Hi guys. So I've recently come to the conclusion that I want to learn to draw, my chief inspiration being Kim Hyung-tae. The thing is that I'm in my early thirties, and have absolutely no experience with art whatsoever. I would even say that I don't really have a very good concept of what it takes to be a proficient artist.
So I was hoping you could give me your honest opinions on this. Am I too old to learn to do this? Is there a talent ceiling, or do you feel that this can be mastered with enough practice and determination? Anyone with a similar experience?
>>1822820 have you ever done anything similar? (something that requires a huge amount of dedication) because even though you say you know it takes "practice", you may not know what you're in for. you'll be shit for months/years depending on your talent, and you may hit a plateau and be stuck there forever.
if you want to start it as a hobby, just go right ahead. if you want to get good though, get a sketchbook, draw A LOT, and do some of the academic practices as well.
If you have no experience with drawing whatsoever read "drawing on the right side of the brain" (and really read it as well as doing the excercises). After that, try stuff like "fun with a pencil", "the villpu drawing manual", etc... See the sticky for more.
>>1824925 >drawing on the right side of the brain As a newfag i started with "fun with a pencil". I thought this is to start with. It it worth to do "drawing on the right side of the brain" afterwards?
>>1824957 I know what it's for, but at his stage of learning I think he would be better off studying perspective rather than reading a psychology book. I could just as easily recommend that he go through loomis' books or something.
>>1825007 the book is not just about that bullshit. in fact, you can just take that part out and all her points are still relevant from a drawing point of view. the book explains what it means to draw what you see (as opposed to symbol drawing) and that's pretty much all the book does.
there is a reason why this is a recommended beginners book. heck, 95% of all the posts in the beginner thread are shit because they fail to understand how important it is to measure things accurately.
>>1824998 Pretty meaningless difference when talking about artstyle when the only difference it denotes is place of origin. Flawed argument even since "manga" is not a real artstyle, and neither is Kim Hyung-tae doing manhwa.
That has nothing to do with the thread, but even in fantasy settings, design should makes some sense. She's an assassin with dark/stealthy clothes, she shouldn't show her flesh like that because it attracts attention.
> I bet that the final design gave her more clothes and we're all crying over nothing.
>>1825144 human warfare for a long part of it's history has been fought mostly/fully nude. ogres are primitives so it kind of makes sense, although really if they lived among humans who wear advanced metal armor it's a bit weird.
i guess female warriors could be dressed like that sensibly, but they would probably also be freaky cavewoman which isn't usually considered sexy
>>1825149 it's not even about being primitive (though bitches are dumb), women dress to impress. they wear skirts and dresses because they are cute and guys love it. while in the context of a medieval game it doesn't make sense, the fantasy was created for male audience, so it makes perfect sense for a female to look as attractive as she possibly can. gamer bitches don't grasp this, because they're bitches. white knight chime in and support. contrarians troll. actually, non-gamers also support grills because they don't even play games, so they don't get the fun aspect.
This argument about female warriors or in OP image, a ninja, is stupid since most depictions of ninja are historically inaccurate anyway. They never wore fucking mesh and masks and all that nonsense. All that is folklore that's became common belief. They fucking blended in with the servants until they had a chance to get to their targets. And a female ninja would have became a concubine or something in order to get to her target as most female assassins worldwide obtained access to their targets via sex/sexual persuasion. So being half naked would have been a draw in for her. And on the subject of warriors, women warriors have been documented to have fought in the nude, partially nude, bearing their breasts, and wearing shear garments. Also it's a fucking video who fucking cares they're supposed to design shit like this. Flashy, sexy, eye catching shit for their target audience. Fucking christ people gripe about everything now.
>>1822820 Here's what you need to be a good artist, aside of how intelligent and perceptive you are (a.k.a. "talent"), perfecting art and any other craft is more about practicing the right things, learning from the right materials and places, and dedicating as much time as you can. Kim Hyung-tae, like any other seasoned artist, has been studying, practicing, performing and thinking about art for a life time, and to be as good as him, you need to do the same, he wasn't born with asian super powers as popular beliefs dictate, and even if he had, the funny thing about "talent" is that if you don't work to get it, it never shows up, it's not a magic shorcut to greatness, it's just pursuing your interest passionately. So, to sum it up. >Stay here, It's one of the best guilds of artist you can find on the web, people tend to be douchy, but they can give some pretty neat insight in anything art related, just lurking will do the trick if you don't want to deal with assholes.
>Dedicate every waking hour to your craft, read about art, learn about art, practice and perform art, sell your soul to art, it's the only way you can truly progress and be satisfied, the sticky and w/ic/i has everything you need, videos and books alike, wathever is not there, people will talk about it here.
>Control your emotions and focus on your goal, you won't believe how many artists have quit for being afraid and depressed over a number of things like not getting instant reward or not studying and bitching about how they don't progress, get rid of that shit and draw.
