When I try to use the color map in form it does nothing, same with the opacity map
It shows the default red yellow green blue color map, but if I try changing it nothing happens
I've already tried searching around online but I can't find anything, so this is pretty much the last place I could think of to ask for help
This is what I mean by 'it does nothing'
I have a black and white color map but form is still displaying the default one
>>297333
That opacity map has 100% opacity all the time so everything staying the same is what should be expected.
What kind of particles are you using?
If you are using sprites instead of regular particles, those disregard color maps.
If that's not the problem, screenshot the whole thing in the effects control panel to let us see what's wrong with the set-up
>>297344
I'm just using regular spheres, heres a screenshit though
>>297345
screenshot*
>>297345
>screenshit
I'll start using this
Everything seems OK though.
It should work with those settings.
Try creating a new solid, apply form to it and with all the default settings, change the color map. If it works, then there's something wrong with this form's setup (which I can't figure out with the screenshot alone), if it doesn't work then it's something wrong with your Ae or Form, in which case, re-installing should pull the trick.
>>297348
Alright, this is the second time its done this (in separate projects too) so it must be something wrong with Ae or form like you said
thanks though anon
>>297333
There are so few deep questions about particle generators in general.
You have to take your color map/image/gradient and PRECOMP it. leave it 2d for now and make sure you don't have a light active because it could cause it to use shading and your shape could be dark.
tldr; precomp your color map, set the RGBA in trapcode to that precomp