and the like, but that's more of an issue concerning the character design itself. It's good to learn to when and where to simplify your forms and line placement. (ie, cloth folds are non-existent on Marshal's torso on the sheet. It's just one form)

My thoughts are kind of all over the place here, but I hope it's at least a bit helpful.

>>2817863
It's best to do a PDF than a folder. Less space, and people tend to thumb through storyboards quickly.
>>
How do I make looping flashes that I see in /f/?
>>
>>2818232
Thanks a lot for the advice and taking the time to redline anon. It helps a lot to know which areas to focus on. I'll try to work on these on a regular basis and pay more attention to those necks and lines of action.
>>
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running with a moving camera. super rough
>>
>>2818736
This is neat anon, might want to try add a few in-betweens or rough up the lines to convey more movement as the camera turns.
>>
https://u.nya.is/svidcb.webm

This ending sequence has some absolutely beautiful moments of sakuga.
>>
>>2818950
Best ed this season
>>
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I made this, currently making the next episode
So far I haven't really focused on the story that much and it is obviously a glaring issue which I'm hoping it won't be in the future now that I'm more comfortable with animating in general

Still though, any thoughts on this?
>talking about the video here but I did the gif as well

https://www.youtube.com/watch?v=R6UwckAoXvs
>>
>>2807572

As >>2815901 shows, worrying endlessly about whether you're doing things the "right" way, rather than whether you're getting good results, is the mark of the amateur.

"Don't use photo elements."

"Don't draw 'chicken scratch'."

"Don't use 3-D models"

Don't. Don't. Don't.

I even saw some brain-damaged lug saying not to use squash and stretch.

You know what the professionals do?

They hand in their work and get paid.
>>
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>>2819040
might be a good idea to add some kind of transition from time to time and also pan work if done correctly can add a lot to your scenes
>>
>>2819148
well chicken scratch should be avoided but theres a big differences between "messy" and chicken scratch
>>
>>2819315
I've already started incorporating panning into the latest one I'm working on

I haven't really considered doing any special transitions beecause I thought they'd be too cringey but no that you've mentioned it I think you're right
>>
>>2815826
I like the sloppiness, kinda remind me of Mindgames.
But the stylistic choices of colors and design arent really very apealing or interesting
>>
>>2815826
really nice, smooth movement, with a good rhythm.
id work on faces though.
>>
>>2819319
I agree, although it's much easier to ghost and control lines traditionally, not an an excuse by any means though.

>>2819416
it was a commission, the guy essentially wanted this character >>2807560 with some minor changes, if I had any design skills though I could have probably still made it look good, need to work on that.

I'm a big fan of Mind Game though, that's pretty much the gold standard to me.

>>2819520
Thanks, going to be working on it for a while before I do anymore animating.
>>
>>2816114
show us how its done
>>
>>2816239
is it? the head movement is a bit jerky but as far as faces go it looks like a standard anime face to me.

>>2815826
>fingers crossed the next one turns out better.
it will bro, keep at it. keep finishing pieces and you'll see gains.
>>
>>2819596
The face is way too contorted and misshaped even for the standard anime face.
>>2815306
As this anon as pointed out more clearly.
>>
>>2819644
I'm the guy who animated it, I posted >>2815306 and >>2815588 before I even posted the gif so I'm well aware and totally agree.
>>
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>>2819319

And nobody here can tell what that difference is.
>>
>>2806527
How old was he?
>>
>>2817718
noice
>>
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>>2819040
>gif
Neat I guess but still
>>
>>2819679
sick hand lad
>>
>>2819734
maybe compare and contrast pro "messy" and beginner chicken scratch?
>>
>>2819826
Thanks!
>>
>>2819830
It's more of an intern joke, the faculty at which I'm attending classes makes us do life-drawing and the model basically looks like the gif I posted, she has gigantic boobs so as a joke I said to everybody that she could use them to fly off... and eventually I animated it lmao
>>
>>2806601
Nice stuff
>>
>>2819761
19 at the time of this:
https://www.youtube.com/watch?v=Oc_y3eAgIcI
>>
>>2820968
https://www.youtube.com/watch?v=DsFRYRemvV4&feature=youtu.be&t=799 23 at this time I believe (in the center)

