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Pixel art thread, anyone? Just made this to place on my website.

This is a red board which means that it's strictly for adults (Not Safe For Work content only). If you see any illegal content, please report it.

Thread replies: 168
Thread images: 70

File: mandy_orig_transparent.gif (2KB, 88x156px) Image search: [Google]
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Pixel art thread, anyone?

Just made this to place on my website.
>>
>>2234671
It looks fine but the limbs come off pretty flat looking. What am I looking at exactly? Some kind of bloated pastry?
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>>2234704
Pretty much. Just a pudgy birb
>>
>>2234712
>birb
No tumblr memes please.

I don't think the shape of the character from the drawing here is translated very well to the pixel you've done of her. There's a lot more upper body to the pixel, unless she's got a fucking ginormous rack then it's definitely a little off. You have any other pixel work to share?
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>>2234739
Yeah, I've posted it here before though. Thanks for the crit
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>>2234776
There isn't anything immediately off about this one, but selective outlining is a fickle thing. The rule of thumb I use is keeping darker outlines with the shadows and no outline towards where the light hits the most. But it's mostly a matter of preference I believe.

That reminds me a little bit of Syosa's work, with the colors at least.
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Any other pixel artists on /ic/?
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>>2235023
these are good anon. super clean.
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>>2235035
Thank you anon. I did a shitload of them and might go back to color them eventually. They were really fun to make.
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any good resources for learning pixel art? I've seen loads of tutorials but their all kinda shit

pic related tried doing a little concept
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>>2235044
post this shit to pixeljoint. for an rpg or just for kicks? I pixelled the first 151 pokemon once and soon wished I'd spent the energy creating original monsters like you have here.

really dig the dogu monster and the cyclops mummy.
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>>2235083
http://pixeljoint.com/forum/forum_posts.asp?TID=11299

this tutorial covers all of the basics. I could've made better example images and after 5 years it could probably use an update, but it gets the point across. I'd also recommend reading the Ramblethread! linked at the beginning of the guide.
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>>2235086
Cure's shit is pretty cool. I haven't posted anything to Pixeljoint in a long while. Those monsters were a commission for someone's game.

>>2235083
Go lurk the Pixeljoint and Pixelation (Wayofthepixel) forums. Try to make sprites in the style of other games. Remember, the smaller your sprite, the bigger difference a single pixel will make.
>>
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>>2235088
>>2235090
thanks folks
>>
>>2235205
If this is OP you can't bump your own thread.

Also if this is OP you got a blog? Could you share your website? Your stuff is cute.
>>
>>2235088
Thanks heaps for posting this.
I had saved this a while back on a computer that died, never came across it again until now.
>>
>>2235086
Is that by any chance the Genesis palette?
It seems so familiar to me.
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>>2235224
Im not op im me
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>>2235284
custom palette

pic related is Apple II palette though
>>
>>2235224
OP here, I didn't bump but I'm excited to see replies, usually these threads die off quickly

http://www.ltowns.com/

(And the page I put her on is a wip at http://www.ltowns.com/birdbath.html)

On a side note, if anyone has suggestions for my portfolio in general, that would be cool too.
>>
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>>2234671

I have a tendency to overcomplicate colors, something I'll be trying not to do on an upcoming animation.
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Pixel shits.
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first time ever what did i miss
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>>2235802
I like your colors honestly, there's some jagged edges that need work though

>>2236176
Great stuff, I love the browns you chose for the tree branches

>>2237158
It's a good start, I think this could benefit from a slightly lighter lineart color, though
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>>2237158
Good start! A little messy but that's okay. There's some simplifying that you could do to make it a bit cleaner.
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File: design.png (1KB, 100x200px) Image search: [Google]
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I'm slow at pixel art, especially when not in the zone.

