Has anyone here been to the FZD School of Design? They talk highly of their one year cram year where they make you grind out the fundamentals like crazy which is what I'm interested in.
What's their course like? What's the curriculum and how is it taught? While it wouldn't be close to their quality, I'd like to try and replicate their course but for self-taught study. I just want a rough idea about what they do and how they teach it.
Thanks!
>>2729013
I doubt anybody really knows, and I don't think any graduates would freely reveal what costed them thousands of dollars to obtain.
I don't even know if they make their students read books.
>>2729017
I don't think a lot of them would really care about sharing what they learnt in school. It's not like some massive secret or something, it's just hard to get the info without knowing someone who went.
>>2729013
>Has anyone here been to the FZD School of Design?
There's been a few students who have posted here in the past, and they tend to say both good and bad things about the school. Pros: you will improve a ton and quickly, and get a pretty decent foundation of skills. Cons: if you are not one of the top students you will be ignored, you might burn out, it is expensive.
There's also been some controversies over some of the practices Feng has used and some of his morals/legal things, but that's not really relevant to you.
>What's the curriculum and how is it taught?
Mostly from what I have seen they teach perspective and construction. They basically do what Scott Robertson's book covers, and then apply it as well to organic forms like they construct insects and things in the same way as Scott does with ships.
A lot of the focus seems to be on setting up large scale scenes and environments, with a smaller focus on specific design of things like props or characters.
The course seems too short to get into painting properly, so they tend to focus on industry shortcuts like using photos and things. Probably you are better off taking a "slower" route where you genuinely learn how to paint things manually, and then later down the road if you want to photobash or use other shortcuts it comes from a place of knowledge so will have better results and not be done out of lack of knowledge.
Rather than try to follow them exactly and cram everything into one year you are better off designing your own personalized curriculum that reflects what you want to learn and is going to be taking place over a longer time period so you can learn things thoroughly instead of having to just learn things in a superficial way.
Are the illustration and comic book industries too oversaturated to find a position?
>>2726771
Yep. The amount of young budding artists is insane while the actual demand for media hasn't changed all that much.
Best you can do is to go independent and hope you find an audience, but honestly I'd say that the amount of patreons and e-begging is starting to exhaust audiences too.
>>2726771
yes so please just quit
It's something you'd wanna pursue in your spare time as a hobby rather than as a job.
Unless you get extremely lucky it's a dead end career choice.
Gonna dump some drawings I did.
Pls tell me what you think of them
Assuming someone who was a beginner read the right books/websites and practiced 10-12 hours a day every day, no exceptions, how long would it take them to become competent? By "competent", I mean at least good enough that you could post something here and people would say that it looked decent. Do you think it could plausibly be done in a couple months if someone displayed that level of dedication?
this question gets asked so much.
drawing is a MENTAL EXERCISE, not a PHYSICAL DISCIPLINE.
yes, hours count. but you can draw a meaningless 12 hours a day and still be shit at art.
TLDR there is no formula, only discipline.
i don't think it could be done in a couple months, because you have to learn how to learn in the process.
but you're welcome to try and prove us all wrong.
>>2727762
3 years for simple drawings
5 years for full illustrations
It really depends on where the person starts from though
With typical shitty male motor skills, it takes about half a year extra just to refine pencil control, and if you're spoiled with typical female eye symbol drawing habits, it will take a few months to undo
In the end, don't stress about how long it is going to take. Just focus on getting good and you'll be there before you realize it. (Also it's a never-ending journey so you'll never be good enough by your own standards)
So I'm a begginer who practices an hour and 20 min a day in 20 min sessions. I rotate between fwp, keys, pme, and drawing with great masters. Is this a good way to do it? Also how am i supposed to use great masters?
>>2729058
It seems to me that 20 on each subject is barely enough to get your brain focused on that subject, try studying something different each week or so.
>>2729058
As long as it works for you.
3 hours and one, maybe two, subjects is the way to go tho
>>2729058
20m seems a bit tiny, you got any more time in your day?
Does someone have a good tutorial on how to use razor/knifes for drawing?
I google it but it never gets what I want
>>2730239
>draw the lines
>carefully cut through the lines with a razor/knife
>???
