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Thoughts?

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Thread replies: 89
Thread images: 14

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Thoughts?
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>>2291709

helicopter parts pics + porno = muh ip

god this is fucking pathetic, at least the jama course seems useful, anyone has a link?
>>
/ic/ - gossip/jealousy
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>>2291709

Since I've largely quit videogames, I can't help but wonder which games all these titty-supreme supersoldiers end up in.
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>>2291715
all of them
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>>2291718
*none of them
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this is just an excuse for softcore porn, why not be honest about it? why keep calling it conceptart, it fucking isnt
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>>2291721
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>>2291709
>Maciej's pic
Holy shit how long her left arm compared to the right. And the face and hands are tiny compared to the rest of the body.
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I used to like Maciej's art when he painted stuff. Now it seems like he just takes glamour photos of women and pastes other photos of electronics on them.

edit: holy shit, I thought all the OP pics were Maciej's before I scrolled down. turns out they're all student work? Hahaha. That's fucking funny. He's definitely training his replacements here, because these all look exactly like his "sultry underwear model with bionics and futuregun."
>>
>>2291714

the photobasher bashing isn't jealousy, imo. I think it's more sadness that the drawing/painting that we all love and got into art to do is getting replaced more and more by shit that has nothing to do with drawing or painting.

also, it's fun to laugh at shit like >>2291779
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>>2291779
What's the story with that pic?
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>>2291781
marciej doesnt photobash. hes recently said he doesnt like it when people phtobash
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>>2291764

That's because contrary to what some people on here will have you believe maciej cannot draw or paint AT FUCKING ALL.

>>2291779
And this one is/was Darek Zabrocki.
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>>2291786

That's a portfolio piece from one of the Polish concept art guys from the Level Up podcast. He won big accolades from the art community when he posted it on his social media accounts, but it's really just stole the image wholesale and put some fog effects on it.

It's regarded as symbolic of the larger trend of Polish concept artists pretending that photos they found online are their own paintings.
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>>2291792

that's silly. are you baitin'? His Gumroad is full of photobashing tuts. He's the most famous photobasher in the world probably.
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>>2291797

This is also the stuff giving digital illustration a bad rep. So fuck em tenfold.
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>>2291796
> maciej cannot draw or paint AT FUCKING ALL.
I wonder how he did those ink sketches he posted not so long ago. Probably used akvis or some kind of toon style render and then just threw them on top the blank sketchbook page in the multiply blending mode. So much bullshit.
Makes me appreciate chinese artists who actually able to paint and draw.
>>
He's profitting off naivety of wannabe conceptart kids. If you are one of those do your research, there's much better offerings out there if you're willing to pay for pro tutorials/classes online, seriously.
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>>2291797

Well, it's a painted photo study more or less. It's not the original with filters. Still, he should have credited the photographer and presented it as a photo study and nothing else.
>>
Some of the photobashers have crossed the line into photo retouch territory. That's really what it is now. They are retouching photos, not even incorporating them into paintings.
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>>2291803
feels like im spoonfeeding a downy kid
https://www.youtube.com/watch?v=LwXpAGcsvlE
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>>2291823
If they are photobashing for production/design work, then its whatever because that is closer to manufacturing than it is to art.

People don't get this though. They think that clients care about the process but they dont. As long as you have the proper usage rights for the photos, nobody gives a fuck because its not art and nobody involved thinks it is.
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>>2291828
You know they all did and doing illustrations for card games, book covers and posters? And not for small shitty companies, but for bigger ones, like Applibot, MtG and such.
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>>2291828

Nah man my point is, why call it photobashing if it's just retouch you're doing. They probably do it because retouch work has a low status. It's dishonest
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>>2291832
>muh artistic honor
your autism is making you care way too much about how people you'll never meet make a picture
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>>2291847
I think it's more about how this type of shit becomes the standart or trend, so you basically forced to do the same to have a job as artist.
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>>2291853
then see >>2291828
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>>2291855
B-but I want to draw and paint.
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>>2291721
Pretty much. They are basically pinup artists who can't draw the female figure.
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>>2291721
>>2291884
jelly as fuck
>>
>>2291830
You know they can use different sets of skills for different tasks, right? If they photobash some internal concept they can still paint for MTG.