He already worked on Space Dandy, Ping Pong and Sakamichi no Apollon
>>
>>2820968
>19
>tfw gonna be 20 in a few weeks
T-there's still hope right?
>>
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>>2820986
Is not that hard really if you're dedicated. If you spend 5 hours everyday animating anime girls for the next 5 years, you're gonna have a good portfolio. Not to discredit bahi, but he didn't even colorize his animations(i think), so we'll never know how much he relied on the gray are in sketching and the final product, and ive seen multiple other youtube animators that will color in their animations, even some with the same amount of drawing skill as bahi i dare say.

Really, the only hard part about animating is the if its worth it. Animation takes the most dedicated amount of time and earns the least amount of money. Out of all the things you can do with drawing, animation definitely has least personal artistic direction even if you become a director.
>>
>>2820986
Never gonna make it.
>>
>>2820986
its not a race bro. You could be in ur 50s and be a fuckin newgrounds flash animator and still have all the potential in the world to be the best. Age doesnt matter for SHIT
>>
>>2821226
you wont be able to impress japanese art girls and make mix breed babies if you dont git gud by 25 though....
>>
>>2815826
Why did no one mention the sword turning into a fucking machete a couple of times? I know about smears and how they give the illusion of speed, but you didn't seem to do them correctly.. Work on that, also.
>>
>>2821241
Yeah the timing could be better, maybe less time onscreen for the smear frames, but I don't dislike it personally
>>
Just found

https://www.youtube.com/watch?v=_xpjThiOh7k

The keyframes here look different from genga, and its pretty interesting how they have americans do the character designs and keyframes, and setup the episode just enough for koreans to do the inbetweens.
>>
does anyone have any suggestions for model sheets i can use to practice animating that's relatively simple and preferably a normal human character, i'm looking through living lines library blogspot but I can't choose one to use. or should the model from animator's survival kit
>>
https://my.mixtape.moe/muocox.webm

Based Kyo-ani is creating some great anime
>>
>>2820986
WTF is it with this art community and wanting to do shit young. Like you HAVE to be young or else you're garbage.

Study while you're young. Practice while you're young. Fuck up while you're young. If you're still a teenager you shouldn't even be thinking about being competent unless the lifestyle has been drilled into your brain since conception.

>inb4 anon is an oldfag

Turned 22 today. Most of the people on this board are around that age. We're all fucking children. Why do you think we're here instead of doing productive things? We're fucking idiots and that's okay.
>>
What software do you guys use to animate shit?
>>
>>2822035
different strokes for different folks

>>2822036
i use Toonboo
>>
>>2822035
Anon is an oldfag
>>
>>2822036
Photoshop.
>>
>>2822036
>Opentoonz
>Hand drawn images scanned and made monochrome/transparent
>FFMPEG support set up to allow gif exporting

Probably the most roundabout way possible of doing this shit, but I'm comfortable with it.
>>
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>>2812052

Probably more frames, or stronger contrast of repetitive shadow movement moving inside the water to move slower than the surface..
Regardless this is some good water waves. Very sega-esque.

How did you go about doing this/how long? Trace over perhaps?
>>
Anyone planning to do sinix's thing? https://youtu.be/LnQTGOtYCeE
>>
>>2815826
the face is wonky but still better than 90% of "animations" on /ic/
>>
>>2819040
lol wtf
>>
>>2822684
yeah. Do we have to use that shitty program tho or can we do w/e?
>>
>>2811997
He still lives in austria.
>>
Does the copy of TVpaint in one of the OP's megas not work on Windows 10? It's worked on mac with wine and Windows 7 for me, but after getting 10 it just doesn't launch.
>>
I made this really simple pixel gif.
>>
And this one. I call it red rock snooter. Lol
>>
>>2822754
>>2822756
These have no weight and are pretty bad for animation t b h. Go back, and study how hair and fire flows for sometime, and youll see whats wrong
>>
Why don't more people post animations here? It's just like 2-3 people every thread. Would it help if we set like a simple topic every thread, like "bouncing ball" then "walk cycle" or had some random topic like "sports" or "beach"? These threads seem pretty pointless if no one posts work.
>>
>>2822760
disagree. you dont really need anyone to tell you whats wrong with your work because you can figure it out on your own. These threads would be a lot better if it was more of an animation discussion and reference thread. That talked about the different tricks and tools animators use.
>>
>>2822760
Nobody posts because nobody actually animates.