Currently practicing with some character design.
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>>2237343
he looks a little generic
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>>2237343
Undyne?
>>
>>2235699
love this
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>>
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>>2238122
>.jpg
son I am disappoint
>>
what do you mean?
>>
>>2238133
What do you mean? lel
>>
>>2238133
Jpg's will compress and anti-alias pixel art. Jpgs are better suited for pictures, although you can try to use low compression you might still lose fidelity, especially if you are working on small or intricate works.

PNG, BMP, and GIF are more common formats for pixel art since it keeps every single pixel in the picture intact in exchange for the bigger file sizes, and it's easier to blow up the pixel art and keep it clean and blocky.
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>>2238137
jpeg is a lossy file type, it leaves artifacts that ruin pixel art.
>>
>>2238153
>bigger file sizes
that usally only happens when you are saving photographs as a PNG or BMP, in fact if anything, you will get smaller file sizes since you are probably working with exact palettes and there is less colors to store in the file than if it had to account for aliased colours.
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>>2237315
Gosh! Didnt know anyone would help, I appreciate it anon. here's my newest thing
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>>2235088
>5 years without an update
goddamnit cure
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>>2238399
after a couple hours of taking a break and reading about pixels...
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>>2238442
Cute!

I definitely think you can get your idea across with way less colors, though. Shoot for a higher contrast, too.

My rule of thumb is to avoid dithering unless you really need it (such as to add texture to an article of clothing or background element) For skin and hair, using your shadow shapes to provide values will make a much cleaner sprite.

I'm sure it wasn't intentional, but I pointed out an area where there's a bit of blur that needs to be fixed

Good luck and happy pixeling!
>>
oh wow, you made it look so much better! im new to all this and was having trouble finding a technique for shading. i will take your advice and improve, thank you anon.
>>
http://gamasutra.com/view/news/176663/5_tips_for_making_great_animations_for_2D_games.php

>that 5th point
you think he ever got over what happened at pixeljoint?
>>
>>2239161
>you think he ever got over what happened at pixeljoint?
nope. I don't think he ever realized the benefit that controlled palettes have in unifying a piece.

>no u guyz just don't understand me
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>>2239161
>2. Make everything bouncy and feel alive
This is the one that gets me. Pic related looks terrible imo, like the robot is having a seizure during an earthquake.
>>
>>2239699

It is a valid point, but unfortunately he gave a very bad example. This example doesn't use subpixel animation, which would have been much better.

http://2dwillneverdie.com/tutorial/give-your-sprites-depth-with-sub-pixel-animation/
>>
>>2239699
looks like meatspin....also why does the robot have hands AND a giant sword, why not incorporate that into the design of the robot?
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>>2239719
well, you know
>5. Don't fret too much over the craft
and all that
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>>2239161
>>that 5th point
he's right though.
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>>2240009
fanatics can get too nitpicky about pixel art technique, but as with any artform it's important to understand the techniques associated with the medium and use them effectively.
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>>2239719
tl:dr on that link?

Honestly I never understood the explanation behind subpixel animation. I can see it, and I can tell when it's going on, especially in those Metal Slug examples (is his actual Gutsman attempt even an example? it doesn't really compare to the MS work).

I feel like all it is really is just pushing the shading around depending on how each frame "should be shaded." But why is it called subpixel?
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>>2235699
How the fuck do I make shit like this jesus fucking christ
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>>2239720
so it can throw the sword
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>>2244012
>modular animation for 2-bit sprites

I hate it
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>>2244015
I like it tbh
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>>2244175
>tbh
>meme kid likes meme game

I'm not surprised
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>>2244283
>>
>>2244012
disgusting animation
don't be a fag and do that
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rate mine.
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>>2244332
>>2244015
Why is it bad?

