Post pictures of anons work that you've saved
>I really wish I had more to contribute but my computer fried
My favourite anon
whip out your sketches
little more
Is this school recommandable? What courses are interesting for animation?
I have my bachelor in animation in Europe, could the courses still be interesting?
>Is this school recommandable?
Depends on your major. SVA is at its absolute best for advertising/design art I've heard, since New York loves that shit. Their CG animation department also seem to get a lot of mentions, internship opportunities, and most of the people who makes films during their school year end up being very successful in festivals.
I've graduated from SVA with a BFA in 2D animation, and it really, really varies. My first couple of years were not so great, but once I got to pick from the advanced teachers for my third year, it seriously picked up and I felt like skill level take a sharp turn upwards. The students also vary. There were a lot of talented people, but also a ton of "How did they even get accepted into an art school?" people where their art was bafflingly bad.
It was slightly difficult for me to learn from other students because we were either on the same level, they were below my skill level, or we just weren't friends. Maybe I could have been more social with people, but it often felt like everyone just wanted to do their own thing or was constantly busy. I might've just coincidentally joined during a bad time, but I've heard that since graduating, their attendance has doubled to the point of opening more studio rooms, so maybe the student ambition level has gotten better?
>>2507063
Second post. For drawing teachers:
Matt Archambault: Fantastic for semi-beginners at figure drawing. If you're more advanced, you'll mostly be using his class to figure draw rather than learn. You take him freshman year.
Stephen Gaffney: Great for everything non-beginner figure drawing. He'll get you out of that "Draw with boxes for heads" phase.
Don Poynter: The best for perspective and layout drawing. He has a pinpoint eye for perfect perspective, and a really good storyboard class as well.
Richard Gorey: Great storyboarding teacher, he'll help you understand the pitching process, practice with it, building a pitch bible if you wish, etc.
James Grimaldi: Great screenwriting teacher. He is listed as storyboard and you will be doing storyboards, but he can't draw, he's a writer through and through and will improve purely your storytelling skill, not so much your drawing skills.
Mario Menjivar: The best 2D animation teacher the school has to offer. He has a ton of Disney animation experience, will teacher students how to flip, how to quickly animate, and get them used to drawing on paper before they move digitally. Downside is he has no digital animation training, so you need to learn that in Digital Composition Class or on your own.
There's a lot of humanities classes, too, which I think is SVA's downside because you will be taking almost more humanities classes than art classes and most of the time, students phone them in and it eats up A LOT of your project time. I will be doing a second post on that.
>>2507069
Third post. For humanities classes.
Carl Skutsch: He's the best at any history class. Makes the topic interesting, easy to learn, pretty easy tests. He gives you homework for every class, which is the only downside if you're busy, but he's really solid at teaching that it shouldn't be a struggle and pretty lenient if you're struggling with your schedule.
David Borg: Solid at psych classes. Will show and discuss quite a few documentaries, gives very little homework, and likes to have discussion-heavy classes, where people ask questions and he answers and if people disagree, they can comment on it. Never talks down to students during these discussions.
Audrey Rapoport: I took him for a comedy writing class, and it was more like a comedy history class, with most of the lessons focusing heavily on the "commedia dell'arte" subject and seeing how it's still relevant today. Gives practically no homework.
Tom Gorrell: His science classes are absolute shit and you won't learn anything from it. But the plus side is that he gives the easiest homework and tests imaginable, so if you ever need to phone it in because you're busy, take him.
Meir Gal: I'm not sure what his classes were. History? Philosophy? He would do whatever the fuck he wanted and the experience varies. I didn't like his classes at all, but the design students LOVED him. He taught you how to see subtle messages in work, how to create gallery work that matters, but he gave a shit ton of homework and was a little bit pretentious about his teachings. For animation, I say avoid him. If you want to be a gallery artist, take him.
Those are the most honorable mentions I can think of. These posts were more of a general to other people as well.
What's the art style for this?
Info on this artist or similar artists like this by any chance?
>>2512309
>What's the art style for this?
neo-expressionism
>similar artists like this?
basquiat
You might also look into Expressionism, artists like Emil Nolde and Georges Rouault.
>>2512319
THANK YOU!!! *crying face*
Ernst Ludwig Kirchner
Hey guys, I just need a quick answer and I'll delete the thread but
>using Paint Tool Sai
>Save in .png for crisp and raw looking sharing quality.
>.png picture file looks shitty and grainy exactly like how a .png would look
>never had this issue before
>???????????????
Any ideas?? I have no idea what to do or how to fix this.