>>2822766
>you dont really need anyone to tell you whats wrong with your work because you can figure it out on your own
what is the point of the artwork critique board then?

>tricks and tools
fuck that, if we're not going to post our own work then it should be discussing/analysing pro animation.
>>
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>>2822760

I do a lot of them, but the issue is that people here want polished content and completed projects instead of pencil tests and roughs. I don't know how to explain it, but they care more about the art style than the timing.

Nothing wrong with having high standards, but they can't expect much activity from a medium that takes weeks to months to complete a project.

>>2822766

I used to be huge into talking about theory, but it didn't help me much. Application and trial-and-error stuck better on me.

I'm going to ask this question anyway, how would one animate a gun shot? Would it be better to think of it as animating it like lightning?
>>
>>2822729
You could just do this with pen and paper.
>>
>>2807500
I liked the part where she opened her eyes.
>>
>>2822824
>think of it as lightning
idk if thatll work desu, maybe when the bullet zooms across the screen (or across a long distance) maybe do a lightning effect.
>>
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Im working on a trailer for my shortfilm now
>>
>>2823070
I like it and it looks interesting. Keep going.

btw, blog?
>>
>>2817601
Is this from mike inel's Amazing world of gumball animations?
>>
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This can be considered a warm up I guess
>>
>>2823588
the swing in the beginning on the wrist is kinda weird, i think it needs inbetweens but your forms are great! hands arent the easiest to draw even with ref but urs looks awesome
>>
>>2822684
I'm doing it. It seems pretty simple and fun. If any of you guys are doing it post it in the thread. Could be a fun little group thing.
>>
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>>2823073
camotron.tumblr
>>
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Guys, gib link to spine pro 1.7 blz :D Can't find it anywhere, since 2.0+ isn't fcking exist on the net, but this one i heard of is pretty much laying somewhere. I need to learn to get a fcking job, but trial version is a fcking piece of shi without meshes ffd and anything, that can actually help me learn it. And yes, for a pro version i need to pay zaharia 400 shekekls, but i'm a poor nigger and can't afford it. Bls, anon, lend me a hand
>>
>>2817027
I like it. Super expressive and awesome pose.
>>
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>>2822684
heres my progress so far; i cant really think of a way to return the stick back to the original position now
>>
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>>2823814
I don't like how the smear seems flacid like a lot of smears in cartoons

Smears in anime and older cartoon seemed more vigorous you should try to study them

Unless you like it like that
>>
>>2823830
>>2823814
https://sakugabooru.com/post/show/4595
>>
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>>2823814
neat, good job on incorporating the arm swing thing in their. And getting it back to the starting point kinda fucked me up too, I just half assed it.
>>2822684
I also tried it. Fucked up the spin at the end tho so I might try to redo it later.
>>
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>>2823832
>shaking the camera to hide how shitty your animation is

I hate anime sometimes.
>>
>>2823922
Better than any of your favorite artist's animation
>>
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work in progress
>>
>>2823878
TY and I'm really liking the whimsical nature of yours
I'll probably also half ass the end bit if I can't think of anything before the end of the month
>>
>>2823830
i think i know what you mean and yeah it's just soft and bendy for this one but in the future I do want to animate with more force
>>
>>2823924
Joke's on you, my favorite artist isn't an animator.

