As someone who's literally just now taken an interest in learning to draw, I was wondering how more experienced artists developed or settled into a style or specific trademark for their style. Like me personally, I adore characters with fangs, so if/when i'm good enough to draw my own stuff, I'd probably lean towards drawing fanged characters.
What's your style, or when did you start to notice your own unique form?
Never cared about style but started noticing some considerable consistency around 3 years after I started.
Just try to make things look correct at first, style will come with time and experience
>>2575964
Style comes when you actually understand anatomy, construction and such.
Not the way when you can draw people in a pose you've never seen before only from imagination, but when you've found the easiest way for you to draw eyes, arms, heads, mouths, etc... and everyone assumes your interpretation as "correct".
Style will emerge when you study, practice and actually learn. Don't worry about it much.
>>2575964
It'll kind of happen like that. You're messing around, you stumble upon something that makes you think "Oh, I like this, that looks good," you'll use it more and refine it in that process, it'll naturally assimilate into your work.
As a beginner, messing around will just end up looking like crap, because everything you do as a beginner looks like crap. You gotta grind through the crap before a style starts to effectively develop.
Second tattoo, The idea is to get all my right arm done with some botanical design.
Thing is, this guy went freehand.
I like it, but I might be having trouble getting compatibility with the next Ink.
What do you guys think?
looks nice, a little too static maybe for my taste.
>>2575856
a good tattoo artist will be able to do it right, just research your artist and dont go for convenience or cheapness. Might want to get a drop shadow added to the piece.Overall, good tattoo.
when i first came to /ic/ there was a wall of text from a successful artist who apparently browsed the board, i remember it being pretty inspirational. anyone got a sauce on this?
also post other artists that got gud and also posted on /ic/
>>2575812
haven't seen it but sounds interesting. Bumping for curiosity.
>>2575812
Was it the one Richard Williams wrote about how he was taught the foundations of traditional art before going into animation, and how art schools are failing students by not teaching them proper technique?
>>2575887
>>2576068
Just for you new people
Found this painting at an antiques shop a few years back...thinking about selling it and I need an appraisal , any help will be greatly appreciated
I saw this EXACT painting at my grandpa's log cabin in Tahoe but I can't remember if it was shittier or better. I think the signature was the same as well.
That's "hole" art. It's used to cover up holes in a wall.
That's the painting one would see at a Motel 6 or a Motor Inn off the Hwy is some bullshit town in AZ...in 1975
>>2575785
My grandma has this painting.
Is becoming a person who can support their self with art attainable in the same way if you wanted to be a lawyer or doctor or any other respectable profession? That is to say if you devote yourself to study for 4 or so years there is no reason why you couldn't so long as you put in the work and seek out the right resources and instruction (because obviously there is no licensing or any schools that are obligatory).
Will Terrell talks about realizing this, that if he wanted to be a doctor or lawyer it would take 5-10 years, so he would take the same attitude toward getting good at art. Or is there such a thing as the spark, that some people will never be able to make it?
>>2575700
And obviously most people that say they want to become professional artists don't actually work anywhere near as hard as they should in the absence of the direction and quantifiable objectives and assessment that is associated with something like become a lawyer and end up disappointing themelves, but if you were to work at the level you needed to.
doctors certainly work harder to get where they are than professional artists. That said they have much better pay+job stability so its worth it for them.
Will Terrel said himself he wasted a lot of time trying to get into a shitty paying field (comics) If he originally tried to get into animation like he is at now he probably could have made it within a couple years.
Basically it depends a lot on what your trying to get into, some fields have low skill entry level jobs and you can make a living quite easily.Some are super hard to get into and pay low ages to boot, do your research and choose wisely.
>>2575714
I always wonder about what he says when he criticizes selling your time instead of building a brand and creating something that you can sell indefinitely. A doctor or a dentist doesn't necessarily have a brand or can make money outside of actually doing what they do do (making money off of money is another story) but no one would make the same criticism of them.
2014 THROWBACK EDITION
Because we should not have to make new threads or post in draw threads with our fundamental exercises.
Feel free to post even the smallest exercise you have done to show you are still trying, do not give up, make your mom proud.
