Which 3d software is best to jump into as a 2d artist? Scott and Feng mention modo a lot but also hear zbrush,3dmax, maya, etc. tossed around. Been playing around with sketchup but it isn't really 3d. Any of you guys use 3d in your workflow?
>>3048541
I use blender, it's pretty easy to use and on top of that it's free.
You can sculpt pretty detailed stuff in it and modeling isn't so hard after a few tutorials to get you acclimated.
Personally I only use it to make rough bases to play out with compositions and get a general idea of the perspectives I want to do though.
Do you want 3D modelling or sculpting? these are very different.
Either way, ZBrush is the best from 2D > 3D.
zbrush seems like the closest to drawing. A lot of modern 3d software offer sculpting like blender as the previous poster suggested but sculpting is zbrush's main thing. The only drawback is that it is pricey, there is a lower "basic" version though. You can also try Sculptris also by Pixologic to get the feeling of sculpting, sculptris is free.
what percentage of people do you think can draw well? i understand that its subjective but i just need a ball park percentage of people who have honed their skill and can create a finished drawing that looks good <50? <20? i just want some perspective
>>3047853
90% of people haven't drawn or gotten better at art since kindergarten. Of the people that have drawn since then, 90% of them are just hobbyists who have never heard of Loomis or any technical thing. Of the few that have heard of this stuff and gone to art school or something there is still 95% who suck and can't draw.
As far as an actual percentage of people who are good, it would be very very low, unless you have set the definition of "good" to be very low.
>>3047865
>Of the few that have heard of this stuff and gone to art school
You make it sound like there's a significant overlap between these two groups.
>>3047853
It depends on what you mean as good. If you mean ARC level good as in top notch fine artist. less than 1% and even among artists they only make up like 10% or less.
>fags on /beg/ told you that you ngmi
>buy cheat brushes
>you become an fulltime artist
old school fags gonna hate it
https://www.youtube.com/watch?v=WM9Z3qqxF-Q
>>3047426
D-d-don't forget to use the promo code JULY4 at checkout for your July 4th discount! H-hurry this offer won't last long! I'm totally not Mark Brunet! Honest!
- Mark Brunet, Founder & CEO of Cubebrush/Brushboost
>>3047426
Would be easier to just use 3d heads.
how is this any different from just pasting a picture of a head onto the canvas
redpill me on pablo picasso.
he was attending secret mexican sugardancing festival every season until his death
he would have been told to fuck off to the /beg/ thread if he ever posted here
Great artist.
The only thing you could say about him is he did not invest cubism. He's just a poster boy.
You could also say he appropriated 'primitive' African art. But even then it's a stretch.
Fantastictist, huge range, last real master.
Instant cuteness, just add Kappa
>>3045646
so is this like the golden ratio's cousin?
explain
>>3045646
>>3046058
PRIVATA CLOSE
any sort of critique on my piece?
lacks the very basic fundamentals
this would be rejected at pixeljoint :V
This is not pixel art
hey draw an ear really quick
i'm interested in seeing your standard simplified ear (SSE), you know the one you draw when you're doing a 30 second sketch of someone's head.
there's a lot of funny little forms in there so i think it'd be interesting to see which of the various bulges and ripples people choose to depict.
>>3046622
fuck it
>>3046622
Sure. I also included some "tricks" and ways of thinking I use. Sorry about my handwriting.
Little more than 30 seconds, but oh well.
Opinions on my stuff?
- Put less text in the speech bubbles if you want people to actually read it. The drawings should be enough to convey most of the message. Show, don't tell.
- Learn color theory. Your color choices are atrocious and really hard on the eye. In fact, they make me want to gauge my eyes out and strangle myself with the optic nerve.
spent the last few hour looking, cant find the original artist of this cover
if any one knows who did this please share that info
i guess this is a thread for "who is the artist?"
More like 'another OP is a fag' thread amirite?
You have the company info, have you not tried contacting them via email?
You have his goddamn name on the cover. Are you stupid?
Danilo Gonzalez
What does /ic/ think of Solar Sands?
https://www.youtube.com/watch?v=Xmptv2wt2eE
>>3048134
Once I tried critiquing his art and he deleted the picture like an hour afterwards. Then he complained about it on Twitter.
>>3048167
Best thing I read all day.
Does anyone else here just want to keep art as a hobbie rather than a job but still want to grind out the fundamentals for hours each day? It seems like everyone on this board wants to work in the industry or become famous online, anyone here want to make and improve art to have something to work on and be proud of?
Honestly art school is shit. Just keep it as a hobby. Maybe become an architect, it's the only good job that requires a good understanding of art
For me it's also just a hobby. I've worked in the field before and I didn't like it. I just do what I like in art and read a book once in a while.
If you get a job, it's great. Otherwise, it's just a hobby.
I'm learning to be an art teacher. Because I like to teach.
But aside from that, I want to become a good artist.
>he studies anatomy so he understands how to draw the human body better
>he doesnt study botany to understand how to draw plants better
>he doesnt study geology to understand how to draw rocks better
>he doesnt study mechanical engineering to understand how to draw machines better
>he doesnt study physics to understand how to draw movement better
How can you expect to draw something accurately if you don't even understand it?
Sorry you're too retarded to understand basic anatomy, buttercup :^)
mum was right, shoulda studied harder in school
>tfw retard now
>>3046300
Studies in art are really about memorization, not understanding.
>growing up wanted to be animator for Disney
>mfw Disney has given up on classic animation
You could start your own animation studio?
You wont make any money and it'll take you a hell of a long time just to finish one project but you'll be doing what you want at least.
Or you could learn how disney does and get good enough for them to consider you.
>>3046260
They still hire 2D artists, but it isn't something special anymore. If you're good enough you basically get put into a talent pool of potential artists to use for a project.
>>3046260
Just get a job where they still do 2D animation? Disney is shit anyway these days. Used to be art projects. Now its just 3D animators spitting out linear trash.
What does /ic/ think of this?
Looks pretty nice to me.
https://www.youtube.com/watch?v=tCVGtUuFqU8
damien hirst already did this, no cigar
>>3042043
Ah yeah, remember this guy
>>3042009
It's decorative, but more like graphic design than art that deserves to be on display at a gallery.
It basically looks like something you'd see while installing a new version of Windows, or at the top of a webpage alongside pictures of smiling, multicultural office workers.
No Peter.
>those fucking sphere box cylinder and cone in the back as well
Gi only uses boxes anyways.
Can Peter even understand Korean?
>>3040600
being asian?
yes