I used to like Maciej's art when he painted stuff. Now it seems like he just takes glamour photos of women and pastes other photos of electronics on them.
edit: holy shit, I thought all the OP pics were Maciej's before I scrolled down. turns out they're all student work? Hahaha. That's fucking funny. He's definitely training his replacements here, because these all look exactly like his "sultry underwear model with bionics and futuregun."
the photobasher bashing isn't jealousy, imo. I think it's more sadness that the drawing/painting that we all love and got into art to do is getting replaced more and more by shit that has nothing to do with drawing or painting.
That's a portfolio piece from one of the Polish concept art guys from the Level Up podcast. He won big accolades from the art community when he posted it on his social media accounts, but it's really just stole the image wholesale and put some fog effects on it.
It's regarded as symbolic of the larger trend of Polish concept artists pretending that photos they found online are their own paintings.
>>2291796 > maciej cannot draw or paint AT FUCKING ALL. I wonder how he did those ink sketches he posted not so long ago. Probably used akvis or some kind of toon style render and then just threw them on top the blank sketchbook page in the multiply blending mode. So much bullshit. Makes me appreciate chinese artists who actually able to paint and draw.
He's profitting off naivety of wannabe conceptart kids. If you are one of those do your research, there's much better offerings out there if you're willing to pay for pro tutorials/classes online, seriously.
>>2291823 If they are photobashing for production/design work, then its whatever because that is closer to manufacturing than it is to art.
People don't get this though. They think that clients care about the process but they dont. As long as you have the proper usage rights for the photos, nobody gives a fuck because its not art and nobody involved thinks it is.
>>2291830 Then be better than them without photobashing. I'm sure you'll get hired somewhere.
Otherwise you can photobash too and obviously none of those companies give a fuck.
Or you can just keep complaining about the process someone else uses without realizing that this is all business and money and as long as you are not plagiarizing someone elses work, non-creatives (clients, money sacks) do not know/care how you arrive there.
You fucks complain that asians and beaners are raising the skill floor, you complain that you don't learn what you want at school, you complain that other people are doing work cheaper and that companies don't care.
You'll literally do ANYTHING but actually get better.
>>2291998 >You'll literally do ANYTHING but actually get better.
Getting better does nothing. It's meaningless. You have to get above garbage level, then network like fucking crazy, interact with people, go to events, call companies, shake hands, leave your business card everywhere and hand it to everyone (nevermind that the work on it is only slightly above total trash, doesn't matter) and shill everywhere (every anyonmous image board is for instance a fantastic opportunity to sneak your work in).
Getting good does NOT give your work value, since your clients are neither artists nor do they have anything remotely resembling 'taste'.
Look no further than Maciej and the polski photobash mafia for proof.
>>2291998 Not him, most people ITT aren't even complaining about the process but are ridiculing how stupid the end results in the OP image look.
Whether you like it or not, this board is still called "artwork / critique", not "money and marketing". So you just have to accept that many posters will always make fun of hilariously bad photobashes done by people who call themselves concept _artists_.
>>2292000 >Getting good does NOT give your work value, since your clients are neither artists nor do they have anything remotely resembling 'taste'.
That's why any important project has a fucking art director who is in charge of the art department and hiring competent people. The vast majority of artists working for good companies are highly skilled. If the art department is full of unskilled hacks, the final product WILL suffer immensely from it and once the product bombs as a result of that, the art director responsible for this failure will be fired, alongside his entire team of incompetent hacks.
The entertainment industry is not a fucking daycare center for artists, I honestly have no clue in what kind of fantasy world amateurs like you are living. A movie studio doesn't hire sound designers, prop guys, special effect technicians, 3D modelers etc based on facebook likes and how much they kiss ass. Why on earth do you think they'd do it for artists, who have an even more important role to play in making the final product a success.
