Last thread: >>2283163
Post your current drawing here and give constructive critique to others!
Please make sure your posted image is clear, downsized to around 1000 pixels wide, rotated to the correct orientation, and that any unused space is cropped.
If you want critique on a drawing from the previous thread, you can delete it there and repost in this one.
>dA /ic/ group :
>General resources :
>fellowBro's books :
>Figure Drawing Tool:
Here's the thing without text for actual critique. Ref here: http://movie-screencaps.com/star-trek-darkness-2013/36/
I had sort of an idea of an expression I wanted to do but didn't find a ref that really matched, so I took this ref to see if I could make the image I pictured using it as a basis, so the painting and the reference don't match exactly. Still a wip but I think it's coming along alright.
I just realized that link only goes to the directory, not the specific image, so I saved it.
Really nice rendering, got some structural issues though. It looks like his face is drawn at an angle closer to facing front while his skull and jaw and rest of his head are angled more toward profile view. I'm not sure it would be worth the time to try and fix it, I would just say to really nail down your construction before you get into rendering next time.
reposting this one since it was the last thing on the last one
I tried that last time I made a thread and it caused a bunch of confusion and unfortunate negativity towards the person who painted it. I felt like making the thread but I didn't think it was fair to put someone else in that position again.
This is really nice. I think the perspective may be off though, it looks like the pathway or water maybe? Is receding to a higher horizon line than the pillars are.
I got inspired to start doing daily quick paintings by this guy http://snatti89.deviantart.com/gallery/
First one. There is approx 100% chance I'll do two more of these and drop the exercise forever.
His stuff is pretty cool. If you do 2 more, you won't be intimidated to do one more. And once you've done three, doing one more will seem like nothing. You'll probably become addicted.
Okay man, no need to get snippy, I was just wondering if there was a story behind it. I did the OP picture, it's not exactly like the colors in that are all that normal, I'm not opposed to it. I'm trying to learn about color theory right now and thought you might be testing something I should look into. Damn man, everyone's so aggro here.
Screams "I can't control value when mixing basic hues, let alone skin tones. I'll hide it with garish monochromes so people think i'm good with color." Don't tell me its symbolic or something, you know that's a crutch. Fix it by studying huevaluechroma.com.
Also, her trapezius+spine are missing. It's painfully obvious that you copied a photo. Your rendering/gradation skills are great but you're going to stagnate at your level FOREVER if you don't make a habit out of studying form, anatomy and drawing from life.
Oh, that's good then. So, IS there any particular reason you chose those colors? Despite what >>2288963 said, I can still see how it would be a good exercise creating value and form while making it all look like one color, especially in traditional media. I have a lot of trouble with that, myself.
hahah you are totally right, i am new with color and usually do black and white and color value is something quite hard for me.
and yeah Also a photo babby ;-; but at least theyre my own photos
Yeah, that makes sense, and it did turn out well. I should really try some monochromatic studies, looking at what you did I can see it actually would be a great way to learn how much you can do with a color to make it look warm or cool or what have you. I've been just trying to learn colors all together, never thought of actually just studying one and how it behaves. Cool stuff, anon.
Posting your own work, something that you're currently working on, was always the norm for the draw threads. This predates the animu thread existing, which is where using the best of the previous thread originated and continues.
Not that any of it matters. All that matters is that people can find the thread.
If the animu thread is any indicator, it's better that whoever makes the thread just uses their own thing just to avoid the subsequent bickering over how the one that was chosen wasn't the "best" one anyway. People are never satisfied.
Just gonna upload this from the last thread since I posted it right before it got shut down, but yeah all done, turned it into the people with the contest, I can tell you this I wanted to vomit listening to this guy talk about framing and keeping the frame clean and straight. And the whole time I'm like its a fuckin fanart contest who the fuck takes it this seriously? Also saw a shitty Game of Thrones entry, would any be interested that I take pictures of the contenders and make a thread out of it for all here to judge?
It's a character design for a school mascot project.
I'll post the colored in a few days.
I like the over all look but the chin and lips look like his face is melting to the side, and those fingers could use some more flexibility which I assume you just did a quick draw for them. I did a cheap redline if ya want a look at that.
