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Beginner Thread

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Thread replies: 107
Thread images: 34

File: IMG 007.jpg (627KB, 1500x1149px) Image search: [iqdb] [SauceNao] [Google]
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Beginner Thread

Because we should not have to make new threads or post in draw threads with our fundamental exercises. Feel free to post even the smallest exercise you have done to show you are still trying, do not give up.

Do not forget to resize and crop your images before uploading them. 1kpx is fine.

Before asking "what should I read/view/study/learn," consult the sticky: >>1579290

Questions go in the QUESTION THREAD
This is for posting studys & getting critique.

Threadly reminder to avoid carpal tunnel:
http://www.healthline.com/health/carpal-tunnel-wrist-exercises
>>
>>2245493
Is that the schizo cat?
>>
Studying Louis Wain isn't probably a good idea if you want to learn to draw cats properly. His drawings tend to be somewhat off.
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>>2245493
>mikufag was this good once
>>
I think these threads go better when there's a good picture to study in the OP
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>>2245632
>Eyeballing pictures you found on the internet
>Good
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>>2245972
Here you go. Someone's been going around making threads from my old drawings found on archives for some reason I know who it is but I don't know why he's doing it.
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>>2245493
this is amazing
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>>2246306
No it's not it is a blatant copy and I learned nothing from it.
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>>2246307
I like how you can still see how everything was developed from that one circle underneath
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Can some of you anons redline my sketch and tell me what to improve?
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>>2246338
maybe this will help you http://www.odditycentral.com/wp-content/uploads/2014/02/Renee-Koiter-Khal-Drogo2-550x825.jpg
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>>2246345
maybe this is exactly your reference lol http://orig08.deviantart.net/3f11/f/2013/320/e/6/khal_drogo_16_by_tripdwyr-d6uikcc.jpg
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>>2246345
>>2246346
thanks for the references, I do still hope someone redlines my shit though. (Yes i know its shit, but i want to git gud)
>>
I'm struggling for motivation big time and everything I draw is terrible at the moment.

I think I need to draw for fun and put Keys down for a minute.
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I'm doing organic shapes with peter hans course. I'm at the part where he says to apply texture to the shapes but he didn't really say much about how it works and I'm struggling.

Here are my shapes, I'll post my attempts at texture in the next post for a comparison. One has texture in this picture because I forgot to change layers.
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>>2246427

So yeah its obvious that I'm totally lost. Can anyone point me in the right direction?
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>>2246428
Texture starts with values, light and shadow. The small variations is what forms the texture.
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>>2246303
Its Kyle.
Salty motherfucker can't take the heat from the glorious BBC so he goes for your head instead.
>>
>>2246428
Because of the curvature of the shape, the texture (the scales?) should change shape, skew, with the form.
>>
How do I draw figures where only one side can be seen like this? Whenever I draw figures like this, the the limb that can't be fully be seen on one side looks like its just floating in the air. Is this some perspective shit?
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For reference, most of my art is here: http://the-ult.tumblr.com/tagged/my+art

I feel like I still have a hard time getting the "draw what you see and not what you think you see" thing people say all the time. At this point I get it, but it's more of a matter of doing it. Someone said it involved shutting off your memory and not thinking of what you're drawing as what it is or something, so you don't fall into the trap of "oh that doesn't look like that." Unfortunately, I think I mistranslated it as "focus on the contours" in practice.

Meanwhile, why can't Krita just have a regular smudge tool?
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>>2246764
re-do, I guess. I still feel like I'm having a hard time getting the feeling of the poses across.
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>>2246676
I dont understand, just draw what's there and it will work
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>>2246764

Please learn construction. Learn body proportions,learn to draw the skeleton first and then the muscles, draw with cylinders and ovals. Don't just jump in and draw what you see. You've developed nasty habits you need to unlearn.
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>>2246814
I do that in the earlier stuff in the link, but people keep saying it's figure drawing
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>>2246837
er I meant symbol drawing.
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Am I gonna make it?
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>>2246837

You can't jump into figure drawing if you don't know proportions
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>>2246866
see >>2246840 and the link in >>2246764
. I do know proportions, it's just more of a matter of getting it from my mind onto my hand.
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>>2246845
horsey-kun came out a little downey
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>>2246868
Learn to /draw/ proportions. Study just proportions like a motherfucker.
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>>2246979

Maybe you want to be more concrete than "study x" because that's usually how newfags end up either stagnating or, even worse, giving up and becoming hostile trolls.

