Anyone got Noah Bradley Art Camp videos on torrent by any chance?
>>2758912
CGPeers has it doesn't it?
>>2758923
It doesn't have the second one.
>>2758923
You have a link champ? Have not been able to find anything about it on there.
>How does one come up with 'acceptable' prices or a pricing guide for their current quality of work?
>>2757689
120%*($10-$20)x(projected number of hours)
If TOTAL N00b exchange $ to currency of x3-x4 smaller value.
>>2757689
you can set the price at whatever you want
As far as being 'practical' , base your price on your fanbase enthusiasm
But again you dont need to be 'practical or reasonable'. Set the price whatever you fell like pricing
>>2757689
Just be fair anon
I sometimes compare prices with other people around my level
So my first part time paycheck should come this week and I'm planning to buy pic related
But for a month or so I've been using this excuse of "I can't draw until I get a tablet, then I'll become a robot" (Rip me apart for this pls)
Do I still go through with buying a tablet and pursue drawing or have I already failed with this kind of mentality
>>2738531
Lol.
Just use pen and paper nigga, costs like four bucks and there's no point getting a tablet if you don't even like traditional.
Sorry for bullshit question in this thread
Is this tablet is unpopular in this board?
I think it's decent tablet in my experience
Get the Huion Giano not that piece of shit.
MS Paint thread.
Post your MS paint sketches/drawings/doodles. Criticize, talk, give tips, anything
bleh
These values suck. Your highlights are too over the place, try to condense them to fewer points and play with your midtones more.
Subject matter is otherwise okay, cloth form/texture needs more variety rather than these uniform, horizontal lines.
>>2762004
>Your highlights are too over the place, try to condense them to fewer points
As in, even them out so they are more or less the same tone or you mean the actual spots? As in making them more 'spiky'?(sorry can't really translate to words)
It's nice. I like it.
Why can't I draw? This is my first drawing ever (I'm not a kid I've just never drawn before.)
It was made with MSPaint on a Laptop with no mouse.
It still shouldn't be this bad though... any tips on what to improve in the basic sense?
draw with a graphics tablet
if you don't have a graphics tablet draw on paper
>>2760941
You have never drawn before. You answered your own question. As a result, you'll draw like a kid because they are people who have never drawn before as well.
Can /ic/ agree on one thing?
Can you name a good artist? Can all of you agree on an artist that isn't overrated, mediocre, boring, a meme, a hack, or shit? Name one artist.
Craig Mullins.
>>2760159
your entertainment vessel In two words.
I've never heard anyone say anything bad about Bernini. He's inhumanly skilled and his work is very appealing to a broad base of people.
In terms of painters probably someone like Rembrandt is going to be the most universally loved artist. He was a master of both technique and of having emotion in his art (as opposed to someone like Sargent who was 11/10 for technique but many people find his artwork is just superficial).
Anyone living will have their fair share of fans and haters, so you need to delve into art history.
It's about that time.
Fresh from one of our lovely chinkshit shills.
>>2760048
Do you think drawing 8x8 pixel art teaches something?
I have learn a couple of tips from just doing this.
>ask if pixel art teaches something
>has learned something from pixel art
well there you fucking go you dumb sandnigger
>>2762811
>forget the part where I ask the other guy an opinion
Hello fellas. I have worked as a 3D environment artist for some years now and decided to pursue 2D environments and matte paintings. I have not much experience in drawing and on the painting department I only do some texturing for models. What is the best way to get me into it considering my background? Seems the general opinion is to learn to draw first, then learn to paint. But how do I get better at environments specifically? Studying Loomis or Gurney seems like more for character inclined artists. Should I start by drawing copies of environment photos/paintings? Or would it be more productive to start directly with some painting and grind until I get better? I am a confused pleb because I see some artists following a more constructionist way like Feng, drawing and painting over the lines and others just go directly to paint/thumbnail values and start with that. I have no intentions of becoming a master for now, I just want to start doing some quality work to get my foot in the door to work specifically on environments and learn more while I'm working, so can I skip anatomy and gesture? Also, any recommended book for my case? Thank you based ones.
