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Archived threads in /ic/ - Artwork/Critique - 382. page

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I fell for the wacom cintiq meme and I'm losing my goddamn mind I do hate this fucking "tilt" feature but there's no option to turn it off?

How the fuck do I get rid of this terrible fucking gimmick I just want to draw like a normal person I'm not a painter i dont like fancy shit
16 posts and 2 images submitted.
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>>2920197
>"I do hate"
god I'm typing like a retard now
>>
>>2920197

Let me guess, you bought a 21UX?
>>
>>2920197

>meme

You're stupid. You made a good investment, now fucking learn to use it. Change your nibs.

why is this hard to look at? can someone help show the planes or some balogna? whats the trick to the shading here? conflicting light sources?
8 posts and 3 images submitted.
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>>2920138
that pics funny im saving it
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>>2920138
but that's funny yo xDD
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>>2920138
nothing to do with shading, it's just the brain's facial recognition getting messed up because the features are out of line.

similar effect in my image

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>tfw fell for the 3ds hacking meme
>gain access to thousands of hours worth of vidya

I was just on a roll last week, drawing 3-4 hours a day. Now im clocking those hours into games. Is it nigh impossible to improve while also spending time on gaming?
35 posts and 14 images submitted.
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if you choose to play video games (at this amount) over drawing then do you genuinely want to do art
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>>2920039
>Is it nigh impossible to improve while also being a stunted manchild that is shunned by every single layer of society?
>>
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>>2920041
Yes I do, every now and then I get that pic related feeling. Im not that into games, stopped playing for half a year now. but when a particular game gets my attention, in this case smt apocalypse, its guaranteed that I will pour hours into it until every content's explored. G-guess ill be away from drawing for a week or two.

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How you guys finish your sketches?

Everytime I need to trace my sketch harder I feel like I'm going to ruin it, and mostly of the time I am right, the lines really get somehow shitty and inconsistent

How to improve? do I need better materials or go digital?
9 posts and 2 images submitted.
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Are you bipolar
>>
You're retarded
>>
Two options-

Either get comfortable enough to sketch directly onto your final paper with minimal erasing, because there's only so much abuse the paper can take. Learning how to sketch very lightly helps with this, and then increasing your pressure for lines that you're confident in.

Or when you trace with a lightbox you have to preserve the integrity of the original sketch, don't just trace mindlessly over your lines, you have to keep the energy there while eliminating the messiness.

I do both, when I draw using references I usually just go directly onto the final paper (saves time tracing) but when I draw from imagination I use a lightbox because it takes me longer to get it right, and the sketch is usually messy.

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Pic related
3 posts and 1 images submitted.
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I can't critique something so shit looking, sorry
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>>2920914
i honestly don't know how to critique.

sorry

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It's nearly marketable. Draw more.
>>
As a lover of moving things and especially tentacles I have to say that your tentacle creature is poorly executed. Not much motion in it.

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This is my first photoshop/drawing tablet "artwork"
11 posts and 1 images submitted.
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Also this is my first time trying to color my sketch
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>>2920643
totally not inspired on a pokemon lol
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>>2920646
but its not xD

Is there an equivalent of the word "masterclass" in arts?
8 posts and 1 images submitted.
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>>2920481
define
>masterclass
>>
>>2920491
a small class for advanced students, especially a class in performance skills conducted by an expert.
>>
Maybe atelier?

So I been drawing casually my whole life. Nothing serious maybe a couple drawings a year. During the last 18 months I got serious about art and start drawing about 4 hours a day. I was seeing a lot of progress at first and I thought that after 2 years of hard work i'll be a pro. Today, I came to the realization that I haven't even scratched the surface. Not to mention that, there's literally been no improvement in my skill in the past 6 months. I'm not gonna give up but at the same time I feel hopeless about getting good. I've always been a slow learner, if only I was more talented.
21 posts and 2 images submitted.
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Post your progress.
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>>2920296
>Sorry, I GIVE UP
>I'm not gonna give up
At least post progress.
>>
>>2920296
pooooooooooost

your

PROGRESS

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I can draw the ellipses correctly, but my lack of wits prevents me from building a decent face with the Loomis method, to the point where I do better if I use no construction at all.

I do OK drawing faces from life, this is about imagination.

Can someone suggest a better method that is retard proof and that allows to build faces that are relatively attractive?
13 posts and 2 images submitted.
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>>2919750
What a coincidence, just yesterday I was doing a tutorial on head construction. Try them all and settle for one, or even better, make up your own.