I'll throw my hat into the ring:
>>2246764
>>2246777
You're trying to copy the contour of the figure without trying to understand the underlying relationships between everything. Basic stuff like observing that the elbow raised up like that will roughly reach to the top of a person's head, the ratio of her hips to her waist, the placement in general space, shit like that.

Honestly, at your level, I wouldn't try drawing figures like that just yet. Before you go draw go whip out a red paintbrush and start making observations about how big things are to each other on a relative sense, how the body is positioned, etc etc.

I just shat this out as I went along so forgive me if this isn't 100% understandable but hopefully you get the jist of it
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>>2246777
her Feet Too Big For She Gotdamn Body
also holy trips
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>>2247184
>implying they aren't hooves
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>>2246427
when you add texture you apply values in different ways to make whatever youre drawing look like different textures, e.g a matte ball vs a shiny one
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Can someone tell me a good way to make pixel gifs without the image quality getting butchered? Thank you!
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Use a high resolution. *tongue in cheek*
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>>2246427
>>2246428

It's me again.

I have another question. I've watched peter hans video where he touches on shading, and he basically explains that in shading, there is a light side, a core shadow, and a dark side.

I get the concept but I literally have no idea where to place them on anything more complex than a sphere, and the different sections always clash and look ugly, they dont transition well.

its

I want to do a cel shading style, but am totally clueless, the drawing speaks for itself really.

I need tips or another more detailed resource on this kind of thing.
>>
>>2245493
squid im stuck in some business stuff right now
talk to you later k bby?

ps: can i draw your lewds with the nintendo controller? i have the full story just thinking if its ok for me to share
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>>2247444
Looks decent to me, though that drop shadow under the shape looks too big and I wouldn't use a straight up black for that shadow it looks bad. That random highlight feels pretty random and inconsistent. I think you're on the right track though...I'd personally break that up into 3 different shapes, the sphere on the left, the flattened sphere on the right and the cylinder in the middle and just shade those according to what you know about those shapes and the light source...none of the shapes are infront of eachother blocking the light so you don't have to worry about that...Maybe look at some pictures with simple shapes that are lit up and see how light behaves...
>>
How are my proportions looking? I'm prepared to do this picture over and over again until I get it right.
>>
>>2247444

you need to do more realistic shading. If you learn to observe how light actually falls on objects you will be able to understand how to simplify the salient aspects of said lighting down to the abstraction which solarized/cel-like shading. I'd also recommend reading the algorithms that generate cel shading in games as they give a good insight into how to reproduce it and it can be something to think about while you learn realistic shading.
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Loomis tells me to learn to draw balls. How do I do that? Is it better to draw the meridians or the axes first? The first way they come out looking much better, but it feels like a more structured approach would be better. But then I have no idea where on the axes to have the meridians cut through them.

I'm drawing a page or two of these things every day like doing flashcards, is that a good method?
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Was screwing around in photoshop even though I really should stick to traditional. Managed to make a circle that connected really good. MY CROWNING ACHIEVEMENT IN CIRCLES
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>>2247670
i remember when i was bad and saved my good circles. Really nice circle though.
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>>2247670
I can't even see where the line starts.
You should feature this circle in your next big piece.
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>>2247596
draw bigger and with thinner lines, anon
it doesn't which you start with, what you think is easier.
>>
>>2247670
You are literally Giotto dude.
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>>2247737
I'm doing the actual ones on paper.
Thanks, I guess I'll do freehand for now, I imagine getting polar coordinates right will come up with perspective at some point.
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>>2245493
explain
>>
One thing I hate is spending so goddamn long on an image trying to render it, but fucking failing.

I've been drawing alot the past few days, and I hate the feeling of smashing into a roadblock or regressing. Like, I drew a bunch of nice figures the past couple days - now I can't do them as well today. I'm taking too long. My penciling is shit. I only got like, 3 awfully pencil rendered people done in 2 hours. It's frustrating and I hate it
>>
hi guys. I draw in photoshop and just had some general questions regarding your preference for new documents.

Just wondering about things like pixel size (or inch/mm if you use that) for width, height, and resolution.

What's a good size for when I want to just doodle or practice?

and what's a good size for when I want to start a work I intend to complete and publish. Like what's a good size for web publishing onto a tumblr or something and what's a good size for somethign that I could maybe turn into prints.
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>>2247781
I'm not expert, but something like 4000x4000 px is pretty good to draw at. Then you can smallen it to like 1000x1000 for publishing.

300dpi is probably good.
>>
>>2247785
Not him, but I got a question about dpi

say I did a thing at 100dpi, won't a print produce the same effect if my original image is three times the size of yours (on 300dpi)?
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What's a good introduction books in learning how to draw out environments? Took a perspective class and finished reading Scott Robertson's book, but haven't tackled environments yet.

