Is it true that the lack of skill in drawing is because people dont know fundamentals from books? My whole life Ive been just drawing, trying to capture values and shapes and whatever and from what I have gathered - it all doesnt matter if you dont know what are you doing.
Basically if you dont read books, you will never get past basic shit, because even with drawing 10 hours or whatever per day - you wont still get it.
I wasted my life just on drawing. Its a meme. You have to read books, understand rules THEN draw. You dont get better without fucking books.
It's not about reading books. It's about how much time you put it in. People just don't spend a ton of time. You have to get passed the barrier to entry which is about a few hundred of hours. After that, you'll be praised as "gifted". Which you do, you would have been good off enough to improve anyways. Some people just don't have the patience for art really. Patience is key.
>>2757177
Well every of my drawing was crooked as fuck etc. until i started to measure it all with keys to drawing technique. Its now better and I wouldnt get better if not for that book (or that particular technique anyway)
I imagine that everything is going to be shit until I get the right technique from a book. I dont know, I just havent improved on my own.
>>2757175
It's possible to learn to draw without reading anything but you'd basically be reinventing the wheel. There's a reason why throughout art history it didn't start out looking like Renaissance art. Reading how other people have solved certain issues or broken down things to be able to wrap your head around them saves time.
Interest, desire, passion, will or however you want to call it.
Do you have it?
It's kind of dumb question, but i bet some of you fight the same battle as me.
Long story short:
> Started to take drawing serious few years ago, when i really had desire to draw, create..
>Inspired by amazing hard working illustrators on sijun forums and stuff like Crimson Daggers i started to study hard
> Few years later, i have knowledge but no more passion to create. No interest. No ideas - because lacking of curiosity and i lack that because i lost passion.
So, should one in this state just change hobby?
>>2752455
It sounds like maybe you were grinding studies rather than painting for fun. Are you creating things and exploring your creativity and making interesting stuff? Or are you just copying photos all day to try to learn?
There's a few things you can try.
1) Take a break from art for a bit, maybe a couple weeks or even longer like a few months.
2) Try to remember what got you into art in the first place. It wasn't just the technique, it was what people were creating--so who inspired you? what type of art did they do?
3) Set yourself some fun project, maybe something like worldbuilding and create things for that.
4) Read books, watch movies, read comics, go for walks, go to museums, listen to new music. Just get some new ideas and inspirations and creative juices flowing by exposing yourself to new things.
5) Buy and read The Art Spirit by Robert Henri.
look around. find more art. i'm in a rut right now but i've found more people to look up to, and it helps
>>2752455
>Few years later, i have knowledge but no more passion to create. No interest. No ideas - because lacking of curiosity and i lack that because i lost passion.
>i have knowledge
This is problematic. You were inspired by success stories, hard-working illustrators, etc. You wanted to master it. For some reason now you are already satisfied with what you have.
You lost your curiosity and then you lost your passion. It didn't happen the other way around. That's my hunch.
I think you're suffering from the downfall of the 'serial master.' It's just an archetype for scanners, which are people that are interested in a lot of things, or a.k.a. multi-potentialites.
The problem with this is artists don't need to have the stereotypical ending for the 'serial master'. That is because art is so encompassing, so many things to learn or be passionate about. It's hard to ever feel you've mastered it. You finish one game project at studio just when you've gotten bored of the subject matter, or you are a freelancer and you learn tons of different things.
Drawing things is literally connected to understanding subjects and fueled by being passionate about objects of the world. Drawing is just thinking on paper, or vision on paper. A tool. Open your horizons. You know nearly nothing. Let go of the idea that you have knowledge. Learn again.
That is just my view of things, I could be wrong. I myself am a serial master. I'm still working on mastering art. Read some of the book if you want a better idea, and some tools to motivate yourself in new directions http://libgen.io/book/index.php?md5=DC59A57D18BB950143ABA86F79425ABC
Been working on visual effects lately and i'd love to hear your thoughts, Thanks! - https://www.youtube.com/watch?v=a2rgcqaPeoM
>>2756414
If it were a school project it would be surprisingly well done, but I think you have higher standards than that. I think it looked okay. Keep going
Also, remove that "thanks for watching" screen at the end.
>>2756424
Thank you so much! :)
hey guys im trying out aquarelle and i would like to know if you have some tips you always use or you can suggest me artists aswell.
>>2756948
really sorry for sideways pic
Textiles is an art right? Anyone here do anything they'd like to share?
I'd also like to note that the OP image is not mine. My cam is broken and cannot take pictures of my crochet work.
/cgl/ is probably a better place to go for this. Damn I wish I was better at crocheting though
>>2756874
>/cgl/
Oh, thanks anon.
Previous Thread >>2745191
Post your current drawing here and be an asshole to others!
Please make sure your posted image is clear, DOWNSIZED TO AROUND 1000 PIXELS WIDE, ROTATED TO THE CORRECT ORIENTATION, and that any unused space is cropped.
If you want critique on a drawing from the previous thread, you can delete it there and repost in this one and then kill yourself.
>dA /ic/ group :
>http://4chan-ic.deviantart.com
>/ic/ Resources/Reference/Downloads/Links:
>>General resources :
>http://sites.google.com/site/4chanic/ >http://sites.google.com/site/artandwhatnot/
>http://characterdesigns.com/
>http://crimsondaggers.com/forum/thread-3.html
>http://finaltrinity.tumblr.com/post/13163064364/art-references-tumblr-accounts
>>fellowBro's books :
>http://mediafire.com/?i44dwzkf9j9n8
>>more gay ass books:
>>Figure Drawing Tool:
>http://pixelovely.com/gesture/figuredrawing.php
>http://posemaniacs.com/
>>Photoshop Brushes
>http://cgsociety.org/index.php/CGSFeatures/CGSFeatureSpecial/tower_of_evilzz
Hey thats a nice study who did it.
