>tfw egoraptor sold out and stopped making art
He still draws. And he wasn't really that good in the first place. I'm not sure why you would miss his art.
He didn't stop making art. He just doesn't have a the motivation/time to post animations on YT/NG anymore. His twitter always has his art on it. He is also working with ross on his animation stuf sooooo...
He posts art all the time on twitter. But honestly his style looks (marginally) better in motion than it does standing still. It's really not that great.
posted some x-men art yesterday that wasn't well received, let hear your thoughts on this one
OHHHH JANITORRRRRRRRR
Looks bad Todd
>>2413440
Screams 15 year old comic book fan who wants to become a comic book artist
How do I stop giving sameface to all my female?
>>2407238
Stop giving the same face.
>>2407238
Different eye shapes/ noses/ eyebrows/ default facial expressions?
It's Anime. They Do look all alike.
I would draw each character large and extra detailed,so you can have these designs in mind when you draw them for your works smaller and simplified,having their idiosyncrasies in mind.
I'm having some trouble with a book that teaches perspective. When drawing in 2 point perspective, how do I draw a square when it's not lined up 45deg from each vanishing point? I can draw a rectangle that's PROBABLY a square, but I can only eyeball it
>>2411258
There's a few different ways. You'll need your station point established first. Place your two vanishing points so that if you connect the two through the station point, you get a right angle (adds up to 90 degrees on a protractor).
Lets say you chose one vanishing point that's 35 degrees to the left of your center vision line (measured from the station point). This means your other vanishing point must be 55 degrees to the right.
The halfway point between these two vanishing points measured with a protractor would be 45 degrees (in this case 10 degrees to the right of the center vision line). Draw a line from the station point to the horizon using that angle - where it hits the horizon is your diagonal vanishing point. That connects a diagonal of the square like you're used to seeing.
>>2411268
Okay, that makes sense. I'll probably need a protractor eh?
Does my Station Point need to line up with the closest corner of the box?
By that I mean, could the CVP in the image be moved a couple inches left or right of where it currently is?
No, wait. You described drawing a box that ISN'T in perspective. 90deg will draw a square that's not in perspective.
How would I go from top image to bottom image? Pic related.
This may be a nitpick of mine but what's with a decent amount of artists not drawing good feet? If I'm looking at art or an animation and it all looks great then I see the feet or lesser extent hands and they looks all wrong and rushed it brings the art down a peg. Feet aren't that hard to draw at all. Artists practice studies on different parts of the body but feet for some reason. Why?
>>2409121
You hardly ever see them unless you are Kyle.
>>2409121
isnt there a subreddit you should moderating right now?
why are footfags so fucking insufferable?
Hi guys, i have 500 € to expend in a graphic tablet.
Any special recomendation?
>>2408560
Buy medium intuos pro. Spend the rest on drugs.
You might need large intuos though if you have over 27inch monitor. But you'll have less money for drugs.
>>2408562
But i wanted one with screen. Do i need more money?
not /ic/ related
>>2408564
you don't need tablet for drawing
Has anyone ever gone to SUNY Fit? Also what major were you? Describe your experience and any negative things please.
>>2413014
Didn't go to SUNY Fit but I went to SUNY ACC so I'm only commenting here to warn people to never go to SUNY ACC in Queensbury, NY. It's garbage. The teachers are meh, the staff is absolutely retarded. Just don't do it.
>>2413014
It's literally girls and gay guys there, but take what I say with a grain of salt since it's only what I've heard about the place
>>2413232
Less competition i guess
I expect nothing good to come out of this but whatever.
I used to -try- to draw something pretty, spending hours on polishing a turd.
Now I just consider it an expendable hobby and anything that takes more than 1 hour is a bad case.
So the question is, what, if any, practices are sensible to adopt that doesn't stretch the time window yet still open up for improvement? Adjusted for low ambitions preferably, Surely I'd benefit from spending 700 hours studying X but my ambitions here are to populate drawthreads more than high end new york galleries.
tl;dr What's a high ROI if you want to spend as little time as possible per piece?
I just mainly scribble shit in a sketchbook now, might refine a bit
>>2413008
No matter what, if you want to draw at least somewhat decently you'll need to study some fundamentals or use reference. There is no secret ingredient to making you work take less time or look better without practice.
Art is a skill and skills take time to learn, improve upon and perfect.
Want a sensible practice? Do some gesture before you sit down to draw. Good for warmup, especially if you plan to draw people.
The faster you stop fighting it and just learn the fundamentals the better though. You'll have less headaches and less fights about your "style" and shit if you can learn the basics.
