Can someone tell me if my system is possibly bottlenecking somewhere?
I am making a small 5 seconds animation using lots of 3D layers, lighting and animation in After Effects.
Pic related is a screenshot. All the people in the buildings have precomposed animations, the flames are precomposed aswell, yet when I render the whole scene it shows 5 hours of estimated rendertime? I work with AE a lot and expected this to take some time, but 5 hours seems excessive to me. Could someone who maybe works with after effects aswell give me his opinion?
My CPU and GPU aren't that bad either (i5-3750k and GTX 1070).
>>316396
Aw shit I didn't mean precomposed I meant prerendert.
>>316398
http://www.annenbergdl.org/tutorials/compress-video-for-the-web-with-media-encoder/
>>316396
>>316398
those are a lot of 3dlayers so it's not surprising it takes a long time.
what format have you prerendered the animations? Quicktime based formats (such as h264) take some effort if you are on windows (since you have to run everything through qtserver before actually being able to work with it).
What about render settings? Do you have all ram allocated to it?
Try rendering with mercury playback only (might seem counter intuitive to take the gpu out but usually solves a lot of problems).
Make sure your "windows" renders don't interact with lights, you will keep the shadows as long as the backgrounds accept lights and is a lot less to calculate.
Good luck OP, that looks really nice