Because we should not have to make new threads or post in draw threads with our fundamental exercises. Feel free to post even the smallest exercise you have done to show you are still trying, do not give up.
Do not forget to resize and crop your images before uploading them. 1kpx is fine.
Before asking "what should I read/view/study/learn," consult the sticky: >>1579290 →
Questions go in the QUESTION THREAD This is for posting studys & getting critique.
Threadly reminder to avoid carpal tunnel: http://www.healthline.com/health/carpal-tunnel-wrist-exercises
How do I draw figures where only one side can be seen like this? Whenever I draw figures like this, the the limb that can't be fully be seen on one side looks like its just floating in the air. Is this some perspective shit?
For reference, most of my art is here: http://the-ult.tumblr.com/tagged/my+art
I feel like I still have a hard time getting the "draw what you see and not what you think you see" thing people say all the time. At this point I get it, but it's more of a matter of doing it. Someone said it involved shutting off your memory and not thinking of what you're drawing as what it is or something, so you don't fall into the trap of "oh that doesn't look like that." Unfortunately, I think I mistranslated it as "focus on the contours" in practice.
Meanwhile, why can't Krita just have a regular smudge tool?
Please learn construction. Learn body proportions,learn to draw the skeleton first and then the muscles, draw with cylinders and ovals. Don't just jump in and draw what you see. You've developed nasty habits you need to unlearn.
Maybe you want to be more concrete than "study x" because that's usually how newfags end up either stagnating or, even worse, giving up and becoming hostile trolls.
I'll throw my hat into the ring: >>2246764 >>2246777 You're trying to copy the contour of the figure without trying to understand the underlying relationships between everything. Basic stuff like observing that the elbow raised up like that will roughly reach to the top of a person's head, the ratio of her hips to her waist, the placement in general space, shit like that.
Honestly, at your level, I wouldn't try drawing figures like that just yet. Before you go draw go whip out a red paintbrush and start making observations about how big things are to each other on a relative sense, how the body is positioned, etc etc.
I just shat this out as I went along so forgive me if this isn't 100% understandable but hopefully you get the jist of it
>>2247444 Looks decent to me, though that drop shadow under the shape looks too big and I wouldn't use a straight up black for that shadow it looks bad. That random highlight feels pretty random and inconsistent. I think you're on the right track though...I'd personally break that up into 3 different shapes, the sphere on the left, the flattened sphere on the right and the cylinder in the middle and just shade those according to what you know about those shapes and the light source...none of the shapes are infront of eachother blocking the light so you don't have to worry about that...Maybe look at some pictures with simple shapes that are lit up and see how light behaves...
you need to do more realistic shading. If you learn to observe how light actually falls on objects you will be able to understand how to simplify the salient aspects of said lighting down to the abstraction which solarized/cel-like shading. I'd also recommend reading the algorithms that generate cel shading in games as they give a good insight into how to reproduce it and it can be something to think about while you learn realistic shading.
Loomis tells me to learn to draw balls. How do I do that? Is it better to draw the meridians or the axes first? The first way they come out looking much better, but it feels like a more structured approach would be better. But then I have no idea where on the axes to have the meridians cut through them.
I'm drawing a page or two of these things every day like doing flashcards, is that a good method?
One thing I hate is spending so goddamn long on an image trying to render it, but fucking failing.
I've been drawing alot the past few days, and I hate the feeling of smashing into a roadblock or regressing. Like, I drew a bunch of nice figures the past couple days - now I can't do them as well today. I'm taking too long. My penciling is shit. I only got like, 3 awfully pencil rendered people done in 2 hours. It's frustrating and I hate it
hi guys. I draw in photoshop and just had some general questions regarding your preference for new documents.
Just wondering about things like pixel size (or inch/mm if you use that) for width, height, and resolution.
What's a good size for when I want to just doodle or practice?
and what's a good size for when I want to start a work I intend to complete and publish. Like what's a good size for web publishing onto a tumblr or something and what's a good size for somethign that I could maybe turn into prints.
>>2248261 Don't draw without a structure, his features and shit are all outta whack. Don't go over your lines so much. When I tried that sort of 1px pencil tool style thing, I had a really sketchy layer below it that had all my guidelines and I just traced over than with really smooth sweeping lines. I'm not sure you're going for that look exactly, but you definitely should invest the time to create a base that lays out where his features/body lay so that you can create a very smooth/clean lineart layer. Also pic related.
>want to draw >get paper, get pencil >no idea what to do
My creativity is dead as soon as I am in front of the paper. In fact, it's dead nearly all the time except when I go to bed where my imagination seem to explode. I tried to keep paper and pencil next to my bed with no avail. As soon as I grab it, everything is gone.
