I need an artist's eye. Tell me which looks nicer. Making a education japanese game and players turn over flash cards. I'm designing how the back more detailed part of them should look.
Old design
http://i.imgur.com/Kd9kzUK.png
new design
http://i.imgur.com/Ow4D9iR.png
I'm not feeling the new design and feel like there could be better positioning, font size, or something. I got some critique and realize that the first design is better. If that's the case, how could I make it feel better in terms of what I was going for in the new version of it with the new icon and the two new texts: Kana and Romaji?
old design is literally perfect
you don't need fucking labels, it's perfectly self evident what they are
>>276321
/thread
>>276321
this
>>276321
What this guy said.
One thing though, lay-out is perfect, but feel like it could use some more polish.
The speaker icon is ugly as sin for example. Keep this layout tho.
>>276333
Gotta any advice on the polish to use? For instance, maybe the presentation isn't as great?
>>276380
A solid black sound icon? I don't know about that.
What happens is the player taps it, and it briefly lights up as a voice clip plays. Then it returns to its off state.
Do you think the color is bad or both the color and style of it is bad? The sound icon in the new edit is what I might use, but are you saying that one is bad, too?
>>276381
I think the gradient is the problem. Try a solid grey or reuse the tile border color.
>>276400
this , and try to use less colors , like two or three colors
>>276381
The gradient icon doesn't seem to fit the rest of the card. Black might be fine if you change the color when it plays or animate it.