Pic unrelated because the picture I'm referring is anime garbage and I just want help instead of a shit fest
.pngs always save the same way so I'd say your brushes had aliasing and that's what's leading to the shitty grainy aliased look
>.png picture file looks shitty and grainy exactly like how a .png would look
wat
>>2512261
I had no idea what that meant, so after googling I believe my lines were anti-aliased. Maybe the brush lines I went with were a bit softer than I would usually use, but could that really be what's causing my issue? and is there a way to fix it?
>>2512264
exactly how a .jpg would look***** fuck
What do you think of the new Red Hot Chili Peppers' album art?I thought it was Photoshop but if you look closely it's actually a painting
>I thought it was a photo but it was a painting the whole time!
Always the mark of a great piece of art
>>2512147
https://www.youtube.com/watch?v=87ra6qKzXDA
Kuma Miko parody of this album cover when?
How do I design my own monsters without making them looking cliche?
Use your imagination, if you can't do that then why are you even doing art? Alternatively you could mix and mash different existing monster components, eg head of a dragon body of a horse with the texture of a gelatanous monster
>>2509322
get inspired using reality or the reality of what other artists created and then you derivate from it
Make something not-scary scary.
Can someone please tell me what muscle is the one I highlighted. I understand how the zygmatic minor and major muscles but for some reason I'm trying to understand the liver shape muscle.
>>2512020
It's not a muscle. It's skin and fat that gets pulled together and bunches up when smiling or grimacing.
do you have a name for it, or a place where I can research this into it more please?. Really like to know how to construct it.
>>2512028
Grab a mirror and make faces in it and see how the forms change.
If you want to spend a bit of cash, then this book has lots of great information of expressions: https://www.amazon.ca/Artists-Complete-Guide-Facial-Expression/dp/0823004325
The drawings in it are not amazing (he's no Sargent or anything), but they are decent enough and get the point across well and the information is solid.
What u think? I havent drawn anything in months and i need to put together a portfolio for school
>>2509379
Shit.
I think the biggest thing that could help you improve is to stop doing such bold lines to define features (nose, lips and eyes especially).
look at a human being. do they have bold lines around their features?
use ranges of value to suggest the areas where noses and lips end. i would draw from a reference, but forget that you're drawing a human being, and just think of it as shading and coloring an object
>>2509388
I agree with this man. The bold lines are making your art look very cartoonish and unrealistic (so unless that was what you were aiming for) you should probably cut that shit out.
Hello everyone, I am looking for some help. I want to get a tattoo but wanted to get an initial sketch before I proceed. My idea is to have a maple leaf (I'm Canadian) quartered with the lion of England and the fleur de lis. I attached a picture of a coat of arms with both on it and the same quarter design I was looking for. Can someone please do a quick sketch of this for me? I would really appreciate it! Thanks everyone.
Lol sure. Let me do that for free. I do Tattoos professionally and usually charge 20-50 eur for that.
Try tumbler or patrion
You already made this thread and I'm pretty sure you were told asking for free shit was against the board rules, and it was presumably deleted.
Fuck off.
Comments?
>>2511337
more loomis
don't worry bro i know it's easy to miss
>>2510115
More what
why is it so hard bros
it's hard because of your expectations
>i am not le grand master illustrator after 2 weeks ;_;
Maybe I'm exaggerating, but you get my point.
that feel follows you at any skill lvl so better get used to it
>>2511592
Because it's worth it. It's what I tell myself, at least.
Also, what he said >>2511598. I bet even Craig Mullins, Justin Sweet, and Dave Rapoza feel like this sometimes.
Anyway, why you have all this fancy stuff in your pic? All these pencils, fancy eraser, and tablet? All you need when you can only draw stick figures is paper, a pencil or a cheap mech pencil, a eraser and ruler.
I try to share my art work and photography with others and they just insult it. Basically telling me whatever I do is like worthless shit.
So Yesterday I sat down and thought for a while then created another piece for you to critique.
I call it...
Perceiving You, 3.14two
>>2511450
blog?
I'm sorry for the harsh comment I left.
toughen up dude.
Hi, I am looking for advice on how I could finish or add to this drawing. My community college is having an student art show and I want to submit this but something about it seems dull to me. Any advice welcome
WE
>>2511374
Not enough Loomis.
>>2511374
I bet your attack on titan fan club will love that
Hey guys, what do you think about this dude?
by this
I don't.
I guess I'm supposed to tell you that you, too can go from drawing shitty drawings to making good digital art in the same amount of time so here it goes.
yes op you can do it too and remain looking like the freak that you are!
ok bye
>>2511227
wow nice