...so I guess you're right in that regard
>>
>>2823932
Seems good, don't fuck it up anon
>>
>>2823830
I want envy to put his dick in me
>>
>>2823932
Looks neat, seems like you put a lot of effort in it.
But to be absolutely desu, it doesn't look like an animation I'd enjoy watching desu famalam with those walking, sitting, standing and thinking characters.

May you succeed either way.
>>
File: intro900.jpg (1MB, 900x5118px) Image search: [Google]
intro900.jpg
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>>2824147
>>2824438

Thanks.

Dialogues and other mundane parts are the hardest to wrestle with because you have to keep the audience from losing interest as you take them from one big scene to the next. Fortunately this part should span only like a minute at most, and the rest is everyone fighting eachother again.

Here's another I made, different story this time. Don't open your door to cops... unless there's a chaplain. Then you probably want to hear the news.
>>
File: animated-01.gif (778KB, 511x345px) Image search: [Google]
animated-01.gif
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I built a very rudimentary lightbox today because I wanted to try making animation by hand. Here is a very shitty 5 frame animation I did as a test. In hindsight I probably should have done a walk cycle or something instead.
>>
>>2824630
whats a lightbox
>>
File: Rkk (090).jpg (20KB, 500x332px) Image search: [Google]
Rkk (090).jpg
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>>2824644
>>
>>2824661
isnt that the thing you use for tracing
>>
>>2823830
You're right. Smear affect is cancer. The only reason why its justified in anime is because it saves time and appeals to a certain crowd.

For those who haven't read Animators survival book, the smear effect originates from the old film not being able to process fast movement. Or was it camera. fuck, idk.
>>
>>2824694
Smear isn't cancer you retard, it's a fundamental of animation. Everyone uses smears
>>
File: 263482689347.jpg (28KB, 300x225px) Image search: [Google]
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>>2824630
no, its great dude. Glad there are still people around trying to learn animation the japanese way. May i ask how you went about it? Did you do frame 1 and then frame 7? Did you number the frames? Also, you should work on hair flow and weight. Animating a camera shift without a figure moving is obsolete thanks to 3d animation. 2d animation succeeds in movement.

Also, walk cycles aren't exactly the most necessary thing to learn right away. Its actually very complicated to do proper one. So if you want, you could just stick to basic character arm or mouth movements right now.

In fact, animating emotion is probably the most required thing to be able to animate, because, what shows up in anime the most? People talking. Think about all the different ways to express someone being happy. They could smile. They could put their finger on their cheeks. They could raise the roof. And you have to learn to animate them all.

The best advice i ever heard hear was to try to animate scenes from manga.
>>
>>2824702
yeah, well, that doesn't mean there aren't a large amount of people that abuse smears.... retard.
>>
File: IMG_2403.jpg (183KB, 1387x848px) Image search: [Google]
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>>2824720
Thank you anon, I started with the front view (1), then side view (9), then the 45 degree view (5), then the ones in between (3 & 7). I was going to animate her turning her head back too, but since this was just a test I decided to be lazy and just go a head with scanning and then reverse it in photoshop.
>>
File: smdh.gif (129KB, 300x249px) Image search: [Google]
smdh.gif
129KB, 300x249px
>>2824720
>the japanese way
using a lightbox isn't japanese, what?

>best advice i ever heard was to try to animate scenes from manga
>>
File: pspt test low speed.gif (640KB, 800x800px) Image search: [Google]
pspt test low speed.gif
640KB, 800x800px
Reminds me, the last thing I tried animating was a little perspective thingy, I got frustrated because drawing perfect perspective is more than just one, two or three vanishing points and a bunch of lines.

But it's fun to do, at least.
>>
File: tumblr_mz5mnedsh41qmlmyuo1_500.gif (448KB, 434x315px) Image search: [Google]
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>>2824752
You're great. There are a lot of stupid people on /ic/, but I can feel your potential. It seems like you like to figure out things on your own without having anyone feed you shit. So always think of ways to improve yourself. So, live on, and surpass your animation peers.

I hope you are young, otherwise, this motivational text would sound retarded.
>>
>>2824760
I'm an insufferable weeb.