Any recommendations?
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>>2246764
please work in traditional mediums before moving to digital
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How am I doing?
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>>2248260
Wrong pic.
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>>2248260
Pretty okay as far as I can tell, anon. You digging that shake/whatever?
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>>2248263
Good, Cold Stone hits the spot about now.
>>
>>2248261
At least finish your garbage before posting it.
>>
>>2248261
Don't draw without a structure, his features and shit are all outta whack. Don't go over your lines so much. When I tried that sort of 1px pencil tool style thing, I had a really sketchy layer below it that had all my guidelines and I just traced over than with really smooth sweeping lines.
I'm not sure you're going for that look exactly, but you definitely should invest the time to create a base that lays out where his features/body lay so that you can create a very smooth/clean lineart layer.
Also pic related.
>>
>want to draw
>get paper, get pencil
>no idea what to do

My creativity is dead as soon as I am in front of the paper. In fact, it's dead nearly all the time except when I go to bed where my imagination seem to explode. I tried to keep paper and pencil next to my bed with no avail. As soon as I grab it, everything is gone.

I don't understand, what the hell?
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>>2248366
You probably suffer from bad visual memory/library like I do. Exercises you could do is draw from reference and if you wanna work from imagination, you have to actively visualize the image you want to put down your page.

There isn't a magic bullet and you'll improve with proper practice and dedication.
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>>2248366

Put pencil to paper. Motivated or not, draw shit. Doodling is fine, just draw lines and try to make something out of it.
Most people get similar feelings, you just gotta work through it. If you sit there trying to think of WHAT to draw it's a lot harder to do, but if you just put your mark it's easier to futz around whether the result is good or bad.

Also, write down any ideas you have sitting in bed. Even if you don't draw it, keep a record for when you're in the right time and place to create something out of it. Mull over it. If you're at work or school, think in your head how you could do that idea.

At the end of the day, at least in my experience, the hardest part is starting. Once you start it's a lot easier to keep going. So start. Even if you're not feeling it, start. See what you can do, even if it's not as good as you imagine it.
>>
>>2248378
Alright, I'll try to draw a bunch of stuff from reference.

>>2248382
>Doodling is fine, just draw lines and try to make something out of it.
This is actually much harder than it sound like, I've tried that, I don't know if I'm doing something wrong but I tend to draw lines, ellipses, curved lines etc... And nothing seem to happen.

Actually, one thing happen: I get frustrated and can't figure out why I'm wasting my paper when nothing seem to come to mind.
>>
>>2248391

I do know the feeling of doodling being hard, that's why I recommend printing paper. Or hell, lined paper. Find something disposable. Go in expecting it to not be amazing. Just throw shit down, even if it's just basic shapes (I doodle a fuckton of cubes)
Until very recently I always had the perfectionist mindset of wanting to start and finish something that would be good, but the idea is more to just scribble shit. Let it be bad, it doesn't matter.

Even if it doesn't work out most of the time, I say set aside some time to fuck around and let your mind wander. It might be easier if you have shit you'd rather not be doing, I find doodling more fun at work or during lectures. Often when I'm at home I feel the pressure of trying to create something that looks really nice.

I also find most people who keep sketchbooks want to make every page count, and that's fine. Keep a sketchbook like that, but have either disposable paper or another sketchbook that you feel happy to fuck around and experiment with. Do everything you'd worry about fucking up and just see if it works. Letting go and fucking around is really useful for creativity, and remember that if you ever do doodle something you like and it's shitty because you doodled it, you can do it again and refine it once you've settled on what you like about it. Experimentation is the best way to improve, rather than worrying about getting everything right on the first go.

All that said I also do agree with the other anon who replied to you. Expand your visual library. Draw from reference, but try to draw from memory on occasion. Draw a lot of things, too. I like to draw different animals and insects, but it can be whatever floats your boat. In my own experience drawing from memory will never create an end result quite as pleasing as drawing from reference, but it's useful to challenge yourself and ensure that you're actually remembering things rather than just copying them.
>>
>>2247493
just keep drawing bird heads dude, dont re-do it
>>
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probably really big image size but w/e

crits on anatomy pls
>>
are there any good videos in particular on anatomy,proportion,perspective and shading i find it easier to hear and watch rather than read.
>>
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>>2245493
Can anyone give me feedback on shading and such? I started drawing a little while back and have been really trying to get better. I know its not very good.
>>
>>2248413
Looks like a hunchback.
>>
>>2248527
You draw like a 6 years old.
I suggest you start construction wth cubes / cylinders.

