Fact: photography is for people who can't be bothered to learn how to draw, and is the clearly inferior art form.
fact: photographers get hot ass girls naked in front of them so they can take pictures to be used in references that you can obtain in infinite quantity for absolutely free
why don't you take it to >>>/p/catalog and >>>/hr/catalog? There are no photographers here to defend their side of your fact.
>>2801965
Anyone could do it, though, you don't have to be one of those people who waste their lives studying photography, of all things.
DUDE
KEEP PORTLAND WEIRD
LMAO
The guy who served me tea here is wearing a Zapdos t shirt and went "dun dun dun daaaa" like the Zelda sound effect when he gave me my drink
I want out
I WANT OUT
This fat bitch just jumps onto my table and starts walking on my drawing WHY DID I GO OUTSIDE REEEEEE
MY FEET HURT
>>2808734
>>b
I created this to you.
I call it amor.
>>2807793
I call it shit
>>/beg/
take your shitty fucking image, and get out of my board before midnight. you don't want me to get mad.
hi guys. i know that i have to study the fundamentals and the sticky here is really helpful, but can anyone give me a "path" for books i should study/practice from in sequence, if i wanted to produce art like that of akihiko yoshida and kazuma kaneko? i really like their style and i was wondering if anyone could give me some pointers. currently reading keys to drawing just to get into the groove, and will check out draw a box afterwards.
i dont have plans of being a pro but im going to take studying seriously. i want to be an illustrator as a hobby, and create stuff that would resonate with me. TIA.
Me too. I love the art style in Tactics Ogre, I want to be able to draw like that.
Aren't you too old for spoonfeeding?
Sticky mentions enough resources to learn strong fundamentals; after that learning a particular style is a matter of a week or two of studies.
If that's not enough help for you, then you're not proactive enough to ever git gud and you should just give up. Normies often enjoy playing video games - you should try that.
>>2805550
we have TWO stickies
read them
Let's talk about printing.
When printing your art, what resolution do you use?
I'm asking because of course most computers have a limit when it comes to handle big files in photoshop or other drawing software.
Do you plan your art to be printed in 300, 200 or only 100dpi?
I'm especially asking about big prints like posters.
300 DPI minimum or bust.
What are some examples of solid, clean and professional looking illustration portfolios? I'm specifically talking about artists with their own online portfolios, not just artstation or deviantart galleries. Lesser known artists would be appreciated.
>>2808688
http://kentaylor.com.au/
http://dan-mumford.com/
http://ollymoss.com/
http://laurenmarx.com/
http://kuciara.com/
also i made this list long ago at the bottom there's more sites
http://pastebin.com/2xtFTJSH
Can learning art fundamentals help with the comprehension of mechanical systems, or vice-versa? Or am I'm just wasting time not focusing on one completely?
>>2807621
I don't know for sure man, but my big brother is a engineer who works with space rockets at a pretty high level. He has no art training but apparently he is the only engineer at the department who sketches a lot. He says visualizing the parts is crucial to his workflow and he can't really explain it but parts end up working better when they "feel" right to him at the sketching stage.
>>2807639
>He says visualizing the parts is crucial to his workflow and he can't really explain it but parts end up working better when they "feel" right to him at the sketching stage.
Yeah in my head it always seemed like this makes sense, it's nice to have it confirmed by someone with experience. Thanks anon
>>2807639
Did you also inherit the ability to sketch a lot?
>work for 10 hours straight
>feel like god, doing no mistakes
>burn out for a day to look at some quality art
>look back, see all the mistakes in my work
I-Is this what improving is? Is taking breaks necessary for improving?
>>2806983
The eyes always improve faster than the hands. Thats where frustration comes from, work through it.
>>2806983
That's me working on a caffeine high. I get into a strong flow state and the hours go by, everything looks as the best work I've ever done
>wake up next day
it's okay but not nearly as good as I thought it was, sigh of relief that I didn't upload it to social media
>>2806983
Yes anon, taking breaks is necessary. You need to let your brain go through what is called, "incubation" where it's subconsciously processing the knowledge you've gained.
