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Hi /gd/. First timer here. I have almost finished writing a

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Thread replies: 20
Thread images: 16

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Hi /gd/. First timer here.

I have almost finished writing a strategy guide for a game that doesn't exist yet, that delves into all the usual shit like map layouts and equipment, but goes into great detail on the combat and movement mechanics, which are quite complex. Problem is, I haven't touched any graphics software in over 4 years and have no idea where to begin.
I want to emulate this artstyle but on a much smaller scale and in a more simplistic style, as the images I am creating show how the character should look during each phase of movement and control presses (A bit like a fighting game, Tekken etc.)

Where's my best starting point to learn this style of digital drawing? What brushes to use? Artist suggestions? Resources? Information? Anything like that.
I ask this favour because my PC is broken and I would like to learn what I can while I save for another.

In return I will dump various photos of strategy guide graphics, as well of some of my own character concepts from when I was 17-18yo. Thanks Guys.

>pic related
MGS HD Collection Limited Edition concept art book 1/???
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Also have the PC big box version of Metal Gear Solid if anyone wants a look.
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It begins:

>MGS Art 2/??
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3/??
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4/??
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5/?
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6/?
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7/?
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8/?

This is almost exactly what I want to replicate. Love this style.
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9/?

Getting food, will continue dump shortly. I can't work out why this looks so good.
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10/?
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11/?
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Just enough edge to still be cool

12/??
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13/??
>>
I... eh STOP!

Let me get this straight - you want to build a game or let it be built off your ideas? And now you want to create concept art to support and visualize your ideas?

Good, but thats over at /ic/ We happily welcome you there. /gd/ is other territory.
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14/?
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>>279029
Pretty much yeah. I'm crap at drawing but love writing in great detail about complicated things like stories characters and mechanics. Now that most of that is done and I'm happy with it, I want art to flesh out the guide and provide informative images for the processes within the game.

>I have never been to /ic./
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>>279031
>Idea guy
>I haven't prototyped a thing
Nope
>>
>>279032
I know, it's a hobby not a prospect. I just like to get my ideas down and enjoy writing.
>>
Drawing this way digitally is going to be a huge pain in the ass unless you have a big cintiq tablet. For this style you don't even need fancy equipment. Get some paper, ink, and beat up paintbrushes (beat up brushes make the lines you draw have more texture and splayed like in your photos). Lay down light, basic construction drawing in pencil. Then go over it with your brushes and ink. This style is very expressive so you have to exhibit a fine degree of control in inking. For example, some lines you draw quickly, others more slowly. Know when to apply a lot of pressure and when to give light pressure and also when to remove the brush from the paper quickly and when to hold it there for a second or two. That's how you get all of that line variation. You can also get some whiteout or a white pen to draw over your lines to help with textures, effects, highlights, etc. Then it's just a matter of scanning into photoshop and laying down blocks of color. The only "fancy" thing done to these artworks is the halftone effect overlayed on some of the drawings.
Thread posts: 20
Thread images: 16


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