Looks awesome to me.
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>>2244422
With a sprite that simple it would benefit from hand-drawn animation as opposed to something modular. Modular animation for 2D sprites should only be used if the sprite is either too large (at this point you're better off using vector graphics if it's a video game) or sprites with an obscene amount of detail (Metal Slug, pic related for example). The rotating pixels look really awful and makes the lines a lot more rough than they actually are. The teapots especially looks worse when rotated. I understand it's in there due to limitations from the developer, not being an artist/animator themselves, but it just doesn't look good. It's better than having no animation at all, but it's very rudimentary.
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>>2244446
y-you're right...
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>>2244446
It still looks good tbh
>>
idk if this qualifies as pixel art? I made it for FTL mods. I have a few more ships if you wanna see?
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>>2244332
>disgusting animation
>don't be a fag and do that
>>2244015
>I hate it
you seem to be very butthurt and autistic
PS:
Picrelated is better than you will ever animate in your pathetic life :^)
>>
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>>2244821
>Replying to shitters
>>
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>>2244823
>you are not allowed to make fun of morons
i'd rather do. thanks.
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>>2244821
I have incredibly limited animation experience and honestly I'm not a good animator. I know you're fucking with me because this board is the easiest to fuck with (besides maybe /co/) but could you at least post something that looks good? Don't shit up the thread with non-pixel art that looks like ass.
>>
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>>2244871
You're free to quote me and say "you first" if that's what you're into.
>>
>>2244871
>>2244874
>using le-weaboo fighting games of 2d subgenre that was dead for years and nowadays industry using different way to animate 2d sprites nowadays
Calm down boy.
Your dream of being a professional 2d artist will never come true because you are shit artist and focusing on autistic technique and butthurt rules instead on quality.
>>
>>2244879
Holy fuck

are you for real
>>
>>2244823
The irony in this post is palpable, I certainly hope you're samefagging.

>>2244879
You don't know shit about animation and you're a total faggot too; I'm pretty glad I'm not you, you visually impaired no-taste homo lmao.
>>
>>2244912
I'm just provoking a fight tbh
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>>2244914
Well now you got one, son. NOW YOU GOT ONE!
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>>2244912
>You don't know shit about animation and you're a total faggot too; I'm pretty glad I'm not you, you visually impaired no-taste homo lmao.
Holy shit how old are you?
>mfw he even posted lmao
no worries boy. when you will turn 18, your dad force you to go to college and you will end up with a shit job anyways
>>
>>2244927
This is a pixel art thread
>>
>>2244914
I wish you loved drawing as much as you loved memeing ;_;
>>
>>2244930
But our generation is born for memeing. Why bother trying to clutch to work ethic that is long since gone? Meme meme meme away, eventually it will meme us into space.
>>
>>2244927
If you can't see why the shit you posted sucks dick both from an animation and illustrative standpoint you must be legitimately autistic.
>>
>>2244012
I bought that game based on this .gif and an article I'd read a week or two back on Gameinformer. While the humor can be a bit overdone and hammy (even to the point of being cringeworthy) I have to say I really enjoyed it. I kind of cheated, uninstalled and restarted early on but I don't feel bad about it because the faggot game tricked me, so I just tricked it back.
>>
>>2244957
Did you get the true ending?
>>
>>2235802
I like middle female and right male, others were meh design
>>
>>2244797
afraid you have shit tastes tbh
>>
>>2244959
Actually I'm at the last encounter (as far as I'm aware); I'm waiting to go home from work and finish, I stayed up until past five this morning trying to beat it and only turned it off when I realized I'd have to walk like 20 minutes to the nearest box I'm aware of to get my cache of nice cream I'll doubtless need to stave off this swole ass nigga.
>>
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>>2245203
I am loling out loud
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>>2245203
Merc_Wip is perhaps the greatest thing to come out of /ic/.
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>>2245203
Toppest of keks
If you make him move up and down this would be golden
>>
>>2245203
I sometimes wonder what the original artist thinks of this meme, or if they even still hang around /ic/
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>>2245314
The original artist is still here and has said multiple times that they're cool with the meme
>>
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>>2244959
I did now, fam.

