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Archived threads in /ic/ - Artwork/Critique - 311. page

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i draw a lot of nonsensical cartoons and things such as this, almost like characters but they have no story. it's more of just a unique design. thoughts?
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>>2963029

>unique design

read: trash

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wat is this
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i don't know but i made a shitty animation for it

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Best Ukiyo-e artists?
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Can anyone recommend more art like Gustave Dore's?
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More
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And another
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You might want to check what was happening during the european symbolist movment

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Hey this is some art work done by a friend of mine, what could be improve upon it? This is just a early sketch by the way.
22 posts and 6 images submitted.
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>>2960680
something something YOU DID IT AGAIN? something something *hits you with a belt* STOP SHITPOSTING something something
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>>2960680
nice epic I like it
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>>2960680
Very cool. Very cool.

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Prove me this is not good art
9 posts and 2 images submitted.
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I can't, art is subjective
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>>2961220
the goblin in middle panel has big boogers running out of its nose
that is rude and improper, and so renders the art Not Good™
/fread
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Just tell us what you want us to say

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Yo /ic/ so I've had dreams of becoming an animator since middle school but I wonder if putting my nose to the grindstone and learning traditional animation/ programs like flash and toonboom the hard way would be more beneficial to me than shilling away money to go to college or alternately an online school that is specific to character animation. I don't know how many of you guys would be familiar with this because animation requires a slightly different skill set than your run of the mill painting or drawing, but if anyone has some input here I would love to hear it.
TLDR: Should I pay for art school if my goal is to get into TV animation or just practice really fucking hard and push my content?
25 posts and 5 images submitted.
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Practice hard. Fuck animation school, the best school, the one I've wanted to go to since I was a teenager, Calarts, is just churning out faggotry nowadays. Just work hard and really stick to your own schedule. I recommend standing while animating too.

http://neilblr.com/post/58757345346

Use this too. AIM FOR EIGHT HOURS A DAY.
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art school will fuck you dry. the only good thing out of it is forcing you to actually do something. It wont teach you anything. if you think you can force yourself to work day to day you are already better then fagots like me
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>>2959669
Goddamn why am I not surprised Cicierega made an app like this.
Yeah back in the day CalArts was the dream but it's not really practical now to think I'll ever have a portfolio deemed 'worthy' by them, let alone the cost to go there.
Why standing though? I've yet to hear that one.

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hey /ic/
I go to a 3D visual effects school and next term I'm supposed to be learning Maya. I need a computer that can run Maya successfully, preferably a laptop for portability because I like to go to cafes and shit to work sometimes.
The problem here is that I'm an industrial strength retard when it comes to technology and I don't know anything about computers or anything about Maya at all.
Can anyone recommend me something? I don't give a shit about price. Sorry if this thread breaks the rules or if I should have taken this question to /g/.
16 posts and 1 images submitted.
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just get a macbook you retard
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>>2958708
This
Works for everything art related
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>>2958708
I have one.
I can actually run Maya on this thing? It's a 7 year old macbook btw

Is anybody ambidextrous or trained themselves to be? If so do you feel like it's an advantage in your work and do you utilize both hands regularly?
Recently I injured my dominant hand very badly, and have to be in a cast for two-three months. I figure this would be a good time to learn how to use my left especially since I can't stand wasting all this time not drawing. opinions?
7 posts and 2 images submitted.
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>>2959396
I've tried it, I was better at it than I thought I'd be.

Want to hear amazing? Frank Frazetta had a stroke when he was older, and lost the use of his right hand. He trained his left hand to draw, and was just as good. So it is possible for some to do it.
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>>2959401
did you ever try serious work with it or just as a dickaround thing
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>>2959396
It doesn't hurt, having a backup is nice

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>>2956906
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Yoh Yoshinari
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>>2955659
I got big tits
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there you go
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If you are a /beg/inner in art, please use this thread to post pieces for critique or ask for advice. We should not have to make new threads or post in the drawthread with our fundamental exercises.

Feel free to post even the smallest exercise you have done to show you are still trying, do not give up, make someone proud.

RESIZE YOUR IMAGES TO ~1000 PIXELS:

#1)
>screenshot the image and post that instead (I recommend ShareX)

#2)
>change camera capture settings to something smaller

#3)
>send to computer and resize in MSPaint

→ →
There's a new (and cleaner) sticky in town! You can see it at:

https://docs.google.com/document/d/1uwaXKU7ev6Tw_or__o8ARpUb6r2rCZYJGqwSFV9AD98/edit#bookmark=id.15jx3pyuimvj

TRY TO BE MORE ACTIVE AND GIVE PEOPLE SOME FEEDBACK - many studies are left unreplied, which is a bit sad and can be quite demotivating for the people that try their best to improve, but are left directionless.

OLD THREAD: >>2958053
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I have an important question for you all that constantly troubles me.
As artist, we are meant to translate and express the most beautiful and valued parts through visuals.
However, careers in the creative field are so demanding and time consuming,

how can we possibly experience all the beauty in life if we are stuck at a desk?
Sure, we are avoding the "desk life" office job, but at a job like that you at least get to leave after 8 hours. It seems to me that when you decide to have this career you are looking at more like 12 hour days than 8 hour days.
Think of Feng Zhu, how the hell does he work on big films like I am Legend and then have time to make a video teaching students about storyboaring? He just does this stuff nonstop.
11 posts and 1 images submitted.
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>>2962149
tldr;
do we sacrifice living a life
in order to express living a life?
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You're not stuck at a desk, you could go where ever the hell you want really as long as you get your shit done.

12 hour days as opposed to 8 hours? What's the difference? Do you want to get your stuff done or leave because of "muh hours". I thought you were an artist.

Feng Zhu said he used to go hardcore on freelance and he doesn't anymore, so he has time to rest.

That just comes with experience and stability. Once, you're at a good spot, you aren't burning time like no tomorrow.
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>>2962155
But your mind is constantly on autopilot, its not experiencing real life because you are focused on getting your work done.
Well, its not really that it sucks to work for 12 hours straight or something, its more that you work those twelve hours, eat, bathe sleep and then you're at it another 12 hours, so its more like you're work eternal hours.
I guess that it is about just getting to a good point and being able to rest,
its just scary getting to that point.

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Seriously what happened to this guy?

I used to be obsessed with his success and listened to every interview and podcast. followed him on every social media.

now he's gone all of a sudden.
24 posts and 1 images submitted.
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Because his appeal wasn't that he was a good artist, it's that he made progress fast.

”Improvement makes strait roads, but the crooked roads without Improvement, are roads of Genius.”

-William Blake
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>>2959935
probably taking a nap
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>>2959942
he is amazing at mood.

i just watched is new video dusk to dawn. dope af landscapes

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How do you stay true to your art style yet maintain appeal?
A good example would be Sycra, an okay artist sometimes but his style is largely unappealing which makes people assume he is worse than he is.
Any books on developing appealing shapes and contours?
Pic related: I'm decent enough to be an intermediate artist but I feel like I'm holding myself back. I have trouble drawing appealing women as well, I PERSONALLY like the women I draw but others tell me that they have ugly faces.
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>>2962210
Mobileposting blah blah
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Well first off, your style's got plenty of appeal. Appeal doesn't necessarily mean physically attractive, can you share some of your female drawings?
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>>2962210
Judging from the examples you've given, your style seems to cater towards the caricature crowd. Caricatures' appeal, in my view, aren't traditionally wired to do anything other than appear goofy or extreme, so you should expect people that look at your female drawings to be at least mildly surprised to see a caricature instead of a "normal" woman drawing.

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