110 more minutes, finally getting somewhere. Noticed the top of the upper lip was off, unfortunately I'd been using that as a main reference point.
Looks great, be very careful that the shell pattern isn't too distracting.
not sure if this is the right thread for photobashing. Needs more work anyway.
Looks pretty good. Flames are formless & bones could use simple shadows, but whatever. Yeah make a thread, that could be fun.
muddy rendering, and lips/jaw are melting. Otherwise, it looks like you're mostly painting with form in mind, which is good.
After some practicing decided to start coloring a drawing I made last year. I had never been able to color anything but so far this is looking quite good (at last in my opinion)
w-what do you think?
Thanks man you know what sucks is after I gave up on the fire of the arm and inked my changes I figured out a technique I could use to get what I wanted (see the spikes on the back) but was to fuckin late to change it. And alright if they're still there when I swing by the college again.
Simple shadows may have worked but with the crazy amount of multiple light sources and the details already in I thought it would look messy. As for formless on the fire, do Ya have an example of more shapely fire so I can compare the two?
Since I'm not going to get a replacement for my dead bamboo tablet until next year I decided to try coloring using the stylus directly on the screen of the SP2. I used this old sketch I had lightly rendered on grayscale and then applied a light overlay layer, then I merged it to paint opaquely .
Thank you :)
I post on these sites:
I'm not sure I get what you mean with the face/head angles? I can kinda see that it's a bit off though, I think the eyes are too tilted, but it's hard to tell what exactly is wrong after staring at it so long.
Sorry, I don't actually know what I'm doing, I just shade things in and sometimes smudge them with my fingers. Actual art people would probably cry at my "technique."
Thanks, I'll try that.
What can I do to improve the composition at this point? I intend to add more figures in the background.
I think I would've gone with some kind of dutch angle, maybe a worm's eye view. Something to make the foreground and midground elements not the same size. Crop in close on the foreground figure for more drama. Hard to say without testing it in some thumbnails but that's probably what I would try if I wanted to add more visual interest.
i dont know, shit on me i guess
How do I balance the eyes? and the mouth looks kinda long too also any ideas on how to colour the hair?
Focus on your construction, especially when drawing traditional. When I draw traditional, when I notice problems I would often draw lines across it very lightly to see if everything was running parallel or not, then I would make some rudimentary corrections, and repeat checking with the guidelines again, refining over and over like that until I got what I wanted. Building a drawing is more than just building up rendering, you build the structure for the majority of the process, then polish it at the end.
alright friend, lets start with the obvious.
>never start with an outline.
if youvare not using a bargue technique then its pointless to even care aboutlining to later, especial with non cartoon.
you want to focus on general shapes. break her down into the bare compenents. head=oval body=cube so on and so forth, then you want to box in the values. meaning map out where her shadows, mid tones, and highlights are. this will help with 3 dimensionality. finally just keep practicing until you can get good. i start with 3 dimensional shapes and move forward from there
Fuck my phone rotated the picture for whatever reason
Start out on drawing layouts and full stories. Backgrounds, people, all that mess.
Does this guy have two mouths? Theres timid placement of the arms, the elbows look too tucked into the sides. Maybe have the left arm extend forward as if they're grabbing someone.
Work on your line quality and shading. Keep the dark areas and cross hatching lines for the inking phase.
Semi-beginner here, how's this looking?
Mess with general values a bit
Refine and soften some edges
gonna post this here. was some sketches from work. perspective is a bitch.
Progress, still asking for critique pls
You need to do some sort of visual trickery to make the silhouette of his back legs stuck out more. Figure out some reason to lighten his legs and add more contrast between his legs and the hole. I can't really read what type of creature it is with ease
I would do some studying on how other creature designers add detail in thier design, from the waist up he's very basic, reminds me of PS1 graphics.
He's pretty organic, then he has these straight edge antler/horns, which seem out of place at the moment
Other than that, his front claw is hovering. It probably would be below the surface if it had any weight on it, being that sharp
Any crits on this charcoal drapery study?
I learned a few things from it. I got a better understanding of reflected light, especially in areas that are in shadow. I also got a better handle on fabric pinch points.