I did now.
>>
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>>2234671
I just use Sai for pixel-y stuff.
>>
>>2244012
I really was hoping that this game would be as good as everyone said it would be and I really tried to like it but the writing was for the most part awful and even after just an hour of playing everything had gotten incredibly unfunny and stale.

Am I missing something? Do I need to be born after 1995 to think this is in any shape a good game? Do I need to have played mother and have read homestuck first? I am at a true loss as to why this game received such unanimous praise.
>>
>>2245591
No, you just don't have a sense of humor for bad puns and cheesy jokes.

It's widely agreed the tutorial is a bit stale but it gets godly after that. If you played for an hour you should've been past that. Dunno what to tell you other than you must be fun at parties.
>>
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>>2245875
I actually think the humor goes down hill a little late in the game in particular because it starts getting more and more over the top (Alphys or whatever is very annoying and a source of a lot that). I thought the "serious" writing was well done enough to compensate for the extraneous humor that I didn't appreciate as much; also there was a bit too much gay shit. I almost thought I was watching Steven Universe a couple times.

>>2245591
>I am at a true loss as to why this game received such unanimous praise.

I enjoyed the writing more than I didn't, if that makes sense; personally I've always loved "Bullet-Hell" style games (though I don't play them very often, I think the last one I actually played is Dino Riki), as well as RPGs so the gameplay was fairly appealing to me as well. I also liked a lot of the music.

tl;dr - I laughed, I cried, I even got a little scared; use of "Game Maker" aside, very good indie game overall in my opinion considering it was just some probable literal fag and a few of his associates.
>>
>>2245591
You didn't play it right after it released so your reactionary mind is piling it on the 'its popular = its shit' part of your brain. Sorry brah, should have arrived sooner to the party.
>>
>>2244818
if you ask pixeljoint they would say no. if you ask literally anywhere else they would say yes.

but I dunno, I mean honestly it doesn't seem the most controlled at the pixel level really. The lines look very jagged in general, and it looks like there's not a lot of complex shading going on. For now, I would say that you need to up the contrast on the different shades because I can barely tell them apart.
>>
>>2240049
man that picture still amazes me every time I see it.
>>
>>2240049
still an amazing piece but does anyone else think the fur on the bottom creature looks a little sloppy/rough?

Also I feel like the ground should look worse given the detail that it has, but for some reason it looks fine to me.
>>
>>2246381
too big post at 1x or gtfo
>>
>>2246387
fag
>>
>>2246389
>>2246381
>messy lines
>too many similar colors
>gradated lighting

I have to assume you're not the most experienced artist, that on top of not being a pixel artist isn't a good combo. Its feet are at a weird angle too.
>>
>>2246392
>>2246387
I did it just to have fun, and I tought I'll ask for advice and help to know what should've & could've I've done better, but with this warm welcome I realised, why would I want to do something that has a community this cancerous?
>>
>>2245203
>>2245207
>>2245314
>>2245321
so what's the story behind this?
>>
>>2246396
I gave feedback just to have fun, thought I'd provide some feedback and help you to know what should've and could've you've done better, but with this calm response I realized, why would I want to provide feedback for artists this cancerous?

on a more serious note though, at least try to listen to the feedback, there may not have been much and sure it wasn't said very nice, but it is still feedback nonetheless.

If you just wanted to post "for fun", then were you really looking for feedback at all?
>>
>>2246396
>but with this warm welcome I realised, why would I want to do something that has a community this cancerous?

You're a fucking idiot.
>>
>>2246400
>>2246403
>>2246387
>feedback
>>
>>2246404
>literally posted feedback
>>2246392

You're still fucking stupid.
>>
>>2246405
So far half of a single comment is feedbeck and 3,5 comments is just simple insulting. GJ. I tought 4chan might be useful for something but it seems that the whole thing is basicly the same shit as /b/.
>>
>>2246404
Wow, great work you! This is really cool looking stuff XD. Did you make that all on your own?