Draw big but not too big and be mindful of the parallel lines in perspective. Other than that, it's just about mileage. You'll have to use refs for a while, so don't expect any masterpieces too early in the process.
Learn Reilly abstraction too, while you're at it.
>>
>>2919750
>Can someone suggest a better method that is retard proof and that allows to build faces that are relatively attractive?

Try approach that sinix has, basically he doesn't draw on sphere, but "masks" which are faces based on the cylinder (half of it to be frank) and the rest of the head he constructs with box.

https://www.youtube.com/watch?v=QBv5z0Y2odE

He argues that in this way face head looks more organic and I agree. I would also advice you to look into Reilly method, I personally find it a lot better than Loomis stuff:

https://www.youtube.com/watch?v=9RmHOvmPJjE

I'd recommend getting the magazine with advertisments and people there and draw the planes of the head/Reilly rhytms on the faces of people.
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>>2919750
https://www.youtube.com/watch?v=WZVHa3i7H_Y

Loomis construction is legit, your issue is probably how the head attaches to the neck.

>>2919817
faggot trying to reinvent the wheel

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Is there such a thing as being too stupid to learn how to draw?
19 posts and 1 images submitted.
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>>2918386
Yes.
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>>2918386
Considering that even elephants and monkeys have made works of art, no.
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>>2918386
Unless you're actually retarded, no.

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Should I be using stabilizers for Photoshop? I'm still at an amateurish phase when it comes to digital and it drives me insane how wobbly my lines are on PS, when they're fine on paper.
38 posts and 2 images submitted.
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Depends what kind of style you're going for. If you're going to do art where line work is part of the final piece, look into Lazynezumi. Or use something like CSP for the linework. Otherwise, it doesn't matter.
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>>2910771
Try not to use crutches, it's perfectly possible to do good lineart in PS after a bit of practice.
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>>2910814

Stabilizing software is not a crutch. It makes linework feel more like working with physical media, not less.
Photoshop can't do clean digital inking all that well because it fundamentally has a flawed brush engine that struggles with long flowing strokes with a nice crisp taper. I don't care if you take the best inker in the world; he's still going to produce better looking linework in Clip Studio than in Photoshop simply because he is working with a superior tool. Yes, you can make nice looking drawings in Photoshop. Particulary if you work with a rough line art kind of style. But super clean inking is best done in other software.

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where the fuck is the artbook thread? don't have the OP template for it since I don't usually make it but let's go.

what are you
>looking for
>saving up to buy
>have coming in the mail

recently got this in the mail, the interview at the end was the best thing about it. doubt it's getting scanned anytime soon, it's like 400 pages.
310 posts and 84 images submitted.
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>>2889695
I was asking me the same, thanks for make the thread.
>>
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Anyone has any of the Real Action Pose books?

>>2889695
Is it worth it? I preordered Hyrule Historia at the time and loved it. But A&A seems like it has all the art I've already seen (at least in the pictures I've seen of it).
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>>2890139
There are a few pictures not shown ever before, but it's mostly enemy designs from the early games and things like a better look at side characters from Twilight Princess.

The breath of the wild stuff is what sucked the most, as it is no concept art at all, just promotional images we've already seen printed on really nice paper. I'm sure they're saving it for an official BotW Artbook.

I don't regret getting it though, it's pretty comfy to look at how the art progressed through out the series.

no decent reference thread in ages and I need some people resting/ alone/solitude. help goise
3 posts and 1 images submitted.
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>>2920496
are you fucking retarded.
>>2920085
>>2920085
>>
>>2920500
thats why I said DECENT

How do I get better with edges? Are there specific tutorials for that kind of stuff?
20 posts and 2 images submitted.
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Getting better at controlling edges is a byproduct of getting better at understanding form
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>>2919637
Alla Prima insists a lot on edges, try reading that
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>>2919637
>How do I get better with edges?
Paint from life more and analyze master paintings way way more.

>Are there specific tutorials for that kind of stuff?
Probably, but I would be wary of a tutorial on it since how you treat edges is very personal to your style. There's obviously a few general "rules" like soft objects (fur, clouds etc) are softer, and form shadows on rounded objects are softer than more sudden plane changes, but still these "rules" have been successfully broken many times. In general, more soft edges makes something more dreamlike and painterly, and a lack of soft edges brings a solidity or graphic quality to an image. Probably you will not be in anextreme of one or the other but will look for a balance of soft and hard edges, keeping in mind it is not a binary thing but rather a spectrum (like values are not just black and white but there are lots of greys).

As another anon mentioned Alla Prima has a chapter on edges, but iirc it mostly says to just observe them carefully and paint what you see, and squint to help group things.

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