AVOID asking unrelated questions, there is a question thread for that.
Do not forget to PLEASE RESIZE and crop your images before uploading them. 1kpx is fine.
→ →
There's a new sticky in town! You can see it at:
https://docs.google.com/document/d/1VfDTpLLVl5bWUGWguswKpPFml533luI8-NBd1EGYHnA/edit
>Thread study: Try to draw/paint the opening or any other following images.
Feel free to post your original works as well if you're trash.
TRY TO BE MORE ACTIVE AND GIVE PEOPLE SOME FEEDBACK - many studies are left unreplied, which is a bit sad and can be quite demotivating for the people that try their best to improve, but are left directionless.
Old thread: >>2570843
Hey guys, me and another anon are working on creating a game for sale on steam. We need an artist to join our team. We're writing, programming, marketing and promoting the game ourselves, but we need someone to come in to help make the characters and settings come to life. We're offering 20% of the profits we make on steam or anywhere else we manage to sell it.
anyone interested either reply here or email at
[email protected]
and we can start to discuss our objectives as a team.
>>2575611
Interesting art style, I actually think this could work with our ideas. Are you able to email so we can talk specifics?
>>2575553
Post some info? About the game etc
>>2575553
What's the game about op? When you say artist do you mean sprite model or just concept?
>refill infinitely
>affordable options
>incredible line quality and width choice, and variation if you want
>literally any color ink you could ever want
Why does anyone use Microns and Faber Castell and other felt tip pens? The tips break down so quick you end up wasting so much money one them. Why are you not fountain pen master race?
>>2575547
>Fountain pen.
>No fucking dip pen nibs.
NotGonnaMakeIt/10
I agree tho, Microns are for weebs.
>>2575557
This
>>2575547
A lot of fountain pens are high maintenance and unreliable compared to felt tip pens, not something most normies want to get into. You also don't get a really fine nib outside of japanese pens, very little line variation compared to dip nibs, and limited choices for actually waterproof ink.
I love fountain pens (probably spent more money on pens and ink than most people would consider reasonable), but for inking I'd definitely recommend going with dip nibs instead.
>your client says "thank you" for the commission
>>2575526
>and doesn't get paid
top cuck
>>2575533
>Not asking 50% in advance
Toper cucker.
>send work to client
>client doesn't like a few parts
>redo them
>still has a few minor complaints
>that's fine, I'll fix them
>repeat 2-8 times
>client writes back ''That'll have to do I guess'' and gives only 50% of agreed price
>you're a fucking pussy and want to avoid conflict so you take it
>couple months later
>find out client used another artist altogether at the end
Want to build a PC for drawing, painting and play a couple games (TF2 and Skyrim). I just don't know where to start. I know this is more of a /g/ topic but i want your guys' opinion.
>>2575514
this isnt 2005, literally anything will do. Get a dedicated graphics card and fuck off
>>2575514
Set a budget and just do what gamers would do. If it's good enough for gaming, it's good enough for art.
i'm interested in and have a lot of stories i want to tell with an animated medium but i don't know which one type would be more practical and fruitful for someone like me (i'm a one man operation so i can't tell stories through film because you need actors) which would be easier to learn and execute? i have a hunch that 3D is the answer but i would like an opinion from /ic/
The fundamentals of both are the exact same, a good 2D animator will always be a good 3D animator and vice versa. The only real difference comes from the workflow.
3D has the advantage of being shitloads faster to animate. But you have to commit a large amount of time to making your characters,rigs backgrounds etc. Plus you'll need to learn the programs, and that takes a while.
On the other hand 2D lets you pretty much start at the final step and get to animating real quick. But 2D takes so so so much more time and effort.
In the long run 3D is miles more efficient, and by the sounds of it that's what you want. But keep in mind it's got a fairly high barrier to entry.
It really depends on how you approach 3d vs 2d. You can make quick and dirty cartoons in 2d using flash or just Rock and Bullwinkle style cartoons and churn them out super fast. Or if you take your time you can make super quality stuff. Stuff that would take you years in 3d. Morphing shapes, stretching expressions or just just drawing fabric realistically works way better in 2d than simulations in 3d.
