Still early days, obviously, but looking for input on composition?
If i'm breaking any rules of course, sage into oblivion.
I like it!
Could have been posted in one of the numerous draw threads tho
>>2727763
there is the drawing thread, but I am not going to sage since I like your lines and simplicity
I don't care that much for composition as long as the scene is readable, which it is, but what about the story behind this? A hint in the background for why would the woman want to shoot the guy? If this is part of story, told with illustrations (comics, visual novels, which affect in their own way composition), I imagine you don't need to drop hints in each illustration, but if this is a peace of it's own, maybe try engage the viewer more, giving him more hints of story, while also giving him gaps to imagine his own stuff. Does that make sense?
>>2727763
The gun placement looks a bit silly, like it seems so carefully placed there so we can clearly see it and none of it is covered up or anything. Maybe try grabbing stapler or something and a small bag and trying the sit in a chair yourself and see how you'd hold/hide it. I'm not really buying her pose. She also seems to be looking not directly at him, but more to the side, not sure if that is intentional or not. Most people aren't left handed either, though I guess it's not a big deal.
As far as composition, well I guess it's okay at the moment but this sort of interior scene REALLY depends on how you choose to light it, what you choose for local colours, where you put the contrasts and focus. So it's nearly impossible to say if it will work or not.
context: i never really thought about collages past gradeschool. i'm not super creative, or at least I didn't think I was. I started making these out of a stack of magazines I got from a thrift store. it's mostly a time consuming therapeutic thing, but now i've started to really enjoy it and i'm curious what anyone thinks.
https://www.flickr.com/photos/moxazza/albums/72157673254873475
the interior of gray spaceships, lit only by the pale blue glow of tanning beds. this is the future people, dont try to deny it, and I'm the one that came up with the concept.
>>2727658
I'll fite you mang dont make me crazy
I draw in a pretty simple style, 3 fingered hands and all that, its all VERY smooth and stylized. So I'm not looking for realism. However, no matter what style I'm drawing in... I can't do feet. Just can't. How the fuck. They never match up with the plane of the ground and they always look like shit. how do is feet. Pic somewhat related.
>>2721131
literally my first time posting in months and my second time ever.
nah brah.
>>2721121
You don't deserve actual effort, so have this infographic instead.
>Work in construction for 10 hours
>Come home
>Can't learn anything at all
>All I want to do is go to sleep
>Felt like going to bed at 4
>Now it's 7
How do you trump your body /ic/?
I'm reading Bridgman tired, and I'm having a lot of trouble understanding anything. Whenever I'm tired, it's like my IQ drops 30 points.
>>2727559
sleep early, early rise and study before work instead.
Are you me?
I'm a millworker and I'm just finishing off a 50 hour week
>>2727559
Readjust your schedule so that your job is the last thing you do for the day. So that it's just home, shower, bed, then you get a good few hours in the early morning to do what you want without being dead on your feet.
Had the same problem, bruv.
Pretty sure I'm gonna be shit on, but after reading through Perspective made Easy, I still don't really understand how you would draw this from scratch? Like how would you know the relative proportion to everything when I can't really determine the horizon line/ eye level in the first place?
>>2727064
The proportion part is talked in Scott Robertson's book and even Loomis's Fun with a Pencil. Basically just create a 2D floor plan.
>>2727064
Interiors where the horizon line is far off the image with lots of non-parallel objects that all have their own vanishing points can be easiest constructed by drawing a cube and using that as guideline. Then just eyeball it and make sure every object sits correctly on the ground plane. The side planes of the cube inform you over how the relative proportions change from the front to the back without needing accurate vanishing points.
Also, if you want to be more accurate, you can actually determine the exact horizon line in an image like this pretty easily. You just need to expand the canvas by a lot and then find 2 parallel lines that go towards the horizon line, like on the windows or the doors.
You can still determine the horizon line, it's just off the page.
Pic related, the thick red line is the horizon, determined by the converging of each wall of the room.
Purple lines show the perspective of a few objects.
Bright green lines show proportion of two students' chairs (imperfectly, since they're not perfectly parallel with each other - this could be worked out by drawing them parallel and rotating one with an ellipse in perspective).
Dark green lines show the proportion of two students' heads.
Best examples I could pick out in a complicated scene of overlapping objects and hazy lighting, hopefully makes sense.
But ditto to what the other two anons said. Scott Robertson's book can teach you a lot about these complex rules, and once you understand the theory behind how it works, it's very easy to just eyeball it.
Don't stress it, no one's going to become an expert on perspective after reading one book.
What's a good program to use to get started in animation?
Bonus points for light-weight, as I use an old windows XP computer with shit graphics and ram. I don't plan to animate extensively, but I'd like a program that I can grow with, too.
Thank you!
easytoon is the simplest and most lightweight. perfect for newbies. I started off with it anyway
>>2726655
Thank you. I'd prefer one that allows for anti-aliasing and color, but this is great for a start.
>>2726654
Source?
Thanks for being open enough to let me share some tunes with you.
I'm on SoundCloud: https://soundcloud.com/dylanbriscall
All the songs on Early Mornings, Late Nights, and Long Roads were written and composed by me and were produced by Joel Kazmi--who’s worked with artists like The Tea Party, Rush, N’sync, Sum 41, and Anne Murray.