I'd say the biggest takeaway was a lesson in patience and perseverance. I rarely finish any work, so to bring this to a finish (my idea of finished, anyways) was a big deal for me. I wanted to quit about halfway through when I got overwhelmed by the sheer amount of wrinkles and folds and I kept losing my place.
I forced myself to finish, though, and I'm going to try and apply that patience to anything else I do, moving forward.
90 minutes today, total of 786 for znyone who hasn't been paying attention (everyone). lots of stuff like the top left is off, kinda polishing a turd at this point. wish i had access to someone with a developed eye to check my work. I'll post better pics near soon i promise, its a pain to get the camera setup in the right place.
I can't really tell what i'm looking at but its cool. What school are you at? I'm thinking of applying to a graduate programs next year. Cornell's the dream.
>want to quit halfway when you realize what you're up against.
I feel ya. The piece left of the knot looks less finished than the rest. You'd do well to organize your values more around a focal point/area. Right now your darkest darks are next to your lightest lights all over the place. On section should be like that, then secondary section values go from 2-9, tertiary from 3-8, etc.
Just a state school. There are some really good grad programs, but which one depends more on where your interests lie than which school is objectively "best". The drawing is for an advanced architectural media class though. So its really more about experimentation and iteration than being something.
Oh, and I've been seeing your progress on that and it looks really close honestly. The only thing Im seeing is the highlight under the right side of the lip looks too bright compared to the face of the chin on the left side. And your light/dark edge in the upper lip where its receding. But probably the best advice is to just take at least a couple of days off from looking at it, and come back.
I know that I should make the arm bigger, I'm going to do that, now I need to know if the eyes, colors, shadow etc. are correct.
I'm sorry for being a weeb.
Good evening, anons, first time around, what do you think is the ideal next step I should take on my shit drawings?
tried to draw the planes from memory and no ref.
Didn´t work :(
Learn to draw hands and feet. You've realized everything else at least a tier more than these. The first thing people will notice/see is that it looks like you don't know how to draw hands. i know because i've done the exact same thing.
drawing hands is really like drawing another, smaller body with lots of limbs. Most people treat it like one form-torso/head/thigh- and that's where they get stuck.
You could also use some sort of half-tones on the thigh, hip and breast to communicate some form. Your outlines do a good job, but they're just shy of enough imo.
The whole thing is an exercise in bruteforcing patience/diligence/focus/motivation for me, all things I really deeply struggle with. Glad to know someone's watching, helps with the last one. I'll take a look at those areas tomorrow. I'll do another break day next week probably.
As for architecture schools, I completely understand how it depends on one's interests. Any advice/resources you can recommend other than school websites for honest program evaluations? I know my college acted like it was the shit for a lot of things, but could barely pull its weight in reality.
I had some time on my hands, so here is this too if it helps
That makes sense. But also the best thing I learned in school is that iteration is almost always better than perseverance. Maybe try drawing the same view over and over, rather than working and reworking the same drawing?
As for evaluating schools, I tend to look at the student work rather than the websites. It's pretty easy to find people on tumblr etc. at least for the good schools. And once you get to the point of making a decision: Tour the studios, and talk to students.
Okay so pic related isn't perfect, but hopefully it conveys my point. The right side has darkest darks, but they're mostly arranged next to medium darks. This lowers the right area's or 'section's' contrast, at least compared to the left, where lightest-lights are more often immediately placed next to darkest-darks, creating more contrast.
As value-contrast generally commands the most visual attention, you can use this kind of organization to manipulate what gets focused on in your image.
Lots of very helpful stuff in both posts, thanks. I'm going to focus on finishing since i'm already getting there, but for my next cast drawings I think i'll implement your iteration sugggestion in laying out prooportions/shapes at the beginning.
I should also note that this is (i think) a Sargent. In no way did i do that, as much as I fucking wish.
My morning doodle that I decided to push into something. I guess it will be some sort of witch either casting a spell or pulling/putting something in/out of a fire or cauldron or something.
While I'm waiting for some feedback on my actual study, I decided to mess around with color from imagination some more.
I love this.
Working on greenhouse thing but I can't think of anything to do with that back wall, which looks super bare. Anybody got any ideas?