Would you say this is copying composition or coincidence?
I do know OOT has ripped off an old song
https://www.youtube.com/watch?v=c49Trz5Rc_A
Yes, now fuck off.
>>2808531
No you fuck off, since you have nothing else to contribute in this thread.
You're grasping at straws real hard. Go draw instead of wasting time with this.
Sorry if this isn't really the place to post a question like this, I'm unfamiliar with most of 4chan.
I'm feeling super inspired to create an animated story, something like 285 hours worth of animation. I really want to hand draw and paint everything, but I have so little experience with it and I'm realizing that this isn't super realistic as far as money goes.
I've heard of some options but I'm wondering how legitimate they are or whether y'all might have some other advice.
First of all I've heard that Disney and other studios used to wash and reuse cels. Is this actually possible? Especially if I kept more important parts separate but washed and reused cels with less significant frames?
I've also heard that you can use glass sheets to animate, and I would imagine that cleaning paint and lines would be possible with some sort of solvent.
Finally another option I'm looking at right now is something like some 500 ft rolls of Dura Lar that I could cut into a total of like 2,360 sheets for only $75 each roll. Even then I guess it'd be tough to afford anywhere close to enough of that- I'm really banking on this "washing" thing to work out.
Thanks for any advice.
just buy a cintiq you stupid mother fucker
>>2808397
I was going to make a longer post, but this. Do your research on how animation has been made in the past 30 years.
>something like 285 hours worth of animation
Ahahaha
>but I have so little experience with it
AHAHAHAHAHA
Anon, there's zero chance of any of that happening. Zero. Please come back to reality
is anyone else a hikkikomori on this board? i've gotten to a point where i hate going outside due to my gender identity issues. i have some money to get by right now and i push myself through practicing art because thats seriously all i have, but i sink back into this pit of oblivion if i stop paddling even just for a sec. sometimes i go days without practicing any art and that's really a waste of time, especially since my money is gonna run out sooner or later (i saved up for it).
i've gotten to the point where i stopped gaming nor talk to my discord buddies anymore
im thinking of finally giving in and just taking antidepressants to deal with the loneliness and the disgust with my body. the only thing that will remotely make me happy is "making it" but i am not there yet. its hard but god fuckin damn i hope it's worth it. i just need something to numb the voices inside my head so i can keep practicing and being productive. and there's so many voices in my head.
Why am I not janitor yet so I can remove the unwanted? I'm more than qualified damn it.
>>2808337
>hikkikomori
Stopped yomimasing there, korose yourself faggot-sama.
>>2808337
Are these threads reportable yet?
how do you practice and improve on the skeletal form?
Should I just copy bone drawings from books?
is it necessary to learn to draw simple looking bones like the humerus with all of its subtle details? (pic related)
is it necessary to learn to draw the vertebrae of the spine, or is just focusing on the cylindrical shape of the spine as whole enough?
>>2806705
First, practice getting the general proportions of the overall skeleton right whit ignoring details.
Simplify each bone you draw to understand the general proportions and then go down into details afterward.
Subtlety will bring life to your drawings but you must first focus on general forms THEN go down to detail.
>>2806705
Whoever drew that needs to learn how to render
>>2807968
algenpfledger drew that in his first year.
What would you call NikkiNack's art style?
>>2801204
cartoony
>>2801204
Bad.
>>2801204
gud4Youtube
Is there a comprehensive course outline or a guide to concept art out there? kind of like an open-courseware for concept art?
I know where to look to learn fundamentals, that's not a problem.
pic kind of but not really related
>>2807767
gnomon workshop
>>2807767
the sticky is literally the guide
esp aguri's guide
I know this is probably done digitally but whats the best medium to replicate the painting style? Watercolor or gouache perhaps?
>>2808357
either is fine
try which one you like better
>>2808357
ink and watercolor. even ink with those water markers