Not that I'm defending his boring style with glamour shot girls with tech, but you don't seem to get how artists work professionally.
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>>2291898
Jelly about what?
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>>2291914
>they can still paint for MTG
They sure can.
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>>2291830
Then be better than them without photobashing. I'm sure you'll get hired somewhere.

Otherwise you can photobash too and obviously none of those companies give a fuck.

Or you can just keep complaining about the process someone else uses without realizing that this is all business and money and as long as you are not plagiarizing someone elses work, non-creatives (clients, money sacks) do not know/care how you arrive there.


You fucks complain that asians and beaners are raising the skill floor, you complain that you don't learn what you want at school, you complain that other people are doing work cheaper and that companies don't care.

You'll literally do ANYTHING but actually get better.
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>>2291998
>You'll literally do ANYTHING but actually get better.

Getting better does nothing. It's meaningless. You have to get above garbage level, then network like fucking crazy, interact with people, go to events, call companies, shake hands, leave your business card everywhere and hand it to everyone (nevermind that the work on it is only slightly above total trash, doesn't matter) and shill everywhere (every anyonmous image board is for instance a fantastic opportunity to sneak your work in).

Getting good does NOT give your work value, since your clients are neither artists nor do they have anything remotely resembling 'taste'.

Look no further than Maciej and the polski photobash mafia for proof.
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>>2291998
Not him, most people ITT aren't even complaining about the process but are ridiculing how stupid the end results in the OP image look.

Whether you like it or not, this board is still called "artwork / critique", not "money and marketing". So you just have to accept that many posters will always make fun of hilariously bad photobashes done by people who call themselves concept _artists_.
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>>2291922
The leg on the left is coming out of his rib cage and the foot is inside of the skeleton dude's pelvis. Wow.
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>>2292000
>Getting good does NOT give your work value, since your clients are neither artists nor do they have anything remotely resembling 'taste'.

That's why any important project has a fucking art director who is in charge of the art department and hiring competent people. The vast majority of artists working for good companies are highly skilled. If the art department is full of unskilled hacks, the final product WILL suffer immensely from it and once the product bombs as a result of that, the art director responsible for this failure will be fired, alongside his entire team of incompetent hacks.

The entertainment industry is not a fucking daycare center for artists, I honestly have no clue in what kind of fantasy world amateurs like you are living. A movie studio doesn't hire sound designers, prop guys, special effect technicians, 3D modelers etc based on facebook likes and how much they kiss ass. Why on earth do you think they'd do it for artists, who have an even more important role to play in making the final product a success.
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>>2291709
Maybe they were given the same briefing. I cannot understand what's the difference between that platform and what they were doing before.
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>>2292012
I wish for everything you said to be true but sadly i think some artists are just hired for their fans and followers, look at some of them on the internet, once they get hired at company X they start shilling hard for that company and their product like its the best thing to have ever happened, whore artists and nothing more, someone with 10 k followers, if he convinces even 100 to buy stuff its a win for the game company, to sum it up, popular artists come with free marketing
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>>2291797
Star Wars shit was done by Darek, he basically just retouched a ready photo. Got lot of hate from Polish community on his FB page in comments under that "painting" of his. Was quiet hillarious, too bad it was in Polish, so not many people got it. The queen stuff was Michal's piece. It's not bad, but ref should be credited since the beginning especialy when he was trying to sell that stuff.
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>>2292016
>someone with 10 k followers, if he convinces even 100 to buy stuff its a win for the game company, to sum it up, popular artists come with free marketing

10k followers are virtually nothing, not even a drop in the ocean for actual companies with a multi million $ marketing budget. Even the most famous artists in the industry are complete unknowns to most of the client's target audience and their reach within social media is utterly laughable compared to youtube let's players, reviewers and streamers.