Trying to work this into a scene instead of having a character on a flat background like I usually do. Advice?
Yes, you have some unique style there mate, sometimes it is too raw, but it conveys lots of emotions. Expressionism in paintstyle is a powerful weapon, sir. I mostly do inks and stuff like this in expressionist manner so your works speaks too me.
It occurred to me it might be helpful to show some of how I arrived at this, so I can get feedback on whether I'm going about it a good way.
Pose is way, way too stiff for that kind of gesture
If this were an animation, this would be one of the tamest snapshots. Which means you failed to portray gesture.
Visualize the animation and think about the single most essential frame/moment in said movement. The one that least relies on the other frames to convey what it wants to.
This one could also be interpreted like he's dancing, or even calmly walking upstairs.
Rather than make a new thread for it, can someone please give me a quick rundown on brush/ canvas settings for Sai? Brushes are a priority.
Better yet, a link to a decent tutorial would be great, because all the shit I find on Youtube is useless.
one of the 2 thats colored i want to make bigger/better.
Yeah, thank you. It would look better that way.
I'm working on a giant Steve Jobs caricature. Is the likeness alright?
It doesn't quite read yet at this stage but this is what I was going for.
Does it make sense? Should I move them?
I'm on my phone btw so excuse the shitty lines
It looks good, i don't know if it's just me no liking the art style you're going for but I'd prefer it if you put some fine detailing into it, right now its almost as if he is moving incredibly fast which doesn't match Jobs' presenting style all too well.
is there something wrong with her face? I don't like her but I can't tell what's wrong with it,
So, the owner of an animation studio has show interest on my works, and I will show him some new drawings on the next week.
If I am luck, I could get a job there...so guys, what youthink of this one?
Seriously need help with the eyes. Could someone help point me in the right direction?
you should reduce this part, its not perfect here but you get the idea
do you think that the teeth look good? Do you think that those black lines on the chest look good? It looks like one of those porn sidebar adverts animated in flash.
The rendering of the fur looks completely half-assed as well, you obviously just went over it once with a textured brush. The shading is very timid, as if you know that the light source is vaguely above the subject, however there are many contradictions. Also you need to learn about line-weight.
Yes, it is anatomically wrong, the biceps look really strange, to be honest the drawing is not really good and I think you have a lot to learn, tiny things like the fact we can see its ribs even though it is subtle AND have fur over it makes the drawing look amateurish
A year or so ago I started on a Samus picture I feel had a lot of potential and I want to finish it now. I think I need to redraw it though since I didn't fully plan it out before. So here's a rough idea for the redo. How's the pose and composition? The gun's on the wrong arm because I drew it flipped but I'm thinking this orientation might be better and I'll just switch the hands. Maybe I should add forced perspective or some other form of depth, or crop in closer and focus more on her?
Fixed her neck, forehead and expression to something closer to what I want, it looks better now
I already got spaceships and dragons, now all I need is a spacemarine and the conceptart doors will magically open for me.
Better. More skull in the top back part of the head. A little more curve just above the upper lip, make it look like the lip is popping up and out. Still needs more jaw, stretch it down.
Why do you feel that they need to be bigger or better?
They are what they are. I think they're very nice.
If you insist, perhaps try placing them in whatever setting you feel would be appropriate. Maybe the man in the coat is staring into a storefront? Standing behind his children? At a crime scene? If he interests you as a character feel free to explore that character.
I know the jaw looks slender to you because she's female, but trust me, your drawing looks unbalanced. Right now it looks like an adult's face on a child's head. It looks nothing like that model either, and even these changes won't help the likeness, but it'll at least get it out of uncanny valley.
Actually I used different references but that is the one I used for the mouth.
>Right now it looks like an adult's face on a child's head.
Is the head too big? makes sense, I tried to add volume because of the hair but I guess I overdid it, that would explain why the jaw looks too small for you
No, the head was too small, and the jaw looks too small because it is too small, not because of some flawed perception on my part. If you overlay your sketch on that photo, I'm sure you'll see her jaw actually takes up a lot more space than you think. That's the problem, seeing can be very subjective, your eye tends to autocorrect and skew information, that's where the phrase "draw what you see and not what you think you see" comes from. That's all the help I can offer you though anon, those are the only remaining problems I found with it. Keep at it, and good luck with the rest.