>>2761773
I'd start at the beginning and see what I actually know. Sculpting and 3D modeling give you a leg up over beginner artists, but if you don't know how to draw or paint, you don't know how to draw or paint. The most important fundamentals to push would be perspective, gesture (trees and buildings have a gesture too) color theory and composition. Working through Robinson's How to Draw is probably the most relevant with your background, you already have an understanding of 3D forms and perspective, FOVs and all that, but putting them in perspective without blender doing it for you is a different skill. The bulk of the work is going to be learning light, color and representing form in 2D. The biggest hurdle for 3dfags is composition. Making one thing look good from any angle doesn't overlap with making everything look good from one angle as much as one would think.
just draw from life
>>2761792
OP here. You are correct, I have issues with composition, specially when thumbnailing. When doodling the MG,BG,FG layers I basically get paralyzed because I am unable to visualize the layers in 3D and get no sense of depth from them, even though I know the technical part of adding atmosphere, contrast differences etc. I'm missing the step between the shit I imagine and how to materialize it in a visually (at least) understandable concept with proper lighting, depth, perspective. I'll check "How to Draw", ty kind sir.
Has anyone tried to sell art on Amazon?
No, and for reasons you can quickly Google yourself.
>>2757611
They don't allow individuals to advertise their work?
>>2757645
Come on man. No.
Do you not understand what Amazon is?
Self portrait, any advice?
>>2763608
need two little holes to breath, and below a bigger one to breath
>>2763797
to eat*
>>2763608
Kill yourself?
Any tips on researching particular elements of a subject without getting sidetracked? Also any techniques to research faster and get to the results you need quickly?
>>2763540
Aside from the obvious like google or pinterest: encylopedias and illustrated encyclopedias. They're often comprehensive and very straightforward, and can give you specific terms that names the particular things that are important for your purposes.
>>2763540
It depends on what you do. Generally it's good to set yourself goals to achieve and time limits.
If you simply need to reference a hand grabbing something, say to yourself that you will spend max 20 minutes on it or find 10 references (+ make one yourself). But that's it, 20 minute passes and you move on (or earlier).
If you actually do more complex design work, you also start from the most abstract layer and then break it down. And again, you set yourself time limit.
Say you want to make "Hell's rider". You have quite clear picture of it in your head, so you will decide that you will go only 2 layers down in your design, 10 references for each thing on first layer and 5 on the further.
In the example above:
"Hell", associations: Torture, Punishment, Fire, Heavy Metal, Underworld, Devil, Dark maybe?
I skipped here a bit, because you can ask yourself questions about it: what it is, where it is, what happens there, are there creatures eating it/living there/liking it, when does it happen etc.
Then you go for another layer, what is "Punishment" and what is associated with it: Law, Pain, Judgement, Physical Penalty, Cruelty?
You could go further, but we said to ourselves that we will stop at this layer so that's it.
Now you do the same for "Rider" and then when you seek your references, you keep the limit of what you said to yourself (5 references for second layer, 10 for first), but maintain focus: when you will seek things associated with "Law", you will combine it with "Horse" and get Horse Police picture as reference. Some things like "Heavy Metal" + "Helmet" will make sense, "Cruelty" + "Stirrup" less, but will make your creative juices flowing.
And again - set yourself limit to how long you will spend on this phase and how many references you will need.Keep things abstract, you need some clear associations that aren't outdone, a guy with flaming skull and on a chopper was done thousand times, but bull rider on a brazen/Sicillian bull?
>>2763640
Oh and thesaurus or things like that:
https://wordassociations.net/en
are your friend. It's also good to have some inside knowledge if you are doing some designs often like about the types of spiders, some things don't come in google and there's nothing you can do about it but generally be knowledgable guy/gal that has vast general knowledge and actively seeks interesting/obscure things.
Why do people recommend perspective made easy when Scott Robertson is a way better teacher?
I understand it's ok as an introduction to perspective, but I'd rather be taught the proper way than guess as to what makes sense and what doesn't.
The COV isn't even in this book. The picture pane is, but it demands you go and draw on a window to truly understand.
>>2754928
Because art doesn't tend to attract the most... gifted so it's best to introduce it all very slowly.
>>2754928
One is simple and an easy introduction, the other is very intimidating and overly complex, and not actually as accurate and scientific as it leads you to believe
>>2754933
I think it's really more for kids so they don't click on Scott's book and get BTFO.
I might be unaware of the difficulties other face because I've got a high IQ.
What is your large overarching purpose for creating art? For the longest time, I admired it and liked doing it because it the art I liked looked cool, and I wanted to replicate that. Now it seems a bit shallow, and my motivation to continue learning and practicing is waning. I am asking myself, "why should I do this" a lot now when I draw. I feel like having a deeper purpose to creating art would rekindle that motivation. What is your purpose to create art?
>>2749394
To splatter all over your mom's face in a perfect Jackson "Pillock" Pollock master study, fag.
I seriously just want something interesting to do in my free time that doesn't revolve to consuming media.
I want people to like me.