Anyway, I think your work would look even better if you cleaned up the lines a little bit. Maybe even make the colors contrast more from each other so they don't look too similar, and use more realistic lighting instead of gradated lighting, that would look really cool! Also, as a fellow pixel artist ;) you don't have to post your picture at a large size 1x will do fine.

Anyway, I hope this doesn't sound like I'm asking for too much work from you D: You don't have to take my suggestions if you don't want to. But I hope you keep drawing and having fun, and happy pixelling! :D
>>
>>2246410
Nice trolling, gj. XDD From today on I'll try to be as original as you are. These comments, man... You have some next level shit. :D:D Hope you'll keep up the good work and send everybody the fuck away when they ask for help or ask a question, because that's how it works! :D Hope I'll see you some day call someone Hitler or nigger because they ask a question. Witnessing it would be a great honor!
>>
>>2246083
>I almost thought I was watching Steven Universe a couple times
This sums up my experience perfectly. I'm not saying that it was all terrible, for the work of one or so guy it's entirely commendable but there's a lot of it that was honestly pretty bad. But like the other anon said, I might have had a higher opinion of the game if I had played it with no prior knowledge of it.

It might have helped if I was a millenial too.
>>
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>>2246420
>>2246410
>hope pixel art thread goes well
>get shitposting and more undertale off of /v/

If you're gonna leave, just fuck off already. You're both faggots.
>>
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Shit rough art incoming. I want to make a Majora's Mask landscape image.

I'm kinda nervous about making a large drawing like this since I've never really done it before, so for now I'm just making shitty but fun roughs, just to get used to it but also to start to plan out the composition.

Any quick landscape advice before I really start to get into it?
>>
>>2246442
maybe look up one point perspective
>>
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>>2246445
You know I just got the idea that seeing clock town from a kinda aerial view would be cool, so I think the 1 point perspective will really help with that. Thanks!

Anyway, I'm thinking of doing something like this where you can see the swamp mountain off to the right and maybe stone tower on the left. It would be really cool if I could work in the ocean too, somehow.
>>
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>>2239699
>>2. Make everything bouncy and feel alive
>This is the one that gets me. Pic related looks terrible imo, like the robot is having a seizure during an earthquake.
Didn't know i will ever find a faggot who hates this kind of animation.
However reading this thread i see that "pixelartist" have a variety of very specific hate.

Personally Probetson' "bouncy" animation is my favorite pixelart animation i have ever seen.
>>
>>2246582
Not that anon and I know this is bait but

It's not that the animation style is bad in and of itself, but it's more that it feels overused, even within individual sprites. For example, I think the animation on the robot could work if you think of the robot itself as being a clunky mess that's about to fall apart, but otherwise robots should be staying relatively still, because metal isn't alive. That said, I think the flashing lights, siren and the smoke puffs work fine. They're more "acceptable" to me to be moving so fast.

The example you posted is better to me, because you can see the body moving more than the armor. In this case, the armor moves along with the body, but the armor is animated so it doesn't look like it squashes or stretches at all. Instead it keeps its form while moving with the body. (same for the weapon)

In general though, the bouncy animation feels to me like Probertson is just animating everything "because he can" without any restraint. The best way I can describe it is like the animation equivalent of a kid constantly jumping up and down and screaming "look at me look at me!"

With all that said, my personal favorite probertson animation is the one that he and Dixon made of The Simpsons. The entire first half was not only relatively reserved, but it was more inspired by the original simpsons opening animation. I loved that they even included Marge's hair swirl turning animation. When the couch gag came up, it didn't even go straight into Probertson's famous tall animations, they had a static effect like things were "coming apart" and even managed to include more references during that. Basically, the entire first half felt like reserved build up, with the static section being a great transition into the climax that was Probertson's famous tall animations.