>Seriously, draw! progress happens in your paper.
>Don't be a poser, there are a lot of dweebs that fantasize about being kim jung gi and doing super cool art but don't put the effort to make it happen, needless to say they stay misserable and mediocre, so if you ever wan't to be good, you need to take it seriously, it might be a exaggerated stance, but it's true, Hyung-tae isn't a hobbyst that draws whenever he feels like it.
>>1827141 Not him but I never read that book nor fun with a pencil, I jumped straight to Hampton, Vilppu, Proko, Sycra, and recently, Scott robertson. Just by reading the comments of other anons talking about every fundamental aspect of art was enough for me to wrap my mind around the concepts and dive into them, of course you need to study and practice and shit, but dedicating so much time to master methods of drawing and thinking that will be reduced to a infinitesimal fraction of everything you'll need to learn to truly know how to draw, seems a bit frustrating to me, better to start doing what's worth it. Of course, if you have or had trouble grasping the concepts explored on that book it's only logical to study it profusely, doesn't mean everyone should, Op will be the one to decide that with the help of his and /ic/'s judgement.
>>1827185 It's all about having the fundamentals anon, it's good that you managed to find what you wanted/need on the fly, but for me personally my practice felt like it was missing something so I had to scale back and get those ABCs in my head before moving on.
>>1827135 It just depends on what people are looking for in a game, if i play a game that takes itself too seriously like demon souls or dark souls of course this would be out of place, but if i am watching an anime like queen's blade i am not going to go in thinking that i am in for a world of realism, i am going to go in for a world full of half naked qt girls fighting, everything has a place on the market, it just so happens that some people are losing their way to their destination and start whining why we don't change it to where they wanted to go.
>>>1827447 And why are you telling me this?, I didn't even talked about style nor I implied anything related to it. If you're talking exactly about that, then I'm sorry, I forgot, but it was virtually unecessary, I directed him to the sticky to learn foundation, and told him to stay in this board, there are a lot of things that he will learn only if he lurks enough and masters the fundamentals, which include anatomy and proportions, like in, the study of the real. An even if he doesn't understands this, sooner or later, people like you and >>1827459, will come up with the exact thing he needs to know; if he stays that is.
Nude people have been in all forms of art since its begging. Even old masters drawing and paiting nudes of biblical characters, or even sexualizing them... like Bernini's Blessed Ludovica or Sait Theresa that are cumming in our face.
Thing is, there exists sexualization of the female and the male in all art form or design, and I wouldn't want it any other way. You just ignore whatever you don't like and everyone lives in peace.
>>1822820 >similar experience I hates animu when I was in middle school (though I was a huge fan of Dragon Ball and other animus in elementary school) I was intro drawing hellboy type stuff in middle school and high school... Then in college I saw a few animu/mango influenced artists and a few artists from japan and korea (like your pic related) that looked pretty cool. Mostly concept artists and a few animators (Yoh Yoshinari, huge fan of hellboy apparently)
anyways... I learned to draw from life, figure drawing and stuff, and color theory from school and the like. Learn gesture and foreshortening and color theory and such, then stylize and or simplify any way you like regardless whether you are into animu or vidyagaims or funny books
>>1829253 yeah, there's been a number of korean artists working in the animu mango industry for a while... Some concept artists for Capcom and SNK games were korean for example.
I had watched this guy's work before, then it looked pretty ok, but now, after closer inspection, it doesn't. Don't get me wrong, the're are a lot of good things in it, like powerful gestures, strong design and composition, neat rendering etc., but holy shit, the anatomy and proportions are wonky as shit, mainly in feet and hands, but overall it's not good. pic is range murata.
>>1829790 hahaha, sorry for that. It's KKuem. If you google her up, you can see her website. Kim purposely distorts his anatomy to get a more dynamic and distinct feel of his characters, but I do think that his figure is quite off at times.
Welcome to the wonderfull world of art :) age does not matter, only how much you are willing to put into it! craig mullins started at 27! goodbrush dot com you can get pretty damn good in 2 years if you put the effort in. Sign up to an art forum like permanoobs, get some beginner friendly books and work it! you can do animu if you want but it shouldn't be your focus! create a strong base in drawing reallife stuff and then use your knowledge to make good animu art. you'll be shit. everyone is shit. There is not a single artist who is 100% satisfied with his work. and that is good. That is your main motivation, to make pictures that are not as shit as the previous one. good luck and have fun!
>>1824934 Not OP but I too am an absolute beginner and my main goal is drawing anime. I heard a lot good things about this book. But it seems to focus on drawing cars. So how does one start if one wants to draw characters from imagination? Should I start with Keys to drawing? What about Figure Drawing: Design and Invention? Is that what I should read after I finish Keys to drawing?
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