You can't shade because those arent shapes, they are symbols. Can't really shade a symbol.
>>
>>2248413
nice shading
>>
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>>2246303
>>
>>2248774
that chin could be used destroy the planet.
>>
>>2248774
That's really nice
>>
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>>2248783
Lol, you're right. Didn't catch that.
>>2248816
Thanks bruh. I'm happy with it, but it's not great when compared to the amount of time I spent. I did a little bit more though. Figure drawing is hard
>>
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>>2248527
You're drawing what you think an arm looks like and not what it actually is. Study your arm and hand and how light plays off it, and other surfaces. Jazza has a tutorial on how light and shadows look on humans here: https://www.youtube.com/watch?v=ZSIO1u1Y2uk
>>
>>2248527

I'm guessing you're using a mouse judging by the lack of any pressure variation. Stop that. Either get a tablet or use pencil and paper.
While it's possible to make some cool stuff with a mouse it's seriously not worth the effort for the results you'll get.
>>
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Where do you start sketching your character pose from? The torso?

Pic related, I didn't think about anatomy and the pose as I was drawing at all and just drew some shit below the neck.
>>
>>2248288
I hope that's not your fingernail.
>>
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>>2246303
Just wanted to jump in a try a study. Been sucking with values lately so wanted to get efficient brush strokes. Dont know if its working
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>>2248750
Probably, was tryna make him look like he was gonna topple over, but his head does seem a bit too hunched
>>2248772
tank u's
>>
>>2248955
>girugaloomis
>>
>>2247757
explain what?
>>
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>>2245493
>>
>>2249066
Fuck, I left my name as OP. Change that back
>>
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How do I do?
>>
>>2249010
I like this. I like this a lot.
>>
>>2249010
good effort. two things you might want to consider are making the background either lighter or darker to give more contrast. i'd suggest lighter

another one is that the leg on the left of the screen (the right leg) doesnt give the figure balance. if the angle was a little less extreme it'd look a lot more believably planted o nthe ground
>>
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I know this is really horrible to begin with but im doing a monochromatic portrait with acrylic and its looking pretty shitty obviously. Advice or redline please?
>portrait on the left, refrence on the right
>>
>>2249152
drawing on the left side of the brain or keys to drawing
>>
>>2249133
Thanks
>>2249146
I think you're right, it might be the lower leg bowing out too far screen left.
>>
>>2249121
hey man you gotta stay away from those white eyes, they never exist at all, use a different color. Us beginners tend to use white for the eyes because thats the symbol of what we think the eye is colored but in reality its never white. Look at any paintings you like and study how they painted the eyes. Its one of the first things you learn when painting faces, also don't forget the highlights on the eyes, they exist!

Some other things is maybe try to incorporate more lighter values and some harder edges. Some hue variation might help as well. Also if you were going for a more realistic skin tone, the colors are really off its way too orange, but hes supposed to be kinda cartoonish it’s okay I guess.

I'm a beginner but I might paint over this for fun and practice
>>
>>2249010
really nice linework, makes me question if you're a beginner lol! Those are some lines with some mileage behind them
>>
>>2249121
you gotta get your anatomy down before you start to color.
>>
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>Tfw your body turns flat
>>
>>2249174
I agree with him, use reference for everything you can't draw properly until you can draw it properly. If you don't do this you'll be stuck in an endless cycle of barely improving.

I used to avoid drawing hands for some reason, it took my idiot self a while to realize I just need to draw them, I have my own fucking hands I can study. Youll eventually get better
>>
>>2249196
my point exactly. I was at a point too where I would do a really crappy drawing, then color it in. In the artist's eyes, anything colored makes it "look better" but when it comes down to it, the basics aren't there.
>>
Usually when I draw out something, it always comes out too wide. Why is that? I guess I can never determined how wide something is.
>>
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>>2249187
this looks good, better than anything I can do, but maybe you can make the tiles follow the shape more
>>
>>2249302
I want to tell you just to focus more on making things less wide...but you wont like that. Youre probably just not observing what's actually there properly. Do you have an example?
>>
>>2249155
I'm not sure what you mean, sorry.
>>
>>2249321
theyre books that will help you draw what you see
>>
>>2249316
Don't have any examples at the moment, but yeah, my number 1 problem has always been making things too wide. I was hoping for some type of "this is a beginner problem" type deal and have a quick solution.

But, if thinking about "making things less wide", that may actually help. I'll attempt that thought.
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