But proud, except when I'm actually around japanese people. Then I have to hide it.
>>
>>2824720
>>2824777
You're nice but why are you so retarded. What's the point of being so antagonistic with the good sense taught here? I know you're trying to counterbalance but you're going full retard.
>>
https://www.youtube.com/watch?v=ecZbPsQZYns

hahahahahaahah
>>
File: throw01.gif (1MB, 898x518px) Image search: [Google]
throw01.gif
1MB, 898x518px
I made another little test animation. 7 frames this time. I should have made her arc back and lean forward farther because this looks kind of stiff.

I haven't really animated much digitally either, but doing it by hand like this makes me realize how nice it is to be able to preview your animation by just pressing space.
>>
>>2824762
looks neat! you should build more on this, maybe make the blocks into houses or something?

>>2824777
thanks. I'm an oldfag but I guess your advice is still applicable.
>>
>>2825192
I guess I could build onto it, though I don't think I have the original drawings any more, and they were too small.
But I know how I did it, so I could recreate it, I stll have all my tools and lightbox.
>>
As an animator, do you construct the pose for every frame in the movement the guy is making?
>>
File: ayo.png (145KB, 534x1500px) Image search: [Google]
ayo.png
145KB, 534x1500px
Am I anime yet?
>>
>>2811424
this looks good, is it official animation?
>>
What software would you guys recommend to work on sprite animation for games?
Things needed
>export sprite sheet or frame by frame files
>controll over drawing surface size and resolution
>preferably simple intuitive interface
>reasonable price
>>
>>2826092
Yeah, I'm pretty sure it's by Mitsuo Iso
>>
>>2826096
spine
>>
>>2825924
Is that kind of camera work popular in anime? Cause I cant recall that kind of back n forth movement, at least not with such a rigid angle
>>
So how many people are using TVPaint here?
>>
File: 1468519252547.gif (2MB, 350x315px) Image search: [Google]
1468519252547.gif
2MB, 350x315px
>>2826246
Here
>>
>>2825181
It's okay, I'd say the ball doesn't fly away fast enough and the starting position makes it seem as if she should fall to the left but all in all you've managed to capture the incompetence of a girl throwing something (or a scrawny guy)

Also, the spacing makes it a bit dull, work on that
>>
File: magnificent gay ass.gif (1MB, 533x300px) Image search: [Google]
magnificent gay ass.gif
1MB, 533x300px
who else is a Capomontone fan here?
why is she so good?
>>
File: 1429205630047.jpg (22KB, 428x389px) Image search: [Google]
1429205630047.jpg
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>>2823070
The only thing that bothers me in the entire gif is that when he/she pulls the arrow back you can see one eye being open and when the camera zooms in on his/hers face both of the eyes are closed... Also, the eye that's open in the first shot is the left one while he/she is holding the arrow with his/hers right hand :s

I don't know a thing about aiming but shouldn't the eye with which you aim correspond to the hand that's holding the trigger/arrow?
>>
File: trddyjfkkghg.gif (2MB, 980x420px) Image search: [Google]
trddyjfkkghg.gif
2MB, 980x420px
How do I unfuck this?
Am I being to ambitious too early?
>>
>>2826288
Trying to not tell so much about it, in the complete sequence, he/she is closing her/his eyes out of fear before releasing the arrow. But nice observation anyways
>>
>>2826246
Here
>>
File: output_aduOlr.gif (898KB, 1000x600px) Image search: [Google]
output_aduOlr.gif
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does anyone have any advice for structuring and layering complex animation?

this is a simple toss i did, but suppose i wanted the figure to be running, with a billowing cape, how would i go about building up to that?