Greatness is subjective. I thought those figures were delightful. Sometimes going in and picking at the anatomy and theory all day long doesn't improve what you put on the page.
Its not like the exercise I suggested leaves no room for striving.
I did this Tacticool Batman. Any crits? I'm really trying to work on my linework.
Sit back and think about your colors. Think about what is lighting that room. Is it coming from natural light? If so, why is that room so bright? Why is the water that saturated. Water reflects the color of the sky mostly. What are the walls made out of? Why are they so saturated? Just ask yourself a lot of questions while you're painting. That should lead you in the right direction.
I finish this landscape, any critiques?
I messed around with some stuff. Does this look any better?
I've been struggling a lot with the colors of this piece so I really appreciate the help.
This character supposed to be look like a rabbit. But she looks more like a goat ( IF she actually shows any resemblance with animal ). I have no idea how to improve this.
Putting rabbit's mask on; was my formal idea. However, It's not what I want to achieve. It has to be something not actually a rabbit, but looks like rabbit. You know? some symbolic, indirect stuff. ( I can't explain properly... being such a ching chang chong is real challenge )
So my current best idea is using white gas mask without filter. and also missing jaw part. It's overall shape somewhat similar to rabbit. And ( awkwardly ) stretched head strap represent rabbit's ear. And obviously, It's not working.
Too lazy to redline, but shadow doesn't follow the contour of his abdomen, and the edges are too sharp at the end of the shadow. A shadow grows and gradually becomes more blurred as is moves away from the object that casted it. You're also missing the indent from the wrist, and some contours of the arm.
As far as the whole thing, the fabric is weird, it takes away from how nice the legs are rendered. I feels too shiny for how thick the fabric feels. The lower abdomen is rendered too sharply, and the bony structures don't read correctly. You destroyed any detail to the upper left arm by making it so bright. There's some weirdness happening in the upper torso, I think there's some dissonance between the stretching of the upper torso, and his left waist. The collar bone is not laid out, so you pushed the pecs up too far.
The twist is probably the biggest problem, the twist from the stomach to the shoulders is not shown in the belly button or the edges of the waist.
The bench is way too big in comparison with the rest of the composition and it really throws the whole thing off. Also the shadow under the bench is inconsistent and the background seems too bright.
Making in comics industry means drawing 22 pages of storytelling monthly, all year. (working on a book for Marvel or DC) I think it's very hard industry. You need to answer this question for yourself.
I have Jack Faragasso's book, but I don't recommend it. It has some of the worst diagrams I've ever seen and he really overcomplicated an already complex system.
Ron Lemen did an article in an old ImagineFX that was a special anatomy issue. It's pretty good but obviously because it is just an article in a magazine it can't cover everything and skips out on large sections of the method.
Doug Higgins also has a small book on it and you can find the pdf if you dig around. I haven't read through it but I've skimmed quickly and it looks decent.
Still just experimenting with different types of painting and rendering.
no, take a normal round brush and set the values for opacity and flow to 100%. enable transfer disable shape dynamics enable wet edges. in the transfer window, set flow jitter to pen pressure, opacity should remain off. try to paint with this.
That looks pretty impressionistic, I'm not sure I want to go for that kind of look. I get the idea of using an opaque brush though, I think I'll try that with some texture or noise on the next one. Thanks for the feedback, dude.
I didn't say it was bad, I said I think I want a different look for my work, that's all. No offense intended, I really like impressionism, it's just not what I'm aiming for right now.
sorry if you think thats what i was showing with that painting i made. You wont get this kind of look if you if you tried to render the image. Flow enabled on transfer is what actually makes blending easy and have texture at the same time.
You can either do it manually with a large canvas and a small brush, or use texture brushes. Most pros will use texture brushes. Some people recommend you paint it manually when a beginner so you understand it better and can better use texture brushes when you are more advanced. Personally I think it's find to use texture brushes so long as you don't use it as a gimmick or rely too heavily on it (like avoid using tree brushes and cloud brushes).
Wow, you go for the hard sell, don't you?