Artists are worthless for social media marketing. They are hired to do a good job on the project, so the final product sells well. A shit tier artist with 10k followers who completely fucks up the art direction of a game will get his followers to buy 100 copies, but hundreds of thousands of people won't buy the game because they think it looks ugly as shit and thus the company lost millions of $ because of it. Games get slammed or praised all the time based on the art direction, art style, lighting, atmosphere, mood etc. That's all the responsibility of artists to pull off well and if they consistently fail to do so, they won't be around for long.
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>>2291709
Looks like pin ups for me
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>>2291715
Yeah, there aren't actually many western games which need very imaginative designs, like the traditional "Concept Art" look, most games are realistic like Max Payne, GTA, CoD.

There was DmC, which was shit, but had really nice art.
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>>2292043
>DmC
What is that?
>>
>>2292043

Alien isolation had mr salaryman as a concept artist. Always something.
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>>2292043
That's not really answering his question though. I don't particularly remember too many half-naked futuristic chicks with guns in CoD, Max Payne or GTA.
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>>2291709
So much discount Maciej
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>>2292050
That's because these are all part of original IPs!!!! So creative!!

On a more serious note, check out Galaxy Saga. They've commissioned hundreds (thousands?) of generic sci-fi flashy things with a ton of boobs.
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>>2292047
Reboot of the Devil May Cry series, all concept artists want to do shit like this, but the fact is, most games don't have scantily clad girls or outlandish fantasy in them.

>>2292050
That's my point, games have become super serial when the Japanese market became irrelevant, it must be pretty boring for the artists.
>>
the whole "skimping dressed girls with tech booby armor" trend nowadays is more confined to shitty free 2 play games made to horny Chinese and Russian teenagers

really it's more of a desperate attempt to get a larger audience to play a poorly designed game
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>>2292059
Why you hates DMC concept art fro no reason? You're just hater.
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>>2292064
>impaling horny American teenagers are not target audience
Ñ…yeÑ…ye
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>>2292012
>A movie studio doesn't hire sound designers, prop guys, special effect technicians, 3D modelers etc based on facebook likes and how much they kiss ass.

That's where you are wrong.
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>>2292066

yellow saturation bomb makes me want to throw up
>>
>>2292078
I'm not wrong though You don't even have any argument left other than to say "nuh uh, you're wrong!" You are an amateur who has absolutely no clue how this industry works. You have also no clue how a business is run.

Are you really so stupid that you can't even imagine yourself in the situation of an art director or even a studio executive? You want to make money with your movie, your movie project is not a fucking charity event. How on earth do you think you can create a decent product if every single person you hire is incompetent in their field of work, you goddamn moron?
>>
>>2292176
I just want to thank you for actually having common sense.

I have no idea where these lazy fucks get the idea that you can suck and get hired by a legitimate studio.

I guarantee you that every one of these idiots produces high school level trash, and their portfolio would be full of fan art and still lifes.
>>
>>2292198

They're probably the same people who, every time we have a thread about the reality of how competitive the art field is, angrily assert that any artist who isn't rolling in cash is just a bitter failure. They're probably also the people who get unreasonably angry any time it's suggested that you really need to be practicing 8-12 hours a day if you want to break into this industry.

There's a strong current of delusion on this board about what it takes to make it as an artist. A lot of aspiring artists want to be told that they only need to practice 2-3 hours a day, get some Facebook followers, and "be nice," and then they're guaranteed a job working on the next Halo game, and saying anything to the contrary makes them want to fight you.
>>
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>>2292212
>you really need to be practicing 8-12 hours a day if you want to break into this industry.

I'm afraid it doesn't work so simply as that, art isn't an RPG, you can't just grind your way to a higher level. Tehmeh, a guy who actually made it, echoed what many other established artists have said about how just spending a couple of hours REALLY thinking and being self critical is more beneficial than crapping out studies like most people do.