3d has the advantage of being consistent. Your character will remain the same no matter the angle. you wont have to worry so much about perspective or anatomy while animating only while making the rig.
if you have experience in neither I would recommend taking an art class to understand the fundamentals. They help
>>2575036
I'm also interested in making animation, but I'm leaning towards 2D. Basically, 3D has an advantage if you're going to use the models you make frequently, like for a series or a long film. If you're going to make short stories with different background and different characters, 2D will save you time. Especially if you make a library of basic items, that you can use in any video.
hi why the fuck is this happening. why is it looking so lq.... the canvas is big enough, but when i'm zoomed at 33% or 66% it looks like this??? 50% and 100% look fine..
How many pixels per inch did you set?
>>2574735
300 PPI, and it looks totally fine at 100%
>>2574740
here's what it looks like at 100%
Does anyone know if it's possible to put male tips onto male spray paint cans? Also general Street art appreciation thread
Nope you need an adaptator
>>2574675
>Street art
I'm sorry we don't condone vandalism, take your illegal activity somewhere else.
you need like one(or ten) of these bitches.. - you can get them at bombing science or artprimo.. maybe oinkart idk look into it
Wingcap adapters
Last thread: >>2567426 >>2567426
This thread is meant for artists who might want to try to make anime works in-between their studies. It is strongly recommended that you use this thread in conjunction with learning the elements and fundamentals of art. You can also discuss the visual elements of various professional artists as well if you keep it relatively articulate and civil.
Submit your drawings, receive feedback or critique others! Share your knowledge and remember to thank those who've critiqued or red-lined your drawings. Most importantly, do you know the mahou kotobas that turn it all upside down?
>Fresh off the boat? Get back on the boat and read THIS:
http://www.squidoo.com/how-to-draw-learn
>/ic/s (new) sticky:
https://docs.google.com/document/d/1VfDTpLLVl5bWUGWguswKpPFml533luI8-NBd1EGYHnA/edit
>Hitokaku Index
http://www.asahi-net.or.jp/~zm5s-nkmr/
>0033
http://www.pixiv.net/member_illust.php?id=59317
>List of active livestreams
http://livestreamstatuslist.appspot.com/
>fellowBro's books
http://mediafire.com/?i44dwzkf9j9n8
>Tutorial/Reference Collection
http://pinterest.com/characterdesigh/
>Japanese Tutorials
http://iradukai.com/
>Figures
http://reference.sketchdaily.net/
>Pose Practice
http://www.eggazyoutatsu.net/eng/atarichan.html
Remember the words of our good friend Glen Vilppu: “No rules, just tools.”
Besides books of fundamentals Is there anything that assumes you know that and actually explain and or teach the aesthetics of manga/anime and isn't simply just books of anime drawings and character turnarounds?
I've been trying to make a new personal style hybridizing anime with my western style for a comic.
Past that anyone come by the Heroes & Heroines Japanese Character design book?
I like the series variety in it.
>>2574535
>posting your own art as the OP
bad form
>>2574636
Is that your fox?
Any good books, tutorials/videos and general resources on water colors?
Also water color thread
>>2574469
is that bacon
I am also interested in this.
James Gurney's great, I've watched both 'Watercolour-' and 'Gouache In The Wild'. It's not a how-to, just him demonstrating and talking you through what he's thinking, so not very useful for a total beginner. But if you've got a handle on the basics and get something out of watching people in real time, it's fucking great.
https://gumroad.com/gurneyjourney
The only book I recall reading about watercolour is The Complete Watercolorist's Essential Notebook (emphasis on Complete, there's a shorter version too) by Gordon MacKenzie. Absolutely great, takes you through all the complete beginner basics right down to what brands and pigments are good and why, and is full of step-by-step demonstrations on techniques for general and specific purposes.
Now that I've done my good deed for the day, allow me to hijack for a tangentially related question:
Can I use my good kolinsky watercolour brushes with gouache, or would that wear them out/stain them/etc?
I feel like it should be fine, they're mostly the same ingredients, but I'm a pussy. I use M Graham artists' gouache, which I trust to be quality ingredients, and W&N 'designer' gouache, which I don't trust so much.
What about casein?