It felt more earned to have crazy animation like that, and it even felt satisfying to have it go all out when everything else was properly restrained.
>>
>>2246582
>I know this is bait
stopped reading here. not even reading tour shit-tier excuse.
with "LEL IT'S BA8 xD" logic i really doubt you will actually tell something reasonable
>>
>>2246734
I also am not a fan of the overly bouncy animations, but I can see why they would work. I am not very familiar with Probertsons work, but the examples I see here remind me of sprites that would be used in a game. The bouncing animations give that impression of "look at me look at me!" and I can think that could come in very handy. When you're using a limited palette to still be able to make the sprites stand out from the background, while being able to use a wider range of color both on all parts of the level. Although I prefer more elaborate animations, I can see how this would be a more efficient way.
>>
>>2246922
>limited palette
>Probertson

But no, you're right. I think the work he is most known for is Scott Pilgrim vs. the World, and it very much feels like a super action-y arcade beat-em-up. Honestly I think it works for that. I should also say, some of his animations are actually kind of elaborate. You should check out his tall images sometime, they do have a lot of moving parts at least.

If anything, I think Probertson has found a nice niche for himself, and obviously he's put a lot of work into it and I appreciate that. It just feels weird to see him try to give general advice when he hasn't explored any art style other than his own.
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>>2246922
>The bouncing animations give that impression of "look at me look at me!"
its clearly visible that you are newfag. i doubt you have an experience of doing animations for games.
i guess you just want to draw some animated waifus as a hobby. this explains your...weird reaction to "Bouncy animation"

i mean hell...probertson and people like him were here for years. tons of games and etc.
>>
>>2246119
pixeljoint would add this to their gallery no questions asked. it's pixel art, it just doesn't take advantage of the medium.
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>>2246582
it's too over-the-top. animations should be full of life, but that doesn't mean every individual elements should be jittering like an electron.
>>
>>2247712
this guy gets it

see https://dribbble.com/shots/2169801 for inspiration
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>>2246951
This is bait.
>>
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>>2247712
>>2247718
pic related for more inspiration. Man I wish the guy made more pixel art.

>>2247711
I'm honestly not so sure. I mean I think as a first time submission to the gallery, it would probably be accepted just fine. But if the artist say, posted it on the WIP forum first, I imagine there would be a little more "controversy."

The thing is, at least going by the cure tutorial, PixelJoint's definition of pixel art IS art that "takes advantage of the medium." See the quote:

"If the pixel art loses the sense of the importance of the pixels which construct it, then I don't think it can be called pixel art."

Thing is, this is an entirely subjective definition. By this definition, anyone who thinks a particular work isn't "good" by their own pixel art standards could potentially freely say that it isn't pixel art, despite the artist's intent.

Don't get me wrong, I don't really take issue with pixeljoint having this definition. If anything, I think it's necessary because the whole point of the site is to encourage the artistic control that we can have over pixels.

I guess I just have a hard time accepting that art made out of pixels somehow isn't always pixel art. I mean, if anything digital photographs are controlled on a pixel level that is actually far beyond anything any human pixel artist can do. It may be a formula that's placing the pixels, but the fact is each individual pixel is still being placed with the intention of creating an image.

The difference is that humans can control pixel placement in ways that no computer can.
>>
>>2248144
actually, scratch what I said about it being accepted just fine. I just put the picture through image specs and it said there's 480 colors. To be fair, about 3/4 of that is transparency, but still.

Also, if the original artist is reading this, I hope I don't come across like I'm trying to discourage you. I actually like the largeness of the image and the details on it. I can tell you were meticulous with it and I would love to see the other ships.
>>
>>2248144
the tutorial doesn't (or shouldn't) define pixel art for the site, it's only intended to teach people the craft. the submission rules come the closest to a definition of pixel art for PJ, but even they are only intended to control what gets into the gallery, not tell people what is/isn't pixel art. It's necessary to set parameters when you have to moderate a site dedicated exclusively to pixel art.

as for digital photographs being pixel art.... nah. it's more about the approach than the medium, "pixel art" existed long before the home computer (cross-stitching, etc.)
>>
>>2248729
well that's, I mean that's exactly what I'm saying.