I can take all criticism and I'm looking forward to what you think
>>2727433
/ic/ is a critique board dominated by traditional and digital drawing and painting. Few to none of us know a thing about music. You would be better off posting in /mu/, and then you will avoid most of the shitposting you would get here
>>2727436
>and then you will avoid most of the shitposting you would get here
And replace it with all of the shitposting he'll get there.
uh, so I just ordered a Wacom Cintiq 22HD Touch Interactive Pen Display for 99 canadian bucks...
I'm pretty sure this is a big pricing error and that they'll cancel my order, but I just wanted to see where this goes.
https://www.amazon.ca/Wacom-Cintiq-Touch-Interactive-Display/dp/B00B8292O4
order one for yourself, who knows, they might actually honour the deal.
>>2725431
not sure about that, they might cancel the order.
How do I color like this guy?
Is he using lab+color variation brush or what?
His greys are just too sexy, but I can't figue them out.
not this lab mode maymay again...
>>2727286
he's mixing grey tones with his colors and blending them on the edges. he's also building up layers of brush work. he's just a patient.
>>2727286
what does a single color even matter? are you even close to that level of skill? just keep improving.
>1/3 of your daily practice
>already tired
>>2727309
not gonna make it
You're probably neglecting your health if you don't have enough energy for the day; Get on a proper diet and do dome daily exercise.
>why dont you draw some nice things for a change
>>2727225
Yeah, why won't you? Every other piece you shit has muddy color palette and some teenage edgy shit to compensate for lack of basic thought behind your art and completely unreadable composition filled with perspective errors.
Why don't you just get good and paint well? Or did you already resigne yourself to never making it?
>>2727225
My mom:
>why don't you paint more landscapes
>why do you always paint such horrible fantasy things
>why don't you paint in oils instead of digital
Better than my ex's mom:
>why don't you paint jesus
How does /ic/ get by? I don't have a steady job and literally live off pornographic commissions. I live in a foreign country with my gf so the commission money is enough to meet all my needs and some wants.
Sometimes I do local work making fliers and advertisments. I even made a childrens book in my earlier days. What i really want to do is be one of those guys that does concept art and huge flashy paintings that make loads of money all the time. but its hard bridging the gap because literally all i do is study and draw every single day but i feel like my improvement is slowing down, which scares me.
What's your story /ic/?
>>2726873
none of that happened, go back to r9k
>>2726876
this is literally my life and because you dont believe it i don't exist, huh?
You have to be careful with the way you judge your own progress. I think a lot of the time we really don't understand where we're at so our dominant emotion at the time, pessimism or optimism fills in the blanks. I think this is why a lot of people who take breaks come back to it feeling like they've done really well or poorly on the first piece after the break, but then later they look back at that specific piece and think it's just average.
As far as training goes, are you pushing yourself, or have you gotten too comfortable with what you're doing? Is your practice lacking variety or structure? Repetition is the key to skill, but you need to be aware of whether you've begun digging a rut to sit in. You could even be putting too much pressure on yourself and sabotaging your mentality.
There's also the cold hard fact that sometimes the picture in your head of where you want to be is just years down the road still.
All you can really do is maintain a healthy perspective of things and keep pushing your boundaries. Try new subjects, new mediums. Look for new sources of information you might have passed over. Spend some time refreshing yourself with some fundamental exercises. Don't get down in the dumps about anything or you'll start running into problems.
Assuming you only do this for a hobby, although it can also apply business wise.
Which website do you upload your art to?
Aside from having your personal website, and using normie media such as Facebook and Instagram.
>>2726871
All of them. No reason not to.
>>2726884
Strongly disagree. It's best to focus your efforts on 1 or 2 sites. You will likely spread yourself too thin with more sites, as it takes a considerable amount of effort to significantly grow them.
>normie media such as Facebook and Instagram.
Get over yourself.
Tumblr's my go-to. Ease of use and generally if you tag it decently and you're not shit other blogs will do the work of promoting you. Deviantart is a pain in the ass due to the added steps (adding a category, submitting to groups, hitting the "no it's not NSFW let me post my fucking drawing" button, etc).
>>2726884
>No reason not to.
It being a time consuming annoyance is a pretty good reason not to if you just do it as a hobby. I tried to keep a deviantart, twitter, facebook and tumblr going but unless it's a piece I really like I just stick to tumblr nowadays. It's a lot of busywork and unless you're well established on a platform the busywork can potentially be for very little payoff.
What's a good resource for pen and ink technique? I guess the better question is how do I get as good at pen and ink as Bernie Wrightson's Frankenstein illustrations?
>>2726579
Guptill's book Rendering in Pen and Ink is the by far the best resource on it. It's very thorough, and is filled with a lot of exercises, ideas, and good examples. It's very dry though, so it will be tough to work your way through the entire thing.
Otherwise just study closely (both through copying and through looking and analyzing) the masters. Wrightson for example has obviously studied guys like Franklin Booth intensely.
>>2726585
Thank you, anon. Also looking into Charles Gibson, Charles Broughton, Edwin Howland Blashfield, Alice Barber Stephens and Willy Pogany. Here's another Wrightson Frankenstein for the help.
>Listening to Frankenstein audiobook right now while drawing
>See this thread
Thanks OP! you just made my night a little bit nicer