>>2292012 I wish for everything you said to be true but sadly i think some artists are just hired for their fans and followers, look at some of them on the internet, once they get hired at company X they start shilling hard for that company and their product like its the best thing to have ever happened, whore artists and nothing more, someone with 10 k followers, if he convinces even 100 to buy stuff its a win for the game company, to sum it up, popular artists come with free marketing
>>2291797 Star Wars shit was done by Darek, he basically just retouched a ready photo. Got lot of hate from Polish community on his FB page in comments under that "painting" of his. Was quiet hillarious, too bad it was in Polish, so not many people got it. The queen stuff was Michal's piece. It's not bad, but ref should be credited since the beginning especialy when he was trying to sell that stuff.
>>2292016 >someone with 10 k followers, if he convinces even 100 to buy stuff its a win for the game company, to sum it up, popular artists come with free marketing
10k followers are virtually nothing, not even a drop in the ocean for actual companies with a multi million $ marketing budget. Even the most famous artists in the industry are complete unknowns to most of the client's target audience and their reach within social media is utterly laughable compared to youtube let's players, reviewers and streamers.
Artists are worthless for social media marketing. They are hired to do a good job on the project, so the final product sells well. A shit tier artist with 10k followers who completely fucks up the art direction of a game will get his followers to buy 100 copies, but hundreds of thousands of people won't buy the game because they think it looks ugly as shit and thus the company lost millions of $ because of it. Games get slammed or praised all the time based on the art direction, art style, lighting, atmosphere, mood etc. That's all the responsibility of artists to pull off well and if they consistently fail to do so, they won't be around for long.
>>2292078 I'm not wrong though You don't even have any argument left other than to say "nuh uh, you're wrong!" You are an amateur who has absolutely no clue how this industry works. You have also no clue how a business is run.
Are you really so stupid that you can't even imagine yourself in the situation of an art director or even a studio executive? You want to make money with your movie, your movie project is not a fucking charity event. How on earth do you think you can create a decent product if every single person you hire is incompetent in their field of work, you goddamn moron?
They're probably the same people who, every time we have a thread about the reality of how competitive the art field is, angrily assert that any artist who isn't rolling in cash is just a bitter failure. They're probably also the people who get unreasonably angry any time it's suggested that you really need to be practicing 8-12 hours a day if you want to break into this industry.
There's a strong current of delusion on this board about what it takes to make it as an artist. A lot of aspiring artists want to be told that they only need to practice 2-3 hours a day, get some Facebook followers, and "be nice," and then they're guaranteed a job working on the next Halo game, and saying anything to the contrary makes them want to fight you.
>>2292212 >you really need to be practicing 8-12 hours a day if you want to break into this industry.
I'm afraid it doesn't work so simply as that, art isn't an RPG, you can't just grind your way to a higher level. Tehmeh, a guy who actually made it, echoed what many other established artists have said about how just spending a couple of hours REALLY thinking and being self critical is more beneficial than crapping out studies like most people do.
I personally find I learn a lot just by looking at people, nature and photos in a really intense way, drawing in my mind.
>>2292286 Nah the first two ones are best (not counting Maciej's). First one has the most cinematic feel and a solid (if simple) composition. Looks very professional. Second one has nicest colours out of all of them but a few awkward things like the clip midair and the pseudotangent of the gun and the crooked pillar behind her.
The W one you like feels very awkward and amateur, I really don't get why you like it.
>>2291709 Well this is bullshit. 1) not that professional by design wise 2) completely overdoing same idea over and over Im gay so i dont give a shit about girls/muh waifus and local anons probably will go butthurt because of that. But its so visible that he just trying to get attention of the lowest croud - that one who fap to waifus and dont care about being professional because all they want to do is to draw cute girls. I dont know how anyone who has taste would be interested in this.
>>2292908 Are you one of those idiots who is too stupid to understand the difference between golden age illustrators using models, posing them, figuring out the composition etc vs some polish hack painting over an already existing copyrighted photo?
Mileage is important without a doubt, but he's not wrong.
Ability in art is half the way you see things and half the way you actually translate it to paper. There's a reason so many novice artists symbol draw and why so much advice is "draw what you see, not what you think you see." Training your mind's eye is really, really important to drawing well. Mileage is also important, because you still need to put it on paper, but you can be 100% precise with a pencil and still be a shit artist.
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