3 hours from live model.
>>2751869
Fixed
>>2736811
I really like the landscape you did at the end.
>>2736811
Fug this made me so dissappointed in my own progress. Good job anon.
What are some good art sharing sites? DeviantArt is oversaturated and tumblr is a complete cluster fuck, so i don't use those.
>>2755475
It depends. If you suck, stay in deviantart.
>>2755712
im mediocre
Tumblr is best for getting recognized thanks to the tags system, it sucks as an archive but it is what it is
For a completely original drawing, my process is:
1. Make a simplistic 3d base mesh containing the largest forms of the subject (without modeling in small details), the most important aspect is just to get the scale of my character's general bodily proportions right.
2. Rig my base mesh with a simplistic rigging script and pose the model for the composition.
3. Light my model using the 3d program's lighting tools to have a general idea of what the values will be on my subject.
4. Paint on-top of the model just to block out the form of my subject using the lighting as a guide for values.
5. Using photo reference, anatomy books, other drawing books as reference (Loomis Head and Hands for faces/hands, Vilppu/Finch for anatomy): I construct finer details such as individual hooks/curves in muscles, the face, ear relief, and so on. These are expected to not be exactly mathematically accurate but the end-result still comes out pretty convincing.
6. I finish rendering out my subject with polish-y details such as specular highlights, edge-lights, or other stylish hyper-real rendering (paintbrush strokes) etc.
I don't like constructing human forms without using a 3d model. Correct perspective and anatomical proportions are requirement for my work. I've taken some figure drawing courses and I've gone over the "How to Draw" book from Scott Robertson on constructing original forms from scratch using grids and mechanical perspective. I found using grids and mechanical perspective simply ended up taking more time than just using a 3d model and ended up with exactly the same result.
Is there a better way to do what I'm doing?
Krenz Cushart
Pretty much is the best way. Look at his tutorials and he also has some stream video.
>>2755852
Make a 3D model or sculpt each time I make a drawing, lol fuck that shit. Might as well just make and use the 3D models at that point.
That process might work if you are doing tons of drawings of the same character, buy in the end it's way better and effective to master the fundies and use it to consistently draw the same character.
how long until I git gud? I've been practicing for 2/3 hours daily during the last 4 months and I'm still shit
>>2751127
>2/3 hours daily
>I'm still shit
try 8 hours.
>>2751127
In what way were you practicing?
I just downloaded Photoshop CS3 and I'm an absolute beginner.
What guide or tutorial would you recommend?
Which one worked for you?
>>2753271
Get CS6 or CC for starters. No joke, the early versions of PS are shit. I remember that's no option to create a new adjustments layer.
Nigga get CS5 or CS6. If you're going to pirate anyway why get some old ass sh*t smdh tbqph
>>2753271
Ctrl Paint is pretty good is you are an absolute beginner.
How do I approximate effects such as colored light combining with local color, or two lights interacting with a surface, in the digital domain?
In the real world, this is argued to be a subjective process, although experts say that it's a combination of subjective, additive and additive-averaging that all depends on an impossibly large amount of factors from every field of physics.
Traditional painter Keene Wilson explains that "The color of the light plus the local color of the object equals the color you mix", and David Briggs of huevaluechroma.com says that "The colour stimulus resulting from the interaction of a coloured object with a coloured light source is [an] example of subtractive mixing".
David Briggs goes on to explain that blending digital layers in Multiply mode emulates the subtractive effect of real-world mixing, and with very bright and saturated colors this gives an adequate effect reminiscent of the color mixing we learnt about as kids. However, using less saturated, natural colors almost invariably gives you a saturated near-black result, although it gives you a different hue.
Should you use this new hue as guideline for the result of the color mixing and not pay attention to the value and saturation? Are there any other methods you know about?
What's so bad about onscreen mixing? have you tried it? I do it all the time and I love it
>>2750895
I've done on screen mixing for years and it's fine for the most part. The problem is that it tends to lead excessively to greys and muddy colors, limits your palette, and does not help solving situations where you want to emulate the complex behavior of light and shadow in the real world.
Everything we do in painting has to do with recording the effect of light on form. Completely ignoring what happens when light sources or the the sky interacts with things of different colors, the resulting color in shadow, or what happens when two light sources interact, all seems terribly limiting in realizing the full potential of your artwork.
>>2750927
>The problem is that it tends to lead excessively to greys and muddy colors
So just like real painting
So with the Croquis cafe library of photos and 360 views, can I use them for whatever I want, even my own commercial art?
If I reference something they have then sell it as a print or something will they sue me?
>>2756270
wouldn't it be easier and surer to ask them instead? they tend to reply in comments section anyways.
Sue you for using a pose?
>>2756274
for heavily using a reference
Can someone tell me what pen she's using here?
https://www.youtube.com/watch?v=EfidZenomQ4
>>2756207
something like this
http://www.jetpens.com/Kuretake-Zig-Cartoonist-Brush-Pen-No.-22-Black/pd/14288
but shittier and cheaper
>>2756210
Thanks so much !
>>2756207
Did you perhaps watched this on your phone in a bus with your friend without headphones?
>tfw you have 6 days to build your portfolio for a university
I fucked up my dudes, do I even have a chance?
Have to do minimum of 15 observational drawings
>6 days x 24 hours = 144 hours
Yeah, plenty of time.
>>2754597
Skip class for the next week and it's definitely possible as long as you set out a daily schedule for yourself.
depends, post work