>>2413008
look at that symbol drawing nonsense
this guy needs loomis bad
What's most important for character design? I have an idea on how I like the character's to look but I'm having trouble with some of the more masculine ones and differentiating their facial features. Some are easier than others due to how different I've made the eyes face shape of body design. I would like to create a comic for a story that's been written. What are some things I can do to get better grasp of the characters before going in to combing them in to a composition for comic. Will be posting more character references for who will be included. All open for critique on design aspects.
Stop making OCs
Use photo references of real people and draw caricatures of their facial features. Draw costumes from many different cultures and time periods in order to build a repertoire of visual cues. Do gesture drawings to get comfortable with anatomy and poses. Don't be afraid to radically redesign something if its not coming together.
>>2410550
just because I posted it in the other thread: "Simplified Drawing for Planning Animation" could help. For the guy stuff get a book about drawing guys.
What is required bare minimum for the fucks on ic to NOT label something as symbol drawing? Based on what I have seen, people can construct a face, no shading, just the lines/etc. And people would be quick to say OMG SYMBOL DRAWING. Or that one dude who drew an eye, no shading, people were shitting on him going omg symbol drawing, when he clearly stated he didn't render the eye/was drawing what he saw.
Why is this board so shitpost oriented?
>>2412196
>implying /ic/ has some kind of hivemind that decides if you are symbol drawing or no
learn to ignore bullshit critiques.
>>2412196
if you can't even tell the dif between symbol drawing or not off yourself
>>2412210
I can tell the difference
Name your 3 favourite artists. Say who's a pleb and who isn't.
Hopper
Schiele
Bosch
>>2404617
>Schiele
>unironically liking his era's crystals1986.deviantart.com
smdh
Bacon, Goya, Sean Scully
i'm sorry.
Yoo. I'd like some advice. I've been trying to break into digital painting now for a while, and i'm just not very good at it. For illustration, it's always just clicked naturally the more i practice, and I never really needed instruction. Just having fun with it was more efficient than being taught.
It seems like this is NOT the case for digital painting. I keep trying and it's just not getting to that point where i'm good enough that i can try new things and have fun with it.
Also, this is probably because I started with pen/ink illustration, but i literally cannot paint shit without lineart as a guideline, which is frustrating.
Any tips that helped you gitgud would be greatly appreciated, or just your general opinion on the matter (maybe digital painting just isn't for me? will it come with time? etc).
I'll dump some of my art as well so you can see what I mean.
And i apologize in advance if i made any mistakes, first time posting on this board.
This is probably the best thing i've painted without lineart, and i couldn't do it again if i tried. Also relying on one color is the only reason it looks halfway decent.
>>2412929
Japanse manga artists/illustrators that you guys know are on instagram?
I'm trying to fill up my insta feed with good stuff and not the cancer on #trending
Only artist I have right now is @kimjunggius...
I follow Junko Mizuno on Instagram.
@14mountain
>tfw I work downtown and have walked around for two lunch breaks now with a sketchbook and pen hidden under arm in jacket not having enough balls to sit on a bench somewhere and start drawing.
How do I do it bros? I don't want to look like a faggot. I'm not good but I want to get better.
Just do it, you get over the fear.
Getting gud helps too cause then you're less worried about people seeing your garbo drawings.
Just remember that unless this is in a town with a population of 2,000, you're unlikely to ever see any of these people again and they're highly unlikely to give two shits about you or what you're doing.
Are you 13? You just sit down and draw. People don't care about you. You could be fucking choking to death and most people would just walk past you.
I am completely lost on this, I have to write a formal analysis on Claude Monet's "Fisherman's Cottage on the Cliffs at Varengeville"
I am having a hard time finishing. It has to be 4 pages, I am at 2 and completely stuck.
Please halp ;_;
talk about the history behind the piece, techniques & medium used, compostion (i.e. shape design, value structure, color relationships/temperature, placement of light and shadow etc...) compare it to other pieces of his work & that of other impressionists, analyze the critical response.
or just do what every liberal arts student does and make up random bullshit.
>>2412752
thanks, this helps. I'll try to do some of both.
>>2412752
Wow, no that's exactly what you do not write about in a formal analysis. You're focusing on the work and the work alone, OP. Pretend like it was created in a vacuum. Write about how the artist uses the elements of art, how they complement each other or which ones he uses dominantly. Start generally then work your way down to specifics. I usually start with composition, then eye direction, color, and finally brushwork for a Monet.