Pixeljoint requires its own definition of pixel art (maybe not the one on cure's tutorial) so that they can moderate what is or isn't accepted onto the site.

My personal definition of pixel art is simply art that is made out of pixels. So anything that has pixels in it, or the "idea of pixels" is pixel art to me. Post-it art, and even cross stitching I would include in that definition. Though I think cross stitching is slightly different because there's no "hard pixels" on it, not sure.

To me, digital art is pixel art because it is made up of pixels. I completely understand that the approach is different. If anything, Pixeljoint stresses human control over pixel art, not a computerized one. That's why they don't allow the use of gradient tools but will allow tools like the fill bucket. The fill bucket is essentially a faster way of placing pixels than having to place them each by hand. Gradient tools are a faster way to do anti-aliasing, but it's done more by a formula which takes away from our human control over the medium.

I honestly think if pixeljoint stressed their definition of pixel art as being human-controlled, it would solve a lot of confusion newer users have who use gradient tools and can't understand why the site won't accept their work.
>>
>>2234799
Holy christ, who's art is this? I think I'm in love with them.
>>
>>2248895
http://pixeljoint.com/pixelart/53141.htm
>>
>>2248932
You're my hero. I wonder if they are looking for employment. Is it safe to ask people that question on pixeljoint?
>>
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>>2248869
>My personal definition of pixel art is simply art that is made out of pixels.
my definition of "pixel" is a small furry dog, and my definition of "art" is anything made out of rocks.

it does no good to go around creating personal definitions for things that already exist.
>>
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>>2248935
syosa speaks japanese and isn't active at the site. good luck.
>>
>>2249046
>banding all over the place
>no selout
>pillowshading
Fucking casuals ruining my elitist medium
>>
>>2249076
selout is generally a bad idea, it only works in very specific circumstances.
>>
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>>2249076
>Fucking casuals ruining my elitist medium
pls, fucking casuals ruining embroidery with shitty pixelaret
>>
>>2249083
>no control over clusters
Fucking normies
>>
>>2248935
No problem, I didn't know the guy's name so I just searched the hall of fame until I found an image in that style.

Anyway, the site does have options to send personal messages, if you'd like to try anyway. Besides that, pixeljoint and wayofthepixel both have seperate boards for job offers/seekers.

>>2249046
>there was never a time when pixel art didn't exist and no one had to create a definition for it

also
>definitions don't change over time

I'm not saying my definition of pixel art is "right" It's just what makes the most sense to me. To be more technical though, I guess I wouldn't say that cross-stitching, post-it art and mosaic art, etc. are pixel art since actual pixels aren't involved. They're still very similar though.
>>
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>>
>>2237909
yo! I made this! This feels wierd.
>>
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>>2249435
You're focusing entirely on the medium. I think the focus should be on the approach, but a proper definition should refer to both approach and medium.

Considered purely as an approach, pixel art is arranging colored squares on a grid, with consideration given to how the most basic image element (the square) is placed according to its relationship with surrounding units. This gives us what the pixel artists call banding, dithering, anti-aliasing, etc. This approach has existed for at least a couple hundred years. We'll call it "grid-art."

Of course, "pixel art" is inherently digital, since "pixel" is half the name. We may say that pixel art is "digital grid-art." But to refer to all images created or displayed digitally as "pixel art" ignores the basis of this mode of art, and leaves us with a term so broad that it is essentially useless.
>>
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>>2249049
>implying I don't speak fluent japanese and didn't just track his twitter.