>profit
Hey faggots, Irakli is streaming now. Just thought I'd let you know.
w w w dot twitch dot tv / nadarize
>>2726358
sage
>>2726358
yay
Is he really only going to paint freckles
I need style references to look up to
man I love asano inio and Takeshi Obata's art.
One Piece, Naruto, Bleach
i second the Asano Inio. Killer style and story telling
Video made by me and my buddy. Any comments or suggestions?
https://www.youtube.com/watch?v=G9pkEdoiaHE
>>2729931
Your place is in grave, and when I say grave I mean >>>/trash/
>>2729931
wow
Hey guys Im applying for art school and i want to throw in a "sculpture". Which angle do you guys think is best?
Srry. Resized
2
3
Which Bridgeman's is best Bridgeman's?
I got inspired to get one after watching Mann's rant. But it seems there are various different ones...
Meant to also post the vid, which is here:
https://www.youtube.com/watch?v=I7bYjWw3W8Y
>Bridgman
>>2724587
where's the art from the middle from?
>go over to a non-artsy friend's house
>he has this fucking painting, full-sized, just sitting on one of the walls
>surprised, ask him if he knows anything about art
>nah I just really like this one it speaks to me ahahaha
Later on, while talking with him, I found out that the guy had spent $500. $500 dollars for some chinese fucker to paint a reproduction instead of investing it in the artist's own creative work. He hasn't even taken a single art class beyond high school.
Why are some people such retards about art?
At least he pours money into the Art market. Dont be so stuck up, not everyone can be super Smart about Art.
>>2729877
If it's actually painted (well) then it can be nicer than a print since you have the physical paint texture of it, though I doubt they used the gold leaf that Klimt did so it's an odd choice.
It's his money anyhow, so he can spend it how he likes. I think it's nice that someone is willing to spend $500 on art, even if it is just a Chinese labour camp painting. Most people tend to not value art at all.
Also you don't need to study art or do art yourself to appreciate it. You're basically saying "so my friend just bought a CD! He says he likes the music on it! What a retard he can't even play the viola and never studied music theory! Why are people such retards about music?"
>>2729878
The Chinese reproduction market is not the same as supporting local arts or even creatives abroad.
If these artists did their own shit on the side and you bought that, you might have a point. Buying assembly line knockoffs from underpaid laborers doesn't qualify as supporting the arts
I'm gonna sell out because i want money. Normies don't care about skill and they have money. I'd like to attract an audience of normies with similar interests as me, so I can make money without sucking so much dick.
How do I cultivate an audience of noobs and normies who will pay me money? I don't want artists in my audience because you guys are poor just like me. I want people who are dumb enough to pay for art.
>>2725765
Draw whatever's trending, be on every social media platform, use as many hashtags as possible, interact with your audience.
>>2725765
draw fan art. i need to start doing this soon because i hate relying on my shit irl job for money
>>2725765
Hyperrealism, anime, memes, "speed painting", optical illusions, gratutiously overdone fanart, sports celebrities and e-celebs (regular celebrities not so much).
Just hit what's trending. Protip: if you still want at least some artist credit just shittalk your audience behind their back.
sup! Stumbled upon this guy recently.
https://dribbble.com/shots/3005865-Moustached-nanny
Gosh, i wish i'd make something like this.. Can't anyone gimme a hint how to create something like this?
Anon if you're gonna shill for yourself at least use the self-promotion thread.
>>2729745
It's just vector artwork in a simple loop. Use Adobe Illustrator or Flash or something.
Pain in the ass to work with.
Anons, need your help.
This image was uploaded as part of some Jaime pack by someone here.
What's this supposed to even show, that Jaime used that particular photo as basis for the painting?
How do you know? Its not like that original photo is THAT similar to the final painting. And how on earth would you even be able to find that one certain photo if its all been brushed over and warped and shit before the paintover?
This keeps bugging me, anons help.
Why are you so butthurt? Seriously
it was probably his initial sketch
> that particular photo
The image on the right is clearly edited, so what photo are you even talking about OP?
What is that image on the right? Was this done by an anon?