>>2248366 You probably suffer from bad visual memory/library like I do. Exercises you could do is draw from reference and if you wanna work from imagination, you have to actively visualize the image you want to put down your page.
There isn't a magic bullet and you'll improve with proper practice and dedication.
Put pencil to paper. Motivated or not, draw shit. Doodling is fine, just draw lines and try to make something out of it. Most people get similar feelings, you just gotta work through it. If you sit there trying to think of WHAT to draw it's a lot harder to do, but if you just put your mark it's easier to futz around whether the result is good or bad.
Also, write down any ideas you have sitting in bed. Even if you don't draw it, keep a record for when you're in the right time and place to create something out of it. Mull over it. If you're at work or school, think in your head how you could do that idea.
At the end of the day, at least in my experience, the hardest part is starting. Once you start it's a lot easier to keep going. So start. Even if you're not feeling it, start. See what you can do, even if it's not as good as you imagine it.
>>2248378 Alright, I'll try to draw a bunch of stuff from reference.
>>2248382 >Doodling is fine, just draw lines and try to make something out of it. This is actually much harder than it sound like, I've tried that, I don't know if I'm doing something wrong but I tend to draw lines, ellipses, curved lines etc... And nothing seem to happen.
Actually, one thing happen: I get frustrated and can't figure out why I'm wasting my paper when nothing seem to come to mind.
I do know the feeling of doodling being hard, that's why I recommend printing paper. Or hell, lined paper. Find something disposable. Go in expecting it to not be amazing. Just throw shit down, even if it's just basic shapes (I doodle a fuckton of cubes) Until very recently I always had the perfectionist mindset of wanting to start and finish something that would be good, but the idea is more to just scribble shit. Let it be bad, it doesn't matter.
Even if it doesn't work out most of the time, I say set aside some time to fuck around and let your mind wander. It might be easier if you have shit you'd rather not be doing, I find doodling more fun at work or during lectures. Often when I'm at home I feel the pressure of trying to create something that looks really nice.
I also find most people who keep sketchbooks want to make every page count, and that's fine. Keep a sketchbook like that, but have either disposable paper or another sketchbook that you feel happy to fuck around and experiment with. Do everything you'd worry about fucking up and just see if it works. Letting go and fucking around is really useful for creativity, and remember that if you ever do doodle something you like and it's shitty because you doodled it, you can do it again and refine it once you've settled on what you like about it. Experimentation is the best way to improve, rather than worrying about getting everything right on the first go.
All that said I also do agree with the other anon who replied to you. Expand your visual library. Draw from reference, but try to draw from memory on occasion. Draw a lot of things, too. I like to draw different animals and insects, but it can be whatever floats your boat. In my own experience drawing from memory will never create an end result quite as pleasing as drawing from reference, but it's useful to challenge yourself and ensure that you're actually remembering things rather than just copying them.
>>2248783 Lol, you're right. Didn't catch that. >>2248816 Thanks bruh. I'm happy with it, but it's not great when compared to the amount of time I spent. I did a little bit more though. Figure drawing is hard
>>2248527 You're drawing what you think an arm looks like and not what it actually is. Study your arm and hand and how light plays off it, and other surfaces. Jazza has a tutorial on how light and shadows look on humans here: https://www.youtube.com/watch?v=ZSIO1u1Y2uk
I'm guessing you're using a mouse judging by the lack of any pressure variation. Stop that. Either get a tablet or use pencil and paper. While it's possible to make some cool stuff with a mouse it's seriously not worth the effort for the results you'll get.
I know this is really horrible to begin with but im doing a monochromatic portrait with acrylic and its looking pretty shitty obviously. Advice or redline please? >portrait on the left, refrence on the right
>>2249121 hey man you gotta stay away from those white eyes, they never exist at all, use a different color. Us beginners tend to use white for the eyes because thats the symbol of what we think the eye is colored but in reality its never white. Look at any paintings you like and study how they painted the eyes. Its one of the first things you learn when painting faces, also don't forget the highlights on the eyes, they exist!
Some other things is maybe try to incorporate more lighter values and some harder edges. Some hue variation might help as well. Also if you were going for a more realistic skin tone, the colors are really off its way too orange, but hes supposed to be kinda cartoonish it’s okay I guess.
I'm a beginner but I might paint over this for fun and practice
>>2249196 my point exactly. I was at a point too where I would do a really crappy drawing, then color it in. In the artist's eyes, anything colored makes it "look better" but when it comes down to it, the basics aren't there.
>>2249316 Don't have any examples at the moment, but yeah, my number 1 problem has always been making things too wide. I was hoping for some type of "this is a beginner problem" type deal and have a quick solution.
But, if thinking about "making things less wide", that may actually help. I'll attempt that thought.
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