I personally find I learn a lot just by looking at people, nature and photos in a really intense way, drawing in my mind.
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>>2292222
>I personally find I learn a lot just by looking at people, nature and photos in a really intense way, drawing in my mind.
Top KEK
>>
>>2292236
>observing nature and people is useless
TOPKEK
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>>2292222

>drawing in my mind.

I promise your work is terrible. Mileage is everything. (Tehmeh isn't very good either)
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>>2292261
You don't think you can learn from observing reality in objective ways, that looking and thinking spatially can improve your sense of form?

Even in photographs like the one I posted you can take mental notes of anatomy, light and dark and composition.

Anyway, here's some life drawings I did a couple weeks ago (don't have a tumblr yet).
>>
>>2291811

He says it's because you don't need to do personal work while at work, he works much faster and more efficient than someone who paints every pixel.
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>>2291709
I think the one in the middle bottom is definitely the best, the one with a W for a background.
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>>2292286
Nah the first two ones are best (not counting Maciej's). First one has the most cinematic feel and a solid (if simple) composition. Looks very professional. Second one has nicest colours out of all of them but a few awkward things like the clip midair and the pseudotangent of the gun and the crooked pillar behind her.

The W one you like feels very awkward and amateur, I really don't get why you like it.
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>>2292299
>I really don't get why you like it

It's the only one that doesn't look like a glamour model posing with a gun, the kind of thing you might have seen as a Sci-Fi special in Nuts magazine.

Great pose too, you actually think something's happening
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>>2292299
>>2292307
>>2292286

They all look like shit.
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>>2292545
Yes, but some look more shit or less shit than others.
>>
does anyone have the Frazzeta/photobasher picture?
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>>2292548
a bell curve of shit
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>>2291709
Well this is bullshit.
1) not that professional by design wise
2) completely overdoing same idea over and over
Im gay so i dont give a shit about girls/muh waifus and local anons probably will go butthurt because of that.
But its so visible that he just trying to get attention of the lowest croud - that one who fap to waifus and dont care about being professional because all they want to do is to draw cute girls.
I dont know how anyone who has taste would be interested in this.
>>
Learn to photobash garish colored gun girls with Maciej! Learn to draw grayscale upper bodies of characters in straight-on side profile with Anthony!
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>>2292589
>inb4 it's pretty original fucker
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>>2291797
That poor girl's throat.
>>
>>2291797
Isn't this basically what Loomis recommends in Creative Illustration?
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>>2292888
What's with her throat? He literally didn't change anything from the photo, it's a 1:1 paintover. Are you saying the anatomy of that real person on the left is "wrong"?
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>>2292908
Are you one of those idiots who is too stupid to understand the difference between golden age illustrators using models, posing them, figuring out the composition etc vs some polish hack painting over an already existing copyrighted photo?
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>>2292267
HE POSTED IT
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>>2292236
>>2292261

Mileage is important without a doubt, but he's not wrong.

Ability in art is half the way you see things and half the way you actually translate it to paper. There's a reason so many novice artists symbol draw and why so much advice is "draw what you see, not what you think you see."
Training your mind's eye is really, really important to drawing well. Mileage is also important, because you still need to put it on paper, but you can be 100% precise with a pencil and still be a shit artist.
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>>2292970

It's a photo study, not a paintover. He shouldn't have posted it without crediting the original photographer obviously.
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>>2292974
Wut? I'm not whoever you think I am m9.
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>>2291709
>this thread
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>>2291714
underrated post
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>>2292066
>dirty dicks
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>>2293071
>this is video game writer humour
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>>2291715
>Since I've largely quit videogames, I can't help but wonder which games all these titty-supreme supersoldiers end up in.


books covers
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>>2293060
Stop posting this gif faggot
Thread posts: 89
Thread images: 14


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