is it the same as drawing (i.e. general to specific)? what should i prioritize?
>>
>>2826443
make the entire character move. just animating the arm makes it look stiff. unless your going for a kill la kill low animation comedy moment?
>>
>>2826443
A common technique as I understand it is (after roughs) to do one pass for hands, one for head, one for head etc. Makes it easier to get fluid correctly spaced animation than if you were to do it the entire figure frame by frame
>>
>>2826443
I generally mark out small circles or dots for the parts of the scene that move the most(e.g if I was animating a bloke running I'd mark circles for knees, elbows, shoulders, crotch etc....), animate them all individually. Then I'll build a skeleton for the object I'm drawing, from the dots and make sure that looks good. Next add the bulk, then detail.
>>
>>2826355
Yes. Spend the next week with an hour of life drawing and an hour of two of tiedown on it and move on.
Read The Animator's Survival Kit and try some of the earlier exercises, while starting each day with an hour of life drawing. You will git gud if you do.
>>
>>2826685
Thank you, but I will definitely not have that much time in the day for all that any coming weeks until April

Can you give me specific advice on this piece? This isn't first one, I've done a few before..
>>
File: put-on-sweater-alt.gif (2MB, 750x992px) Image search: [Google]
put-on-sweater-alt.gif
2MB, 750x992px
Roughs. Doing cleanups now.
>>
>>2826733
I'm impressed, putting on clothes is impossible for me to tackle.
>>
File: recruitment1000G.jpg (315KB, 1000x1265px) Image search: [Google]
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>>2823932
related
>>
>>2826733
this is cute, I like
>>
>>2824684
How do you think animation works?
>>
>>2826698
If you don't have time to work on more than one thing then I would say work on gesture with 3 dimensional form. (from life/photo) It is what you are most lacking.
That would be the quickest way to "unfucking" your work as you said in your first post.
>>
File: HJ unfinished..gif (101KB, 455x323px) Image search: [Google]
HJ unfinished..gif
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I just started going through basic exercises; I'm pretty trash still, but would it be beneficial to start experimenting with more complex stuff? I've been afraid that if I keep grinding out basic exercises I won't learn to do more interesting motions. I'm fully expecting to fail, but I might learn more from it. How did you experienced animators do it?


https://drive.google.com/open?id=0B1M9dDLOq2FCemdiVnBqMkROZ1E

https://drive.google.com/open?id=0B1M9dDLOq2FCRGZwY0huUERBdms

https://drive.google.com/open?id=0B1M9dDLOq2FCX1V2U0x6VERjbFU

https://drive.google.com/open?id=0B1M9dDLOq2FCbF94M3A2cUZoNDQ
>>
>>2826996
Thanks
Loomis I believe is a good source?
>>
>>2822036
Krita and OpenToonz.
>>
>>2826828
The first day I tried to work on this, I literally couldn't come up with any poses. I tried to thumbnail out a bunch of poses and I had nothing.

It might partly have been because I was focused on compositing and 3D work, and hadn't drawn in about two weeks, but still...

>>2826923
Thank you. He's fun to draw.
>>
>>2826920
Man you're spending way too much time on those sketch frames, It'll be disappointing if the animation doesn't turn out to be at least 2 times better
>>
>>2824684
It's basically the physical solution to the "onion skin" tool in computer assisted animation. To get idea of the frames around the one youre working on
>>
itt: the blind leading the blind
>>
File: introG1000.jpg (570KB, 1000x1806px) Image search: [Google]
introG1000.jpg
570KB, 1000x1806px
>>2827171
lol yeah I lose myself sometimes. The less panels I have the more I get to spend on each panel.

Here's another.
>>
>>2827300
show us how it's done big boy
>>
File: put-on-sweater-cleanup.gif (3MB, 1000x1322px) Image search: [Google]
put-on-sweater-cleanup.gif
3MB, 1000x1322px
Working on cleaning this up.
>>
>>2823734
What program are you using for this?
>>
File: sinix stick flip thing rough.webm (312KB, 960x540px) Image search: [Google]
sinix stick flip thing rough.webm
312KB, 960x540px
>>2822684
here is my attempt so far.
>>2823814
>i cant really think of a way to return the stick back to the original position now
yeah I want to make mine loop but it's gonna be hard to do.
>>
new thread

(I'm not linking to that shit, you'll find it ffs)
>>
>>2828737
rude

>>2828725
>>
>>2828612
ROTOSCOPING REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
Thread posts: 310
Thread images: 85


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