>>2249435
Thanks again! I'll have to keep that in mind going forward. I'll be honest, I come to a lot of these threads to scope out anons and (hopefully) their art, and decide whether I should make a move to see if they want a job, but I have yet to leap on anything yet. Not sure how welcomed it would be here.
>>
>>2246398
seconding. sorry, im new to this board
>>
>>2248999
Anon, is this an original image by you?
>>
>>2250022
>>2246398
Unfunny forced meme that has been shoehorned into every thread by some faggot for literally no reason.
>>
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>>2249900
that's a very good point, but I have to respectfully disagree. I don't think that referring to all digital images as pixel art ignores the approach that artists have developed. If anything, I think it's the other way around. If we only think of pixel art as a humanistic approach, we ignore the computerized approach to pixel art, with the implication that art that was not approached from a humanistic pixel standpoint means that the art actually "doesn't use pixels at all."

Don't get me wrong, I would feel very awkward to go and find any digital image and call it pixel art, because I fully understand that the approach/intent is different. The artist (or the computer) isn't thinking about how the pixels work with each other. The goal is only the end result of a desirable image. If anything, I call digital images pixel art on a technicality, that they are pixel art because technically "they are made out of pixels."

I absolutely agree that the approach needs to be focused on, and at least the way I see it, I'm not so much trying to ignore the humanistic approach many artists have developed. If anything, I'm trying to include the computerized approach. In essense, both approaches have a common goal, to create a desirable image. The humanistic approach to pixel art however, adds extra steps that say that the way the pixels themselves interract with each other, the pixel techniques used (dithering, AA, selout etc.), the palettes chosen, the use of each color, how limited it is or isn't, should all be appealing too, not just the final image.

(as an example in pic related, I resized the reference picture Cure used for his as a comparison for a computer's pixel rendering of the image and Cure's pixel rending of the image.)

1/2
>>
>>2250781

I use the definition I use to include all possible approaches to pixel art and to try to get rid of any confusion I think people have, especially new users. Beyond just digital drawings and photographs, I also include the use of rixels and mixels and grixels and whatever other "-ixels" that aren't just pixels exist.

The computerized approach to pixel art is undesirable to me, but I can't ignore that it still uses pixels in some way.

With all that said, I don't think pixeljoint should change the rules they use to accept images into their gallery.

2/2 (sorry this was so long)
>>
>>2250687
depends, why?
>>
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>>2250781
But I am cure. You can't use an example of my own art against me, that's against the rules.

I'm sorry, but I just don't see a use in calling anything made out of pixels "pixel art." A term so broadly defined is no longer useful. Saying that certain digital images aren't "pixel art" is in no way denying that they are made out of pixels, I think you're getting too caught up in semantics.
>>
>>2250838
>depends, why?
Are you that worried that I might shit on it? Have more confidence faggot.

Have any other examples of your art? I'm very interested to see it.
>>
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8 bit.
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>>2250957
Ups, wrong image. Try to open it on paint and put a 300% zoom, guys.
>>
>>2250956
>8bit
do you know what that even means?
>>
>>2250865
>I don't see a use in calling anything made out of pixels "pixel art."
And I do (and I don't think it's that broad either), I guess at this point we'll just have to agree to disagree. You're right that I'm basically arguing semantics though.

Honestly, I don't think the definition of pixel art I've seen from pixeljoint (or at least, on your tutorial) is wrong, if anything I think it's necessary for the site. I just feel like because it excludes certain, I guess you could call them medium-mixing techniques, that may lead to confusion for some newer users (and not just on Pixeljoint either, from what I've seen).

Like this picture >>2244012
Would you say that it's not pixel art at all because it uses modular animation? Or would you say that it's simply a mixed media thing?
>>
>>2250957
I like the character these have. I guess he's basically a "cool cat." I wonder what the smoking animation looks like in motion. I can imagine it working already.
>>
>>2250956
these for a game?
>>
>>2251047
Medium-mixing techniques I'm fine with. I don't even think we should call it "hybrid pixel art", I think filters and automatic gradients and the like are a natural evolution of pixel art and should be included in the term.

But digital photographs and digital painting, or traditional paintings displayed on a monitor? Not pixel art in the least.
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