Ah okay, I get you. On ctrl.paint he talks about using opaque brushes with flow adjustment. I usually do use that when I'm painting, I've just now been looking into different settings and things though. So yeah I'll try just adding a little bit of texture or noise to the brush and see how that turns out. Thanks guys.
I'll still listen to your anecdote, anon. It's just I don't fully know where I'm going with what I'm doing, I'm still figuring out what I want my work to be like. I just don't think impressionistic is the way to go for me, based on the track record of how my other work tends to turn out.
I did a sketch of the mask connecting from the bottom to the top that might make it look more bunny-esque? If you don't like it that's fine, just a recommendation
does anything look off? i think the eyes are kind of weird but i can't tell right now
looks promising your values are in control so far
you might wanna look up some reference for the fabric to see how folds work for a more natural look
The darkest part of the iris is around the specular on the cornea. This is because of the bowl shape of the iris. The specular of the cornea will always face the light source, the highlight on the iris will be on the side further from the lightsource. Also the mouth is too far left
I probably should have picked something besides "featureless ball" to practice these tips
No shame in starting simple anon. Not that anon, I'm the one he was giving that tip to, and I've been trying to figure this shit out for what seems like forever. The other day I broke it down to starting with a near featureless ball too. Today I was feeling more confident to try an apple from reference. The way I see it, build from the ground up and you have a better chance to fill in any holes.
Yeah I usually have it firmer because I actually didn't realize you could change that until about a week or two ago. But since I did find out about it, I've been trying things out with it on this setting. I was thinking after the apple that I should probably go back to a firmer setting when I'm trying to paint, I just hate having to switch back and forth for sketching and painting but I guess it's a small price to pay.
Last Winter Maiden
Acrylic on canvas
comment and critique welcome
That "craggy painting" will perfectly fit in my world's atmosphere. Very helping advise. I didn't even think about painting. How dumb I am.
Wow. Thank you for the effort. I've never seen a person actually draw something for me. Your version of mask is little smaller than mine; I noticed that revealing her mouse a little more brings anew feelings. But I'm afraid, making straps shorter is not the way I like. However, yours stretched forward. It's definitely better than mine. Thanks again!
I can see now that some of the hues and values are off when I put the reference closer to my paintings but I don't understand why the details I added look so wrong. I wish I could get the most out of these pictures by studying the wrinkles and textures but it always look out of place. Any advice would be appreciated.
copying fotos isn't a very good way to study imo. there's so many 'mistakes' built in from the limitations of photography. study your favourite painters, much more bang for your buck.
Mostly because I suck at color. Partly because I chose to keep my reference on a different screen in order to avoid wasting time trying to replicate all the shapes perfectly. In the end the sky color isn't what bothers me the most if I look at the painting alone.
Muscles are an absolute mess of just chunky meat.
Legs skinnier than my dick.
Tiny sword just looks like a tired sloppy dildo.
His giant deck moved into the mask giving him no space for a head or face.
Overall lack of details and just messy chunks that don't make much sense.
If you're trying to get a fluent looking style you need to know what you're drawing in the first place.
Does this girl look young enough to be a teenager? I know that younger people have bigger looking eyes, but what else makes someone look young?
Awesome work dude!
Illustrator is hard.
Well, how am I doing?
thanks, will do. I'm not a total beginner BUT it's been so LONG since I've used photoshop that I may as well be... I still can't figure out how to make a clipping mask without going to the Layer menu. Isn't there a button to do it?
I actually really like this. But I think the woman is the weakest part. She needs to be more stylized OR more realistic. Right now stuff like her neck bulging at the left ruins it.
I think the right most orange has potential
This isn't bad, just needs more love. Also the ground and everything is really bleak and brown, get some more of that early sunrise light and love in that grass and horses
How about now? Thank you for the compliment.
can anyone fuck me up already, tried too hard on this one. got inspired by Oscar Gregeborn
Any major problems here? Except the face, I changed it slightly.
And the one of the changed face.
I would do it again but everyone just got mad at me for not coming up with a good enough image and I already said I'm not using someone else's because I felt bad last time. That and I didn't even ever get a critique on it. Maybe I should just make a blank square that says Draw Thread like that other anon was doing, that seems safe.